Suggesting these for our 3rd SW to 3039 campaign:
Arrow III Launchers: Can fire non-homing rounds like a standard piece of artillery, as well as some of the special ammunition below. 8 mapsheet range.
All artillery systems will be able to fire these munitions, with the radius of effect in hexes:
Illumination: Long Tom Radius 3, Sniper Radius 2, Thumper Radius 1, Arrow III Radius 3
Smoke: Long Tom 5 turns Radius 1, Sniper 4 turns Radius 1, Thumper 3 turns Radius 1, Arrow III 4 turns Radius 1
Cluster (Flak capable): Long Tom 15/10/5 Radius 2, Sniper 10/5 Radius 1, Thumper 5/1 Radius 1, Arrow III 10/5 Radius 1
Inferno: None
Flechette: Sniper only, per standard rules
Thunder: Arrow III (FASCAM) 10 Radius 1
Flak: Thumper only, as per standard flak rules but applies only a +1 Modifier (instead of +3) and deals 15 to target hex.
Anti-Air: Arrow III only, as per standard flak rules but applies no modifiers (instead of +3) and deals 10/5 to target hex/adjacent hexes.
Does this seem fair to you guys? It'll be up for the other players (we're rotating GM roles) in the end, but I wanted to have you guys take a look at it first.
I may have gone slightly overboard, so I need your thoughts on the matter.