Glad I could help!
So this would work?
I hope my feedback is helpful, then! :thumbsup:
Ok, taking your idea into account...
Anti-Infantry System (MG)
Mass: .25 Ton
Slots: 1
Heat: 1 Unit/attack
Ammo/Ton: 50 shots (IS)/100 shots (Clan)
Range: 2
Rules: Can only target infantry and battle armor and can target up to 3 infantry units within range. Roll 1d6 for damage.
Anti-Infantry System (HMG)
Mass: .5 Ton
Slots: 1
Heat: 1 Unit/attack
Ammo/Ton: 25 shots
Range: 2
Rules: Can only target infantry and battle armor and can target up to 3 infantry units within range. Roll 2d6 for damage.
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Anti-Infantry System (IS Laser)
Mass: 1.5 Ton
Slots: 1
Heat: 3 Units/attack
Range: 3
Rules: Can only target infantry and battle armor and can target up to 3 infantry units within range. Roll 2d6 for damage.
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Anti-Infantry System (Clan Laser)
Mass: 1 Ton
Slots: 1
Heat: 1 Units/attack
Range: 3
Rules: Can only target infantry and battle armor and can target up to 3 infantry units within range. Roll 2d6 for damage.
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Anti-Infantry System (Gyro)
Mass: .25 Ton
Slots: 1
Heat: 1 Unit/attack
Ammo/Ton: 25 shots
Range: 2
Rules: Can only target infantry and battle armor and can target up to 3 infantry units within range. Roll 1d6 for damage. Add +1 roll modifier to roll.
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Anti-Infantry System (GL)
Mass: .5 Ton
Slots: 1
Heat: 1 Unit/attack
Ammo/Ton: 20 shots
Range: 1
Rules: Can only target infantry and battle armor and can target up to 3 infantry units within range. Roll 3d6 for damage. Add +2 to anti-infantry rolls.
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Anti-Infantry System (MR)
Mass: 1 Ton
Slots: 2
Heat: 3 Unit/attack
Ammo/Ton: 10 shot
Range: 4
Rules: Can only target infantry and battle armor and can target up to 3 infantry units within range. Roll 1d6 for damage. Add +2 to anti-infantry rolls and -1 to accuracy rolls.
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Tabletop Rules:
Anti-Infantry System (AIS) are anti-infantry and anti-battle armor weapons only. They won't fire on any other target.
Upon use, choose 3 infantry units within range of the AIS. Roll the required number of dice and apply damage. All AIS weapons will get a -1 penalty when firing upon infantry/battle armor in the same hex as the unit.
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Battletech/Mechwarrior (video game) Rules:
Anti-Infantry System units are mounted in the same slot as the Anti-Missile System and function similarly as AMS when it comes to use. AIS gets less accurate when fighting infantry within 30 meters and are subject to Line of Sight.
Should I add an ER laser variant or keep it as it is?