OK...so it is only right that things go through revisions!
Well...so soon after the initial release I've updated the Character Sheet.
Change Log:
1. Skill TN and C added for the static skills. Players will still be required to enter the TM/C for the variable skills such as Art or Computers, etc. depending on the characters skill level.
2. Extended the free skill boxes to 11 as my wife thought (quite rightly) that there would not be enough space for those tht like the more characterfull full on RP style players.
3. Removal of 2 of the vehicle boxes...is 4 really needed?
4. Added lines to the inventory to fill space left from taking out the vehicle boxes and using up space after adding in the extra skill boxes
5. Added a dedicated Experience Points box for those people who like to store XP to be used at a later date instead of simply applying it to one of the various XP areas for Attribute, Skills or Triats. Again, the wife thought that our players might prefer to build up a stash then pend it during a RP downtime period - this also gives me the option to award generic CP or indeed...specific XP to reward the various cool uses of skills, traits, etc during play.
5.a. The XP box was made room for by changing the movement and contacts/enemy boxes.
6. Moved the money box above the move/contact/xp line...it just seemed to sit better above those 3.
As ever, please comment - I had 7 downloads in the first day for the v1...lets see if people post anything for v1.1
Oh, and I thought...Monbvol...you could use something like my spreadsheet as the printable part of your massive character sheet....if you want I can send you a copy of the original spreadsheet...?
Also...again I've got the pdf in lowest quality for attaching in this post...though I'm not sure it makes much difference to the print - I printed one out today and I'm really happy with the basic design, my fear of having too small boxes was unfounded...which was nice! :)