Author Topic: (Another) Mech of the Week - The Cauldron Born  (Read 57737 times)

marauder648

  • Lieutenant Colonel
  • *
  • Posts: 8157
    • Project Zhukov Fan AU TRO's and PDFs
(Another) Mech of the Week - The Cauldron Born
« on: 15 February 2015, 11:21:03 »
Field Briefing Update 3079 Vol XXIX (amendment 23/A)
When Clan Smoke Jaguar invaded Luthien way back in 3052 they brought with them moderate numbers of a new Mech that would become widespread amongst the Invader Clans and is reportedly in use with the Homeworld Clans as well.

The 65 tonne Cauldron-Born initially was mistaken for a larger Nova but is a very different machine and thanks to Clan Warriors captured post Luthien and Tukayyid have stated that the Cauldron-Born or Ebon Jaguar as it is known in Clan service (although they do use both names) was seemingly a replacement for the older Loki/Hellbringer in the 65 tonne bracket.

Like most Clan Mech’s its weight the Cauldron-Born is fast and can reach 86kph thanks to its 325 rated XL engine.  Extensive use of endo-steel and ferro-fibrous armour save weight and allow it to carry 9.5 tonnes of advanced Ferro-fibrous compound armour.  This is not enough to fully armour the machine but it is a greater load and has a thicker hide than the Loki/Hellbringer.

The Cauldron-Born comes in four primary variants (*EDIT* Since the time of this report another four variants have been seen in service with the Clans.)
It should be noted that the Cauldron-Born comes equipped as standard with thirteen double heatsinks, all of them integrated into the engine, venting heat across the machines broad squat hull that from some angles led some MechWarrior’s to label it an Aerospace Fighter that forgot to fly but grew legs.  This poor comparison reportedly lead ROM into sending some of its Agents into an intensive hunt for possible Clan Land Air Mech’s, a hunt that turned up empty.

Prime – Built round a long range paradigm the Prime is built to engage targets at long range with a rather varied mixture of weapons.  Its main punch comes from an arm mounted Gauss Rifle in the right arm, whilst backing this weapon up as well as serving as an AA/Anti-vehicle weapon an LB-5X auto-cannon sits in the left arm.  Each weapon is fed by a two tonne ammo bin with integrated CASE protection.  Backing up the direct fire weapons an LRM-10 with another 2 tonnes of ammo provides yet more long range firepower.  The deep ammo bins are a curiosity for Clan Mech’s at this time as it gives the Cauldron greater battlefield endurance than many machines both larger and smaller within the Clan’s inventory that rely so much on ballistic weaponry.

For short to medium range combat and self-defence a SRM-2 and ER Medium laser round out the armament. (*EDIT* It should be noted that in recent years during the Jihad Clan pilots in this Config often loaded the SRM-2 with fragmentation or inferno warheads to deal with tanks and infantry).
This version is also extremely cool running for a Clan Mech of the time period and would only suffer from heat problems if the engine has taken significant damage or the Mech is literally coated in inferno gel.

Alpha – This config came as a nasty surprise for the DCMS MechWarrior’s who first encountered it.  Under fire from a pair of ER Large lasers they charged to close the range but this only succeeded in bringing them within the range of a fearsome Ultra-20 Autocannon as well as a pair of medium lasers (ER and Pulse respectively).  Needless to say they did not live to learn from their mistakes and it was only when the Battle ROMs were recovered that the details of this variant became known.  Further investigation also revealed a pair of machine guns as well as a flamer buried under one of the arm mounted ER Large Lasers make this machine a fearsome killer of infantry whilst a pair of ER Medium lasers guard its back.  Like its Prime brother the Alpha has a deep ammo bin for its UAC-20 a large 3 tonne bin keep the heavy cannon in the fight and allow the pilot to liberally use the Ultra cannon’s burst mode.  A ton of ammo also feeds the machine guns providing more than enough firepower.  The main problem with this config is that for all its firepower, there are no extra heatsinks and it runs far hotter thanks to its potent weapons load.

Beta – Again data on this config came from salvaged Battle ROM’s on Luthien.  Engaging what they thought was a scout Mech due to forward elements being illuminated by a TAG and Active probe emissions being detected the light and medium Mech’s that went forwards to engage the ‘spotter’ fell to it coming out of its ambush position and cutting them down.
A pure ‘energy boat’ again built around a long range paradigm the Beta is armed with a pair of fearsome ER PPCs and deadly accurate Large Pulse Lasers (which I consider a long range weapon, the Clan Pulse lasers far outrange our own).  A pair of medium pulse lasers sit almost unnoticed in the left and right torso with the TAG and Active probe systems that initially got this machine tagged as a scout.  It does not increase its heatsinks at all and it would be a brave or indeed desperate pilot that fired an alfa strike of all six guns although it would also be the destruction of many Mech’s its size or larger to be hit by such a volley.

Charlie – Many Clan variants often feature a dedicated fire support machine and this is the case with the Charlie Config.  For direct fire at extreme range a pair of UAC-2’s each drinking from a separate 1 tonne ammo bin provide very long ranged if somewhat underwhelming damage.  Backing the cannons up is a pair of torso mounted LRM-15 launchers, each launcher has a 2 tonne ammo bin again allowing for longer engagements than most missile armed Clan Mech’s.  For short range firepower a pair of standard SRM-6 launchers, one in each arm provide close in firepower and again the two launchers each come with a tonne of ammo each.  Built with harassment fire in mind the lethality of Clan LRMs with their non-existent minimum arming range should not be underestimated and when firing bursts the UAC-2’s can sting most Mech’s.

Delta – Largely foregoing long range weaponry save a single ER Large Laser this variant is a mid-range brawler which thanks to its dual UAC-10’s packs the firepower of an Annihilator on a much smaller and faster package.  Joining the aforementioned ER Large Laser and dual UAC-10’s a pair of ER Medium lasers add to the mid-range punch and share similar range brackets with the big cannons.  Each cannon draws from a 2 tonne ammo bin making it suitable for shorter battles but long engagements will see this formidable variant withdrawing to reload.

(*EDIT* Below are the four new variants that have been spotted in Clan service during, before and after the Jihad.  It is unknown why the Clans did not create a Foxtrot and Golf named Config.)

Echo – Seemingly an attempt to upgrade the weapons of the Prime with more modern weapons which strips out all the Prime’s weapons save the single ER Medium. In their stead a HAG-20 with a 3 tonne ammo bin sits in the left arm, a Large Pulse laser sits in the right and a fearsome ATM-12 is buried in the torso.  This launcher is also fed by a 3 tonne ammo bin allowing a pilot to draw on the varied missiles offered by the ATM system.  Whilst lacking the direct punch of the Prime the Echo config should not be discounted at any range and the HAG makes for a lethal weapon against VSTOL and other flyers.

Hotel – Like the Echo this appears to be an upgrade of the Alpha Config and focuses purely on being a close quarter’s power house.  Retaining the UAC-20 all other weapons are replaced with a battery of Heavy Large Lasers.  One Heavy Large Laser lives in the right arm whilst two heavy medium’s fill out the left arm.  A medium pulse laser rounds out the armament and like the Alpha config the Ultra autocannon draws from a deep 3 tonne ammo bin.  Another three double heatsinks struggle to counter the heat of the new lasers but the remaining tonnage is taken up by a four tonne targeting computer which counters the inaccuracy issues that plague the Heavy Laser system and makes the Ultra even more dangerous.

Uniform – Exceptionally rare due to its highly specialised nature the Uniform was built to engage targets under water.  To this end it is armed with a large and ER small laser in each arm whilst each torso is equipped with a LRT-15 each of which draws from a 2 tonne ammo bin.  The most interesting feature is the five Underwater Manoeuvring Units that make this machine very agile in its chosen environment.  Due to weight and space constraints though a harjel system could not be fitted.

X-ray – Currently being marketed by the Sea Foxes as both a potent Mech and almost certainly a technology demonstrator/tester the X-ray config has already seen brisk sales to other Clans who use the Cauldron-Born but they do not seem to be on sale to Inner Sphere clients. Yet. This is the Sea Foxes after all.  An advanced Angel ECM buried in the torso protects the Mech from hostile ECM and targeting systems whilst a targeting computer links all its weapons together for lethal accuracy.

The main gun is one of the newly developed Clan Rotary AC-5’s in the right arm.  A trio of ER Medium Pulse Lasers provide extra long range fire whilst an ER Small Pulse laser covers the shorter distances as well as providing some anti-infantry fire.  Lacking the raw smack down punch of other configs this Mech no doubt rewards a skilled MechWarrior who can control the range with the machines speed whilst maintaining a barrage of fire that cannot be easily answered due to the ECM and the benefits of the targeting computer.  The Republic has made inquiries about purchasing these machines but thus far the Foxes have politely rebuffed them, probably due to the bleeding edge weapons fit.

General Overview.

When first encountered the Cauldron-Born was an unpleasant surprise for DCMS and other Inner Sphere forces, thanks to its wide variety of armaments and generally deep ammo bins for projectile weaponry it has seen yeoman service in the Clans and those Inner Sphere regiments lucky enough to salvage and maintain them.  Whilst not as popular as the Mech it was supposed to replace, the Cauldron-Born is seeing increased production after contact was lost with the Homeworlds and the numbers of Loki/Hellbringer’s continues to drop in all of the Clan’s save Jade Falcon.  This machine is seemingly viewed as one of the few positive things that Clan Smoke Jaguar produced and its utility keeps it in production now. 

According to the Techs I have spoken to the machine’s internal layout is well thought out and despite using both advanced compounds in its skeleton and armour the Cauldron-Born is enjoyable to work on with its electronics system being apparently very robust (typical Clan engineering at work) whilst the interior of the hull is still roomy enough for a tech to work on without being unduly challenged by the wiring and hull components.

It should be noted that due to the machines design that extra attention should be paid to the hip actuators due to the considerable stress they are put under taking a 65 tonne machine’s weight at the Cauldron’s typical combat speeds. 

Because of its combination of firepower, protection and speed the Cauldron-Born like many Clan Mechs are often capable of engaging a considerably larger machine, especially with a Clan pilot at the helm.  With a large number of variants you can often be unsure of what you're facing until it opens fire, but expect anything when facing a Cauldron-Born.  Common tactics for dealing with these machines are often shoot them until they fall over.  Their above average (for Clan) ammo bin sizes does make them slightly more prone to ammunition explosions and many of the variants suffer the heat problems that so defined the earlier machines of Operation Revival.  To this end plasma and inferno weaponry is also advised for use against these mechs to lessen their return fire.  If you are in a slower machine, it is advisable to get some assistance as the faster Clan Mech will no doubt control the engagement with its speed and thus control the range it fights you at. 


« Last Edit: 15 February 2015, 11:23:45 by marauder648 »
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Project Zhukov Fan AU TRO's and PDFs - https://thezhukovau.wordpress.com/

cold1

  • Major
  • *
  • Posts: 4881
  • Goon
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #1 on: 15 February 2015, 18:07:34 »
Possibly the best chassis with the worst configurations ever.  If this thing had a couple really good power house configs I'd list it as my favorite mech.  The cannon configurations hamper it quite a bit.

It's a darn good looking mech too!


To the patient go the spoils

Getz

  • Warrant Officer
  • *
  • Posts: 753
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #2 on: 15 February 2015, 19:40:05 »
I agree, it looks great but most of the configurations are horrible heat pigs with weapons that point in the wrong direction or don't work well together.  The Prime is quite decent, but distinctly under gunned by Clan standards.  However, with that much pod space you can make some really nasty custom configurations.

I fell out of favour with heaven somewhere, so I'm here for the hell of it now...

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 25844
  • It's just my goth phase
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #3 on: 15 February 2015, 19:41:23 »
I'll second that.  The A and H configurations are pretty effective, but the other variants are either insufficiently armed or insufficiently cooled.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

SteelRaven

  • Lieutenant Colonel
  • *
  • Posts: 9597
  • Fight for something or Die for nothing
    • The Steel-Raven at DeviantArt
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #4 on: 15 February 2015, 19:46:45 »
Think Fasa was trying to hard to make the Cauldron Born different from the other Clan Omni's, thus the odd configurations.
Battletech Art and Commissions
http://steel-raven.deviantart.com

THUD

  • Master Sergeant
  • *
  • Posts: 238
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #5 on: 15 February 2015, 20:23:30 »
Like I said in the other topic, the Ebon Jaguar is my favorite clan heavy. The A, B and H are my favs. I use them when ever I can.

Scotty

  • Alpha Strike Guru by appointment to the FWLM
  • Catalyst Demo Team
  • Colonel
  • *
  • Posts: 13702
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #6 on: 15 February 2015, 20:42:57 »
I'll always love the Hellbringer more, but the Ebon Jaguar is objectively more optimized.  It also looks awesome.  The typical nose art reminds me of a CAS aircraft like the Warthog, which is never, ever a bad thing.
Catalyst Demo Agent #679

Kansas City players, or people who are just passing through the area, come join us at the Geekery just off Shawnee Mission Parkway for BattleTech!  Current days are Tuesdays in the afternoon and evening.  I can't make every single week, but odds are pretty good that somebody will be there.

Shatara

  • Master Sergeant
  • *
  • Posts: 338
  • Your flank belongs to the Star League
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #7 on: 15 February 2015, 21:12:53 »
The EBON JAGUAR is the kind of mech that  should have been the staple of Clan Smoke Jaguar: Lean, agile, deadly. Armor? If you need armor, you didn't kill fast enough.

Those configs, though... The first four have a distinct 'kitchen sink' feel to them, just thrown together with little regard to being actually useful (and occasionally seem almost passive-aggressive). The Prime blows tonnage on a Gauss (not bad) and an LB-5X with two tons of ammo (sigh), then fills the rest with token missiles (SRM2? Really?), using half exactly its heat sinks and filling it with explody stuff. The A seems to just throw things on at random, flamers and machine guns (with a full ton of ammo) and rear lasers and ER and pulse and...barely enough heat sinks to cover just the short range guns. B goes crazy, packing two full mechs worth of energy weapons, but again, not enough heat sinks for one of them. C goes back to autocannons and missiles, this time a symetrical setup with an Ultra 2, LRM15 and SRM 6 on each side that seems reasonable, if suboptimal...if not for the four tons of SRM ammo.

The more recent configs are much nicer. The D packs a big autocannon in each arm for satisfying dakka action, backed by a useful laser array. H is basically an A done right, still running hot, with a more focused loadout and a few extra heat sinks. E is a scary AA platform between the flak and pulse bonus, and very long range.

Looks-wise, the MW4 model (pictured) is excellent. Most of the minis and art, not so much.

Scotty

  • Alpha Strike Guru by appointment to the FWLM
  • Catalyst Demo Team
  • Colonel
  • *
  • Posts: 13702
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #8 on: 15 February 2015, 21:29:47 »
I'd like the Prime if the missiles were different.  The LB-5X is a criminally underrated weapon with its range increase in Clan space.  24 hexes is no joke.
Catalyst Demo Agent #679

Kansas City players, or people who are just passing through the area, come join us at the Geekery just off Shawnee Mission Parkway for BattleTech!  Current days are Tuesdays in the afternoon and evening.  I can't make every single week, but odds are pretty good that somebody will be there.

marauder648

  • Lieutenant Colonel
  • *
  • Posts: 8157
    • Project Zhukov Fan AU TRO's and PDFs
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #9 on: 15 February 2015, 21:33:13 »
I hope folks liked the review style and all that jazz too.
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Project Zhukov Fan AU TRO's and PDFs - https://thezhukovau.wordpress.com/

Ghostbear_Gurdel

  • Lieutenant
  • *
  • Posts: 1598
  • Live by the Sword...
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #10 on: 15 February 2015, 21:38:45 »
I did. The narration style was not as dry as some other authers' articles, but still gave the important info
"The real question is, just how badly do you want to pound your opponent?  You can do things to your opponent with an ASF that are illegal in 39 states and 14 countries, and that's without even trying hard." - Paladin1
Member No. 3 of the JM6 haters club

Shatara

  • Master Sergeant
  • *
  • Posts: 338
  • Your flank belongs to the Star League
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #11 on: 15 February 2015, 21:54:46 »
I'd like the Prime if the missiles were different.  The LB-5X is a criminally underrated weapon with its range increase in Clan space.  24 hexes is no joke.
The LB-5X is a perfectly servicable weapon...when paired with an ERLL or two. On the Jaggy Prime it just serves to make the loadout more schizophrenic, and provide two more crits of explodium.

I hope folks liked the review style and all that jazz too.
My only complaint is the description of a 15 round ammo bin as 'deep', while a 20 round bin isn't...

Scotty

  • Alpha Strike Guru by appointment to the FWLM
  • Catalyst Demo Team
  • Colonel
  • *
  • Posts: 13702
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #12 on: 15 February 2015, 22:10:24 »
That's definitely true.  On the Prime, I'd have preferred a single ton of ammo, and to use that gun as a dedicated AA platform for the Star.  You don't need much more for AA work.  I'd have preferred the missiles be slightly more useful, with perhaps a Streak rack instead to give some good short range punch.
Catalyst Demo Agent #679

Kansas City players, or people who are just passing through the area, come join us at the Geekery just off Shawnee Mission Parkway for BattleTech!  Current days are Tuesdays in the afternoon and evening.  I can't make every single week, but odds are pretty good that somebody will be there.

marauder648

  • Lieutenant Colonel
  • *
  • Posts: 8157
    • Project Zhukov Fan AU TRO's and PDFs
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #13 on: 15 February 2015, 22:27:50 »
Re the prime's schitzo loadout its why I said that an Albatross would look at it and feel jealous
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Project Zhukov Fan AU TRO's and PDFs - https://thezhukovau.wordpress.com/

Fallen_Raven

  • Major
  • *
  • Posts: 3719
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #14 on: 15 February 2015, 23:28:44 »
I've been conflicted on the Cauldron Born since the first time I saw one. They're mean, but not always effective. The first four configs can bring a lot of pain, but they have to leverage the superiority of Clan tech against the odd choices. Its a bit like fighting someone who shouts about lawn gnomes stealing their tea cozies, then punches you in the teeth.
Subtlety is for those who lack a bigger gun.

The Battletech Forums: The best friends you'll ever fire high-powered weaponry at.-JadeHellbringer


Diplominator

  • Lieutenant
  • *
  • Posts: 1193
  • Tactful Tactician
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #15 on: 16 February 2015, 03:22:15 »
It took me a while to figure out the Cauldron-Born. It's described as this unstoppable, unkillable menace, but it's really not that well armored, and a bunch of the configs run way too hot. I finally realized that its guns are its survivability. Shoot off an arm or even a torso and it will still have enough guns to ruin your day. Spook it badly enough that it'll risk overheating and you're liable to get hurt real bad. It's not a dynamic that's unique to the Cauldron-Born, but I feel like on other things it's a side effect of a bracket-fire setup rather than a deliberate choice.

Intermittent_Coherence

  • Lieutenant
  • *
  • Posts: 1165
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #16 on: 16 February 2015, 05:46:27 »
The H config figured in a fanfic I read once. Boy did it kick ass.

Wrangler

  • Colonel
  • *
  • Posts: 25040
  • Dang it!
    • Battletech Fanon Wiki
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #17 on: 16 February 2015, 08:38:34 »
Nice and slick article, marauder648!

Got to say, I've only had couple encounters with the Ebon Jaguar aka the Cauldron Born.  Each was a nasty encounter, i had a friend run one as the command unit for his merc force which some how captured one.  Heat problem is bother, but anyone who know bracket their fire should be able to handle this beast.  One thing, it's tough for it's tonnage.  In the hands of a Clan born Warrior, its very deadly.

« Last Edit: 17 February 2015, 10:50:15 by Wrangler »
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

Ghost_msl

  • Corporal
  • *
  • Posts: 63
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #18 on: 16 February 2015, 08:47:37 »
I'd like the Prime if the missiles were different.  The LB-5X is a criminally underrated weapon with its range increase in Clan space.  24 hexes is no joke.

What I'd suggest as the first thing? Swap the Gauss for an ERPPC - same damage, near identical range bands (iirc) and it uses some of all that heast sink capability.

WarGod

  • Lieutenant
  • *
  • Posts: 1279
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #19 on: 16 February 2015, 15:44:08 »
all in all a good mech.  The weapons load outs either have to be bracket fired, or carefully planed out.  Personally I would have liked to see more overlap with the weapons load.  I do however like the mech its a up armored loki. 

Also I think it would be better served with LB, instead of ultras.  Not exactly a fan of needing 8+ to get both shots to hit.
« Last Edit: 16 February 2015, 15:48:01 by WarGod »
A knight in shining armor is a man who has never had his metal truly tested
You're falling through the air in a Grenadier. Style went out the window long before you did.

Arkansas Warrior

  • Lieutenant Colonel
  • *
  • Posts: 9210
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #20 on: 16 February 2015, 16:33:12 »
I think this article probably would've been better off written OOC.  But then again I feel that way about pretty much this whole board.  I've rarely seen an IC article that actually sounded like it and didn't strain suspension of disbelief.  It's also hard to discuss construction rules and tabletop realities while pretending to be OOC.  Things like armor levels and percentage relative to maximum, heat dissipation, range brackets, etc.  But maybe that's just me.
Sunrise is Coming.

All Hail First Prince Melissa Davion, the Patron Saint of the Regimental Combat Team, who cowed Dainmar Liao, created the Model Army, and rescued Robinson!  May her light ever guide the sons of the Suns, May our daughters ever endeavour to emulate her!

Getz

  • Warrant Officer
  • *
  • Posts: 753
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #21 on: 16 February 2015, 19:13:48 »
Maybe I've been writing about Jagermech's too much, I'm struggling with the idea that the Cauldron born is badly armoured - It's got something like 86% coverage for hell's sake!  That might not be maximum armour, but it's the same protection as the Summoner, only a little bit worse than the Linebacker and Crossbow and rather better than the Mad Dog so it's still a pretty respectable skin for a 65 tonner - especially considering that only the Mad Dog comes close to it for pod space.

I fell out of favour with heaven somewhere, so I'm here for the hell of it now...

Kojak

  • Major
  • *
  • Posts: 4612
  • Melancon Lives!
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #22 on: 16 February 2015, 20:33:46 »
I think the perception of the Ebon Jaguar's "thin armor" has to do with how it's distributed (thick on the torso, but under that crucial 20-point threshold on both the arms and legs), and so it has a rep I would say is closer to that of the Executioner, in that it seems more vulnerable than its raw armor totals would seem to indicate. The Ebon Jaguar "solves" this, as Diplominator astutely pointed out, by carrying way too many guns so that blowing bits off just makes it angrier.


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

UnLimiTeD

  • Captain
  • *
  • Posts: 2039
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #23 on: 16 February 2015, 21:12:47 »
There's a "Samantha" Loadout in SSW. Anyone knows what's up with that?
Savannah Masters are the Pringles of Battletech.
Ooo! OOOOOOO! That was a bad one!...and I liked it.

Kojak

  • Major
  • *
  • Posts: 4612
  • Melancon Lives!
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #24 on: 16 February 2015, 21:32:17 »
There's a "Samantha" Loadout in SSW. Anyone knows what's up with that?

It's a one-off config used by Star Colonel Samantha Kotare of the 6th Striker Cluster, found in HTP Luzerne.


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

Orin J.

  • Captain
  • *
  • Posts: 2785
  • I am to feared! Aw, come on guys...
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #25 on: 16 February 2015, 22:35:49 »
this thing goes through some of the most radical design shifts as the artists change hands over it, but the general shape is the same- low-slung body, airplane-like torso, and the torso weapons coming out of the main fuselage as pseudo-turrets. also that it's usually a huge pain to fight like most clan 'mechs.

i'm aware a lot of people dislike the "hips as shoulders" construction the Cauldron Born shares with a number of clan designs, but once i figured it out, it makes sense from a design standpoint. the legs don't need to be powered too heavily, so they build a cuff around the arm supports and thread the myomer bundles of the legs into that, so the main power cabling is unmolested on it's path to the arms. it's a bit awkward, but the clans seem to prefer efficiency over considering if something is comfortable for the pilot.

ultimately, it's one of my favorite clan designs and just generally rock solid
The Grey Death Legion? Dead? Gotcha, wake me when it's back.....
--------------------------
Every once in a while things make sense.


Don't let these moments alarm you. They pass.

Intermittent_Coherence

  • Lieutenant
  • *
  • Posts: 1165
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #26 on: 17 February 2015, 05:16:53 »
Quote
i'm aware a lot of people dislike the "hips as shoulders" construction the Cauldron Born shares with a number of clan designs, but once i figured it out, it makes sense from a design standpoint. the legs don't need to be powered too heavily, so they build a cuff around the arm supports and thread the myomer bundles of the legs into that, so the main power cabling is unmolested on it's path to the arms. it's a bit awkward, but the clans seem to prefer efficiency over considering if something is comfortable for the pilot.

The way you describe it brings the Nova/Blackhawk to mind, and the design feature gives it a limited torso twist range. I don't see the Cauldron Born having the same problem.

The Eagle

  • Captain
  • *
  • Posts: 2311
  • This is what peak performance looks like!
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #27 on: 17 February 2015, 08:59:56 »
The Cauldron Born is a 'Mech that I never really liked. . . or feared, for that matter.  I always seemed to either outgun it or out-armor it and thus never had an issue beating it.  They have this awesome reputation that just seems undeserved to me.
RIP Dan Schulz, 09 November 2009.  May the Albatross ever fly high.

Hit me up for BattleTech in the WV Panhandle!

Arkansas Warrior

  • Lieutenant Colonel
  • *
  • Posts: 9210
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #28 on: 17 February 2015, 12:58:55 »
Field Briefing Update 3079 Vol XXIX (amendment 23/A)
When Clan Smoke Jaguar invaded Luthien way back in 3052 they brought with them moderate numbers of a new Mech that would become widespread amongst the Invader Clans and is reportedly in use with the Homeworld Clans as well.

The 65 tonne Cauldron-Born initially was mistaken for a larger Nova but is a very different machine and thanks to Clan Warriors captured post Luthien and Tukayyid have stated that the Cauldron-Born or Ebon Jaguar as it is known in Clan service (although they do use both names) was seemingly a replacement for the older Loki/Hellbringer in the 65 tonne bracket.

Like most Clan Mech’s its weight the Cauldron-Born is fast and can reach 86kph thanks to its 325 rated XL engine.  Extensive use of endo-steel and ferro-fibrous armour save weight and allow it to carry 9.5 tonnes of advanced Ferro-fibrous compound armour.  This is not enough to fully armour the machine but it is a greater load and has a thicker hide than the Loki/Hellbringer.

The Cauldron-Born comes in four primary variants (*EDIT* Since the time of this report another four variants have been seen in service with the Clans.)
It should be noted that the Cauldron-Born comes equipped as standard with thirteen double heatsinks, all of them integrated into the engine, venting heat across the machines broad squat hull that from some angles led some MechWarrior’s to label it an Aerospace Fighter that forgot to fly but grew legs.  This poor comparison reportedly lead ROM into sending some of its Agents into an intensive hunt for possible Clan Land Air Mech’s, a hunt that turned up empty.
I've never heard any of this fluff before.  Where is it from?

Quote
Prime – Built round a long range paradigm the Prime is built to engage targets at long range with a rather varied mixture of weapons.  Its main punch comes from an arm mounted Gauss Rifle in the right arm, whilst backing this weapon up as well as serving as an AA/Anti-vehicle weapon an LB-5X auto-cannon sits in the left arm.  Each weapon is fed by a two tonne ammo bin with integrated CASE protection.  Backing up the direct fire weapons an LRM-10 with another 2 tonnes of ammo provides yet more long range firepower.  The deep ammo bins are a curiosity for Clan Mech’s at this time as it gives the Cauldron greater battlefield endurance than many machines both larger and smaller within the Clan’s inventory that rely so much on ballistic weaponry.

For short to medium range combat and self-defence a SRM-2 and ER Medium laser round out the armament. (*EDIT* It should be noted that in recent years during the Jihad Clan pilots in this Config often loaded the SRM-2 with fragmentation or inferno warheads to deal with tanks and infantry).
This version is also extremely cool running for a Clan Mech of the time period and would only suffer from heat problems if the engine has taken significant damage or the Mech is literally coated in inferno gel.
Deep ammo bins?  16 rounds four the gauss rifle is pretty much the baseline for "adequate", but I've never heard it called deep before.  I'd gladly trade a ton of LBX ammo for another ton of gauss ammo.  Also, where does the anecdote about Jihad-era pilots loading inferno ammo come from?  I'd think they'd have been doing that forever.

Quote
Alpha – This config came as a nasty surprise for the DCMS MechWarrior’s who first encountered it.  Under fire from a pair of ER Large lasers they charged to close the range but this only succeeded in bringing them within the range of a fearsome Ultra-20 Autocannon as well as a pair of medium lasers (ER and Pulse respectively).  Needless to say they did not live to learn from their mistakes and it was only when the Battle ROMs were recovered that the details of this variant became known.  Further investigation also revealed a pair of machine guns as well as a flamer buried under one of the arm mounted ER Large Lasers make this machine a fearsome killer of infantry whilst a pair of ER Medium lasers guard its back.  Like its Prime brother the Alpha has a deep ammo bin for its UAC-20 a large 3 tonne bin keep the heavy cannon in the fight and allow the pilot to liberally use the Ultra cannon’s burst mode.  A ton of ammo also feeds the machine guns providing more than enough firepower.  The main problem with this config is that for all its firepower, there are no extra heatsinks and it runs far hotter thanks to its potent weapons load.
Again, 15 rounds for an Ultra 20 is a "large" supply?  I've never heard the bit about the first warriors to face the A not living long enough to find out what it carried.  Is that in Blood Legacy or some other depiction of the Luthien battle?

Quote
Beta – Again data on this config came from salvaged Battle ROM’s on Luthien.  Engaging what they thought was a scout Mech due to forward elements being illuminated by a TAG and Active probe emissions being detected the light and medium Mech’s that went forwards to engage the ‘spotter’ fell to it coming out of its ambush position and cutting them down.
A pure ‘energy boat’ again built around a long range paradigm the Beta is armed with a pair of fearsome ER PPCs and deadly accurate Large Pulse Lasers (which I consider a long range weapon, the Clan Pulse lasers far outrange our own).  A pair of medium pulse lasers sit almost unnoticed in the left and right torso with the TAG and Active probe systems that initially got this machine tagged as a scout.  It does not increase its heatsinks at all and it would be a brave or indeed desperate pilot that fired an alfa strike of all six guns although it would also be the destruction of many Mech’s its size or larger to be hit by such a volley.
???  This isn't making a lot of sense to me.  TAG is a direct-fire weapon.  How would the IS forces think a Cauldron-Born was a scout mech if they could see it?  The MPLs are "almost unnoticed"?  How?  With this thing's heat dissipation it oughta be liberally using the lowest-heat weapons it has.  in fact you can fire all the PLs and run for 0 heat, so I'd expect it to be doing that most of the time.

Quote
Echo – Seemingly an attempt to upgrade the weapons of the Prime with more modern weapons which strips out all the Prime’s weapons save the single ER Medium. In their stead a HAG-20 with a 3 tonne ammo bin sits in the left arm, a Large Pulse laser sits in the right and a fearsome ATM-12 is buried in the torso.  This launcher is also fed by a 3 tonne ammo bin allowing a pilot to draw on the varied missiles offered by the ATM system.  Whilst lacking the direct punch of the Prime the Echo config should not be discounted at any range and the HAG makes for a lethal weapon against VSTOL and other flyers.
An attempt to upgrade the Prime's weapons has basically 0 commonality with the Prime's loadout?   ???  Aside from the ERML, this thing isn't similar to the Prime at all.

Quote
X-ray – Currently being marketed by the Sea Foxes as both a potent Mech and almost certainly a technology demonstrator/tester the X-ray config has already seen brisk sales to other Clans who use the Cauldron-Born but they do not seem to be on sale to Inner Sphere clients. Yet. This is the Sea Foxes after all.  An advanced Angel ECM buried in the torso protects the Mech from hostile ECM and targeting systems whilst a targeting computer links all its weapons together for lethal accuracy.

The main gun is one of the newly developed Clan Rotary AC-5’s in the right arm.  A trio of ER Medium Pulse Lasers provide extra long range fire whilst an ER Small Pulse laser covers the shorter distances as well as providing some anti-infantry fire.  Lacking the raw smack down punch of other configs this Mech no doubt rewards a skilled MechWarrior who can control the range with the machines speed whilst maintaining a barrage of fire that cannot be easily answered due to the ECM and the benefits of the targeting computer.  The Republic has made inquiries about purchasing these machines but thus far the Foxes have politely rebuffed them, probably due to the bleeding edge weapons fit.
???  Why would the Foxes be marketing a test bed?  I'd think they'd want to work the kinks out before selling, surely this is a production model.  If they were selling a technology demonstrator, why would the advanced weapons be a reason to rebuff Republic inquiries?  Also "raw smack down punch"?  Who puts that sort of thing in a briefing?  Just kind of broke the immersion when I read across that.

Quote

According to the Techs I have spoken to the machine’s internal layout is well thought out and despite using both advanced compounds in its skeleton and armour the Cauldron-Born is enjoyable to work on with its electronics system being apparently very robust (typical Clan engineering at work) whilst the interior of the hull is still roomy enough for a tech to work on without being unduly challenged by the wiring and hull components.
The interior of a Cauldron-Born is roomy?  sure doesn't look it.

Quote
Because of its combination of firepower, protection and speed the Cauldron-Born like many Clan Mechs are often capable of engaging a considerably larger machine, especially with a Clan pilot at the helm.  With a large number of variants you can often be unsure of what you're facing until it opens fire, but expect anything when facing a Cauldron-Born.  Common tactics for dealing with these machines are often shoot them until they fall over.  Their above average (for Clan) ammo bin sizes does make them slightly more prone to ammunition explosions and many of the variants suffer the heat problems that so defined the earlier machines of Operation Revival.  To this end plasma and inferno weaponry is also advised for use against these mechs to lessen their return fire.  If you are in a slower machine, it is advisable to get some assistance as the faster Clan Mech will no doubt control the engagement with its speed and thus control the range it fights you at. 
::)  Really?
Sunrise is Coming.

All Hail First Prince Melissa Davion, the Patron Saint of the Regimental Combat Team, who cowed Dainmar Liao, created the Model Army, and rescued Robinson!  May her light ever guide the sons of the Suns, May our daughters ever endeavour to emulate her!

Scotty

  • Alpha Strike Guru by appointment to the FWLM
  • Catalyst Demo Team
  • Colonel
  • *
  • Posts: 13702
Re: (Another) Mech of the Week - The Cauldron Born
« Reply #29 on: 17 February 2015, 15:28:33 »
While I get the points you're trying to make, that was not a particularly constructive way to do it.
Catalyst Demo Agent #679

Kansas City players, or people who are just passing through the area, come join us at the Geekery just off Shawnee Mission Parkway for BattleTech!  Current days are Tuesdays in the afternoon and evening.  I can't make every single week, but odds are pretty good that somebody will be there.

 

Register