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General BattleTech Discussion / Re: Customer Service
« Last post by Cache on Today at 15:07:58 »
Physical item purchase from CGL store on 21 January not fulfilled.

Emailed customer service 3 March. Received auto-response, "We received your email request and it's gone into our automated system. We will respond as quickly as possible (though, admittedly, as we try to get caught up there will be a delay, for which we apologize sincerely). Thank you for understanding the delay."

No further contact.


Emailed customer service regarding new issue with digital product on 28 March. No response whatsoever.
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Sounds fine to me, but since the Imperio (since you're referring to pre-Crusade times) has access to both MilitiaMechs and (:evil:) ProtoMechs, there's no reason you couldn't throw in either of those options as cheap alternatives to BattleMechs, either. And since there seemed to be an implied intent of those colonies to bridge the gap between the Imperio and the Hansa in preparation for their future Crusade, it stands to reason that they might want to be prepared to see a little combat in a pinch.
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I think pre-paint on one-off hero mechs is fine but not so sure about a whole lance of pre-painted. So far, the lance packs always have me picking and choosing between them. e.g. my Dragoon's are a Firefly, Hoplite, Shogun, Archer, Annihilator, and Marauder II - only two of which came in the actual Dragoons pack. If the whole pack had been painted Dragoon's colours, that wouldn't work out. But a single Blue / Gold Archer would have been okay.
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ilClan Rec Guide 24 says Fred, still answering to that name, swapped out his Zeus for an Atlas during his fateful mission on Dromini VI in 3029. So a bit of an Aidan Pryde situation: you drive one 'Mech your whole life, then get into trouble while driving a substitute, and you become known for that substitute.

Hmm, so if we ever find out who the new Duke of Duran is, they'd probably be driving a very famous Zeus. Interesting.
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Ground Combat / Re: Adding in Arty
« Last post by OatsAndHall on Today at 14:41:57 »
Am I reading right.  You use the "Overwatch rules"  others want to use arty as a counter and you would prefer them not use those rules?

No, my post wasn't that cut and dry and neither is my intent. If I wanted to keep my "campers" safe, I wouldn't be asking for alternative methods for dealing with the tactic. As has been pointed out and discussed, arty is crunchy and adds time onto the game.  And... My gaming group will spam it (without necessarily understanding the rules), if allowed to, which makes things crunchier and more time consuming. I want other tactics, weapons, rules (etc) for dealing with campers that are more streamlined.
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The Inner Sphere / Re: What tech actually becomes obselete
« Last post by O5P_Ghost on Today at 14:38:39 »
What if autocannons got improved to the HBS game specs damage? Would people still use them?

AC/2   5 dmg
AC/5   9 dmg
AC/10 12 dmg
AC/20 20 dmg

With those damage bands AND the ability to use specialty ammo, they'd still have a place. Well except the LB10X. That's superior to the AC/10 in everyway
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General BattleTech Discussion / Re: Dropships statistics in the MUL?
« Last post by Weirdo on Today at 14:36:22 »
That is correct. The nature of the website means it cannot handle large craft. This is why all of the DropShip cards are available in a free document on the Catalyst store.

(There's a similar document for WarShips.)
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The Bounty Hunter - kind of like the Beekeeper  :wink:
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I'm trying to brainstorm a unit of Scorpion colonial garrison troops, for when they were expanding via colonization prior to the Crusade. (Is colonization still going on?) Thinking about the early days of a colony when it consists of little more than one or two settlements plus outlying farms, etc, I can't imagine them needing more than a Star of solahma troops.

I'm imagining this colonial militia Star as consisting of three Ad Hoc Infantry Points as the main fighting force(commandeering civilian vehicles when transport is needed, plus two Points of Trackbikes for recon and patrol duties. This formation would be backed up by a single Point of Defender Conventional Fighters.

Seem reasonable? My intent to is convey a token garrison for an area not really expected to see any combat, but Clan doctrine demands there be at least some military presence on planet.
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Ground Combat / Re: Remote Sensor Dispenser
« Last post by Col Toda on Today at 14:08:32 »
Remote sensors are monitored by Communication Equipment , a C3 Master and or a Command Console cockpit.  I tend send out a VTOL from my Landing Zone about 2 KM out and drop a remote sensor at and between  the compass points my Naganata with a C3 Master and Command Console Cockpit  can monitor all eight  Sensors all by itself  . 

A city Command Bunker can have a whole city hardwired with romote sensors and enough Communication equipment to monitor it all . They use the information aquired by the sensors to direct forces to intercept and know which concealed recon cameras installed in bulidings to turn on to try to get a better spotting situation than the remote sensors provide .
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