Author Topic: Crowley's Cavaliers Vs TOTAL CHOAS (Update 14/05/16)  (Read 37301 times)

Arquinsiel

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #30 on: 07 September 2012, 12:12:29 »
That was a messy game. Our flanking run was stopped dead, and the main push was met head on. There were some poor rolls, but I can't put it purely down to luck. TBH I think the Cavaliers just had the right guns for the job.

markhall

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #31 on: 07 September 2012, 17:24:38 »
The maths for the Game.
Not a bad profit from this game.

Track Title:   Strike            
Date/Duration:   03/09/2012            
Force Name:   GAME 3         Starting WP   1030
Faction:                            Track Cost:     200
                                                         830
               
Objective Gained/WP Earned               
Destroy/Cipple the Commander              200
Rough up the place. 50%                         400
               
Salvage                                                   78
Net Profit                                                     1508
Downtime costs.               
Awesome                                   180
Thunderbolt                           495
Barghest                                   210
Marauder                                     75
Rommell                                     98
Shrekk                                          120
Demolisher                           120
                                         1298
               
WP                                                       130
               
         Final WP                                    1378


Nav_Alpha

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #32 on: 09 September 2012, 01:52:46 »
Really enjoying this unit and their after action reports. Keep up the good work and keep te fluff coming, really liking seeing beyond just the games being played out on the hex map!


"Hold your position, conserve ammo... and wait for the Dragoons to go Feral"
- last words of unknown merc, Harlech, 3067

markhall

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #33 on: 14 September 2012, 06:29:07 »
And after a little Consideration.
We decided to Put Keith The Barghest warrior through some training to help him keep his feet under him in future games.

It's been an enjoyable experience so far.

I will get them and I will get them good.  Eventually.
You've read ahead you know full well your gona smack us  bad soon enough.

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #34 on: 01 October 2012, 09:57:32 »
Bryant,
Chaos March
1st October 3067


6 hours later...

Major Schappel took the time to pull on a jumpsuit before dismounting her BattleMech - she was starting to feel her age, and while MechWarriors didn't have much in the way of modesty, she'd be damned if she was going to compete with the 20-somethings in the outfit.  Anyway, there were more important things to worry about - the remainder of Sibert's force had fallen back to her column with news of the failed assault. 

An infantry man in full battle dress jogged over to her and saluted. "The area is secure, sir.  looks like the enemy was able to grab salvage before they pulled out."
Before Schappel could say another word, her comm/intel officer came up, holding a noteputer.  "We have them, sir.  Recon flight spotted heat sources about 20 clicks north-north-west from here.  They moved in for a second pass and took AAA fire.  Before they bugged out they confirmed 4 BattleMechs and a number of support vehicles.  Looks like something threw an axle."
"OK, let's saddle up and get back after them.  move like you got a purpose, people!"
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markhall

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #35 on: 04 October 2012, 17:26:30 »
MISSION: PURSUIT
Crowley's Cavaliers forces
Nightsky  NGS-6T
Pheonix Hawk PXH-3PL
Griffin  GRF-6S
Wolverine WVR-7M

Optional rules in play
Sinkholes  and Complicated Weather(resulting in +2 heat per turn.)
And an addition to the scenario so we just didn't outrun the chasing forces.
track option: for each support vee on the table, you roll 2D6+1(cumulative) per turn against a target number of 10 to start them moving.
25WP for each one that gets off the table, -50 for each one that's destroyed.  No bonus/penalty for each one that's immobilised.


Turn 1
The game starts with the Cavaliers lance running onto the maps using their speed to stretch the gap between them and the pursuing units of Burrs. I could not stress enough to Pete that he had to wait till at least turn 3 before activating the Woverines  MASC. It would appear the Wolverine is cursed as the opening roll for the game is his and he discovers a sinkhole. But manages to avoid falling into it. The trucks continue to attempt to get started.


Turn 2


The mechs continue to run attempting to put as much distance between them and the purist forces. Dereks Phoenix hawk finds and deftly avoids anther sink hole. While the truckers manage to get two of the trucks moving. The HQ and one of the Mash units rumble to life.

Turn 3


The forces of Burrs come into view. A heavy force that  easily outguns the Cavaliers on board assets. The plan is quickly formulated to run like Pirates once the truck starts. Till then, they turn to face the oncoming mechs. All the fire misses widely.

Turn 4


The Cobra forces move forward along the centre of the board.  The Hunchback avoids a sinkhole. The lead albatross pegs the Pheonix Hawk with a LB shot. Papercutting all over its armour.               
 The rest of the fire misses with the cavaliers more concerned with keeping to cover than actually landing shots. Thankfully the Trucks engine kicks in. And the crew run for the cab.


Turn 5


Again Burrs keep things simple and the Al and Hunchback move forward. While the tempest and Persus attempt to flush the Wolverine. Weapons fire is ineffective with cover and movements. The Nightsky attempts to give the Burrs cause for concern at being flanked.  While the truck driver makes a dash into the opening in hopes of getting himself around the hill before the mechs get to affective range.


Turn 6


The Cavaliers focus fire on the Al. But only the Griffin lands any shots on its target. The Wolverine had gotten too close and shots from the Tempest open up its gun arm.  Not concerned with the Nightsky the Albatross pushes onwards as does the Truck.  The Phoenix Hawks weapons are largely useless at these ranges so he keeps pace with the lead trucks in case of any other forces making an appearance.


Turn 7

The Albatross sights the truck through the woods and fires. The LB connects shattering the rear wheels and leaving it churning sand.  The Cavaliers just can’t scare it off and are unwilling to close with the assault mech while the hunchback supports it.



Turn 8



The Burrs continue to push forward. As do the remaining mobile trucks of the Cavaliers. The Albatross crests the hill and destroys the truck in a vicious volley. The long range guns of the Cavaliers strike back for minor armour damage. The trucks are now dead or gone.  It is time for the mechs to bug out.

Turn 9



The Cavaliers make no attempt to hide it as their retreat as they use their sp

Turn 10
The Cavaliers make no attempt to hide it as their retreat as they use their speed to open the distance between them and the Burrs. Long range fire follows them as they bolt.

Turn 11
And Crowley’s Cavaliers are out of there. Happy that they bought the trucks enough time to withdraw.
Leaving Schappel to rant about the lack of fight in the Cavaliers.

Aftermath:

A fun game in spite the lack of action. The poor old Phawk didn't fire one shot in anger all game.
It's a nice scenario We added the trucks so we couldn't just outpace the enemy forces from the start. And Thankfully they started early enough.
A lot of missed fire but the Albatross came close too close for comfort early on. And the number of Large pulse lasers made us not want to risk closing with the main forces at all. But we got the Job done and managed to piss off Major Schappel by not providing a stand up fight. And the Phoenix Hawk was excellent as moral support all game.

And with this mission Crowley's Cavaliers are off Byrant and heading back to outreach to see if they can get some better paying work.

StuartYee

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #36 on: 04 October 2012, 18:14:33 »
 [applause]

And the Cavaliers strike again!

We've been doing a lot of standard 7500-9000 BV pickup games where the object is always to bash the other side as much as possible. It's nice to see an alternative to the ol' slugfest!

I'm going to be running JTP:Sian starting next week, and your After Action Reports are my inspiration!
"I can't save his life, it's too embarrassing!" - Arnold Judas Rimmer, BSC SSC

markhall

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #37 on: 05 October 2012, 04:11:51 »
[applause]

And the Cavaliers strike again!

We've been doing a lot of standard 7500-9000 BV pickup games where the object is always to bash the other side as much as possible. It's nice to see an alternative to the ol' slugfest!
Once the opposition came onto the table there was no way this was going to be a slugfest.
I was running the Phawk and the nightsky is my Personal ride we just didn't have the armour to risk it.
So many times I was tempted to hop in for an axing. Since I havn't stabbed anything this game so far.
But the 5 LPL and Hunchback with a ton of presicion ammo made me see sense in the end. And we really didn't need the extra 400WP for wiping out the enemy.


I'm going to be running JTP:Sian starting next week, and your After Action Reports are my inspiration!

Best of luck with that.
We've done a few of the JTP in the past to great effect.

Main thing is to use common sense when you look at the scenarios.  I look forward to your own AARs.
Have fun with the Cataphract in the back of that book. It's a Beast of a mech.
« Last Edit: 05 October 2012, 04:32:32 by markhall »

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #38 on: 06 November 2012, 12:21:36 »
51st Dark Panzer Grandiers AO
Harlech, Outreach
Chaos March
15th October 3067


Lieutenant Aysu Cervantez brought her Orion around a ruined street corner. There you are.. She lined up her Autocannon on a Battle Magic Vedette and fired a spread of cluster ammo into the tank's front armour.  enough rounds went through to set off a small fire, and she moved on, passing the building where Raimondi's Marauder had gone down.  The first one of her boys to die under fire, made all the worse by his blundering into an ambush against her orders.  She tagged the Vedette's smouldering hulk for possible salvage, and moved on. 

As she searched for her next target, her comm board chirped.  It was Sergeant Brisan, her comms specialist.  Her Cronus was using its' C3 system to extend their comm network a little further than it should be able to go.  Getting some use out of the gear, at least.  "Flash from battalion command, el-tee.  We're to return to Forward base 3, resupply, and link up with some guys from Wallace's company."

"Damn, I was having fun hunting.  High and mighty AMC need taking down a peg or 4"
"Don't worry, looks like we'll still be hunting, just further out a ways.  I'm sending you thought the briefing packet."
"Cool."  She thumbed over to her general Lance comm channel; "Asseiceira, fall in towards my position and cover me for a couple of minutes"
"Roger that, Lieutenant"

As soon as her lancemate's Grasshopper arrived, she opened up the file cantoning her new orders.  A deep strike, hit a convoy of Blackwell VIPs.  Defenders likely to be some fresh AMC meat.  Looks like fun.

She gathered her Lance and headed back towards the supply base.
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markhall

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 5/11/12)
« Reply #39 on: 06 November 2012, 21:31:55 »
Mission ANOTHER DAY, ANOTHER C-BILL

Crowleys Cavaliers
The escort elements for this game.
Nightsky   NGS-6T   Mark Hall              3   4
Wolverine   WVR-7M   Stephen Fox           3   5
Marauder   MAD-9S   Michelle Howard   4   5 (Viper)
Awesome   AWS-9Q   Andrew Felle           3   4

51st Dark Panzer Jaegers
Orion (Warhammer)
Cronus (Phawk)
Shadow Hawk
Grasshopper
Manticore X2(Rommels)

Track Cost: 325
Options
+50 Rainfall: Use the rules for Moderate Rainfall (see p. 59, TO).
+50 High Winds: Use Light Gale rules (see p. 59, TO).
+150 Hasty Departure: To represent the suddenness of this
contract, reduce ammo loads for all ballistic and missile systems
(including personal weapons) by 75%, to a minimum of one round.





Turn 1




The Cavaliers move through the city taking the clearest lines allowing them to keep an eye out for the enemy units.
While the Blackwell Contingent keeps to the side street to keep out of harms way.
The 51st forces close the gap with the enemy forces with the Lt Cervantez throwing fire towards the incoming mechs missing by a wide margin. Marks Nightsky unloads with his weapons to kick in his TSM.

Turn 2




Again the 51st push forward. Closing on the Blackwell Transports.
In response the Cavaliers surge onwards with the Nightsky getting into fisticuff range of the Orion. Aided by the Wolverine lasers they loosen some of the Orions armour. But its the Nightskys Axe that takes the mech off its feet. Shredding the Torso and leaving all that lovely Ammo exposed to the elements.

Turn 3




In her haste to get back into the fight. Lt Cervantez stumbled and ended up diving head first into the ground. Shaking it off she manages to stand the mech in time to see Stephens Wolverine take the place of the Nightsky for a bit of fisticuffs. The Wolverine proves less than scary as it absorbs fire from the Cronus and Orion. Steves punches prove ineffective as the Orion lads a kneecapper of a kick on the Wolverine who barely remains on its feet. This is getting to be a bit of a habit for him.
Recalling that they have tracks the Badgers make a Bee line through the woods trying to prevent the closing forces from getting shots off at them.  Yet the Manticore manages to score a PPC to the back of one of the fleeing badgers.
The APC isn't as lucky as it breaks left using its speed to the best of its advantage. The pursuing ShadowHawk scores some missile hits blowing the airskirt off sending it sliding into the pavement.
The Nightsky opens up the side of the Manticore that was focused on the Badgers. The Kick nearly caves the armor in.

Turn 4




Continuing to streak off again The Badgers make the call to put some cover between them and 51st. Crashing through a shopfront and coming out the far side.
 Now exposed the lone Manticore is the chosen target for the Awesome and Marauder who open up the front of the mech. A stomp from the Marauder finishes off the tank as it moves on.
The Wolverine misses the Shadowhawk while it takes a walloping from the tank and mech in return opening up the arms on it.
Attempting to tie up the Grasshopper the Nightsky leaps on front of it preventing from chasing the tanks.
While the troops in the APC decide to if they want to abandon the tank.

Turn 5




Gunning their engines for all they are worth the Badgers make a break for it. With the Manticore and Grasshopper in hot pursuit.
The Nightky and Awesome running interference for the tanks. The Grasshopper taking minor damage while the tank manages to skirt just outside the range of the Nightskys foot.
Michelles Marauder takes a clear firing line down the street. It's firepower keeping the Shadowhawk off the Wolverines back who takes a breather from the fight while trying to catch up with the Badgers.

Turn 6

And finally the Badgers make it to the safety of the Cavaliers operation area.  With a company of Cavaliers waiting to greet them.
The 51st decide it might be best to fall back.
Before it goes the Shadowhawk gets some love taps from the Marauder. While the rest of the on board forces attempt to reform to keep the panzers from causing any major damage.


Turn 7

The Shadowhawk decides to go after the now abandoned APC to double check that Mr. Guillome was not on board. The other units of the 51st fade into the city rather than face the larger force out there.

Outcome:

A successful mission for the Cavaliers.
And a profitable one too.   8)
We got off lightly with only the Wolverine taking heavy damage. Steves Wolverine just appears to be the Cavaliers whipping boy. The Awesome suffered some minor armor damage that may not even have repairs made upon it.
We got cocky after the first assault laid out the Orion with an Open LT. And then got greedy trying for a crit on it with the Wolverine.
The terrain helped us hide the tanks and Hover APC was a good choice of Decoy until the unfortunate immobilisation role dropped it. But we figured it would be a focus for fire which is why Mr. Guillome wasn't put into it.
When the Manticore scored the lucky PPC hit on the Badger carrying the package it did put the wind up us. As he managed to open the back of Mr. Guillomes ride.

We also as a group had the basement rolls clarified for us. Had been playing a slightly incorrect version of them over the last few years.

And I FINALLY got to smack someone with the HATCHET! YEAHHHHH! I do  {>{> the Nightsky so.
Good game and a excellent Scenario.
Thanks PTB!
« Last Edit: 07 November 2012, 08:03:25 by markhall »

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 5/11/12)
« Reply #40 on: 07 November 2012, 07:03:59 »
All this hostile weather is really starting to get on my nerves :D
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markhall

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 5/11/12)
« Reply #41 on: 26 November 2012, 13:59:42 »
Well at least tomorrows will be a surprise since we're rolling on the table.
Tomorrows mission is Supply.
And we'll be using
+75 Timing: Roll once on the General Weather Table 1: Light (see
p. 69, TO) and apply the result to the battlefield.
 ;)

Cavaliers tempary camp
Harlech, Outreach
Chaos March
17th October 3067

 

"Rise and shine!"

The voice broke the warm cloud Vinny was enveloped in. His hands struggled to block the light from burning his eyes. As it invaded the little tent that had safely contained him in his slumber.

"No way! I only just lay down. Tell them I've gone AWOL!"

The joy in Brians voice seeped through. "Sorry mate! You've been six hours in the cot. And the good news is the boss has a job for you."

"BAH!" Vinny rolled pushing his face back into the pillow.   

The last two days had been spent avoiding the waring factions currently on planet. The Dragoons had started on anyone around them. While the dropport had become property of Word of Blake forces. And they where equally unwelcoming towards guests.

Brian kicked the cot. "Come on up you get. You've a day of fun ahead of you. You're on shopping duty. We've located a facility nearby they reckon will have all the toys we'll need to get outa here."

Vinny swung his legs over the edge. "They decided where they want to go?" There had been a small row over  where would be best to head if they managed to get off planet. Current winners are  Skye, Woodstock and Connaught.

The answer came as a head shake as Brian poured water for him. "They figure that's best decided once we make it to the ship. But we're not hitting the port till we got everyone back to full strength. You got twenty minutes to get over to Crowleys for briefing. Now out of my bed I'm sleepy."

The Thud let Vinny know the spot he had  left on the cot was quickly filled. "Bring me back some thing shiny and explodey!" Carter asked as he found his boots.  Some days Vinny missed the quite life.

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 5/11/12)
« Reply #42 on: 04 December 2012, 09:28:18 »
Mission: Supply (200)
Options used: 75 Roll on General weather Table. Result Moonless night.

Objectives:
Search objectives
Resist
Scratch the paint.

Crowleys Cavaliers forces
Wolverine
Cicada (L)
Spector (L)
Striker Combat Tank.
Reinforcements
Nightsky
Chevalier

Defenders
Zeus ZEU-9S
ShadowHawk SHD-5M
Vedette X 2
Nightsky NGS-5S


Turn 1
Our Main force moves in from the east under the cover of Darkness. The Tank and mechs with lights using them to move faster than the Wolverine. The Garrison forces light up the Wolverine and the Zeus manages to connect early with the mech.
All other fire just serves as a pretty light show. The Cavalier mechs turn off their lights. Planning on relying on their Jumpjets next turn.



Turn 2
Only one Vedette keeps its lights on and they shine on the Wolverine again. Stephen is luckier this time as the incoming fire al goes wide. The Striker moves up as do the lead Cavailer mechs using the mountains to cover their approach.
The Vedette with its light on takes some long range shots from the Wolverine. The damage dosn't appear to worry the crew.



Turn 3
Taking advantage of range the Striker falls out or range of the Vedettes guns. And pours LRMs into the damage previously
knocking some tracks loose. The Wolverine supports it stripping more armor from the front of the tank.
In return the Wolverine is hit by the Shadowhawks fire while the Zeus misses.
The Cicada begins scanning the closet building.




Turn 4
A quick check of the scanner clears the First building showing nothing of use to be had within it.
Fearing more Damage the Vedettes fall back behind the woods taking up a central firing position.
The cavaliers all get closer trying to keep the terrain between them and the enemy.



Turn 5
Using their speed advantage the Cicada and Spector swap sides of the mountain. The Cicada scanning more buildings while the Spector opens up the Zeus rear right side. The Cicada assists throwing its laser at the assault mech. As a reward for turning on its spotlight the Spector takes some missiles to the Head bouncing poor Brian about. The rest of the fire proves ineffective.


Turn 6
The Cavaliers Reinforcements arrive. The Chevelie easily outpacing the Nightsky.  Our Spector leaps away to cool and finishes its scan on a warehouse showing it contain vast amounts of the Leviathans box set instead of the spare parts they where after.
The Wolverine makes it up onto the mountain facility and cripples the closest Vedette.  It takes a smattering of armor damage in the process.  The Zeus sights the Striker and its shots hit home breaching its front armor.
The Cicada finally finds some good of worth.



Turn 7
With the find of supplies.  The reinforcements continue to close.
The Wolverine and Spector bunch up with plans to push next turn.  The Zeus charges them both and ends up on its ass as the Striker who is preforming a 360 joins them in blatting its armor all over.
The defending Shadowhawk takes up a position in a Heavy woods in an effort to make his shots a little easier. While its lancemate Nightsky chases the Cicada.
The Wolverine steps on the arm of the Zeus on front of it.



Turn 8
Battle of the Nightskys with the Defending one taking up position in the woods and awaiting the arrival of its fleet footed opponent. It manages to score a hit with the LPL while my Nightsky misses.
And even with the Wolverine getting behind it the Zeus dumps its ammo. Luckily for him the Wolverines fire proves a tad unimpressive. The Striker fairs better as it knocks the right arm off the Zeus with its LRMs.
The second load of parts is located by the Cheveile leaving the Cavaliers the job of driving off the enemy.




Turn 9
I leap my Nightsky up atop the mountain. The cowardly enemy runs his mech behind me scoring a full salvo but I manage to keep my feet and open its torso with my return AX attack making it regret taking on bigger game.
The Wolverine becomes target of choice for all defenders with even the infantry scoring hits this turn.  The Damage spreads across the armor leaving him hurt but still in the fight.
The Cicada takes out the second Vedette while the Shadowhawk using the last of its lrms to ping it.



Turn 10

With the loss of the tanks.  The Cavaliers offer the chance to surrender with no more harm in exchange for the supplies.
The defenders are hurting and the attackers have the speed advantage as well as numbers. They choose to power down so long as they only take the parts and claim no Battle salvage.
The Cavaliers accept the sound deal.

Before the game we rolled to see if we completed a successful recon rather than play out the game. As doing it for each one will add a lot of unneeded games to the campaign.
Based on the recon game we've played out. We will consider the mission a wash on points and have a roll off to see if it was successful.
Todays roll proved unsuccessful meaning we don't get a +1 on the % rolls for parts.
We still came away with 750 SP as a bonus this game.

And interesting mission. The fact that we rolled moonless night left the defenders a little on the backfoot since they had only one jumper. The lack of Jets on the Nightsky was quite a shock for them. The Zeus definitely gave our crew cause for concern when we spotted it. But thankfully we proved too fast for it.


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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 5/11/12)
« Reply #43 on: 06 December 2012, 05:10:36 »
Okay then time to get to know the unit a little bit. But it has helped me learn something. After nearly a decade of gaming with Bryan apparently I had not been using the correct spelling of his name. :) Fixed now.

Quote
Bryan Carter
Born: 3043 (24 in 3067)
Affiliation: Federated Suns
Homeworld:NA
Mech: Commando   COM-7S

Born to Davion spacers. Carter spent most of his youth on ships or travelling.
He was bred to believe in the righteousness of the Fed Suns.  He started work as a dock hand very early moving crates and cargo for his fathers shipping company. His first experience of mech action came at the tender age of thirteen using a loader mech and by sixteen he had earned his licence and began full time work with the company.
 He was quite happy to continue along the path his life was taking. A pirate attack changed all this in 3065 when the yard he was working at got sacked. He experienced his first mech combat that day throwing his loader into close combat against a Falcon in order to buy time for his people to flee the area. The loader did not last long against the combat mech.
   Carter was picked up by the Cavaliers as they made their way to Outreach. Bryan pulls double duty as cargomaster as well as mechjock in order to cover his training.
An eager student he has thrown himself into his studies learning all he can about combat. He has been know to pester other members for advice and tales of their past. This has resulted in members attempting to fob him off on others when their training shifts come up. Going rate at the poker table is 56 C-bills.

"Little Pukey!" Commando COM-7S
It is not only the smallest mech but the lightest unit on the Cavaliers roster. Named "Little Pukey" as Bryan tends to suffer from travel sickness when using it for too long.
  Bryan is seldom allowed to wander on his own just to keep him out of danger. Regularly he ends up left on defensive duty with the tanks while the others perform the jobs at hand. His Commando was battle salvage and only got brought back up to full service in the last year.  So far it has not been pushed too hard. With Carter only being involved in heavy combat once since it got back in action. He performed well keeping the light tank lance safe when they attempted a fast flanking. And has learned the value of a good kick and that he needs to keep moving.

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 5/11/12)
« Reply #44 on: 06 December 2012, 18:40:14 »
Some of us just ignore the spelling of his name, especially as it comes up with an i on Gtalk.
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markhall

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 5/11/12)
« Reply #45 on: 10 December 2012, 12:11:00 »
But now Keith might not feel as unique.

Right tomorrow sees our largest game to date. With 4 lances of Cavaliers taking part in an assault mission.
I predict a hell of a repair bill for the good guys tomorrow.  We're even starting at 3 to try and make it all the way through.


The Commander of our Recon Lance.
Quote


Rank/Position: Sao-wei / Youling Zhanshi Communications Officer
Born: 3042
Affiliation: Capellan Confederation
Home Planet: Randar
’Mech: Spector
MechWarrior Profile
Born on the plant on Randar, Brian Fanning was raised to believe deeply in the Capellan cause. He joined the CCAF at the age of majority, and quickly displayed an aptitude for sensor Operations that vaulted him to the top of his class during advanced training. His speed at the controls allowing him to process the data and get it where it needs to go.  He was equally adept at communications and his service during his early career was generally with command posts or working on command staffs.
Having been raised around Warrior House Hiritsu he opted for MechWarrior training. He had seen their mechs on patrol his entire childhood and worked hard so that he could one day piloting such a machine himself.
Thankfully, his CO agreed to nominate him for the MechWarrior candidate school. He worked his way through the course. Brian excelled with sheer perseverance and managed to complete the demanding course. His first MechWarrior assignment was with the Third Capellan Reserve Cavalry as a scout lance pilot. Sang-wei Christine Xau believed service academy MechWarriors were inherently superior. And thing did not go well with his new commander. Sao-wei Fanning attempted to prove himself many times, but was constantly berated.
Durning operation Gurreuo they where tasked with raiding Woodstock. This mission did not go particularly well when Brian and several others were abandoned during a recue attempted for some downed pilots. After several days on the run this ended when the last two working mechs where shot out from under them. He and his fellow soldiers found themselves in a dropship brig during questioning. Finally being dumped on Micah when it was determined they knew nothing of value.
When the war wound down they waited for the prisoner exchange. But it never came.  After several months they were released. A very disillusioned Brian exited. The bitterness over being forgotten or simply abandoned by his state lay heavy on him. He got work manning industrial mechs at the motorpool. This is where he came into contact with Carter. Who’s mech seemed to require far more work than the others. When Crowley decided to leave Carter invited Brian along. He agreed initially hopping to get closer to home. But then the chance to test out for the unit presented itself on Outreach. And his skill proved him the best candidate to lead the recon lance and got him into the seat of a brand new Spector.

Mech: Spector SPR-5F
One of the mechs brought with them to outreach. Crowley reserved it for whoever got the job as the recon commander. He named it sùdù (speed) as it was a lot faster than his last ride. He is still coming to terms with the Jump ability of the mech. And will generally be found running where possibly as he does not like to be airborne for too long. The only issue he has with the Spector is the lack of active probe. He feels others may miss out on what he would catch.

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 5/11/12)
« Reply #46 on: 02 January 2013, 06:10:34 »
So just before Christmas we played our first game featuring every mech on the Cavaliers roster.
And a lance of Tanks for good measure. We had put aside a whole day to play out the game. But it just wasn't meant to be.
With things on Outreach getting a tad heated. We have decided to get the hell out of Dodge before it gets really bad.
It's almost like we know whats going to go down.

Unfortunately for the Cavaliers the Dropport is under lockdown and they ain't letting no body get near it.
Deciding brute force is the best option we begin our attack on the Port.

The scenario being used is Assault.
We used the optional Complicated weather rule with the result being cold weather letting us drop 2 extra heat a turn.


The Defenders set up.






Turn 1
The defenders take up position about the spaceport. They move to face the incoming enemy forces. Meanwhile the Cavaliers enter the board in two separate attack formations. Opening fire consists of some attacks against each others tanks with the Archer striking at the Demolisher. The Cavaliers Cicada scores a hit upon a Manticore.





Turn 2
The fast Cavaliers close the Gap while the Slower sniper force moves to take advantage of a grove of trees near them. They concentrate on the visible Orion as they move causing it a PSR with the damage done.  Fire is returned against the tanks but the shots fail to land.
While the rear defenders decide to focus on the Griffin causing it considerable armour issues with the firepower thrown at it. It too stays on its feet.





Turn 3
The tanks take up firing positions in the woods alongside the awesome.  The PPC boats choose the Orion as their target. Who gets off scott free as the many shots miss.
The Gauss boats however focus on the Wardog who is upset to see both his arms blown off thanks to 12’s on the number of crit rolls. That may be Petes supply of crits used for this campaign.
The fast forces are met by enemy cresting the hill to get some shots off at them. And a Wraith lands behind the Thunderbolt who is concentrating on opening the Centre Torso on the Excalibur that has just appeared. The Wraith is quickly set upon by it’s the T-Bolts mates.  Who open its back and damage its engine as well as landing a few kicks to upset it. It stays upright in spite of the kicking.






Turn 4
The Marauder is the soul advancer on the assault side. The rest are happy to remain in the woods and shoot at the incoming Wardog. They take minor damage off the Rifleman and Archer on the hill.
The Marauder becomes the victim of choice for the defenders Fire support lance and it looses a lot of Armour as it falls on its face.

The Cavaliers reinforcements arrive surprising the enemy they attack the Manticores as they rush the spaceport killing one and Damaging its partner. The Cavaliers fast force move up to support the new arrivals.
It’s the smaller units that suffer as the Gunslinger lands both Gauss on the Jenner and the Manticores return fire on Carters Commando backed up by the hiding Excalibur. Both mechs are badly hurt and missing parts but when the fire subsides both are still standing.
Lorcan moves up the Tempest and Berserker to back up the badly wounded Wardog and the Tempest sees its Gauss arm cleaved off by the Barghest and Marauder.
While the both sniper forces ping each others armor.




Turn 5
The Nightsky and Pheonix hawk move to intercept the Beresker. A move I immediately regret as the Nightsky become a magnet for fire off the c3 lance and looses its LPL this turn.
The Marauder stands and attempts to put some woods between him and the enemy units. Those woods are filled with a Cronus that opens up the Torso. Happily for the Cavaliers the Rommels pump fire into a torso and the mech drops to the ground not to rise again this fight.

The Wardog and Dervish kick over the Griffin while stripping more armor off a Rommell.
The Galleons manage to survive the kicks and fire of the lighter forces. They are in a bad state but still alive even if one is immobilized.
And the Gunslinger puts both barrels into the tarmac as it misses its target on such an easy shot.





Turn 6
We start with the Griffin struggling to regain its feet. As the old saying goes “third times a charm” and its gets up. The Berserker finally makes it past the tree line. And it takes most of the fire from this side. He loses about 30% of its armour to PPC and Gauss shots.  He looks a might mad about this.
The Tempest stuns the crew of the demolisher just before the Archer immobilises the tank.
Our poor Marauder is now fleeing the Beresker as fast as it can manages to put the damaged wardog on its ass with a broken Gyro but cannot finish him off with a kick.
The Griffin goes down to the combined fire as it has a second and third engine hit scored against it.

In the Spaceport the Nightsky moves against the Orion its assault detonating the LRM ammo in the mech putting it out of action. Again the Nightsky pays and gets battered from all sides having torsos opened and loosing more guns as well as taking two engine hits which sends his heat spiking. Thankfully I make the rolls to keep him up and online.
The Commando retreats from the battle while the Jenner finishes off the Galleon.
The Wraith who was gunning for the Nightsky looses a leg to the fire then has its Torso booted through by the T-bolt.  The Cicada goes for shots in the hope of hitting the Excaliburs exposed torso. The shots connect elsewhere on the mech.
The infantry who have been mostly ignored by the Cavaliers open some holes on the Wolverine.
And the Pheonix Hawk tries to finish off the damaged Maticore but only manages to destroy a laser on it.




Turn 7
Bloody heck this is getting dangerous fast. The Cavaliers are feeling the pressure as the Berserker charges the tanks. The mech lance pour fire into him. Taking his right arm and torso off and sending him crashing on front of the tanks. Many cheers go up until it’s pointed out that this Berserker sports a Light Engine. BOOOOOO!
The Nightsky chooses to stay in the fight as he can’t see a good spot as cover. I pay for my attempt to kick the Archers head in by taking the Rifleman full spread which finished off the mech by taking the left Torso.
The Dervish aims at the immobilized Demolishers damaged side and melts the tank to slag.

The Cavaliers in the spaceport all focus on the Gunslinger stripping much of the mechs arm armour off. It again fails to connect with any of its Guass sending both speeding around the Thunderbolt. 
The Wolverine however takes shots from the other Wardog, Excalibur and the stupid blood infantry which leave it lying on the concrete missing a leg.




Aftermath
We had to stop here due to time. We had planned for a longer game. But Lorcan was delayed by things in the world. So we worked out an agreement. He would pull his surviving force back and allow us access to the port and escape off world. But we could not try and claim any of the defending units as Salvage. Even thou we had achieved the Salvage objective.
This seemed more than a fair deal to Pete and myself. Our Cavaliers where fairly battered at this stage. And had we had the time we would have kept going. But I do not think it was going to get better for us.  Our lads where feeling quite bad with only the Awesome and Shrekk having no damage upon them.  I didn’t mention it in the report as I didn’t keep proper track of the damaged suffered by it. But the Barghest suffered at least three separate TACs on it losing a hip and various other support systems. While the mech was still combat worthy it was feeling the pressure with only minor armor damage done to it.

The Defenders still had an undamaged Wardog and Archer in the field. The Rifleman still sported its large lasers and the Gunslinger still packed a kick if it could connect. But odds are it was going down next turn.
The Battle armour where mostly ignored due to the Camo bonus making them too hard to hit in the cover. And for the most part they where only pining with 3 points of damage. The repair bill is not a pretty sight.

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #47 on: 02 January 2013, 20:42:23 »
This was a game with many frustrations - the Gunslinger missing with so many shots, the volume of fire the Berserker took on the way in (and me messing up the heat meaning it took and extra turn to get in), failing to kill the command by one shot, the War Dog taking two double six crits in a turn...

But at the same time, we finally put a decent hurt on the Cavaliers, and we had some amazing moments.  The rifleman downing the Nightsky with its last round of AC ammo was a personal favourite.  And that refit Dervish is amazing. A good fight with a lot of manouvre.  While the defenders were pretty much shattered they had a couple of turns fighting left, especially as that War Dog had a heavy gauss and a fairly large ammo reserve.
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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #48 on: 03 January 2013, 05:21:04 »
The Dervish was a mean little beast.

I can honestly say the Beresker and the c3 lance did make us a tad worried. But thankfully it didn't preform that effectively.
My poor little Nightsky was having such a good time before stupid rifleman hit.

So happy that the Commando managed to survive. It took such a pounding in the first turn of fire.
Next time Nagle Next time. :)



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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #49 on: 03 January 2013, 09:01:14 »
That's the thing with Battle armor.  If they aren't in someone's face making them feel threatening, they are more likely to be completely ignored.  The to hit is way too high for the damage they put out.

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #50 on: 03 January 2013, 16:05:33 »
I love, love love good BattleArmour.  Stuff like the Phalanx (both BA squads in the game) which have decent ground speed, and good guns and improved stealth are just so useful.  A lot of my side's success in the game was a direct result of support units doing sterling work while flashier forces took the heavy hits.
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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #51 on: 04 January 2013, 06:44:29 »
We'll just have to start bringing some arty to deal with your BA in Future.

Or you can stop taking Pred cameo mo fo's.

The to hit is way too high for the damage they put out.
That was pretty much our thinking on this front. Plus We're good guys deep down and no one wants to wallop the PBI too hard.
Guys are only trying to make a living.


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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #52 on: 04 January 2013, 13:34:44 »


Quote
Rank/Position: Liasion /Mechwarrior Brian Kenny
Born 3024  (43 in 3067)
Affiliation: Crowleys Cavaliers/ Ex Comstar
Home Planet:
Mech: Griffin

Brian Kenny is an orphan of the many clashes between Marik and Steiner.   He found himself in a Comstar care facility at the tender age of four. Raised on Blake Dogma his faith in Comstar ran deep. This guided him into their service and he found himself a member of the Comguard at an early age. He was an average mechwarrior for most of his career. The position of guarding HPG’s gave little opportunity for glory or fame.  He honed his other skills becoming a sharpshooter with his rifle and getting to grips with the wonderful world of paperwork that Comstar know so well.
All this changed with the arrival of the clans and the battle of Tukayyid. Part of the 207th Division his level II went up against the Smoke Jaguars where he and his Raijin preformed long range harassing duties. Both he and his mech survived the slaughter that the fighting became.
  During the Comstar Schism Brian kept the faith with the original ideals of Comstar. And he took affront at the audacity of those choosing to break away. Unable to forgive them daring to go against the true will of Blake. He was station in the FRR afterwards for a short period before being shifted to Aldebaran. It wasn’t until 3059 the Planet came under Cappellan rule again that life got complicated.
  When Word of Blake began to take control of the Conderations HPG’s. The talk of swapping allegiances began to surface in the unit. Things did not go Brian’s’ way and he found himself in the minority. He found he was unable to put up any resistance due to forward planning by the Blakist factions. And found himself under house arrest with his fellow loyalists. After ten months they were released to Comstar as part of a personal exchange.  This was not quite the homecoming he wanted and after a through debriefing the higher ups decided that he and his unit where too much of a security risk and given an honourable discharge.  While bitter at the decision he did not hold Comstar at fault. Instead resting all blame squarely at the feet of the WOB.
  He has spent the last few years partaking in various anti Blakist actions in the Choas March. The last job before joining Cavaliers not ending well for the unit he was part of. His diplomatic skills are part of what landed him the job with the Cavaliers. He brought with him the remains of tech team from his last unit. Brian likes to hold himself to a higher code of conduct than the rest of the Cavaliers doing his best to prevent any civilian causality or anything he feels would be morally wrong in the exercising of his duties.

Mech:
Col Crowley assigned him to a loose Griffin they had. The mech allows him to support from his preferred long range rather than going toe to toe with the enemy.  The mechs one two punch works well with all of the units lances. And in larger engagements its speed lets him get to where he’s needed during a fight. Even if it appears to attract an unfair amount of enemy fire.

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The Skye is Falling(Update 04/02/13)
« Reply #53 on: 04 February 2013, 10:56:46 »
So after a nice break over the Christmas. Mostly due to us getting into the new Dropzone Commander game.
We start back into our Total Chaos Campaign. We'll be kicking off the game tomorrow at 3pm in Gamersworld.

The Skye is falling.
Crowley Cavalier HQ, Interstellar Expeditions Phee site,
Skye, Lyran Alliance
3068

 
Kaptain Alman Jackson stood in behind a pace behind the tech who was working diligently at the keyboard imputing his data.  The Kaptains dress uniform and all his glories on display for the lowly mercs to bask in. They were yet to rate the Hauptmanns presence. At once he was both what Peter missed and hated about his time as a Lyran Officer.

   His Cavalier’s had been placed on loan to the Local Lyran forces. And Jackson was here to check out the new kids in his Sandbox. So now he stood in their humble staging area.  Surrounded by the Cavaliers commanders. He knew this was to be a test for his unit and decided he would roll with whatever stupid notions they tried to force upon him.
   
It was Mark who interrupted his thoughts.“It's very pretty, Jackson, but what are we looking for?”
“The Enemy!” The Kaptain said as screen finished closing in on a clearing within a large woodland area. It was too regular to occur naturally.
“Those damned Marik forces that have been harassing our forces in particular. We believe we have located their staging area in the Bugbottom Swamp region.”  He continued.
   Peter placed a hand on Marks slinged shoulder letting him know it was time to remain quite. There was a certain way to do these things. And Marks Feddie blood could cost them here.
“So Kaptain Jackson I take it you want our forces to scout the area and report our findings?” Peter asked taking the reins.
The Commander turned to face him. “No Col Crowley! I want you and your boys to go out there and destroy every single Marik scum you find out there.” A smile grew upon his face. “Consider this a showing of your marital skills. If you are going to be working for me I will need to know what you are capable of. You shall be accompanied by the Rangers that came here with me today. Just so they can see you in action.”
 
Peter puffed up. He knew the man would offer insult but he refused to let it impact.
“I assure the Kaptain that my unit is quite capable and with some recon we should be able to cease any threat out here” He offered.  Jackson indicated the screen.“This is your recon. I want you on the move before I return to my office. The Rangers outside WILL accompany you for support.”
It was Brians turn to quell Marks protest he could see coming.
Peter was grateful. “Okay Kaptain Jackson. We shall be on the move within the hour. And before the day is over the enemy will be done.” He saluted indicating the meeting was finished. The Kaptain returned the salute and turned to leave followed by his aide.
 
  Mark at least had the sense to wait till the door closed before the protest came.
“Seriously? Did we not teach you people anything?  No Recon? The mans Daft!”
Brian Fanning was now leaned over looking at the screen.
“We are the recon Mark.” He informed Mark
“What?” He sang with disbelief.
“This is a win,win for the Rangers. When we succeed it will only be due to the Rangers presence letting him claim the victory.”
Peter took over there. “Indeed! And should the worst happen and we run into something too nasty to handle. I’m sure he has a force on standby to make the most out of our recon information with minimal loss of Ranger equipment. It’s an old dance we Lyrans like to do.”
Mark rubbed his cast as he said regretfully. “One I’m going to miss out on.  I’ll get the boys to go over this data while you guys prep. Give you a full reading while you’re in transit and see if there is anything worthwhile here.”
  Peter thought for a few seconds. “I think we’ll go with a proper Lyran recon today. Use the heavy mechs and Tanks to hit the site through the trees to the east. That should be able to handle any surprises with the rangers for back up. Brian you can take your lance  into woods on the west and chase down anything that makes a run for it. While your boys can keep the supper warm at home Hall.”
Mark dropped into the chair.
“Sounds like a plan. Go make Magic happen lads! See you when you get back.”
« Last Edit: 14 May 2016, 07:34:13 by markhall »

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #54 on: 04 February 2013, 13:11:25 »
Invader Airfield
Bugbottom Swamp
Skye
Lyran Alliance
5th February 3068


"Captain"
"Whu?"
"Captain"
"Go away"
"Precentor"

Kwok-Kin Vogt sat upright in his cot.  "You're never to use that title in the field."
'Sergeant' Alan Meyer took a half step back. "Apologies, Captain, you weren't responding.  We have a situation.  Forward pickets report contact with a mixed force of Lyrans and mercenaries.  ID marks the mercs as some AMC goons who made it off Outreach late last year.  Some of our boys tangled with them on Bryant too."

"Great.  Wonderful...  Shit.  OK, who's on the line?"
"Rougier's in the hot seat right now."
"Tell her to form a skirmish line.  Are the ready fives scrambling yet?"
"Yes, sir.  We should be able to get two... lances in the air within two minutes, and Venero's suiting up now."  With this, Meyer began to head for the lockers in the corner of Vogt's quarters and pull a MechWarrior combat suit out, and lay it out on the cot.  "And there's coffee brewing"
"Right, let's go kill us some bad guys."
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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #55 on: 07 February 2013, 13:38:36 »
The Defenders Airfield is set up on the left side of the table with all unit on standby. The Cavaliers entered on the Right two map sheets away.  Since we used the optional rules for only the Geysers this game. They geysers are placed on the centre battletech map on front of the woods.

The Airfield



The Defenders consist of tonight played by Lorcan, Andrew and Arquinsiel.
Orion ON1-M (WARHAMMER)
Osprey OSP-25 4/5 (CICADA)
Scorpion   SCP-12C 2/3
Ostsol OTL-7M  3/4
Von Luckner VNL-K65N 4/5
Von Luckner VNL-K65N 4/5
Condor upgrade laser 4/5 (REGULATOR) X2
Lightning LTN-G15 X2
Riever F-700 X2
Heavy foot LRMs X 2

The Lyrans send an interesting mix of an Assault Lance to watch over the Mercs.
Beresker BRZ-B3 4/5
Striker  STC-2C 3/4 (BANSHEE)
Wardog WR-DG-02FC 4/5
Stalker STK-5S    3/4
Crowleys Cavaliers are represented on the field by the Heavy mech command lance. With an Assault Tank lance.


Turn 1 & 2.






The Cavaliers enter the game table. And begin the long trudge towards the airfield.
The Beresker and Thunderbolt take point. While the Von Luckners and Orion start to move towards the attackers. On turn two we have a spat of long range fire that fails to connect. Meanwhile a Lightning and the Osprey hum to life.



Turn 3



As the Geysers block the view on the Von Luckners those who can fire and miss the tanks.
With a flash of afterburners the Lightning takes to the sky while the Osprey looks for a better firing position against the invaders.

Turn 4



The Lightning makes a strike at the Awesome taking more than 2/3’s of the Right leg armour. PPC’s from the Awesome and Rommel remove most of the Nose protection while slagging the Avionics and Landing gear of the fighter.
As the Ostol breaks cover it’s greeted by the Shrekks barrage of superheated plasma scoring damage across the mech. The Marik Orion takes a chunk of fire form the Lyrans then fails the PSR and ends up eating dirt.
The Scorpion and a Riever warrior both manage to make it to their cockpits.


Turn 5.


As there are two Lightning in the air. We decide to gather our forces on the one map and it works as the Jets do not strike this turn. The Riever joins them in the air just making the take off roll.
The Beresker and Barghest get up close and personal with the Assault tanks. This does not end will for the Barghest who soaks two AC20 precision shots to the right torso causing two engine hits. The attackers fire results in one of the tanks immobilized and one set of crew stunned. Two kicks later and the immobile Von Luckner ends its short career.
The Ostol absorbs a Heavy Guass from the Barghest in spit of the tree cover.
As the Reiver still sitting on the tarmac the Lyran Beresker and Wardog open fire upon it. Combined they successfully wrecking the fighters’ landing gear.






Turn 6



As there are Three birds in the air the mercs can feel the hurt coming this turn.
The Rommel at the rear is the target of all three. It dies in spectacular fashion as the rear is collapsed by the fighters’ strikes.  Return fire hits the Riever and the pilot struggles to control his plane and ends up buried in return.
Andrews Orion falls back behind the hill and trades fire with the Shrekks. Its missiles score hits on the tracks slowing the assault tank after only minor damage. The PPCs strip chunks of armour in return.
And Beresker takes most of the defenders fire this turn. It’s protection melting away with every shot.
The Stunned Von Luckner joins his wingman after a swift kick.


Turn 7



Seeing a chance the Mariks focus on the Beresker and manage to destroy its MASC system. As well as two engine hits on the mech. The Mercs focus their fire on the Scorpion hiding amongst the buildings. This leaves some of the buildings in ruins as we start to damage the quad.
Continuing to trade fire the Orion’s ammo goes boom and it slows the Shrekk to a 1MP tank.  Things are starting to look up.

Turn 8


As there is a whole lot of assaults currently sitting on their porch. The Mariks attempt to regroup to consolidate their strength. They keep up the pressure on the Beresker which finally falls to the onslaught. The Ostsol Light gauss delivering the coup d’et and feeling triumphant for mere seconds before the Demolishers Gauss take its head clear off.
The Lightnings return and attempt to strike the Thunderbolt who only takes some laser hits as the AC both go awry in their haste to return to the fight. The undamaged Lightning takes some minor damage and successfully pulls out of the dive.
Peter does loses his RAC as the Condors joins in on his Thunderbolt.
The Awesome and tanks fire on the scorpion again opening some torsos and dropping more buildings.

Turn 9



The Cavaliers continue to push on the field with the mechs making it to the end of runway. The Stalker unleashes Infernos again the infantry who are running across the Tarmac in search of the missing Riever pilot. Whom Lorcan is now convinced must be lounging in the base Starbucks chilling.
The Thunderbolt chases the Condors scoring one weapon hit. Doing only armour damage.
His Scorpion becomes target for the Lyrans who cause an engine hit to the Right torso. The mercs go gunning for the Osprey and the mech ends up with only the head untouched but manages to remain standing.
The attackers get off lightly on the return fire. With only the infantry scoring good hits on the Stalker.
And finally the Riever kicks into life.


Turn 10


Due to a misreading of the takeoff rules Peter and myself where under the impression that the Landing gear would add a +5 to the fighters take off roll. Turns out its just a +1. Maybe we should have fire a bit more at the Immobilized Riever before it took to the sky.
Rather than take advantage of the open torsos on the back peddling Scorpion the Marauder decides to finish it off through the centre torso, causing 24 damage resulting in two more Engine hits downing the quad.
The pair of Lightnings return and smash the Shrekk with their shots. The tanks PPCs remove the last of the armour on the Damaged craft as it’s immobilized requiring the fighter to flee or face death. The minor damaged Lightning takes a guass slug from the Demolisher ,which  sees its landing gear  ruined but cause it no other discomfort.
The crew of the Shrekk bail out rather than risk dying with the tank.
While the Osprey looses even more armour exposing all those lovely vital parts.
And more infantry get toasted as the Stalker unleashes fiery hell again.


Turn 11.

Suddenly the Osprey finds himself alone. And he attempts to flee the table only to be cut down by the merc. His fire scores hits on the Striker as it goes down.
The Fighters weigh up the options of taking on the grouping mechs without any support and decide to retreat from the area following the already fleeing Lightning


Outcome
As has been the way of the Total Choas games. This one was full of fun Surprises.
It’s possibly the most Mobile game we’ve done with such a heavy force.
It was a shame about the Barghest having its torso opened so early but these are the chances against AC caring tanks. And Pete did want to retreat it. But we didn’t see it lasting long with three jets in the air to chase it. It would have given us a bit of peace but there was no way it was getting off in one piece. So instead we turned the HG off  and let is snipe with the Laser keeping it in the game scored us a few solid hits.

We normally don’t see fighters without bombs so this was a welcome change and nice to see that they can pump out the pain without a bomb payload.
The scenario was fun and we did speculate that had we played on 4 maps the defenders would have been overrun before they planes got into the air.


Quote
Invader Airfield
Bugbottom Swamp
Skye
Lyran Alliance
5th February 3068

The newly arrived mechs and tanks were taking up positions around the few buildings that remained of the base. It had been a good battle. They had lost a tank. But the crew had been pulled out alive if a little tender. He watched troops sporting the Skye rangers Logo as they move around the base searching for any remaining enemy forces hidden about the rubble. Peter was certain they would not find any combat troops left. The Lyran Stalker had made sort work of the PBIs with his infernos.  The charred results of his efforts filled Peters nostrils with an odour of tarmac and BBQ.
     He was patiently waiting to be released by the new commander on field. A simple enough job, that could have been done over the comms. But again he was being shown who was in charge here and made to dismount his mech so he could stand here waiting in an area his troops still considered a hostile arena based on how they are currently searching.
    The door opened. “The area is secure Col. Crowley. Hauptmann Quinn will see you now.”He entered thanking the Warrant Officer.Hauptmann Quinn was a robust woman with shoulder length brown hair. Her uniform was covered by an armoured vest as was Lyran tradition combat zone uniform. And she was surrounded by various staff all doing things they considered important. All he considered important was getting back for repairs.
      He outranked her. But she spoke to him as one would a subordinate was her right considering she had the backing of the local Government.
“You did well Col.” She announced in German. “We have word that Col. Myles has gotten the Eagles you let escape at a back up facility they had nearby.”
He too switched to German. “Good to hear Hauptmann! I was sorry we lacked the air support to give chase. But am glad to hear they’ve been dealt with.”
“It’ll do Myles good to stretch his wings even for such poor sport.” She stiffened a little. The “What you did wrong speech” was about to come. And Peter stood ready to receive the critique.
      “First Lieutenant Goulding is not impressed with your performance. He states you where not eager to push the attack when you had the advantage. And feels that cost him his Beresker today.”
“Sir! The First Lieutenant can lay no fault on mine over the loss of his mech. We kept on the attack. He just outpaced all our units. He refused to heed my request to keep step with the rest of our forces.  At no point did our fire wane or leave him open to enemy units. Any damage was all down to his choices.”
He felt all eyes on him “If the ROMs confirm that then I can see no problems with your performance today. But if they don’t you will be held accountable for your , part in it.
As it is I thank you for your services today and relieve your duty with IE.”
     “Thank you sir! It was a pleasure to be serving the Alliance again.” And he was gone to her. She returned to doing that which was commanded of her.
Peter had meant every word. He liked Quinn she seemed fair he would have no issues from the fight today. Well no except the fact that the Rangers where claiming all the Salvage as this was their mission. He was wise enough to let that slide this time. Next time he would let Kenny argue the point through IE.

« Last Edit: 14 May 2016, 07:38:00 by markhall »

Lorcan Nagle

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #56 on: 15 February 2013, 11:44:36 »
Damn, I totally forgot to post on this game!

So, after I rolled my units and saw what Mark and Peter were taking, I was expecting to be steamrolled horribly.  And then, that didn't really happen.  It was an amazingly tense game and I'm so proud of my little guys.

Units of the match for me had to be the Condors.  They reliably put 2-3 hits downrange every turn, and inflicted the decisive damage on the Berserker and the Thunderbolt.  They're really nice units!
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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #57 on: 15 February 2013, 11:59:41 »
Bugbottom Swamp
Skye
Lyran Alliance
5th February 3068


six hours later

Vogt peered out of the cockpit of his downed Osprey.  The mercs had pulled back and formed a perimiter, scanning the skies for the return of any of the airfield's aerofighters.  He rapidly set the 'mech's spoiling charges, undogged the hatch, grabbed his survival pack and hopped down to the round.  Keeping low, he headed away from the burning airfield and into the closest patch of trees.

Well, this is just wonderful, he thought.  How the hell can I signal for pickup when they're still-  A twig cracked behind him, he spun, bringing his Mydron SMG to bear - right onto one of his own infantrymen.  Vogt sighed as he lowered his weapon.

"Precen-Captain" The trooper corrected himself.  "It's good to see you're alive.  About a dozen of us have set up in a clearing back this way.  Mostly infantry and support staff, but Ibanez from one of the tanks is there too."
"Good to hear, Corporal.  I'll stay here and keep an eye on the Lyrans.  You get back to the clearing, bring someone up to relieve me, and then we'll get an evasion plan underway.  We need to get back behind our lines before the deadline hits"
The troper saluted and turned back into the woods. "Yessir"

Vogt grabbed a pair of binoculars from the webbing he'd pulled on over his MechWarrior Combat Suit and lay down to observe the enemy movements. Time was damned short already and he really didn't want to be stuck on this dirtball planet...

« Last Edit: 22 February 2013, 13:38:27 by Lorcan Nagle »
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markhall

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #58 on: 16 February 2013, 05:35:57 »
Damn, I totally forgot to post on this game!

So, after I rolled my units and saw what Mark and Peter were taking, I was expecting to be steamrolled horribly.  And then, that didn't really happen.  It was an amazingly tense game and I'm so proud of my little guys.

Yeah it wasn't the cake walk we expected once those fighters got into the air. It really caused us all sorts of issues as we attempted to outmanouver the Strike attacks.
Your guys definitly punched above their weight this game.
Althou we may have been too in characther with the Lyrans. :)



Units of the match for me had to be the Condors.  They reliably put 2-3 hits downrange every turn, and inflicted the decisive damage on the Berserker and the Thunderbolt.  They're really nice units!
I keep saying that you use Hovertanks better than the rest of the group.
We shall have to do something about that in future games.

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #59 on: 16 February 2013, 06:00:47 »
did I mention I'm hereby vetoing artillery cannons from all games? :D
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