Author Topic: Ninneko Protomech (scout/harasser)  (Read 2340 times)

neonthefox12

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Ninneko Protomech (scout/harasser)
« on: 22 September 2020, 01:51:00 »
Ninneko Protomek
Mass: 9 tons
Chassis:
Power Plant: 99 Fusion
Cruising Speed: 75.6 kph
Maximum Speed: 151.2 kph
Jump Jets:
     Jump Capacity: 210 meters
Armor: Standard
Armament:
     1 Light TAG [Clan]
     1 ER Micro Laser
     1 LRM 1
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-F
Cost: 1,524,855.5 C-bills

Type: Ninneko
Technology Base: Clan (Experimental)
Tonnage: 9
Battle Value: 244
   
Equipment                                         Mass (kg)
Internal Structure                                  900
Engine                        99                  3,000
    Walking MP: 7
    Running MP: 11(14)
    Jumping MP7                                     700
Heat Sinks:                   1                     250
Cockpit:                                            500
Armor Factor:                 7                     350

                          Internal   Armor   
                          Structure  Value   
     Head                    2         0     
     Torso                   9         3     
     R/L Arm                2/2       1/1   
     Legs                    5         2     
     Main Gun                1         0     
   
Weapons
and Ammo                                       Location        Mass   
Protomech Myomer Booster                          BD            225
LRM 1 Thunder-Inferno Ammo (12)                   BD            200
Light TAG                                         T             500
Watchdog Composite Electronic Warfare System      T            1500
ER Micro Laser                                    LA            250
LRM 1                                             MG            200
ProtoMech Melee Weapon                            RA            500

The idea was a ninja like protomech that darts across the battlefield throwing traps all around the field, while also providing some form of battlefield intelligence. Any suggestions or tweaks?
As many people pointed out, this thing isn't exactly clan like. So I decided to use that for lore purposes.
This protomech was initially intended to be IS Battle Armor. But as the designers added in more systems to Battle Armor, it became too heavy. Then they hear that Protomechs are a thing, and try to make an IS Protomech by building the Neuro Helmet in the armor. They find that's not possible, so switch to ER thinking it would catch on. It does not, and someone has the smart idea of of just selling the thing to clans under a production license.
Basically its a Protomech made by people who don't fully understand Protomechs, only have theoretical blueprints on the machine, and are selling it to a culture they don't fully understand.

 

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