In the current Phoenix Hawk IIC MoTW, it was mentioned that the concept for the Phoenix Hawk IIC may well have originated during the Star League era as an idea for a fast assault 'Mech for the SLDF's Striker regiments. Considering the Pixie IIC's base weapon load, I further conjectured that there's one 'Mech that could fit the bill for a starting point: the Rising Star, the forerunner of the WoBbies' Legacy.
So here's a hypothetical refit of the Rising Star chassis that has the base characteristics of the PXH IIC 1. I took a Legacy and worked backwards, stripping out everything not available during the Star League era and boosting the speed and mobility. As weight-saving technologies are, shall we say, rather limited during the Star League era, the resulting is design is on the, uh, thin-skinned side. In fact, with the tonnage spent on its large engine, heavy weapons, and jump jets, the amount left for armour would be good...for a 45-ton 'Mech.
Needless to say, it should be clear why the SLDF would decide not to run with the idea.
Phoenix Hawk II PXH2-1X
Mass: 80 tons
Chassis: Skobel Template 8 Endo Steel
Power Plant: Pitban 240
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: CurtissJet 80
Jump Capacity: 150 meters
Armor: Aldis Plate with CASE
Armament:
2 AC/10
Manufacturer: Skobel MechWorks
Primary Factory: Russia, Terra
Communication System: Skobel Wave VII Comm
Targeting & Tracking System: Falcon 15 Watcher
Introduction Year: 2750
Tech Rating/Availability: E/D-F(F*)-E-D
Cost: 20,705,640 C-bills
Type: Phoenix Hawk II
Technology Base: Inner Sphere (Standard)
Tonnage: 80
Battle Value: 1,266
Equipment Mass
Internal Structure Endo Steel 4
Engine 400 XL 26.5
Walking MP: 5
Running MP: 8
Jumping MP: 5
Double Heat Sink 10 [20] 0
Gyro 4
Cockpit 3
Armor Factor 152 9.5
Internal Armor
Structure Value
Head 3 9
Center Torso 25 24
Center Torso (rear) 7
R/L Torso 17 18
R/L Torso (rear) 5
R/L Arm 13 15
R/L Leg 17 18
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
2 Jump Jet LL 2 - 2.0
Jump Jet CT 1 - 1.0
AC/10 Ammo (20) RT 2 - 2.0
AC/10 RT 7 3 12.0
AC/10 Ammo (20) LT 2 - 2.0
AC/10 LT 7 3 12.0
2 Jump Jet RL 2 - 2.0
cheers,
Gabe