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MechWarrior Hall / Re: Word Association 36: SAY WHAT AGAIN!!!
« Last post by Wrangler on Today at 05:23:35 »Pounding
It sounds like you havent done the math. Gunnery 4 with CLPL at ranges 7-8 is a base 4 to hit before other factors (Pulse cancels out Med range). CLERLL at that range with Gunnery 4 is also a base 4 to hit before other factors. Exact same numbers. Will also be same numbers for both pilots (6 to hit) at range 15.
Had a tournament once where opponent parked his Rifleman IIC on a hill behind cover. And I knew he would make a beeline for that spot.
So I parked my entire force at 24 hexes which added up to be 6 CERLL's & some clusters which had 8 & 9's to hit first round and 7's and 8's following round. Did a stack of torso damage I took off one of his arms, and reduced his firepower to half (blew one of his arms off) before he was able to eventually return fire from abandoning his sniper spot (took 2 rounds to move 4 hexes as there was a sloping hill the other side).
I tend not to point out tactical advantages without having tried them in actual combat.
depends what they did with the spare mass really.A Salamander with clan LRM 20s for example would actually be slightly tricky, simple to the the sheer AMOUNT of mass saved.
https://youtu.be/gOtQElMEdi0?si=nRohmjSmIJBIqcD6
I seen this on YouTube and since we have these guns in the game I had to share this about the gyrojet in action on camera which is cool to see them do it.
Who did emerge victorious from the battle? The Clanner scum or the Inner Sphere filth?Results inconclusive. There were often other teammates to account for.
Have they said how long the deadline will be after the shipping figures are out there - my reason for asking is I'm on holiday from Monday for almost 3 weeks and don't want to have issues because a deadline has been and gone.
I wonder, how nasty IS 'missile boats' would be, if they ALL shifted to using Clan LRMs??