Author Topic: Recognition Guide: ilClan Discussion  (Read 134463 times)

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Re: Recognition Guide: ilClan Discussion
« Reply #1080 on: 18 August 2020, 09:00:09 »
One can only hope. That and the Quadvee factories as well

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Re: Recognition Guide: ilClan Discussion
« Reply #1081 on: 18 August 2020, 09:21:20 »
It isn't a mech for everyone, and it certainly isn't low skill, but it gives us a really tough medium with decent speed.


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Re: Recognition Guide: ilClan Discussion
« Reply #1082 on: 18 August 2020, 09:26:31 »
It reminds me of those videos from the Serengeti where lions are chewing on a rhino’s hide then give up.

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Re: Recognition Guide: ilClan Discussion
« Reply #1083 on: 18 August 2020, 10:22:40 »
It reminds me of those videos from the Serengeti where lions are chewing on a rhino’s hide then give up.
But the Rhino quad doesn't have hardened armor, it only has Clan Ferro. Unless you're talking the Battle Armor, but that only has Clan standard BA armor. The Rhino tank uses standard armor in all its variants. Then there's the Stone Rhino, the 6 variant uses Clan Ferro, but the rest use standard armor. :D
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Re: Recognition Guide: ilClan Discussion
« Reply #1084 on: 18 August 2020, 11:08:40 »
Actually, I think you might be on to something here. Just about all of the Clans have been forced to incorporate IS-tech machines into their armies at this point, some of them even in front-line units. We know how much Clanners HATE being seen as anything but the best, even if we're talking about the equipment as opposed to the Warrior. Hammerheads might be a (relatively) affordable way to try and filter out the 'inferior' machines in favor of proper Clan ones, at least for your more promising pilots. And as has been pointed out, these new ones will likely last a hell of a lot longer than your average Cougar or Shadow Cat.

That's a good point. Filling your PGCs/Second line Clusters with Hammerheads would be a good way to let less skilled warriors survive to gain experience.


It reminds me of those videos from the Serengeti where lions are chewing on a rhino’s hide then give up.

But the Rhino quad doesn't have hardened armor, it only has Clan Ferro. Unless you're talking the Battle Armor, but that only has Clan standard BA armor. The Rhino tank uses standard armor in all its variants. Then there's the Stone Rhino, the 6 variant uses Clan Ferro, but the rest use standard armor. :D


I'm not gonna lie: It took me a minute to get the joke. But then I started thinking about a Rhino with hardened armor and, well, I've got to open SSW to work on this.
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Re: Recognition Guide: ilClan Discussion
« Reply #1085 on: 18 August 2020, 16:23:02 »
Following from this, catching up with the thread now.

If what we've seen in the first 3 volumes continues to be the norm, only each volume's unseen 'Mech will get 2 WYSIWYG variants. The rest of the Kickstarter 'Mechs will only get one.

Yes. As I said in the initial comment in the first round-up, the initial mission statement (beside the WYSIWYG) was an organic upgrade in a world where post-3050, "Phoenix" did not cover the whole universe. In general, the first of the two featured variants is likely to have been around a long time come 3150. This isn't always the case, especially for units where non-Phoenix production wasn't happening for a time there. The second featured unit derived from the realization that the Classics deserve their spot in the high tech, high-end limelight. I thank Ray (and, though he may not know it, Paul) for that wise choice. Again, there will be more than just a few exceptions, as all units presented will be feasible in some way or another. We want new player-friendly, power player-friendly, and in-universe RPGers happy. Easy, see?

But, can the PAC carry specialty ammo and what would be available to the clans?

In the 32nd century, PACs can use armor-piercing ammo. Though granted, the PAC/8s' range hobbles them, you can basically assume AP ammo was the raison d'être for them popping up from time to time. If nothing else, at least they get the AC/10-class TAC odds.

Besides, the Thor's T will allow for a nod to a very old bit of fluff that, thus far, has never been entirely accurate. But we'll have to wait until vol 21 to see that...

I'm curious, though—why did the letter T get chosen for these designs?

A lot of other things were examined. Once we'd returned to letters, a lot of the alphabet was already taken - "T" also required a change of two NTNU configs. Initially, it was going to be "N" (working title nuPrime), but I deemed changing the Huntan as too invasive. Other front-runners were O and Y, but ultimately we have a vague hook that may be explored in the future, which led us to T.

No integral jump jets on III instead turned over to pod space but somehow doesn't seem to fully translate to better configurations (a couple are nice) and it does allow for the use of improved jets on at least one configuration but I'm not sure they are needed on the Mech

The Prime was very much informed by the MWDA Game pieces, which had "Pulse" weapons, "Heavy" armor - and no jump jets. The Shadow Cat originally only had Prime, A, and B configurations, so the new A and B followed that pattern, just using more modern components to make the most of the increased flexibility while working with the technically reduced pod space. The C was the writer's creation when the Omni was folded into this project.

IMO jump jets make no sense being pod-able and should only be allowed as fixed equipment

If I could turn back time and change one aspect of BT, it would be to rule exactly this (and CASE/II where applicable). Of course, it was the CJF Tukayyid campaign that kinda fowled things up on that front...

Off the top of my head, the RecGuides will feature two new OmniMechs with fixed jj, for very different reasons; bit be assured they are there as deliberate stylistic elements and not because of an oversight.

What I'm confused about is the artwork of the Hierofalcon. It just looks so much more basic and crude (check the cockpit section, the partial wing and feet) compared to the earlier Shrike, Gyrfalcon and Eyrie (the quality of their artworks is surely debatable too) or the other two JF totem mechs whose name I can't remember right now, which look much more refined as totem mechs, which doesn't make a lot of sense, since the Hierofalcon is a later design. To me, it barely looks like a bird style mech at all. It reminds me more of a bee or bumble-bee.

As previously stated, the Hierofalcon is most emphatically not a totem 'Mech. It follows the footsteps of something like a Black Lanner and in-universe is more closely related to, uh, the Night Gyr than the Gyrfalcon.

Also, to me it felt like the artist plucked the imagery right out my brain. There is no arguing taste, but to me it is beautiful. Of course, with the wings and chicken-walker set-up, a bird will come up in the mind's eye. It wasn't until the <redacted> that I suggested bird proportions. Of a sparrow, ahem. The Hierofalcon itself was most definitely never modeled after a bird, though.

Rec Guides are pretty much new variants for Kickstarter mechs + new Ilclan era mechs.

...and most* remaining unseen.

*ComStar need not apply.

Could the designer of the Ice Ferret K chime in and say whether it was supposed to be a WYSIWYG variant?

Nope, only the Ts. If others come close, it's coincidence.

WarHawk T: 4x PAC/8 & 1x RL-10.  :D

The Warhawk is one of the most problematic of the Omnis simply because art and lore result in such parameters. All the suggestions in this thread came up at some point. Including that one, though it was marked as a joke. ^-^

Actually, what I'd like to see is Dual Cockpit Mechs, such as those from the old MechWarrior Companion. It would seem an easy way to combat superior Clan skills and leverage the IS greater population base. The rare individuals who could use a neurohelmet become pilots, the many who can't become gunners.

Not a chance it'll happen but always hopeful.

You and me both. But that ship has well and truly sailed, especially now that all the Dual Cockpit 'Mechs have been adapted to Command Consoles. I brought this up as a fan right when TO was published and was told they were deliberately swallowed up by Command Consoles. The TO RS in the first print even still had the DC option! Looks like a decade or so later, I could have championed this, but again, that ship has sailed... :'(

The base intotech variants are not included in these

This project, in fact, caters to the bits of TRO history that aren't covered by any currently available post-FASA TROs. Which for the Classics means the 3050 units. They are a starting point to the individual history of the various variants we put forward. And we are just catering to the specific contents in terms of the RS.

The M is a nod to the Timber Wolf configuration from Mech Commander.

O:-) 8) :thumbsup:

It seems the Hellhound is our first 'Mech without a modern WYSIWYG variant.  ???

As Ray has stated over here, the 3055 batch will all be featured in their original glory. This is a slightly different way of doing it than with the IS Classics as mentioned above. The IS units of 3050 weren't that great about WYSIWYG, so tweaking was going to happen anyways, but even then, many of them would not have been quite as relevant as desired in a 3050 setting. Well, ClanTech hasn't really seen any power creep in the past three (!) RL decades. These old units are good to go; helped by the fact that the Clan set of 3055 as a group was extremely finely tuned. I appreciate what Paint it Pink (= original writer) did there and it helped inform this decision.

As for perceived attempts at WYSIWYG, I refer to the statement on T config Omnis, above.

Whatever. Teasing interesting units is frustrating (well, what sounds interesting, might end up being a dud for all i know of course), i just keep expecting seeing them and then getting disappointed.

Teasing is what I may have done, mildly, in one or two places in this thread. The RecGuide can essentially be viewed as a coherent project. It would be artificially limiting if the writers were not permitted to reference the units not yet been released.

it feels like the Hammerhead is being (unfairly) compared to other things that have 15 tons of armor, and not instead compared to other things that are 6/9 (or 6/8, in this case).

A bit. Or, if viewed from the 15-ton armor POV, compared to 80-tonners or above, only something like a Gargoyle can match the running speed. And in some configs, it doesn't carry much more firepower than a Hammerhead, at which stage, the 45-tonner is looking mighty fine.

Of course, some may say that the Hammerhead stats may have been a product dev's reaction to other stat submissions that went off the deep end in terms of BV... to which I'd counter that's hearsay. ^-^

Also, what ever happened to Hellhound 6? Or did I just miss something?

Nice catch. Sometimes we play a waiting game. Sometimes it doesn't work out. Sometimes, it just takes a really long time. How long have we been waiting for the Shadow Cat D? It's finally going to see the light of day in volume 9 of the RecGuides and may seem familiar to some. RS 3145 NTNU came out in 2013 and back then, I'd made sure the D was skipped, as we'd missed it in RS 3058Uu in 2010. If the Hellhound 6 is still AWoL in 2027, please remind me of it!

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Re: Recognition Guide: ilClan Discussion
« Reply #1086 on: 18 August 2020, 16:42:06 »
The Warhawk is one of the most problematic of the Omnis simply because art and lore result in such parameters. All the suggestions in this thread came up at some point. Including that one, though it was marked as a joke. ^-^

I think I'd like to see the LRM10 turned into a Streak-10.
Get the weight by using quad-ERLL & extra DHS.
Spare half ton could be a Light-Probe internal so there is no weapon port.
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Re: Recognition Guide: ilClan Discussion
« Reply #1087 on: 18 August 2020, 16:56:25 »
I think I'd like to see the LRM10 turned into a Streak-10.
Get the weight by using quad-ERLL & extra DHS.
Spare half ton could be a Light-Probe internal so there is no weapon port.

4 HLL & Streak10 works just fine . . . along with RHS.
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Re: Recognition Guide: ilClan Discussion
« Reply #1088 on: 18 August 2020, 17:10:50 »
I noticed most the mechs new built (non-OmniMechs) so far have been weapons load wise.
Dominator be notable one. Many of thr MWDA Built Mechs were lack excessive weapons.
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Re: Recognition Guide: ilClan Discussion
« Reply #1089 on: 18 August 2020, 19:45:32 »
The Warhawk is one of the most problematic of the Omnis simply because art and lore result in such parameters. All the suggestions in this thread came up at some point. Including that one, though it was marked as a joke. ^-^

*All* of them? ^-^
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Re: Recognition Guide: ilClan Discussion
« Reply #1090 on: 18 August 2020, 23:22:41 »
But the Rhino quad doesn't have hardened armor, it only has Clan Ferro. Unless you're talking the Battle Armor, but that only has Clan standard BA armor. The Rhino tank uses standard armor in all its variants. Then there's the Stone Rhino, the 6 variant uses Clan Ferro, but the rest use standard armor. :D
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Re: Recognition Guide: ilClan Discussion
« Reply #1091 on: 19 August 2020, 02:33:52 »
4 HLL & Streak10 works just fine . . . along with RHS.
Off-hand RHS is one tech missing from BMM so i would not expect it to be featured in WYSIWYG variant.

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Re: Recognition Guide: ilClan Discussion
« Reply #1092 on: 19 August 2020, 06:06:37 »
The Warhawk is one of the most problematic of the Omnis simply because art and lore result in such parameters. All the suggestions in this thread came up at some point. Including that one, though it was marked as a joke. ^-^

Great. Now someone's going to make a version with turrets and RISC tech and partial wings and TSM and blackjack and roulette just to say "You didn't think of this did you?"
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Re: Recognition Guide: ilClan Discussion
« Reply #1093 on: 19 August 2020, 06:18:50 »
Great. Now someone's going to make a version with turrets and RISC tech and partial wings and TSM and blackjack and roulette just to say "You didn't think of this did you?"
I rather see it on a whole new design. Truely.  Newww tech on new designs make them more memorable like the Hammerhead.

I'm not going get my hopes up for a Republic built LAM. However, I'd like see medium or light Tripods appear in the RecGuides before their done.
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Re: Recognition Guide: ilClan Discussion
« Reply #1094 on: 19 August 2020, 06:51:13 »
A 7,215 ton Lion could swallow a Rhino whole.
True, but a Cave Lion couldn't, except maybe for the Rhino BA.


Great. Now someone's going to make a version with turrets and RISC tech and partial wings and TSM and blackjack and roulette just to say "You didn't think of this did you?"
Years ago I made my own custom version with a partial wing, so we've got that one down.
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Re: Recognition Guide: ilClan Discussion
« Reply #1095 on: 19 August 2020, 09:04:37 »
Off-hand RHS is one tech missing from BMM so i would not expect it to be featured in WYSIWYG variant.

I think RHS has already appeared on some of the designs.  MASC has along with Supercharger, the rules dynamic of all 3 being the same its not a great leap to me.

If any Clan mech besides the Adder, considered half a Warhawk anyway, screams for RHS it is the original quad ERPPC design.
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Re: Recognition Guide: ilClan Discussion
« Reply #1096 on: 19 August 2020, 09:23:50 »
I think RHS has already appeared on some of the designs.  MASC has along with Supercharger, the rules dynamic of all 3 being the same its not a great leap to me.
No, it has not appeared in the RG series yet. Only TRO3145/3150, XTRORotS series, and RS3145NTNU.
Rules-wise, no it is not special but i'd i'll also note its in-universe rarity. Only the Federated Suns, Republic of the Sphere, Wolf Empire, Draconis Combine and Raven Alliance have used the tech. The FedSuns and RotS aside others have single use of RHS only: the Wolves have used it in the Skinwalker, an extremely rare experimental 'Mech; the Ravens use it on the Deimos E configuration, probably sourced from the FedSuns during their apparent alliance; the Draconis Combine has captured the Atlas III factories.
Not impossible to appear in an OmniMech, but i figure it is very unlikely. EDIT I figure that if the RG will feature a new FedSuns or RotS designs, those are more likely to feature the RHS.

And in the case of Warhawk, it is pretty useless. With quad PPCs, there's no weight nor space available, the RHS requires torso mount and 4 tons and 3 slots, unless you ditch the targeting computer which is the Warhawk's soul.
With quad ER large lasers (and a Streak-10 LRM launcher), there's just no point in in a RHS because you can cram in so many heat sinks you cover all the lasers and almost a missile launcher to boot. And you don't actually have space for a RHS anyway, because of the Targeting Computer.
« Last Edit: 19 August 2020, 09:26:26 by Empyrus »

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Re: Recognition Guide: ilClan Discussion
« Reply #1097 on: 19 August 2020, 09:26:42 »
Is RHS in BMM? So far that’s the rubric

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Re: Recognition Guide: ilClan Discussion
« Reply #1098 on: 19 August 2020, 09:30:16 »
Is RHS in BMM? So far that’s the rubric
It is not.

But BMM-only tech is not absolute, one of the new Marauder IIs uses Ballistic-Reinforced armor, not found in BMM.
I assume BMM-only tech is a strong guideline, that is deviated from if there's good enough reason. In this case, the BR armor has seen rather limited use before, and is good fit for a Kuritan high-end machine.

EDIT Huh, didn't note the BV for the Marauder II MAD-8K. 2.8k BV. For pure IS tech. Impressive. And despite not liking the Marauder II, i have to admit the specs are pretty impressive, wouldn't like to fight one.
« Last Edit: 19 August 2020, 09:33:43 by Empyrus »

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Re: Recognition Guide: ilClan Discussion
« Reply #1099 on: 19 August 2020, 09:34:30 »
Is the Supercharger?  I want to say further up the thread a TPTB said that for the most part the tech used would be in BMM with a few exceptions.

Empyrus, while I would like the quad ERLL Warhawk what I posited needing the RHS was a quad HLL armed Warhawk.
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Re: Recognition Guide: ilClan Discussion
« Reply #1100 on: 19 August 2020, 09:37:28 »
Is the Supercharger?  I want to say further up the thread a TPTB said that for the most part the tech used would be in BMM with a few exceptions.

Empyrus, while I would like the quad ERLL Warhawk what I posited needing the RHS was a quad HLL armed Warhawk.
Supercharger and MASC are both in BMM.

And... oh. OK, heavy lasers and RHS, that i can get. Not a bad idea, think the Republic Lament has a variant that does this. But space issue remains, the Warhawk has 6 and 2 torso spaces, and Targeting Computer for quad large-class lasers takes 4 slots...

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Re: Recognition Guide: ilClan Discussion
« Reply #1101 on: 19 August 2020, 09:59:58 »
Ah I missed the BR armor. Objection withdrawn

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Re: Recognition Guide: ilClan Discussion
« Reply #1102 on: 19 August 2020, 10:39:36 »
Ah I missed the BR armor. Objection withdrawn

No, it will be mostly the case- they just said their would be a few exceptions.

As far as crit spaces . . . I tested it in HMP but I cannot remember exactly- like I said to actually make it full weight you had to go with a Streak10- but it ended up working out.  I will check it when I get home and send you the breakdown by PM.
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Re: Recognition Guide: ilClan Discussion
« Reply #1103 on: 19 August 2020, 10:58:33 »
Educate me please.

What does the Radical Heat Sink? do?
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Re: Recognition Guide: ilClan Discussion
« Reply #1104 on: 19 August 2020, 11:02:26 »
Educate me please.

What does the Radical Heat Sink? do?

Heat sinks with a built in coolant pod.
If you activate it, each heat sink dissipates one extra point of heat, but there is a chance of failure a la MASC
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Re: Recognition Guide: ilClan Discussion
« Reply #1105 on: 19 August 2020, 11:04:17 »
And if it fails you take a engine crit.
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Foxx Ital

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Re: Recognition Guide: ilClan Discussion
« Reply #1106 on: 19 August 2020, 11:10:50 »
It makes the Deimos extra fun!!
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Sartris

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Re: Recognition Guide: ilClan Discussion
« Reply #1107 on: 19 August 2020, 11:24:49 »
No, it will be mostly the case- they just said their would be a few exceptions.

As far as crit spaces . . . I tested it in HMP but I cannot remember exactly- like I said to actually make it full weight you had to go with a Streak10- but it ended up working out.  I will check it when I get home and send you the breakdown by PM.

Sure, but I was thinking it was. I can see a few of the armors and other non-artillery advanced pieces making it in. TSEMP not so much

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Scotty

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Re: Recognition Guide: ilClan Discussion
« Reply #1108 on: 19 August 2020, 11:28:54 »
And if it fails you take a engine crit.

No.  You generate extra heat when firing weapons but your engine is unaffected by RHS.
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Empyrus

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Re: Recognition Guide: ilClan Discussion
« Reply #1109 on: 19 August 2020, 11:30:47 »
No, it will be mostly the case- they just said their would be a few exceptions.

As far as crit spaces . . . I tested it in HMP but I cannot remember exactly- like I said to actually make it full weight you had to go with a Streak10- but it ended up working out.  I will check it when I get home and send you the breakdown by PM.
No crit spaces for RHS, tested that, not unless you omit the targeting computer. Even if you placed the TC on an arm, there would not be space for everything because heavy large lasers take 3 slots each. One exception: you place one laser to the torso and three to arms, RHS to torso, and targeting computer to an arm, but this would be such ugly and un-Warhawk-like config i wouldn't not want to see one. 2 ERLL and 2 HLL combo doesn't help any, lack of torso space.

 

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