Author Topic: RFP: Light destroyer/Destroyer Escort, "Pebbles" setting  (Read 2019 times)

Liam's Ghost

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Re: RFP: Light destroyer/Destroyer Escort, "Pebbles" setting
« Reply #30 on: 30 December 2024, 16:21:10 »
I request we take any discussions over how broken the design rules are to the Razor Burn thread, to avoid derailing this thread even worse.
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

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Liam's Ghost

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Re: RFP: Light destroyer/Destroyer Escort, "Pebbles" setting
« Reply #31 on: 01 January 2025, 22:54:51 »
So this thread has pretty much run its course, so I would like to take a moment to congratulate the winners.

Which is all of you. All of the designs posted here will be added to the Pebbles setting to join the forty five other new Inner Sphere WarShip(ish) designs I've already created for the setting. I will be gradually inputting the submitted stats into MML to add them to my files, and each contributor will receive an attribution in my great big spreadsheet, so I don't forget where they came from.

So thanks everybody. I'd say this was reasonably successful. The next question is do I want to make the next thread about corvettes or fleet destroyers.
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Daryk

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Re: RFP: Light destroyer/Destroyer Escort, "Pebbles" setting
« Reply #32 on: 02 January 2025, 04:46:48 »
Sorry I couldn't get my act together to get an actual design posted.  I've been focused on the next version of my character creation spreadsheet the last couple of weeks.

Liam's Ghost

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Re: RFP: Light destroyer/Destroyer Escort, "Pebbles" setting
« Reply #33 on: 02 January 2025, 05:28:47 »
I doubt anybody would complain if you snuck a design in after the bell. Unless you'd rather wait for the next RFP.
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Daryk

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Re: RFP: Light destroyer/Destroyer Escort, "Pebbles" setting
« Reply #34 on: 02 January 2025, 05:54:57 »
Let me see if I can carve some time out today... thanks! :)

Cannonshop

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Re: RFP: Light destroyer/Destroyer Escort, "Pebbles" setting
« Reply #35 on: 02 January 2025, 07:08:36 »
There are advantages to having a jump capable vessel conducting those operations (moving quickly through a system, or from system to system without a support ship), but no, a patrol ship doesn't have to be jump capable to work.


as long as it stays very close to the planet it's patrolling.  Space, is big, it's really really big.  When it takes a week to get from the Jump point to the Planet, nothing moving at newtonian speeds with human beings aboard is going to be able to fill that role outside immediate orbit of the primary reliably.  Strangely, the guys writing TRO entries clearly didn't check the transit times published in TacOps or the Aerotech books when they started putting 'cutter' on dropships or talking about using them for system patrols-because the setting's own setting documents show us such ships would be absolute wastes in that role, outside of medium to low orbit.

Outside of that, the odds are better that your 'Revenue cutter dropships' are only really good for being horrified witnesses who can't get back in time or reach an emergency in time to do anything useful or helpful.
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Liam's Ghost

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Re: RFP: Light destroyer/Destroyer Escort, "Pebbles" setting
« Reply #36 on: 02 January 2025, 07:53:52 »
as long as it stays very close to the planet it's patrolling.

To be honest, I generally assume that systems relying exclusively on dropship cutters are doing just that. They keep their boats close to the important points (at worst maybe a day's burn away) and effectively cede the rest of the system to whoever happens to be passing through.

Which can work in a late succession wars mindset, but in this continuity's version of the Jihad, ended up being a catastrophically bad idea, as these systems had no good way of stopping an attack force before everything started exploding.

They've managed to learn from those mistakes... at least a bit. Every state has a fleet of jump capable patrol ships, but  those states are disinclined to allow "private fleets" of capital armed mini-warships outside of their direct control, so individual systems mostly only get dropships and/or conventional jumpships for their patrol fleets.
« Last Edit: 02 January 2025, 08:00:26 by Liam's Ghost »
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Daryk

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Re: RFP: Light destroyer/Destroyer Escort, "Pebbles" setting
« Reply #37 on: 02 January 2025, 08:23:08 »
Ok, I leaned into the "Patrol Leader" role with this one, to include an HPG, full Air Wing and Company of Marines.  The cargo might seem light, but I broke out consumables and provided pretty deep missile magazines.  I also noticed the cost difference between 300K and 400K tons was negligible, so I went with the latter.  Since I hand jammed this, there are likely errors...
Code: [Select]
Porter Class
Tonnage 400,000.0
Thrust 4/6 96,000.0
Fuel 12,500.0 (316.2955466 Burn Days)
Pumps     250.0
SI 38,000.0 95
KF Drive (Compact Core) 181,000.0 Integrity: 10
Lithium-Fusion Battery   4,000.0
Sail      50.0 Integrity: 4
Controls   1,000.0
Base Crew Quarters     875.0 7x125
Double Heat Sinks     995.0 483 Free Total Heat: 2,956
Armor     760.0 760 LFC: 155+10 Nose, 121+10 F/A Sides, 121+10 Aft
NL/45 14,400.0 16 900 4 Quad mounts (Nose/BS/Aft), 1120 Heat
AR-10 Launchers   2,000.0 8 250 Dual mounts in 4 corner arcs, 400 Heat
LAMS      24.0 16 1.5 Dual mounts in all arcs, 112 Heat
ER PPCs     252.0 36 7 Quad mounts in 8 arcs (2 Nose), 540 Heat
SCL/1s   2,400.0 16 150 4 Quad mounts (Nose/BS/Aft), 384 Heat
Large Pulse Lasers     280.0 40 7 Quint mounts in 8 arcs, 400 Heat
Mobile HPG      50.0 1 50 10 Extra RTOs 40
Communications Equipment      2.0 2 1 2 Extra RTOs
Hyperspectral Imager       7.5 1 7.5 1 Extra RTO (Nose)
Large NCSS     500.0 1 500 12 Extra RTOs
Medium Grav Deck     100.0 1 100
Small Craft Cubicles   1,200.0 6 200 5 racks each
ASF Cubicles   2,700.0 18 150 2 racks each
Docking Collars   2,000.0 2 1000
Doors       0.0 9 0 2 Small Craft, 6 ASF, 1 Cargo
Infantry Bay (Foot)      20.0 4 5 30 racks each
AsTech Bays      55.0 11 5 30 racks each
BA Bays      96.0 12 8 6 racks each
MASH       3.5 3.5 1 1 Operating Theater
"Field Kitchen"       3.0 3 1 3 additional crew
Gunners     371.0 7 53 Long Term Quarters
RTOs     175.0 7 25 Long Term Quarters
Air Wing   1,533.0 7 219 Long Term Quarters
Marines   1,715.0 7 245 Long Term Quarters
Cooks      21.0 7 3 Long Term Quarters
Officer/Chief Upgrades     303.0 3 101 10 tons vice 7 for Crew Quarters
Life Boats   1,260.0 7 180 7 PAX per Lifeboat
Missle Bays   8,000.0 8 1000 Various missiles totaling 1,000 tons per launcher
Consumables   1,005.0 3.35 300 Crew Days 1 Crew Day = 670 Man Days = 3.35
Cargo 24,094.0 Usually more food, always equipment for harvesting water from asteroids
Code: [Select]
Costs
Controls
Bridge     4,200,000
Computer       200,000
Life Support     6,290,000
Sensors        80,000
Fire Control Computer       100,000
Gunnery Control Systems        80,000
Structure     9,500,000
Drive Unit     8,000,000
Engine    96,000,000
Engine Control Unit 1,000
K-F Drive
Drive Coil   210,000,000
Initiator    35,000,000
Controller    50,000,000
Liquid He Tankage       500,000
Sail     2,500,000
Charging System       900,000
LF Battery 4,184,600,000 (a x15 multiplier means this component is x14 the sum of the rest)
K-F Support Systems 1,800,000,000
Attitude Thrusters        25,000
Fuel Tank     2,500,000
Armor (LFC)    76,000,000
Double Heat Sinks    17,736,000
Crew Quarters    10,050,000
Officer Quarters Upgrades   1,515,000
Lifeboats       900,000
ASF Cubicles       360,000
Small Craft Cubicles       120,000
Infantry Bays     1,125,000
BA Bays     1,440,000
NL/45    13,600,000
AR-10 Launchers     2,000,000
LAMS     3,600,000
Large Pulse Lasers     7,000,000
ER PPCs    10,800,000
MASH Core Unit        35,000
Field Kitchen        25,000
SCL/1s     3,520,000
2Tons Communications Equipment 20,000
Hyperspectral Imager       550,000
Large NCSS   250,000,000
Mobile HPG 1,000,000,000
Medium Grav Deck    10,000,000
Sub Total 7,820,872,000
Final Cost        15,641,744,000

Hellraiser

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Re: RFP: Light destroyer/Destroyer Escort, "Pebbles" setting
« Reply #38 on: 02 January 2025, 17:47:41 »
Ok, I leaned into the "Patrol Leader" role with this one, to include an HPG,

Code: [Select]
Porter Class

Mobile HPG      50.0 1 50 10 Extra RTOs 40
Communications Equipment      2.0 2 1 2 Extra RTOs
Hyperspectral Imager       7.5 1 7.5 1 Extra RTO (Nose)
Large NCSS     500.0 1 500 12 Extra RTOs

MASH       3.5 3.5 1 1 Operating Theater
"Field Kitchen"       3.0 3 1 3 additional crew

Cooks      21.0 7 3 Long Term Quarters

Code: [Select]
Costs
2Tons Communications Equipment 20,000
Hyperspectral Imager       550,000
Large NCSS   250,000,000
Mobile HPG 1,000,000,000
Final Cost        15,641,744,000

Nice

I seriously considered some of this stuff in my own design, but decided a mass produced "Destroyer" isn't worthy of it & I also debated splitting some of it up, like, what does a Recon/Corvette Need v/s a Line?Destroyer v/s Leader/Frigate v/s Leader-Line/Cruiser etc etc.
In the end I think I left it all off but I like seeing it.

That said, what is w/ the Field Kitchen?
I mean, is that actually something that ISN'T included on a Warship Galley?
Also, 2 tons of Comms Gear?   Does that do anything at the Warship Level?
MASH also seems like something that should already be onboard.

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Daryk

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Re: RFP: Light destroyer/Destroyer Escort, "Pebbles" setting
« Reply #39 on: 02 January 2025, 18:28:19 »
Per RAW, Field Kitchens don't do anything, but I figured it was a creature comfort worth tossing in (plus, I made a fan rule about them... linked in my sig block).

The 2 tons of Comms Gear takes the ship up to 7 tons equivalent (WarShips get 5 tons free as part of their controls).  That bumps the initiative bonus up to +2.

With a full Company of Marines, I figured an extra MASH wasn't a bad idea. 

Hellraiser

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Re: RFP: Light destroyer/Destroyer Escort, "Pebbles" setting
« Reply #40 on: 02 January 2025, 18:34:18 »
Per RAW, Field Kitchens don't do anything, but I figured it was a creature comfort worth tossing in (plus, I made a fan rule about them... linked in my sig block).

The 2 tons of Comms Gear takes the ship up to 7 tons equivalent (WarShips get 5 tons free as part of their controls).  That bumps the initiative bonus up to +2.

With a full Company of Marines, I figured an extra MASH wasn't a bad idea.

Excellent, some of that stuff is cheap, like Comms, so I'm going to have to start adding things like that for some designs.

The expensive stuff all has it's place too, I mostly didn't add it because I didn't know what this entire AU had in place.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Daryk

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Re: RFP: Light destroyer/Destroyer Escort, "Pebbles" setting
« Reply #41 on: 02 January 2025, 18:39:54 »
Compared to the KF core, even the HPG is cheap... ;)

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Re: RFP: Light destroyer/Destroyer Escort, "Pebbles" setting
« Reply #42 on: 02 January 2025, 19:34:03 »
Nice designs, all. Sadly I didn't have a good idea to throw in, next time then.

I like to add field kitchens now and then to large crafts to simulate better than average food and more spacious dining areas. But as Daryk said, rules vice they don't do anything for ships, but they are legal items, so why not?
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Liam's Ghost

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Re: RFP: Light destroyer/Destroyer Escort, "Pebbles" setting
« Reply #43 on: 02 January 2025, 19:46:06 »
They'd probably also be useful for those times when a ship needs to feed more people above and beyond their own complement, such as providing some extra hot meals for the freshly rescued crews of a distressed ship.
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Daryk

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Re: RFP: Light destroyer/Destroyer Escort, "Pebbles" setting
« Reply #44 on: 02 January 2025, 19:48:59 »
I also bought quarters for all the bay personnel, so the ship has 588 empty bay racks for rescues, refugees and others...  And yes, I paid for the life support... ;)

DevianID

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Re: RFP: Light destroyer/Destroyer Escort, "Pebbles" setting
« Reply #45 on: 03 January 2025, 02:38:57 »
There were the destroyer tenders, bigger then destroyers that would be a base with repair facilities and expanded mess facilities for destroyer groups.  So I assume if the setting has destroyer pods, versus solo destroyers, a tender would accompany with all the mess facilities as well as the repair bays big enough for a 400k destroyer.

So if its supposed to be a lean mean attack ship with lower endurance, I would cut grav decks and dropship capacity from the destroyers to reduce costs, and have one destroyer tender service many destroyers and be the hub with grav decks, medical and mess, repair, and mass casualties beds.

Daryk

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Re: RFP: Light destroyer/Destroyer Escort, "Pebbles" setting
« Reply #46 on: 03 January 2025, 04:54:20 »
Tenders are nice if you can get them... I took patrol leader as exactly that: what you need if it's just the patrol.

wolfcannon

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Re: RFP: Light destroyer/Destroyer Escort, "Pebbles" setting
« Reply #47 on: 13 January 2025, 04:17:34 »
nixed
« Last Edit: 13 January 2025, 04:22:54 by wolfcannon »
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