Author Topic: How to make a 10-"pointed" star  (Read 285 times)

Charistoph

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How to make a 10-"pointed" star
« on: 08 July 2024, 00:54:20 »
I'm looking to start collecting Clan Vehicles after getting through a binge of Battle Armor.  I don't know when I'll be getting what, so far, but I do like to plan.  I already have a pair of Badgers and Bandits that can easily be used when necessary, but those are more APCs than actually being effective combat units.

This is going to go along with a Hell's Horses theme, more than a Second Line concept if that helps suggestions.

So far, the obvious first pick is the Epona.  Fast, iconic, and Omni.

The question is what to do for the other four, and obviously choices that can be taken from available models.  Think of them either being used as an entire Star with a pair per Point or operating in a Combined Arms Star, Horses-style.  Here's what I've seen so far:

The Oro and the Athena have caught my eye.  Has anyone taken these tanks out for a ride?  They seem like possible units I'd use in the role of a Patton or Rommel.

The Kokou looks like a Clan version of a Schrek, could this be used to pain targets on the advance like it?

Is the Hachiman as effective as it is derpy looking?

I also like how the Asshur is built for a fast recon hover, as does the Shamash.  Which would work better for this role in a Star?

For VTOL support the Donar and Balac are up for bat.  Has anyone been able to compare them in the field?

Lastly, any suggestions for what I may have missed?  Like the Hephaestus, Bellona, or Ishtar?
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Hellraiser

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Re: How to make a 10-"pointed" star
« Reply #1 on: 08 July 2024, 01:17:30 »
My own clan vehicle star happens to range from Light-Shamash point to Assault-Huey point in size.

That said, I would point out that the Horses actually do have a theme for their Clusters so it might be good to know if your are doing more than a single star of units & if you have a specific cluster in mind.

https://www.sarna.net/wiki/Clan_Hell%27s_Horses_Touman#Unit_Structure

Knowing the role your unit represents can help narrow down those choices.
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Natasha Kerensky

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Re: How to make a 10-"pointed" star
« Reply #2 on: 08 July 2024, 03:01:45 »

Second Hellraiser’s recommendation.  It makes a difference whether the star is intended to fulfill fire support, cavalry, recon, or some other role.

That said, I like pairing the Arrow IV on the Hadur with the TAG and LRM-20s on the Epona A.  Homing rounds blow holes in armor that the LRM-20s can exploit, all on well-armored 8/12-9/14 hover platforms.

The Enyo is a superior fast-attack tank (6/9) with gobs of Streaks and a pulse large that pairs well with hole-punching (Gauss and pulse large), speed (5/8), and ferro-lamellar of the Eurus omnitank, especially the Prime.

The Aithon and Heimdall deliver ridiculous firepower in the assault or heavy fire support role, but with more reasonable mobility (3/5) than the Kokou (2/3).

Quadvees could be an option.  The Harpagos is basically a faster, more survivable Athena.  The Notos at 5/8 to 6/9 could be mixed to effectively screen/protect/escort the Enyo and Eurus.

The Garuda is the Clan Yellow Jacket.  Slow at 6/9 but has reach and punch (ER large and Streak LRM-15) that can provide valuable overwatch for a Eurus/Enyo/Notos formation.

Old SLDF vehicles might also be an option.  Would be fun to run the Hephaestus Jump Tank with old Kangas.
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DevianID

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Re: How to make a 10-"pointed" star
« Reply #3 on: 08 July 2024, 03:27:11 »
I was really thrifty with my IWM models.  For clan vees, I have 2 Mars, 2 Athena, 2 Ishtar, 2 Hachiman, 2 Bandits.  I went with mostly heavy fire support, but the Bandits are cheap fast omni transports with lots of armor, though only Clan Wolf gets them later on in the Eras.  Since you already have those, then a different combat hover/scout would work just for theme (though I dont really use any 'battle line' hovercraft that are not transports due to costs).

I really like my Athena, especially the HAG version (the HAG versions tend to be the best for all the clan vees in my gameplay, cause of FLAK at 24 double duty with massive cluster damage at 8 hexes.).  The Athena's targeting computer really give the tank a role as a long range sniper (and it doesnt have a full turret, so you want to stay back anyway), and make up for my average pilots (i usually run all my clan tanks at 4/5 skill).

I havent played the ORO, it was too close in focused for me despite LBx20s being neato.  Tanks have such weak flanks already the only Oro I would take is the HAG version, but again pretty much all the HAG clan vehicles are fantastic, I didnt go out of my way to get an Oro when I dont like the base version.

The Hachiman is great, I use it to support my Rasalhague Dominion 'freebirth' mech lances all the time, and usually pair it with an Archer.  The Hachiman does indirect mostly, which is great, but it can also blast things up close pretty well, so it covers my IS archer really well and has chased off fast jumpers that hoped to catch a flank kick on my Hachiman thinking it vulnerable in the sides like many other clan fire support tanks.  I usually will upgrade the gunnery here, cause of indirect fire.

The Donar and Balac dont have enough armor for my tastes, the Onuris with reflective or Gossamer with LBX for being cheap are my preferred ones.  The Onuris with plasma and 4 SRM6s is quite deadly.  The cardinal is a nice transport, though it would greatly benefit from side guns like most vtols.

For other mentions, I like the Ishtar as a derpy long range tank and prefer the LBx10 on tanks more then the Oro's LBX 20.  I have put the Istar on the map and didnt hate it at all (though the HAG version is deadlier then the LBX of course).

You didnt mention the Mars, the Mars is awesome.  It has LRMs for indirect, so its slow speed is not as awful.  It has flak, it has side weapons (which are really handy at eating side crits), and the HAG (like most clan vee variants) once again is stellar.

The Kokou is good, really good, at 1200 BV for 3 clan large pulse and working armor.  But the Kokou's packing too many pulse lasers to show up to an average game with for my group.  The clan tanks already have lots of long range guns, I dont want to add super pulse spam too, and since clan vees are supposed to come in pairs usually, I dont want my opponents to roll their eyes at 6 clan large pulse lasers.

If I was gonna buy another tank from IWM for my personal collection, it would probably be the Hephaestus cause I like the look and there is a jump jet version for lols, or a Kite for Angel ECM+armored motive on a fast hover.  The Kite isnt available to clan hells horses, so you may like the new Eurus instead, with ferro Lam armor its the new hotness for main battle tank vibes going 5/8 on a 60 ton chassis.


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Re: How to make a 10-"pointed" star
« Reply #5 on: 08 July 2024, 08:51:24 »
Enyos and Hachiman supported by Athenas and Oros. The recon Donar is decent for the electronics, and that 25 hex range is nice; Balac looks cooler but I don’t want to get into ATM HE range and damage is slight outside it.
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Re: How to make a 10-"pointed" star
« Reply #6 on: 08 July 2024, 16:19:06 »
If the Eurus had a mini I'd recommend that in a heartbeat.  As it doesn't, I recommend taking a look at the Axel IIC and Axel IIC (XL), which as the name suggests are Clan upgrades of the old Axel tanks that were the export model of the Patton.  They're built by the Dominion, so they're readily available to the Horses via salvage or Trial.
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Charistoph

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Re: How to make a 10-"pointed" star
« Reply #7 on: 09 July 2024, 19:32:05 »
That said, I would point out that the Horses actually do have a theme for their Clusters so it might be good to know if your are doing more than a single star of units & if you have a specific cluster in mind.

Locally, there is little need for this as the capacities change from week to week, that's why I'm looking at general capabilities and how easily each one fits in to a role.  I don't build for an overall unit, except maybe to fill a a role hole in my collection.

That said, I like pairing the Arrow IV on the Hadur with the TAG and LRM-20s on the Epona A.  Homing rounds blow holes in armor that the LRM-20s can exploit, all on well-armored 8/12-9/14 hover platforms.

Artillery units will need to wait, as those units are only rarely available to be played in a weekly scenario.  Maybe when the Falcon campaign I'm running gets to the Horses' entry point, that will be a consideration.

The Enyo is a superior fast-attack tank (6/9) with gobs of Streaks and a pulse large that pairs well with hole-punching (Gauss and pulse large), speed (5/8), and ferro-lamellar of the Eurus omnitank, especially the Prime.

Awesome.  It definitely looks interesting.  It could work better than the Ares, at least in mobility.

The Aithon and Heimdall deliver ridiculous firepower in the assault or heavy fire support role, but with more reasonable mobility (3/5) than the Kokou (2/3).

Good to know.  The Heimdall definitely coordinates in looks with the Enyo.  Still, it has the "problem" of being 1 per blister, so that's a slow collector.   :grin:

Quadvees could be an option.  The Harpagos is basically a faster, more survivable Athena.  The Notos at 5/8 to 6/9 could be mixed to effectively screen/protect/escort the Enyo and Eurus.

Quadvees are pretty much not that viable of an option as there is only one model available, the Arion.  I'm interested in them, there just isn't much available for them.  Add in having to buy 2 per Quadvee for each mode, and it gets slower to collect.

The Garuda is the Clan Yellow Jacket.  Slow at 6/9 but has reach and punch (ER large and Streak LRM-15) that can provide valuable overwatch for a Eurus/Enyo/Notos formation.

No model, individually, but a Warrior or Mantis could fill in as an easy proxy.

I really like my Athena, especially the HAG version (the HAG versions tend to be the best for all the clan vees in my gameplay, cause of FLAK at 24 double duty with massive cluster damage at 8 hexes.).  The Athena's targeting computer really give the tank a role as a long range sniper (and it doesnt have a full turret, so you want to stay back anyway), and make up for my average pilots (i usually run all my clan tanks at 4/5 skill).

HAGs are easy to love, that's true.

I havent played the ORO, it was too close in focused for me despite LBx20s being neato.  Tanks have such weak flanks already the only Oro I would take is the HAG version, but again pretty much all the HAG clan vehicles are fantastic, I didnt go out of my way to get an Oro when I dont like the base version.

I've had fun with Rommels from time to time.  For some reason that close in firepower is enough to create a zone of control around that unit.  That's why I looked at the Oro.

The Hachiman is great, I use it to support my Rasalhague Dominion 'freebirth' mech lances all the time, and usually pair it with an Archer.  The Hachiman does indirect mostly, which is great, but it can also blast things up close pretty well, so it covers my IS archer really well and has chased off fast jumpers that hoped to catch a flank kick on my Hachiman thinking it vulnerable in the sides like many other clan fire support tanks.  I usually will upgrade the gunnery here, cause of indirect fire.

Good to know, it's funny looking, and that is part of what peaked my interest.

The Donar and Balac dont have enough armor for my tastes, the Onuris with reflective or Gossamer with LBX for being cheap are my preferred ones.  The Onuris with plasma and 4 SRM6s is quite deadly.  The cardinal is a nice transport, though it would greatly benefit from side guns like most vtols.

Good to know.

For other mentions, I like the Ishtar as a derpy long range tank and prefer the LBx10 on tanks more then the Oro's LBX 20.  I have put the Istar on the map and didnt hate it at all (though the HAG version is deadlier then the LBX of course).

My biggest concern is that it is Wheeled.  But if that doesn't gimp it too much...

You didnt mention the Mars, the Mars is awesome.  It has LRMs for indirect, so its slow speed is not as awful.  It has flak, it has side weapons (which are really handy at eating side crits), and the HAG (like most clan vee variants) once again is stellar.

I didn't, but it seems like the heaviest Clan Vehicle that's worth getting.  I don't know how often I'll get to use it, but if it can be as scary as an Assault Mech, definitely worth working.

The Kokou is good, really good, at 1200 BV for 3 clan large pulse and working armor.  But the Kokou's packing too many pulse lasers to show up to an average game with for my group.  The clan tanks already have lots of long range guns, I dont want to add super pulse spam too, and since clan vees are supposed to come in pairs usually, I dont want my opponents to roll their eyes at 6 clan large pulse lasers.

This combined with the lack of speed does mitigate a desire for it, that's for sure.

If I was gonna buy another tank from IWM for my personal collection, it would probably be the Hephaestus cause I like the look and there is a jump jet version for lols, or a Kite for Angel ECM+armored motive on a fast hover.  The Kite isnt available to clan hells horses, so you may like the new Eurus instead, with ferro Lam armor its the new hotness for main battle tank vibes going 5/8 on a 60 ton chassis.

Eurus could theoretically be proxied by Patton/Rommels.  If it wasn't for the Ferro-Lamm Armor, I might have tried them a bit more.  More often we're going with the Total Warfare standard when Clans are allowed at all.

If the Eurus had a mini I'd recommend that in a heartbeat.  As it doesn't, I recommend taking a look at the Axel IIC and Axel IIC (XL), which as the name suggests are Clan upgrades of the old Axel tanks that were the export model of the Patton.  They're built by the Dominion, so they're readily available to the Horses via salvage or Trial.

And I guess the Axel IIC lines could be options when the Euros isn't possible.
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