Hello all! My players have decided to start a campaign set in the gritty austerity of 3025 - Jan 1st, 3025 to be precise - a time in the Btech setting I most love! Unfortunately... my main mech force is built for the mid to post Jihad years... my command lance is made of a Thunderbolt, a Legacy, a Bushwacker, and a Raptor Omnimech... three of those machines do not exist in 3025... well fudge... 😑
So instead of proxying my minis (something I hate to do!) My group suggested I make 3025 Introtech versions of them? Since interest mech construction is easy and fair, it sounded like a good idea to me!
First up, the Legacy! Now, while I was looking at the Legacy to see about converting it to a low tech version of its high tech badness, I read that the 3067 Legacy is an upgrade of an old, failed Star League design called the Rising Star, that the WoB engineers updated with current tech and renamed the Legacy. Perfect!!! My mech is no 3025 Legacy! It's an ancient, one-of-a-kind, Star League era "Rising Star"... of course, all its advanced SL systems were replaced with SW parts over the centuries! I will add the other Introtech mech designs as I make them. 😊
Rising Star (Origin Legacy)
3025 IS Assault
Original: http://battletech.rpg.hu/mechfactory_frame.php?call=displaymech&id=10000001
Source: My Own Custom /
Type/Model: Rising Star (Origin Legacy)
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 80 tons
Chassis: (IS)
Power Plant: 240 Fusion
Walking Speed: 32.4 km/h
Running Speed: 54.0 km/h
Jump Jets: 3 Standard Jump Jet
Jump Capacity: 90 meters
Jump Jet Manufacturer:
Armor Type: (IS) Standard
Armament:
2 Machine Gun
1 Autocannon/10
2 Medium Laser
1 Autocannon/10
1 SRM 4
Manufacturer:
Location:
Communications System:
Targeting and Tracking System:
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Type/Model: Rising Star (Origin Legacy)
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8.00
Engine: 240 Fusion 6 11.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 14 Single 5 4.00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
L: Sh+UA+LA+H R: Sh+UA+LA+H 8 0.00
Armor Factor: 224 Standard 0 14.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 36
Center Torso (Rear): 13
L/R Side Torso: 17 24/24
L/R Side Torso (Rear): 6/6
L/R Arm: 13 25/25
L/R Leg: 17 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
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2 Machine Gun LA 0 100 3 1.50
(Ammo Locations: 1 LT*)
1 Autocannon/10 LT 3 7 12.00
2 Medium Laser RA 6 2 2.00
1 Autocannon/10 RT 3 30 10 15.00
(Ammo Locations: 2 LT,1 RT)
1 SRM 4 RT 3 25 2 3.00
(Ammo Locations: 1 RT)
3 Standard Jump Jets: - 0 3 3.00
(Jump Jet Loc: 1 CT,1 LT,1 RT)
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TOTALS: 15 3 36.50
Crits and Tons Left: 15
Calculated Factors
Total Cost: 6,772,140 C-Bill
Battle Value (BV1):1256
Battle Value (BV2):1492