Author Topic: King Crab IIC  (Read 1359 times)

Empyrus

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  • Posts: 9121
King Crab IIC
« on: 08 April 2018, 16:26:58 »
I was pondering about the King Crab IIC and realized it could be upgraded with Clan technology quite easily. And it would fit the Clan style of warfare quite well as it is focused on beating other 'Mechs to scrap, it is a good duelist.

Now, canonically the Clans turned the concept of the King Crab into the Supernova. So i'm thinking this hypothetical King Crab IIC would've been a short lived 'Mech sometime during the Golden Century. A Clan is facing hard times, and while gathering their strength, they'd re-arm themselves by pulling some old Star League 'Mechs from some Brian Cache and upgrading them with modern technology.

Thus, we get the King Crab IIC (standard), based on the original King Crab and its Royal upgrade.
The weapons are replaced with Clan equivalents, with the old AC/20s being replaced with Ultra AC/20s with two tons of ammo per cannon, acceptable amount for Clan duels. Since these swaps leave quite bit of weight available, the King Crab IIC features more double heat sinks, and the joker on the deck is the Targeting Computer. Finally, weight freed by using Clan CASE and Clan Ferro-Fibrous allows upgrading the armor to nearly maximum.
Code: [Select]
King Crab IIC

Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: F/X-D-C-A
Production Year: 2865
Cost: 11 414 000 C-Bills
Battle Value: 2 760

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  Ultra AC/20s
    1  ER Large Laser
    1  LRM-15 w/ Artemis IV FCS
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10,00
Engine:             Fusion Engine                300                      19,00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             16(32)                    6,00
    Heat Sink Locations: 1 CT, 1 LT, 1 LL, 1 RL
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 297                 15,50
    Armor Locations: 1 HD, 3 LT, 3 RT
    CASE Locations: LT, RT                                                 0,00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           45       
                                 Center Torso (rear)                  15       
                                           L/R Torso     21           30       
                                    L/R Torso (rear)                  12       
                                             L/R Arm     17           34       
                                             L/R Leg     21           38       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Ultra AC/20                                  RA        7         8        12,00
Ultra AC/20                                  LA        7         8        12,00
ER Large Laser                               RT        12        1         4,00
Targeting Computer                           RT        -         6         6,00
LRM-15                                       LT        5         2         3,50
    Artemis IV FCS                           LT        -         1         1,00
@Ultra AC/20 (10)                            RT        -         2         2,00
@Ultra AC/20 (10)                            LT        -         2         2,00
@LRM-15 (Artemis) (8)                        LT        -         1         1,00
                                            Free Critical Slots: 1

Of course, the same cache contains also some King Crab KGC-010. These are likewise upgraded with Clan technology.
The King Crab IIC 2 uses Endo-Steel rather than Ferro-Fibrous armor. Each arm has a LB-10X, and each torso has an ER PPC and a Streak SRM-6. The cooling array is upgraded as well. The 2-variant does not have as much ammo as the original 010 but it has enough for Clan needs.
Code: [Select]
King Crab IIC 2

Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: F/X-D-D-A
Production Year: 2865
Cost: 11 716 000 C-Bills
Battle Value: 2 808

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    2  ER PPCs
    2  LB 10-X ACs
    2  Streak SRM-6s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   152 points                5,00
    Internal Locations: 1 HD, 3 LT, 3 RT
Engine:             Fusion Engine                300                      19,00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             17(34)                    7,00
    Heat Sink Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 304                 19,00
    CASE Locations: LT, RT                                                 0,00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           46       
                                 Center Torso (rear)                  15       
                                           L/R Torso     21           30       
                                    L/R Torso (rear)                  12       
                                             L/R Arm     17           34       
                                             L/R Leg     21           41       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 10-X AC                                   RA        2         5        10,00
LB 10-X AC                                   LA        2         5        10,00
Streak SRM-6                                 RT        4         2         3,00
ER PPC                                       RT        15        2         6,00
Streak SRM-6                                 LT        4         2         3,00
ER PPC                                       LT        15        2         6,00
@LB 10-X (Cluster) (10)                      RT        -         1         1,00
@LB 10-X (Slug) (10)                         RT        -         1         1,00
@Streak SRM-6 (15)                           RT        -         1         1,00
@LB 10-X (Cluster) (10)                      LT        -         1         1,00
@LB 10-X (Slug) (10)                         LT        -         1         1,00
@Streak SRM-6 (15)                           LT        -         1         1,00
                                            Free Critical Slots: 6

Ultimately, there might be need for something different as well, or perhaps the Clan ran short on AC ammo. So, techs strip the King Crab IIC's autocannons and re-arm it.
The King Crab IIC 3 is quite different beast from its progenitors, with primarily missile based armament. Each arm sports a LRM-20 with Artemis IV and three tons of ammo. The LRM-15 is still there but with extra ton of ammo. The ER Large Laser got a twin, and they're tied to a Targeting Computer. Finally, the 'Mech gained a pair of Anti-Missile Systems, and it also learned to jump with installation of three jump jets, though the 'Mech is ultimately poorly suited for jumping (insert some appropriate negative quirk here). [The AMS are there because i didn't have any good ideas and decided to follow the example of early Clan Omnis and their ridiculous AMS amounts.]
Code: [Select]
King Crab IIC 3

Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: F/X-D-C-A
Production Year: 2866
Cost: 12 174 000 C-Bills
Battle Value: 3 277

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: None
    Jump Capacity: 90 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  ER Large Lasers
    2  LRM-20s w/ Artemis IV FCS
    1  LRM-15 w/ Artemis IV FCS
    2  Anti-Missile Systems
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10,00
Engine:             Fusion Engine                300                      19,00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   6,00
Heat Sinks:         Double Heat Sink             16(32)                    6,00
    Heat Sink Locations: 1 LT, 1 RT, 1 LL, 1 RL
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 297                 15,50
    Armor Locations: 1 HD, 1 CT, 2 LT, 3 RT
    CASE Locations: LT, RT, LA, RA                                         0,00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           45       
                                 Center Torso (rear)                  15       
                                           L/R Torso     21           30       
                                    L/R Torso (rear)                  12       
                                             L/R Arm     17           34       
                                             L/R Leg     21           38       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-20                                       RA        6         4         5,00
    Artemis IV FCS                           RA        -         1         1,00
LRM-20                                       LA        6         4         5,00
    Artemis IV FCS                           LA        -         1         1,00
2 ER Large Lasers                            RT        24        2         8,00
Anti-Missile System                          RT        1         1         0,50
Targeting Computer                           RT        -         2         2,00
LRM-15                                       LT        5         2         3,50
    Artemis IV FCS                           LT        -         1         1,00
Anti-Missile System                          LT        1         1         0,50
@LRM-20 (Artemis) (18)                       RA        -         3         3,00
@LRM-20 (Artemis) (18)                       LA        -         3         3,00
@Anti-Missile System (24)                    RT        -         1         1,00
@LRM-15 (Artemis) (16)                       LT        -         2         2,00
@Anti-Missile System (24)                    LT        -         1         1,00
                                            Free Critical Slots: 0

truetanker

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  • Posts: 9943
  • Clan Hells Horses 666th Mech. Assualt Cluster
Re: King Crab IIC
« Reply #1 on: 08 April 2018, 16:31:11 »
Why not an AMS in the CT and CT(R) to cover all the basis? Otherwise, neato!

TT
Khan, Clan Iron Dolphin
Azeroth Pocketverse
That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
Nav_Alpha: That THING... that is horrid
~ Nav_Alpha on 10 October 2016

Empyrus

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  • Posts: 9121
Re: King Crab IIC
« Reply #2 on: 08 April 2018, 16:36:57 »
Jump jet in the CT, though i guess AMS in the head and CT-rear would've worked. That said, i generally regard the idea of rear-mounted AMS as completely pointless. Back-stabbers with missiles aren't too common.
Perhaps a better idea would be to move one ton of LRM-20 ammo to side torso for both sides, and move the AMS to arms for wider field of fire.

truetanker

  • Lieutenant Colonel
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  • Posts: 9943
  • Clan Hells Horses 666th Mech. Assualt Cluster
Re: King Crab IIC
« Reply #3 on: 08 April 2018, 17:07:37 »
Back-stabbers with missiles aren't too common.

Haven't played against fast Hovers before?

Epona A springs to mind!

TT
Khan, Clan Iron Dolphin
Azeroth Pocketverse
That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
Nav_Alpha: That THING... that is horrid
~ Nav_Alpha on 10 October 2016

Robroy

  • Lieutenant
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  • Posts: 1064
  • Not named, but not gone. Maybe.
Re: King Crab IIC
« Reply #4 on: 08 April 2018, 17:15:51 »
I would go with one ultra and one lb-x. That way you can find those big holes you punch with a lot of crit seekers

Warfare is the greatest affair of state, the basis of life and death, the Way (Tao) to survival or extinction. It must be thoroughly pondered and analyzed"-Sun Tzu

"Subjugating the enemy's army without fighting is the true pinnacle of excellence"-Sun Tzu

truetanker

  • Lieutenant Colonel
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  • Posts: 9943
  • Clan Hells Horses 666th Mech. Assualt Cluster
Re: King Crab IIC
« Reply #5 on: 08 April 2018, 17:26:40 »
If this was in my AU clan...

* Youngblood-Hellrasier Special: X-ULB-AC/20, 13 tons, 10 crits, 5rds/ton, 7 ht ( 14 double-tap ), 12 Range, Jams on 4, Explodes on 2: 1 in 3 tons Cluster.

By dropping the TC and adding another ER L in the other torso, adding another LRM and X-ULB-AC/20 ammo, most likely slug.

TT
Khan, Clan Iron Dolphin
Azeroth Pocketverse
That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
Nav_Alpha: That THING... that is horrid
~ Nav_Alpha on 10 October 2016

Empyrus

  • Lieutenant Colonel
  • *
  • Posts: 9121
Re: King Crab IIC
« Reply #6 on: 08 April 2018, 18:23:28 »
Haven't played against fast Hovers before?

Epona A springs to mind!

TT
Nah, i don't vehicles in my games in practice.

ialdabaoth

  • Warrant Officer
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  • Posts: 532
Re: King Crab IIC
« Reply #7 on: 03 May 2018, 04:42:27 »
I've always preferred to give the King Crab IIC the Hunchback treatment:

Code: [Select]
King Crab IIC

Internal Structure: Composite                    152 points                5.00
Engine:             Extralight                   300                       9.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double                       14(28)                    4.00
Gyro:                                                                      3.00
Cockpit:                                                                   3.00
Armor:              Standard                     307                      19.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           47 / 15 
                                           L/R Torso     21           30 / 12
                                             L/R Arm     17           34       
                                             L/R Leg     21           42       

Equipment                                 Location    Heat    Critical    Mass 
Ultra AC/20                                  RA        7         8        12.00
Ultra AC/20                                  LA        7         8        12.00
Ultra AC/20                                  RT        7         8        12.00
Ultra AC/20                                  LT        7         8        12.00
Medium Pulse Laser                           HD        4         1         2.00
@Ultra AC/20 (10)                            RT        -         2         2.00
@Ultra AC/20 (10)                            LT        -         2         2.00
@Coolant Pod (2)                            CT       -14         2         2.00
« Last Edit: 03 May 2018, 04:43:58 by ialdabaoth »

 

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