Alright, 3rd Life Path in, and since its a Clanner, that means its time for a Tour of Duty (and skipping over Stage 3 and straight to Stage 4, real life). Since we're not going for something odd like Dark Caste or a technician, Tour of Duty is it. If we had been making this character for an slightly earlier era, from 3100 to 3132, then the Tour of Duty would have had its duration extended by 2 years to show the limited warfare of the era. After the Blackout, the duration goes back to normal as warfare picks up and your character has more opportunities to experience it.
STR 300
BOD 415
RFL 300
DEX 310
INT 100
WIL 170
CHA 35
EDG 50
Compulsion/Arrogance -50
Compulsion/Distrust of IS -100
Introvert -50
Reputation -150
Toughness 75
Thick-Skinned 75
Compulsion/Clan honor -150
Phenotype (MW) 0
Slow Learner -300
Trueborn 200
Ambidextrous 200
Rank 200
Custom Vehicle 200
Vehicle 300
Connections 25
Bloodname 50
Enemy -75
Combat Sense 75
Perception 45
Language/English 25
Language/Swedish 25
Language/German 5
Interest/Clan Rememberance 85
Protocol/Clan 35
Interest/Any 10
Martial Arts 130
Melee Weapons 65
Navigation/Ground 105
Protocol/Hell's Horses 105
Small Arms 120
Survival/Any 15
Technician/Mechanical 20
Swimming 10
Career/Soldier 130
Negotiation 50
MedTech/General 75
Gunnery/Ground Vehicle 120
Piloting/Air Vehicle 75
Artillery 105
Driving/Ground Vehicle 105
Gunnery/Air Vehicle 105
Sensor Operations 105
Tactics/Land 105
Communications/Any 15
Computers 15
Interest/Any 20
Prerequisites: Clan Affiliation, Trueborn and Phenotype Traits BOD: 3+, RFL: 3+, DEX 4+, WIL 3+, Clan Basic Training, Must have one Military Skill Field.
Well, that was interesting. Skills aren't bad. Some specialization could've made them better, but why limit yourself? If the group needs someone to pilot an Anhur to make an escape, you've got it covered! Attribute are going to need some work as usual. The only reason Charisma is positive because I dumped 75 "Put into any attribute" points into it.
Traits as usual are kind of weird. I've got a bunch of "almost" Traits, which are going to disappear during the optimization phase. On the plus side, using flex points and some points that I picked up from a Random Life Event (ATOWC), I managed to get the Vehicle trait up high enough to net me a Medium design. Only 2 more points to have enough to swing a heavy tank. I also maxed out ambidextrous, so the character will start with that (which was half the point).
The lack of Wealth and Equipped are going to make themselves known. Sure. Poor Clanner and all that, but the economic modifies that come into play in 3145 are..well, brutal. Almost brutal enough that I wonder if they shouldn't come into play at chargen (but we can discuss that later).
Custom Vehicle is also kind of weird. If I don't have the Trait, as a trueborn Clanner I get a Random front line unit. In order to match this with Custom Vehicle, I need 4 points. So unless you really want something specific, or to design your own, its not really worth going for. Of course, since vehicles don't have Second Line charts, I'll be rolling on the same chart if I had made this character a freeborn. Mostly. I suppose as a GM/player you could argue that you should get to roll on the FM:3145 chart, using modifiers for Front Line and Second Line, but only Hell's Horses get those modifiers, and the charts in the Era Report 3145 are the standard 2-12 chart. But that's a pretty big digression.
Next up is optimization and trimming to see where exactly the character stands.