But once I am done the modules, I can remove the ones I dont want and move them around a little?
I for instance want to make this character into a sort of dream character of myself.. I have no interest in Art other than occasional wishes I was better. But I do like military history and I also like computers and swimming... So I wanted to put those a little higher.
Optimization is all about 'rounding down' You round stuff down to the amount needed for a given level, and if you don't have enough to get +0 you can round down to zero and not have the skill at all.
So if you had 25 into art, you'd be rounding down to 20 and stuck with art at +0.. it adds character, yer marginally skilled at some kind of art.. maybe it's whittling or carving, you knife obsessed fiend you.. OTOH if you had 15 into art, feel free to dump it entirely.
Note that for Negative traits, Rounding Down, does not mean to a smaller value, but a lower number on the number scale. If you have -150 towards enemy(ies) you 'round down' to the next tp level or -200. If you have -50 in a trait that takes -300 min, like glass jaw, you round DOWN to -300 (which generates 250 to put back in your pool.
For positive traits you also are going down.. so if you have 100 towards a trait that costs 200 min, round it off to zero.
Now, since you can always put points (assuming you have them to spare) back into something, I also sometimes do a bit of rounding UP during optimization as a sort of 'prebuy'.. e.g. if my small arms is at 45 points, and I know I'm going to want at least +2 if not more, I'll go ahead and round that up (spending 5 points from my pool) to 50 right away. (rather than pull 15 off now, and put 20 back on later)
Clear as mud?