Author Topic: (Answered) Combat drop and destroyed jump pack  (Read 3942 times)

Grindar

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(Answered) Combat drop and destroyed jump pack
« on: 21 April 2018, 20:27:55 »
Using the Atmospheric Drop rules on 22, it generally takes a few turns for the opponent to get to the ground. In this case, it was specifically starting at level 9 on the Lower Atmosphere map, so 3 turns in standard atmosphere. With non-jump capable mechs, you have to have the drop-pack. OK. Take fire while inbound, take damage on the rear torso, so according to Tac Ops the drop-pack is destroyed and the damage carries through. But what then happens to the 'Mech? In our case, it was specifically at Lower Atmosphere altitude 3.
« Last Edit: 15 November 2018, 13:18:03 by Xotl »

Xotl

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Re: (Research) Combat drop and destroyed jump pack
« Reply #1 on: 15 November 2018, 13:17:56 »
If the unit lost its Jump pack or all its jump movement points by this point, it is automatically destroyed due to deconstructive lithobraking.  It crashes in a hex off the battlefield.
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