I haven't figured out how a coolant truck can use it's Flame Thrower to fire coolant. Weapons can only shoot ammo from ammo bins. So how can a weapon fire cargo? ??? Not that I'm complaining about it as I'll do it as long as its legal. :) It just seems contrary is all.
Double Blind Rules
I never got the double blind rules. It isn't that I don't like them it's that I wonder why the sensor ranges aren't that far all the time?
I also wonder why Aerospace units need Look Down Radar, Recon Cameras or Satallite Imagers to find hidden units in normal games but normal sensors will work in Double Blind? ???
Why aren't there Audio or Visual Sensors?
Do Mobile Structures and Buildings use Vehicle Sensor Ranges? Does it matter if the Mobile Structure flies or not?
And I also wonder if I missed an errata as I'm also not sure how newer sensors and units are effected. What's the range of the Nova CIWS? Are LAM Avionics used in Double Blind Rules?
Does a Tripod Cockpit, with 3 crew members equal a Command Console?
Again I'm not sure if I missed an errata but how do mechs with muliti-crew cockpits effected by movement rules that restrict firing? For example, can a QuadVee Sprint and still fire as there are 2 crew members? How about a Tripod? Mech with a Command Console?
As for the earlier question about the Savanna Master, I don't recall seeing an answer for how it used Fractional Accounting so here goes.
Control Equipment .2 tons
Sensors .25 tons
The non Fractional Accounting versions just has Control Equipment weighing .5 tons.
Energy Weapons and dialing down their damage and heat (p.102)
I REALLY don't like what this does to the game even though I do appreciate the idea behind it. Here's three reasons why I don't like it:
1. The more you dial them down the more heat efficient the weapons become. This way any mech can be tuned to be heat efficient and over all more efficient than without this rule. I believe this actually lessens the depth of this game and also makes the traditionally hot mechs just boring.
2. It slows down the game when you're constantly fine tuning and optimizing the damage/heat values. "So this turn I walked instead of running, so I can increase the damage of my other PPC by one...". Besides I don't recall the pilots in the books constantly fine tuning their weapon values, although I do admit I've only read four books so far. I do remember them constantly running hot and cursing not being able to fire that PPC in the fear of overheating.
3. Munchy McMunchkin
I'd never heard of this rule being used in this way. We just dialed them down after losing some heat sinks or an engine hit. That way we could still shoot and not generate more heat than we could deal with. Seeing this though,...you've given my inner munchkin a happy. >:D :thumbsup: