So today I played a game using the Hide and Seek scenario (chosen by the dice) with my regular gaming partner, which neither of us had tried before. Although we followed the rules laid down in Total Warfare, it seemed like the scenario is a bit of a cakewalk for the attacking force.
- The defender picked a 10000BV force, 255T, 4 mechs, 3055 availability.
- I (the attacker) ran with those numbers, and came up with a force just over 19000BV, 485T, with eight mechs, all pre-3055 (Per TW, P259-260).
- I picked two mechs with Beagle active probes, two missile boats, and most others were JJ equipped medium to heavy fast responders.
- The defender took a lance of clan Omnimechs (Yep).
- The maps were "Battleforce" from map set 6 (
https://www.sarna.net/wiki/File:MapBattleForce2.jpg) and "Desert 2" from AGoAC (
https://www.sarna.net/wiki/File:BTAGoAC-Maps_PBs.jpg top left)
So once the game started, the beagles dominated for the first two mechs. The defender never got to use his point blank fire from the scenario rules, and I was able to mob his mechs individually with my eight, being careful not to break any new ground, thus bringing in more opposition.
The third mech managed to take out both my Beagle equipped mechs (they had been the focus of his fire the whole game), and from there, the game devolved into grid-pattern searches, and we ran out of time before the inevitable outcome of his last mech (a Timberwolf-S) being ganked by my remaining six.
So these are my questions:
- Is the scenario normally this unbalanced?
- Did we miss something?
- Did I cheese it too hard by taking two beagles?
- What should we have done better?