Author Topic: Alpha Strike Campaign Rules  (Read 5158 times)

Descronan

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Alpha Strike Campaign Rules
« on: 01 December 2023, 20:50:37 »
Hey folks, here is a set of campaign rules I put together for an Alpha Strike Campaign. It's more detailed than the Chaos Campaign system, but easier than a Classic Btech mercenary campaign. If you have any suggestions on improvements, please let me know.

http://bit.ly/4525nTW 

Kerfuffin(925)

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Re: Alpha Strike Campaign Rules
« Reply #1 on: 04 December 2023, 14:25:45 »
Holy cow that’s a lot of stuff. I’ll look more later but it’s interesting.
NCKestrel’s new favorite.

jasonf

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Re: Alpha Strike Campaign Rules
« Reply #2 on: 21 December 2023, 14:30:34 »
Agreed, this is an impressive amount of campaign rules! I've been working on streamlining Campaign Ops campaigning with the Chaos Campaign system, so I'll try to take a deeper look as well.

Descronan

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Re: Alpha Strike Campaign Rules
« Reply #3 on: 11 January 2024, 20:02:16 »
I'm getting close to releasing the latest version of the Campaign Guide. Here's a summary list of changes coming:

2.23
Links
-   Most links
Chapter 1: Introduction
-   Rules Level (new)
Chapter 2: Player Roles
Chapter 3: Drafting A Mercenary Force
Chapter 4: Getting Hired
-   Offers
-   OpFor Faction (new)
-   Payment
-   Transportation
-   Finalize the Contract
-   Committed Forces (new)
-   Transportation Costs (new)
-   Payment (new)
-   Fees (new)
-   Claiming Salvage
-   Opposition Force (new)
-   Mission (new)
-   AO Map (new)
-   Deployment (new)
Chapter 5: Missions (new/moved)
-   Lostech Raid
Chapter 6: Opposition Force
-   OpFor Faction (moved from Chapter 4)
Chapter 7: Battlegroups
Chapter 8: Area of Operation Map
Chapter 9: Sites
-   Civilian Airfield
Chapter 10: Phases of the Mission
-   A. Issue Orders
-   6. Resolve Strategic Actions
Chapter 11: Orders & Actions
-   Battlefield Intelligence (new)
-   Lay Mines
-   Move (Any)
-   Pre-Plotted Artillery (deleted)
-   Negotiate Surrender
-   MASH
-   Repair
-   Salvage
-   Supply Limit (new)
-   Liberate Vehicles
-   Supply Drop
Chapter 12: After-Action Phase (moved from Chapter 14)
-   Campaign Log (new)
-   Disbanding a Force
-   Special Pilot Abilities
-   Ransom
-   Buying Salvaged Units
Chapter 13: Special Rules
-   Destroyed vs. Wrecked Units
-   Fires (Optional) (new)
Chapter 14: Special Equipment (moved from Chapter 12)
-   ECM
-   Omnimechs (OMNI)
-   VTOL Bombers (BOMB) (deleted)
-   Burst Fire Weapons
-   Field Modifications, Bombs (new)
-   Field Modifications, Mech Shields
-   Field Modifications, Smoke
-   Repair Crew (new)
-   Coolant Truck
Chapter 15: Alternate Campaign Formats
Chapter 16: Complications
Alpha Strike Cards

Descronan

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Re: Alpha Strike Campaign Rules
« Reply #4 on: 19 January 2024, 09:42:06 »
In case you are following along on your dropship, the campaign guide has been updated.

http://bit.ly/4525nTW

drjones

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Re: Alpha Strike Campaign Rules
« Reply #5 on: 20 January 2024, 12:25:02 »
I'm planning to take a look! I favor CBT over AS but bettering campaign rules in general interests me.

CarcosanDawn

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Re: Alpha Strike Campaign Rules
« Reply #6 on: 12 February 2024, 15:24:51 »
Links are broken (At least for the RATs; I wanted to look at them).
Size sometimes matters.

Descronan

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Re: Alpha Strike Campaign Rules
« Reply #7 on: 15 February 2024, 21:57:38 »
Thanks for the heads-up. I'll take a look n fix them.

cryptoknight

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Re: Alpha Strike Campaign Rules
« Reply #8 on: 01 December 2024, 08:05:59 »
I realize this hasn't been talked about in a while, but I'd suggest converting everything to one currency.
i.e. Hinterlands came out and just uses SP now... that or C-Bills is probably better than dealing with WP <-> SP <-> CBills
It just makes things more complicated to have mixed currencies.

Descronan

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Re: Alpha Strike Campaign Rules
« Reply #9 on: 11 December 2024, 12:57:07 »
Thanks! I'm looking into that sort of update with the latest releases. So far, my conversion rate seems pretty close. 20 SP per PV seems "about right". Personally, I like using PV as that is the consistent standard currency on the MUL. Everything else is wildly disproportional depending on era and some units don't have BV or Cbills at all.

Do you think SP is better than PV?

 

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