Author Topic: [IG] Battle for Hoff - Queen's Gambit accepted  (Read 21860 times)

sentinemodo

  • Warrant Officer
  • *
  • Posts: 415
  • prepare for the worst - surprises will be pleasant
Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #150 on: 28 October 2013, 18:05:09 »
Turn 7

initiative (2d6=12) *evil grin*

guess you go for it again :)
don't forget those two pending rolls, for falling under heavy damage and possible loss of consciousness

hive_angel

  • Lieutenant
  • *
  • Posts: 1218
  • A, B, C, D, E, F, Guy ...
    • Send Three Squads To Help
Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #151 on: 28 October 2013, 18:35:05 »
Follow my blog for Battletech battle reports!

http://ststh.blogspot.com

Search for "Battle Report"

hive_angel

  • Lieutenant
  • *
  • Posts: 1218
  • A, B, C, D, E, F, Guy ...
    • Send Three Squads To Help
Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #152 on: 28 October 2013, 18:39:11 »
Turn 07 Initiative

Turn 07 Initiative (2d6=11)
Follow my blog for Battletech battle reports!

http://ststh.blogspot.com

Search for "Battle Report"

hive_angel

  • Lieutenant
  • *
  • Posts: 1218
  • A, B, C, D, E, F, Guy ...
    • Send Three Squads To Help
Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #153 on: 29 October 2013, 07:24:11 »
Griffin

Movement:
No Move

Facing:
S

Defense:
None
Follow my blog for Battletech battle reports!

http://ststh.blogspot.com

Search for "Battle Report"

sentinemodo

  • Warrant Officer
  • *
  • Posts: 415
  • prepare for the worst - surprises will be pleasant
Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #154 on: 29 October 2013, 07:31:13 »
Wasp

Movement:
Walk 1310 -> 1410 (2 MP) -> FC S (1MP) -> 1411 (1 MP) -> FC SE (1 MP)

Facing:
SE

Defense:
0 (2H)

hive_angel

  • Lieutenant
  • *
  • Posts: 1218
  • A, B, C, D, E, F, Guy ...
    • Send Three Squads To Help
Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #155 on: 29 October 2013, 07:39:16 »
Stinger 02

Movement:
J 1007 0609 (4 MP) 0609 - 0610 (1 MP)

Facing:
N

Defense:
+2 (5 Hex) +1 J +2 HW
Follow my blog for Battletech battle reports!

http://ststh.blogspot.com

Search for "Battle Report"

sentinemodo

  • Warrant Officer
  • *
  • Posts: 415
  • prepare for the worst - surprises will be pleasant
Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #156 on: 29 October 2013, 07:43:25 »
Archer

Movement:
No Move

Facing:
S

Defense:
+0 (0H) +1 LW

hive_angel

  • Lieutenant
  • *
  • Posts: 1218
  • A, B, C, D, E, F, Guy ...
    • Send Three Squads To Help
Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #157 on: 29 October 2013, 07:47:31 »
Rifleman

Movement:
W FC x 3

Facing:
S

Defense:
None
Follow my blog for Battletech battle reports!

http://ststh.blogspot.com

Search for "Battle Report"

sentinemodo

  • Warrant Officer
  • *
  • Posts: 415
  • prepare for the worst - surprises will be pleasant
Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #158 on: 29 October 2013, 08:11:24 »
Crusader

Movement:
Run
B1501->A1517(1MP) -> 1513 (4 MP)

Facing:
N

Defense:
+2 (5H)
« Last Edit: 29 October 2013, 08:29:23 by sentinemodo »

hive_angel

  • Lieutenant
  • *
  • Posts: 1218
  • A, B, C, D, E, F, Guy ...
    • Send Three Squads To Help
Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #159 on: 29 October 2013, 08:36:45 »
Stinger 01

Movement:
R FC NE (1 MP) 1404 - 1504 (1 MP) FC N (1 MP) 1504 - 1515 (6 MP)

Facing:
N

Defense:
+3 (7 Hex)
Follow my blog for Battletech battle reports!

http://ststh.blogspot.com

Search for "Battle Report"

sentinemodo

  • Warrant Officer
  • *
  • Posts: 415
  • prepare for the worst - surprises will be pleasant
Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #160 on: 29 October 2013, 10:56:12 »
Griffin #1

Movement:
Walk
FC NE (1 MP) -> 0514 (2 MP) -> FC SE (1 MP)

Facing:
SE

Defense:
+0 (1H) + 1 LW

hive_angel

  • Lieutenant
  • *
  • Posts: 1218
  • A, B, C, D, E, F, Guy ...
    • Send Three Squads To Help
Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #161 on: 29 October 2013, 11:15:18 »
Warhammer

Movement:
Walk
Backward 0805 - 0806 (2 MP) PSR = Good 0806 - 0807 PSR = Good
Warhammer PSR (2d6=12)
Warhammer PSR (2d6=9)

Facing:
N

Defense:
+1 PC
Follow my blog for Battletech battle reports!

http://ststh.blogspot.com

Search for "Battle Report"

sentinemodo

  • Warrant Officer
  • *
  • Posts: 415
  • prepare for the worst - surprises will be pleasant
Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #162 on: 29 October 2013, 11:42:59 »
Griffin #2

Movement:
no move

Facing:
SE

Defense:
+0 (0H) + 1 LW

hive_angel

  • Lieutenant
  • *
  • Posts: 1218
  • A, B, C, D, E, F, Guy ...
    • Send Three Squads To Help
Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #163 on: 29 October 2013, 12:11:45 »
Griffin

Target:
No Target

Stinger 02

Target:
No Target

Other mechs targets are few so I'll list them.

Stinger 01

Target:
Crusader

Weapons:
ML 3 +2 AM +2 TM = 7
MG 3 +2 AM +2 MR +2 TM = 9
MG 3 +2 AM +2 MR +2 TM = 9

Rifleman

Torso Twist
SW

Target:
No Target

Warhammer

Target:
Griffin 02

Weapons:
PPC 3 +1 W +2 MR +1 LW = 7
 
« Last Edit: 29 October 2013, 14:23:29 by hive_angel »
Follow my blog for Battletech battle reports!

http://ststh.blogspot.com

Search for "Battle Report"

sentinemodo

  • Warrant Officer
  • *
  • Posts: 415
  • prepare for the worst - surprises will be pleasant
Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #164 on: 29 October 2013, 14:10:28 »
Wasp

Target:
Griffin, range 1 hex

Torso Twist:
N

Weapons:
SRM-2 G4 + 1AW -4I = 1 -> 3
Push P5 + -1 Push + 1AW -4I = 1 -> 3

Crusader
Target:
Stinger #1, range 2 hexes

Torso Twist:
Y -> L -> facing SW

Weapons:
ML G3 + 2AR + 3TM -> 8
MG G3 + 2AR + 3TM +2 MR -> 10

Archer
Target:
Warhammer, range 10 hexes

Torso Twist:
N

Weapons:
LRM-20 -> G4 + 2 MR + 1 Heat + 1 PC -> 8
LRM-20 -> G4 + 2 MR + 1 Heat + 1 PC -> 8

Griffin #1
Target:
Rifleman, range 10 hexes

Torso Twist:
N

Weapons:
PPC -> G4 + 2 MR +1 AW -> 7
LRM-10 -> G4 + 2 MR +1 AW -> 7

Griffin #2
Target:
Rifleman, range 10 hexes

Torso Twist:
N

Weapons:
PPC -> G4 + 2 MR +1 LW -> 7
LRM-10 -> G4 + 2 MR +1 LW -> 7

G = Gunnery, AW = Attacker Walked, AR = Attacker Run, TM = Target Movement, PC = Partial Cover, LW = Light Woods, MR = Medium Range, I = Immobile
« Last Edit: 29 October 2013, 14:24:13 by sentinemodo »

sentinemodo

  • Warrant Officer
  • *
  • Posts: 415
  • prepare for the worst - surprises will be pleasant
Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #165 on: 29 October 2013, 14:26:20 »

hive_angel

  • Lieutenant
  • *
  • Posts: 1218
  • A, B, C, D, E, F, Guy ...
    • Send Three Squads To Help
Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #166 on: 29 October 2013, 15:07:38 »
Stinger 01

Target:
Crusader

Weapons:
ML 3 +2 AM +2 TM = 7 = Hit LL 5 Damage
MG 3 +2 AM +2 MR +2 TM = 9 = Hit LT 2 Damage
MG 3 +2 AM +2 MR +2 TM = 9 = Hit CT 2 Damage
Stinger Weapons Roll 01 = ML Roll 02 = MG Roll 03 = MG (2d6=11, 2d6=10, 2d6=9)
Stinger Weapon hit locations Roll 01 = ML Roll 02 = MG Roll 03 = MG (2d6=9, 2d6=8, 2d6=7)

Warhammer

Target:
Griffin 02

Weapons:
PPC 3 +1 W +2 MR +1 LW = 7 = Hit RA 10 Damage
Warhammer PPC (2d6=7)
Warhammer PPC hit location (2d6=4)
Follow my blog for Battletech battle reports!

http://ststh.blogspot.com

Search for "Battle Report"

sentinemodo

  • Warrant Officer
  • *
  • Posts: 415
  • prepare for the worst - surprises will be pleasant
Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #167 on: 29 October 2013, 15:24:43 »
Ranged attacks

Wasp @ Griffin
SRM-2 @ 3 -> G4 + 1AW -4I -> Wasp -> SRM-2 (2d6=8) HIT
Wasp -> SRM-2 -> cluster size (2d6=5) 1 missile
Wasp -> SRM-2 -> location (2d6=9) LT 2 damage

Crusader @ Stinger #1, range 2 hexes

ML @8 -> G3 + 2AR + 3TM -> Crusader -> ML (2d6=10) HIT
Crusader -> ML -> location (2d6=7) CT 5 damage

MG @10 -> G3 + 2AR + 3TM +2 MR -> Crusader -> MG (2d6=7) miss

Archer @ Warhammer
LRM-20 x2 @8 -> G4 + 2MR +1H + 1 PC -> Archer -> LRM-20 (2d6=7, 2d6=8) miss and HIT
Archer -> LRM-20 -> cluster size (2d6=5) 12 missiles
Archer -> LRM-20 -> location 5,5,2 (2d6=5, 2d6=8, 2d6=9) RL - protected by cover, LT 5 damage, LL - protected by cover
 
Griffin #1 @ Rifleman
PPC @7 -> G4 + 2 MR +1 AW -> Griffin #1 -> PPC (2d6=10) HIT
Griffin #1 -> PPC -> location (2d6=11) LA 10 damage
LRM-10 @7 -> G4 + 2 MR +1 AW -> Griffin #1 -> LRM-10 (2d6=5) miss

Griffin #2 @ Rifleman
PPC -> G4 + 2 MR +1 LW -> Griffin #2 -> PPC (2d6=8) HIT
Griffin #2 -> PPC -> location (2d6=4) RA 10 damage, armor gone, 5 point internal structure damage
Griffin #2 -> PPC -> chance for critical (2d6=11) 2 critical hits
Griffin #2 -> PPC -> critical spot (1d6=3, 1d6=6, 1d6=4, 1d6=6) first six, sixth slot -> autocannon destroyed, empty -> rerolling -> Griffin #2 -> PPC -> critical spot reroll (1d6=1, 1d6=4) first six, fourth slot large laser destroyed
LRM-10 @7 -> G4 + 2 MR +1 LW -> Griffin #2 -> LRM-10 (2d6=8)[/url HIT
[url=http://invisiblecastle.com/roller/view/4278739/]Griffin #2 -> LRM-10 -> cluster size (2d6=3)
3 missiles

Griffin #2 -> LRM-10 -> location 3 (2d6=4) RA - 3 damage to internal structure
Griffin #2 -> LRM-10 -> critical hit chance (2d6=7) no critical hits

Physical attacks
Push @3 P5 + -1 Push + 1AW -4I -> Wasp -> push attack (2d6=6) SUCCESS, Wasp moves to 1512, Griffin out of map

total damage on Griffin -> 2, pushed out of map
total damage on Stinger -> 5
total damage on Warhammer -> 5
total damage on Rifleman -> 23 and an autocannon and large laser hit, pending PSR

Ammo
Crusader LRM-15 - 6 left
Crusader MG - 199 left
Archer LRM-20 - 12 left
Griffin #2 LRM-10 - 17 left
Griffin #1 LRM-10 - 17 left
Wasp  SRM-2 - 47 left

Heat
Crusader - starting 7 +2 run + 3 ML - 10 heatsink = 2 remaining
Archer - starting 11 + 6 LRM + 6 LRM - 10 heatsink = 13 remaining (-2 MP, +2 toHit)
Griffin #1 - starting 3 +1 walk +10 PPC + 4 LRM - 12 heatsinks = 6 remaining (-1 MP)
Griffin #2 - starting 0 +10 PPC +4 LRM - 12 heatsinks = 2 remaining
Wasp - starting 1 + 1 walk + 2 SRM - 10 heatsinks  = 0 remaining
« Last Edit: 29 October 2013, 15:29:46 by sentinemodo »

hive_angel

  • Lieutenant
  • *
  • Posts: 1218
  • A, B, C, D, E, F, Guy ...
    • Send Three Squads To Help
Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #168 on: 29 October 2013, 16:08:36 »
Follow my blog for Battletech battle reports!

http://ststh.blogspot.com

Search for "Battle Report"

hive_angel

  • Lieutenant
  • *
  • Posts: 1218
  • A, B, C, D, E, F, Guy ...
    • Send Three Squads To Help
Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #169 on: 29 October 2013, 16:09:48 »
Turn 08 Initiative

Turn 08 Initiative (2d6=6)
Follow my blog for Battletech battle reports!

http://ststh.blogspot.com

Search for "Battle Report"

sentinemodo

  • Warrant Officer
  • *
  • Posts: 415
  • prepare for the worst - surprises will be pleasant
Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #170 on: 29 October 2013, 16:44:54 »
initiative (2d6=7)

you go again

hive_angel

  • Lieutenant
  • *
  • Posts: 1218
  • A, B, C, D, E, F, Guy ...
    • Send Three Squads To Help
Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #171 on: 29 October 2013, 16:55:05 »
I'm out of options at this point.

Stinger 01

Movement:
J 1515 - Off map
Follow my blog for Battletech battle reports!

http://ststh.blogspot.com

Search for "Battle Report"

 

Register