BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Improvised Fighting Vehicle Basic
Tech: Inner Sphere / 3060
Config: Wheeled Vehicle
Rules: Level 2, Custom design
Mass: 10 tons
Power Plant: 40 I.C.E.
Cruise Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type: Standard
Armament:
4 Machine Guns
1 SRM 2
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
This sort of vehicle isn't truly a "combat" vehicle; rather, it's
typically a heavy-duty truck of some sort that has thin armor plating welded
on and weapons mounted in the bed.
Not overly effective against any tried-and-true combat vehicle, it does
have one main advantage: cost.
--------------------------------------------------------
Type/Model: Improvised Fighting Vehicle Basic
Mass: 10 tons
Equipment: Items Mass
Int. Struct.: 5 pts Standard 0 1.00
Engine: 40 I.C.E. 0 2.00
Cruise MP: 6
Flank MP: 9
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 .50
Crew: 1 Members 0 .00
Turret Equipment: 0 .50
Armor Factor: 16 pts Standard 0 1.00
Internal Armor
Structure Value
Front: 1 4
Left / Right Sides: 1 3/3
Rear: 1 3
Turret: 1 3
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
4 Machine Guns Turret 0 100 5 2.50
1 SRM 2 Turret 0 50 2 2.00
--------------------------------------------------------
TOTALS: 0 7 9.50
Items & Tons Left: 0 .50
Calculated Factors:
Total Cost: 96,250 C-Bills
Battle Value 2: 124 (old BV = 84)
Cost per BV: 776.21
Weapon Value: 9 / 9 (Ratio = .07 / .07)
Damage Factors: SRDmg = 5; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6W, Armor/Structure: 0 / 1
Damage PB/M/L: 1/-/-, Overheat: 0
Class: GL; Point Value: 1
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Improvised Fighting Vehicle LRM/RL
Tech: Inner Sphere / 3060
Config: Wheeled Vehicle
Rules: Level 2, Custom design
Mass: 10 tons
Power Plant: 40 I.C.E.
Cruise Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type: Standard
Armament:
1 LRM 5
2 Rocket Launcher 15 (OS)s
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
This sort of vehicle isn't truly a "combat" vehicle; rather, it's
typically a heavy-duty truck of some sort that has thin armor plating welded
on and weapons mounted in the bed.
Not overly effective against any tried-and-true combat vehicle, it does
have one main advantage: cost.
--------------------------------------------------------
Type/Model: Improvised Fighting Vehicle LRM/RL
Mass: 10 tons
Equipment: Items Mass
Int. Struct.: 5 pts Standard 0 1.00
Engine: 40 I.C.E. 0 2.00
Cruise MP: 6
Flank MP: 9
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 .50
Crew: 1 Members 0 .00
Turret Equipment: 0 .50
Armor Factor: 16 pts Standard 0 1.00
Internal Armor
Structure Value
Front: 1 4
Left / Right Sides: 1 3/3
Rear: 1 3
Turret: 1 3
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 LRM 5 Turret 0 24 2 3.00
1 Rocket Launcher 15 (OS)Turret 0 1 1.00
1 Rocket Launcher 15 (OS)Turret 0 1 1.00
--------------------------------------------------------
TOTALS: 0 4 10.00
Items & Tons Left: 3 .00
Calculated Factors:
Total Cost: 161,875 C-Bills
Battle Value 2: 202 (old BV = 162)
Cost per BV: 801.36
Weapon Value: 26 / 26 (Ratio = .13 / .13)
Damage Factors: SRDmg = 24; MRDmg = 13; LRDmg = 3
BattleForce2: MP: 6W, Armor/Structure: 0 / 1
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 2
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Improvised Fighting Vehicle RL 1
Tech: Inner Sphere / 3060
Config: Wheeled Vehicle
Rules: Level 2, Custom design
Mass: 10 tons
Power Plant: 40 I.C.E.
Cruise Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type: Standard
Armament:
3 Machine Guns
2 Rocket Launcher 20 (OS)s
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
This sort of vehicle isn't truly a "combat" vehicle; rather, it's
typically a heavy-duty truck of some sort that has thin armor plating welded
on and weapons mounted in the bed.
Not overly effective against any tried-and-true combat vehicle, it does
have one main advantage: cost.
--------------------------------------------------------
Type/Model: Improvised Fighting Vehicle RL 1
Mass: 10 tons
Equipment: Items Mass
Int. Struct.: 5 pts Standard 0 1.00
Engine: 40 I.C.E. 0 2.00
Cruise MP: 6
Flank MP: 9
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 .50
Crew: 1 Members 0 .00
Turret Equipment: 0 .50
Armor Factor: 16 pts Standard 0 1.00
Internal Armor
Structure Value
Front: 1 4
Left / Right Sides: 1 3/3
Rear: 1 3
Turret: 1 3
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 Machine Guns Turret 0 100 3 1.50
2 Rocket Launcher 20 (OS)Turret 0 2 3.00
1 Machine Gun Rear 0 1 .50
--------------------------------------------------------
TOTALS: 0 6 10.00
Items & Tons Left: 1 .00
Calculated Factors:
Total Cost: 146,650 C-Bills
Battle Value 2: 152 (old BV = 108)
Cost per BV: 964.8
Weapon Value: 19 / 19 (Ratio = .13 / .13)
Damage Factors: SRDmg = 29; MRDmg = 8; LRDmg = 0
BattleForce2: MP: 6W, Armor/Structure: 0 / 1
Damage PB/M/L: 1/-/-, Overheat: 0
Class: GL; Point Value: 2