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ok...dragging and pulling teeth on this one along with love and hates
1977/1980
battle of the planets
gah today it is unwatchable lol
but we had some of the  greats doing voice work on it
alan young, kaye luke(the original master from kung fu with david carradine) Alan Oppenheimer(mou original skeletor) casey kasem ( shaggy from scooby doo)Ronnie Schell(gomer pyle)Janet Waldo( the flinstones and judy from jetsons)
and few others...

weirdly enough i got the original gatchaman series with its updates including live movie before i was able to get my claws on the battle of the planets which weirdly enough ended getting more language translations from english to other languages where the show was ran....
funniest 2 dubs i had seen were in french and german...
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Thanks!
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Add Meiyo, reprinted in Shrapnel issue 8.
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I believe the standard rules are that any location without armor floods if you enter water so that is already taken care of. That said yes prior damage taken is not counted for the breach rolls.

I think the other thing might be that a water vessel should be built to watertight standards so they shouldn't flood if a location is destroyed. Battlemechs are not normally, however I think maybe having a reinforced chassis protects the components inside so that armor breach doesn't auto-flood. Gives reinforced structure a greater reason to be used and could enable underwater construction/mining mechs which I think might give you more reasons to fight down there.
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Battle Armor / Re: Simpler, Squishier Infantry
« Last post by Gorgon on Today at 08:57:28 »
Those are great, thank you!
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I'm not sure about an overhaul, but one thing that seems odd to me is that breach checks only need to be made for damage incurred in the water, not for damage taken prior to entering the water (see TW pg. 121). I don't see the reasoning for that; it seems that prior damage could have compromised the damaged location and made it not watertight. I suppose there could be an explanation of either playability or something having to do with water pressure during the damage sequence. Also, if prior damage could make a location not watertight an interesting question would be whether you'd roll for a breach before or after entering the water; the underlying rationale would be whether a breach is detectable by the mechwarrior/crew before water starts pouring into the location upon submerging...
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When I hear Premium Omnimech mini I get this crazy idea I'll be able to do at least 1 variant.  The head scratching Timberwolf TC premium mini has been surpassed by the Mad Dog Prime.

Come on CGL, you can do more exciting stuff with the Premium line than this!

Thanks for the excellent Eris and Hammerhead though.  Looking forward to an eventual Timberwolf A.
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Yeah, if this weekend's push is good, they'll probably give 2 weeks for the billing submission, at the least.

If it isn't good, then expect it to be pushed accordingly.
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Fan Fiction / Re: BattleTech Flash Fiction
« Last post by 9thLetter on Today at 08:21:26 »
Sunset
 
The plan seemed monstrous to the LAM pilot.
 
The WSP 100b buzzed alone and low over the ocean’s dark surface, its LTV 150 engine straining. The watery horizon had swallowed the planet’s sun minutes earlier. The LAM was rapidly fading from view.
 
The man in the cockpit looked over a series of blue-lit instruments. No sign of the pod yet.
 
At the briefing, the intelligence officer said the Federated Suns were “working on something new”. Meaning they had found something old and were trying to figure out what to do with it. This caught the attention of the DCMS brass. Plans were proposed, politicized, and preached.
 
The Davion research and development station was hidden under fathoms of seawater on an isolated planet. But Dragons have sharp eyes and long arms. So said the Tai-sa as he concluded the briefing with an artful striking of the table.
 
The Wasp reached the waypoint. The pilot’s gloved finger depressed a button, sending the expected signal. He then cautiously triggered a transition to AirMech mode. The grey machine slowed and shuddered as limbs emerged from the airframe. The unusual machine hung suspended between dark waves and diming sky as it circled and waited.
 
The plan was described as an honorable mix of daring but clever. With utmost stealth and secrecy, a dropship would deliver ‘Mechs to an isolated, rocky island some distance from the station. Two ‘Mechs, each assigned to a submersible filled with troops, would then walk into the surf, step off submerged cliffs, and sink to distant ocean bottom.
 
The submersibles were equipped with breaching air locks designed to seal against the exterior bulkhead before cutting through metal, insulation, wiring, and whatever else separated dark, frigid water from breathable air. The breaching force would enter the station, secure whatever it was they were looking for, and return to the submersibles. The ‘Mechs would then walk back the cliff edge where the submersibles would blow their precisely calibrated ballast tanks and lift themselves and the ‘Mechs from the depths. The Davions would be left only with holes in a doomed station. He could picture the troops, far below him, bunched together with weapons raised as the cutting lasers finished their work. Daring, indeed.
 
The real tactical acumen, however, was to send the object of the raid immediately to the surface in a buoyed pod.
 
And this is where he came in, thought the pilot with a wry smile. Grab the pod, stow it, and meet a second dropship in orbit. Clever.
 
A combined-arms masterpiece they said. Akin to an orchestra. But harmony was notoriously difficult. A gloried getaway car for an otherwise suicidal mission, he thought.
 
A ping emitted from the instruments. The pod had surfaced.
 
Glory to the Dragon.

9th
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It's kind of slow for an ambulance, though... :/

Same speed as the Harvester Ant, though, and I figure something like this is probably going to be used in rough or otherwise impassable terrain, where slow speed and stability is more important, and VTOL options can't reach due to weather or lack of safe LZ.

Looking at the ambulance units in Tech Readout Vehicle Annex, they all seem to have standardized on 6 seats per unit of paramedic equipment, each used to treat and transport one patient plus medical staff.  Since this is a 'Mech I figured they may need more insulation and padding and thought of the cargo bays like infantry bays, with one "squad"/ton to represent the same.  That gives us the ability to move 4 patients at once, andlooking at Tech Manual, foot infantry bays (not compartments) are 5 tons for 28 troops, or 178.6 kg/person. Two tons works out to roughly 11 people.

One option then would be to cut the environmental sealing and put in a bigger position engine.  One extra ton gets my 4/6 and two gets me 5/8 while keeping a fuel cell. Going with fusion would be half that extra mass, introduces the idea of unlimited electricity and heat, but also strapping them into a walking fusion reactor.  On top of that, environmental sealing seems handy, but it would require either that or lower passenger capacity - extra engine weight has to come from somewhere.

Of course, I could always go fusion, stick an Urbie's Leenex 60 in there, and gain back a half ton for more stuff. I could even cut 2 tons of cargo and some paramedic equipment for a lift hoist or salvage arm or maybe even manipulators to use for rescues.
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