Author Topic: Clan Blood Spirit: Get Off Our Lawn  (Read 136641 times)

Sjhernan3060

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #90 on: 02 October 2018, 11:22:37 »
The gotha is a nice looking mini and a very solid design!

The Eagle

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #91 on: 03 October 2018, 06:13:24 »
Don't forget the standard Clantech fighters from TRO3067.  I've always seen the Tyre as a common Spirit asset: simple, rugged, cheapish.
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Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #92 on: 03 October 2018, 08:14:11 »
Completely forgot about the Tyre. Probably the most common aerospace asset after refitted Star League era fighters in the Blood Spirits Naval Reserve.
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Sjhernan3060

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #93 on: 05 October 2018, 12:59:44 »
Because the spirits deployed aero forces “ as needed” from the naval reserve I wonder if Prideful ground pounders often did not call for sufficient air cover? Or was that call made higher up at the star colonel or galaxy level?

Sjhernan3060

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #94 on: 06 October 2018, 17:45:46 »
So if the blood spirits had made less self destructive choices and eventually were in a position to expand their warship fleet. What warship extinct or current would be a great blood kite in spaaaaaace?

Meaning a heavy hitter with loads of armor and no weak points which was a simple to maintain but brutally effective weapons load?

The Eagle

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #95 on: 07 October 2018, 10:16:57 »
More Aegis-class cruisers.  You can't sniff at that armor protection.
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Sjhernan3060

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #96 on: 07 October 2018, 11:28:22 »
More Aegis-class cruisers.  You can't sniff at that armor protection.

That would be high on my list and the fact that it is so common speaks for its quality!

Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #97 on: 20 October 2018, 15:25:32 »
There ties with the Ravens weren't that bad so I could see the Spirits getting them to build a Nightlord for there Fleet. Expensive to maintain yes, but parked over there Capitol and they would have few unwanted visitors.
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Sjhernan3060

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #98 on: 21 October 2018, 09:23:45 »
There ties with the Ravens weren't that bad so I could see the Spirits getting them to build a Nightlord for there Fleet. Expensive to maintain yes, but parked over there Capitol and they would have few unwanted visitors.

I wish! But in canon the spirits were so strapped for resources the traded away warships to the ravens when things got really tight. The nightlord is a great ship ( I think) but with such a gap between the size of their fleets and the adders wouldn’t making a bunch of congresses or aegis make more sense?

Gaiiten

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #99 on: 21 October 2018, 09:48:15 »
I might have thought that the Spirits would have introduced the Clan idea of Pocket warships due their sparse resources.
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The Eagle

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #100 on: 22 October 2018, 13:43:25 »
They never had the resources to innovate like that, though. 
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Sjhernan3060

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #101 on: 23 October 2018, 15:30:00 »
To boost your fleet numbers we also have the example of what the ravens did the scorpions during the wars of reaving. http://www.sarna.net/wiki/Sagitta

Now do we think that this was a sign of the crazy times and or something that a small but elite clan like the mandrills or spirits could have tried?

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #102 on: 24 October 2018, 05:03:24 »
Slight topic deviation, but in MWO I'm running a Marauder IIC with four LRM-15s and two ER Large Lasers. Does that qualify as "Blood Spirit" enough?
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Sharpnel

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #103 on: 24 October 2018, 05:11:38 »
Swap one lrm15 for anothe ER large and you're 100% B.S.
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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #104 on: 24 October 2018, 16:33:11 »
Swap one lrm15 for anothe ER large and you're 100% B.S.

Sadly, I can't mount any more Er Larges
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The Eagle

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #105 on: 24 October 2018, 18:02:47 »
Sadly, I can't mount any more Er Larges

Good.  If you made that swap, you're basically two thirds of the way to a Blood Kite so just run the Blood Kite.
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truetanker

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #106 on: 24 October 2018, 20:22:17 »
What do you think of maybe a Block II League warship in the clans?

Medium Naval Gauss and all...

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Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #107 on: 28 October 2018, 06:20:22 »
So here I am looking at the PDF for Dig Defend or Die and its about the Green Ghosts. We have discussed them before and in this PDF it gives a few more details I didn't know. More pilot names and such. No blatant Blood Spirit references other than noting a sub-group operating in the 3080's made up of Clanners that leave no survivors. The Green Ghosts Force Table even includes a few common Royals, common Clan Second Line Mechs, and a few Omnimechs like the Dire Wolf. We do know the sub-group mentioned earlier uses two symbols-a Scorpion and a round disc with a Blood Drop in the middle. Anyone feel this second sub-group is made up of Blood Spirits that may have joined the Green Ghost's after the WoR or possibly a group that may have taken refuge in the Escorpio Imperio and is now working with Goliath Scorpion Seekers? 
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Sjhernan3060

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #108 on: 01 November 2018, 19:27:50 »
As the second heaviest user of vechiles after the horses I am asking for suggestions from other spirit enthusiasts what units you use in an offensive role? Specifically I am looking to add to my alpha galaxy force which is noted for using small probing attacks. Shamash is a no brainer but what other clan or sldf units do folks like for offensive roles?

Maelwys

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #109 on: 01 November 2018, 23:28:47 »
Lightnings and Zephyrs can be fun.

Demons can provide a solid block for you to play with (GRs and SRMs!)

The Eagle

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #110 on: 02 November 2018, 12:36:48 »
Awwww, I can't talk about the Shamash? Because I love those little bastards.

Honestly though there are not a lot of Clan tanks that are really suited for general combat; they tend to be ridiculously under armored.  Maybe the Ares?  Just keep your distance.
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truetanker

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #111 on: 02 November 2018, 16:02:33 »
Indra points... add some PBI love to it!

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Sjhernan3060

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #112 on: 02 November 2018, 20:35:13 »
Awwww, I can't talk about the Shamash? Because I love those little bastards.

Honestly though there are not a lot of Clan tanks that are really suited for general combat; they tend to be ridiculously under armored.  Maybe the Ares?  Just keep your distance.

Right? I should have clarified I am looking for units that have some staying power

Natasha Kerensky

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #113 on: 03 November 2018, 02:11:27 »
I should have clarified I am looking for units that have some staying power

Morrigu and variants.  Homegrown, 13 tons of armor, ECM, and long-ranged/indirect firepower.

http://www.sarna.net/wiki/Morrigu

Basically a Blood Kite with treads.

If the Shamash's lasers weren't so useful on their own, they'd make great spotters for indirect Morrigu LRM fire.

I'd look to the old Bandit-C and/or Badger-C in various configurations for IFV/APC work.  Maybe the Maxim-C and/or Svantovit.

The Clans really need a good main battle tank from the Golden Century.  But absent that, I'd use the aforementioned Demon (Royal variant) and/or a smattering of Ares, Ishtars, Oros, and the like.

Maybe some Hueys for Arrow IV.

Hope this helps.

« Last Edit: 03 November 2018, 03:02:03 by Natasha Kerensky »
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Maelwys

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #114 on: 03 November 2018, 11:02:56 »
I figured the Morrigu went without saying....

Demons have 10 tons of armor on a 60 ton tank. Unfortunately you're going to run into armor issues no matter what I think. Even the Mars the Spirits have access to only pack in 12 or so tons of armor.

So here I am looking at the PDF for Dig Defend or Die and its about the Green Ghosts. We have discussed them before and in this PDF it gives a few more details I didn't know. More pilot names and such. No blatant Blood Spirit references other than noting a sub-group operating in the 3080's made up of Clanners that leave no survivors. The Green Ghosts Force Table even includes a few common Royals, common Clan Second Line Mechs, and a few Omnimechs like the Dire Wolf. We do know the sub-group mentioned earlier uses two symbols-a Scorpion and a round disc with a Blood Drop in the middle. Anyone feel this second sub-group is made up of Blood Spirits that may have joined the Green Ghost's after the WoR or possibly a group that may have taken refuge in the Escorpio Imperio and is now working with Goliath Scorpion Seekers? 

Interesting, I'll have to check it out, though I've heard its just another teaser product rather than filling in concrete info?

Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #115 on: 04 November 2018, 12:31:46 »
Everything is a teaser these days.
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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #116 on: 17 November 2018, 21:24:45 »
Glad to see everyone's still here. Hey guys! I've been absent since August, but I did find that someone has made a Frostgrave based set of rules for battlemechs! I'm going to talk my FLGS owner into trying them out.  ;)
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The Eagle

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #117 on: 19 November 2018, 09:31:21 »
Got a game in against a Hell's Horses player this past weekend.  I took a Blood Kite, Crimaon Langur Prime, and Hellion B against a Savage Coyote Prime, Hellbringer Prime, and Warhammer IIC.  The Warhammer killed the Langur - cored right through the torso, but not before I got some good shots in - and the Hellion tore the Hellbringer apart via ammo explosions.  The Hellion then put a hurt on the Warhammer before getting legged, simultaneously to the Kite finally ending the Coyote by coring out its torso.  The Warhammer, having been beaten up by heavy lasers, chose hegira over dueling my only lightly-damaged Blood Kite.

Vengeance for Smythe-Jewel!
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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #118 on: 24 November 2018, 02:52:09 »
Got a game in against a Hell's Horses player this past weekend.  I took a Blood Kite, Crimaon Langur Prime, and Hellion B against a Savage Coyote Prime, Hellbringer Prime, and Warhammer IIC.  The Warhammer killed the Langur - cored right through the torso, but not before I got some good shots in - and the Hellion tore the Hellbringer apart via ammo explosions.  The Hellion then put a hurt on the Warhammer before getting legged, simultaneously to the Kite finally ending the Coyote by coring out its torso.  The Warhammer, having been beaten up by heavy lasers, chose hegira over dueling my only lightly-damaged Blood Kite.

Vengeance for Smythe-Jewel!

Very impressive, and against some pretty solid opposition to boot.
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Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #119 on: 07 December 2018, 17:41:17 »
So I just got a Huitzilopochtli. Anyone think it would be a good addition to my Blood Spirits eventually or is it too dezgra?
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