Author Topic: Am I count as a scum for deploying such a unit? (I mean on Tabletop and in Lore)  (Read 651 times)

HeavyArmorMecha

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Code: [Select]
Shilka Area Defense Tank

Mass: 100 tons
Movement Type: Tracked
Power Plant: 200 XL
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Armor: Vehicular Stealth
Armament:
     6 Rotary AC/2
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3152
Tech Rating/Availability: F/X-X-X-F
Cost: 15,576,667 C-bills

Type: Shilka
Technology Base: Mixed (Experimental)
Movement Type: Tracked
Tonnage: 100
Battle Value: 1,593

Equipment                                          Mass
Internal Structure                                   10
Engine                        200 XL                  7
Cruising MP: 2
Flank MP: 3
Heat Sinks:                   10                      0
Control Equipment:                                  5.0
Power Amplifier:                                    0.0
Turret:                                             5.0
Armor Factor (Vehicular Stealth)112                     7

                          Internal   Armor   
                          Structure  Value   
     Front                   10        23   
     R/L Side              10/10     23/23   
     Rear                    10        20   
     Turret                  10        23   


Weapons
and Ammo                 Location    Tonnage   
6 Rotary AC/2             Turret       48.0   
Targeting Computer          BD         10.0   
Angel ECM Suite            Body        2.0     
Rotary AC/2 Ammo (270)     Body        6.0     

Six Clan-grade RAC/2's aided by a targeting computer provides a threat bubble of 25 hex, providing potentially up to 36 hits and 72 damages total. That's almost 36 chance per turn to score a head hit or through-armor-crit.

Defensively, 7 tons of Stealth armor sounds lackluster, but augmented by the Angel ECM (for ghost targets), the TN penalties go up very quickly.

DevianID

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Honestly no.  That isnt really that crazy, as rotary ACs are a bad weapon type cause of the jamming.  If you wanted a monster, youd replace the rotaries with HAGs.  Hags are *really* powerful, combining flak and being stronger versus ferro-lam armor.  Versus Ferrolam, half the RAC2s damage goes away, so while you can still land head hits, you expect to need hundreds of rac2 pellets to hit to make that happen, but they jam up very quickly reducing your firepower, or forcing a turn of no shooting.  The HAGs, meanwhile, will probably just rip through all the armor without needed headkills to drop the 200 armor Vulture IV for example.

HeavyArmorMecha

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  • Posts: 268
Would this be an improvement over the original design?

Code: [Select]
Yenisai Regimental Defense Tank

Mass: 100 tons
Movement Type: Tracked
Power Plant: 300 XL
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Vehicular Stealth
Armament:
     4 Rotary AC/5
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3152
Tech Rating/Availability: F/X-X-X-F
Cost: 21,406,000 C-bills

Type: Yenisai
Technology Base: Mixed (Experimental)
Movement Type: Tracked
Tonnage: 100
Battle Value: 2,783

Equipment                                          Mass
Internal Structure                                   10
Engine                        300 XL               14.5
Cruising MP: 3
Flank MP: 5
Heat Sinks:                   10                      0
Control Equipment:                                  5.0
Power Amplifier:                                    0.0
Turret:                                             4.0
Armor Factor (Vehicular Stealth)168                  10.5

                          Internal   Armor   
                          Structure  Value   
     Front                   10        34   
     R/L Side              10/10     34/34   
     Rear                    10        33   
     Turret                  10        33   


Weapons
and Ammo                 Location    Tonnage   
4 Rotary AC/5             Turret       40.0   
Targeting Computer          BD         8.0     
Angel ECM Suite            Body        2.0     
Rotary AC/5 Ammo (120)     Body        6.0     

Improved movement and protection, but reduced firepower from 6 RAC/2 to 4 RAC/5......

DevianID

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The RAC5 version is a better tank then the RAC2 with no armor.  But between 4 RAC5s and 4 HAG20s, both 40 tons, 4 HAG20s still spank the RAC.  RACs are fun but bad, though in the first few turns you will see increased damage with 4 RAC5s compared to the HAG20s, until a RAC jams anyway.

The RAC5x4 would be an interesting ambusher tank, and more fun to play with/against on the table, though I personally can see myself getting salty with Jam after Jam even on the conservative 5 shot mode, as while rolling 1 3 to-hit is manageable, rolling 2 or 3 Jams back to back is the kind of frustrating unluck that shelved RACs for me in the first place.  Its one of those things thats cool until it isnt haha.

PuppyLikesLaserPointers

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Note that ghost target also affects the unit with active stealth armor itself. That said, perhaps the targeting computer mitigates the problem.

Usually it's wise to shoot five times thus the average shots per hit would be about 3. With six guns, assumed that all of those are hits average damage is about 3x2x6=36. On the real games it would be lower than that due to about half or more attacks would be missed.

Isn't better to add a CASE? Yes it cease to be functional as soon as it lost its ammunition, but anyway it's better than a dead vehicle.

Anyway it's not that impressive by it alone but it would be the better pike - with a pair of them or more would be a nuisance, indeed. With the swarm of them it could be a nightmare. Its very low armor means you need to focus fire as you can and cause some damage to the enemy before they are able to close enough distance to answer their attack.