Thanks all for the positive feedback.
I weep at what you did to that Ghost though.
I would never have build a ghost mini, as it is one of the ugliest minis i can think of. I was really astonished how well that torso fit into my idea and how well it merged with the warhammer arms. So no sorrow with me cannibalizing the ghost. ;D
Here a few more details about the the minis:
For the Marauder my idea was to give the reseen a much more closer look to the original. As is clearly visible the arm weapons pods are from a reseen warhammer. The top mountet weapon is a Wolftrap LB-X arm combined with another of the reseen warhammers arm weapons barrels.
The avatar can represent the G and/or H-Variant, but is acutally the customized commander machine of my Jihad Chaos Campaign unit. The mini has not a single Avatar piece in it. From top to bottom the parts are Ghost-torso + ghost torso/hip rotatin joint (hell of work cutting this out i tell ya), upper arms reseen warhammer (the warhammer blister is a real nice source of spare parts ;) ), arm weapons Arcas, hip from a reseen Marauder, legs from a Vulture and finally feet of a reseen Marauder.
If you look carefully at the ghosts original MML-3 you will see that i only painted two of those muzzles black, so there are the fixed torso lasers. :)
And here is the technical description of the Avatar as i play it. Its designated AV-1OX "Hephaistos"
BattleMech Technical Readout
Custom* Weapons
Type/Model: Avatar AV-1OX "Hephaistos"
Tech: Inner Sphere / 3067
Config: Biped OmniMech
Mass: 70 tons
Chassis: Endo Steel
Power Plant: 280 VOX Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 [86,4] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Heavy PPCs*
2 PPC Capacitors*
3 Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Avatar Heavy Hitter AV-1OX
Mass: 70 tons
Equipment: Crits Mass
Int. Struct.: 107 pts Endo Steel 14 3,50
(Endo Steel Loc: 5 LT, 7 RT, 1 LL, 1 RL)
Engine: 280 Fusion 6 16,00
Walking MP: 4 [5]
Running MP: 6 [8]
Jumping MP: 0
Heat Sinks: 16 Double [32] 15 6,00
(Heat Sink Loc: 1 LA, 1 RA, 2 LT, 1 RT)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Triple Strength Myomer: 6 ,00
Actuators: L: Sh+UA R: Sh+UA 14 ,00
Armor Factor: 216 pts Standard 0 13,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 33
Center Torso (Rear): 10
L/R Side Torso: 15 21/21
L/R Side Torso (Rear): 9/9
L/R Arm: 11 22/22
L/R Leg: 15 30/30
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Heavy PPC* RA 15 4 10,00
1 PPC Capacitor* RA 5 1 1,00
1 Heavy PPC* LA 15 4 10,00
1 PPC Capacitor* LA 5 1 1,00
2 Medium Lasers CT 6 2 2,00
1 Medium Laser HD 3 1 1,00
--------------------------------------------------------
TOTALS: 47 77 70,00
Crits & Tons Left: 3 ,00
Calculated Factors:
Total Cost: 8.584.434 C-Bills
Battle Value 2: 2.186 (old BV = 1.702)
Cost per BV2: 3.927,01
Weapon Value: 2.441 / 2.441 (Ratio = 1,12 / 1,12)
Damage Factors: SRDmg = 30; MRDmg = 19; LRDmg = 7
BattleForce2: MP: 4, Armor/Structure: 5/5
Damage PB/M/L: 4/3/2, Overheat: 2
Class: MH; Point Value: 22