Author Topic: FM: Federated Suns - "Commando Regiment"  (Read 3610 times)

Iron Grenadier

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FM: Federated Suns - "Commando Regiment"
« on: 16 October 2023, 07:54:53 »
In the FedSuns Field Manual, under the "Standard AFFC Nomenclature" just before the unit profiles, there is a listing under the Infantry for a "CMR" - "Commando Regiment"

I don't think there is/was any sort of an expansion of that, so just curious what your thoughts might be on a unit like this?


Arkansas Warrior

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Re: FM: Federated Suns - "Commando Regiment"
« Reply #1 on: 16 October 2023, 10:20:19 »
I don’t know, but I’m guessing that the Spec. Ops Company and Spec. Ops Battalion listed under the AFFC Standard Infantry Organization table on page 22 might have something to do with it.


Edit: also, I notice that the only one in the book is the 98th Kestrel CMR, commanded by Leftenant Colonel Atalanta Hartt, which is part of the Heavy Guards RCT.
« Last Edit: 16 October 2023, 10:23:17 by Arkansas Warrior »
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Hellraiser

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Re: FM: Federated Suns - "Commando Regiment"
« Reply #2 on: 16 October 2023, 12:55:23 »
Like AW Said, its a full regiment of "Commandos".
Spec Ops Infantry.

Like the Ranger Regiments of the USA, only, more like Delta/Seal Teams.   But the entire regiment.
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Lanceman

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Re: FM: Federated Suns - "Commando Regiment"
« Reply #3 on: 16 October 2023, 14:00:37 »
42nd Avalon Hussars also have the 13th Northfield Commandos, though that bucks the standardized CMR nomenclature.

Without more information, it could be anything from a special operations focused unit to a nominal holdover from past formations, like the US's 10th Mountain Division (which really isn't a mountain division anymore). Maybe every infantry unit from Kestrel stylized itself as a Commando Regiment?
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Re: FM: Federated Suns - "Commando Regiment"
« Reply #4 on: 16 October 2023, 16:58:33 »
I'm thinking Rangers/Assault Troops as a start.

If you look at World War II Commandos, by the end of the war, they were fielded in brigades. A Commando Regiment could have a Maritime unit(SCUBA infantry, or small boats), Information Exploitation unit (30 Assault Unit), or simply have different organization than a line unit. To be honest, I'd almost expect them not to show up in BattleTech scale combat. Specialist units like Commandos may not work well at that level of abstraction.
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Alan Grant

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Re: FM: Federated Suns - "Commando Regiment"
« Reply #5 on: 16 October 2023, 18:21:00 »
It may not be the same thing, but in FM: Lyran Alliance it does talk about Commando Regiments.

FM: LA page 27 in the infantry section. It basically Special Forces are the elite of the Lyran infantry, that candidates have to have at last 5 years of service and undergo a lot of testing and training before joining one of the LAAF's commando regiments. At which point they then have to work up to the unit's standards in all areas. It says they are rarely deployed above squad level and are commonly deployed for sabotage and infiltration missions.

Given the shared history and merger of the AFFC prior to that. I feel like the same might be applied to the FM: FS Commando Regiments.

FM: FS's own infantry section also talks about special forces, it just doesn't mention Commando Regiments specifically. But it makes a lot of sense that it could be referencing the same thing.
« Last Edit: 16 October 2023, 18:24:36 by Alan Grant »

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Re: FM: Federated Suns - "Commando Regiment"
« Reply #6 on: 16 October 2023, 20:31:56 »
It says they are rarely deployed above squad level and are commonly deployed for sabotage and infiltration missions.

This, I think they exist on paper as regiments but probably get split up into squads/platoons for missions.
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Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

BrianDavion

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Re: FM: Federated Suns - "Commando Regiment"
« Reply #7 on: 16 October 2023, 21:16:07 »
One thing to consider is the regiment is attached to the Davion HEAVY Guards, so it's likely that they get a fair bit of a work out doing recon, spotting and other things that would make up for a heavy regiments reduced mobility
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Minemech

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Re: FM: Federated Suns - "Commando Regiment"
« Reply #8 on: 16 October 2023, 21:31:37 »
 It is possible that the particular outfit is more in the image of a ranger unit.

Iron Grenadier

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Re: FM: Federated Suns - "Commando Regiment"
« Reply #9 on: 17 October 2023, 07:19:57 »
Thanks for the responses so far, much appreciated.

Follow up - do you see this sort of a unit as separate/unique from the DMI's MI-6 then?

Minemech

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Re: FM: Federated Suns - "Commando Regiment"
« Reply #10 on: 17 October 2023, 07:43:23 »
 The way a ranger style unit might work for the DHG is to split up into company and platoon sized forces and keep large regions outside of fortifications under watch. For the DHG, this would be extremely valuable as they could use this information to shut down raids before they could become consequential. They could also be used offensively against certain types of defensive features, or difficult to reach and isolated military complexes that may not have mechs.

Alan Grant

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Re: FM: Federated Suns - "Commando Regiment"
« Reply #11 on: 17 October 2023, 07:52:28 »
Thanks for the responses so far, much appreciated.

Follow up - do you see this sort of a unit as separate/unique from the DMI's MI-6 then?

Yes.

MI-6 is an extension of the Ministry of Military Intelligence. They report to different people, they are part of a different governmental body.

MI-6 teams get called out as being "ninja brain surgeons" and as being a tool of the centralized government. In most cases you aren't going to see a MI-6 team assigned to a military HQ (there are exceptions, Taskforce Serpent being one). They are the closest thing the centralized government has to a specialized military force that will operate in hostile territory and will handle the situation with the delicate care of a group of people who will crack a POLITICALLY tough situation with just the right amount of nuance to get the job done, while perhaps not creating some kind of diplomatic crisis, or triggering an act of war. They are specifically trained to handle the situation with all the care and nuance the person sitting on the Fed Suns throne needs to thread the needle on a very complex and difficult situation.

Imagine the head of a government literally tagging along on a special forces mission. Their sole job being to constantly point out the things the special forces team can and cannot do, due to the political considerations from moment to moment. MI-6 teams are that, lacking the physical presence of a head of the government. They are expected to think through all the big political and diplomatic considerations of their mission, and to take that into consideration as they go about their task. Even if that means doing that in such a way that place their own lives in greater jeopardy. They are expected to find a way to complete their mission in the face of all those added complexities. They are as much intelligence agents as they are handlers of weaponry.

This in part means there are relatively few of them, and they are basically reporting directly to the Ministry of Military Intelligence (who in turn is not that many degrees of separation removed from the First Prince/Princess of the Fed Suns).

By comparison, the much more numerous and common military special forces. They are a hammer, or a scalpel, or a listening device, in the tool box of a military HQ. If military force has already been employed (i.e. the war is on, the RCT is engaged in combat operations), then they can be a bit more direct and overt in the application of force. Adjacent to that giant 'mech battle, they are off somewhere sabotaging a parked dropship somewhere in the theater of combat operations. They are supporting a military HQ's mission.

It's easy to imagine MI-6 teams are always busy, even in peacetime. Completing their objectives under a great veil of secrecy to ensure that while the mission is achieved, peace (if that is what is desired) is also maintained. While military special forces units assigned to military HQs (like RCTs) are likely engaged in much fewer missions if the RCT is in a quiet garrison in peacetime. They are kept holstered until the military HQ has been assigned a mission and (most likely) combat operations are about to begin. Then they are given tasks in support of that mission/military objectives.
« Last Edit: 17 October 2023, 08:46:08 by Alan Grant »

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Re: FM: Federated Suns - "Commando Regiment"
« Reply #12 on: 17 October 2023, 16:04:31 »
I had to actually go re-read my Fed Suns organization to make sure I had a handle on this one.

So to put this into modern day terms.

MIIO = True Spies  (CIA/James Bond/Etc etc)

MI-6 is 1 portion of the Dept of Military Intelligence   These are the Seal Teams conducting missions put together by DMI analysts.

Commando Regiment is part of the Line Regular Army  (Army Rangers Regiment)
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Minemech

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Re: FM: Federated Suns - "Commando Regiment"
« Reply #13 on: 17 October 2023, 16:45:47 »
 I believe that MI4-6 all engage in covert ops.

BrianDavion

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Re: FM: Federated Suns - "Commando Regiment"
« Reply #14 on: 17 October 2023, 17:22:28 »
I had to actually go re-read my Fed Suns organization to make sure I had a handle on this one.

So to put this into modern day terms.

MIIO = True Spies  (CIA/James Bond/Etc etc)

MI-6 is 1 portion of the Dept of Military Intelligence   These are the Seal Teams conducting missions put together by DMI analysts.

Commando Regiment is part of the Line Regular Army  (Army Rangers Regiment)

yeah I'm pretty sure MI-6 are intended to be James Bond....

I mean it's there in the name :)
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Re: FM: Federated Suns - "Commando Regiment"
« Reply #15 on: 17 October 2023, 17:57:39 »
yeah I'm pretty sure MI-6 are intended to be James Bond....

I mean it's there in the name :)

Based on Sarna, since my books are stored, I'm going to go, Nope, not at all.

Quote
Ministry of Information, Intelligence, and Operations (MIIO) is the civilian intelligence arm of the Federated Suns.
Its military counterpart within the Armed Forces of the Federated Suns is the Department of Military Intelligence.

Ostensibly, MIIO is charged with detecting and stopping internal threats to the state while the DMI handles external threats,
 though that distinction has been blurred over the centuries and there is considerable overlap between the two.

The AFFS' main intelligence agency, the DMI is responsible for gathering knowledge about enemies and potential enemies of the Federated Suns any way possible
 and, as a secondary duty, defeat or confuse enemy intelligence operations via sabotage, misinformation, or other means.

MI1   -   Command
MI2   -   Analysis and Speculation
MI3   -   Electronic Information Gathering
MI4   -   Covert Operations Division
MI5   -   Counterinsurgency
MI6   -   Special Forces   -   The "Rabid Foxes", equivalent to LIC's Loki or the ISF's DEST teams.
MI7   -   MIIO Liaison

So from the way they are written, it seems to be a cross of the following.

MIIO = FBI   while   DMI = CIA    (Based on the Internal/External division)
&/or
MIIO =  FBI/CIA  &  DMI = Military Intelligence  (Combo of Army/Navy Intel Depts)    (Based on the Descriptions of Civi v/s Military targets AND HQ Departments)



As for James Bond.

Wasn't James Bond a civilian spy?   He wasn't in the military?

While the writers used the "MI-#" pattern of British Intel, they used them in completely different ways.

MI-6 is anything but a 1-man James Bond esq sneaky spy who loved me pretty boy,  they are elite strike teams like Loki/DEST.

MI-6 were also the "marines" that the DEST trained against when attempting to capture a Warship/Jumpship for Op:Bulldog.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Hellraiser

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Re: FM: Federated Suns - "Commando Regiment"
« Reply #16 on: 17 October 2023, 17:58:44 »
I believe that MI4-6 all engage in covert ops.

Based on Memory & the Sarna descriptions, I would agree.
They all had spec ops teams, its just how they got used.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

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Re: FM: Federated Suns - "Commando Regiment"
« Reply #17 on: 17 October 2023, 18:01:32 »
Thanks for the responses so far, much appreciated.

Follow up - do you see this sort of a unit as separate/unique from the DMI's MI-6 then?
Yes. While there could be back and forth between DMI and Commando Regiments, they're going to be operationally different. A Commando Regiment, under the Regular Army, is going to have different goals than a similarly sized MI-6 unit under DMI.

A Commando Regiment could be used to storm a specific point, or conduct missions in support of Regular Army operations. Sizable efforts requiring the use of specially trained personnel. The MI6 team would be used to organize an irregular rebellion, or conducting a head-hunter attack on a DCMS Warlord. Closer in many ways to a Tier I unit than a battlefield support mission.
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BrianDavion

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Re: FM: Federated Suns - "Commando Regiment"
« Reply #18 on: 17 October 2023, 18:17:42 »



As for James Bond.

Wasn't James Bond a civilian spy?   He wasn't in the military?


Actually he was, Royal Navy, and held the rank of commander, pay attention and he's occasionally been refered to as "Commander Bond" in a few of the older movies. but yes they're differant, that said when FM:FS was being written I don't think the UK even formally aknowledged MI6 existed :)
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Iron Grenadier

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Re: FM: Federated Suns - "Commando Regiment"
« Reply #19 on: 18 October 2023, 09:38:25 »
Again, thanks everyone for their responses.

Last question - What type of personal weapons & equipment would a FedSun unit like this have? How about transportation?

Minemech

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Re: FM: Federated Suns - "Commando Regiment"
« Reply #20 on: 18 October 2023, 10:06:57 »
Again, thanks everyone for their responses.

Last question - What type of personal weapons & equipment would a FedSun unit like this have? How about transportation?
Honestly, what is necessary for their mission. When watching over areas outside of the DZ and fortifications, they would be there less for fighting and more as silent sentinels. When trying to take an installation, or even a cave, they would prepare appropriately.

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Re: FM: Federated Suns - "Commando Regiment"
« Reply #21 on: 18 October 2023, 12:48:19 »
/cough cough

https://www.sarna.net/wiki/SpecOps_Paratrooper

This is literally the Fed Suns MI-6 trooper.

But its a good starting point for a commando regiment as well IMHO.


Another solid option is this Lyran Paratrooper regiment.

https://www.sarna.net/wiki/HALO_Paratrooper
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Minemech

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Re: FM: Federated Suns - "Commando Regiment"
« Reply #22 on: 18 October 2023, 19:15:59 »
 If you have to choose BA, the infiltrator family is quite fitting. Sure, they have access to Assault suits, and the APCs to carry them, but Infiltrators are highly versatile and suited to their task. Every command in the AFFS is overloaded with Inner Sphere standards and/or Cavaliers, which can be used for base security.

 There is an updated Grenadier that I do not know what to think of.

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Re: FM: Federated Suns - "Commando Regiment"
« Reply #23 on: 19 October 2023, 13:27:01 »
Per FM:FS it would only be 1 company of BA in 3067, in theory. 
That said, a mix of ISS, Cav, Inf-I, & Inf-II wouldn't be out of the question.
Platoons of each?
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Hellraiser

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Re: FM: Federated Suns - "Commando Regiment"
« Reply #24 on: 20 October 2023, 18:51:05 »
I thought about starting a new thread but this is sort of related so I figured I'd ask here.

The FS & LC both have a Regiment known as "Combat Auxiliary".

It doesn't have much info about it just like the Commandos but from the few times I've seen it mentioned it tends to be a mish mash of Infantry/Tanks/Artillery.

I used it as a base concept for my Combat Support Battalions in a merc campaign which are also based on my experience in the Army with a Combat Support Company which isn't a common formation these days.   Heck, it wasn't common back when I was in 30 years ago.

Our company had platoons of Scouts, Electronic Warfare, Mortars, TOWs, Tanks, BlackHawks, and, probably something else I'm forgetting.

Anyway, for these CSBs, I was looking at a mix of 28 vehicles (2 companies + hq platoon) and 2 infantry (BA) companies (6-8 Platoons).

Each Vehicle Platoon would have a focus........ Heavy/Assault (MBT),  Fire Support (Arti/IDF/Spotter),  or Recon (Striker/Spotter/IFV).
Some companies are "pure" in focus, some are mixed.  By mixing which 2 companies are in the unit, a CSB could have a really different feel.

For example....

When it comes to full on Artillery Weapons, I'm looking at several different options in force/size.

Option-A  (4 Platoons)   Thumper-9, LongTom-3, TAG-2

Option-B  (1 Company)   Sniper-5, Thumper-1, TAG-1

Option-C  (1 Company)    Arrow-6, TAG-6

Option-D  (1 Platoon)    Sniper-1, Thumper-3

Option-E  (1 Platoon)    Arrow-4, TAG-2+

Option-F    (Nada, None, Zilch)     FYI - Makes up for lack of true Artillery with LRMs.


I'm wondering 2 things.

1.  If any of you have any other ideas on what could/should be in a FS/LC official CAX Unit?

2.  Thoughts on my examples above of tailoring units for a specific focus/org build v/s spreading everything totally evenly & having a very generic all the same feel?
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Iron Grenadier

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Re: FM: Federated Suns - "Commando Regiment"
« Reply #25 on: 22 October 2023, 08:08:40 »
I like that specific focus option.

Alan Grant

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Re: FM: Federated Suns - "Commando Regiment"
« Reply #26 on: 22 October 2023, 08:46:41 »
I wrote up an overview of the Davion and Lyran "combat auxiliary" units we know about from canon, at least from the two Field Manual books.

In FM: Fed Suns under the Davion Heavy Guards it describes the "Heavy Guards Auxiliary" as the melding of the 293rd Artillery with 2 battalions of heavy combat engineers to form an auxiliary regiment. 

In the same book, for the 12th Deneb Light Cavalry the Auxiliary is effectively the surviving infantry and armor companies after intense combat action, before the unit has rebuilt.

The 6th Syrtis Fusiliers 184th Federation Auxiliary is made up of the RCT's artillery assets and 2 battalions of combat engineers.

The trend I'm noticing among Davion units at least, is that a typical combat auxiliary regiment is about 1 battalion of artillery and 2 battalions of combat engineers. When the term is used in other areas it's often some kind of ad hoc mixed formation of leftovers or what's available.


In Field Manual Lyran Alliance...

The 13th Donegal Guards have a combat auxiliary regiment that is described as a multi-purpose regiment that mixes light and heavy armor, with VTOLs, and artillery elements. It says these sub-units operate independently. It also includes a detachment of Engineering 'mechs. It's not clear to me if this unit is a standing longtime unit or an improvised formation of survivors. The 13th had lost almost a quarter of its troops on La Grave fighting the Falcons a few years prior. If it had been a full RCT back then, then this auxiliary regiment might be a temporary amalgamation of the surviving support arms. Something that has developed structure and perhaps even a sense of permanence over time as the 13th hasn't been fully rebuilt. Or it's possible that the 29th Donegal Combat Auxiliary has always been there, and the armor and other elements just got absorbed into it as it retained some command integrity whereas the armor regiments had been completely shattered as effective commands.

The 11th Lyran Regulars have a combat auxiliary. But it specifically says it's really just a motor pool of vehicles, hovercraft, AFVs, trucks, civilian vehicles. It says 1 company is devoted to combat support operations and the rest are just there to give the unit a pool of vehicles to work from on their unconventional missions.

The 15th Lyran Regulars have a combat auxiliary. Which it says had a massive force of heavy armor, although the Falcons had destroyed a battalion's worth. I wonder if this unit was a combined arms unit. Otherwise, I'm not sure why it didn't just carry a designation like heavy armor/Panzer/Armored Cavalry etc. If it was a combined arms unit (adding in other elements like combat engineers, artillery, VTOLs) that would help to explain the Auxiliary title.

I hope that helps. It's clearly a flexible designation with a lot of different potential uses. To the Davions when used as a permanent fixture it means artillery+combat engineers, but also occasionally a merging of surviving elements under one banner. To the Lyrans it means any combined arms assemblage of different unit types, which might fight together but is just as likely to be a paper regiment only for administrative purposes, while in practice the sub-components operate independently.

In both cases it FEELs to me like a combat auxilliary represents an attempt to create a regimental level HQ under which these sub-units operate. I can see how that might be desirable since at its core a RCT is a combination of regiments, and beneath the RCT HQ and within the brigade level HQs what you essentially have are a slew of regimental HQs. Having a regimental level commanding officer and staff has the potential to ensure that those units have a greater say in RCT affairs with some Colonel equivalent at the helm, making decisions with fellow regimental commanders.

The alternative is a potentially lesser status, where those elements are battalion size or smaller and kinda grafted organically to an RCT/brigade. But in that configuration they are one tier lower in status. Which in turn means when the Colonels and Generals get together to plan an operation, those units have no one at the table explicitly representing their interests and ideas, and highlighting their contributions to things. They are expected to follow orders without having a seat at the regimental table.

There are pros and cons to either model. Having your own regimental structure means you have greater visibility within the RCT and potentially a greater contribution to large scale operational planning and execution. On the other hand, being an artillery or combat engineering unit subordinate to either the RCT HQ or a brigade or regimental HQ of other types of assets means your unit can potentially react faster on the battlefield to provide organic support.
« Last Edit: 22 October 2023, 09:50:21 by Alan Grant »

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Re: FM: Federated Suns - "Commando Regiment"
« Reply #27 on: 22 October 2023, 15:00:03 »
Thanks for the info AG!

I recall reading some of those & I'm really glad you mentioned Combat Engineers since some of the infantry will actually be CE.

Much like the vehicles, I wanted to give a "focus" to each infantry portion of the infantry.

Engineers in this group.
Antimech Jumpers in another.
Sneak Suits in a 3rd.
Base security in a 4th.
Parachutes,  Marines,  Scuba,  etc etc.   
Each Platoon/Company has something to set them apart in terms of special skills or even just weapons/armor.
Nothing too different to mess w/ logistics but something to avoid being (generic 6 rifle/foot platoons are supporting your attack) in every battle.
I mean, I guess on the table top they could be fairly generic, but something in the "fluff/TO&E" to give them some variety at least.

3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

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Re: FM: Federated Suns - "Commando Regiment"
« Reply #28 on: 22 October 2023, 15:01:29 »
I like that specific focus option.

Thanks, I was liking it as well.
On defense it might not be as useful but on offense the ability to mission tailor who goes on which raid seemed cool.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

DOC_Agren

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Re: FM: Federated Suns - "Commando Regiment"
« Reply #29 on: 25 December 2023, 23:16:20 »
So looking filling out a combat auxiliary regiment
So looking at troops,
Combat Engineers
2 platoons of troops (Green)
lance of vehicles
Artillery
2 lances of Mobile Thumpers
1 lance of Mobile Long Toms
SAR
1 Lance of High Speed Ground Vehicles (mix of wheel and hover)
1 Lance of VTOL
2 Platoon of Troops
     1 Medical (Green)
     2 Security Regular
Military Police
3 Platoon of Motorized Inf (2 Green) 1 Regular
Rangers
1 Company of Light Inf with specialized training Regular to Vet
2 Lances of VTOL
1 platoon of Scout/Sniper Teams (5 member 2 S/S and 3 security) Vet to Elite
Logistics
1 Lance of VTOLs
3 Lances of Transport Vehicles
2 platoon of motorized Inf (Green)
Support
1 lance support vehicles (2MASH, 2 Mobile Kitchen)
1 Lance of AA Units
1 Platoon of Inf (Green)






"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"