Recent Posts

Pages: [1] 2 3 ... 10
1
Is it just me, or is it odd that the Standard Formations for the Free Worlds League have an awful lot of relatively rare Hunchback variants? I'd expect there to be 4G and 5M variants, but there are none, and instead I see two 4Ns and three 4Js- the most of a single variant other than the Hermes II.

Meanwhile, there's zero Wolverines, which I would definitely expect to see in a FWL force.

The main problem is the roles.  Both Marik Wolverines are Skirmishers, which is more of a niche type in terms of Formation building (they're intended for Cavalry and Pursuit lances, though any lance can add one of them as their "oddball" choice since the Formation rules I'm working allow one non-compliant selection in any Formation).  Then it also has to match by availability and BV, the latter being particularly important.  Certain units show up more often just because they have a "useful" (easy to employ) Battle Value.

The Hunchback is produced by the League, and is readily adaptable to a lot of different roles, and so it makes a good choice for a lot of different lance types.  It's not just a case of tons of variants, but tons of widely-varying variants.

You're right in that there should be at least one Wolverine there if at all possible.  Ultimately, however, the Availability system is meant to allow you to correct these oversights / matters of emphasis.  The Wolverine is a Common unit for Marik, so you have no problem slotting it in wherever you feel like.  The Cavalry lance could just as easily be:

CRD-5M Crusader (1,408 Skirmisher)
QKD-5A Quickdraw (1,196 Skirmisher)
WVR-6R Wolverine (1,101 Skirmisher)
WVR-6M Wolverine (1,291 Skirmisher)
Lance BV: 4,996 (G3: 5,996)

Of course, then you've reduced the number of advanced-tech machines, and also eliminated all Phoenix Hawks from the Marik list (which they also build).  There will always be give and take.
2
Well they said that the pre-painted mechs would be variants or reposes of ones available in other packs. So that suggests that if the Savage Wolf is the pre-paint we'll be getting it elsewhere soon enough.

Yeah with the flipside that said other pack could be worse or could be better relative to my tastes and there's no way to tell until it is announced.

The 3rd League battle pack is overall pretty good with units I'm generally positive on even if they mostly aren't favorites (And Saviors especially are VERY useful if you are like me and paint up multiple commands. Each of them could benefit from a mobile field base).
3
BattleMechs / Re: LAM Rules Redesign/Modifications
« Last post by Maingunnery on Today at 14:17:31 »
More consequences from critical damage means they take double the crits, or something like WIGE where the crits roll up to the worse result each time, meaning explosions are very likely as WIGE suffer crits when a location roll of 8, 2, or 12 is rolled.
No, I was quite clear: not in the sense of getting critical damage, but actually they suffer more consequences from critical damage. 

Battlemechs can keep on fighting even with lots of critical damage, but LAMs will quickly become unable to convert, which will leave them either stranded or having to abort the mission even before reaching the ground. Each of the modes is specialized into a role, so getting becoming unable to convert is a mission kill.

Other units on the other hand can use their extra tonnage for additional equipment, with a side benefit of safer crit padding.
4
I could take a page from previous discussion and turn 5th Brigade into a Light ACR, which would have roughly 4800 personnel from the organization I saw.  That would still give me four ABCTs for fighting power, and a strong if lightweight reconnaissance and security force.



That's an organization from 1990.  It consists of a Headquarters Troop, three Cavalry Squadrons, an Aviation Squadron, a Forward Support Squadron, Military Intelligence Company, Engineer Company, and CBRN Company.  I originally didn't have aviation assets in the SSLF, but I suppose if I'm copying the Americans I should add some helicopters.

The Americans run nineteen UH-60s, eight OH-58s, and eight AH-64s in the squadron.  I can easily copy that with nineteen Mi-17s, eight Mi-2s, and eight Mi-24s.  Or...hm, instead of Mi-2s, the Americans started pulling their OH-58s from service in 2017.  I'll assume they'll be cheap enough on the surplus market to afford since I only need eight aircraft, though the sensor packages might be pricey.  Alright, nineteen Mi-17s, eight OH-58As, and we're keeping the Hinds because Hinds.

The support elements of the Regiment are best left to their own vagueness, I haven't been able to find a document that breaks down their detailed equipment and personnel like that one F16 found for the Brigade Combat Teams.  That leaves attacking the Cavalry Squadron itself, and let's see what fresh hell I can inflict upon this thread.

As for the Cavalry Squadron itself...



The Headquarters & Headquarters Troop, Surveillance Troop, and Forward Support Company I'll leave off the field since they would mostly use light and medium trucks and aren't combat elements.  That leaves each Cavalry Troop to organize, specifically around its scout platoons.

I did some thinking on the makeup of a scout platoon as well as the Fennek scout cars, and I managed to work out a 6x36 organization that fits the Fennek into it as a primary reconaissance vehicle.  Each platoon has six vehicles, four Fenneks and two Tigrs carrying ten dismounts each.  That gives me 36 scouts in the platoon, though sixteen of them are doing double-duty as vehicle crews.  I can break the platoon into two sectons of two Fenneks and a Tigr each, or three sections of two vehicles, with one Fennek and one Tigr and the third with two Fenneks.

I'll also point out in the first organizational image that there's a tank troop and artillery battery attached to the cavalry squadron as well; I'm going to make use of that and put a troop of ERC 90 Sagaies and a battery of Hawkeye 105mm guns in each Cavalry Squadron.  The breakdown looks like this:

Cavalry Squadron
Headquarters & Headquarters Troop
  Medical Platoon
  Sniper Platoon
Cavalry Troop
  Troop HQ
  Scout Platoon (4 Fennek, 2 Tigr)
  Scout Platoon (4 Fennek, 2 Tigr)
  Armored Car Platoon (4 ERC 90 Sagaie)
  Armored Car Platoon (4 ERC 90 Sagaie)
  Mortar Section (2 2S9 Nona)
Cavalry Troop
  Troop HQ
  Scout Platoon (4 Fennek, 2 Tigr)
  Scout Platoon (4 Fennek, 2 Tigr)
  Armored Car Platoon (4 ERC 90 Sagaie)
  Armored Car Platoon (4 ERC 90 Sagaie)
  Mortar Section (2 2S9 Nona)
Cavalry Troop
  Troop HQ
  Scout Platoon (4 Fennek, 2 Tigr)
  Scout Platoon (4 Fennek, 2 Tigr)
  Armored Car Platoon (4 ERC 90 Sagaie)
  Armored Car Platoon (4 ERC 90 Sagaie)
  Mortar Section (2 2S9 Nona)
Armored Car Troop
  Troop HQ (2 ERC 90 Sagaie)
  Armored Car Platoon (4 ERC 90 Sagaie)
  Armored Car Platoon (4 ERC 90 Sagaie)
  Armored Car Platoon (4 ERC 90 Sagaie)
Artillery Battery
  Headquarters Section
  Artillery Section (2 Hawkeye)
  Artillery Section (2 Hawkeye)
  Artillery Section (2 Hawkeye)
Surveillance Troop
  Military Intelligence Company HQ
  UAV Platoon
  Human Intelligence Platoon
  Signal Intelligence Platoon
Forward Support Company
  Distribution Platoon
  Maintenance Platoon
  Recovery Section

That's a total of 24 Fenneks, 12 Tigrs, 38 ERC 90 Sagaies, 6 Hawkeyes, and 6 2S9 Nonas per Squadron, with three Squadrons in the Regiment.

So I end up with the following instead.

Land Forces:
1st Armored Brigade
  87 PT-91 Twardy
  120 VBCI 2
  113 Tigr
  36 Fennek
  18 K9 Thunder
2nd Armored Brigade
  87 PT-91 Twardy
  120 VBCI 2
  113 Tigr
  36 Fennek
  18 K9 Thunder
3rd Armored Brigade
  87 PT-91 Twardy
  120 BMP-2
  113 Tigr
  36 Fennek
  18 K9 Thunder
4th Armored Brigade
  87 PT-91 Twardy
  120 BMP-2
  113 Tigr
  36 Fennek
  18 K9 Thunder
5th Light Cavalry Regiment
  114 ERC 90 Sagaie
  36 Tigr
  72 Fennek
  18 2S9 Nona
  18 Hawkeye
  19 Mi-17
  8 OH-58
  8 Mi-24

Air Defense Force
  80 Buk SA-6
  80 Fennek SWP
  80 ZSU-23-4

Total:
  348 PT-91 Twardy ($174m)
  240 VBCI 2 ($900m)
  240 BMP-2 (pre-owned)
  488 Tigr ($78.1m)
  216 Fennek ($345.6m)
  80 Fennek SWP ($128m)
  72 K9 Thunder ($216m)
  114 ERC 90 Sagaie (unknown)
  18 2S9 Nona (pre-owned)
  18 Hawkeye (unknown)
  19 Mi-17 (pre-owned)
  8 OH-58 (unknown)
  8 Mi-24 (pre-owned)
  80 Buk SA-6 (pre-owned)
  80 ZSU-23-4 (pre-owned)
  24 Alpha Jets ($48m)


That's a total of $1.89 billion in military spending, not counting the unknowns.  Hawkeyes are new, so I'm probably paying full price for it, but the ERC 90s and OH-58s are both being phased out of service and should be very inexpensive to buy a batch of.  With a procurement budget of $230 million a year, I could spread that over a 20 year period; things like the Fennek and PT-91 are over 20 years old and would be purchasable at that time.

To quote Joel and Mike, "whaddya think, sirs?"
5
I sincerely hope the Mad Cat IV isn't the prepainted mech in the 3rd League Battlepack. Or if it is that it'll be in another pack also with stuff I want.

It's a mech I'll want multiple of because a number of groups I like use it (I mean it is on IS general, Merc general, and IS clan general MULs) and it looks cool.

Well they said that the pre-painted mechs would be variants or reposes of ones available in other packs. So that suggests that if the Savage Wolf is the pre-paint we'll be getting it elsewhere soon enough.
6
Charger IIC

Code: [Select]
Charger IIC

Mass: 80 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-X
Production Year: 3132
Dry Cost: 85,169,820 C-Bills
Total Cost: 85,169,820 C-Bills
Battle Value: 2,363

Chassis: Unknown Reinforced
Power Plant: Unknown 400 XXL Fusion Engine
Walking Speed: 54.0 km/h (64.8 km/h)
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Hardened
Armament:
    6  (CL) Improved Heavy Small Lasers
    4  Spikess
    1  ECM Suite
    1  Active Probe
    1  Light TAG
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Reinforced                   122 points               16.00
Engine:             XXL Engine                   400                      17.50
    Walking MP: 5 (6)
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         (CL) Double Heat Sink        10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
    TSM Locations: 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Armor:              Hardened                     AV - 247                 31.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           38       
                                 Center Torso (rear)                  12       
                                           L/R Torso     17           26       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     13           26       
                                             L/R Leg     17           34       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ECM Suite                                    HD        0         1         1.00
Active Probe                                 CT        0         1         1.00
(CL) Targeting Computer                      CT        -         1         1.00
2 (CL) Improved Heavy Small Lasers           RT        6         2         1.00
2 (CL) Improved Heavy Small Lasers           LT        6         2         1.00
Light TAG                                    LT        0         1         0.50
(CL) Improved Heavy Small Laser              RA        3         1         0.50
Spikes                                       RA        -         1         0.50
(CL) Improved Heavy Small Laser              LA        3         1         0.50
Spikes                                       LA        -         1         0.50
Spikes                                       RL        -         1         0.50
Spikes                                       LL        -         1         0.50
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     16    Points: 24
5          4       0       0       0      4     0   Structure:  6
Special Abilities: TSM, MEL, ECM, PRB, RCN, LTAG, ENE, SRCH, ES, SEAL, SOA


Charger IIIC

Code: [Select]
Charger IIIC

Mass: 80 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E-D
Production Year: 3070
Dry Cost: 20,983,740 C-Bills
Total Cost: 20,983,740 C-Bills
Battle Value: 2,882

Chassis: Unknown Endo-Steel
Power Plant: Unknown 400 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  ER PPCs
    6  ER Small Lasers
    1  Light Active Probe
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   122 points                4.00
    Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL
Engine:             XL Fusion Engine             400                      26.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             21(42)                   11.00
    Heat Sink Locations: 2 LT, 1 LA, 2 RA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 247                 13.00
    Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           38       
                                 Center Torso (rear)                  12       
                                           L/R Torso     17           26       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     13           26       
                                             L/R Leg     17           34       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
3 ER Small Lasers                            RT        6         3         1.50
Light Active Probe                           RT        0         1         0.50
Targeting Computer                           RT        -         3         3.00
3 ER Small Lasers                            LT        6         3         1.50
ER PPC                                       RA        15        2         6.00
ER PPC                                       LA        15        2         6.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 29
5          7       7       4       0      4     0   Structure:  4
Special Abilities: LPRB, RCN, ENE, SRCH, ES, SEAL, SOA
7
I sincerely hope the Mad Cat IV isn't the prepainted mech in the 3rd League Battlepack. Or if it is that it'll be in another pack also with stuff I want.

It's a mech I'll want multiple of because a number of groups I like use it (I mean it is on IS general, Merc general, and IS clan general MULs) and it looks cool.
8
In an old battle force book there was a breakdown of mechs by weight (or I am recalling incorrectly).

So most houses had a distribution of 30%/40%/20%/10% L/M/H/A while DCMS was something like 40%/20%/30%/10%, etc.

I definitely know 70% of the mechs I have used haven't been medium/light and just because that is the setting doesn't make it the sweet spot.

But maybe there is a place for this or an alpha strike company that is 4 lights, 5 medium, 2 heavy and 1 assault (or maybe just a reference to that would be pretty representative)
9

On the other hand, the first Star League is the foundational myth of the setting. No matter when you came to Battletech in the past 40 real years, the 5 minute blurb has begun with the legend of a united League followed by its collapse and subsequent centuries of war. If I were to bet on one event which even the most casual fan has heard of, it’s probably the Amaris coup.

Sort of like how the fall of Rome is one of the foundational myths of what is currently called Western Civilization.  There were efforts to revive its name (like the Holy Roman Empire), and so on, but it remains current in pop culture.  How many movies have depicted some form of connection?  How many history books?  Why are Roman numerals still so prevalent? 

Nobody seriously wants a modern day Kublai Khan to ride in with his or her clans and re-establish a new Roman Empire by force!  But that's what's happening to the poor suckers living in Battletech...
10
Is it just me, or is it odd that the Standard Formations for the Free Worlds League have an awful lot of relatively rare Hunchback variants? I'd expect there to be 4G and 5M variants, but there are none, and instead I see two 4Ns and three 4Js- the most of a single variant other than the Hermes II.

Meanwhile, there's zero Wolverines, which I would definitely expect to see in a FWL force.
Pages: [1] 2 3 ... 10