BattleTech - The Board Game of Armored Combat

BattleTech Game Systems => General BattleTech Discussion => Topic started by: Bosefius on 17 August 2019, 23:19:29

Title: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Bosefius on 17 August 2019, 23:19:29
I locked the old thread and am starting this one because of page count.

So, it's just over an hour after the KS ended, CGL's madness is just beginning.

As one of those peripherally involved in the KS I want to extend the thanks of everyone, without you this, literally, wouldn't have happened. You, all of you, have proven that not only is Battletech not "dead" but it's alive and thriving.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Xiwo Xerase on 17 August 2019, 23:20:47
It's been a wild ride.

I can't wait to see what's next.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 17 August 2019, 23:24:17
Now is the hard part.  We wait.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: massey on 17 August 2019, 23:26:51
Now is the hard part.  We wait.

I thought you were going to say the hard part is explaining the credit card bill to our wives.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: EthrDemon on 17 August 2019, 23:27:24
Been super fun, got me hyped & back into it, let's see where we can take this
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 17 August 2019, 23:31:50
I thought you were going to say the hard part is explaining the credit card bill to our wives.

Yea will that is another problem.   That should have been a stretch goal to sent a fake bill to our homes for our wives.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Reldn on 17 August 2019, 23:32:36
To be honest, it actually feels a little odd to go to the KS page and not see the money counter climbing higher and higher. This has been so awesome, and also such a great way of showing others that Battletech is still very much alive and very well-loved by its fans.  :D

Now the wait for the Pledge Manager begins! :thumbsup:
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: VensersRevenge on 17 August 2019, 23:32:47
Congratulations to everyone in CGL! While I am sure this much success, especially with all the canon characters, is a double-edged sword, more than 2.5 million dollars is an amazing success. I am looking forward to the continued success of Battletech in your hands.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Dulahan on 17 August 2019, 23:43:44
Now the agonizing wait to see mockups so I can decide which faction I want a shirt of!

Comstar, Snow Ravens, and Steiner all have places in my heart!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: StoryReader on 17 August 2019, 23:45:49
Wow. 
I'm super happy about this!
 :)

I've been a BT supporter for decades...this is amazeballs!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 17 August 2019, 23:55:35
my credit card texted me to ask if i really just charged that much to my card  xp
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 17 August 2019, 23:59:35
Oh, it hit already?  My wife knows . . . sort of details.  She DOES know the $100 cash I was slipped as a bonus went in for this . . . but since I got told that was my discretionary funds per her instructions . . . well . . .
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: massey on 18 August 2019, 00:43:32
"I know how much you hate junk mail, honey, so I switched us to paperless billing!"
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: marauder648 on 18 August 2019, 01:02:02
Wooooooo! Well done all! The backers did an amazing job as did CGI for organising this and giving us the opportunity to support the hobby that we love!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: hf22 on 18 August 2019, 01:37:36
And for the bragging rights, at the close, the Kickstarter was:

- 85th highest of all time on Kickstarter;
- 43rd highest in games; and
- 30th highest in tabletop games.

(Source - Biggercake).
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: WoolyMammoth on 18 August 2019, 02:24:59
Planning on swapping the battle mat to the legendary Box set and a dice pick.

Now what boxes to pick....
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Pat Payne on 18 August 2019, 02:56:52
Planning on swapping the battle mat to the legendary Box set and a dice pick.

Now what boxes to pick....

I'm thinking of swapping out the battlemap for part of the cost of the IS Retaliation or one of the books.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: I am Belch II on 18 August 2019, 03:44:49
Great job all involved. I don't know where this ranks on all of CBT and a yearly need, but this going that good has to mean something.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: niall78 on 18 August 2019, 03:49:57
Absolutely amazing Kickstarter.

After being around for the death of the game, supporting it during its early rebirth years and always hoping for it to recover a bit of its old glory as the top science fiction gaming universe. This last few weeks have been like a dream become true.

Please do this justice CGL. You deserve to not just for the ever loyal and supportive fanbase who wouldn't let Battletech die but for yourselves as well - this is the culmination of over two decades of hard work for you guys.

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BoyOfSummer on 18 August 2019, 04:08:42
@massey:

You could use the ComStar mechs - which are really Star League mechs - as Clan second line mechs.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Annwn on 18 August 2019, 04:15:48
Now the agonizing wait to see mockups so I can decide which faction I want a shirt of!

Comstar, Snow Ravens, and Steiner all have places in my heart!

Well, I think the Ravens have the coolest logo of the three.  They're also my favorite faction of the three, albeit I like space AT&T well enough and the Lyran's aren't bad either.  I think the Ravens are much cooler about 3 decades later though as the Alliance. 
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Maingunnery on 18 August 2019, 04:41:01

Been looking at the stats, and I noticed that the last 3 days made about as much as the first 3 days.
Not every project can manage that.  :thumbsup:
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Nightsong on 18 August 2019, 05:23:29
Probably going with a Tukayyid special (half Clan, Half ComStar) here. Glad the project took off so well.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 18 August 2019, 05:28:56
I upped my pledge to add my estimated shipping in the morning hours yesterday when $2.5M was still in doubt.  Fortunately, things picked up in the afternoon/evening!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Robroy on 18 August 2019, 06:03:10
I am looking forward to a couple more paychecks before I make my final decisions.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 18 August 2019, 06:11:35
I upped my pledge to add my estimated shipping in the morning hours yesterday when $2.5M was still in doubt.  Fortunately, things picked up in the afternoon/evening!

We made it with 2 hours to spare. And then spending died down noticeably. People were really throwing money at it to reach the 2.5 Million goal.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Drewbacca on 18 August 2019, 06:39:29
So how do the add-ons work? I have some of the players in my group who want to pick up some dice.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Southern Coyote on 18 August 2019, 06:46:10
I thought you were going to say the hard part is explaining the credit card bill to our wives.
Not a problem here! It was the wife's idea!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 18 August 2019, 06:51:11
So how do the add-ons work? I have some of the players in my group who want to pick up some dice.

When the Pledge Manager comes up (give it a couple weeks for CGL to get their ducks in a row), you select what you want, just like in an online shop. When your credit from the campaign is spent, you can add additional funds via Credit Card (and later on Paypal).
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Frabby on 18 August 2019, 07:07:03
What surprises me is that this boardgame kickstarter brought almost as much money as the HBS computer game kickstarter (2.58 vs. 2.78 million) - and that the average pledge for the board game KS is four times as high as for the computer game, seeing how the computer game KS had four times the number of backers.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wolf72 on 18 August 2019, 07:08:12
@massey:

You could use the ComStar mechs - which are really Star League mechs - as Clan second line mechs.

Totally! Highlander, Black Knight are perfect for that.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 18 August 2019, 07:11:46
What surprises me is that this boardgame kickstarter brought almost as much money as the HBS computer game kickstarter (2.58 vs. 2.78 million) - and that the average pledge for the board game KS is four times as high as for the computer game, seeing how the computer game KS had four times the number of backers.
It's also a pretty good bet there's significant overlap between the two communities...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 18 August 2019, 07:19:06
What surprises me is that this boardgame kickstarter brought almost as much money as the HBS computer game kickstarter (2.58 vs. 2.78 million) - and that the average pledge for the board game KS is four times as high as for the computer game, seeing how the computer game KS had four times the number of backers.

I'm not surprised at all. The board game community is smaller, but willing to invest more money into a single game. Just look at the prices for some of the miniature heavy board games. I recently spent over 160 bucks on Imperial Assault (it was in a sale and would have been more than 300 regularly). Board game fans are fully willing to commit that much money into a single game.
Computer game fans are not. Also, there wasn't much to gain from HBS for that kind of pledge. You got the game and some stuff, but the sheer volume of products here is something else entirely.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sharpnel on 18 August 2019, 07:24:27
What surprises me is that this boardgame kickstarter brought almost as much money as the HBS computer game kickstarter (2.58 vs. 2.78 million) - and that the average pledge for the board game KS is four times as high as for the computer game, seeing how the computer game KS had four times the number of backers.
I think the reason that the average per bidder was higher for CGL than HBS is that the swag was better for CGLs campaign. MOst of which i very tactile, not digital/virtual.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Empyrus on 18 August 2019, 07:38:06
People tend to use video game KS as glorified pre-order. And given that video game prices effectively cap out around 50 to 70 dollars (depending on platform and location a bit), most video game backers aren't interested in putting in more money,
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 18 August 2019, 08:04:03
People tend to use video game KS as glorified pre-order. And given that video game prices effectively cap out around 50 to 70 dollars (depending on platform and location a bit), most video game backers aren't interested in putting in more money,

HBS had some swag, though.
Catalyst had more swag. By about two truck loads.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BlCharger on 18 August 2019, 08:07:59
Congratulations to CGL!  :thumbsup:

That was an amazing and fun month to experience. Now I have plenty of time to slowly collect new painting supplies and work on my painting skills or should I say lack of them.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: hf22 on 18 August 2019, 08:21:05
What surprises me is that this boardgame kickstarter brought almost as much money as the HBS computer game kickstarter (2.58 vs. 2.78 million) - and that the average pledge for the board game KS is four times as high as for the computer game, seeing how the computer game KS had four times the number of backers.

Somewhat counter-intuitively, it seems tabletop games are much bigger in general on Kickstarter than video games, and increasingly so. There are some figures online saying tabletop games as a category raised $165m in 2018 on Kickstarter (up nearly 20% year-on-year), whereas video games raised on $15.8m (down 8% year-on-year)#.

Video games are of course much bigger business than tabletop games, but minis on Kickstarter seem to be in a sweet spot at the moment.

# These figures are presumably not unrelated to HBS selling out to Paradox recently, rather than seeking to fund their next game via Kickstarter.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 18 August 2019, 08:25:47
I think Empyrus' idea of video gamers treating Kickstarter as a glorified pre-order might explain that.  The bigger video game companies can do their own pre-order hype.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: hf22 on 18 August 2019, 08:40:35
I think Empyrus' idea of video gamers treating Kickstarter as a glorified pre-order might explain that.  The bigger video game companies can do their own pre-order hype.

Yes, it would contribute.

The other factor may be the higher risks for backers in a video game context. Even for a successful project, the delivery time can be a lot longer, and the chance you won't like even a fully completed game is much higher.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Teulisch on 18 August 2019, 08:43:49
lets see... free urbie, free legends mech... yup, we get good swag with this KS.

now we just need a custom urbie TRO. because thats a lotta urbies.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 18 August 2019, 09:11:23
Rifle Cannon Urbie, RAC Urbie, Arrow IV Urbie, LRM Urbie... Urbie kabobs, Stir Fry Urbie...  :drool:
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 18 August 2019, 09:11:45
Blazer Cannon Urbie…  ^-^
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: massey on 18 August 2019, 09:21:03
@massey:

You could use the ComStar mechs - which are really Star League mechs - as Clan second line mechs.

That's true.  I went through and made a list of which boxes I was going to need.  Like I want at least 2 of this kind of mech, so I'll need 2 boxes of this Star, etc.  I went through 10 boxes pretty quickly, and Star Colonel gives me 12.  That's enough to pick the two Comstar boxes.  I may have to do that.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BlCharger on 18 August 2019, 09:29:29
Rifle Cannon Urbie, RAC Urbie, Arrow IV Urbie, LRM Urbie... Urbie kabobs, Stir Fry Urbie...  :drool:

Blazer Cannon Urbie…  ^-^

Urbie the Flamethrower! The kids will love that one.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sharpnel on 18 August 2019, 09:36:49
Blazer Cannon Urbie…  ^-^
or my crazy ICE engine and AC/2 equipped Junkyard dog
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: NeonKnight on 18 August 2019, 09:42:40
I SAID STOP BEING SO EXCITED PEOPLE!!!!!!!!
 ;D
 :D
 :thumbsup:
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: wolfspider on 18 August 2019, 09:48:07
The only thing I worry about for Catalyst is proper allocation of resources now that the Kickstarter is done. I know at GenCon they mention wanting to do a kickstarter for the flying ship game next year but with amount of money they just made for this Kickstarter it’s time to focus on battletech and other projects can wait a few years. This project could put Catalyst “back on the map” and propel them to new heights undreamed of if they stay focused! Great Job Everybody  :D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 18 August 2019, 09:54:53
Rifle Cannon Urbie, RAC Urbie, Arrow IV Urbie, LRM Urbie... Urbie kabobs, Stir Fry Urbie...  :drool:

Bombast Laser Urbie or bust.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 18 August 2019, 09:56:40
And Artillery Cannons!  The BA and fast movers LOVE those...  >:D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 18 August 2019, 09:59:07
The only thing I worry about for Catalyst is proper allocation of resources now that the Kickstarter is done. I know at GenCon they mention wanting to do a kickstarter for the flying ship game next year but with amount of money they just made for this Kickstarter it’s time to focus on battletech and other projects can wait a few years. This project could put Catalyst “back on the map” and propel them to new heights undreamed of if they stay focused! Great Job Everybody  :D

The won't do Leviathans u til Wave 1 of the Clan KS has been delivered. They want to show that they can do it, before the engage in something new.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 18 August 2019, 10:01:43
We made it with 2 hours to spare. And then spending died down noticeably. People were really throwing money at it to reach the 2.5 Million goal.

No more stretch goals after 2.5 is why it died down.   Still we added a lot of new backers after that point
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Charlie 6 on 18 August 2019, 10:05:53
Congratulations CGL and good luck.  The hard part begins now.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: wolfspider on 18 August 2019, 10:06:08
The won't do Leviathans u til Wave 1 of the Clan KS has been delivered. They want to show that they can do it, before the engage in something new.
Does wave 1 include all the lance/star/level II packs?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Charlie 6 on 18 August 2019, 10:11:31
Does wave 1 include all the lance/star/level II packs?
If I recall from the AMA from last night the first wave would only be the IS and Clan Command packs and Clan Battle Star.  The Clan Fire Star might make it and I didn't hear a mention of the IS Battle Lance.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkSpade on 18 August 2019, 10:14:30
Damn, 10 pages since last night.   :o  Not even going to try and catch up.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 18 August 2019, 10:14:48
If I recall from the AMA from last night the first wave would only be the IS and Clan Command packs and Clan Battle Star.  The Clan Fire Star might make it and I didn't hear a mention of the IS Battle Lance.

That would match up largely with what had been shown as prototypes before the KS started
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 18 August 2019, 10:18:01
If I recall from the AMA from last night the first wave would only be the IS and Clan Command packs and Clan Battle Star.  The Clan Fire Star might make it and I didn't hear a mention of the IS Battle Lance.

The first three to five unlocked Lance packs, the Urbie and probably the Unique pack. Everything else will be heavy.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ursus Maior on 18 August 2019, 10:21:57
The only thing I worry about for Catalyst is proper allocation of resources now that the Kickstarter is done. I know at GenCon they mention wanting to do a kickstarter for the flying ship game next year but with amount of money they just made for this Kickstarter it’s time to focus on battletech and other projects can wait a few years. This project could put Catalyst “back on the map” and propel them to new heights undreamed of if they stay focused! Great Job Everybody  :D
Yes, it could put them back on the map. But they absolutely need to diversify, too. Just BT won't do it for them for more than a year.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ursus Maior on 18 August 2019, 10:22:39
Does wave 1 include all the lance/star/level II packs?
No, just the box set and two to four packs.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sharpnel on 18 August 2019, 10:24:08
The only thing I worry about for Catalyst is proper allocation of resources now that the Kickstarter is done. I know at GenCon they mention wanting to do a kickstarter for the flying ship game next year but with amount of money they just made for this Kickstarter it’s time to focus on battletech and other projects can wait a few years. This project could put Catalyst “back on the map” and propel them to new heights undreamed of if they stay focused! Great Job Everybody  :D
Leviathans, the flying ship game, has already too long to be fully realized. I will support that one next year as well.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: jrvk777 on 18 August 2019, 10:26:30
Probably going with a Tukayyid special (half Clan, Half ComStar) here. Glad the project took off so well.

Would love to see reimagined artwork/dioramas of key battles and personalities of this battle soonTM :D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: wolfspider on 18 August 2019, 10:27:02
But I am sure those were the plans before they made 2.5+ million, which I don’t think they expected but as we all know is that no plan survives contact with the enemy. All other plans for other game systems need to be put on hold until they full feel everything or at least 80% of this one, then they can work on other projects.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Maingunnery on 18 August 2019, 10:34:04
But I am sure those were the plans before they made 2.5+ million, which I don’t think they expected but as we all know is that no plan survives contact with the enemy. All other plans for other game systems need to be put on hold until they full feel everything or at least 80% of this one, then they can work on other projects.
Yes this KS has become very important for CGL, if they successfully complete it then it will revitalize BT and boost CGL's brand.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ursus Maior on 18 August 2019, 10:35:31
That would be unwise, in my opinion. Each project should move forward in it's own time frame. Certainly, a small company like CGL can only work properly, if large projects as this KS get outsources a lot. And 2.5 million should be enough to get good external help.

During the early KS CGL offered a glimpse into their production costs for the miniatures. We offered them enough money, so they can get everything done and not jeopardize their other businesses. That's important, because CGL is in that spot, where you cannot afford to be a one-trick pony. They need to reconnect with and establish their other fansbases, too.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: niall78 on 18 August 2019, 10:43:41
Yes this KS has become very important for CGL, if they successfully complete it then it will revitalize BT and boost CGL's brand.

If this Kickstarter works out the skies the limit. With good quality minis and new player support with products in stock it will grow the fan base. There is a big possibility to run fresh Kickstarters in the future.

Screw it up on the other hand ..... 

And not being bad but who really cares about Leviathans? Dedicate the resources where they bring the most bang for your buck. An obscure steampunk airship game isn't that bang after raising $2.5 dollars on interest in your core line product Battletech.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: wolfspider on 18 August 2019, 10:51:56
That would be unwise, in my opinion. Each project should move forward in it's own time frame. Certainly, a small company like CGL can only work properly, if large projects as this KS get outsources a lot. And 2.5 million should be enough to get good external help.

During the early KS CGL offered a glimpse into their production costs for the miniatures. We offered them enough money, so they can get everything done and not jeopardize their other businesses. That's important, because CGL is in that spot, where you cannot afford to be a one-trick pony. They need to reconnect with and establish their other fansbases, too.
You have a valid point but you can also try to do to many things and get burned. I am not suggesting that they only do battletech, but other projects can be moved back a few years so that they can prove to the very fickle gaming community that they can achieve what they started. It will pay off big dividends down the road.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 18 August 2019, 10:56:43
did we not know that cgl also does shadowrun and dragonfire plus smaller projects like the duke and some other stand alone games?

Not everyone at cgl is in the Battletech department
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 18 August 2019, 11:19:56
I am not sure why people are wondering about the staffing time working on other projects.  For one thing the reasons Wave 1 says Mar20 is because most of the prep work has already been done, some stuff has to be finalized I am sure and then its just locking in the contract with whatever Chinese company, they produce it, and then its shipped.  Same deal with all the swag going into Wave 1 except the UrbanMech plushie since Loren was talking about it in the AMA.

You want CGL employees twiddling thumbs for that period of months?  Wave 2 stuff?  Guess why we did not see any final renders/art?  Because that is what needs to be done- so yeah, I imagine Scroggins is going to be busy for a while, but with all the 'how' work done in Wave 1, once the art is complete its going to be a case of plugging that result into what they already did in Wave 1.

Since CGL does not build, box or ship what we are getting, the staff has plenty of time to set up the Leviathans KS- which will probably start at a point in time so its going on during GenCon again- and I look forward to see what they are doing there.

As someone said, now the hard part . . . waiting for 7-8 months for Wave 1 to hopefully arrive.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wrangler on 18 August 2019, 11:24:13
Hope it turns out in a timely fashion.
Can we get a link to the Kickstarter page on the top? I would make life easier for people checking in.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Frabby on 18 August 2019, 11:35:22
Where can I find a video or transcript of the AMA?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 18 August 2019, 11:36:43
And not being bad but who really cares about Leviathans? Dedicate the resources where they bring the most bang for your buck. An obscure steampunk airship game isn't that bang after raising $2.5 dollars on interest in your core line product Battletech.

I do for one. Don't forget, BattleTech isn't the hot ticket you make it out to be, hell it isn't a high sales item for them compared to Dragonfire and Shadowrun.

Of all the backers how many do you think are CURRENT players? A lot I would wager. In fact, the old guard have money to burn on this game especially considering we now have the classics which are better than the old RT unseen look. Top that off with new sculpts on a lot of classic favorites plus clans and it is a given how much this KS would make just from current players.

Where can I find a video or transcript of the AMA?

For yesterdays https://www.youtube.com/watch?v=3EAdPUf6g-4
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Euphonium on 18 August 2019, 12:01:37
I upped my pledge to add my estimated shipping in the morning hours yesterday when $2.5M was still in doubt.  Fortunately, things picked up in the afternoon/evening!

I noticed that once we were about $5k clear of the 2.5mil mark half the time I refreshed the page the total dropped a couple of hundred $ so I'm guessing there were people who'd pushed their wallet a bit hard to hit the final stretch goal and later backed off a bit once they flt it was "safe" to do so.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Euphonium on 18 August 2019, 12:03:33
HBS had some swag, though.
Catalyst had more swag. By about two truck loads.

HBS had some nice swag - I really wanted the MW jacket. The problem is that when the core product is digital the shipping on the swag hurts a more. I ended up going with the highest digital-only pledge because I couldn't justify something like +50% for shipping swag only
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Pat Payne on 18 August 2019, 12:03:57
I SAID STOP BEING SO EXCITED PEOPLE!!!!!!!!
 ;D
 :D
 :thumbsup:
NEVER!!!! :excited: :rockon: :smitten: :beer:

And to pheonixstorm's list of Urbies I'd like to add:

Egg and UrbanMech; egg bacon and UrbanMech; egg bacon sausage and UrbanMech; UrbanMech bacon sausage and UrbanMech; UrbanMech egg UrbanMech UrbanMech bacon and UrbanMech; UrbanMech sausage UrbanMech UrbanMech bacon UrbanMech tomato and UrbanMech;

(UrbanMech UrbanMech UrbanMech UrbanMech...)

...UrbanMech UrbanMech UrbanMech egg and UrbanMech; UrbanMech UrbanMech UrbanMech UrbanMech UrbanMech UrbanMech

(UrbanMech! Lovely UrbanMech! Lovely UrbanMech!)

...or Lobster Thermidor a Crevette with a mornay sauce served in a Provencale manner with shallots and aubergines garnished with truffle pate, brandy and with a fried egg on top and UrbanMech.

More seriously, WOW. This was an awesome 30 days. This was the second-most explosive Kickstarter I'd had the privilege of being a backer on (the most explosive being Bring Back MST3K). Congrats on the amazing success, CGL!  :thumbsup:
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Euphonium on 18 August 2019, 12:05:00
The won't do Leviathans u til Wave 1 of the Clan KS has been delivered. They want to show that they can do it, before the engage in something new.

They NEED to show they can do it before they try another KS *cough*SprawlOps*cough*
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Teulisch on 18 August 2019, 12:12:30
if we want to list more urbies... why not an SRM urbie?

drop the AC/10 and its ammo, thats 13 tons. grab 3 SRM6 (9t), 3 tons of ammo, and a heat sink (for 12 total). so you can fire 18 missiles and be heat neutral, or +3 if you also jumped. it becomes a very slow javelin with some real armor.

or two large lasers(8 heat each) and 3 heat sinks (for 14 total). fire one of the lasers every other turn, and the heat is manageable. keep the range of the AC/10 without the need for ammo. i could see this being a good idea for garrison on an ice-world.

or even replace the AC/10 with two AC/2. because sometimes you need a mobile anti-aircraft turret.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ursus Maior on 18 August 2019, 12:13:43
You have a valid point but you can also try to do to many things and get burned. I am not suggesting that they only do battletech, but other projects can be moved back a few years so that they can prove to the very fickle gaming community that they can achieve what they started. It will pay off big dividends down the road.
I see your point, CGL certainly will give BT their full attention. If they will postpone everything else for a couple of years, who knows? After all, in a few years, maybe just two, we will demand a new BT Kickstarter. And then CGL would be in exactly that trap, I do not wish them to be in.

Right now, they are in the comfortable position that they have acquired the capital needed to grow. And grow they must, especially in labor power.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: niall78 on 18 August 2019, 12:14:43
I do for one. Don't forget, BattleTech isn't the hot ticket you make it out to be, hell it isn't a high sales item for them compared to Dragonfire and Shadowrun.

Of all the backers how many do you think are CURRENT players? A lot I would wager. In fact, the old guard have money to burn on this game especially considering we now have the classics which are better than the old RT unseen look. Top that off with new sculpts on a lot of classic favorites plus clans and it is a given how much this KS would make just from current players.

For yesterdays https://www.youtube.com/watch?v=3EAdPUf6g-4

It's a hot enough ticket. Hot enough to do millions in Kickstarter. It has brand recognition few other games have.

Shadow Run is also it's own thing. An equally loved setting.

Leviathans not so much. An unknown niche game really.

Plenty of new players by the look of the Kickstarter comments. Many brought in by successful computer games. Solidifying the new products and having them available is core to grabbing and retaining new players. Anything that takes away from that focus is a massive waste. Especially since Shawdon Run needs the same push Battletech needs at the same time.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Pat Payne on 18 August 2019, 12:22:20
if we want to list more urbies... why not an SRM urbie?

drop the AC/10 and its ammo, thats 13 tons. grab 3 SRM6 (9t), 3 tons of ammo, and a heat sink (for 12 total). so you can fire 18 missiles and be heat neutral, or +3 if you also jumped. it becomes a very slow javelin with some real armor.

or two large lasers(8 heat each) and 3 heat sinks (for 14 total). fire one of the lasers every other turn, and the heat is manageable. keep the range of the AC/10 without the need for ammo. i could see this being a good idea for garrison on an ice-world.

or even replace the AC/10 with two AC/2. because sometimes you need a mobile anti-aircraft turret.

One that would work well IMO would be a PPC-equipped Urbie. Drop the AC/10 and ammo, add a PPC, a Medium Laser, four heat sinks and a ton of armor. Still slow as all get-out, but the damage is increased and the Urbie is immune to ammo crits,
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 18 August 2019, 12:25:13
It's a hot enough ticket. Hot enough to do millions in Kickstarter. It has brand recognition few other games have.

Shadow Run is also it's own thing. An equally loved setting.

Leviathans not so much. An unknown niche game really.

Plenty of new players by the look of the Kickstarter comments. Many brought in by successful computer games. Solidifying the new products and having them available is core to grabbing and retaining new players. Anything that takes away from that focus is a massive waste. Especially since Shawdon Run needs the same push Battletech needs at the same time.

Leviathan may be a unknown niche game.  But two things to remember.  All games start that way.  And more importantly CGL owns Leviathan's.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: SteveRestless on 18 August 2019, 12:31:39
Find myself looking at my anticipated force layout, with no bleedin clue where I'm gonna put this Urbanmech. >_>
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 18 August 2019, 12:57:28
Call it a IIC and say its a Coyote transfer.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Maingunnery on 18 August 2019, 12:58:46
Call it a IIC and say its a Coyote transfer.
It should be an easy gun mod.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 18 August 2019, 13:12:17
Find myself looking at my anticipated force layout, with no bleedin clue where I'm gonna put this Urbanmech. >_>

Wasn’t there a training mission in mechwarrior 2 where you blew up a drone mech? That seems appropriate
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 18 August 2019, 13:30:11
They NEED to show they can do it before they try another KS *cough*SprawlOps*cough*

I can sort of agree with this . . . that is why I think the Mar20 attempt at delivery and I would expect a July (again) Leviathans KS.  It gives 4 months for things to slip on shipping schedules.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 18 August 2019, 13:38:02
As much as I love Urbies, the specific design suggestions really need to go down in the Fan Rules section before we draw Mod wrath...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Maingunnery on 18 August 2019, 13:38:22
I can sort of agree with this . . . that is why I think the Mar20 attempt at delivery and I would expect a July (again) Leviathans KS.  It gives 4 months for things to slip on shipping schedules.
It is likely better optics if the Leviathans KS starts after wave 2 is delivered.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 18 August 2019, 13:44:03
If things go sideways and wave 1 gets delayed, they would almost have to push back any other potential KS efforts. It would not only be a very bad look, but would sabotage the leviathans campaign from the get go. Two botched product deliveries in a row is a good way to torch any bridges to your fans.

My hope is that they’ve had enough of a jumpstart on the box materials and first round of miniatures to mitigate any minor problems that pop up. With luck the non mini swag comes together quickly but anyone who remembers the bt themed foam bag disaster has a right to hold their breath

It is likely better optics if the Leviathans KS starts after wave 2 is delivered.

those would be the ideal optics but as long as wave one goes well and appropriate progress is shown on wave 2, I don’t see a problem. Unless someone can demonstrate that the team working on leviathans crosses over with Anthony’s mini team and would potentially bog down their workload
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Euphonium on 18 August 2019, 13:49:01
I can sort of agree with this . . . that is why I think the Mar20 attempt at delivery and I would expect a July (again) Leviathans KS.  It gives 4 months for things to slip on shipping schedules.

And I can sort of agree with this  :D

Right now it's not beyond the bounds of possibility that I'll get my Clan Invasion box before I get Sprawl Ops in the UK. My willingness to support another CGL kickstarter (because I *want* Leviathans!) is going to depend on them getting Sprawl Ops fixed and delivering Clan Invasion wave 1 with no more than a month or so of slippage. If they can do that and show they've learned from what went wrong then I'd love to see more KS projects

It is likely better optics if the Leviathans KS starts after wave 2 is delivered.

If things go sideways and wave 1 gets delayed, they would almost have to push back any other potential KS efforts. It would not only be a very bad look, but would sabotage the leviathans campaign from the get go. Two botched product deliveries in a row is a good way to torch any bridges to your fans.

My hope is that they’ve had enough of a jumpstart on the box materials and first round of miniatures to mitigate any minor problems that pop up. With luck the non mini swag comes together quickly but anyone who remembers the bt themed foam bag disaster has a right to hold their breath

those would be the ideal optics but as long as wave one goes well and appropriate progress is shown on wave 2, I don’t see a problem. Unless someone can demonstrate that the team working on leviathans crosses over with Anthony’s mini team and would potentially bog down their workload

If CGL can deliver wave 1 on time and give good progress updates on wave 2 I could cope with them not waiting for wave 2 to ship before starting a Leviathans KS.
If there are problems with wave 1 then for me the bridges wouldn't be burned, they'd be nuked with salted warheads!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 18 August 2019, 14:04:00
Well, from the complaints that were frequently voiced by a certain poster on the KS comments trying to slam CGL- which was weird b/c by the info he gave out things were getting worked on- I would say they learned by switching distributors and going with overseas distributor centers.  Leviathans was interesting to me but it came out when I was tight on money so I was not even buying Jihad books let alone anything else.  I have some peripheral interest in it, but its more of a sign of CGL's health to me . . . and if the company is healthy, it means BT will be around.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: .RL on 18 August 2019, 14:09:35
Which of the product are people most concerned with them being able to deliver on (or be delayed)?

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: nckestrel on 18 August 2019, 14:13:24
The Urbie Plushie.

More seriously, the second wave of mechs. If there’s going to be money problems, that’s when we would see it.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 18 August 2019, 14:15:05
Definitely the miniatures. It’s not just a money thing. There are a thousand things that can go wrong when dealing with third party manufacturers
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 18 August 2019, 14:15:20
https://www.ebay.com/itm/163793652776

Urbie plushie with pilot.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 18 August 2019, 14:17:03
Definitely the miniatures. It’s not just a money thing. There are a thousand things that can go wrong when dealing with third party manufacturers

Agreed.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: .RL on 18 August 2019, 14:18:19
I am assuming they learned a lot from the beginner and AGoAC boxes, as far as design for injection molding, packaging, and other hiccups, to where launching these other miniatures should be a matter of different geometry. At least, I hope.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 18 August 2019, 14:20:03
I am assuming they learned a lot from the beginner and AGoAC boxes, as far as design for injection molding, packaging, and other hiccups, to where launching these other miniatures should be a matter of different geometry. At least, I hope.

Yes but you are still having to rely on someone else.   So you can't control any mistakes that third party might make.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: .RL on 18 August 2019, 14:25:12
Well, hopefully they are going with the same supplier (if they have capacity available). They are about to start a 4th printing of the AGoAC box according to yesterday's AMA, so it seems like they are competent and capable of delivering.

Edit: We will see. I'll keep my confidence high until there is a reason not to.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 18 August 2019, 14:29:06
Sometimes it’s out of your hands. You can learn to avoid another accident by not checking your texts while driving but someone can still run a red light and tbone you.

Something IS going to go wrong. There are too many parts, many of which don’t exist yet. The only thing you can hope is that cgl avoids as many unforced and self-inflicted errors as possible and that enough time has been built in to absorb the others.

Ultimately though if your name is on the box and you’re collecting the money, you shoulder the majority of the blame. Only so much can be passed on before there’s only one party remaining to point the finger at
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 18 August 2019, 14:33:31
I kind of bet IWM having to produce more Fortress than they have sold over the lifetime of that product
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Alan Davion on 18 August 2019, 15:06:12
Wasn’t there a training mission in mechwarrior 2 where you blew up a drone mech? That seems appropriate

Are you referring to the, what was it, four or five training missions where you learn to move, shoot, scout and so on? If so, yes, the fourth training mission after you've learned to move, shoot and scout/identify, you hunt down a drone mech, a Kit Fox specifically.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 18 August 2019, 15:12:55
Yup that’s the one
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 18 August 2019, 15:30:43
Find myself looking at my anticipated force layout, with no bleedin clue where I'm gonna put this Urbanmech. >_>

Find someone who likes IS stuff more, and trade it to them for another Mist Lynx, or Arctic Cheetah, or whatever Omni they care about the least.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: KhanPhelanWard on 18 August 2019, 16:02:23
Sorry for this quesrion, I am sure that It was made before, but last time I checked the forum one day before, there was so many less post.

The KS has finished but still not charge in my card. I backed 150 usd for bloodname pledge but now I want to rise it 25 usd for the 2.5m special lance and I don't know how it can be done.

And,I read that we are going to be able to pay with paypal?

Thanks, mates.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 18 August 2019, 16:13:06
mine cleared like ten minutes after the campaign ended and i got an instant email and text like "DID YOU REALLY CHARGE THIS MUCH??" yeah man, i'm stupid lay off.

maybe international transactions are on a bit of a delay? i've never had a payment bounce on kickstarter but i assume they send you an email when something goes wrong. as for the extra $25, you'll be able to add it in the pledge manager phase where you'll be able to purchase any additional addons. if the extras and shipping go over your pledged amount, you just pay for it then.

dunno about paypal status.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 18 August 2019, 16:22:40

More seriously, the second wave of mechs. If there’s going to be money problems, that’s when we would see it.

With 2.5 million I don't think they will have money issues. Even with 100 mechs that comes out around 400,000ish for the CAD and mold. Add up potential other costs and the total probably pushes around 1.75 million to produce everything.

https://www.ebay.com/itm/163793652776

Urbie plushie with pilot.
:thumbsup:

If CGL continues with more KS do you think after Leviathans they will have another Shadowrun or Battletech?

I would like to see another BT in two years, maybe covering FCCW or something like the CityTech box covering vehicles and infantry/BA. For infantry/BA I really think they should go with a sprue with X number of infantry and a hex base rather than the way they are doing (shown anyway) the elementals in the clan box.

As for Leviathans I would love to see add-ons as model kits like the 40k stuff. I think something the size of those leviathans deserves to be a model kit rather than a preassembled mini. Have the core boxes already assembled but the extra ships as kits :drool:

Sorry for this quesrion, I am sure that It was made before, but last time I checked the forum one day before, there was so many less post.

The KS has finished but still not charge in my card. I backed 150 usd for bloodname pledge but now I want to rise it 25 usd for the 2.5m special lance and I don't know how it can be done.

And,I read that we are going to be able to pay with paypal?

Thanks, mates.

You have to wait for the pledge manager to open in a week or so.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Dulahan on 18 August 2019, 16:30:49


Leviathans not so much. An unknown niche game really.


Leviathans was WILDLY well received when it first came to Gen Con back in the day as it were.  It was also almost impossible to get outside of the cons.  Said distribution problems ultimately being a big part of it fading into nowhere. 

So not so much an unknown niche game as a game people wanted and couldn't get.  Heck, it was hard to even get into events if you wanted to play it at Gen Con.  I think this new Battletech kickstarter is going to allow them to set up the sort of networks they need to make sure this time Leviathans will be more feasible, and people will be able to get a hold of it.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 18 August 2019, 16:41:26

I would like to see another BT in two years, maybe covering FCCW or something like the CityTech box covering vehicles and infantry/BA. For infantry/BA I really think they should go with a sprue with X number of infantry and a hex base rather than the way they are doing (shown anyway) the elementals in the clan box.

First - I wouldn't mind a 3055/58/60 kickstarter. I doubt it would be as big though.
Second - there are too many generic vehicles and infantry in this market for that to be viable when most people are in it for the mechs.
Third - ready-to-play sells.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 18 August 2019, 16:52:37
Second - there are too many generic vehicles and infantry in this market for that to be viable when most people are in it for the mechs.

Yeah, but while mechs are more popular vehicles of the right type are popular as well. If packaged right it would probably do decently well, though I think only the original Starter box and GoAC would have done almost as well as Clan Invasion. Going forward not having the classics as an anchor will hurt any future BT KS. The Clan box is nice, but being able to grab boxes of Maraduers and Warhammers is even better.

And realistically I would push a CityTech style box more for Alpha Strike than classic BT rules. It is far easier to have combined arms in AS than CBT. Maybe that could be the gateway box for AS! 2 lances of mechs, vehicles, and infantry. Company on company play using AS. Might drive the price up to $100 a box but could still be a beginner box for AS using quick start rules.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 18 August 2019, 16:55:28
First - I wouldn't mind a 3055/58/60 kickstarter. I doubt it would be as big though.
Second - there are too many generic vehicles and infantry in this market for that to be viable when most people are in it for the mechs.
Third - ready-to-play sells.

Realistcly the Jihad is a better period that the civil war for a kickstarter.   All the factions are involved.     But honestly I think the best thing to do would be to put the next kickstarter in the current story line.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BoloMKIV on 18 August 2019, 17:00:25
I have high hopes for the production ofnthis KS.  I will probably back Leviathans, would love to see Crimson Skies and or Renegade Legion.  Even if RL was just quality PDFs.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: massey on 18 August 2019, 17:07:39
Leviathans was WILDLY well received when it first came to Gen Con back in the day as it were.  It was also almost impossible to get outside of the cons.  Said distribution problems ultimately being a big part of it fading into nowhere. 

So not so much an unknown niche game as a game people wanted and couldn't get.  Heck, it was hard to even get into events if you wanted to play it at Gen Con.  I think this new Battletech kickstarter is going to allow them to set up the sort of networks they need to make sure this time Leviathans will be more feasible, and people will be able to get a hold of it.

I think people are concerned because apparently Catalyst has already had one failed Kickstarter.  Also Palladium tried to produce a Battletech-scale miniatures game and then used the money to fund other projects, and the whole thing fell apart.  I don't want Catalyst to do one damn thing except get this thing completed as promised.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 18 August 2019, 17:10:26
I have high hopes for the production ofnthis KS.  I will probably back Leviathans, would love to see Crimson Skies and or Renegade Legion.  Even if RL was just quality PDFs.

Crimson skies would be fun....but I don't think they have the rights to Crimson Skies or Renagade Legion.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 18 August 2019, 17:10:57
I think people are concerned because apparently Catalyst has already had one failed Kickstarter.  Also Palladium tried to produce a Battletech-scale miniatures game and then used the money to fund other projects, and the whole thing fell apart.  I don't want Catalyst to do one damn thing except get this thing completed as promised.

Yea, verily.  Business runs on trust, and like it or not, CGL is a business.  If they forget that, they won't be able to keep producing the things we want to buy from them...

Speaking of which... Hey, Sartis: have they offered you that job yet?  ^-^
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: KhanPhelanWard on 18 August 2019, 17:16:35
mine cleared like ten minutes after the campaign ended and i got an instant email and text like "DID YOU REALLY CHARGE THIS MUCH??" yeah man, i'm stupid lay off.

maybe international transactions are on a bit of a delay? i've never had a payment bounce on kickstarter but i assume they send you an email when something goes wrong. as for the extra $25, you'll be able to add it in the pledge manager phase where you'll be able to purchase any additional addons. if the extras and shipping go over your pledged amount, you just pay for it then.

dunno about paypal status.

Thanks ;)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 18 August 2019, 17:20:41
Crimson skies would be fun....but I don't think they have the rights to Crimson Skies or Renagade Legion.

iirc Crimson Skies is owned by Microsoft and Jordan sold off Renegade Legion a few years back and I haven't heard anything about the new owners doing anything with it.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: trboturtle on 18 August 2019, 17:28:47
One that would work well IMO would be a PPC-equipped Urbie. Drop the AC/10 and ammo, add a PPC, a Medium Laser, four heat sinks and a ton of armor. Still slow as all get-out, but the damage is increased and the Urbie is immune to ammo crits,

UM-R90 SurbanMech.... and it's faster too!

Craig
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Bosefius on 18 August 2019, 17:36:52
iirc Crimson Skies is owned by Microsoft

Correct, when FASA closed all of the rights reverted to Microsoft, they still hold them.

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 18 August 2019, 17:37:43
UM-R90 SurbanMech.... and it's faster too!

Craig

Flying Urbie (https://bg.battletech.com/forums/index.php?topic=66315.msg1536824#msg1536824)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 18 August 2019, 17:40:14
I think people are concerned because apparently Catalyst has already had one failed Kickstarter.  Also Palladium tried to produce a Battletech-scale miniatures game and then used the money to fund other projects, and the whole thing fell apart.  I don't want Catalyst to do one damn thing except get this thing completed as promised.

Shadowrun is not a failed KS afaik, they had some problems delivering overseas but still intend to do so.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: shivanwurm on 18 August 2019, 17:43:56
UM-R90 SurbanMech.... and it's faster too!

Craig

It made it into the HBS game.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Two Guns Blazing on 18 August 2019, 17:58:57
mine cleared like ten minutes after the campaign ended and i got an instant email and text like "DID YOU REALLY CHARGE THIS MUCH??" yeah man, i'm stupid lay off.

maybe international transactions are on a bit of a delay? i've never had a payment bounce on kickstarter but i assume they send you an email when something goes wrong. as for the extra $25, you'll be able to add it in the pledge manager phase where you'll be able to purchase any additional addons. if the extras and shipping go over your pledged amount, you just pay for it then.

dunno about paypal status.

Yeah, your card can red flag these purchases as fraudulent activity...I pledged $1000 USD and the KS finished literally just as I was walking out the door to go to work for the evening so I didn't immediately get the email from KS notifying me that the payment had been declined, and I don't have a mobile phone so could not be contacted that way. Later, when I was lined up at the work canteen to pay for an awesome looking roast beef with vegetables meal covered in gravy, my card declined...straight away I knew what the problem must've been...still embarrassing when you have a heap of people waiting behind you to pay for their meals...I had to ring the bank this morning to get them to remove the block so I could complete the KS payment.

In terms of the Leviathan KS and trust issues with CGL's KS's...I think they will be fine. I didn't back the Shadowrun KS, but from what I understand, the European stuff has been re-ordered and the ROW will likely now be re-ordered with the money they receive from the Battletech KS...and I reckon Wave 1 for Battletech will hit peoples doorsteps not long after the March 2020 date (China shuts down for a month during Jan/Feb due to Chinese New Year - so I think delivery by March 2020 is a bit over zealous)...so I fully expect by the time they start the Leviathans KS (somewhere around July-Sept 2020), that the Shadowrun KS will be fully resolved and the Battletech Wave 1 will have been delivered with the Wave 2 Battletech stuff well on the way to completion with some solid public dates for completion...so trust on CGL's ability to deliver KS's at the time of starting the Leviathan KS will be solid...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Lorcan Nagle on 18 August 2019, 18:01:45
iirc Crimson Skies is owned by Microsoft and Jordan sold off Renegade Legion a few years back and I haven't heard anything about the new owners doing anything with it.

Someone traced the renegade legion rights a couple of years ago and apparently topps have them
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Two Guns Blazing on 18 August 2019, 18:03:06
And,I read that we are going to be able to pay with paypal?

Yes mate, you will be able to use Paypal during the Pledge Manager period, but not for the first 2-3 weeks of the Pledge Manager. If Paypal is going to be your only choice for additional purchases during the Pledge Manager, you'll be good to go, but you will likely need to wait until perhaps the last month of the Pledge Manager to do so...not exactly sure why, but this is what has been stated. I imagine that CGL will keep us notified of the details.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Two Guns Blazing on 18 August 2019, 18:04:16
Shadowrun is not a failed KS afaik, they had some problems delivering overseas but still intend to do so.

This is my understanding as well. Certainly very frustrating for those affected, but far from a failed KS...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 18 August 2019, 18:08:35
Someone traced the renegade legion rights a couple of years ago and apparently topps have them
That's definitely better news than Microsoft for those fans. Topps at least now has a $2.5M Kickstarter chalked up to CGL...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: KhanPhelanWard on 18 August 2019, 18:20:13
Yes mate, you will be able to use Paypal during the Pledge Manager period, but not for the first 2-3 weeks of the Pledge Manager. If Paypal is going to be your only choice for additional purchases during the Pledge Manager, you'll be good to go, but you will likely need to wait until perhaps the last month of the Pledge Manager to do so...not exactly sure why, but this is what has been stated. I imagine that CGL will keep us notified of the details.

Interesting, I wish I had been able to pay all with paypal, it's easier to hide to my wife :))
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Euphonium on 18 August 2019, 18:30:31
Shadowrun is not a failed KS afaik, they had some problems delivering overseas but still intend to do so.

As a backer I see the Sprawl Ops KS as seriously damaged but not yet failed, and most of the problems are the fault of the fulfillment company, not the fault of CGL. In many ways I'm most troubled by the communication problems. I'm confident enough that CGL will fix it that I went into the Clan Invasion KS for much more than I went into Sprawl Ops, but that was because they chose a different partner for this one.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 18 August 2019, 18:32:41
Someone traced the renegade legion rights a couple of years ago and apparently topps have them

Good to know, but only if CGL or another company picks it up and continues development. That universe has a lot of potential in so many ways.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: RazorclawXLS on 18 August 2019, 18:53:50
Third - ready-to-play sells.

That is true, however that can be mitigated by making the figures push-fit, with tight tolerances and sold assembled, but unglued. That would satisfy people who want instant play, but also people who would like to reposition their mechs and do some real basing.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 18 August 2019, 18:59:35
Everyone be completely honest.

How much did you actually think the Kickstarter would bring in before it started?

I was thinking just shy of half a million.


Of course, I was thinking we'd only wind up with only about 6 or so 'Mech packs, not 20!   :o
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 18 August 2019, 19:05:03
I was really only expecting $1M... and still think it could have pulled in that much if it was the second Kickstarter after a 3025-themed one (which I imagine would have pulled in about the same).
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 18 August 2019, 19:22:54
Can’t really argue with that premise. The community voting for the two extra lances were overwhelmingly IS and most of those were SW era (hbk was the single most popular) and the post 3050 IS picks were very sparse.

I’m an advocate for a hard stop at or before 3067 for the time being. Id rather see Clan Invasion 2: Lincoln Osis Boogaloo that ties the late invasion stuff in like Coventry, the Refusal War, Operation Bulldog, and Operation Guerrero. Better to spend the rest of the time planning for whatever there going to do post ilclan than fall into the old too many pots not enough water trap we were already in.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Euphonium on 18 August 2019, 19:24:32
I thought that the start goal would be in the region of $200k and that we'd hit a $500k if it was only Clan mechs and get $1.1-1.2million if it had the classic IS designs as well
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BoloMKIV on 18 August 2019, 19:50:25
I really didn't have too many expectations, I backed before the page even finished loading, just clicked the first option, then I went back and read the pledge levels.  From lurking on the board, I knew it would get some good support.  Many of the older 80-90s games have very dedicated backers, and many are 40+ so they have the money to support their hobbies.  But the offerings in the campaign were WAY more than I expected, and then they got better. Gimme my Stone Rhino.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: kburn on 18 August 2019, 20:16:29
Anyone finding that the mechs designed that were not based off MWO stuff lower-res and out of place?

I'm looking at them, and the Grendel, stinger and valkyrie somehow doesn't look as nice, with random lines and gribbles. Their proportions also look more in line with the older line of miniatures than MWO.

Also, are these minis still z-scale or slightly larger? I'm hoping the latter, as it allows for more painting techniques.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 18 August 2019, 20:31:30
Anyone finding that the mechs designed that were not based off MWO stuff lower-res and out of place?

I'm looking at them, and the Grendel, stinger and valkyrie somehow doesn't look as nice, with random lines and gribbles. Their proportions also look more in line with the older line of miniatures than MWO.

Also, are these minis still z-scale or slightly larger? I'm hoping the latter, as it allows for more painting techniques.

Well the minis have always be slightly larger than Z-scale
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Two Guns Blazing on 18 August 2019, 20:44:12
Anyone finding that the mechs designed that were not based off MWO stuff lower-res and out of place?

I'm looking at them, and the Grendel, stinger and valkyrie somehow doesn't look as nice, with random lines and gribbles. Their proportions also look more in line with the older line of miniatures than MWO.

Also, are these minis still z-scale or slightly larger? I'm hoping the latter, as it allows for more painting techniques.

None of the KS mini's are based off MWO mini's, they're all modernized resculpts of the classic designs, not resculpts of the MWO mini's. The pictures shown across the KS, are resized to various degrees and no doubt pictures of different resolutions...the best indicator of what they will be like is directly from the sculptors own comments...they will be the same as the mini's in the Beginner Box Set, A Game of Armoured Combat Box Set, but with a little more detail...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Liam's Ghost on 18 August 2019, 20:52:24
So I have come to an all important conclusion.

I desperately need a top hat for one of my urbanmechs (I expect to get a whole lance).
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 18 August 2019, 20:53:58
So I have come to an all important conclusion.

I desperately need a top hat for one of my urbanmechs (I expect to get a whole lance).
;D ;D ;D ;D ;D ;D ;D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: WoolyMammoth on 18 August 2019, 20:58:15
I found out about the KS when it was around 1.2Mil. I was hoping that if I was lucky it would get to 1.625 and 1.75 would be awesome as I wanted the camo guide...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: kburn on 18 August 2019, 21:03:14
None of the KS mini's are based off MWO mini's, they're all modernized resculpts of the classic designs, not resculpts of the MWO mini's. The pictures shown across the KS, are resized to various degrees and no doubt pictures of different resolutions...the best indicator of what they will be like is directly from the sculptors own comments...they will be the same as the mini's in the Beginner Box Set, A Game of Armoured Combat Box Set, but with a little more detail...

Most of them seem to have borrowed heavily off the MWO style and proportions, which is why I thought they were based off them. Shadowcat, adder and dire wolf look almost unchanged from their MWO-versions. The most changed one is probably the timby.

Where was the comment about them being the same as AGOAC, but with more detail? I didn't follow the kickstarter from the start, so I might have missed something. AGOAC minis were ok. Commando and awesome were massive letdowns, but thunderbolt, catapult and locust were really good.

I'm primarily a mini painter rather than gamer, but seeing the TBR just sent me into nostalgia overdrive (got in at MW2), and I somehow ended up with a bloodname pledge yesterday, and I'm freaking a bit about the quality. Command star does look pretty good though.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: .RL on 18 August 2019, 21:06:14
I think they are to an extent, all going to resemble one-another. The MWO Dire Wolf is based on the original art, but modernized. The new sculpt is likely based on the original art, but modernized... if you see where I'm going with this.

I believe they mentioned during one of the AMAs, that these next generation plastic models might hold more detail than the AGoAC ones. We will see.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 18 August 2019, 21:08:34
The video games aren't really related to the tabletop game anymore. One is owned by Microsoft while the other is owned by Topps. Any likeness to MWO is due to similar art styles between the CGL and PGI artists. Hence why the Warhammer and Marauder look more like the original RoboTech unseen rather than the MWO designs of them.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Two Guns Blazing on 18 August 2019, 21:29:38
Where was the comment about them being the same as AGOAC, but with more detail?

The artist who is resculpting all the Mechs (or now that there are so many to do, doing some himself and overseeing other's work), and who also did the minis for the Beginner Box and AGoAC, is Anthony Scroggins (AKA Shimmering Sword), and he has a Patreon account, and on there, he has shown a lot of his work and has mentioned a lot of details about the sculpts and the process that you won't see anywhere else, and on occasion even asks for some input...it is on there that he mentioned the level of detail for the Clan Invasion Kickstarter sculpts will be slightly higher than the Beginner Box and AGoAC Box, and they will all be in-scale with each other.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Nemesis on 18 August 2019, 21:30:59
I desperately need a top hat for one of my urbanmechs (I expect to get a whole lance).

If you have a lance requiring hats, may I suggest a construction helmet, indian headdress, biker cap, and cowboy hat?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 18 August 2019, 21:37:22
before it started I knew personally more people who were going to support than any previous kickstarter I've been in.

not really surprised.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 18 August 2019, 21:44:16
Everyone be completely honest.

How much did you actually think the Kickstarter would bring in before it started?

I was thinking just shy of half a million.


Of course, I was thinking we'd only wind up with only about 6 or so 'Mech packs, not 20!   :o

I was guessing it would be about that.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Nemesis on 18 August 2019, 21:45:01
I keep seeing people mentioning a pledge manager period and increasing purchases...

As someone unfamiliar with kickstarters, does this mean people who wanted to pledge but didn't have the cash at the time can still join in, or is it locked for good?

It would be nice if people could still throw money at CGL, it just wouldn't count towards stretch goals anymore. Not that they had any left by the time we were done. :P
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 18 August 2019, 21:49:47
I keep seeing people mentioning a pledge manager period and increasing purchases...

As someone unfamiliar with kickstarters, does this mean people who wanted to pledge but didn't have the cash at the time can still join in, or is it locked for good?

It would be nice if people could still throw money at CGL, it just wouldn't count towards stretch goals anymore. Not that they had any left by the time we were done. :P

Depends. Some let you in late, some don't. Some let you in late at a premium.

If you backed a dollar, than yes, you can get whatever when the manager opens.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 18 August 2019, 21:52:34
Can’t really argue with that premise. The community voting for the two extra lances were overwhelmingly IS and most of those were SW era (hbk was the single most popular) and the post 3050 IS picks were very sparse.

I’m an advocate for a hard stop at or before 3067 for the time being. Id rather see Clan Invasion 2: Lincoln Osis Boogaloo that ties the late invasion stuff in like Coventry, the Refusal War, Operation Bulldog, and Operation Guerrero. Better to spend the rest of the time planning for whatever there going to do post ilclan than fall into the old too many pots not enough water trap we were already in.

The two extra lances were mostly HBS/MWO mechs (HBS does not have the Thug), and since we do not have the raw numbers its unclear if the 3025 garnered a majority of votes or a plurality for the simple reason of all the post 3050 mechs allow that voting group to water down their votes.  Finally, if they had not made as many changes to the Clan Stars they could have easily filled out a second Clan star . . . so the datum is sort of skewed.

The ONLY pictures that matter about the KS mechs would be the ones where you saw the prototypes at GenCon, its where you can judge scale.  Everything else is a render as mentioned so yeah the Adder looks the same size as the Dire Wolf (which is a joke on the original 16, since its kind of close) but compare it to the real picture.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 18 August 2019, 22:22:46
Cyclops
Thug
Dragon
Spider
Victor
Enforcer
Hunchback
Raven

Looks like 1989 to me - and the best of what was left. The final cuts saw zero 3055 and three 3058. People wanted cgl to play the hits. You call it a watered down plurality, I call it a clear mandate in the face of a massive number of options including clan and IS. The swap outs were largely oldies a well.

An IS Kickstarter headlined by the classics would have done numbers. The combo was better than the sum of its parts but to argue that people don’t want the 3025 machines is silly
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: kburn on 18 August 2019, 22:33:21

Looks like 1989 to me - and the best of what was left. The final cuts saw zero 3055 and three 3058. People wanted cgl to play the hits. You call it a watered down plurality, I call it a clear mandate in the face of a massive number of options including clan and IS. The swap outs were largely oldies a well.

An IS Kickstarter headlined by the classics would have done numbers. The combo was better than the sum of its parts but to argue that people don’t want the 3025 machines is silly

Just wanted to understand why there's such strife over 3025 VS 3050. One was 1985, the other was 1990, almost 30 years ago, and yet there's a big old VS new mentality when it comes to clans, when neither are what anyone remotely would call new.

Personally, I got into BT via MW2, so all I knew and loved were the clans. I still call all clan mechs by their clan designations. Timber wolf, Dire wolf, summoner, Nova, Stormcrow and Hellbringers were all the recognised classics for me.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 18 August 2019, 22:43:53
A lot of people got in through mw2 mercs and mech commander 1, which were largely IS rosters. Others perceive them as overpowered munchtech

I also came in after playing a lot of MW2 around 96-97 but I never really liked the clan aesthetic.

It’s not really as simple as a pre/post 1990 split
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BirdofPrey on 18 August 2019, 23:19:11
I'd say those early mechs are the most iconic.  They've been around the longest, and it's easier to remember individual mechs from a smaller pool.
Things skew toward IS because the iconic clan mechs are largely the initial wave omnis from 3050 which were already in.  There's a few second line clan mechs everyone knows, but the best known stuff still tends to be a bit more niche/faction specific, but IS simply had more things everyone knows and loves.


On a side note, counter to Satris, I LOVE the clan aesthetic, though for me it's more the fact there IS a clan aesthetic.  One of my biggest beefs with BT is there really isn't much stylistic differentiation.  Everyone knows a Raven is a Capellan mech, but there's nothing about it that makes it LOOK like a Capellan mech.  The 3050 Omnis all share a design language which I find so much more flavorful, and as much as I like my Cougars, and Shadowcats and other late clan invasion clan mechs, they slide a bit back into genericness.
Scroggins has done great work redesiging everything to get a more solidly uniform aesthetic for BT as a whole, but he's still bound by the requirement to make every mech still look roughly the same, so we're never going to get a stereotypical Steiner look or a Wolf look, because the art of ages past didn't have that sort of art direction.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 18 August 2019, 23:28:26
On a side note, counter to Satris, I LOVE the clan aesthetic, though for me it's more the fact there IS a clan aesthetic.  One of my biggest beefs with BT is there really isn't much stylistic differentiation. 

i was referring to the aesthetic of clan culture and society in general - i have far fewer problems with the 3050/3058 clan art than with the 3025 group



Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 18 August 2019, 23:36:05

An IS Kickstarter headlined by the classics would have done numbers. The combo was better than the sum of its parts but to argue that people don’t want the 3025 machines is silly

I know a guy who thinks anything this side of Jihan advanced suckz. He would have liked pure dark age.

I would've liked more 3055/58 to clear out the big hips/bigger shoulders sculpt era. I understand why we got what we did, though.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: EthrDemon on 18 August 2019, 23:36:09
An IS Kickstarter headlined by the classics would have done numbers. The combo was better than the sum of its parts but to argue that people don’t want the 3025 machines is silly

True, and I'm pretty sure that played into this KS from the beginning (IS Command & Battle lances being unlocked early).  AGoAC never got a KS, but clearly there were some related goals here.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BirdofPrey on 18 August 2019, 23:42:32
i was referring to the aesthetic of clan culture and society in general - i have far fewer problems with the 3050/3058 clan art than with the 3025 group
Ah, understandable.  The Clans are pretty weird, and sometimes taken to certain levels of extreme arrogance and stupidity

I know a guy who thinks anything this side of Jihan advanced suckz. He would have liked pure dark age.

I would've liked more 3055/58 to clear out the big hips/bigger shoulders sculpt era. I understand why we got what we did, though.
I tend to like Civil War era the best.  Once we start getting into Jihad and especially Dark ages, I feel like we start getting into too much unit and equipment bloat while Succession Wars seems very basic to me.  I certainly appreciate the new equipment, but I think it'd have been better if there were some sort of obsolescence at work removing some older units and equipment (kinda like how Clans don't have basic lasers anymore) to fight the bloat.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 19 August 2019, 00:05:49
I keep seeing people mentioning a pledge manager period and increasing purchases...

As someone unfamiliar with kickstarters, does this mean people who wanted to pledge but didn't have the cash at the time can still join in, or is it locked for good?

It would be nice if people could still throw money at CGL, it just wouldn't count towards stretch goals anymore. Not that they had any left by the time we were done. :P


Yes. CGL has stated that they will support late pledges and late backers.
I took a look at what CrowdOx can do (some of it, like bundles, obviously so new, they don't even have it on their website yet) and late backing is definitely in there.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: kburn on 19 August 2019, 00:12:57
On a side note, counter to Satris, I LOVE the clan aesthetic, though for me it's more the fact there IS a clan aesthetic.  One of my biggest beefs with BT is there really isn't much stylistic differentiation.  Everyone knows a Raven is a Capellan mech, but there's nothing about it that makes it LOOK like a Capellan mech.  The 3050 Omnis all share a design language which I find so much more flavorful, and as much as I like my Cougars, and Shadowcats and other late clan invasion clan mechs, they slide a bit back into genericness.

I prefer the clan aesthetic, as clan mechs tend to be weapons mounted on legs, and look more functional while IS tend to be humanoid mechs. I guess it boils down to that clans abhor physical combat, but on that note, its not a great idea to punch with a robot fist. You are slamming the most sensitive and delicate part of the mech into another as a club, which would cause a lot of issues.

As for mechs looking like each other, its almost like the WWII tanks VS modern MBTs. WWII German tanks tended to look sleek with front driven sprockets. British tanks had smaller road wheels and were very boxy. Russian had simple sloped armour. American tanks were all pretty tall as opposed to wide. All were almost instantly recognisable by country, even without knowing the exact name of the tank. Modern tanks all look the same. I've built several Leopard 2 scale models, and still have issues with telling apart Challengers, Abrams and Leopards at the first glance. Even Chinese tanks look very similar to Leopard 2s. Only country that has something unique looking is Russia. Design tends to converge on the most efficient philosophy.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 19 August 2019, 00:19:14
I'd say those early mechs are the most iconic.  They've been around the longest, and it's easier to remember individual mechs from a smaller pool.
Things skew toward IS because the iconic clan mechs are largely the initial wave omnis from 3050 which were already in.  There's a few second line clan mechs everyone knows, but the best known stuff still tends to be a bit more niche/faction specific, but IS simply had more things everyone knows and loves.


On a side note, counter to Satris, I LOVE the clan aesthetic, though for me it's more the fact there IS a clan aesthetic.  One of my biggest beefs with BT is there really isn't much stylistic differentiation.  Everyone knows a Raven is a Capellan mech, but there's nothing about it that makes it LOOK like a Capellan mech.  The 3050 Omnis all share a design language which I find so much more flavorful, and as much as I like my Cougars, and Shadowcats and other late clan invasion clan mechs, they slide a bit back into genericness.
Scroggins has done great work redesiging everything to get a more solidly uniform aesthetic for BT as a whole, but he's still bound by the requirement to make every mech still look roughly the same, so we're never going to get a stereotypical Steiner look or a Wolf look, because the art of ages past didn't have that sort of art direction.

They actually delivered more faction specific looks for the Dark Age era. Just look at all the samurai or clawed bird Mechs. The Dark Age has a very faction specific look.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BirdofPrey on 19 August 2019, 00:49:15
As for mechs looking like each other, its almost like the WWII tanks VS modern MBTs. WWII German tanks tended to look sleek with front driven sprockets. British tanks had smaller road wheels and were very boxy. Russian had simple sloped armour. American tanks were all pretty tall as opposed to wide. All were almost instantly recognisable by country, even without knowing the exact name of the tank. Modern tanks all look the same. I've built several Leopard 2 scale models, and still have issues with telling apart Challengers, Abrams and Leopards at the first glance. Even Chinese tanks look very similar to Leopard 2s. Only country that has something unique looking is Russia. Design tends to converge on the most efficient philosophy.
I wouldn't even say mechs all look like each other.  They all have wildly varied forms.  it's more that it's a homogenized mass, everything looks different, but also, in some way, generic.  There's only occasional standouts like the Hatamoto Chi
They actually delivered more faction specific looks for the Dark Age era. Just look at all the samurai or clawed bird Mechs. The Dark Age has a very faction specific look.
They definitely did, and I really appreciate it.  WoB stuff also had a certain look to it as well, and there's been totem mechs here and there.
This is what I was talking about with being tied to old art.  CGL is certainly leaning more toward each faction having identifiable quirks with their designs, but you can't overhaul older designs nearly as much.
Obviously, the other thing standing in the way is most of the SW era mechs are found basically everywhere.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: hf22 on 19 August 2019, 01:45:52
This is what I was talking about with being tied to old art.  CGL is certainly leaning more toward each faction having identifiable quirks with their designs, but you can't overhaul older designs nearly as much.
Obviously, the other thing standing in the way is most of the SW era mechs are found basically everywhere.

Much of the early lore for the universe was created to deal with the fact FASA didn't have access to enough third party designs to create faction-specific units.

If that is a good thing or not is obviously a matter of preference, but I don't think that egg could ever be fully unscrambled, short of a major time skip to 3250 or whatever.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: niall78 on 19 August 2019, 03:24:02
I'd say those early mechs are the most iconic.  They've been around the longest, and it's easier to remember individual mechs from a smaller pool.
Things skew toward IS because the iconic clan mechs are largely the initial wave omnis from 3050 which were already in.  There's a few second line clan mechs everyone knows, but the best known stuff still tends to be a bit more niche/faction specific, but IS simply had more things everyone knows and loves.

You also need the IS mechs to play Clan invasion.

The 3025 mechs all have variants right through all eras of the game. That makes miniatures from that era the least 'niche' of any potential release.

I'd love to see a Jihad Kickstarter but some of those mechs would be active in universe for less than two decades. The 3025 units are useful no mater what era you game.

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Robroy on 19 August 2019, 03:45:49
So I have come to an all important conclusion.

I desperately need a top hat for one of my urbanmechs (I expect to get a whole lance).

Take one from a Monopoly set.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BirdofPrey on 19 August 2019, 04:07:47
You also need the IS mechs to play Clan invasion.

The 3025 mechs all have variants right through all eras of the game. That makes miniatures from that era the least 'niche' of any potential release.

I'd love to see a Jihad Kickstarter but some of those mechs would be active in universe for less than two decades. The 3025 units are useful no mater what era you game.


True, I hadn't thought of that, though I still think the biggest factor is that there are more of them.  There's an entire TRO of just IS mechs, and even during the Clan Invasion, more IS mechs were added than Clan ones.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 19 August 2019, 04:32:23
I'd love to see a Jihad Kickstarter but some of those mechs would be active in universe for less than two decades. The 3025 units are useful no mater what era you game.

Not useful for early Age of War as there are either NO battlemechs or majority of 3025 units haven't been built yet.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BoyOfSummer on 19 August 2019, 05:15:26
If you have a lance requiring hats, may I suggest a construction helmet, indian headdress, biker cap, and cowboy hat?
Y M C A, Y M C A... :thumbsup:
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BoyOfSummer on 19 August 2019, 05:20:07
i was referring to the aesthetic of clan culture and society in general
FanPro refused to translate Clan source books into german b/c of that. Less the aesthetic, more the clan culture/society in and of itself.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: niall78 on 19 August 2019, 06:44:07
Not useful for early Age of War as there are either NO battlemechs or majority of 3025 units haven't been built yet.

True.

But I'm not sure how popular an era the Age of War is when people think of the usefulness of Battletech units. It's a very outlier era probably only played by heavily invested fans of the universe in the first place.

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BoyOfSummer on 19 August 2019, 07:03:38
The earliest I ever played was Reunification War.

Very few Star League or 1st and 2nd SW.

Mostly 3rd/4th SW, a lot less Clan Invasion & FedCom CW, still less Jihad, still less DA.

So, next KS Clan Invasion, FedCom CW, Jihad would be my fav. With vehicles would be nice, but not necessary.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BirdofPrey on 19 August 2019, 07:18:29
Not useful for early Age of War as there are either NO battlemechs or majority of 3025 units haven't been built yet.
Eh, just give me a bunch of Thunderbolts then
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: I am Belch II on 19 August 2019, 08:13:45
Im very happy for the success for this kickstarter.

Part of me wishes that some of this could of went to other projects that have been stuck in limbo that could of made it to the front of ideas.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 19 August 2019, 09:17:33
Im very happy for the success for this kickstarter.

Part of me wishes that some of this could of went to other projects that have been stuck in limbo that could of made it to the front of ideas.

Other projects that were not believed to have enough appeal to move forward.  Or were put on hold due to limited staff resources to re-launch the line.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: H.B.M.C. on 19 August 2019, 09:22:16
Not useful for early Age of War as there are either NO battlemechs or majority of 3025 units haven't been built yet.
If you've chosen to set your BattleTech games during the period where there were next to no BattleMechs, then I think you basically forfeit the right to complain about how useful 3025 (and beyond) designs are to your chosen era.

BYE
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cubby on 19 August 2019, 09:39:13
Let's not take this down yet another "Which Era is best?" debate.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ursus Maior on 19 August 2019, 09:48:07
If you have a lance requiring hats, may I suggest a construction helmet, indian headdress, biker cap, and cowboy hat?
I suggested that on Facebook, too. Far to few laughs there...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ursus Maior on 19 August 2019, 09:53:40
A lot of people got in through mw2 mercs and mech commander 1, which were largely IS rosters. Others perceive them as overpowered munchtech

I also came in after playing a lot of MW2 around 96-97 but I never really liked the clan aesthetic.

It’s not really as simple as a pre/post 1990 split
I played MW2:Mercenaries and when I started BT, I didn't know this was the same universe. So I entered into the 3025 era and stayed there. I never digged the Clans, but I came to accept them. Really, I only began reading the fluff, when my heavy gaming time was almost over. I did like 3-4 years of chapterfights and roleplaying and when that ended, I started reading the older novels and the fluff.

I would love some competitive play these days!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: H.B.M.C. on 19 August 2019, 10:02:30
I found out about Battletech via the Mechwarrior 2 demo on the original Win95 game demo disk. Played the crap out of that base-defence mission, then eventually got MW2 and GBL for Christmas.

BYE
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 19 August 2019, 10:06:48
I would love some competitive play these days!

Look for the MegaMek servers . . . and be careful what you wish for as the old saying goes.

HBMC, same route except I eventually bought it myself . . . at Circuit City?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 19 August 2019, 10:17:37
I still have the disks for Mechwarrior 2 Mercenaries, sitting around in a box somewhere.

I doubt that they'd run on a modern PC anymore, though.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BoyOfSummer on 19 August 2019, 11:03:07
DOSBox can do a lot with a little effort.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Nemesis on 19 August 2019, 11:07:24
Let's not take this down yet another "Which Era is best?" debate.

3050 is by far the best era to play Battletech! 3050 BC, that is...

So what if the 'mechs' are giant bronze statues of the gods, being pulled by teams of oxen. I'm sure there's rules for that in one of the books. A battering ram on each arm and a back mounted ballista, all operated by temple slaves, and you've got yourself duelling effigies in the desert!

Now if you'll excuse me, it's time for our daily prayers to The Stormcrow, Middleweight Lord of Thunder. The high priest will whip us if we're late.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 19 August 2019, 11:10:17
Iron Age tech ruined everything
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 19 August 2019, 11:11:34
My hope for the redesigned minis: An Urbanmech that's actually looking at what's ahead of it, as opposed to gazing wistfully up at the pretty birdies in the sky...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: I am Belch II on 19 August 2019, 11:13:28
I would love to see a Urbanmech armed with a big Scorpion and coal smokestack spewing black out of it.

Can we go back to that Golden Age??
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: NeonKnight on 19 August 2019, 11:21:25
Iron Age tech ruined everything

Pfft - Iron Age! PUH-leez! If we are not talking Stone Age Tech, which requires ONLY the materials at hand, then you've lost me as a participant!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Istal_Devalis on 19 August 2019, 11:27:51
So as someone who may have gone in with a Galaxy Commander pledge...
I did kinda lose track of what all I'm getting out of it what with the rapidly achieved stretch goals and add on packages. What add ons would I need to get to make sure I get at least one of all the mechs? (Including the mechs from the boxed set)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 19 August 2019, 11:39:40
Galaxy commander gives you 18 packs (19 including the legends pack), which is all but one so you’ll have to take one of the lances for $20 as an add on and $40 for the GoAC mechs (called Inner sphere retaliation)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Alan Davion on 19 August 2019, 11:40:55
So as someone who may have gone in with a Galaxy Commander pledge...
I did kinda lose track of what all I'm getting out of it what with the rapidly achieved stretch goals and add on packages. What add ons would I need to get to make sure I get at least one of all the mechs? (Including the mechs from the boxed set)

I suggest using https://docs.google.com/spreadsheets/d/1iJ_CKBxL7UGWRjLa4jdoYTK58FBI-14YdX2ZKmdDDI0/edit#gid=0 (https://docs.google.com/spreadsheets/d/1iJ_CKBxL7UGWRjLa4jdoYTK58FBI-14YdX2ZKmdDDI0/edit#gid=0) this spreadsheet that was meticulously worked up by Xiwo Xerase.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Scotty on 19 August 2019, 11:41:55
The option also exists to decline the neoprene map included in Star Colonel and above for a $30 credit to use toward one of those costs.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ursus Maior on 19 August 2019, 11:54:23
Look for the MegaMek servers . . . and be careful what you wish for as the old saying goes.
Yes, maybe I'll try human opponents one day. :)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ursus Maior on 19 August 2019, 11:56:11
3050 is by far the best era to play Battletech! 3050 BC, that is...

So what if the 'mechs' are giant bronze statues of the gods, being pulled by teams of oxen. I'm sure there's rules for that in one of the books. A battering ram on each arm and a back mounted ballista, all operated by temple slaves, and you've got yourself duelling effigies in the desert!

Now if you'll excuse me, it's time for our daily prayers to The Stormcrow, Middleweight Lord of Thunder. The high priest will whip us if we're late.
Pah, oxen! Until those pesky Hyksos Clans come with their extra-light beasts of burden, they call "horses"!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Pat Payne on 19 August 2019, 12:31:46
Pah, oxen! Until those pesky Hyksos Clans come with their extra-light beasts of burden, they call "horses"!

I'm waiting for the time skip, when they introduce what happened to Aeneas and his Trojans who went on the Exodus...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Coriendal on 19 August 2019, 12:32:59
During the last AMA they briefly talked about allowing people to opt out of their cannon character for an unspecified credit.  That would be cool.  I love more stuff, don't care if my name is in lights.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Bosefius on 19 August 2019, 12:44:35
***MOD DIRECTIVE***

No era is best, down the path of discussing it lies madness, and it's completely off topic for the Kickstarter. Everyone knows how to start a new topic, take all talk of eras out of this discussion and make a new one.

Thank you
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 19 August 2019, 12:45:22
The option also exists to decline the neoprene map included in Star Colonel and above for a $30 credit to use toward one of those costs.


I'm hoping like hell that IWM comes out and says "There's no way in hell we can produce that many dropships!", and we'll get the option to take a $65 credit for it.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Pat Payne on 19 August 2019, 13:05:09
During the last AMA they briefly talked about allowing people to opt out of their cannon character for an unspecified credit.  That would be cool.  I love more stuff, don't care if my name is in lights.

I'd be all for that -- as much as I'd like a canon character, it's not a priority for me. Not to mention, if I could use that credit to partially offset shipping, it could be helpful.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 19 August 2019, 13:13:57
I’d take the $65
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BlCharger on 19 August 2019, 13:25:09

I'm hoping like hell that IWM comes out and says "There's no way in hell we can produce that many dropships!", and we'll get the option to take a $65 credit for it.

IWM is on the hook to make 801 Fortress DropShips, not including any that may be picked up as an Add-on during the PM.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Shin_Fenris on 19 August 2019, 13:51:55
During the last AMA they briefly talked about allowing people to opt out of their cannon character for an unspecified credit.  That would be cool.  I love more stuff, don't care if my name is in lights.

Depending on the credit, I might go that route. It wasn't a huge incentive for me, but if it's just a small amount, I'll leave it as-is and get my kid's name in canon or something.

Being able to drop the neoprene map out is cool. As much as I'd like it, I would prefer to get it in paper but if it gets me a few more 'Mechs when I'm already getting the Tuk map set (and springing for Alien Worlds), then I can do without.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BlCharger on 19 August 2019, 13:56:42
During the last AMA they briefly talked about allowing people to opt out of their cannon character for an unspecified credit.  That would be cool.  I love more stuff, don't care if my name is in lights.

I'm not opting out of my canon characters. However, our group is discussing getting together and submitting names for the mercenary command that has been a part of the long-running campaign.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 19 August 2019, 13:58:01
Depending on the credit, I might go that route. It wasn't a huge incentive for me, but if it's just a small amount, I'll leave it as-is and get my kid's name in canon or something.

Being able to drop the neoprene map out is cool. As much as I'd like it, I would prefer to get it in paper but if it gets me a few more 'Mechs when I'm already getting the Tuk map set (and springing for Alien Worlds), then I can do without.

Pretty much my entire thought process, but I'm giving the character to a buddy who is dead broke instead of a non-extant kid.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cubby on 19 August 2019, 15:12:37
Depending on the credit, I might go that route. It wasn't a huge incentive for me, but if it's just a small amount, I'll leave it as-is and get my kid's name in canon or something.

Same. My daughter will understand / won't care / she's 4.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 19 August 2019, 15:38:31
What? no grandparents?? Wouldn't Mildred or Edith be a cool mechwarrior name???

As for kids...
Grayson
Kaitlyn
Nicholas...
and two of them use Alexander as a middle name xp
Why oh why did I name them after BT characters lol
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: The_Livewire on 19 August 2019, 15:56:20
I'd be all for that -- as much as I'd like a canon character, it's not a priority for me. Not to mention, if I could use that credit to partially offset shipping, it could be helpful.

Well I hope that is an option for you then.  No way I'm dropping mine. :D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cache on 19 August 2019, 16:06:31
Take one from a Monopoly set.
This... is a brilliant suggestion.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 19 August 2019, 16:19:41
Same. My daughter will understand / won't care / she's 4.

Eh, mine probably will in a few years.  I have a roaming Crimson Hawk now- he takes it off the desk.  Last I saw the MWDA mech was terrorizing Hot Wheels.  Besides, its a way to sell it to the wife.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Dangergranger on 19 August 2019, 16:38:27
If you need hats for your urbanmech maybe Lego mini figures will have what you need.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: YingJanshi on 19 August 2019, 17:51:52
So, how long do you think we'll have to wait till the Pledge Manager goes live?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Insaniac99 on 19 August 2019, 17:53:45
So, how long do you think we'll have to wait till the Pledge Manager goes live?

Expect at least 1 week.  possibly 2-3.

Kickstarter has a practical minimum of 1 week to collect all money, and CGL and the pledge manager can't do anything until that money is released.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkSpade on 19 August 2019, 17:59:11
Last I heard, Kickstarter gives 2 weeks to anyone who has a problem with there payment method going through.  I'd expect another week after that before anything goes up.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Foxx Ital on 19 August 2019, 18:08:12
Last I heard, Kickstarter gives 2 weeks to anyone who has a problem with there payment method going through.  I'd expect another week after that before anything goes up.

 I had a bit of a problem (had to assure my bank someone didn't steal my card kek) and kickstarter said I had 7 days to fix it.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: SteveRestless on 19 August 2019, 18:22:42
<Bank> they spent... $700 on tiny plastic robots? this has to be fake. call the card holder.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Robroy on 19 August 2019, 18:42:28
This... is a brilliant suggestion.

Thanks. I have my moments.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wolf72 on 19 August 2019, 19:13:49
Thanks. I have my moments.

It took me way to long to realize ya'll were talking about the Hat from the Monopoly set, not some Battletech Monopoly set that had an Urbanmech.

Some days you're the bug, Some days you're the windshield.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: truetanker on 19 August 2019, 19:47:08
Now I really want to play a Battlemech Monopoly game.

We need rules for this!

TT
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Euphonium on 19 August 2019, 19:49:50
Now I really want to play a Battlemech Monopoly game.

We need rules for this!

TT

You want to play a BT-themed version of Monopoly, or you want a BT battle inspired by Monopoly?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 19 August 2019, 19:50:53
Now I really want to play a Battlemech Monopoly game.

We need rules for this!

TT

Only good use for a monoply set is to raid it for bits. Nasty game.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 19 August 2019, 19:53:26
Galaxy commander gives you 18 packs (19 including the legends pack), which is all but one so you’ll have to take one of the lances for $20 as an add on and $40 for the GoAC mechs (called Inner sphere retaliation)

I don't think it gives a legends pack.  It just gives a legends salvage box
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 19 August 2019, 19:54:34
Oh I read that wrong then.

Super, another $25 addon
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 19 August 2019, 19:56:52
Oh I read that wrong then.

Super, another $25 addon

Yea and as a add-on how do you not buy it. 
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BoloMKIV on 19 August 2019, 20:00:25
Only good use for a monoply set is to raid it for bits. Nasty game.

Those little buildings might be a nice scale for BattleTech....
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: truetanker on 19 August 2019, 20:18:53
Well pick your mech as your totem unit, you rent land from Comstar ( Bank ) and conquer your enemy states ( buying land ). Start a colony ( Houses ) and factories ( Buildings ) after you've bought the land. Go to Jai... er, Pay the House Lord retributions. Jumping from System to System should cost nothing but owning any of the Utilities should give you some money from the Bank.

Resource Cards should be the same as Tactics Cards, that's the old Chance and Community Cards respectfully. Giving both good and bad in equal terms.

That's my 0.02 C-Bills worth...

TT
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: WoolyMammoth on 19 August 2019, 20:39:06
Well pick your mech as your totem unit, you rent land from Comstar ( Bank ) and conquer your enemy states ( buying land ). Start a colony ( Houses ) and factories ( Buildings ) after you've bought the land. Go to Jai... er, Pay the House Lord retributions. Jumping from System to System should cost nothing but owning any of the Utilities should give you some money from the Bank.

Resource Cards should be the same as Tactics Cards, that's the old Chance and Community Cards respectfully. Giving both good and bad in equal terms.

That's my 0.02 C-Bills worth...

TT

And if you you roll 11+ (2d6) you score a headshot to the nearest enemy pilot. They need to go to hospital(Jail) and have to roll to be healed?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Lord Cameron on 19 August 2019, 20:44:37
<Bank> they spent... $700 on tiny plastic robots? this has to be fake. call the card holder.

<wife> He spent... $700 on tiny plastic robots? this has to be reversed. call the <bank>

 ;D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: NeonKnight on 19 August 2019, 20:46:59
<Bank> they spent... $700 on tiny plastic robots? this has to be fake. call the card holder.

$700??? Crapy exchange meant mine was just shy of $1000
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: SteveRestless on 19 August 2019, 20:52:28
$700??? Crapy exchange meant mine was just shy of $1000

Well, my grand total after the strategizing and optimizing is gonna be $705+shipping. I probably would have had to hold back and do less if I weren't paying in native currency.

<wife> He spent... $700 on tiny plastic robots? this has to be reversed. call the <bank>

 ;D

Wives are unclanlike ;) This is some dezgra business right here.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: massey on 19 August 2019, 20:54:13
Wives are unclanlike ;) This is some dezgra business right here.

Seyla.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Mendrugo on 19 August 2019, 21:22:04
Now I really want to play a Battlemech Monopoly game.

We need rules for this!

TT

I did this with a copy of “Make Your Own-opoly” a few years back.  The color groups are different states (Inner Sphere and Periphery) and the spaces are defense industries.  If you land on an unoccupied space, you can buy it.  If you land on someone else’s space, you pay them.  However, you can fork out cash to manufacture ‘Mechs at any factory you control.  If you have just one, you can make Light Mechs.  Two lets you make Mediums.  All three allows Heavies.  (I borrowed the pieces from Risk 2210).

Then, if your token passes one of your spaces with a Mech on it, you can load it aboard (up to 4 - the pieces are Leopard DropShips).  If you land on an opponent’s space, you can invade instead of paying.  Whoever has more force wins, ties go to defenders.  Losing side’s units are destroyed, winner loses pieces equivalent to loser’s strength, rounded down (so a lone Light vs a lone Heavy would result in the Light being destroyed while the Heavy remains.). Lights worth 1, Medium 2, Heavy 3.  If the invader has pieces left over afterwards, they can claim the space.

Mechs count as developments/houses, so the more present raises the cost for non hostile visitors.

Utilities are ComStar, railroads are interstellar shipping companies.  Community chest becomes a LosTech cache.  Jail is ComStar interdiction.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: truetanker on 19 August 2019, 21:25:04
Do you have a Clan Invasion verse for this Mendrugo?

Kinda needs one!

Got a link for your official rules?

TT
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: H.B.M.C. on 19 August 2019, 22:15:46
We've seen a lot of information regarding what we can do for the canon characters, but I don't recall seeing anything in the way of restrictions.

Like, I'm pretty sure I'm not allowed to submit a picture of Barrack Obama and call him Donald W. Kennedy and make up some fluff about him.

So what can't we do?

BYE
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Mendrugo on 19 August 2019, 22:25:48
They said they’d exercise editorial judgement to screen out “Internet silliness,” though it’s not clear if the rejection means they ashcan your submission or, more likely, return it to you for resubmission.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Reldn on 19 August 2019, 22:30:53
We've seen a lot of information regarding what we can do for the canon characters, but I don't recall seeing anything in the way of restrictions.

Like, I'm pretty sure I'm not allowed to submit a picture of Barrack Obama and call him Donald W. Kennedy and make up some fluff about him.

So what can't we do?

BYE

if I remember correctly, I believe one restriction is that if your Character is a Clanner, then you have to use one of the Bloodnames from your specified Clan instead of your actual last name.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BirdofPrey on 19 August 2019, 22:45:10
if I remember correctly, I believe one restriction is that if your Character is a Clanner, then you have to use one of the Bloodnames from your specified Clan instead of your actual last name.
Not bad news for me.
Assuming I actually cared about having a character, my second choice clan has my last name.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: LightGuard on 19 August 2019, 22:46:58
if I remember correctly, I believe one restriction is that if your Character is a Clanner, then you have to use one of the Bloodnames from your specified Clan instead of your actual last name.

If I were pledging for a character, I'd probably get rejected. Why? I like Clan Wolf, they have the Ward Bloodname, and my first name is Matthew. Think Spiritual Liege... >:D :-\  :'( xp
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Reldn on 19 August 2019, 22:53:33
If I were pledging for a character, I'd probably get rejected. Why? I like Clan Wolf, they have the Ward Bloodname, and my first name is Matthew. Think Spiritual Liege... >:D :-\  :'( xp

Oof...Yeah, that'd probably be grounds for rejection, indeed! *laughs*
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Nemesis on 19 August 2019, 22:56:55
Like, I'm pretty sure I'm not allowed to submit a picture of Barrack Obama and call him Donald W. Kennedy and make up some fluff about him.

Years back I bought a Burrock mini because it looked cool, and it needed a pilot.

Warriors without a bloodname use the clan name as an identifier, so the pilot became an Adder bondsman who like many of his brethren refused to give up his identity after the Absorption.

Obama Burrock.

It's got history for me, but somehow I doubt that would get approved. :P
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Mendrugo on 19 August 2019, 23:08:19
If I were pledging for a character, I'd probably get rejected. Why? I like Clan Wolf, they have the Ward Bloodname, and my first name is Matthew. Think Spiritual Liege... >:D :-\  :'( xp

On the other hand, think of the possibilities that a MechWarrior Burt of the Ward Bloodhouse entails.  Holy Jade Falcons, Batman!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Scotty on 19 August 2019, 23:14:11
I don't think anyone in a position to do anything about it particularly cares about the name Matt Ward
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: truetanker on 19 August 2019, 23:21:20
If I were pledging for a character, I'd probably get rejected. Why? I like Clan Wolf, they have the Ward Bloodname, and my first name is Matthew. Think Spiritual Liege... >:D :-\  :'( xp

Are you talking about the religious singer? Or the actor or the game designer?

I know about all three...

TT
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 20 August 2019, 00:49:39
++mod notice++

I understand it's all meant in jest, but let's leave the jokes involving political or religious figures for CGL's inbox, please. C:-)

Just remember: If you make enough devs laugh, it just might get you bumped up the list. :)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sharpnel on 20 August 2019, 01:53:50

Wives are unclanlike ;) This is some dezgra business right here.
Do you really want to engage your wife in a Trial of Grievance? Most wives can be very unforgiving in that type of Trial.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: H.B.M.C. on 20 August 2019, 02:21:05
I understand it's all meant in jest, but let's leave the jokes involving political or religious figures for CGL's inbox, please. C:-)

Just remember: If you make enough devs laugh, it just might get you bumped up the list. :)
I'm not specifically asking about political figures. My query is a more general "What can't we do?".

I mean we could enter any famous figure we wanted with some tweaks, but where is the line drawn?

GW had "Obiwan Sherlock Clousseau" as one of their earliest Inquisitors. There are obvious copyright and/or trademark issues surrounding that.

Given that the canon character is a pretty big part of a few thousand pledges, it might be good to have an idea of not just what can or should be done, but also what should not be done under any circumstances beyond the most obvious (no Mechy McMechface's, for example).

BYE
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: The_Livewire on 20 August 2019, 06:48:06
if I remember correctly, I believe one restriction is that if your Character is a Clanner, then you have to use one of the Bloodnames from your specified Clan instead of your actual last name.

Well given that I'm a Morris and a Novacat fan if I'd bought an add on to my Star Colonel it wouldn't be an issue... :D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Mendou on 20 August 2019, 06:56:43
Well given that I'm a Morris and a Novacat fan if I'd bought an add on to my Star Colonel it wouldn't be an issue... :D
Of course Morris is a Nova Cat. . . .
https://en.wikipedia.org/wiki/Morris_the_Cat (https://en.wikipedia.org/wiki/Morris_the_Cat)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: SteveRestless on 20 August 2019, 07:31:34
Do you really want to engage your wife in a Trial of Grievance? Most wives can be very unforgiving in that type of Trial.

That would require me to have a wife to begin with  ;) or, I suppose, take someone else's wife as a bondsman.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ronin on 20 August 2019, 08:08:05
Looking for some input if anyone has a spare minute. I'd like to make 3 lances of mechs from what is available in the Kickstarter but, as I'm new to the Table Top game, I'm not certain what would be fairly accurate lore-wise.

Theme: 1st Genyosha (Kurita)
Timeline: Late Succession Wars into Early Clan Invasion

Command Lance: Thug (THG-10E), Marauder (MAD-3R), Warhammer (WHM-6K), Panther (PNT-9R)
? ? ? Lance: Guillotine (GLT-4L), Dragon (DRG-1N), Wolverine (WVR-6K), Crab (CRB-20)
Recon/Pursuit Lance: Phoenix Hawk (PXH-1K), Jenner (JR7-D), Spider (SDR-5V), Mongoose (MON-67)

My goal is to have a uniform looking company of Draconis Combine mechs. I chose 1st Genyosha purely for background fluff. I will likely only ever field a lance at a time so mixing and matching mechs to suit BV is likely. The lance structure as laid out here is purely for shelf-display purposes and my own peace of mind.

Does this seem like a reasonable selection of mechs for my purposes?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Lorcan Nagle on 20 August 2019, 08:19:34
Looking for some input if anyone has a spare minute. I'd like to make 3 lances of mechs from what is available in the Kickstarter but, as I'm new to the Table Top game, I'm not certain what would be fairly accurate lore-wise.

Theme: 1st Genyosha (Kurita)
Timeline: Late Succession Wars into Early Clan Invasion

Command Lance: Thug (THG-10E), Marauder (MAD-3R), Warhammer (WHM-6K), Panther (PNT-9R)
? ? ? Lance: Guillotine (GLT-4L), Dragon (DRG-1N), Wolverine (WVR-6K), Crab (CRB-20)
Recon/Pursuit Lance: Phoenix Hawk (PXH-1K), Jenner (JR7-D), Spider (SDR-5V), Mongoose (MON-67)

My goal is to have a uniform looking company of Draconis Combine mechs. I chose 1st Genyosha purely for background fluff. I will likely only ever field a lance at a time so mixing and matching mechs to suit BV is likely. The lance structure as laid out here is purely for shelf-display purposes and my own peace of mind.

Does this seem like a reasonable selection of mechs for my purposes?

That looks like the kind of company you'd especially see in the DCMS in the Ronin War/War of 3039
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ronin on 20 August 2019, 08:26:48
That looks like the kind of company you'd especially see in the DCMS in the Ronin War/War of 3039
Great. That's the idea. What should I designate the second lance as? Striker?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Lorcan Nagle on 20 August 2019, 08:37:49
Great. That's the idea. What should I designate the second lance as? Striker?

Looking at the Force Building rules (in Alpha Strike Commander's Edition, it's the only rulebook I have not in a box right now), it looks like they could be used as a Battle or Striker/Cavalry Lance if you're using the rules to gain special abilities.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ronin on 20 August 2019, 08:40:30
Thanks for the help! I can't wait to paint these up. :thumbsup:
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ursus Maior on 20 August 2019, 08:44:10
In all honesty, I would switch the Panther (PNT-9R) and the Guillotine (GLT-4L). I quietly frequently see a Panther in command lances of the heavier sort, but the logic eludes me. Your command lance has a lot of hitting power to it and thus will work as your main line force. It will also draw a lot of attention. The Panther is a solid 'Mech, but it cannot last in a fight of heavies.

The Panther also has no mobility to act as a command lance recon 'Mech. Nor does your command lance have the missile boats to need a scout. It's pretty straight forward a direct fire lance. The Guillotine supports that idea and adds the same mobility your Panther has.

In contrast, the second lance is quite mobile and also relies on direct fire weapons. It is however considerably lighter. Here, the Panther would be a good fit. It is somewhat slower as the rest, but mitigates that by the longer range of its main weapon. It's also wise to keep the Panther a couple of hexes behind the rest, because the 15-25 ton difference shows a bit in the armor.

A lance of Dragon, Wolverine, Crab and Panther would work well in the medium range band and could be considered a classic medium battle lance or a direct fire support lance. As the heavier of the two other lances, this lance could either go on your deployment side that does not field the Thug, as to balance out your forces wings or you could deny one wing deliberately and put it into the wing of your Thug to field one strong wing for encirclement of the enemy's forces.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 20 August 2019, 09:12:22
I'd also make the Jenner a 7F. Trades the SRM for armor which improves the 'Mech immensely.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: KhanPhelanWard on 20 August 2019, 10:07:32
Do you really want to engage your wife in a Trial of Grievance? Most wives can be very unforgiving in that type of Trial.

I tried it once, and I lost one finger, no joking :D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: cpip on 20 August 2019, 12:43:28
<wife> He spent... $700 on tiny plastic robots? this has to be reversed. call the <bank>

 ;D


This is why my wife is the one being made into a canon character, not me.
“But honey! Your picture in a book! I had to pledge that much for you!”
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Dulahan on 20 August 2019, 12:46:01
This is gonna be a long wait...

And while I typically don't paint my plastics for BT due to wanting them to represent anything I'd want at the drop of a hat.  I've recently had the (mad?) idea to paint the IS mechs I have as Outworlds Militia and the Clan mechs as a Snow Raven cluster.   Will I do it?  Probably not.  But darned if I haven't been seriously considering it!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 20 August 2019, 13:14:04
I have faction specific schemes and then generic camo . . . since I have . . . 5?  6?  Timber Wolves one is painted for 13th Wolf Guards, one is woodland, one is 1st FS Armored Cav as Clan isorla, one being built as my favorite E config no specific scheme yet, and one in urban? . . . you know, I forget, but I have a sheet listing what schemes are assigned to what minis.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: RogueK on 20 August 2019, 13:33:30
The new linebacker we just got preview of looks off to me. I think it's the angle of the legs, makes it look unbalanced.

The Nova Cat though looks awesome.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 20 August 2019, 13:45:54
Linebacker is a definite improvement.

Very little change to the Nova Cat, which is good 'cause it didn't need any.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Alan Davion on 20 August 2019, 13:51:20
The new linebacker we just got preview of looks off to me. I think it's the angle of the legs, makes it look unbalanced.

The Nova Cat though looks awesome.

Linebacker looks perfectly fine to me. A little more squat than usual maybe, to give it that hunched, low-down stance one might typically associate with, you know, real linebackers getting ready to tackle your sorry butt. Just my opinion though.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 20 August 2019, 13:54:41
where are these posted?  KS?

The old Linebacker is pretty squat too.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 20 August 2019, 13:57:11
Update 32 email.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: ANS Kamas P81 on 20 August 2019, 14:01:09
Dat Nova Cat!

Man, he's really turning them out at this rate.  Can't wait to see the rest.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 20 August 2019, 14:04:23
Yup, got it . . .

So the Linebacker is squatting down a bit more in that image- sort of at rest- but definitely looks better than the MWO.  But it now makes me think Vlad repurposed the design to be the 70t Blood Reaper.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wolf72 on 20 August 2019, 14:23:52
This is gonna be a long wait...

And while I typically don't paint my plastics for BT due to wanting them to represent anything I'd want at the drop of a hat.  I've recently had the (mad?) idea to paint the IS mechs I have as Outworlds Militia and the Clan mechs as a Snow Raven cluster.   Will I do it?  Probably not.  But darned if I haven't been seriously considering it!

not a great option, but using a sharpie also works.  Throw some red/green/blue/etc accents or limbs on them.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wolf72 on 20 August 2019, 14:26:33
was about to throw some love at the original Linebackers.  Went back and looked, I was mistaken.  redesign looks good.

Novacat is looking very similar to my metal and clix versions, like a different model year.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 20 August 2019, 14:44:57
I'm excited to see what the mini for the new Linebacker looks like.  Should be a huge improvement from the original.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: RogueK on 20 August 2019, 14:59:02
Yeah I will not even try to argue the old Linebacker is better, just that I think the new one has a few issues. (The knee joints are just too far back for my tastes. To me it makes it look unbalanced, and if it's crouched down it just looks too tall if you stand it up more).

Overall I think all the mechs I've seen to date are consistantly improvements, just not always in every aspect. Though I'm not following the Patreon so I haven't seen all of them (I think).

Some like the Thor is IMO only fairly minor improvement on the current design, but is in no way bad.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BirdofPrey on 20 August 2019, 15:01:05
Overall That linebacker is nice, but yeah it looks a bit too crouched, won't be short and stocky if it stands up properly though.
I think it's because it has hips now for a proper torso twist.

Are mechs that can't torso twist just going to all go away?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 20 August 2019, 15:12:20
Seems like it, aside from quads.

Not really a bad thing, IMO.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Scotty on 20 August 2019, 15:12:55
God I hope so
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BirdofPrey on 20 August 2019, 15:29:31
What's wrong with mechs that don't have twistable hips?  It's handled as an optional trait, so you don't have to use it, even though I wold agree, lack of torso twist can be problematic at times.  It adds a bit of neat variety, though I could do with a bit more things like the old locust or blitzkrieg where the "torso twist" is this mech has a turret.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: massey on 20 August 2019, 15:30:15
Linebacker looks a little too thick to me.  I know that's the current style, but... meh.  It's supposed to be fast, and it doesn't look fast.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: massey on 20 August 2019, 15:34:41
What's wrong with mechs that don't have twistable hips?  It's handled as an optional trait, so you don't have to use it, even though I wold agree, lack of torso twist can be problematic at times.  It adds a bit of neat variety, though I could do with a bit more things like the old locust or blitzkrieg where the "torso twist" is this mech has a turret.

I always thought the Locust's torso twist should really be more of a hip rotation.  Those legs are so long, and based on where they attach,  it should be able to rotate its whole body while keeping its feet in place.  Effectively, it's a torso twist, just not performed the exact same way.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ogra_Chief on 20 August 2019, 15:52:32
I always thought the Locust's torso twist should really be more of a hip rotation.  Those legs are so long, and based on where they attach,  it should be able to rotate its whole body while keeping its feet in place.  Effectively, it's a torso twist, just not performed the exact same way.

But, then how do you add that as a rule, and ultimately you need to accommodate another quirk, to the tome that is our current ruleset.

That said, I like that some mechs can't twist their torsos, making a carteblanche retcon they all can now... Then why not wholly 360', because it would make no sense to do a partial-twist unless it was established that torso twisting can be a limiting feature?

Some mechs just need to be more awesome than others. Sorry, Vindicator.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: massey on 20 August 2019, 15:54:45
But, then how do you add that as a rule, and ultimately you need to accommodate another quirk, to the tome that is our current ruleset.

That said, I like that some mechs can't twist their torsos, making a carteblanche retcon they all can now... Then why not wholly 360', because it would make no sense to do a partial-twist unless it was established that torso twisting can be a limiting feature?

Some mechs just need to be more awesome than others. Sorry, Vindicator.

I would just leave it as a regular torso twist.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ben on 20 August 2019, 16:09:58
Yeah I will not even try to argue the old Linebacker is better, just that I think the new one has a few issues. (The knee joints are just too far back for my tastes. To me it makes it look unbalanced, and if it's crouched down it just looks too tall if you stand it up more).

I agree with this. Most chicken-walkers have the “knee” closer to the torso than is shown in the Linebacker concept. Instead of being a squat Mech, it just looks like it’s squatting.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 20 August 2019, 16:26:01
The Linebacker was always a wide low-set mech, along the lines of the Black Lanner, Cauldron Born, Raijin and Adder.  While I do think the new art has it squatted down, I would want to see some art at a full stand- if those legs get it as tall as a Timber Wolf or a humanoid design, they need to lose a bit of length.

But I think its already looking better than the old art and comparing it to my Linebacker minis will be interesting.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkSpade on 20 August 2019, 16:48:18
The line backer looks good, but a little too squat for my taste.  I know the original was squat, but I didn't like the original at all so that's not really going to sway me.  Just straighten and shorten the legs a bit and I think they've got something.

The nova cat proves that even the best looking mechs can still be improved with these updates.  I'd like the head a little lower into the body, but if this is the final, I'll live.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BirdofPrey on 20 August 2019, 16:56:55
Am I the only one here who thought the old Linebacker art was fine?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 20 August 2019, 17:04:13
Long legs on the linebacker. Not sure about the pose, but the legs make sense

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 20 August 2019, 17:21:09
Okay, here's what I really like about the updated art: the original look always reminded me of a minivan.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cache on 20 August 2019, 17:24:51
Am I the only one here who thought the old Linebacker art was fine?
Old 3055 art... or the Plog upgrade? I wish we could've gotten a metal mini based on Plog's artwork. I'm going to miss the lack of lower torso, as with other redesigns. It gave them just a little more flavor.

Scroggin's rework looks purty though. I have no complaints there.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BirdofPrey on 20 August 2019, 17:29:28
I like the both just fine, though the original art's arms did look unreasonably thin.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: RogueK on 20 August 2019, 17:49:34
I like plog's version. Though after I went to compare new and old myself I can't unsee how STUBBY the legs of his art looks. I'd never noticed that before now, but now I can't stop seeing it.  :))

Overall the MWO version seems to have the best legs, though upper body of this recent and Plog's version both looks better than the MWO version IMO.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Two Guns Blazing on 20 August 2019, 20:20:41
Both of the Mechs in the latest update look fantastic to my eye, except for the Linebacker's ankles. The overall look of the Mech is awesome, but the ankles run too high up the leg and make it appear to have a second set of knees, almost. Also, the armour plating over the front of the ankles makes them look a little too chunky, and that it would severely limit the freedom of movement of the ankles...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Foxx Ital on 20 August 2019, 20:41:14
Linebackers only move forward!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 20 August 2019, 21:02:10
I for one am not missing whatever that was supposed to be hanging from the crotch!


(http://cfw.sarna.net/wiki/images/thumb/3/3d/Linebacker_TRO3055r.png/651px-a4zw5wsh1c4lqwsb15x8rvodpaa8yfe.png?timestamp=20160716224200)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Jaim Magnus on 20 August 2019, 21:12:49
It's clearly a housing for a chainsaw.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cache on 20 August 2019, 21:13:27
I for one am not missing whatever that was supposed to be hanging from the crotch!
Hanging from the chin. And it's still there.  ;)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wolf72 on 21 August 2019, 08:42:21
this is the 'mech from the BTU episode of "mirror, mirror".  That's it's version of the evil goatee.  :D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pixelgeek on 21 August 2019, 10:10:18
I for one am not missing whatever that was supposed to be hanging from the crotch!


(http://cfw.sarna.net/wiki/images/thumb/3/3d/Linebacker_TRO3055r.png/651px-a4zw5wsh1c4lqwsb15x8rvodpaa8yfe.png?timestamp=20160716224200)

Given the position of the legs and hips it is really giving the term ‘cockpit’ a unique new meaning
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Empyrus on 21 August 2019, 10:53:03
No amount of art-tweaking is gonna save the Linebacker from being a sub-par design. If it only were five tons lighter and had some better configurations it would be passable though i'd still be inclined to stick with the Stormcrow.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Bosefius on 21 August 2019, 12:18:18
***MOD DIRECTIVE***

The line has been reached in making phallic comments about the looks of the Linebacker. Let's walk back from this point now.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BoyOfSummer on 22 August 2019, 09:06:17
For the sleepyheads:

https://app.crowdox.com/projects/450703636/battletech-clan-invasion
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 22 August 2019, 10:43:00
For the sleepyheads:

https://app.crowdox.com/projects/450703636/battletech-clan-invasion

this isn't the full pledge manager, is it? just a jumping-on point?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: LightGuard on 22 August 2019, 10:48:01
this isn't the full pledge manager, is it? just a jumping-on point?

For the sleepyheads:

https://app.crowdox.com/projects/450703636/battletech-clan-invasion

According to the Kickstarter landing page, it's a pre-order page for the ones that missed the Kickstarter party.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 22 August 2019, 11:35:53


According to the Kickstarter landing page, it's a pre-order page for the ones that missed the Kickstarter party.

The full Pledge Manager will probably use the same URL, but it is not yet ready.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 22 August 2019, 15:55:41
From the language I'm assuming it doesn't get stretch goals?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 22 August 2019, 16:15:40
Considering original backers can get more add-ons, I would expect as said its just the introduction- just do not expect them to be able to get the KS exclusive stuff.  For instance, the number of Dog Tags & keychains should be pretty locked down.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 22 August 2019, 16:35:46
Did we ever get confirmation that the Legends pack would be different mechs than the regular packs?  For example, Natasha's Dire Wolf Widowmaker is going to be pretty different looking than the Dire Wolf Prime- or any of the others it seems.  Aiden Pryde's Timber Wolf Pryde would look pretty close to the Timber Wolf Prime . . .

Grayson pilot the regular Marauder 3R IIRC (though one with prototype tech would be a neat RS) and I cannot quickly find if Morgan piloted anything besides the standard Archer.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 22 August 2019, 16:47:37
It said in the announcement that the Legends minis would be different models and/or poses from the standard mechs.  So the stock Archer might be standing while Morgan's Archer is in a walking pose.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Epaminoindas on 22 August 2019, 19:40:17
Bowing in clear plastic?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: .RL on 22 August 2019, 19:44:51
It said in the announcement that the Legends minis would be different models and/or poses from the standard mechs.  So the stock Archer might be standing while Morgan's Archer is in a walking pose.

they also, if i remember correctly, mentioned they would not be assembled?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 22 August 2019, 20:15:58
Well, the Widowmaker made sense since its going to be pretty different looking.  The Archer & Marauder on the other hand I do not recall being special so I was wondering if I was missing something somewhere.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 22 August 2019, 20:38:21
So that preorder page.  What am I missing why is it less than what we paid as backers?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 22 August 2019, 20:42:49
So that preorder page.  What am I missing why is it less than what we paid as backers?

I'm guessing because backers get a ton of stretch goal 'freebies' and these guys don't. It looks like they copy/pasted from the kickstarter page and they need to clarify that one way or another.

If I'm right, the kickstarter was the better deal.

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 22 August 2019, 20:46:36
I'm guessing because backers get a ton of stretch goal 'freebies' and these guys don't. It looks like they copy/pasted from the kickstarter page and they need to clarify that one way or another.

If I'm right, the kickstarter was the better deal.

Yea I am looking at the Star Colonel and it says they get the stretch goals.  Something isn't right I just don't know what it is.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: massey on 22 August 2019, 20:58:47
Bowing in clear plastic?

That would be cool. :)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: nckestrel on 22 August 2019, 21:07:31
I think it's how they are dealing with being able to choose not to have the neoprene maps (and maybe something else)?
Ie. It will be the same for backers. 
I'm sure CGL will explain soon as they get everything set up/by the time the Pledge Manager goes live.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 22 August 2019, 21:37:31
From what I saw in Star Colonel they get fewer lance packs. Probably the same for some of the others.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 22 August 2019, 21:39:30
From what I saw in Star Colonel they get fewer lance packs. Probably the same for some of the others.

You know what it looks like you  are right.  I know it had to be something
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: WoolyMammoth on 22 August 2019, 21:39:37
Im fairly certain the the reduction is because they have removed the Record sheets and neoprene map.
We will pay the price that is listed on the crowdox website.
I cant remember where is states it but catalyst indicated that when the PM opens we get our pledges as credit and can change what "bundle"/Pledge lvl we want.
So you could have pledged at comstar monitoring station with 299$ of addon and select star colonel during the PM and it not cost any more.

Wooly
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 22 August 2019, 21:43:41
From what I saw in Star Colonel they get fewer lance packs. Probably the same for some of the others.

That may not be it because it says you get everthing from star captain plus those packs which would put you back to the same number.   Going to have to wait for Cat to clarify
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: EthrDemon on 22 August 2019, 21:54:33
From what I saw in Star Colonel they get fewer lance packs. Probably the same for some of the others.

That was normal for Star Colonel, not counting the stretch goal lance/star (doubled).  I think it's just deleting the neoprene map, hence being a straight $40 reduction for all the higher levels.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 22 August 2019, 22:45:35
they also, if i remember correctly, mentioned they would not be assembled?

I don't recall seeing that.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 22 August 2019, 22:54:07
The neoprene map would only reduce the price by $30. After re-reading it though I think I was wrong on reduced minis. It makes less sense the way it is posted now as opposed to the KS.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: EthrDemon on 23 August 2019, 00:58:32
Map + shipping + (possibly something else) = $40ish is still my working theory until we see the pledge manager
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cat-in-Exile on 23 August 2019, 02:12:40
I think the map case accounts for the other $10
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 23 August 2019, 02:24:16
Map + Record Sheets are missing on the Pledge Manager page. That's 40 bucks
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: marauder648 on 23 August 2019, 03:07:13
Is the pledge manager up and running?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Spectre81 on 23 August 2019, 03:19:29
Honestly, I don’t really need the map or record sheets. If it’ll save me $40, that I can put back into more lance packs, I’ll be happy.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 23 August 2019, 03:58:03
Is the pledge manager up and running?

Only the ability to late pledge. Not the full Pledge Manager, yet.

Honestly, I don’t really need the map or record sheets. If it’ll save me $40, that I can put back into more lance packs, I’ll be happy.

The paper maps are still in, only Neoprene is gone.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ursus Maior on 23 August 2019, 04:10:37
Is the pledge manager up and running?
No, it's just the late backer platform. This in turn will likely become the pledge manager. But before that opens officially and CGL sends us an update, everything in here is speculations.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: marauder648 on 23 August 2019, 04:33:17
No, it's just the late backer platform. This in turn will likely become the pledge manager. But before that opens officially and CGL sends us an update, everything in here is speculations.

Ahh cheers for clarifying :) I'll keep an eye out for when it goes live and start making important decisions then with regards to Mechs and other shenaniganary!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Robroy on 23 August 2019, 06:34:01
I am a backer that got in during the kickstarter, because of budget concerns I did not go as high as I wanted and planed to up my pledge when the full manager opens. Will I get the full benefits of the higher level?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Lorcan Nagle on 23 August 2019, 07:07:45
I am a backer that got in during the kickstarter, because of budget concerns I did not go as high as I wanted and planed to up my pledge when the full manager opens. Will I get the full benefits of the higher level?

That's usually the case,  but the pledge manager will confirm this when it opens fully
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Robroy on 23 August 2019, 11:21:01
Thanks
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cubby on 23 August 2019, 14:22:30
It's been about a week - how's everyone feeling about their pledge, their KS experience?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Maingunnery on 23 August 2019, 14:30:51
It's been about a week - how's everyone feeling about their pledge, their KS experience?
Pretty good, a few minor things are still unclear but I hope to get answers when the PM is up.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Empyrus on 23 August 2019, 14:30:56
It's been about a week - how's everyone feeling about their pledge, their KS experience?
"it's been a week, where's my stuff!?"

joke, of course
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: ArchonDan on 23 August 2019, 14:32:35
"it's been a week, where's my stuff!?"


 ;D I thought about replying like this! I have no regrets with how much I spent and plan on spending once the PM opens
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: .RL on 23 August 2019, 14:33:51
It's been about a week - how's everyone feeling about their pledge, their KS experience?

I'm happy with my pledge, it's only going to get bigger as the pledge manager is released and time goes by.

Kickstarter-wise, the only thing I would have suggested, is to have a lot of the graphics more readily available ahead of time, and maybe more clarifications up-front in the FAQ and/or descriptions. Some of it came very late in the campaign.

Also, all of the products which were released after the second AMA, it might have been good to have them available from the start (all the currently released books and maps for example), as that might have helped with higher pledges. On that note, just to point out that some of the hard-copy books are same price or cheaper, with shipping included if prime member. It might have been a better incentive to price them at less than amazon shipped.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BoyOfSummer on 23 August 2019, 14:34:03
It's been about a week - how's everyone feeling about their pledge, their KS experience?
You lot cost me a lot of money.

A little sleep.

Some time.

So... life as normal. :)

For me the experience was a good one, the delivery of the KS was (mostly) well done.

For the next one only one advise: don't change something (lance compositions for example) and then be nearly unattainable for a week.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Frabby on 23 August 2019, 14:36:34
It's been about a week - how's everyone feeling about their pledge, their KS experience?
Everything's perfectly all right now. We're fine. We're all fine here, now, thank you. How are you?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MarauderD on 23 August 2019, 14:37:58
It's been about a week - how's everyone feeling about their pledge, their KS experience?

I feel good, and a fair bit poorer--in the monetary sense.  A win for CGL, and a loss for my children's college funds!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cubby on 23 August 2019, 14:42:58
A win for CGL, and a loss for my children's college funds!

Same. But as I told my 14-month-old daughter, "just go to a trade school and get your union card, you'll be happier and make more money in your 20s anyway."

Mostly just looking to spur some discussion here in the thread, but I'm interested in the anecdotal feedback, keep it coming.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 23 August 2019, 14:53:42
Everything's perfectly all right now. We're fine. We're all fine here, now, thank you. How are you?

He is just three expressos away from taking hostages until he gets his minis.

First time I have done it, so it was exciting for me . . . like others, I was not expecting where it went . . . and I kept having to add money- and STILL have to adjust in the plege manager to make sure I get the lance packs I want immediately and which I might wait for my FLGS to show up.  We have the WWE this Sunday, so I am curious to see who all out of the play group ended up pledging.  LOTS of Clan Invasion next summer I predict!

I found the AMAs entertaining, especially watching the scrolling questions that were already answered in Updates or FAQs.  I think Brent answering a slew of questions in the last few days was pretty good.  I DO think some stuff that was rolled out that turned confusing- I understand some of it was on the fly because the rate at which the money flowed in.  Not to say every announcement could be idiot-proofed, been there & done that we had a guy in my unit that was told to shut up and not ask questions when we went into briefings.

I do think a Update should have been released a day or two before GenCon to let folks know that 'Hey the staff is gone for this event, its a max turn out, and so you may not hear much from us until X but we will catch up!'  And really . . . we should have had good close in pictures of the new minis that were on display at GenCon as a KS update during GenCon.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 23 August 2019, 14:54:39
I'd put it about on the same level as the other Kickstarters I've participated in, with the added bonus that this one is Battletech. 8)

My one request for the next one? Contract with Hayoo beforehand for pledge rewards graphics, those were a godsend!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 23 August 2019, 14:59:30
A little broke. A little unhappy I don't have my minis yet. Just don't fumble this one and I expect the Leviathans KS to do well.

I do have a question. Are the faction swag patches going to be compatible with the HBS BattleTech jackets? Size/velcro?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Xiwo Xerase on 23 August 2019, 15:09:45
It's been about a week - how's everyone feeling about their pledge, their KS experience?
I'm fine.  I've been too busy to think about it, really.

I am both looking forward to the pledge manager and not looking forward to it.  The pledge manager opening means I can figure out what I want (and figure out how to pay for it).  The pledge manager opening also means I have to update my spreadsheet.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BlCharger on 23 August 2019, 15:18:46
I think I'm still in the 'Oh my God. I spent how much?' phase.

This was my first KS campaign so overall, I'm satisfied with how everything has gone so far. A little poorer, but happy. It was honestly exciting for me. I finally got the chance to really indulge in one of my favorite hobbies after a long period of being relatively poor.

Now I'm just waiting for the pledge manager to arrive so I can spend all that money I put into it. Then it will be a waiting game...a long waiting game.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: worktroll on 23 August 2019, 15:38:09
The KS went great. I got a little concerned approaching the $1M mark that there'd be too many stretch goals to fulfil, but that feeling went away.

I think the pledge levels worked great. The Star Colonel was the cost-efficient choice, especially once additional packs doubled. It was a tie-up taking two Star Colonels (additional pledges - great idea!) or spending a bit less on addons, which won - mainly because the IS Reinforcements and BA Star were only available as addons. Deliberate, or happenstance, that?

Plus people who only wanted IS 'Mech minis had ways to achieve what they wanted.

Yes, the wait ... NOT NOW! ... but gives me time to paint up my existing mini stocks. When you put the AGoAC minis next to the most recent plastics, and metals, it's like they're Primaris BattleMechs ;) So using up the existing will keep me busy.

Overall, a great experience, and a wonderful education into ... interesting expectations.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: sadlerbw on 23 August 2019, 15:55:52
Still less than I've spent on Star Citizen, and I'm likely to get a plush Urbie out of it, so I'm still feeling fine about my pledge!

It is honestly disturbing how this Kickstarter has changed from the 'new minis' campaign to the 'Plush Urbie!' campaign in my head. Even my wife wants one. They better not screw it up!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Euphonium on 23 August 2019, 16:53:33
It's been about a week - how's everyone feeling about their pledge, their KS experience?

About my pledge - I'm feeling good, I just wish I could have afforded to go higher.

About the KS experience - fair. I found many of the pledge level graphics confusing, although the later ones were much better (thanks Hayoo!) and I think communication was generally done well.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 23 August 2019, 16:57:42
The complete lack of communication in the middle wasn't the hottest idea - maybe get somebody they trust to mind the store if they do it over gencon again?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cubby on 23 August 2019, 17:00:44
I do think a Update should have been released a day or two before GenCon to let folks know that 'Hey the staff is gone for this event, its a max turn out, and so you may not hear much from us until X but we will catch up!' 

You mean like Update #13 (https://www.kickstarter.com/projects/450703636/battletech-clan-invasion/posts/2578095)?

Quote
And really . . . we should have had good close in pictures of the new minis that were on display at GenCon as a KS update during GenCon.

Fair, but that's 100 pct on me. I was there, and could have asked to take them out of the case for close-ups. BUT, they were also prototypes, so "good close-in" pictures might have ended up causing more negative feedback than they deserved. The very first images of the new box sets minis were 3D-printed prototypes, and (IMO) looked nowhere near as good as the final product. But I remember seeing comments and fielding questions on those photos from people who were pre-disappointed at what they (through our doing, and no fault of their own) believed the final product would look like.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 23 August 2019, 17:06:31
*snip*
Plus people who only wanted IS 'Mech minis had ways to achieve what they wanted.
*snip*

I'm glad there were ways, but seriously... a little design work up front would have made it a lot easier for us!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: JoeJones on 23 August 2019, 17:45:29
That was the most involved i’ve ever been in a Kickstarter. It was an joy to watch, and an adrenaline rush to follow. I didn’t expect it to hit anywhere near $2.5 million (even though I saw what happened on day one).

Needless to say, I pledged significantly more than I had originally intended, but it’s worth it. (And I will finally start playing a Clan faction rather than just my beloved Capellan Confederation.)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BoloMKIV on 23 August 2019, 18:12:54
I pledged a lot more than I planned.  I was banging the refresh on KS trying to be one of the first backers, I pledged the first option that loaded, then went back and actually read the levels.  Ended up around Star Colonel, and if the PM stays open for two or more months, that's only going to go up. 

The new plastics are awesome compared to what we used to get, and I'm happy with all the stretch goals.  I'm also happy with what I see as the add-ons.  The free PDFs the we get from buying the Catalyst Books actually makes me consider buying them as well.  I am really interested in this program that was mentioned.  I would love to hear/learn more about it.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: SteveRestless on 23 August 2019, 18:14:02
It's been about a week - how's everyone feeling about their pledge, their KS experience?

I'm good. Pretty chill. Trying not to be smug. Wondering how I'm going to pursuade my friend to paint a bunch of these up.

My only... I don't want to say doubts. but afterthoughts, are about how I should strategize my forces. Right now, my plan involves dividing them into a number of different clans... but I could also focus on Wolf and Ghost Bear and paint the ones that dont fit as generic colors. but then I tell myself that it's tabletop, not megamek, and fielding an entire cluster at once isn't super viable. It's not impossible, I just don't have the free hours for that at this point.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Foxx Ital on 23 August 2019, 18:42:49
I'm good. Pretty chill. Trying not to be smug. Wondering how I'm going to pursuade my friend to paint a bunch of these up.

My only... I don't want to say doubts. but afterthoughts, are about how I should strategize my forces. Right now, my plan involves dividing them into a number of different clans... but I could also focus on Wolf and Ghost Bear and paint the ones that dont fit as generic colors. but then I tell myself that it's tabletop, not megamek, and fielding an entire cluster at once isn't super viable. It's not impossible, I just don't have the free hours for that at this point.

 Good excuse to give alpha strike a chance. As for how im.doing? My wallet is flabby and weak but the spirit strong.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Two Guns Blazing on 23 August 2019, 18:49:16
It's been about a week - how's everyone feeling about their pledge, their KS experience?

My list of positives for this Kickstarter is huge, and I only have a couple of negatives (which have already been mentioned by others) and the latter seem to have had no discernible impact on the final result, so no big deal.

Overall I'm extremely happy with this Kickstarter, mostly because of all the beautifully sculpted, high quality plastic mini's we are getting, but also because it falls smack bang on top of the Era I like to play in...I'm also really happy that the Ghost Bears will be making an appearance in the Clan Invasion Box Set Novella, this is superb news :)

I'm happy with my pledge, but will certainly be adding more cash over the next couple of months once the pledge manager is made available fully fleshed out and I can sit down and micro-manage my pledge!

One thing I wasn't expecting, is the Premium Record Sheets...full record sheets done in the same aesthetic as the ones in the Beginner Box Set for the watered-down rules found there...it would be cool to see the template used for these being made available to players so that we could reproduce our own in that same aesthetic.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Robroy on 23 August 2019, 19:05:39
It's been about a week - how's everyone feeling about their pledge, their KS experience?

I think my boss is getting tired of me asking for overtime. Saving up for the PM. I may end up spending more then Bloodname. I have always missed out on BT dice, so the bundle is real tempting, if only it included Periphery and SL I would not give it a second thought.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Reldn on 23 August 2019, 19:17:12
It's been about a week - how's everyone feeling about their pledge, their KS experience?

Feeling pretty good, wallet's a bit lighter now, and I certainly didn't expect to up my Pledge by as much as I did. Currently waffling if I go 2x Star Colonel Pledges + extra for add-ons, or stick with my current plan of Star Colonel + Blood Named + add-ons.  :thumbsup: (Like I won't be throwing down even more money once the Pledge Manager hits anyways. *laughs*)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 23 August 2019, 19:42:00
It's been about a week - how's everyone feeling about their pledge, their KS experience?

I am a Star Colonel and I feel good about it.  I am keeping my mat.  I don't care about a couple of dollars shipping.   I see that matt as my way to figure out if the rest are worth buying
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Foxx Ital on 23 August 2019, 20:56:43
I am a Star Colonel and I feel good about it.  I am keeping my mat.  I don't care about a couple of dollars shipping.   I see that matt as my way to figure out if the rest are worth buying

 Same, the mats look really good and I'm all ready paying for a galaxy commanders worth of stuff, what's a few more dollars? My biggest issue is figuring out the to&e I wanna go with. Thinking of starting a comguards unit.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: .RL on 23 August 2019, 21:01:13
Same, the mats look really good and I'm all ready paying for a galaxy commanders worth of stuff, what's a few more dollars? My biggest issue is figuring out the to&e I wanna go with. Thinking of starting a comguards unit.

I am waiting to see if it will couple with a second mat. I know in one of the AMA's, the mentioned something about the circle of equalls being only half? and someone asked if you got two, if you could form a full circle. i might be remembering this wrong, but I am waiting to see if they will show a preview of the map, and based on it i'll drop one or keep both.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Dulahan on 23 August 2019, 21:23:24
Feelings:

OMG why did I pledge that much?  Eep!  I mean, I started at $95, intending to add on for 2 more packs and elementals.  At that point I realized for that cost I may as well update to Bloodnamed, $5 to get all the other stuff too?  Sure!

Then at the last minute (Almost literally) I changed to Star Colonel and I'm cringing a bit.  I really couldn't afford that...  But fortunately, I started a new job yesterday, so that should help.  Something more consistent! 

I'm still not sure what I'm going to do about the Strana Mechty map.  On one hand, unique!  Awesome!  And the -half- of the Circle of Equals on the back!  SCORE!   Buuuut...  on the other?  Half.  Meh.  It'll take up more room than I'd like, be more of a pain to move, and I'm not as sold on Neoprene despite getting to see them and play on them at Gen Con.  Just a lot less modular than all my paper maps.  I might end up removing that for Elementals and a set of Dice.  Plus the shipping savings.  I'm just not sure yet.

Beyond that only down to trying to decide what Faction Pack to get!  I'm (obviously) a Lyran fan, particularly FedCom style.  But I'm equally a Comstar Fan, and Snow Ravens are my Clan of choice.  And both the latter frankly have MUCH cooler symbols.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 23 August 2019, 21:25:44
It's been about a week - how's everyone feeling about their pledge, their KS experience?

Pledged more than I probably should have but not as much as I wanted to. Bloodname plus extras for me.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BoloMKIV on 24 August 2019, 06:24:17
I am waiting to see if it will couple with a second mat. I know in one of the AMA's, the mentioned something about the circle of equalls being only half? and someone asked if you got two, if you could form a full circle. i might be remembering this wrong, but I am waiting to see if they will show a preview of the map, and based on it i'll drop one or keep both.
Yes, two to make a full circle.  I also believe there was a comment that the free neoprene map would count towards that four total.  So buy three more and get a fifth map, and a free carrier.  But until it is in the PM, nothing is certain.  The new update did have a decent list of wave 1 vs wave.  Not great, but a good indicator of what to expect.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: RogueK on 24 August 2019, 08:40:23
I am MASSIVLY torn on the mat. I'm at double star colonel with significant addons. And I live in Norway so our shipping is murder.

If I cut the mat(s) the credit is likely to go towards covering shipping (indirectly if nothing else. As in shifting it towards addons I was already getting to use money for that for shipping).

It's unclear to me whether the mats are worth it, it's unclear to me whether the savings in shipping cost is same for all destinations, or will be higher for more expensive destinations.

So I've been vacilating back and forth since that came out on whether I should cut neophrene map or not.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: ANS Kamas P81 on 24 August 2019, 10:39:22
If there aren't any good high-res pics of the mats (I haven't gone looking) yet, can we request some put up soon so we can decide in the pledge manager?  If they're already there, it might help to link them here so folks can make decisions easier.  I have no stake in this one, I'm one of those dollar-only poor folks, but it seems to be a sticking point for understandable reasons.

Can't wait to see what the urbie plush is gonna look like; hopefully they can get some early concept art out for that.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: qc mech3 on 24 August 2019, 10:57:03
I'm happy with the kickstarter even if I pledged at the top of my hability to pay.  xp

I just started reading the proliferation cycle and found a typo in the first book, Break-away. at 43% of the story, one of the protagonist start speaking french... badly.  :( I guess there's no french people on base to slap him around when he start doing that.  ^-^ (In french there is no neutral noun, it's masculine or feminine and in this case marked by the article ''la'' instead of ''le'' used.)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BoyOfSummer on 24 August 2019, 11:05:51
If there aren't any good high-res pics of the mats (I haven't gone looking) yet, can we request some put up soon so we can decide in the pledge manager?

For the 'old' mats:

For a first impression follow this link:
https://bg.battletech.com/news/the-watch-march-2019-new-map-pack-battlemats-michael-stackpole-fiction-now-available/

As far as I remember somewhere in the forums someone posted pictures of the complete mats, too.

The mats are nice, but have clearly one problem: the heights/levels are printed black on whatever lies under them. And that's sometimes dark enough to make reading the levels (very) difficult.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Insaniac99 on 24 August 2019, 11:12:49
The mats are nice, but have clearly one problem: the heights/levels are printed black on whatever lies under them. And that's sometimes dark enough to make reading the levels (very) difficult.

I have all of them and I find them extremely useful, despite this minor problem but I'm hoping they take that as a "lesson learned" and use a high contrast color.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BoyOfSummer on 24 August 2019, 11:16:57
I hope so, because I want all the mats in the KS.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ursus Maior on 24 August 2019, 16:25:12
Yes, two to make a full circle.  I also believe there was a comment that the free neoprene map would count towards that four total.  So buy three more and get a fifth map, and a free carrier. 
I was excited about this news, when CGL dropped it. I'm in for double Star Colonel and if the fifth mat could be the convention-only map from grasslands, I would gladly buy two Tukayyid maps to get the fifth map.

Otherwise, I'll stop at two Strana Mechtys for the full circle.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ursus Maior on 24 August 2019, 16:26:19
I hope so, because I want all the mats in the KS.
Well, I want them all, too, but paper is fine enough for me. It's the convention-only map I'm craving.

CANNOT HAVE INCOMPLETE SETS!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: .RL on 24 August 2019, 16:27:16
I wish they would release the strana mechty maps in paper.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 24 August 2019, 16:56:17
I wish they would release the strana mechty maps in paper.

I'll give them previews in neo. That makes sense, in an 'exploit the fanboys' way.

I just hope we see them in paper one day too.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wrangler on 24 August 2019, 17:47:01
I'll give them previews in neo. That makes sense, in an 'exploit the fanboys' way.

I just hope we see them in paper one day too.
ditto
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BoyOfSummer on 25 August 2019, 02:44:07
Bulky, heavy, expensive.

That's how most like their BattleMechs, so the mats fit well.  :)

If I remember the AMAs correct, TPTB don't plan to issue the Strana Mechty mat on paper.

@Ursus Maior: Yep, Tundra for me, too.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Lorcan Nagle on 25 August 2019, 04:15:39
The Strana Mechty/Circle of equals mat would be two double-sided sheets or four single-sided ones at best, it strikes me that might not be cost-effective as a product.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BoyOfSummer on 25 August 2019, 04:49:28
It could be expanded with other battlefields of the Great Refusal.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Lorcan Nagle on 25 August 2019, 05:16:02
It could be expanded with other battlefields of the Great Refusal.

Yeah, but then you're not producing a battlemat in paper, you're making a new map pack. 
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BoyOfSummer on 25 August 2019, 11:04:03
The price would be the same, and you can never have to many maps.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Scotty on 25 August 2019, 11:21:57
The price would be the same, and you can never have to many maps.

The price that the consumer pays would be the same.

Never assume that just because the MSRP is the same that the development is the same cost (not even getting into the materials).
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BoyOfSummer on 25 August 2019, 11:39:28
I don't know anymore if in the AMAs or in the KS comments they said/wrote the $30 for the mats are at the very low end of profit making for them.

So I assume - and yes, I know what that makes of me - the profit for a map pack would be higher. At least not counting the initial costs and the produced numbers.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: kinwolf on 25 August 2019, 12:24:13
I don't know anymore if in the AMAs or in the KS comments they said/wrote the $30 for the mats are at the very low end of profit making for them.

So I assume - and yes, I know what that makes of me - the profit for a map pack would be higher. At least not counting the initial costs and the produced numbers.

How do you figure the profit would be higher?  The printing process is different, material is different, type of ink is different, so cost are different.  And both sell for 30$ MSRP.  Also, if creating map packs were so profitable, I think there would have been more than zero produced in the last decade or so.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BoyOfSummer on 25 August 2019, 16:04:38
Maybe there were no traditional paper maps in the last ten years, but the hex packs. They were relatively expensive (per map), heavy and bulky.

The thin paper maps are relatively cheap for the players (per map), they are light, can be easily transported...

In my FLGS the grasslands map pack sold like sliced bread.

And I assumed the margin of profit for the map packs is higher because TPTB explicitly mentioned that the margin of profit for the mats is... marginal.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: KhanPhelanWard on 25 August 2019, 17:05:21
Is it already known what lance packs are going to be in wave 1 and what ones in wave 2?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: victor_shaw on 25 August 2019, 17:12:46
Is it already known what lance packs are going to be in wave 1 and what ones in wave 2?

Not completely.
About the best that they have given it the ones with the completed images (2 IS/1 Clan) are in wave one.
They were confident that they would have the first 3 of both sides done in the first wave, but it was not a guaranty.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 25 August 2019, 17:14:08
Is it already known what lance packs are going to be in wave 1 and what ones in wave 2?

No.
They announced another Update for Tuesday, so we will possibly know more then, might also be, we know nothing more.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: shivanwurm on 25 August 2019, 19:12:26
No.
They announced another Update for Tuesday, so we will possibly know more then, might also be, we know nothing more.

Oooooh, more updates.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wrangler on 25 August 2019, 20:05:53
Whatever they do. they got make sure that maps they product the number and level print is visual.  I was playing on a Demo agent's mat, while it's super nice the lettering & hex numbers are difficult to see. Example the black lettering on dark green isn't fantastic idea.  White would made them visible.   :( 
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Scotty on 25 August 2019, 20:14:54
Whatever they do. they got make sure that maps they product the number and level print is visual.  I was playing on a Demo agent's mat, while it's super nice the lettering & hex numbers are difficult to see. Example the black lettering on dark green isn't fantastic idea.  White would made them visible.   :(

On the plus side, the new maps are usually distinct enough you can tell what level is which from across the table even without being able to see "Level 2" and the hex number clear as day.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: KhanPhelanWard on 26 August 2019, 10:15:15
Not completely.
About the best that they have given it the ones with the completed images (2 IS/1 Clan) are in wave one.
They were confident that they would have the first 3 of both sides done in the first wave, but it was not a guaranty.

Thanks.

3/3 would be nice. I suppose that the special characters lance would be ready for wave one.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 26 August 2019, 11:01:35
Actually, the AMA gave us up to the Clan Fire Star possibly- so 2 IS and 3 Clan was the best outcome then . . . but I THINK they also said Legends might.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Insaniac99 on 26 August 2019, 11:17:30
Actually, the AMA gave us up to the Clan Fire Star possibly- so 2 IS and 3 Clan was the best outcome then . . . but I THINK they also said Legends might.

IIRC, they promised the first two, hopefully the third, and maybe, if the stars align, the fourth clan box.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MarauderCH IIC on 26 August 2019, 11:31:02
Actually, the AMA gave us up to the Clan Fire Star possibly- so 2 IS and 3 Clan was the best outcome then . . . but I THINK they also said Legends might.

I believe Randall said that Legends was going to be a Wave 1 release.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 26 August 2019, 15:14:13
I believe Randall said that Legends was going to be a Wave 1 release.

They have to be. Or they would be forced to send people a Legend salvage box in wave 2, just to send them a salvage box ...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 26 August 2019, 15:25:52
The book, not the 'Mech pack.


Speaking of books (or fiction at least), why are they calling A New Game a Kickstarter exclusive when it appeared in BattleTech: Onslaught - Tales from the Clan Invasion! over 6 years ago?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Frabby on 26 August 2019, 15:31:22
Speaking of books (or fiction at least), why are they calling A New Game a Kickstarter exclusive when it appeared in BattleTech: Onslaught - Tales from the Clan Invasion! over 6 years ago?
This story was not, as far as I'm aware, announced as a KS exclusive.
The new story by Blaine Pardoe was.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 26 August 2019, 15:43:17
The fan made graphics that got posted to the Kickstarter list it as such.


In error it seems.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: carlisimo on 26 August 2019, 17:14:52
Actually, the AMA gave us up to the Clan Fire Star possibly- so 2 IS and 3 Clan was the best outcome then . . . but I THINK they also said Legends might.

Yeah, they talked about Wave 1 including the Legendary mechs and the Urbanmech (but I repeat myself).  They’re even trying to get the plushie into Wave 1, since they know a lot of Wave 1-only customers will want it.

The Legendary mechs shouldn’t be too difficult because the 3D models exist already and just need to be modified in pose and possibly weapon loadout.  It’s no coincidence that the four mechs are from the first lance/star packs.  The Urbanmech appears to be going from 2D sketch to 3D model right now, according to Anthony Scroggins’s Patreon posts (he doesn’t explicitly say so - just posted a 3D model WIP). 
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 26 August 2019, 17:28:57
The Legendary mechs shouldn’t be too difficult because the 3D models exist already and just need to be modified in pose and possibly weapon loadout.  It’s no coincidence that the four mechs are from the first lance/star packs.

Which is probably why we're getting Grayson's Marauder instead of Yen Lo Wang.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 26 August 2019, 23:59:48
The Legendary mechs shouldn’t be too difficult because the 3D models exist already and just need to be modified in pose and possibly weapon loadout. 

I have no experience whatsoever in this process, yet everything I've learned since joining this forum has me 100% convinced that it's infinitely more complex than that.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Scotty on 27 August 2019, 00:12:43
I have no experience whatsoever in this process, yet everything I've learned since joining this forum has me 100% convinced that it's infinitely more complex than that.

I think it's expressing the belief that since those designs already have a 3D model, they have already cleared concept design and the hurdle of someone actually making the design into something that could be printed as a master to a mold, minus some edits to pose or weapon details.

While that's certainly not a guarantee that everything is practically done, it's pretty unequivocally faster to start from square 10 and not square 1, even if the process is 50 steps long.

*this post made from a position of ignorance.  No speculation in this post is any more informed on this particular circumstance than your mother-in-law.  Yes, yours.*
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Insaniac99 on 27 August 2019, 00:29:13
I think it's expressing the belief that since those designs already have a 3D model, they have already cleared concept design and the hurdle of someone actually making the design into something that could be printed as a master to a mold, minus some edits to pose or weapon details.

While that's certainly not a guarantee that everything is practically done, it's pretty unequivocally faster to start from square 10 and not square 1, even if the process is 50 steps long.

*this post made from a position of ignorance.  No speculation in this post is any more informed on this particular circumstance than your mother-in-law.  Yes, yours.*

Software engineer with some 3d modeling experience here.  Depends on how the models are made and what more they want to do.

  Made superposable from the start and just want a new pose and nothing else? Easy peasy, takes as long as arguing about just where exactly that couch or picture should go.

Didn't make them poseable from the start?

Want new load-outs with brand new parts?

Want battle damage?

Want custom detailing?

Want other things on the hex?

All of those add up, and with the right combination can be just as time-consuming as starting from scratch.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 27 August 2019, 01:18:36
Software engineer with some 3d modeling experience here.  Depends on how the models are made and what more they want to do.

  Made superposable from the start and just want a new pose and nothing else? Easy peasy, takes as long as arguing about just where exactly that couch or picture should go.

Didn't make them poseable from the start?

Want new load-outs with brand new parts?

Want battle damage?

Want custom detailing?

Want other things on the hex?

All of those add up, and with the right combination can be just as time-consuming as starting from scratch.

As somebody who has tooled around in blender years ago I second this. If the mech is different meshes or a bendable mesh it really is that easy.

If it's one big mesh, it's at least equivalent to cutting & reposing a model and filling the gaps with green stuff, it not worse depending on the method you use.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Hayoo on 27 August 2019, 01:20:58
The fan made graphics that got posted to the Kickstarter list it as such.


In error it seems.

I'd say that was the case. I was going off of the first stretch goal that showed the cover of A New Game and next to the words "...we will double our first fiction reward and include a new and exclusive short story..." My assumption would have been the blurb was talking about the cover shown, when in truth it was about Rules of Engagement, the story to come later "in addition" to the one shown.

Not sure If the graphics can be changed after the campaign has closed (I'm thinking no), but I can ask.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Two Guns Blazing on 27 August 2019, 01:32:03
Actually, the AMA gave us up to the Clan Fire Star possibly- so 2 IS and 3 Clan was the best outcome then.

Yeah, they talked about Wave 1 including the Legendary mechs and the Urbanmech.

This two comments above are my belief as well after the AMA's + further official comments in the comment areas of the main Kickstarter comments section and the various updates...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 27 August 2019, 13:55:49
I like the preview art from Destiny we got in this last update. The secret masters of the universe are nerd monks! :rockon:
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: carlisimo on 27 August 2019, 14:04:28
I have no experience whatsoever in this process, yet everything I've learned since joining this forum has me 100% convinced that it's infinitely more complex than that.

Yeah, I overstated it… but those mechs don’t need to be designed.  Step 1 is already done.

And some of Anthony Scroggins’s Patreon posts make it sound like they 3D model the mechs in a neutral position and then pose them, which I’m sure takes some work but is different from starting from scratch.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 27 August 2019, 14:22:25
Its part of why I was asking if I missed something about Grayson's Marauder.  Heck, which Archer did Morgan pilot?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: .RL on 27 August 2019, 14:24:57
Its part of why I was asking if I missed something about Grayson's Marauder.  Heck, which Archer did Morgan pilot?

2W I thought.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 27 August 2019, 14:27:13
That was the Wolf's Dragoons Archer.  As far as I know, Morgan piloted a classic 2R.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 27 August 2019, 14:29:21
Yeah, I was not sure if he fought with a Steiner or Dragoon variant, either leaves the MAD as not having a different load out than the one from the box . . . though ER3052 only lists the -3R for mercs, it does have the -5D as a 7 for FedCom.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: .RL on 27 August 2019, 14:31:18
That was the Wolf's Dragoons Archer.  As far as I know, Morgan piloted a classic 2R.

brain-fart, I got my heros mixed-up.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 27 August 2019, 14:32:29
brain-fart, I got my heros mixed-up.

No worries.  I spent two days saying that it was Jaime Wolf's Archer in the Legends pack before realizing it was Morgan Kell. xp
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: .RL on 27 August 2019, 14:36:02
No worries.  I spent two days saying that it was Jaime Wolf's Archer in the Legends pack before realizing it was Morgan Kell. xp

Right? I guess we read what we wanted to read.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkSpade on 27 August 2019, 16:40:22
I like the preview art from Destiny we got in this last update. The secret masters of the universe are nerd monks! :rockon:

It's obviously a Rifleman getting wrecked, but what's being piloted in that picture?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Xiwo Xerase on 27 August 2019, 17:18:41
It's obviously a Rifleman getting wrecked, but what's being piloted in that picture?
Looks like lights for 2 PPCs, 2 medium lasers, 2 small lasers, and an SRM-6 on the console.  Could be a Warhammer WHM-6K.  (It's missing the machine guns to be a normal WHM-6R.)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: carlisimo on 27 August 2019, 18:22:58
Just a ramble… a friend and I are going over our intended lance/star pack purchases again, and, man, it’s difficult to stick to faction-appropriate mechs given the way they’re packaged.  I assume this was an issue back when there were Alpha Strike lance packs, too.  I didn’t realize how many 3025 mechs were limited in their distribution, especially light mechs.

After a few years of collecting we’ll probably have enough minis to, say, not take a Valkyrie in FWL colors.  For now… apologies to the writers.  There are going to be some strange lances at play.  And maybe strange clan stars, depending on how the salvage packs shake out.

Yeah, I know we could take the mercenary route, but then we’d miss out on the faction dice and other swag.  And we’re finding the universe interesting enough to start taking sides.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 27 August 2019, 18:25:18
If you look at Xotl's RATs and squint hard enough at the "roll on another table" results, you can totally get "non-faction" 'mechs on the up and up...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Crimson Dawn on 27 August 2019, 18:36:29
Hmm I actually thought the lance packs I found did have themed combinations to a fair extent.  One had a dragon, panther, guillotine, and a quickdraw which feels fairly Kuritan.  Then we have a catapract, catapult, raven, and a cyclops.  That feels fairly like a Cap lance to me.  And then we have a lance with a blackjack, Atlas, victor, and a grasshopper feels Davion to me.  Wolfhound, clint, centurian, and jenner is probably a FedCom lance (salvaged/captured jenner).  Lastly hatchetman, zues, banshee, and orion feels lyran though gain maybe a captured orion.

Some make use of mechs that I think are found in many armies (I feel things like teh grasshopper and cyclops could be found in many different armies) and others may be captured units but I think they make some sense.  The FedCom could very easily have some captured jenners (just like in the warrior trilogy books) and I could see the Lyrans having captured Orions assuming they could not just buy them outright.

Now I am not as sure about these newer packs and I will admit that their are some strange additions in some of the older lance packs (why is there a flea and a shogun and they are not together) but I feel most of them make some sense.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Pat Payne on 27 August 2019, 19:42:16
Quite honestly, the older the design is the more chance that anyone, or at the very least (Insert House here)'s two immediate neighbors would have access to it. Especially designs predating the Amaris Coup, which would have had some sort of sphere-wide distribution thanks to SLDF standardization. It's only a quirk of where their factories lie that Dragons and Jenners are (generally) Kurita, and Awesomes are (generally) Marik, for instance. And that's not even bringing in the wrinkle of cross-border trade and multi-state conglomerates (like StarCorps and [sigh] Quikscell...)

Even newer designs would be quasi-available to other houses as salvage. In the old House Marik book, set pre-4SW, a member of The Gryphons is noted already to have a Hatchetman (introduced in 3023). In the same book, Sassy Cassie Blake's Chippewa (a more or less Elsie-exclusive craft according to fluff) is explicitly mentioned as being captured from the Lyrans.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 27 August 2019, 19:47:37
No matter the mech, some other house will have at least one. It is the nature of the sphere to offer up salvage to the winner. Even pirates get lucky sometimes :thumbsup:
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Nemesis on 27 August 2019, 20:07:09
Just a ramble… a friend and I are going over our intended lance/star pack purchases again, and, man, it’s difficult to stick to faction-appropriate mechs given the way they’re packaged.

Salvage. If the faction that you want to have it shares a border with a faction that makes it, then it's fair game IMHO. Over decades of war you can safely assume that several will have been patched up and repainted, so having 1-2 out of faction mechs in a company would still be canon. If you can't find a direct connection, you can still handwave it away if you want to and say that at least one got salvaged, shipped to another front, and re-salvaged.

In WW2 it was very common for the various combatants in the European theatre to use captured enemy tanks. That said, I wouldn't want to be driving one around friendly lines no matter how well it had been repainted, but it happened.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 27 August 2019, 21:38:16
 WWII Germany could never produce anywhere near the number of vehicles (tanks, or even trucks) they needed, so they happily used anything they could capture.

Flash forward to the 31st century and it's the same deal.

Except it's everybody in that position.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Foxx Ital on 27 August 2019, 21:41:34
As long as you're having fun just go for whatever. I'm not saying take 4 hellstar and call it a capellan lance, but feel free to smudge.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BirdofPrey on 27 August 2019, 21:43:22
I feel like it was a conscious choice to spread out popular mechs between different packs and to not just pile a single faction into any given box so they can get more even sales of minis.
If they made an actual Davion set and a Marik set, etc. I could see them constantly running out of Davion boxes, while Marik ones move more slowly.

Still, I think role based boxes actually work a bit better anyway.  A new player can buy a box and have a useful prebuilt force on the table.

I'm looking to build multiple forces anyway, so it doesn't much matter to me if a faction is all in one set or if I have to swap a couple around.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: carlisimo on 28 August 2019, 00:07:53
Thanks, everyone.  We’d like to maximize the lore factor in our forces, but yeah, it’s not a higher priority than being reasonable with our purchases and making sure we cover a range of roles and weights. 

Why do lances tend to have a role, though, in a game that’s often lance vs. lance?  Wouldn’t it be more interesting to play with varied mechs on each side instead of, say, missile boats on one side and scouts on the other?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 28 August 2019, 00:44:11
The recent introduction of unit roles has more to do with Alpha Strike I think since you can easily play company sized games in a decent amount of time. It seems to have mainly translated over to TW rules for campaign tracking in CamOps.

At least thats what I think.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: EthrDemon on 28 August 2019, 00:54:44
Why do lances tend to have a role, though, in a game that’s often lance vs. lance?  Wouldn’t it be more interesting to play with varied mechs on each side instead of, say, missile boats on one side and scouts on the other?

Specialist lances might be more common at the company+ level, but almost every actual game I've played lance-on lance (or star-on-star) has been between balanced groups within one weight/speed class as another (so the Scout Lances fight each other or run into the Pursuit Lance & GTFO [to where the Striker Lance has an ambush set up, etc...])
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BirdofPrey on 28 August 2019, 01:34:10
I don't suppose anyone has done the math and gotten BV/PV numbers for the various lances/stars have they?  (though, of course you don't HAVE to use the variant depicted and can change skill levels, so some tweaking can be done).

I'm interested to know if the lances/stars with similar weights also have similar BV/PV ratings (ie. are theoretically balanced against one another)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Foxx Ital on 28 August 2019, 03:03:17
Steve_restless and I play cluster on cluster battles, the bv is pretty astronomical.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: victor_shaw on 28 August 2019, 03:16:40
Clan Stars: BV/PV
Box: 12,552/217
Command: 10,110/209
Heavy Striker: 9,670/205
Fire: 9,545/180
Support: 10,309/205
Heavy Battle: 11,234/239
Heavy: 12,731/233
Striker: 8,209/167
Ad Hoc: 8,265/183
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 28 August 2019, 09:47:30
Interesting...is that using the primary config for all the Omnis?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: I am Belch II on 28 August 2019, 12:56:20
Nice little stat there. Funny how the PV jumps around like that.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Insaniac99 on 28 August 2019, 13:08:25
Clan Stars: BV/PV
Box: 12,552/217
Command: 10,110/209
Heavy Striker: 9,670/205
Fire: 9,545/108
Support: 10,309/205
Heavy Battle: 11,234/239
Heavy: 12,731/233
Striker: 8,209/167
Ad Hoc: 8,265/183

Did you do one up for the IS?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: victor_shaw on 28 August 2019, 15:38:01
Interesting...is that using the primary config for all the Omnis?
yes

Did you do one up for the IS?

no
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: victor_shaw on 28 August 2019, 19:55:23
Nice little stat there. Funny how the PV jumps around like that.
I personal believe that the PV system is a better representation on the effectiveness of the units.
As due to the differences between CBT and AS a lot of the luck (head shots, Armor pen ammo hits), And mass cheese of CBT (Mass LRM strikes to get head hits) is mitigated giving you a purer version of the mechs capabilities.

My issues BV and CBT include
1. You are paying (in BV) for items that you may get one or two and most of the time no uses out of.
2. You can spend 2,712 BV on a Dire Wolf and have it get punked in the first round by a head hit.
3. I have observer multiple times at my local gaming store where the "Mass LRM strikes to get head hits" tactic was used.
4. I have also observer the roll of 2 (hit location) instant kill too many time for my taste.

Overall the issues I have with BV and CBT are that I have never seen them as more then a gladiatorial battle that has little to no tactic involved. (rock'um sock,um robots on a hex board)
Where as AS and my favorite game of the series Battleforce capture the tactic and strategy that CBT ignores.

 
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: nckestrel on 28 August 2019, 20:09:30
Typo on the PV for the FireStar? 108 PV?  The Warhawk and Nova Cat by themselves are 51 and 44?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: victor_shaw on 28 August 2019, 20:14:23
Typo on the PV for the FireStar? 108 PV?  The Warhawk and Nova Cat by themselves are 51 and 44?
yeah, it should be "180"
It was late cut me some slack  xp
Anyway I fixed it in the post.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 29 August 2019, 09:51:32
I personal believe that the PV system is a better representation on the effectiveness of the units.
As due to the differences between CBT and AS a lot of the luck (head shots, Armor pen ammo hits), And mass cheese of CBT (Mass LRM strikes to get head hits) is mitigated giving you a purer version of the mechs capabilities.

My issues BV and CBT include
1. You are paying (in BV) for items that you may get one or two and most of the time no uses out of.
2. You can spend 2,712 BV on a Dire Wolf and have it get punked in the first round by a head hit.
3. I have observer multiple times at my local gaming store where the "Mass LRM strikes to get head hits" tactic was used.
4. I have also observer the roll of 2 (hit location) instant kill too many time for my taste.

Overall the issues I have with BV and CBT are that I have never seen them as more then a gladiatorial battle that has little to no tactic involved. (rock'um sock,um robots on a hex board)
Where as AS and my favorite game of the series Battleforce capture the tactic and strategy that CBT ignores.

 

1- Yes, because a subjective scale is worthless.  YOU know if its going to be used, you want a HBK-4G to have a lower BV on a battlefield of open wheatfields and have a higher BV when you have a urban battle?  The AC/20 has a BV of 178 while a Gauss Rifle is 320, the BV is nearly doubled for roughly double the range- I think it comes down a bit due to GR crits being explosive.  YOU are in control of the unit, its up to you to get the most out of your equipment.

2-  Already mentioned how to mitigate the luck impact, but this is a mechanic reflecting the real world.  Weapons jam, computers fail to uplink, radios dump encrypts, and other things can all happen to take something from operational to inop in a heartbeat.

3-  Tired of LRMs?  Use AMS, BT is pretty rock/paper/scissors.  As long as the dice are not loaded, your seeing more head hits is probably a observer effect- you notice the small probability outliers because they produce a more dramatic impact.  Its like folks complaining about the RNG on MM, but when someone sits down to crank out 1000 rolls it pretty closely follows the probability curve- they complain about 3 head hits being 'too often' but will not remember they rolled 40 hit locations.

4-  Don't fight in phone booths, don't get hit- your #3 does not lend itself to 'insta-kills.'  You are playing with too small of forces . . . luck matters a lot less when you have more units on the table- and I say this as someone who likes to have a pair of LB-10X for exploiting open locations and the random 2 or 12 luck.  Best example I ever heard was in the 2nd MO, the guy who won the first (Deadeye) brought a Stealth Pillager.  He sunk most of his BV for that battle into that monster . . . and a turn or two into that game, first real fire phase, his opponent took the head off.  I want to say over 60% of the BV of his lance gone in a single shot.


If you fight on a battlefield that is 30 hexes by 30 hexes (roughly the 2x2 map) then yeah, its going to be a slugfest- it makes it useless to take anything but the biggest guns and heaviest armor.  Play on larger battlefields.  I have seen a player herd another player with artillery to keep him from shortest path and drive them into the auto-hit cover.  The best executed C3i play I ever saw was with mediums and lights- not a single heavy or assault- that was able to dance around the battlefield to keep a C-shape to maintain the short range modifiers and all units in the net.  The player's mechs were barely touched yet wrecked my mechs even with ECM.  Flanking, head hunting, ambushes, controlled artillery (not using homing rounds), cavalry skirmishes, and BA attacks can all happen if you have the room to maneuver and the rules/equipment in play- I include this provision b/c I have run into people who do not want to play if you are using Protos, BA or vehs, even if they are in the standard ruleset.

Now, this is just to respond to some of your criticisms . . . you find value in Alpha Strike, well good for you and I am glad you enjoy it.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: nckestrel on 29 August 2019, 10:14:23
yeah, it should be "180"
It was late cut me some slack  xp
Anyway I fixed it in the post.

Thanks.  Considering I was too lazy to even finish calculating the one star, I certainly did not mean it as a knock on your work! I could tell something was wrong, but I didn't know if it was supposed to be 208 or 180 or something else.  That's all I was questioning.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: NeonKnight on 29 August 2019, 10:25:47
1- Yes, because a subjective scale is worthless.  YOU know if its going to be used, you want a HBK-4G to have a lower BV on a battlefield of open wheatfields and have a higher BV when you have a urban battle?  The AC/20 has a BV of 178 while a Gauss Rifle is 320, the BV is nearly doubled for roughly double the range- I think it comes down a bit due to GR crits being explosive.  YOU are in control of the unit, its up to you to get the most out of your equipment.


Worse than that. I've tried doing the 'behind the scenes' maths on BV and for some (like Lasers), it seems a relatively simple MAX RANGE x DAMAGE = BV:

IS Medium Lasers:

                              Max Range    Damage       TOTAL      Actual BV
Medium Laser                   9             5               45             46
ER Medium Laser              12            5               60             62
Medium Pulse Laser           6             6               36             48

The only one 'off' is the Pulse laser, until you look at Pilot BV and see that a 4/5 Pilot is a modifier of 1.00, but Pulse lasers grant a -2 to hit modifier. That is almost like having a 2/5 Pilot instead, and for BV that is an adjustment of 1.4. And when you multiple (6 x 6 = 36) x 1.4 = 50.4

And yet, I would put Pulse lasers as the biggest weapon issues for BV

 
   

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 29 August 2019, 11:07:45
I retract that, I do NOT want to get this devolving into another 'Does BV make sense?'

The point was that it is a rationalized system, and its not a subjective assessment based on conditions.  It assumes you will take battlefield conditions into account.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 29 August 2019, 11:17:51
The hardest part of the kickstarter right now? I REALLY want to plan out which mechs will go into which faction...but until I find out which extra packs I can afford during the pledge manager, which mechs I end up with from Salvage Boxes, and what my final haul is after trading with local buddies...I can't! xp
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: NeonKnight on 29 August 2019, 11:39:08
The hardest part of the kickstarter right now? I REALLY want to plan out which mechs will go into which faction...but until I find out which extra packs I can afford during the pledge manager, which mechs I end up with from Salvage Boxes, and what my final haul is after trading with local buddies...I can't! xp

No, the HARDEST part is know it's not in the mail on the way to my house RIGHT NOW!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 29 August 2019, 12:50:02
Nah, that part is its own game, as you keep the package tracking website open on your phone for a week, constantly refreshing to see how many miles away your package is. :D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Lorcan Nagle on 29 August 2019, 13:25:16
Nah, that part is its own game, as you keep the package tracking website open on your phone for a week, constantly refreshing to see how many miles away your package is. :D

I play that game with Macross toys a lot.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: NeonKnight on 29 August 2019, 13:30:48
Until the Infamous "LET'S TAKE A WORLD TOUR" happens :P

https://bg.battletech.com/forums/index.php?topic=61457.msg1410099#msg1410099
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ursus Maior on 29 August 2019, 15:25:28
The hardest part of the kickstarter right now? I REALLY want to plan out which mechs will go into which faction...but until I find out which extra packs I can afford during the pledge manager, which mechs I end up with from Salvage Boxes, and what my final haul is after trading with local buddies...I can't! xp
I hear you. Currently, I expect to receive 16 Salvage Boxes plus 2 from the Legends Mech Pack. xp
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pixelgeek on 29 August 2019, 16:15:31
Nah, that part is its own game, as you keep the package tracking website open on your phone for a week, constantly refreshing to see how many miles away your package is. :D

I am not looking forward to that. What would be worse is if they posted a link to track the shipment as it crosses the sea from China
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 29 August 2019, 16:31:44
I am not looking forward to that. What would be worse is if they posted a link to track the shipment as it crosses the sea from China

"OMG!  WHY ARE THEY STILL ON THE 42 N LATITUDE!  GIVE THAT BOAT THE GAS!!!"
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: victor_shaw on 29 August 2019, 17:31:20
1- Yes, because a subjective scale is worthless.  YOU know if its going to be used, you want a HBK-4G to have a lower BV on a battlefield of open wheatfields and have a higher BV when you have a urban battle?  The AC/20 has a BV of 178 while a Gauss Rifle is 320, the BV is nearly doubled for roughly double the range- I think it comes down a bit due to GR crits being explosive.  YOU are in control of the unit, its up to you to get the most out of your equipment.

2-  Already mentioned how to mitigate the luck impact, but this is a mechanic reflecting the real world.  Weapons jam, computers fail to uplink, radios dump encrypts, and other things can all happen to take something from operational to inop in a heartbeat.

3-  Tired of LRMs?  Use AMS, BT is pretty rock/paper/scissors.  As long as the dice are not loaded, your seeing more head hits is probably a observer effect- you notice the small probability outliers because they produce a more dramatic impact.  Its like folks complaining about the RNG on MM, but when someone sits down to crank out 1000 rolls it pretty closely follows the probability curve- they complain about 3 head hits being 'too often' but will not remember they rolled 40 hit locations.

4-  Don't fight in phone booths, don't get hit- your #3 does not lend itself to 'insta-kills.'  You are playing with too small of forces . . . luck matters a lot less when you have more units on the table- and I say this as someone who likes to have a pair of LB-10X for exploiting open locations and the random 2 or 12 luck.  Best example I ever heard was in the 2nd MO, the guy who won the first (Deadeye) brought a Stealth Pillager.  He sunk most of his BV for that battle into that monster . . . and a turn or two into that game, first real fire phase, his opponent took the head off.  I want to say over 60% of the BV of his lance gone in a single shot.


If you fight on a battlefield that is 30 hexes by 30 hexes (roughly the 2x2 map) then yeah, its going to be a slugfest- it makes it useless to take anything but the biggest guns and heaviest armor.  Play on larger battlefields.  I have seen a player herd another player with artillery to keep him from shortest path and drive them into the auto-hit cover.  The best executed C3i play I ever saw was with mediums and lights- not a single heavy or assault- that was able to dance around the battlefield to keep a C-shape to maintain the short range modifiers and all units in the net.  The player's mechs were barely touched yet wrecked my mechs even with ECM.  Flanking, head hunting, ambushes, controlled artillery (not using homing rounds), cavalry skirmishes, and BA attacks can all happen if you have the room to maneuver and the rules/equipment in play- I include this provision b/c I have run into people who do not want to play if you are using Protos, BA or vehs, even if they are in the standard ruleset.

Now, this is just to respond to some of your criticisms . . . you find value in Alpha Strike, well good for you and I am glad you enjoy it.

1. I was referring more towards the equipment then the weapons. Some of it looks great on paper and seems to offer advantages for the BV you pay ,then becomes useless due to one or two actions by the opponent. AMS for example it great till you come up against a star/lance with no missiles (this is a rare one), C3 computers for you lance are cool until the other side starts targeting your Master mech everytime and leaves you with 3 useless slaves that you paid for.

2. In most CBT games I have played and seen in the areas (multiple) that I have lived in, battles are always fought on a 2x1,2x2 random map with 2 lances/stars x 2 lances/stars pre-created units at most ,normally 1 vs. 1. the reason being the time it takes to play and unit are pre-created since you need your minis and sheets from home. so the quick lucky loss of a unit before it can truly do anything can cripple you game from the start (mostly leading to game resignations).
Now when I do run games at home I normally use my 10'x5' grass matted gaming table, but at home we play AS and BF only.

3. I'm not talking about luck rolls or 1 LRM 20, I'm talking about a common meta I seen where (especially clan's) players mechs all have 2x LRM 20 that's 10 launchers totaling on average 30 clusters (2-5 point, 1-2 point each). That's 30 chances to roll a head hit per round. That's not luck that's an easy to exploit issues with missile systems in CBT.
P.S. The AMS would have a heart attack from this.

4. Again In most of these games we don't have the time or the space at the LGS to set up anything bigger then #2.

You do realize that 2x1, 2x2 is about standard size of most if not all Scenario in CBT right. So most LGS games are going to be this size unless you and the other players come to some agreement. Play how you like, but in some areas where you did not start the group or its run by the store, the size of the game is not always up to you.

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: carlisimo on 29 August 2019, 18:18:35
This is subject to change, but we’re currently headed towards 10% tariffs on Chinese goods sent to the US after December 15.  The tariff is on the cost of goods only - I don’t exactly what that includes, but it’s usually a small number compared to a product’s MSRP.

That should be a bigger deal for retail products than for backer rewards, because the quantity needed for the latter will be known before production.  CGL might add the partial or whole cost of the tariff to shipping and handling fees, and I’d be fine with it.  Those of us in the US had the most favorable shipping estimates anyway.

For retail products it’ll be more complicated… assuming you have some number of expected sales (committed retailers, or some number of fans who buy everything), you end up with more risk on sales over that number.  You have to get your production quantities closer to your actual sales when production costs go up.  But CGL can worry about that next year. 

For us, it probably means there’s a greater chance that retail prices will be higher than KS prices so we should load up now.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wolf72 on 29 August 2019, 19:11:37

...  so we should load up now.

please, don't tempt me.  Seriously!  :D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 30 August 2019, 06:34:15
Until the Infamous "LET'S TAKE A WORLD TOUR" happens :P

https://bg.battletech.com/forums/index.php?topic=61457.msg1410099#msg1410099

Btw: did you get to keep the Cambodian Mechs?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Apocal on 30 August 2019, 06:49:34
Steve_restless and I play cluster on cluster battles, the bv is pretty astronomical.

Am I wrong to assume you do this over Megamek?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Foxx Ital on 30 August 2019, 07:00:38
Am I wrong to assume you do this over Megamek?

Nope! Some of the things we do that speeds up the process is simultaneous fire and moving a star at a time. It helps we both have played enough we can move pretty quickly so we can finish in 4 to 6 hours. Trinary on trinary is about an hour or two, but we don't move a star at a time on that.
 I would never attempt a battle that big outside of alpha strike, so I'm tempted to pick up the rules for it after I get all the mechs from the ks.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: NeonKnight on 30 August 2019, 07:49:50
Btw: did you get to keep the Cambodian Mechs?

yes, it is updated towards the end of the Thread :D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 30 August 2019, 11:01:02
For all the 'rolling 20 hit locations slows down the game' the thing I have found that slows it down the most is people looking for the perfect move when its their turn which takes them forever.  My path is plotted a round or three ahead, and I start plotting my next move after I am done rolling damage against my mech.  With that said, I do not have the whole hit chart memorized- part of it is our method of calling off damage which does not force me to memorize it.  We also will make suggestions to new players, even if they are on the opposing side- lol, I was given a blank look from a new player one time by suggesting he move 1 more hex forward.  It gave his mech a +2 TH after running (4 vs 5 hexes) and put him from 15 hexes range from my mech to 14- I already had him in range with cERLL and ATMs.  I will suggest it to new players but not experienced players.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Insaniac99 on 30 August 2019, 11:49:42
For all the 'rolling 20 hit locations slows down the game' the thing I have found that slows it down the most is people looking for the perfect move when its their turn which takes them forever.  My path is plotted a round or three ahead, and I start plotting my next move after I am done rolling damage against my mech.  With that said, I do not have the whole hit chart memorized- part of it is our method of calling off damage which does not force me to memorize it.  We also will make suggestions to new players, even if they are on the opposing side- lol, I was given a blank look from a new player one time by suggesting he move 1 more hex forward.  It gave his mech a +2 TH after running (4 vs 5 hexes) and put him from 15 hexes range from my mech to 14- I already had him in range with cERLL and ATMs.  I will suggest it to new players but not experienced players.

From my demo agent experience, I'd say this matches my experience.  The most time is taken up with talking and figuring out moves.  For rolling we just have the chart right next to the dice so the only thing I've memorized is where center torso is.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: SteveRestless on 30 August 2019, 12:13:29
This holds true on MegaMek as well. the biggest time sink there is people multitasking and not realizing it's their turn, but the second biggest is figuring out move placement. This goes up a lot further when you work in ASF, which have particular rules about how they can move, and have to use up all their movement.

Part of it, I think, is the fear of being backshot. I've played around with the idea of not having front/back armor charts, adding the back armor to the front armor and just giving backshots a free chance at a critical to the location they hit.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ursus Maior on 30 August 2019, 12:46:12
For rolling we just have the chart right next to the dice so the only thing I've memorized is where center torso is.
We keep the chart close, too, but from my chapter fight days 20 years ago, I still know them almost by heart.

By the way, I think giving newbies hints on how to move better is an absolute must. Moving IMHO clearly is the most time consuming part of the game and it makes so much difference. You basically loose or win the game in the movement phase, at least if you're constantly making better or worse decisions.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Crimson Dawn on 30 August 2019, 14:05:03
From my demo agent experience, I'd say this matches my experience.  The most time is taken up with talking and figuring out moves.  For rolling we just have the chart right next to the dice so the only thing I've memorized is where center torso is.

After playing my first game of Alpha Strike this week I think the ability to get your full mod for just moving made worrying about getting the "best" movement a lot less time consuming.  People just moved to the position they wanted rather than figuring out if they could get one more mod by moving in a different direction.

It is also possible that playing without hexes may have helped but I am not as sure about that.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 30 August 2019, 14:17:13
By my understanding you also do not have to worry about varying range brackets.  I know when I have played against other Clan players who love them some LPL, I will use the 21-25 hexes, 15 hex and 8 hex advantage- took some Supernovas to smack a guy's Dire Wolf As around.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 30 August 2019, 16:21:29
As are overrated. Real men use hohiro.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 30 August 2019, 16:58:59
As are overrated. Real men use hohiro.

 :stupid:
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 30 August 2019, 20:01:35
"OMG!  WHY ARE THEY STILL ON THE 42 N LATITUDE!  GIVE THAT BOAT THE GAS!!!"

Why is it going through the Panama Canal!! Dock in LA, you ***** **** ***!!!


:stupid:

And macho men use the Prime

The Widowmaker is reserved for real women, however.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Alexander Knight on 30 August 2019, 21:28:04

And macho men use the Prime


Real Macho Men used the BJ-3 though. :D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: ANS Kamas P81 on 30 August 2019, 22:06:54
Real Macho Men used the BJ-3 though. :D
while Real Loonies just run VL-2Ts...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 30 August 2019, 22:44:51
And macho men use the Prime

The Widowmaker is reserved for real women, however.

Which config is used by macho small furry creatures from Allpha Centauri?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 30 August 2019, 23:07:45
I think they prefer the Whitworth.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: cobaltcoil on 31 August 2019, 00:00:30
Nah, not a Whitworth....They would go with an Urbanmech
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sharpnel on 31 August 2019, 00:44:09
Which config is used by macho small furry creatures from Alpha Centauri?
Any variant of the Flea will suffice.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 01 September 2019, 03:28:18
Have any new images been posted of the other redesigns?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 01 September 2019, 09:17:46
Anthony has a painted up prototype vulture on his patreon and it is the hotness. There’s also the first reveal of the man o war 3D render

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 01 September 2019, 12:32:48
We had some rear pictures earlier on the BattleTech Facebook page
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 01 September 2019, 13:50:48
I feel like I'm looking at mech porn. I really didn't want a reminder of that scary twerking urbie. It gives me nightmares. xp
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: God and Davion on 01 September 2019, 15:45:50
We had some rear pictures earlier on the BattleTech Facebook page

It is lovely to see more details in the back of the new Ryoken than in the entire original Ryoken miniature. They are not cutting corners sculpting them.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 01 September 2019, 20:11:00
Have any of the devs said anything on how many redesigns they plan on doing overall? Would be great if this extended beyond what they plan for plastic.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: victor_shaw on 01 September 2019, 20:39:39
Have any of the devs said anything on how many redesigns they plan on doing overall? Would be great if this extended beyond what they plan for plastic.

I would say it will be limited to the Plastic for the time being.
Once their done with that who knows.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 01 September 2019, 23:48:38
Have any of the devs said anything on how many redesigns they plan on doing overall? Would be great if this extended beyond what they plan for plastic.


Whatever gets put out in plastic, gets redesigned or at least gets a touch up, since they need new 3D art for the molds anyway. I think complete redesigns are only used for the unseens, though. Everything else will simply get a bit modernized, I would assume.
Anyway, they never said "we will do that many" or "stop after number X" or "only this era". As long as they sell, we will most likely see new plastics.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Drewbacca on 05 September 2019, 06:27:42
Just a question, when the pledge manager is up to make add ons, where would that be? The main page for the project?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Geont on 05 September 2019, 06:49:47
I assume that we would get an email with a link to PM and probably there would be a link for backers on the main page of the project.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cubby on 05 September 2019, 09:37:08
IIRC, with other KS's I've backed you'll receive an e-mail that the pledge manager is now open, and they may or may not put out an update with the link to backers only. I suppose that would by default become a link "on the main page of the project," not sure.

Mostly, I've just kept an eye on e-mail with past campaigns.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 05 September 2019, 12:27:42
Any guesstimate on when?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MarauderCH IIC on 05 September 2019, 12:31:25
Any guesstimate on when?


The future
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 05 September 2019, 13:26:54
"Soon"
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: NeonKnight on 05 September 2019, 13:34:38
"SoonTM"

Fixed that For ya!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 05 September 2019, 13:36:35
Why so you did.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cubby on 05 September 2019, 14:02:10
I honestly couldn't say. I'm not currently a part of those discussions.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: YingJanshi on 06 September 2019, 06:59:53
"Soon"

How soon?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 06 September 2019, 07:11:54
How soon?

When it's done and working. Always remember: this is one of the biggest Kickstarters there is (if not THE biggest). Not talking about money raised here, but about the sheer ludicrous number of SKUs that need to be entered into the Pledge Manager and organized for the shipping company as well as bug tested.
You really shouldn't expect anything before mid September. I prefer them doing it right, not quick and dirty.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Lorcan Nagle on 06 September 2019, 07:23:52
After some quick sums, it looks like the bits I want to add during the pledge manager come to like €700, so I'm OK with them taking their time, lets me save up money
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkSpade on 06 September 2019, 07:58:34
Another kickstarter I pledged ended about a week before catalyst's and that pledge manager only came out yesterday. They were kickstarting a single book with maybe 5 or 6 addons.  It takes time to do it right and catalyst has a lot more to handle with theirs.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ursus Maior on 06 September 2019, 09:49:12
After some quick sums, it looks like the bits I want to add during the pledge manager come to like €700, so I'm OK with them taking their time, lets me save up money
Same here. I will add another $500 or so to my pledge, maybe $65 more for the Fortress. And only $50 of that can come out of my pledge. Plus shipping for all of that.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 06 September 2019, 09:53:26
I would expect them to hold off as long as possible on the PM- after all its easier to sell something with good packaging than bad, and having the art for designs or prototypes for products be available would IMO increase add-on sales.  I am just waiting on the Friday update email now to see what they are adding.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Alan Davion on 06 September 2019, 13:19:37
I prefer them doing it right, not quick and dirty.

^

This.

So much this.

Don't fall into the trap of how companies like EA do business.

Do it right and tight. Not fast and loose.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: I am Belch II on 06 September 2019, 14:03:11
Will all the extra bonus stuff for the pledges be available for general release. I would like to get the plushy and a couple of other things, but life got in the way more than I wanted it to so I couldn't throw more money at the kickstarter??
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Lorcan Nagle on 06 September 2019, 14:23:20
Will all the extra bonus stuff for the pledges be available for general release. I would like to get the plushy and a couple of other things, but life got in the way more than I wanted it to so I couldn't throw more money at the kickstarter??

Most things will be available after the Kickstarter in some form, but that might be just at cons/webstore rather than full retail.  And there will be time to add cash during the pledge manager.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 06 September 2019, 15:53:48
Will all the extra bonus stuff for the pledges be available for general release. I would like to get the plushy and a couple of other things, but life got in the way more than I wanted it to so I couldn't throw more money at the kickstarter??

You can pledge now, but I do not think the KS exclusive stuff like the dog tags, keychain or black enameled coins are even available post-KS in the late pledge page up now.  Not sure you get the 'free' unlocks either- Urbie, one of the Legends, or extra packs/salvage box.  The KS release Invasion box is also supposed to be a bit different.  But the Urbie plushy was not a exclusive item, so you have 2-4 months to get on board and get that- simple $1 ComStar and the price of the plushy.  Personally I am trying to decide how many of those I need . . . one for toddler, one for collection, one for prospective kid #2?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: KhanPhelanWard on 06 September 2019, 19:16:44
I have a doubt about the KS manager. Can I only make  once a modification or multiple times while is running?

For example, 100 usd in September and another 100 usd in October?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 06 September 2019, 19:27:44
In pledge managers I've used in the past, you could do the second option. In the Reaper Bones 4 Kickstarter, I think I added more cash almost a dozen times, all told.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 06 September 2019, 20:02:54
I have a doubt about the KS manager. Can I only make  once a modification or multiple times while is running?

For example, 100 usd in September and another 100 usd in October?

From experience with other Pledge Managers:
you can add money and products until you hit the "finished" button. Depending on the Pledge Manager, you can open things up again after hitting finished, as long as the PM deadline hasn't been reached, then everything will close up and things shipped.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: victor_shaw on 06 September 2019, 20:06:43
From experience with other Pledge Managers:
you can add money and products until you hit the "finished" button. Depending on the Pledge Manager, you can open things up again after hitting finished, as long as the PM deadline hasn't been reached, then everything will close up and things shipped.

I wonder if after they get a handle on what will be in wave one and two, they will allow pledges to reopen the Pledge Manager after wave one if they decide they want something from wave two?
Not sure of the logistics on that but it would be cool.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 06 September 2019, 20:09:43
I'm guessing not just because there's got to be a cutoff somewhere so that they can actually have an idea of how much they need to order.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Notsonoble on 06 September 2019, 22:49:05
In pledge managers I've used in the past, you could do the second option. In the Reaper Bones 4 Kickstarter, I think I added more cash almost a dozen times, all told.

That's cause Bryan, despite not having a clue in the beginning, gave them an amazing base PM to work with. I don't know who adjusted it for 2, base boss, 3 or 4, but few PMs have been as simple and straight forward, yet elegant in their simplicity. Bones 4 was the first one with anything not reaper produced in it, but they still managed the how many and shipped to them to package. This is the first KS I've supported that contracted out their pledge manager I think, and so many things in it are coming from different companies.

On a total side note, they're doing bones 5 on the first. :D xp
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ursus Maior on 07 September 2019, 05:28:51
In pledge managers I've used in the past, you could do the second option. In the Reaper Bones 4 Kickstarter, I think I added more cash almost a dozen times, all told.
I would assume similar. The PM closes at a set date. Everything before that date can be changed. But it will also not withdraw money from your account before said date. This means, you cannot "add" money to the PM several times or only virtually so on your own bank account.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pixelgeek on 07 September 2019, 08:01:09
On a total side note, they're doing bones 5 on the first. :D xp

Don’t know if people are generally aware of it but the spoiler tag is often not usable on mobile devices
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: swammeyjoe on 07 September 2019, 16:30:18
I would assume similar. The PM closes at a set date. Everything before that date can be changed. But it will also not withdraw money from your account before said date. This means, you cannot "add" money to the PM several times or only virtually so on your own bank account.

Other PMs I've used charge you the moment you hit "Complete", and then some have the option to reopen your pledge and pay more later on, as long as the deadline hasn't past. But literally every PM I've ever done (around a half dozen, so not exhaustive) has charged you the moment you finished, not at the closing deadline.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: carlisimo on 08 September 2019, 12:39:33
I’m still trying to figure out what to do with those salvage boxes - not enough for a star, but it doesn’t sound like clan units with Omnimechs (i.e. frontline) would use IS salvage and second-line units wouldn’t have so many omnis.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 08 September 2019, 13:55:11
I’m still trying to figure out what to do with those salvage boxes - not enough for a star, but it doesn’t sound like clan units with Omnimechs (i.e. frontline) would use IS salvage and second-line units wouldn’t have so many omnis.

Sometimes the clans would bid down to deploy less than a full star. So problem solved
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 08 September 2019, 14:29:13
The star took casualties last fight. They're understregnth, and these are the falling star pilots.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 08 September 2019, 20:10:15
Don't you mean all tar pits? I think you added too many letters :thumbsup:
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 08 September 2019, 20:56:58
I’m still trying to figure out what to do with those salvage boxes - not enough for a star, but it doesn’t sound like clan units with Omnimechs (i.e. frontline) would use IS salvage and second-line units wouldn’t have so many omnis.

The salvage boxes are all Clan Omnis.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 08 September 2019, 20:58:14
I’ll be giving mine away
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: victor_shaw on 08 September 2019, 21:17:42
I’ll be giving mine away

PM me I'll take them
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pixelgeek on 08 September 2019, 21:45:02
PM me I'll take them

Damn. Too slow
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: carlisimo on 09 September 2019, 01:40:06
The salvage boxes are all Clan Omnis.

I realize that.  What I mean is... I'll end up with a number of omnis (including the 2 elementals) that doesn't add up to a multiple of 5.  So I could...
- buy more salvage boxes.  But if I needed 3, I'd be tempted to just buy a Star pack and I'd be back where I started.
- add IS mechs to the leftover omnis (this is what I'm trying to do)
- add the spare omnis to an IS company (easier to justify, lorewise, but my IS companies are fairly complete)

Thanks for the ideas, General308 and Greatclub.  It's kind of crazy that they'd bid incomplete stars, but I believe it.  As for having taken casualties - that's probably what I'll end up saying.  I was just worried that a frontline unit would give salvage mechs to a second-line unit and take whatever they were using.  Then I found out that the Smoke Jags were slow to bring their second-line units to the Inner Sphere (I think)... so there's definitely an opportunity there.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 09 September 2019, 06:06:10
PM me I'll take them

I was thinking locally
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 09 September 2019, 06:46:04
If you need a use for a few spare Omnis, there's always combined-arms stars that some Clans use, such as the Wolves' Strategic Command Star, or the Goliath Scorpion Stinger Star. I forget what's in the Wolf Star,  but the Scorpion one is two mechs, two Points of Elementals, and one Point of ASFs.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 09 September 2019, 09:23:58
Command Stars are just 4 points of a type and 1 of another- Strategic is the odd point being ASF.

Thing to consider is you stand a 50% chance of having 4 Clan Omnis, b/c the Legends have Timber Wolf Pryde and Dire Wolf Widowmaker.  Depending on what you get salvage, that could make some interesting Stars- DW Widowmaker, Mist Lynx, Viper and Fire Moth, and a Elemental point or field expedient Marauder C/Warhammer C/etc.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Lorcan Nagle on 09 September 2019, 09:25:49
The other thing to consider is having other options to mix and match for tabletop games.  Sometimes you'll want to have a Thor in your Star, other times a Mad Cat. 
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 09 September 2019, 12:15:19
Other times you run out of points and need to run a Koshi
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 09 September 2019, 12:18:49
And you don't actually have to arrange your minis by lance or star, anyway.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: norge71 on 09 September 2019, 12:46:54
And you don't actually have to arrange your minis by lance or star, anyway.

This. I'm just creating a pool of Omnis to draw from depending on the mission.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 09 September 2019, 13:06:21
Yeah, for the IS I try to designate 3 or 4 lances, some armor and some BA for each scheme and for the Clans a trinary plus star of BA- sometimes vehicles, depend on Clan.  Then its divided by FS- 2, LC- 1, FWL- 2, CS-1, mercs ?, woodland, desert, urban, arctic for types of schemes.  I put really generic designs in the camo patterns so they can stand in easier.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 09 September 2019, 14:13:25
And you don't actually have to arrange your minis by lance or star, anyway.

Yep. I just paint my Mechs whatever the hell I like the moment I'm painting. There are some camos I reuse quite often, but there are a lot of unique paint schemes and whatever else you want to call some of my "experiments".
Given that I tend to play pick up games, restricting myself by only fielding lances with the same paint schemes seems pointless.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: carlisimo on 09 September 2019, 15:23:00
And you don't actually have to arrange your minis by lance or star, anyway.

What am I supposed to do, not think about the Kickstarter mechs until they arrive?   :))
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 09 September 2019, 15:32:40
What am I supposed to do, not think about the Kickstarter mechs until they arrive?   :))

Welcome to kickstarter.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 09 September 2019, 16:07:13
In my experience, these threads will devolve into a random chatter thread, mostly focusing on what we're going to do with our stuff, are-we-there-yet, questions about the pledge manager, bragging about the size of our packages(quiet, you), and collectively drooling over the latest updates. :)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 09 September 2019, 17:09:24
What am I supposed to do, not think about the Kickstarter mechs until they arrive?   :))


I'm very actively trying to not think about it. Because I will go nuts planing out all my add-ons (Mechs are done, thank God).
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: nckestrel on 09 September 2019, 17:57:53
I'm started painting my existing box set miniatures, testing painting schemes :).
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 09 September 2019, 18:32:30
I am primer'ing my current box set, not sure where they or the IS mechs are going to get plugged in.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MyndkryM on 09 September 2019, 18:34:50
I'm not too worried about having less than a star from the Salvage Packs. If I end up with 4, then that's all the reason to head over to IWM and get a Vulture to fill it out.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 09 September 2019, 22:01:17
I'm trying to get the lance I'm currently painting finished, so I can then focus on my Clan stuff so I'll be ready for all sorts of Invasion games when stuff comes out.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ursus Maior on 10 September 2019, 03:12:59
I'm very actively trying to not think about it. Because I will go nuts planing out all my add-ons (Mechs are done, thank God).
Indeed, 'Mechs are done. But the rest? Oh, dear, I cannot decide how long I want to be bankrupt, because of much I want to spend on swag.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BoyOfSummer on 10 September 2019, 04:32:42
I just got my credit card statement.

So now I know what I have paid in euros instead of dollars.

The number is still too high.  :o
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Hayoo on 10 September 2019, 20:33:31
I plan to amuse myself by making a gamebook (a la Fabled Lands).
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: truetanker on 11 September 2019, 14:09:45
I just got my credit card statement.

So now I know what I have paid in euros instead of dollars.

The number is still too high.  :o

I'm sorry, could you translate that into C-Bills please or better yet, House Script!

TT
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: worktroll on 11 September 2019, 14:46:23
I'm trying to get the lance I'm currently painting finished, so I can then focus on my Clan stuff so I'll be ready for all sorts of Invasion games when stuff comes out.

I'm trying to consume my backlog of older minis into battalion units. The older ones don't really stand up too well next to the Classics  in the GoAC box - when the Shad outbulks an Orion, there's an issue. Then I'll have my decks clear for the KS 'Mechs. This should take up to mid next year nicely ;)

Interestingly, the recent Primitives seem to stand up well with the Classics. Scale creep over the years, I suppose.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 11 September 2019, 15:03:20
Now you are making me put my AS Lance plastic Orion next to the metal Shad . . .

Resetting the scale with now nearly 100 mechs done at the same time will clean a lot of that up.  Wonder who we have to pester to get that prototype Timber Wolf from GenCon to be put next to a last re-sculpt Timber Wolf for a size/appearance comparison?  I already figure the Dire Wolf will work better.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: worktroll on 11 September 2019, 15:24:37
Indeed. Looking forward to it, and to the ongoing plasticisation.

As it was, I did a whole battalion of outsized minis & called them the Ōkina Shigoto (https://bg.battletech.com/forums/index.php?topic=61750.msg1417130#msg1417130), which roughly translates as "Big jobs" or "Big boys", I'm told ;) At least they looked OK next to each other.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Bedwyr on 11 September 2019, 16:14:52
Because I like the heft of metals on the table, I've been planning to make clay bases for the plastic miniatures that have metal weights embedded in the clay. I also had a momentary thought that it could also be cool to add some strong magnets to the base so the miniature would seat nicely in a display template. I use magnets elsewhere though (for trees), so that might not be a great idea.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 11 September 2019, 16:21:26
I can see you marching your mech and its tree army across the map ;D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Bedwyr on 11 September 2019, 16:56:44
I can see you marching your mech and its tree army across the map ;D

Ha.

No actually, I made a bunch of trees using green stuff as the base and put magnets in the bottom. Then I made some forest hexes with double-d up matte board, cut some holes in the bottom board and glued little washers in the holes. Voila. Now you can make room for extra vehicles and Mechs by removing a tree or two. You get the cool factor of 3D terrain that doesn't look too 'regular', like at hex edges, and the convenience of delineated hexes.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Pat Payne on 11 September 2019, 18:26:33
I can see you marching your mech and its tree army across the map ;D

The next Turning Points -- The Birnam Wood Batallion and its heroic march on Dunsinane  8)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 11 September 2019, 18:38:33
Lead by the Forestry mech Treebeard! :D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 11 September 2019, 18:42:43
So I have been trying to think of a way to help all the people worried about having less than a Star from the Slavage box and the people worried about having less than a Star of power armor.   I know that having a weird number is just more than some can  handle.   I want to help so in a unselfish move I am offering to take all those salvage box's and power armor.  I know it is a big sacrifice on my part to take those minis but I want to help my fellow gamers ;D ;D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: SCC on 11 September 2019, 21:37:15
I plan on making the the extra I get into stuff the IS has salvaged.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 11 September 2019, 21:38:16
What do folks think of the two new maps being shown off?

(https://ksr-ugc.imgix.net/assets/026/432/594/ecc32c3fb3f2e1350dca444164601745_original.jpg?ixlib=rb-2.1.0&w=700&fit=max&v=1568165746&auto=format&gif-q=50&q=92&s=81bd1f6c19e1188e20a5b3d9e2f294fd)

And the second one . . .

(https://ksr-ugc.imgix.net/assets/026/432/598/cdfeb59eb0a924053a2e03213bb04b83_original.jpg?ixlib=rb-2.1.0&w=700&fit=max&v=1568165784&auto=format&gif-q=50&q=92&s=70bfec2d89a7d12837dc1827051fcf5e)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Alan Davion on 11 September 2019, 21:59:16
What do folks think of the two new maps being shown off?

I love them personally. I can't help but think about the ending movie for Mechwarrior 2: Mercenaries in the Dinju pass on Tukayyid.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: The Wayfarer on 11 September 2019, 22:17:57
They both look great.  The bottom one is a little too busy.  Not going to lie.  I’m a little disappointed we’re seeing more “ Grasslands” for this.  Maybe they had some leftovers they didn’t use and repurposed them.  Hoping we see something new with these Kickstarter maps.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Bedwyr on 11 September 2019, 22:21:25
Oog. Can we go without quoting the full size images?

Thanks.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 11 September 2019, 22:41:47
me or him?

I am fine with the grasses looking the same, IMO it makes the appearance of the maps less jarring between each one.  I would like to see the grass get run down/stubbier on higher elevations like will sometimes happen in more arid hills- basically put a bit more of the bare rock spots the higher the hill is, or 'vein' the bare rock on the highest spots on each map.

But . . . yeah, I already put them into my MM map collection.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Scotty on 11 September 2019, 22:45:50
If I had to guess, they're busier because Map Pack: Grasslands already gave us a whole bunch of relatively plain maps.  These ones can afford to be a little less conventional without depriving the game of usable, basic maps.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Bedwyr on 11 September 2019, 22:57:32
me or him?

No, you're fine.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 11 September 2019, 23:21:21
What do folks think of the two new maps being shown off?

Honestly?

I'm disappointed.  I already have the Grasslands map pack and the neoprene Battlemats.  I was hoping for something different.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 11 September 2019, 23:33:15
can't disagree. hopefully there will be a majority not green themed
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: .RL on 12 September 2019, 00:42:45
What do folks think of the two new maps being shown off?

I think they will go great with the grasslands pack that was released, which is helpful in creating more options.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 12 September 2019, 01:14:39
nice set of canyons.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 12 September 2019, 03:07:00
Maybe they had some leftovers they didn’t use and repurposed them.  Hoping we see something new with these Kickstarter maps.

No, every map is designed for one specific map pack, no leftover designs. The Turkayyid maps are following what the novels and sourcebooks say about the battlefields. So, if the sources tell us, they are green and full of grass, they are green and full of grass. It would be really weird, if the canon sources tell us "battlefield X was a green grassland" and the maps representing it are desert ...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BoyOfSummer on 12 September 2019, 04:00:01
I'm sorry, could you translate that into C-Bills please or better yet, House Script!

One 3025 Eagle equals 3.5 1988 USD. Considering the inflation for the USD until 2019 that makes it 7.59 USD. The Eagle's value until 3050 rather increases than decreases, but I let it unchanged, so 1 USD = 0.13 Eagle.

Now that new number I can live with.   :)

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Charlie Tango on 12 September 2019, 06:34:51

The top map has two or three REALLY obvious firing position points for someone entering from or home-edging on the right hand side of the map.   

I know where I'm parking my  LRM/PPC/Gauss boats...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Robroy on 12 September 2019, 06:47:28
And I know which hexs I am designating for artillery.  >:D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Tangoforone on 12 September 2019, 08:18:53
So, if the sources tell us, they are green and full of grass, they are green and full of grass. It would be really weird, if the canon sources tell us "battlefield X was a green grassland" and the maps representing it are desert ...

Little did we know that the developers and authors described every single battlefield as green and full of grass, with small, rocky hills :) This way, Catalyst can save money on printer ink.  It was all a ploy to sell more Grasslands map packs.

Removing my tinfoil hat and coming back to reality, I like the maps.  They look good and so long as they are well printed I will be happy.  I hope they have paper options so that we can better combine them with the other map packs.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Lorcan Nagle on 12 September 2019, 08:30:40
It's worth noting that these maps aren't explicitly Tukayyid ones, at least according to the update.  The Clan Invasion box is marked as having Game Maps as part of the contents, and I'd be shocked if those maps didn't have a colour pallette that matched the maps in the Beginner and GoAC boxes.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 12 September 2019, 10:37:43
It's worth noting that these maps aren't explicitly Tukayyid ones, at least according to the update.  The Clan Invasion box is marked as having Game Maps as part of the contents, and I'd be shocked if those maps didn't have a colour pallette that matched the maps in the Beginner and GoAC boxes.

Ah, yeah. I never meant to say those maps are Tukayyid maps. I would have to look into my files to check one way or the other. What I meant was, that the map team designs the maps for each product specifcally. There are no leftover maps and grassland is only used when appropriate.
Without checking, I, too, would assume those are the Clan box maps, to fit alongside the AGoAC box maps.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: NeonKnight on 12 September 2019, 11:01:34
Ah, yeah. I never meant to say those maps are Tukayyid maps. I would have to look into my files to check one way or the other. What I meant was, that the map team designs the maps for each product specifcally. There are no leftover maps and grassland is only used when appropriate.
Without checking, I, too, would assume those are the Clan box maps, to fit alongside the AGoAC box maps.

I believe those maps are not 'left-over' grasslands, and they are i believe from an upcoming product

*as a Member of the map team.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 12 September 2019, 11:57:19
I believe those maps are not 'left-over' grasslands, and they are i believe from an upcoming product

*as a Member of the map team.

I did try not to be that direct :D (same team ;))
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: NeonKnight on 12 September 2019, 13:22:37
I did try not to be that direct :D (same team ;))
I Don;t know who's who when you all use different tags everywhere :P
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: jimdigris on 12 September 2019, 15:19:48
I Don;t know who's who when you all use different tags everywhere :P
Look closely at the emails. :thumbsup:
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: NeonKnight on 12 September 2019, 15:46:15
Look closely at the emails. :thumbsup:

NO - I refuse. I go by NeonKnigt everywhere....INCLUDING my personal Emails :P
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 12 September 2019, 23:46:01
NO - I refuse. I go by NeonKnigt everywhere....INCLUDING my personal Emails :P

Birth Certificate? :P
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: .RL on 13 September 2019, 00:16:33
Birth Certificate? :P

HE SAID EVERYWHERE!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 13 September 2019, 00:36:27
I've called him that in person.

In other news, I'm bad with names
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 13 September 2019, 01:25:24
In other news, I'm bad with names

You aren't the only one ;)
Half the time, I don't know how the guy I'm talking to is named. Interestingly enough, I have no trouble identifying the most absurd SciFi vehicles/ships out there by sight. It seems, my priorities are well laid out  :D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 13 September 2019, 08:08:38
Interestingly enough, I have no trouble identifying the most absurd SciFi vehicles/ships out there by sight. It seems, my priorities are well laid out  :D

Sooo what was the name of the vehicles used in Moon 44? :P
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: norge71 on 13 September 2019, 09:32:01
Sooo what was the name of the vehicles used in Moon 44? :P

Now THAT is obscure.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: massey on 13 September 2019, 10:45:46
Honestly?  I don't care for the maps.  Those hills don't look natural.  Yeah, I get that it's easy to see the elevation differences just at a glance, but the slope of the hills looks wrong.  Things seem to follow the border of the hexes a little too closely.  You've got flat terrain, and then it hits a border of the hex and BAM! it shoots way up.

It looks very much like game terrain instead of real terrain.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 13 September 2019, 10:54:19
Sooo what was the name of the vehicles used in Moon 44? :P

I don't even know what Moon 44 is.

PS: I hate you :P
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: victor_shaw on 13 September 2019, 11:00:05
I don't even know what Moon 44 is.

PS: I hate you :P

Apparently is a bad movie RT rating: 0
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Pat Payne on 13 September 2019, 11:16:04

It looks very much like game terrain instead of real terrain.

But... it.. IS... Game... Terrain?  ???
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 13 September 2019, 11:28:06
Honestly?  I don't care for the maps.  Those hills don't look natural.  Yeah, I get that it's easy to see the elevation differences just at a glance, but the slope of the hills looks wrong.  Things seem to follow the border of the hexes a little too closely.  You've got flat terrain, and then it hits a border of the hex and BAM! it shoots way up.

It looks very much like game terrain instead of real terrain.

 . . . so have you seen a military topographical map?
(http://trekohio.com/wp-content/uploads/201310_libremaps_topo_omc_10191909256.jpg)

The other thing is, maps like you suggest where the level are not defined at the hex edges cause all sorts of questions & mis-interpretations- sort of like the problems buildings cause with the 'covers 50%' bit.  If its not defined as the edge it gives an opening for argument/slowing down the game.  I would much rather have it at the edge of the hex than a few centimeters back where someone can say a elevation change does not occur b/c its not the whole hex.

And I was personally mentally checking the terrain against some of the places I went through in field exercises . . . to be honest, ALL the BT maps I have ever seen were really too busy for 'real' terrain.  The following was 'the' spot for WWIII, taken in '68.

(https://c1.staticflickr.com/2/1048/635977793_ef114cddb8.jpg)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: carlisimo on 13 September 2019, 11:58:43
That spot was chosen because it was particularly open, as required by a swarm of tanks and APCs and their supply train.  In the Battletech universe where planets are fought over by minuscule forces, I don’t think you’d need to look for anything like that.  Probably the opposite - a lance of attacking mechs might prefer going through rough terrain.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 13 September 2019, 12:38:05
Yeah, Fulda Gap was expected for the punch b/c it was a open path for massed armor by the Soviets- its also some of the most studied terrain.  But battles do not tend be fought in the howling impassable wilderness but in places people have worked over to meet their desires/needs.  Even training areas out in the US west are not as busy as what we see on a map in a 480m x 480m square.  I have wanted to take my old military range maps and convert them to a BT map just to compare . . . might have to do that to give folks a comparison.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: glitterboy2098 on 13 September 2019, 13:12:58
Yeah, Fulda Gap was expected for the punch b/c it was a open path for massed armor by the Soviets- its also some of the most studied terrain.  But battles do not tend be fought in the howling impassable wilderness but in places people have worked over to meet their desires/needs.  Even training areas out in the US west are not as busy as what we see on a map in a 480m x 480m square.  I have wanted to take my old military range maps and convert them to a BT map just to compare . . . might have to do that to give folks a comparison.

new Megamek maps?  :)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 13 September 2019, 13:20:58
Well, I would do one as a representation of the area and that is the easiest way to show it . . . but yeah, I already made the 1st one they released into a MM map b/c it fits the Pofadder's Gully description.  But I have a personal list of . . . 60?  80? MM maps that are mostly 32x32.  I am pretty sure I can find my old official topo map of Ft Silly's area this weekend and bang it out.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 13 September 2019, 15:17:28
I, for one, look forward to your post!  :thumbsup:
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 13 September 2019, 15:49:58
credit card bill finally came due yesterday. unsure if it hurt more because i knew it was coming
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 13 September 2019, 15:54:05
Eh, as far as my credit union was concerned, today was pay day, so it didn't hurt too much...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: truetanker on 13 September 2019, 19:44:50
I got a new card i the mail that replaced my older one, same numbers but newer Expiration Number, would this hinder my purchase?

TT
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkSpade on 13 September 2019, 19:56:47
I got a new card i the mail that replaced my older one, same numbers but newer Expiration Number, would this hinder my purchase?

TT

Your original charge should have gone through when the kickstarter closed.  For any further funds you add through the pledge manager will be an all new charge and can be from any card.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: truetanker on 13 September 2019, 20:47:43
Kool beans...

TT
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 14 September 2019, 03:38:35
Now THAT is obscure.

I was wondering if anyone would get the reference. I have seen A LOT of sci-fi b movies. More than I can remember. More than I care to remember...

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ruger on 14 September 2019, 06:00:36
I was wondering if anyone would get the reference. I have seen A LOT of sci-fi b movies. More than I can remember. More than I care to remember...

Same here but I honestly don’t remember that one.

Ruger
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Annwn on 14 September 2019, 07:27:08
Just read the latest update.  It was neat to read about the logo design considerations caused by all the products they're on.

With the Blood Spirit challenge coin - I never appreciated how much character of the Blood Spirit logo was imparted by the background elements that didn't make it into the challenge coin.  It just feels really different without it.  So weird.  I don't get that same vibe from the other challenge coins that we've seen to date.

Marik logo - I do like the current logo, it's pretty nice.  I do have a soft spot for the original one.  Maybe someday we'll get some retro options.  Has any other faction logo changed as much?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Foxx Ital on 14 September 2019, 09:19:35
Same here but I honestly don’t remember that one.

Ruger

 It's a good one, one of the actors sold death sticks in star wars.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 14 September 2019, 09:56:18
Eh, as far as my credit union was concerned, today was pay day, so it didn't hurt too much...

Same but I usually only my mortgage withdrawal has four digits
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pixelgeek on 14 September 2019, 16:03:36
Same but I usually only my mortgage withdrawal has four digits

That is why I love this place. You guys make my spending habits seem like small change :-)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 14 September 2019, 18:48:10
In my defense I am not mentally stable and have very poor impulse control
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pixelgeek on 14 September 2019, 19:07:47
In my defense I am not mentally stable and have very poor impulse control

Like any of us have any impulse control  :))
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Annwn on 14 September 2019, 19:46:07
Like any of us have any impulse control  :))

Credit limits are the new impulse controls?   ;D

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: victor_shaw on 14 September 2019, 21:37:58
In my defense I am not mentally stable and have very poor impulse control

+1
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 14 September 2019, 22:06:44
(https://scontent-dfw5-2.xx.fbcdn.net/v/t1.0-9/70883714_10217596947747208_1957728256241172480_n.jpg?_nc_cat=108&_nc_oc=AQn0k3IT1ZMi0eRdTV09TH2kOMFldBi91MxbaBwvPv6N5VzIGNhPNWXTvkgSgAoWrR8&_nc_ht=scontent-dfw5-2.xx&oh=321133f8da18b4edf2a6f5ec1ff2de06&oe=5DFC2EB8)

So this is a place that almost anyone who has been on Ft Sill might recognize- Four Mile Crossing, which is the main link to the North portion of the main range.  Tank trails are not something easy to include since BT maps do not grade roads.  To the left/east of the bridge is the water crossing- if it has tracks it goes through the water (unless you are That Guy, swear, driving through the water and I look over to see the idiot taking his track across the bridge . . . with the BC waiting for him on the other side) while the wheels.  I guess mechs and hovers would also use the water crossing rather than the bridge, but on base you avoided the hardball in certain places . . . this is also IIRC just north of the black out line.

I did a elevation change where the lines were, each should have been 10 meters.  The topo maps shade areas with green where trees are even if they are not as dense as we say BT woulds would be . . . and the water would honestly depend on the season, this would be 'wet' and one with less water but featuring mud would be 'dry' season.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: massey on 14 September 2019, 23:08:48

So this is a place that almost anyone who has been on Ft Sill might recognize- Four Mile Crossing, which is the main link to the North portion of the main range.  Tank trails are not something easy to include since BT maps do not grade roads.  To the left/east of the bridge is the water crossing- if it has tracks it goes through the water (unless you are That Guy, swear, driving through the water and I look over to see the idiot taking his track across the bridge . . . with the BC waiting for him on the other side) while the wheels.  I guess mechs and hovers would also use the water crossing rather than the bridge, but on base you avoided the hardball in certain places . . . this is also IIRC just north of the black out line.

I did a elevation change where the lines were, each should have been 10 meters.  The topo maps shade areas with green where trees are even if they are not as dense as we say BT woulds would be . . . and the water would honestly depend on the season, this would be 'wet' and one with less water but featuring mud would be 'dry' season.

I was not aware that Ft Sill had a wet season.   ;)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sharpnel on 15 September 2019, 00:18:10
I was not aware that Ft Sill had a wet season.   ;)
The Great Plains states get plenty of rain. July and August canbe quite wet.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 15 September 2019, 04:48:29
My wife was stationed there back in the '80s... I'll have to ask her about this...  :thumbsup:
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Precentor Scorpio on 15 September 2019, 08:55:29
too bad the Kickstarter didn't break $3,000,000.  Maybe the mini for Morgan Kell would have been made out of clear plastic.  Of course they could still go with an empty base to represent his Stealth ability. :)

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: ANS Kamas P81 on 15 September 2019, 09:40:36
Of course they could still go with an empty base to represent his Stealth ability. :)
"The empty hex is Morgan Kell in his Archer.  In fact every empty hex is Morgan Kell in his Archer."
"You suck."
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 15 September 2019, 09:46:34
No plastic mold could contain that much fiat. The entire factory would go up
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: nckestrel on 15 September 2019, 12:17:26
The mech will be normal grey plastic.  There will be a clear plastic shield around it? :)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 15 September 2019, 12:30:39
Colt: my wife confirms everything you said about Four Mile Crossing... she drove the ammunition trucks that used the bridge, and they had standing orders to call the Provost Marshal IMMEDIATELY if they saw fresh track marks on the bridge.  As she put it: "We were driving five-tons loaded with WP and towing a trailer full of detonators...".  The bridge wasn't built for tracks, and NOBODY wanted any of that white phosphorous in the water.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: massey on 15 September 2019, 12:34:22
The Great Plains states get plenty of rain. July and August can be quite wet.

I live about 90 minutes away.  The summer is miserable.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 17 September 2019, 12:07:40
I hope another scenario drops soon. Diminishing Returns was actually pretty fun, and hammered home the old adage about winning the battle but losing the war.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 17 September 2019, 12:10:16
I was actually wondering where we were at with the fiction.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 17 September 2019, 12:10:49
Which update gave us the link for Diminishing Returns? I never saw it.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 17 September 2019, 12:34:33
Wasn't in a Kickstarter update, rather a direct email from Catalyst on Aug 17th.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 17 September 2019, 13:12:59
Thanks!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cubby on 17 September 2019, 14:43:45
Wasn't in a Kickstarter update, rather a direct email from Catalyst on Aug 17th.

You know, I was looking for it last night too, and could not find anything. I don't seem to have the e-mail either, but August 17 was, uh, quite the day for my inbox.

I wrote the scenario--with lots of input from Adrian Gideon and Paul, so I'm interested to hear any feedback.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 17 September 2019, 18:37:58
Which update gave us the link for Diminishing Returns? I never saw it.

You know, I was looking for it last night too, and could not find anything. I don't seem to have the e-mail either, but August 17 was, uh, quite the day for my inbox.

I wrote the scenario--with lots of input from Adrian Gideon and Paul, so I'm interested to hear any feedback.

It was a dropbox link for it and another pdf.

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Robroy on 17 September 2019, 20:30:47
There are two links in the e-mail from August 17 th. It is one by itself. I missed it till someone mentioned it up thread and went looking for it. Glad I save those e-mails.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkSpade on 17 September 2019, 20:39:48
Wow, the CAV kickstarter has been begging people to lock in, in some cases, LOG in at all, to their pledge manager and get their orders done.  Got to the point they had to list names of who's missing.  I hope all the battletech backers are a little more on the ball when our pledge manager is released.  ;D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 17 September 2019, 21:31:32
I wrote the scenario--with lots of input from Adrian Gideon and Paul, so I'm interested to hear any feedback.

As I said before, you nailed the winning the battle but losing the war aspect.

Pretty much the loss of a single 'Mech will result in you losing even if you win.

In our game the Vegan Rangers destroyed all four Dieron Regulars 'Mechs (+100 for holding the field). Unfortunately, two of those kills were from ammo explosions, so we could only salvage two (+50 x 2, plus holding the field =200 total).

 The Rangers lost their Wolverine (-200), and it was to the AC ammo exploding so no salvage bonus. The Commando had to withdrawal after losing an arm and a torso (-50 x 2). The Griffin had internal damage in 3 locations (-10 x 3) and criticals to the right shoulder, right lower arm actuator and both left torso jump jets (-10 x 4).

Final totals: Vegan Rangers -170. Deiron Regulars -750.

Since any negative score is a loss, the Rangers won the battle but lost the war.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Adrian Gideon on 17 September 2019, 21:39:59
Wow, that is rough, but pretty much exactly the idea.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 17 September 2019, 22:01:26
An excellent demonstration of the Pyrrhic victory.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 17 September 2019, 22:09:22
Wow, the CAV kickstarter has been begging people to lock in, in some cases, LOG in at all, to their pledge manager and get their orders done.  Got to the point they had to list names of who's missing.  I hope all the battletech backers are a little more on the ball when our pledge manager is released.  ;D

There will be some who won't be.

For that matter, there will likely be some who die or have died before then.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: SCC on 18 September 2019, 00:43:35
Going back to the discussion on maps/fighting terrain, battles are fought over something, be it a city, mine or some weird remote factory. Now unless the objective is deliberately sited for defensive reasons the terrain around it is generally flat for easy access. If the objective is defensively sited the terrain will overwhelming favor the defender. And if it is hard to access, well that makes starting a siege easy.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Mendrugo on 18 September 2019, 03:04:48
I wrote the scenario--with lots of input from Adrian Gideon and Paul, so I'm interested to hear any feedback.

I was curious when it was intended to be set, roughly. 

I looked through my source material, and there's no documented case of those two units coming into contact during a major conflict, meaning it was probably during a 3rd Succession War border raid, or something during the lulls between the 4th Succession War and War of 3039 and/or War of 3039 and Clan Invasion.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: KhanPhelanWard on 18 September 2019, 04:24:38
Nice update, but whay I want to see are new designs and know what lances are going to be in wave 1...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: The_Livewire on 18 September 2019, 08:17:38
Hmm, I didn't seem to get the mail. :-(
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 18 September 2019, 09:48:18
Well, there are a lot of folks asking about Destiny since its supposed to be RPG-lite and is a pathway to really re-living the Invasion.  Its also good to see a variety of the stuff under development from the KS.  Look forward to the Beta coming soon.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 20 September 2019, 11:27:44
Founding of the Clans I @$340k says the 2nd novel by the end of the year but I cannot find anything about the 1st being available.  Founding of the Clans II @$390k says 2nd novel will be delivered by the end of the campaign.

I think the wording on that got messed up, but unless I missed it we did not get the 1st Founding book yet?

Hey Cubby & TPTB . . .
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 20 September 2019, 17:58:55
The Destiny BETA has arrived!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 20 September 2019, 18:21:09
I'll be looking through it this weekend...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: hf22 on 21 September 2019, 01:51:30
Hmmm, the reasons given for the pledge manager delay aren't massively encouraging. The delay itself is immaterial, but there will be future issues arising from the complexity baked into this Kickstarter I'd wager.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: H.B.M.C. on 21 September 2019, 04:51:37
I'll be honest and say that I'm only interested in the Destiny --> BattleTech rules, and from what's there I'm pretty happy. Seems straightforward to make a character and convert them across.

BYE
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 21 September 2019, 07:51:46
Hmmm, the reasons given for the pledge manager delay aren't massively encouraging. The delay itself is immaterial, but there will be future issues arising from the complexity baked into this Kickstarter I'd wager.

Mhm. It’s why I was more nervous than happy with the initial explosion of funding. Seeing the numbers people were putting out there for cgl’s mini commitment were already staggering a few weeks into the campaign. I appreciate them taking a step back to try to figure out the logistics though. Better to have some grumbling now and less when the product ships. For cgl’s sake I hope they can work things out quickly (but more important correctly) and avoid any big delays
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 21 September 2019, 08:36:03
since the complexity stems from general number of different items and right now more importantly from the complexity of choices in the PM, I think the most probable causes of delays are first wave distribution on QML's side and potential design delays on the second wave mechs.

the first because the selection complexity is less of an issue for production once the PM is closed and total numbers are generated. On the other hand QML will have to deal with the full complexity of the wave 1 selections per backer, which all in all may take longer per packet than expected.

the second, because due to the size of the ks and the unlocked mech boxes they may get behind on finalizing the last designs and starting the second production cycle. On the distribution side this should be more straight forward since the number of item types to juggle are fewer.

(of course you always can have production snafus but they aren't easy to predict)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: niall78 on 21 September 2019, 10:15:56
Mhm. It’s why I was more nervous than happy with the initial explosion of funding. Seeing the numbers people were putting out there for cgl’s mini commitment were already staggering a few weeks into the campaign. I appreciate them taking a step back to try to figure out the logistics though. Better to have some grumbling now and less when the product ships. For cgl’s sake I hope they can work things out quickly (but more important correctly) and avoid any big delays

Personally I don't know why they bothered with all the kibble that wasn't miniatures. It has made the KS very complex for very little real benefit.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkSpade on 21 September 2019, 10:24:19
Because players always begging for Battletech swag from something other than a convention all the time.  This gave them the opportunity to deliver that.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 21 September 2019, 11:12:28
Because players always begging for Battletech swag from something other than a convention all the time.  This gave them the opportunity to deliver that.

This.....

BattleTech players have been asking for as long as I can remember to have a chance at the Con Exclusive type stuff.  This was a chance to give players what they had begged for.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 21 September 2019, 11:27:47
This.....

BattleTech players have been asking for as long as I can remember to have a chance at the Con Exclusive type stuff.  This was a chance to give players what they had begged for.
pretty much, and if you look at the KS comments you will see people asking for more choices/options.
While I tend to stick mostly to functional elements, I don't think the bling/swag stuff will actually be that problematic once PM is up and the designs are finalized, as those come out of different production lines.
I think the inherent complexity of the mech selections and redesigns on the todo list will actually be the limiting factor in terms of delivery.
But we will see, haven't seen many big game KS projects that didn't have delays down the road - ks is a patience game. :)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 21 September 2019, 11:32:19
pretty much, and if you look at the KS comments you will see people asking for more choices/options.
While I tend to stick mostly to functional elements, I don't think the bling/swag stuff will actually be that problematic once PM is up and the designs are finalized, as those come out of different production lines.
I think the inherent complexity of the mech selections and redesigns on the todo list will actually be the limiting factor in terms of delivery.
But we will see, haven't seen many big game KS projects that didn't have delays down the road - ks is a patience game. :)

I am just hoping any delays are not as bad as the IWM LAM kickstarter. 
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Euphonium on 21 September 2019, 14:35:31
I don't think the delay in setting up the pledge manager will actually delay the process of making or shipping the product very much, and I'd much rather wait an extra few weeks for a pledge manager that works reliably than have a pledge manager quickly then have things fall apart later!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Maingunnery on 21 September 2019, 14:56:18

I would not mind if they simplify the choices if it improves the reliability/quality of the entire process.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 21 September 2019, 16:11:27
I would not mind if they simplify the choices if it improves the reliability/quality of the entire process.

 You might not. But I am sure people who paid for all the choices would.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Maingunnery on 21 September 2019, 16:23:48
You might not. But I am sure people who paid for all the choices would.
You might have to elaborate on this.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 21 September 2019, 16:30:21
You might have to elaborate on this.

Well many people have already pledge money planning to buy those choices.  So if you simplified things you would be taking away the options people already paid for.  I don't think those people would appreciate that.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Maingunnery on 21 September 2019, 16:34:17
Well many people have already pledge money planning to buy those choices.  So if you simplified things you would be taking away the options people already paid for.  I don't think those people would appreciate that.
I was actually thinking that CGL could bundle things in a more efficient manner.
So nothing being taken away.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 21 September 2019, 16:37:49
I was actually thinking that CGL could bundle things in a more efficient manner.
So nothing being taken away.

Your turn.  How do you actually do that without taking things away?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 21 September 2019, 16:42:23
I am just wanting to see the first Founding of the Clans epub release, seems it slipped through the cracks and no comment since it was brought up.  Unless I missed the release.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Maingunnery on 21 September 2019, 16:50:19
Your turn.  How do you actually do that without taking things away?
If a player wants several things then they can pick the bundles that contain them, so nothing taken away.
However I think that we might have a fundamental disagreement about what 'taking away' means, is that so?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 21 September 2019, 16:58:23
If a player wants several things then they can pick the bundles that contain them, so nothing taken away.
However I think that we might have a fundamental disagreement about what 'taking away' means, is that so?
simplification in this context would be mostly combining elements to reduce complexity.
As in choices A and B might be combined to a (A+B).
Now if someone already put money in for A he cannot get it back and he cannot choose A, making it a problematic change.

probably one reason, that the wave1/2 pledge adaptations happened in a way that if you already put money in for the elements you choose before you can exactly back to them by adding the elements they made optional. However this is actually a case for increasing the complexity instead of reducing it.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: SteveRestless on 21 September 2019, 17:07:18
I am just wanting to see the first Founding of the Clans epub release, seems it slipped through the cracks and no comment since it was brought up.  Unless I missed the release.
[/quote

I must have missed it as well, unless it hasn't happened yet.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Euphonium on 21 September 2019, 17:08:06
If a player wants several things then they can pick the bundles that contain them, so nothing taken away.
However I think that we might have a fundamental disagreement about what 'taking away' means, is that so?

I backed at Star Colonel, so IIRC after the base set I get to choose any 10 lance/star packs, plus a faction pack.

There are in total 19 lance/star packs and 30 faction packs

I could choose 10 of the same one, 2 each of 5 different ones, 10 different ones, or many other combinations.
By the time you add in the faction pack it's entirely possible that no other Star Colonel backer will chose exactly the same things as me, and that's before you get to any add-ons!

How can you simplify that sort of order complexity without taking away choices, or am I misunderstanding?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 21 September 2019, 17:10:04
If a player wants several things then they can pick the bundles that contain them, so nothing taken away.
However I think that we might have a fundamental disagreement about what 'taking away' means, is that so?

I think it is. If someone has already paid for say one set of dice and you know say you have to buy x number of dice(more than one) you have taken away his option to get what he already paid for.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: niall78 on 22 September 2019, 02:50:25
Because players always begging for Battletech swag from something other than a convention all the time.  This gave them the opportunity to deliver that.

Not a thing in my BT world in real life or on the on-line servers over the decades. Not even noticed begging on these forums to be honest - which isn't representative of the general player base in any case.

I backed for the miniatures and feel the miniatures alone would have driven the KS total to near where it is anyway. I wouldn't have added the massive bundle of kibble that can only vastly complicate the success of the KS but also will divert much effort and manpower from the core of the KS - the miniatures we've all been wanting for decades.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BoyOfSummer on 22 September 2019, 03:22:33
Considering the prices demanded on ebay for con exclusive swag there seems to be a relevant need for such things.

For example, roughly the half of my pledge is  swag.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 22 September 2019, 03:32:01
Not a thing in my BT world in real life or on the on-line servers over the decades. Not even noticed begging on these forums to be honest - which isn't representative of the general player base in any case.

I backed for the miniatures and feel the miniatures alone would have driven the KS total to near where it is anyway. I wouldn't have added the massive bundle of kibble that can only vastly complicate the success of the KS but also will divert much effort and manpower from the core of the KS - the miniatures we've all been wanting for decades.

I can think of two people who would very much want con swag among maybe ten. So yes, there is at least that much of a market.

That said, this kickstarter has an exceptional number of options; I can't think of one worse for exchanges and other tricks.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: niall78 on 22 September 2019, 04:10:00
I can think of two people who would very much want con swag among maybe ten. So yes, there is at least that much of a market.

That said, this kickstarter has an exceptional number of options; I can't think of one worse for exchanges and other tricks.

I doubt even the most fervent admirer of convention kibble would have ignored the KS if such stuff wasn't part of the offer. Backers came for the miniatures. I wouldn't have complicated the whole thing with so many trinkets that nobody would have missed if they hadn't been offered in the first place.

Last big KS I was involved in - A Song of Ice and Fire - certainly had nothing like this mind-boggling range of options. It offered little but miniatures - the core of a KS for a miniatures game.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: niall78 on 22 September 2019, 04:20:07
Considering the prices demanded on ebay for con exclusive swag there seems to be a relevant need for such things.

For example, roughly the half of my pledge is  swag.

I've tried to collect any BT book ever published. I can't say I've run into much in the way of Battletech kibble in all my searches. Then again it wasn't what I was focused on finding.

I'd wager the percentage of the player base that even know about a con exclusive trinket let alone are going mad wanting to buy it is tiny.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BoyOfSummer on 22 September 2019, 04:39:46
Faction dice are always highly sought after.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 22 September 2019, 12:04:49
Then you are ignoring the annual "Why isn't this stuff available to folks who do not go to Cons?"  I remember such threads for the last 4 or 5 years when I started paying attention to them- mostly b/c I knew someone who was going!

You may not care much, but check back through the 3 other versions of this thread and the comments- lots of questions on dice & coins (Why no Periphery factions?  What will X look like?) and folks saying they are buying add-ons to get those items.  On the flip, I acknowledge there are also folks who want a minis instead of their faction pack (here is an idea, trade it to someone?) so yes I will grant quite a few got in for just the minis.  But I think you will find a majority of people are excited for both the minis and swag.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 22 September 2019, 12:08:35
For me, the swag was incidental to getting my minis economically, but I certainly won't regret having it (once I get it).
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: victor_shaw on 22 September 2019, 12:11:43
Then you are ignoring the annual "Why isn't this stuff available to folks who do not go to Cons?"  I remember such threads for the last 4 or 5 years when I started paying attention to them- mostly b/c I knew someone who was going!

You may not care much, but check back through the 3 other versions of this thread and the comments- lots of questions on dice & coins (Why no Periphery factions?  What will X look like?) and folks saying they are buying add-ons to get those items.  On the flip, I acknowledge there are also folks who want a minis instead of their faction pack (here is an idea, trade it to someone?) so yes I will grant quite a few got in for just the minis.  But I think you will find a majority of people are excited for both the minis and swag.
For me, the swag was incidental to getting my minis economically, but I certainly won't regret having it (once I get it).

I will get years of fun and play out of the rule/maps/minis/etc..
The swag on the other hand will most likely end up in the closet after the novelty ware off.
And the shirts will maybe get one to two uses per year.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkSpade on 22 September 2019, 13:35:45
I will get years of fun and play out of the rule/maps/minis/etc..
The swag on the other hand will most likely end up in the closet after the novelty ware off.
And the shirts will maybe get one to two uses per year.

As mentioned earlier, you can always make some bank by selling it on ebay.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: RomulusDC on 22 September 2019, 16:55:50
In the defence of all the odds and ends, I for one am happy about them. I am excited about badges, t shirts, lapel pins, and dog tags. And dice, so many dice.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Syzyx on 22 September 2019, 20:14:03
Just to add to the sample size. My group of four all went in on the kickstarter independently. Our total contribution was north of $2,000. Just a spot over $1,200 of that is earmarked for the swag. We are all getting at least two plush Urbies.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 23 September 2019, 03:31:19
their selection of swag item types isn't actually that large, their complexity problem mostly stems from the number of factions. For most other universes you would be ok with just 2-4 factions as item multiplier.
Even if they had restricted themselves to just the direct Clan Invasion participants it would have gone beyond that - and they would have been screamed at from both sides of the swag/no-swag divide. ;)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 23 September 2019, 07:15:50
their selection of swag item types isn't actually that large, their complexity problem mostly stems from the number of factions. For most other universes you would be ok with just 2-4 factions as item multiplier.
Even if they had restricted themselves to just the direct Clan Invasion participants it would have gone beyond that - and they would have been screamed at from both sides of the swag/no-swag divide. ;)


They actually still got screamed at, because not ALL factions in the universe are included. We have 30 factions and there are still cuts.
BT really is a ludicrously large universe. I love it  :rockon:
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Lorcan Nagle on 23 September 2019, 07:25:24

They actually still got screamed at, because not ALL factions in the universe are included. We have 30 factions and there are still cuts.
BT really is a ludicrously large universe. I love it  :rockon:

It's a crime that we're not getting Brotherhood of Randis and Sarna Supremacy faction packs, coins and dice.  A crime, I say.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 23 September 2019, 07:52:26

They actually still got screamed at, because not ALL factions in the universe are included. We have 30 factions and there are still cuts.
BT really is a ludicrously large universe. I love it  :rockon:
frankly, if your ks projects reaches a certain number of backers, every decision you make or feature you add will get you loud praises from one side while on the other side backers are looking for matches to burn you at the stake. ;)

sometimes all you can do is open a good bottle of wine, put on some dramatic music and watch the comment section burn.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: NeonKnight on 23 September 2019, 08:38:57

They actually still got screamed at, because not ALL factions in the universe are included. We have 30 factions and there are still cuts.
BT really is a ludicrously large universe. I love it  :rockon:

The one I wanted more than anything is Word of Blake :(

Oh Well....guess I need to take Comstar.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Mendrugo on 23 September 2019, 09:14:39
It's a crime that we're not getting Brotherhood of Randis and Sarna Supremacy faction packs, coins and dice.  A crime, I say.

I’m holding my breath until we get Duchy of Small and the Dieron Federation!

*THUD*

Did it work?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pixelgeek on 23 September 2019, 09:29:30
I’m holding my breath until we get Duchy of Small and the Dieron Federation!

*THUD*

Did it work?

Yes but the option was only available while you were passed out
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Church14 on 23 September 2019, 10:00:14
The one I wanted more than anything is Word of Blake :(

Oh Well....guess I need to take Comstar.

Same. Though I do understand that WoB didn’t exist as an independent faction during the invasion, so I get it.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: NeonKnight on 23 September 2019, 10:13:28
Same. Though I do understand that WoB didn’t exist as an independent faction during the invasion, so I get it.

Yup - which is why I'm not all Boo-Hoo about it ..... still want them tho :(
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 23 September 2019, 10:36:22
So . . . Founding of the Clans I in ebook . . . ?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ruger on 23 September 2019, 10:36:53
It's a crime that we're not getting Brotherhood of Randis and Sarna Supremacy faction packs, coins and dice.  A crime, I say.

I still want my Marian Hegemony dice, faction pack and challenge coin!

Ruger
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sharpnel on 23 September 2019, 11:01:57
It's a crime that we're not getting Brotherhood of Randis and Sarna Supremacy faction packs, coins and dice.  A crime, I say.
What about the factions on Novo Franklin, the FWL Macro States (Oriente, Tamarind et al) or the families among the JarnFolk?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Lorcan Nagle on 23 September 2019, 11:03:18
What about the factions on Novo Franklin, the FWL Macro States (Oriente, Tamarind et al) or the families among the JarnFolk?

I'm literally mad with rage that we didn't get faction dice for each separate family of the JarnFolk.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 23 September 2019, 11:24:06
I wanted the Black Star Stables dice
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: The_Livewire on 23 September 2019, 11:37:17
I still want my Marian Hegemony dice, faction pack and challenge coin!

Ruger

And here I wanted Confederated Suns and Rim Federation dice ;-)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: nighthunter on 23 September 2019, 11:59:02
*holds out hope for Raymond Brache faction dice*
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 23 September 2019, 15:49:12
Escorpión Imperio, please.

Meh, I guess the Goliath Scorpions are close enough.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: niall78 on 23 September 2019, 16:50:53
I will get years of fun and play out of the rule/maps/minis/etc..
The swag on the other hand will most likely end up in the closet after the novelty ware off.
And the shirts will maybe get one to two uses per year.

My feelings exactly.  :thumbsup:
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 23 September 2019, 17:18:47
What, no love for the Lothian League?  ???  ;D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wolf72 on 23 September 2019, 18:07:44
It's a crime that we're not getting Brotherhood of Randis and Sarna Supremacy faction packs, coins and dice.  A crime, I say.

Was hoping Sea Fox over Diamond Shark
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 23 September 2019, 19:46:36
Was hoping Sea Fox over Diamond Shark
Gold century foxes or dark age foxes?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wolf72 on 23 September 2019, 19:53:35
Golden Century!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BoloMKIV on 24 September 2019, 06:31:31
Still waiting for regular size recruiting posters.. imagine the marketting for DEST or Death Commandos, much less the Grey Death Legion or DCMS.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 24 September 2019, 07:58:52
What, no love for the Lothian League?  ???  ;D

New St. Andrews
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 25 September 2019, 11:52:58
Did we get a update yesterday?

Founding of the Clans I ebook released at end of KS campaign?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: shivanwurm on 25 September 2019, 12:12:00
No update as far as I can tell.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 25 September 2019, 15:05:32
They said they would talk to CrowdOx and Quartermaster on Tuesday, so it might be possible the update is delayed because of those talks.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 26 September 2019, 10:06:23
Redemption Rift is out!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 26 September 2019, 14:06:47
More scenarios/fiction anytime soon?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 26 September 2019, 14:36:54
Redemption Rift just dropped, its Dark Age Dragoon fiction . . . but yeah, I am looking for Founding of the Clans 1 b/c of the KS goals getting mixed up.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Lorcan Nagle on 26 September 2019, 15:07:38
And the update just dropped, all about the pledge manager.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 27 September 2019, 02:25:51
A guy I know does custom dice. The ones he makes for battletech movement trackers got mentioned in the kicstarter comments somewhere, and he has been struggling to keep up with orders. Literally had to order more blanks and put in more hours than normal.

(https://i.etsystatic.com/11294372/r/il/d7021a/1760271420/il_794xN.1760271420_989f.jpg)

Yeah, I think this thing might be just a little bigger than CGL estimated going in.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ursus Maior on 27 September 2019, 03:12:17
Update sounds good, I'm not in a haste to drop more money into the PM since my account still hurts and Spiel 2019 in Essen is on the horizon.

Those dice are on my list as well. Unfortunately, they're very hard to get in Europe.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Mendrugo on 27 September 2019, 05:49:12
The Kickstarter has, so far, been very good for IWM.  Since the theme is Clans, with Tukayyid maps to boot, I decided to round out my ComStar forces - I was collecting one-of-each back in the 80s and 90s, but Ral Partha never completed either the TRO:3026 or TRO:2750 vehicle sets.  IWM has mostly covered those bases (no Cyranos or Engineering Vehicles, alas), so I just dropped $600 on some ComGuard tanks and assorted other vehicles for the plastic Clan Omnis to stomp on at Losje and Tost.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Charlie Tango on 27 September 2019, 08:49:06

Yeah, I think this thing might be just a little bigger than CGL estimated going in.


For a game that before the Kickstarter was estimated to have at the high end 10,000 players left worldwide, I don't think *anybody* could have reasonably expected one of the top 100 Kickstarters of all time to result.   To me,  it proved the adage "Make something the consumer wants to buy."

I for one am glad that CGL and CrowdOx are taking their time to make as sure as they can that the Pledge Manager works and works right (as much as possible) the first time.  The extra work being done on the Pledge Manager should not be affecting work on the other parts of the process (sculpting, writing, editing, creating) from moving forward, so I don't see it as a negative.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Giorgio76 on 27 September 2019, 10:30:18
KS Updates #40 and #41 TL:DR version:
.
Good News: Our Kickstarter was an overwhelming success!
.
Bad News: Our Kickstarter was an overwhelming success!
.
 ;)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Valkerie on 27 September 2019, 10:37:57
I for one am glad that CGL and CrowdOx are taking their time to make as sure as they can that the Pledge Manager works and works right (as much as possible) the first time.  The extra work being done on the Pledge Manager should not be affecting work on the other parts of the process (sculpting, writing, editing, creating) from moving forward, so I don't see it as a negative.
Agree with that.  Please take the time to do it right.  No need to rush something together.  Glad to hear that is what they are trying to do. :thumbsup:

I would not want to see such a great Kickstarter ruined by a junky pledge manager. 
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 27 September 2019, 11:02:25
KS Updates #40 and #41 TL:DR version:
.
Good News: Our Kickstarter was an overwhelming success!
.
Bad News: Our Kickstarter was an overwhelming success!
.
 ;)

Lol, pretty much
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: abou on 27 September 2019, 11:06:08
https://icv2.com/articles/news/view/44136/catalyst-game-labs-release-classic-battletech-board-game

Did I miss this? My Google Chrome algorithm picked this up.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Adrian Gideon on 27 September 2019, 11:14:45
It’s false.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: abou on 27 September 2019, 11:23:02
Ah, bummer. But good to know.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: SteelRaven on 27 September 2019, 11:49:33
Yeah, that website is garbage and post anything that will get them clicks.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 27 September 2019, 15:38:21
If not for the search function I don't see how you COULD find anything on that site. It is a web devs worst knightmare. Looks like something a 5 year old would put together in Frontpage 2000.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ghaz on 27 September 2019, 16:32:05
https://icv2.com/articles/news/view/44136/catalyst-game-labs-release-classic-battletech-board-game

Did I miss this? My Google Chrome algorithm picked this up.

It’s false.

At least they fixed the article, confirming that there will not be a new edition:

Quote
CORRECTION, as of 1:20 p.m., September 27, 2019: 
Catalyst Game Labs will NOT release a new edition of The Succession Wars, a classic BattleTech board game, which was originally published in 1987 by FASA.  ICv2 published a story in the early morning of Friday, September 27 based on information from a Catalyst distributor.  Catalyst had not responded to several requests for confirmation over several days in time for publication.  Our apologies for the incorrect information we published, ed.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 27 September 2019, 17:13:32
To be perfectly correct, they'd have to add that despite rules for a game at that scale being published (ISAW) in the not too distant past, no newer rules are being published...  ::)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 27 September 2019, 18:01:28
Source was a “Catalyst distributor”

Damn rookies

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 27 September 2019, 19:07:48
Looks at the local distribotor website, still claiming that combat Manual Davion is coming "Soon©"

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: victor_shaw on 27 September 2019, 19:16:28
Looks at the local distribotor website, still claiming that combat Manual Davion is coming "Soon©"

Don't give them to much flak, CGL own coming soon page hasn't been updated in a while now.
I assume do to the all hands on deck for the KS.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: nckestrel on 27 September 2019, 19:17:41
Don't give them to much flak, CGL own coming soon page hasn't been updated in a while now.
I assume do to the all hands on deck for the KS.

When you are so far behind you are way behind even the "hasn't been updated in a while", you're not even trying :).
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cubby on 28 September 2019, 07:36:42
Don't give them to much flak, CGL own coming soon page hasn't been updated in a while now.
I assume do to the all hands on deck for the KS.

Hm. Good point, I need to give that a pass soon.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 28 September 2019, 11:22:37
So something that could excite folks who did not participate in the KS-  Story summit for stretch goal fiction!  Honor & Glory stories and plugging in the names!

With that said did we actually submit our name bit yet?  did I miss it?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Scotty on 28 September 2019, 11:45:24
No.  It will probably be in the pledge manager.

You don't actually need to know names to plug them into stories.  Just identify which characters don't need to be from some other story or don't need any continuity and mark them as <backer reward ####> in the rough draft text.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 28 September 2019, 12:21:18
Guess so . . . but that works for things you have more time- I just personally would worry about Star Captain <Placeholder> appearing in a printing.  Not sure H&Gs were supposed to be released on a schedule so more time for proof-reading I guess.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 28 September 2019, 17:03:31
Any chance transcripts of future posts could be released? I much prefer to get my information that way, it's faster, and I don't need headphones.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BoloMKIV on 28 September 2019, 18:23:35
is the text in the posts not what he says in the video?  i dont watch the videos.  i read faster than he talks, and he is a tech guy.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 29 September 2019, 05:41:27
is the text in the posts not what he says in the video?  i dont watch the videos.  i read faster than he talks, and he is a tech guy.


The text is a summary. Sometimes he forgets to put stuff in there.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkSpade on 29 September 2019, 08:00:25
I'm another one that prefers text.  Videos are nice when I'm being shown something, but for just straight info I can read a lot faster than most videos talk.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 29 September 2019, 08:09:59
Unfortunately, it seems a lot of media are heading in the video direction, away from text...  xp
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 29 September 2019, 09:35:16
The most striking implication for the ilclan era will be that all source material is now presented by the loremaster (played by Gibert Godfried) on a YouTube channel
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wolf72 on 29 September 2019, 10:27:35
The most striking implication for the ilclan era will be that all source material is now presented by the loremaster (played by Gibert Godfried) on a YouTube channel

... I can't imagine the uncontrollable twitching that would induce.  "Turn it off" they would say, but we wouldn't be able to.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 29 September 2019, 10:34:12
The best prison is the one where the inmates receive their punishment and yet remain uncoerced
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Pooman on 02 October 2019, 01:43:02
I'm sure it's been asked and answered elsewhere but will the proposed me stuff make it retail? I missed out on the kick starter. I'd like to get my hands on the new models at some stage. Apologies if I'm asking the obvious.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: victor_shaw on 02 October 2019, 01:50:58
I'm sure it's been asked and answered elsewhere but will the proposed me stuff make it retail? I missed out on the kick starter. I'd like to get my hands on the new models at some stage. Apologies if I'm asking the obvious.

Unless it just changed, you can still pledge as a late backer right now.
https://www.kickstarter.com/projects/450703636/battletech-clan-invasion (https://www.kickstarter.com/projects/450703636/battletech-clan-invasion)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Pooman on 02 October 2019, 01:56:40
But just in case I don't, what are the chances?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 02 October 2019, 02:25:47
There are pretty high odds that everything not listed as a Kickstarter Exclusive will eventually make it either to general retail or to Catalyst's online store.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 02 October 2019, 02:28:43
As we currently understand it, the plan is that all the mechs make it to retail. Urbie and the legends pack might be web exclusives (wild guess on my part), the t-shirts, dog tags and dice might be con exclusives, but the mech packs should hit brick and mortar.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: victor_shaw on 02 October 2019, 02:33:52
But just in case I don't, what are the chances?

To the best of my knowledge, the lance/star boxes will be available retail.
not sure about the urbies.
The legendary mechs will be at cons.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Pooman on 02 October 2019, 06:25:27
Good to know. I already have an urbie and he'll always be urbie to me...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 02 October 2019, 09:15:04
You are also probably going to be waiting until late 2020 for Wave 1 to reach retail.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: carlisimo on 02 October 2019, 13:42:05
I’d expect higher prices once they go to retail - that might’ve always been part of the plan, but the upcoming tariffs will make it harder not to.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 02 October 2019, 17:38:31
I don't see a reason for them to increase in price when hitting retail. With what they have made from the KS the largest cost is out of the way and anything made for retail won't need to factor in the cost of the mold, hence a greater amount will be profit.

...the upcoming tariffs will make it harder not to.

Has there been any recent news on if or when the tariffs go into effect?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Scotty on 02 October 2019, 18:10:35
If there has, it doesn't belong here.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 02 October 2019, 18:13:15
I don't see a reason for them to increase in price when hitting retail. With what they have made from the KS the largest cost is out of the way and anything made for retail won't need to factor in the cost of the mold, hence a greater amount will be profit.
...
ks projects have a lot of mix calculations between large, defined batches and non-mini stuff etc. How that counts against then existing designs/molds is mostly speculative at this point.
The biggest hint that the retail prices won't be higher than the ks prices is the missing "ks vs retail price" on the campaign page, but that may just mean they just did not know the final price at that point. :)

shipping may be the best argument for the ks prices, at least for non US countries with a distribution hub in their area ;). Even with the estimated prices that should be cheaper than non-subsidized shipping from the US for the same value.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 02 October 2019, 19:29:59
I wonder what's going to happen to any money left over from the kickstarter. Based on when they stopped offering more lance packs and where it ended, unless they really misjudged production costs there is going to be some.

Starter books, combat manuals? CGL general fund, or support for the Leviathans? New employees, increasing freelancer rates for a while? Just so long as it isn't spread around until shipping is over, I've seen a couple projects burned by that when the unexpected came up.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 02 October 2019, 20:19:45
I would say a fair bit will be lost to KS exclusives as the cost of those will be higher since they wont go into retail.

Look at the usual CMON KS for Black Plague. They made a lot off of it but also spent a fair amount on all of the KS exclusive minis which don't have a retail version.

HBS probably also spent a pretty penny on KS exclusive merchandise such as the Jackets.

With the current Clan Invasion KS the majority of items will hit retail so whatever is left will hopefully go toward retail production of the KS minis and clan boxes. So provided they don't have any huge expenses the KS coffers should cover the first print run of the retail delivery. One would hope.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: glitterboy2098 on 02 October 2019, 20:38:31
most likely any leftovers would go to buying a little extra runs of lance packs when they go on public sale.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 02 October 2019, 22:52:20
most likely any leftovers would go to buying a little extra runs of lance packs when they go on public sale.

Their current business model appears to be small runs, refreshed often. Can't see why they'd do it differently with the lance packs.

edit - given what happened with the last lance packs, extra incentive to do it the new way.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pixelgeek on 03 October 2019, 07:53:15
Look at the usual CMON KS for Black Plague. They made a lot off of it but also spent a fair amount on all of the KS exclusive minis which don't have a retail version.

CMoN is not a standard producer. Most of their effort goes into KS projects and they have less retail support. Far less. Games effectively go out of print after the initial KS run. They have devised a production model that uses KS to fill customer orders as a if it was a giant pre-order system. After that, the games get next to no support
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 05 October 2019, 18:54:33
Friday update late?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 05 October 2019, 18:57:22
Friday update late?
An update is never late, nor is it early, it arrives precisely when it means to. :)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: I am Belch II on 05 October 2019, 18:58:30
The mechs looks so good.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wrangler on 05 October 2019, 19:53:44
Have they said what there going to do with all the wonderful art work they've produced?  They certainly didn't make it into the TRO: Clan Invasion. 
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 06 October 2019, 01:34:26
Have they said what there going to do with all the wonderful art work they've produced?  They certainly didn't make it into the TRO: Clan Invasion. 

That's because the work is being done at the moment. TRO Clan Invasion was released before it was even started. Otherwise it wouldn't release until well into next year
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 06 October 2019, 03:50:34
Has there been any significant output behind Antony's paywall?

Not asking to see it, just numbers and maybe identities.



As a request, if the black knight isn't done, can the PPC be mounted different than the current minis? The elbow gun gives me cognitive dissonance every time I see it.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 06 October 2019, 05:25:05
He has all Wave 1 Mechs in front of his pay wall. So you can see them now in all their glory.
No clue what's hidden behind it.
But all is non-patreons will get to see them soon enough
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sharpnel on 06 October 2019, 07:11:44
He has all Wave 1 Mechs in front of his pay wall. So you can see them now in all their glory.
No clue what's hidden behind it.
But all is non-patreons will get to see them soon enough
He's got 39 Mechs ready to go. Here's a list of what's done (from his Patreon account, which I support)


-Clan Invasion/Retaliation Star
-Clan Command Star
-Clan Heavy Striker Star
-IS Command Lance
-IS Battle Lance
-Legendary Mechwarriors Lance
-THE URBANMECH
 
Which means this is what will be in the first wave, plus, I'm hoping, the IS Support Lance (one with Crusader)
 
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ruger on 06 October 2019, 07:28:00
He's got 39 Mechs ready to go. Here's a list of what's done (from his Patreon account, which I support)


-Clan Invasion/Retaliation Star
-Clan Command Star
-Clan Heavy Striker Star
-IS Command Lance
-IS Battle Lance
-Legendary Mechwarriors Lance
-THE URBANMECH
 
Which means this is what will be in the first wave, plus, I'm hoping, the IS Support Lance (one with Crusader)

I would also like it if the IS Heavy Lance could be done in time for the first wave, but doubt that will happen.

Ruger
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: kinwolf on 06 October 2019, 07:57:14
Have they said what there going to do with all the wonderful art work they've produced?  They certainly didn't make it into the TRO: Clan Invasion.

Maybe in the Mechwarrior:Legends book that was unlocked in the KS.

I agree that they missed a great opportunity with TRO_Clan Invasion.  They could have hold it back to launch a bit before the retail product and include the new art in it.  It wold have add to the workload though.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Maingunnery on 06 October 2019, 08:02:05
Maybe in the Mechwarrior:Legends book that was unlocked in the KS.

I agree that they missed a great opportunity with TRO_Clan Invasion.  They could have hold it back to launch a bit before the retail product and include the new art in it.  It wold have add to the workload though.
That would have meant a delay of about a year.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: kinwolf on 06 October 2019, 08:28:07
That would have meant a delay of about a year.

That would have been fine I think since that TRO is mostly for newcomers anyway.  Combining it with the art and release of the KS would also have ensured consistency in the art(and probably more sale of the TRO for the old timers wanting the new art), and also that every mech available in the KS related to that era has an entry in the TRO(pretty sure a few minis that will get produced have no entry in either TRO:SW or TRO:CI)

Maybe they'll create a TRO:CI Upgraded though?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: I am Belch II on 06 October 2019, 09:30:32
I was hoping for some Warhawk/Masakari update.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 06 October 2019, 09:30:43
Any chance that a link to the non-paywalled art can be posted?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 06 October 2019, 09:33:07
Momentum is important, and I'm happy to report I spotted a PILE of Beginner and AGoAC boxes at the game store I was at yesterday.  After having spent months looking for them, it's good to know they're availability is coming back.  The owner of the store actually approached us to say he was getting questions about BattleTech, and asked us to post our schedule so he could direct people to us.  Keeping the releases regular will help us maintain momentum, even if it means some things ship without revised art.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 06 October 2019, 09:35:20
Edit oops forgot to check for a new page

TRO Clan invasion was probably near completion before virtually any of that art existed

Unsure they’d redo CI just for art. I can see a potential TRO Classics Reborn type effort. My personal hope is it would be written from a 3250 perspective but that seems like a stretch as I dunno if they ever intend on releasing that much info... so I’d settle for an IU date of 3155-60 that gives some insights into the ilclan era
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Maingunnery on 06 October 2019, 09:41:05
Maybe they'll create a TRO:CI Upgraded though?
I hope so, I would buy it.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: RazorclawXLS on 06 October 2019, 09:59:30
Any chance that a link to the non-paywalled art can be posted?

Here you go
https://www.patreon.com/posts/mech-packs-30512899

I love it how Natasha's Widowmaker is not only a repose of the Dire Wolf, but a completely different configuration. Aidan's Timberwolf seems to be only a repose, can't tell for certain from the picture.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Empyrus on 06 October 2019, 10:21:57
Here you go
https://www.patreon.com/posts/mech-packs-30512899

I love it how Natasha's Widowmaker is not only a repose of the Dire Wolf, but a completely different configuration. Aidan's Timberwolf seems to be only a repose, can't tell for certain from the picture.
Aidan's Timber Wolf probably has jump jets in the back. The metallic Pryde configured Timber Wolf looks mostly similar to the Prime config except for the JJ bits.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: plastic_slug on 06 October 2019, 10:41:44
Momentum is important, and I'm happy to report I spotted a PILE of Beginner and AGoAC boxes at the game store I was at yesterday.  After having spent months looking for them, it's good to know they're availability is coming back.  The owner of the store actually approached us to say he was getting questions about BattleTech, and asked us to post our schedule so he could direct people to us.  Keeping the releases regular will help us maintain momentum, even if it means some things ship without revised art.

My local Barnes & Noble had the Battletech Beginner boxes in stock when I passed through the game section yesterday.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 06 October 2019, 10:55:26
Now THAT is good news!  :thumbsup:
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkSpade on 06 October 2019, 11:07:23
Looks good, but I hope they rethink a couple of the poses. Feet facing one way and the torso facing another always creates confusion.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 06 October 2019, 12:03:07
Now THAT is good news!  :thumbsup:

Yeah I haven’t seen BT at BN since BMR(r) was in print
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: RazorclawXLS on 06 October 2019, 12:21:04
Looks good, but I hope they rethink a couple of the poses. Feet facing one way and the torso facing another always creates confusion.

Mark the hex-side of the base you want to be front. No confusion that way. That's what I'm doing right now. I've almost finished my AGOAC minis, just need to finish painting front facing markers and touch up contrast paint where it rubbed off in a few places.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cache on 06 October 2019, 12:30:11
Mark the hex-side of the base you want to be front. No confusion that way.
That or you point it out before the game starts. Same as you would for proxies and terrain (if you're using it).
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: glitterboy2098 on 06 October 2019, 12:51:12
Aidan's Timber Wolf probably has jump jets in the back. The metallic Pryde configured Timber Wolf looks mostly similar to the Prime config except for the JJ bits.

too bad they can't do Morgan Kell's Archer in clear plastic..


so we have Natasha Kerensky's Dire Wolf Widowmaker, Aiden Pryde's Timberwolf Pryde, Morgan Kell's Archer, and i'm guessing Grayson Carlyle's Marauder?


(the latter is something of an oddity for me.. given that he spent most of the Grey death trilogy novels in a shadow hawk, and then in the post-clan books, in a Victor..)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BoyOfSummer on 06 October 2019, 14:01:14
No guess needed. The KS page says so explicitly.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Lorcan Nagle on 06 October 2019, 14:50:07
too bad they can't do Morgan Kell's Archer in clear plastic..


so we have Natasha Kerensky's Dire Wolf Widowmaker, Aiden Pryde's Timberwolf Pryde, Morgan Kell's Archer, and i'm guessing Grayson Carlyle's Marauder?


(the latter is something of an oddity for me.. given that he spent most of the Grey death trilogy novels in a shadow hawk, and then in the post-clan books, in a Victor..)


Oddly, he spends slighly more time in the original trilogy in the Marauder - he pilots the locust for about half of Decision at Thunder Rift until he steals the Shadow Hawk while escaping the castle near the end.  Similarly he pilots it in Mercenary's Star until he steals the Marauder near the end.  And he then pilots it all the way through The Price of Glory.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: victor_shaw on 06 October 2019, 15:48:43
He's got 39 Mechs ready to go. Here's a list of what's done (from his Patreon account, which I support)


-Clan Invasion/Retaliation Star
-Clan Command Star
-Clan Heavy Striker Star
-IS Command Lance
-IS Battle Lance
-Legendary Mechwarriors Lance
-THE URBANMECH
 
Which means this is what will be in the first wave, plus, I'm hoping, the IS Support Lance (one with Crusader)

So I'm not seeing any new Lance/Star packs past what was already known to be almost done before the Kickstarter closed.
Only new ones are the Legendary Mechwarriors Lance and Urbanmechs.

And still no Friday update.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 06 October 2019, 16:17:24
...

(the latter is something of an oddity for me.. given that he spent most of the Grey death trilogy novels in a shadow hawk, and then in the post-clan books, in a Victor..)
the answer is probably simple. They picked a mech associated with him from the pool of mechs already redesigned.
Making a variant/different pose is faster when the base redesign is already done.
so the question if this is the most fitting mech is probably not the first priority.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 06 October 2019, 17:59:15
Its not even a special variant afaik, its why I asked about Kell's Archer being a Steiner or Wolf variant along with Grayson's Marauder.  Different poses, which I am absolutely OK with- I plan on getting a Legends box and if I get a IS Legend mech then it will be a 2nd of the pose and just end up in a normal unit.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: plastic_slug on 06 October 2019, 18:24:33
Now THAT is good news!  :thumbsup:

It is a good sign to see the game hitting more of the mass market outside of local game stores. Catalyst, stores, and the players themselves all have an opportunity now to keep the momentum from the successful Kickstarter going. I last played at an FLGS a few weeks ago, and our game got a bunch of questions from people about Battletech and/or the Kickstarter. Not sure we made any new recruits, but it certainly didn't hurt things any for the long term goal of keeping this game viable.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 06 October 2019, 23:20:58
Here you go
https://www.patreon.com/posts/mech-packs-30512899

I love it how Natasha's Widowmaker is not only a repose of the Dire Wolf, but a completely different configuration. Aidan's Timberwolf seems to be only a repose, can't tell for certain from the picture.

Thanks!  Those look awesome.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 06 October 2019, 23:26:20
Its not even a special variant afaik, its why I asked about Kell's Archer being a Steiner or Wolf variant along with Grayson's Marauder.  Different poses, which I am absolutely OK with- I plan on getting a Legends box and if I get a IS Legend mech then it will be a 2nd of the pose and just end up in a normal unit.

And that's why I spent about a week thinking it was Jaime Wolf's Archer rather than Morgan Kell's.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Liam's Ghost on 07 October 2019, 00:13:26
And that's why I spent about a week thinking it was Jaime Wolf's Archer rather than Morgan Kell's.

With the right paint, it can be. ;)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 07 October 2019, 00:42:33
So I'm not seeing any new Lance/Star packs past what was already known to be almost done before the Kickstarter closed.
Only new ones are the Legendary Mechwarriors Lance and Urbanmechs.

And still no Friday update.

They were never "almost done", they just said they expected those to get done in time and that is what happened. It's actually a sign of good planing and a good grasp of what their art team can actually do.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 07 October 2019, 01:09:59
Yup . . . do I want more?  Sure . . . am I happy with those five additions to the Invasion box?  Very.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: victor_shaw on 07 October 2019, 01:33:26
They were never "almost done", they just said they expected those to get done in time and that is what happened. It's actually a sign of good planing and a good grasp of what their art team can actually do.

Since a lot of these mechs where shown off by brad during the AMA 2 back in August (50 day ago) with some already being painted.
I am not be so happy about the progress.
To the best of my knowledge there where 93 mechs and the elemental stand to come out of the KS and we had digital images of 17 of them and where shown a bunch of those in physical form. The 17+1 they are confirming for the lance/star packs in the 1st wave, which outside the legends and the ubie were there from the beginning. 
This comes down to maybe 6 new mechs since then, the 4 legends three of which seem to be just repositions , the missing Wasp, and the urbie.
 
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 07 October 2019, 02:35:08
Since a lot of these mechs where shown off by brad during the AMA 2 back in August (50 day ago) with some already being painted.
I am not be so happy about the progress.
To the best of my knowledge there where 93 mechs and the elemental stand to come out of the KS and we had digital images of 17 of them and where shown a bunch of those in physical form. The 17+1 they are confirming for the lance/star packs in the 1st wave, which outside the legends and the ubie were there from the beginning. 
This comes down to maybe 6 new mechs since then, the 4 legends three of which seem to be just repositions , the missing Wasp, and the urbie.
 

He showed off perhaps 5 of those. 3D printed prototypes. Nothing else.
I don't know where you got 17 images, but I haven't seen them.
They told us from the start what they expected to be done in time for Wave 1. They then added the Urbie and the Legends to Wave 1 and managed to have all of what they tentatively promised actually done. I really don't understand where your gripe comes from, aside from it seems like you have a very non-existing understanding of how much time this kind of artwork costs and how production processes work.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: carlisimo on 07 October 2019, 02:47:02
I was hoping for some Warhawk/Masakari update.

There was one in the Patreon a month or two ago.  It's using the MWO-style cockpit while keeping the roof-mounted LRM-10. 

It sounds like the mech packs not included in that post will have to wait until Wave 2.  The 3d models are ready for some of them, like the one with the Atlas, Marauder II, Orion, and Crusader, but Scroggins says the line art and other things they need to do for those packs make it difficult to squeeze them in.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: victor_shaw on 07 October 2019, 04:25:16
He showed off perhaps 5 of those. 3D printed prototypes. Nothing else.
I don't know where you got 17 images, but I haven't seen them.
They told us from the start what they expected to be done in time for Wave 1. They then added the Urbie and the Legends to Wave 1 and managed to have all of what they tentatively promised actually done. I really don't understand where your gripe comes from, aside from it seems like you have a very non-existing understanding of how much time this kind of artwork costs and how production processes work.
Actually I have a very good understanding of the time it takes, and have brought the overly optimistic claims to the attention of CGL in that past and been told I was wrong and they where moving along fast to their goal. I predicted at best 1-1/2 year to 2 year to complete the KS miniatures (more likely the latter).
My gripe is with them making grandiose claims during the KS and dismissing more realistic time tables, then acting like the more realistic time tables was the goal all along. To me that is dishonest. And when I predicted almost this exact completion rate for wave 1 I was called a doomsayer. 
The images in question have been sitting on the KS campaign page for most of the campaign, so either your blind or choose to ignore them.
 
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 07 October 2019, 05:57:24
Actually I have a very good understanding of the time it takes, and have brought the overly optimistic claims to the attention of CGL in that past and been told I was wrong and they where moving along fast to their goal. I predicted at best 1-1/2 year to 2 year to complete the KS miniatures (more likely the latter).
My gripe is with them making grandiose claims during the KS and dismissing more realistic time tables, then acting like the more realistic time tables was the goal all along. To me that is dishonest. And when I predicted almost this exact completion rate for wave 1 I was called a doomsayer. 
The images in question have been sitting on the KS campaign page for most of the campaign, so either your blind or choose to ignore them.
 

Counting what is on the campaign page:
5 Box Omnis
Shadow Cat
Stormcrow
Dire Wolf
Fenris
Summoner
Marauder
Stinger
Archer
Valkyrie
Phoenix Hawk
Warhammer
Wasp
Rifleman

So, you are right, they showed off a lot more than I realized. Interesting.

Aside from that, how can you claim being called a doomsayer when you "predicted" the completion rate they have now, which was always the rate they said they felt more or less certain they could meet? Right now, they delivered exactly what they promised, nothing more. But more was never on the table anyway and they also didn't deliver less.

But also noteworthy: a lot of the pictures on the campaign page look like mock ups. Yes, they look good, but I don't think they are the final pieces.

You also have to remember that there goes a lot of additional work into the phase between final production and artwork. They need masters and molds, they also need test runs to see if the molds deliver what they promised. I think what we are getting to see now is well into the process of getting those steps done.

But I admit, the campaign page showed a lot more mock ups than I realized.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 07 October 2019, 10:17:55
I am not sure what the problem really is . . . they previously said it would probably be these boxes and maybe 1 more Clan box- instead we are getting the Legends & Urbie, for very good reasons involving the campaign/shipping.  We have 28 mechs ready in a bit under 3 months just going on the KS, probably the cut off is coming up to get them in our hands by March 2020.  The rest probably need to be done by mid-summer next year to have the 2nd wave out by end of the year (BattleTech Christmas!) . . . the other thing is, we are told those 6 sets are done, which does not mean other individual mechs have not been completed or is being worked on yet not to release standard yet.  So do the math, 9.5 mechs a month production ready and we have nearly 8 months before we get the same sort of production cut off means they could churn out 76 mechs at their current rate- and we do not have that many more on the list.

But what do I know?  Math, the easiest way to be wrong- but with confidence!  Personally, I am taking it as a good sign that their predicted production schedules were accurate (why we had a mech cut off) so they could meet their announced drop dates.

Now I am just waiting for Founding of the Clans I . . . need moar fiction!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Adrian Gideon on 07 October 2019, 10:46:59
What’s the problem?
Who said what?
Who’s Brad?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Lorcan Nagle on 07 October 2019, 10:48:11
Who’s Brad?

Janet's finace
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: KhanPhelanWard on 07 October 2019, 11:04:08
I have to admit that I counted with the Atlas, Marauder II, Orion and Crusader lance for the Wave 1...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sharpnel on 07 October 2019, 11:36:56
Janet's finace
Where's a large dead trout when you need one?

I htink by Brad, he actually meant Bryn, but that'sjust a guess.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: 00Dawg on 07 October 2019, 11:37:55
Janet's finace
Derek.
(https://cdn.vox-cdn.com/thumbor/lF5cfxW-zP1Ghz7au1lTtygFT3w=/1400x0/filters:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/13699321/Cocktail.png)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Lorcan Nagle on 07 October 2019, 12:35:16
Sorry,  but Derek has been Dereked.  A murder is him.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: RazorclawXLS on 07 October 2019, 13:58:39
I have to admit that I counted with the Atlas, Marauder II, Orion and Crusader lance for the Wave 1...

I was hoping for that as well. At least to see 3d models, so I can choose between this and the battle lance.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 07 October 2019, 14:06:52
Well, the pledge manager is not up yet and will run 2 or 3 months.  I know art for the Crusader was released, hard to imagine the Orion changing too much from the recent wonderful primitive . . . there is a good chance you will be able to see what they look like before the PM closes.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 07 October 2019, 14:44:40
What’s the problem?
Who said what?
Who’s Brad?

What about Bob?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ghaz on 07 October 2019, 14:49:58
Well, the pledge manager is not up yet and will run 2 or 3 months.  I know art for the Crusader was released, hard to imagine the Orion changing too much from the recent wonderful primitive . . . there is a good chance you will be able to see what they look like before the PM closes.

We saw the Orion artwork for the 500 Twitter Announcement retweets.

(https://pbs.twimg.com/media/EAium-yXYAEAWX1.jpg)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 07 October 2019, 14:51:26
Good catch, though it looking like the prim is still on.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: RazorclawXLS on 07 October 2019, 16:23:58
I am not a fan of that Orion. Orion is my favorite IS heavy, right behind Marauder and Warhammer, and the PGI version is more to my taste than this one. I like the legs and the finished arm, it's the torso that kills it in my eyes.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkSpade on 07 October 2019, 16:33:21
I am not a fan of that Orion. Orion is my favorite IS heavy, right behind Marauder and Warhammer, and the PGI version is more to my taste than this one. I like the legs and the finished arm, it's the torso that kills it in my eyes.

I agree, but I'll take this over the current art any day.  Although, with both arms having the same weapons, I hope they match. The right one in this case may be better since it's only a medium laser.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 07 October 2019, 16:51:53
Why would they match?  Its been in the fluff for ages that though they are the same type weapon they are different models (IIRC) and so built differently in the arms.

Silly me, until the Prim got released, I was looking for a good MW3 art of a Orion.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ghaz on 07 October 2019, 16:54:24
I agree, but I'll take this over the current art any day.  Although, with both arms having the same weapons, I hope they match. The right one in this case may be better since it's only a medium laser.

At one point in time the SRM-4 was supposedly in the left arm, with the remaining two ports being coolant hook-ups.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Liam's Ghost on 07 October 2019, 18:28:45
Why would they match?  Its been in the fluff for ages that though they are the same type weapon they are different models (IIRC) and so built differently in the arms.

That was actually the Orion IIC. The standard Orion used the same model lasers.

At one point in time the SRM-4 was supposedly in the left arm, with the remaining two ports being coolant hook-ups.

I feel like there are actual early TRO Stat blocks or record sheets that depict this, but for the life of me I can't find any among my books.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pixelgeek on 07 October 2019, 20:11:24
Although, with both arms having the same weapons, I hope they match. The right one in this case may be better since it's only a medium laser.

One arm looks to be a quick sketch and he other has been more developed since it is in the foreground
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Valkerie on 07 October 2019, 20:28:26
That was actually the Orion IIC. The standard Orion used the same model lasers.

I feel like there are actual early TRO Stat blocks or record sheets that depict this, but for the life of me I can't find any among my books.
There is.  The original 3025 fluff text for the ON1-K spells it out.  Yet the stats have the SRM 4 in the left torso.  Gotta love it. :D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 07 October 2019, 21:32:38
There is.  The original 3025 fluff text for the ON1-K spells it out.  Yet the stats have the SRM 4 in the left torso.  Gotta love it. :D

Probably typo / early instalment weirdness. Like the 1/2 ton of SRM ammo I heard about somewhere.

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Crimson Dawn on 07 October 2019, 21:40:27
Actually I am a big fan of that orion design.  Then again orion is very hot and cold for me.  The original art I liked but the 3050 art is awful to me.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Scotty on 07 October 2019, 22:08:22
Would it make you guys feel better if someone pointed out that the reason the torso juts out like that is so that the lines of the torso resembles the actual constellation Orion (https://cdn1.vectorstock.com/i/1000x1000/90/20/orion-constellation-with-beautiful-bright-stars-on-vector-9179020.jpg)?

(https://cdn1.vectorstock.com/i/1000x1000/90/20/orion-constellation-with-beautiful-bright-stars-on-vector-9179020.jpg)

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Liam's Ghost on 07 October 2019, 22:39:24
There is.  The original 3025 fluff text for the ON1-K spells it out.  Yet the stats have the SRM 4 in the left torso.  Gotta love it. :D

I was thinking actual stats, not fluff. I feel like I've definitely seen a record sheet with the SRM in the arm.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: glitterboy2098 on 08 October 2019, 00:26:35
the ON1-V and -VA mount SRM's in the arms, but they remove other things to carry two SRM 4 racks.

the Primitive ON1-H had its SRM 4 rack in the left arm, and is probably where the later models looking like they should have a rack in the arm came from.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ursus Maior on 08 October 2019, 07:47:58
I feel like there are actual early TRO Stat blocks or record sheets that depict this, but for the life of me I can't find any among my books.
That would be the V and VA models. I went back to TRO 3025 and the 1990s record sheets and the K model never had the SRM4 in the left arm.

As to how art and TRO / record sheets were supposed to match, I don't know, since the V and VA models don't have the AC/10 and the V model has the same armament in both arms, which contradicts the art, too.

So if the original Orion art was to match the K-model, it failed, for it lacks SRM tubes in the torso but doesn't explain the openings in the left arm.

EDIT: As pointed out by others, the fluff text fit the picture, but the TRO table and record sheet did never match.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ursus Maior on 08 October 2019, 07:55:45
the Primitive ON1-H had its SRM 4 rack in the left arm, and is probably where the later models looking like they should have a rack in the arm came from.
Well, yeah, that's a nice retcon, but actually it's more likely, somebody at FASA botched his roll on "craft final product".
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 08 October 2019, 09:43:15
Tuesday update missing?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 08 October 2019, 09:53:07
It is Tuesday ... it usually comes in about 8 - 9 hours.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 08 October 2019, 10:08:25
My apologies, was up with sick kid most of last night and its screwed over my time sense.  I was on the phone earlier talking about the weekend like it was Friday.

Btw, I only have 1 scenario . . . where they all released through email?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ursus Maior on 08 October 2019, 10:11:32
I have only once scenario, too. But wasn't the second one promised only last week as "coming next week"? So, it'd be due this week?

Follow-up question: friday wasn't happening in the update sequence, quiaff?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 08 October 2019, 10:14:06
I have only once scenario, too. But wasn't the second one promised only last week as "coming next week"? So, it'd be due this week?

Follow-up question: friday wasn't happening in the update sequence, quiaff?

Friday was left out for some reason. Correct.
Right now, the assumption is, that they are all heavily working on the Pledge Manager and forgot about it. We will probably get a reason tonight.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 08 October 2019, 10:19:05
...
Btw, I only have 1 scenario . . . where they all released through email?
only one so far, if I remember correctly.
I think they intend to rework the distribution way for the digital elements. The dropbox links were a short term solution.
Most pledgemanager software allows to include the digital reward element to an extent. Late backers would need access anyway as they didn't get the messages.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 08 October 2019, 10:29:21
I would swear the scenario was labeled #3 or something which is why I was wondering if I had missed it earlier.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Adrian Gideon on 08 October 2019, 12:39:57
I have only once scenario, too. But wasn't the second one promised only last week as "coming next week"? So, it'd be due this week?
That was the plan, and it’s in progress, but we’ve got higher priorities to complete before moving that along the next step.

I would swear the scenario was labeled #3 or something which is why I was wondering if I had missed it earlier.
Yes the scenarios were given rough titles, descriptions and numbers without any pre-development. Once we began to develop them, some changes to names, number order and themes took place.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 08 October 2019, 17:35:08
That would be the V and VA models. I went back to TRO 3025 and the 1990s record sheets and the K model never had the SRM4 in the left arm.

As to how art and TRO / record sheets were supposed to match, I don't know, since the V and VA models don't have the AC/10 and the V model has the same armament in both arms, which contradicts the art, too.

So if the original Orion art was to match the K-model, it failed, for it lacks SRM tubes in the torso but doesn't explain the openings in the left arm.

EDIT: As pointed out by others, the fluff text fit the picture, but the TRO table and record sheet did never match.
I'm looking at the sheets from "Record Sheets Volume Three: Heavy Mechs" (FASA 1649), and both the V and VA have the AC/10.  The VA drops the LRM-15, but both have a Medium Laser and SRM-4 in each arm.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cache on 08 October 2019, 17:43:05
I'm looking at the sheets from "Record Sheets Volume Three: Heavy Mechs" (FASA 1649), and both the V and VA have the AC/10.  The VA drops the LRM-15, but both have a Medium Laser and SRM-4 in each arm.
The art issue could be explained away the same as the TRO:3025 Ostroc's missile hands: Salvage. An arm from a V or VA was used to repair a K. The SRM4 was removed but the housing remained.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ghaz on 08 October 2019, 20:10:06
The art issue could be explained away the same as the TRO:3025 Ostroc's missile hands: Salvage. An arm from a V or VA was used to repair a K. The SRM4 was removed but the housing remained.

The problem with that is that a large majority of Orion artwork has the SRM-4 arm (e.g., Technical Readouts 3025, 3039. 3050, 3050 Upgrade, etc.) and not just one or two images.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 08 October 2019, 20:18:45
Clearly it's the result of a lostech factory- Orion arms are manufactured to be that shape, and nobody can figure out why or how to change it.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: trboturtle on 08 October 2019, 20:23:21
new KS update up.....

Craig
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cache on 08 October 2019, 21:43:37
The problem with that is that a large majority of Orion artwork has the SRM-4 arm (e.g., Technical Readouts 3025, 3039. 3050, 3050 Upgrade, etc.) and not just one or two images.
Legacy, Volume 2. Those are actually pictures of the same Orion, passed from MechWarrior to MechWarrior through the years (not necessarily voluntarily). Sometimes it's the whole 'Mech, sometimes just the arm.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 08 October 2019, 22:22:45
Well, the update mentioned fiction wonderfully enough . . . but nothing on the Founding of the Clans I release.

Did they ever say when they planned to have the magazine start?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Scotty on 09 October 2019, 00:24:50
Not that I've heard.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: marauder648 on 09 October 2019, 04:39:36
*edited as per requests*
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 09 October 2019, 04:45:43
I doubt they have had enough time for a first batch, at least not for every single unit. That leaves 3D printed prototypes or Masters.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: marauder648 on 09 October 2019, 04:54:56
Aye prototypes/test batch makes sense, as it seems there's no dupes there and each one is a different Mech. Although some I don't recognise and there appears to be a Mad Cat II in there as well (front row 5th along) and i've no idea what the Mech is, 2nd row from top 4th along, and top row 4th along, not a clue what that is either.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: ActionButler on 09 October 2019, 05:56:08
argh... I really wish the Black Lanner hadn’t been cut off at the edge of the photo.

Otherwise, they look great. I was particularly interested in seeing how they would update the Nova Cat, since it was already a pretty modern aesthetic.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cyc on 09 October 2019, 06:14:58
I can see a Sun Spider in the middle at the back, so suspect these are all MWO models not CGL ones.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cache on 09 October 2019, 06:35:49
This is from one of the chaps on the Battletech facebook group -

and appears to be a test run for the printing of the models, or a first batch :)
Looks like a batch of MWO designs to me.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 09 October 2019, 06:35:52
I can see a Sun Spider in the middle at the back, so suspect these are all MWO models not CGL ones.

After looking at the Facebook thread the picture is from: yep, fan made, nothing official.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 09 October 2019, 06:57:38
With that in mind, I'd like to ask everyone to please edit the image and any links out of their posts.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: LightGuard on 09 October 2019, 07:08:45
new KS update up.....

Craig

Huh, no email notification. Thanks Craig for saying something!

*Checks Kickstarter*

 :-\ I appreciate the synopsis, and don't want a transcript, but I must be showing my age when I prefer a text-based update to a video update. C'est la vie.

Highlander fiction? Oooh, sign me up for one of those!

I hope Friday's update synopsis has a little more detail about any of the things.

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: marauder648 on 09 October 2019, 07:19:17
With that in mind, I'd like to ask everyone to please edit the image and any links out of their posts.

Done and done!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 09 October 2019, 07:21:26
...

 :-\ I appreciate the synopsis, and don't want a transcript, but I must be showing my age when I prefer a text-based update to a video update. C'est la vie.

Highlander fiction? Oooh, sign me up for one of those!

I hope Friday's update synopsis has a little more detail about any of the things.
I'm with you there.
While live discussion like the AmAs or videos containing visual elements make sense and are using the medium in a sensible way, having just a person talking isn't really the most efficient way to provide information.
Text is easier to skim through as a human than hopping through a video.
And a web browser's search function also works way better on text. :)

This holds in particular if you want to use the ks updates as look-up information base and not just one time consumption.
And from the provider side a text version should be almost as fast as a video. Not every update has to be high prose or in hexameter. ;)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 09 October 2019, 07:27:25
Huh, no email notification. Thanks Craig for saying something!

*Checks Kickstarter*

 :-\ I appreciate the synopsis, and don't want a transcript, but I must be showing my age when I prefer a text-based update to a video update. C'est la vie.

Highlander fiction? Oooh, sign me up for one of those!

I hope Friday's update synopsis has a little more detail about any of the things.

As usual, the synopsis leaves a lot of stuff out. It is always nice, but you miss a lot if you don't watch the videos.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 09 October 2019, 07:55:00
Text is almost always better than video. You can read text anytime. Video, you have to sneak away from your desk, or find a quiet place at home before you can watch it. And things have to get pretty bad before text on a screen becomes illegible, whereas videos with poor sound quality(or even poor enunciation) are still fairly common.

Also, thank you very much to everyone for the quick edits.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 09 October 2019, 08:10:10
Text is almost always better than video. You can read text anytime. Video, you have to sneak away from your desk, or find a quiet place at home before you can watch it. And things have to get pretty bad before text on a screen becomes illegible, whereas videos with poor sound quality(or even poor enunciation) are still fairly common.

I agree. Sadly, that doesn't help in this case, because the text under the videos usually doesn't contain all the information the videos do. :(
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pixelgeek on 09 October 2019, 09:11:02
I agree. Sadly, that doesn't help in this case, because the text under the videos usually doesn't contain all the information the videos do. :(

Maybe instead of taking the time to do a video they can just type up an article?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 09 October 2019, 09:50:03
Maybe instead of taking the time to do a video they can just type up an article?

I'm going to jab my phone until this post is sufficiently liked. This bodes ill for my screen.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 09 October 2019, 09:51:42
Maybe instead of taking the time to do a video they can just type up an article?

Quoted for truth
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cubby on 09 October 2019, 10:21:33
Maybe instead of taking the time to do a video they can just type up an article?

Which do you think takes longer?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Scotty on 09 October 2019, 10:24:48
Which do you think takes longer?

Hint: it's typing an article.

Putting together a video that doesn't require much in the way of editing takes about X+5 minutes, where X is the length of the video.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 09 October 2019, 10:32:35
Which do you think takes longer?

The text, of course. But it also provides all the positive aspects that were brought up above.
That information is suddenly readily available and searchable is a big plus. It's hard to keep track of stuff that is mentioned on the side in a video about something else.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: massey on 09 October 2019, 11:16:18
Text is almost always better than video. You can read text anytime. Video, you have to sneak away from your desk, or find a quiet place at home before you can watch it. And things have to get pretty bad before text on a screen becomes illegible, whereas videos with poor sound quality(or even poor enunciation) are still fairly common.

Also, thank you very much to everyone for the quick edits.

100% agree.  My boss is standing in my doorway right this second, talking to someone.  I look like I'm busy working on something, but I'm not.  I can read text updates, but I can't really get away with watching a video right now.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Scotty on 09 October 2019, 11:17:35
I feel like "so I can more easily dodge work" does not a compelling argument make.  :P
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 09 October 2019, 11:40:52
I'd prefer text over video because it's far easier for me to read a text update and extract the relevant information than getting it by watching the video.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pixelgeek on 09 October 2019, 12:11:39
Which do you think takes longer?

Is the time required a reason to not present the information in a manner that is going to reach a broader audience? It can't really come as a surprise to CGL that a large number of people don't want to watch videos.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pixelgeek on 09 October 2019, 12:12:05
I'd prefer text over video because it's far easier for me to read a text update and extract the relevant information than getting it by watching the video.

I also tend to read faster than people talk in videos.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 09 October 2019, 12:43:36
I feel like "so I can more easily dodge work" does not a compelling argument make.  :P

How about "so I can get the information in a home that's never completely silent"? Headphones aren't an option either, because the questions before or after outweigh any enjoyment of said video.

Some people may live in households where you can simply watch a video and be done with it afterwards. Don't assume that everyone has such a luxury.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Bedwyr on 09 October 2019, 12:44:33
I don't mind the videos except that it poses a potential accessibility problem. I would ask CGL if they can make text/video information parity a priority. Some people can't get all the information they need from a video and must have text. Leaving information out shortchanges the people (maybe there are few of them? Still shouldn't be a reason to not do this.) who actually can't use the video.

I'm all for the presentation value of videos and like what they can do for, say, painting and miniature tutorials, but there's a time and place you have to get information out to all people. This is that time and place.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: EthrDemon on 09 October 2019, 14:44:05
Well, the update mentioned fiction wonderfully enough . . . but nothing on the Founding of the Clans I release.

John did mention that; said it was going to be the next release after Greywatch Protocol & should be before the end of the year.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 09 October 2019, 15:15:16
Which do you think takes longer?

Depends on if you hunt n peck or can actually type. If the former... well... umm... *insert joke here* Yeah not sure I want a perma ban over that one.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 09 October 2019, 15:49:48
Then I guess I need to go back to watch the video (lol, point of the previous posts) but that was supposed to be II, not I-

The KS funding amount says 340k, Founding of the Clans (I)- The second digital novel in this trilogy by Randall N Bills will be delivered to all backers Ristar and above by the end of this year.

390k, Founding of the Clans (II)-  The second digital novel in Randall N Bills Clan series will be delivered to all backers Warrior and above by the end of the campaign.

Finally watched the video- John is talking about part 2- German only release & title- but refers to it as part 1 then jumps right to Randall completing part 3.  So, while part 2 is getting ready to release by the end of the year to Ristar or higher, Founding of the Clans I still needs to still be released to Warrior or higher.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: hf22 on 09 October 2019, 16:15:35
Hint: it's typing an article.

Putting together a video that doesn't require much in the way of editing takes about X+5 minutes, where X is the length of the video.

My experience of videos aimed at conveying information of some type is that they also need some form of script (if only to ensure nothing is missed).

Thus pretty much all the time spent making / editing is extra time over a dot pointed text (assuming you don't feel compelled to make your text far more polished than the video would be).
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Istal_Devalis on 09 October 2019, 16:19:15
I suspect the answer to the video vs text question is 'Do you want constant video updates, or uncommon text updates?' Video is just easier to get out.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 09 October 2019, 16:30:37
Remember, this is a Kickstarter - these things almost ALWAYS run late. All delivery estimates need to be taken with a grain of salt.

In my case, I'm going to call Wave 1 100% on-time if it ships at any point in 2020. I advise folks to adjust their expectations of fiction delivery along the same lines.

I suspect the answer to the video vs text question is 'Do you want constant video updates, or uncommon text updates?'

Uncommon text, no question.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: EthrDemon on 09 October 2019, 16:32:06
The KS funding amount says 340k, Founding of the Clans (I)- The second digital novel in this trilogy by Randall N Bills will be delivered to all backers Ristar and above by the end of this year.

390k, Founding of the Clans (II)-  The second digital novel in Randall N Bills Clan series will be delivered to all backers Warrior and above by the end of the campaign.

I thought this was your typo Colt, but it turns out they never actually promised us the first book  ;D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 09 October 2019, 16:59:12
Which is why I have been pushing on that- and probably why we got that answer on the video though his talking about book 2 and calling it book 1- and skipping to 3 needing to be finished did not help.  Honestly, the answer just made it worse because it screwed up description & timeline further.

They were putting that stuff in fast & furious- I understand that- but I started posting the question about it on Sept 20th which is more than a month after the campaign ended . . . its not like the story is a mini or even anything that had to be made- its the same as the Prolif books.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkSpade on 09 October 2019, 17:00:52
Yes please on more in writing than video.  If it doesn't need to be in motion, it doesn't need to be a video.

I'm assuming the image everyone was asked to remove was in the video?  Could have just posted that image in the update.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 09 October 2019, 17:22:26
Yes please on more in writing than video.  If it doesn't need to be in motion, it doesn't need to be a video.

I'm assuming the image everyone was asked to remove was in the video?  Could have just posted that image in the update.

No, the removed image was not from the video, but some unofficial miniatures from Facebook.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: carlisimo on 09 October 2019, 17:42:02
I’m okay with the current setup… the updates related to the pledge manager, those that influence decisions we’ll need to make, have been in text.  The “bonus” updates giving us behind-the-scenes looks at how maps are made or interviewing people have been videos. 

The AMAs were problematic from that point of view - important information by video - but they were forgivable because they occurred during hectic times and we wanted information ASAP.  There were enough viewers to summarize things for those of us who couldn’t watch.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pixelgeek on 09 October 2019, 17:49:44
I suspect the answer to the video vs text question is 'Do you want constant video updates, or uncommon text updates?' Video is just easier to get out.

Well I almost never watch the videos so text. And I'd rather have a better crafted text announcement than a quick video.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Euphonium on 09 October 2019, 18:09:23
Much though I prefer text updates over video, I'm noticing that whichever part of CGL is responsible for updates on the Shadowrun Sprawl Ops KS is failing to post any updates at all, so I'm just appreciating the fact we're being told anything.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wolf72 on 09 October 2019, 18:16:18
Text is almost always better than video. You can read text anytime. ...

I wish you would run every news site in existence that has tons of videos of news clips.  I want to be able to READ them.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 09 October 2019, 19:22:23
+1 more for text vice video.  I read the Economist because video news is just too annoying a format for me.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cache on 09 October 2019, 20:20:57
I wish you would run every news site in existence that has tons of videos of news clips.  I want to be able to READ them.
+1 (text updates)

...and text news articles. My comprehension tends to be better when reading, plus I read faster than most speak.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Nips on 09 October 2019, 20:38:52
Add me to the "Text Please" chorus.  As much as I watch video, it's for entertainment.  If I want information, gimme that sweet sweet searchable text.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 09 October 2019, 23:40:05
I wish you would run every news site in existence that has tons of videos of news clips.  I want to be able to READ them.

Preach on!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sharpnel on 10 October 2019, 00:51:32
Grognards Unite! I mss being able to read a newspaper and there being actual on the page instead of adverts.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 10 October 2019, 01:24:08
A question for those actually watching the videos - how accurate are the bullet points below the videos?

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 10 October 2019, 01:59:26
A question for those actually watching the videos - how accurate are the bullet points below the videos?



Accurate, but a lot of stuff is missing.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 10 October 2019, 09:07:51
Yeah, to use the latest as an example . . . it mentioned John Helfers and fiction, but not that he asked questions of JH that had popped up on the KS comments or forums here.  Of course, without the questions it did not include his answers to each question.  So its a difference of . . . John's on the fiction vs John said next to publish is a Highlander series called Grey Watch Protocol with the Cappies as villians set after the Fortress starts coming down which leads into the coming ilClan sourcebook.  And fans should see a Founding of the Clans book by end of the year- though as I outlined above that part continues the muddle.

Oh yeah, for those who are antsy, he mentioned the coming of ilClan- which was again not in the notes.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: ArchonDan on 10 October 2019, 10:34:44
Sorry, dumb questions. When you say Highlanders, are they referring to Northwind Highlanders?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 10 October 2019, 10:37:14
Yeah, one of the original MWDA factions . . . though Northwind has a Republic regulars unit and whatever Highlander-esque unit they could raise since Del Rio's abomination.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: EthrDemon on 10 October 2019, 13:11:36
Yeah, one of the original MWDA factions

Funny that you put it that way.  Considering that they had a 3 page profile in the House Liao book back in 1988 they're pretty much an original Battletech unit, period.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 10 October 2019, 13:56:38
Sure, the original Northwind Highlanders did . . . but the Highlanders that exist after the Black Out are different, even if they share many of the same origins and traditions.  Only the 1st Kearny survived the early Republic as part of the RAF.  They remain part of the RAF, though it would be unclear how Tara Campbell was able to split them (requirement of MWDA setting) in little pickets trying to help hold the Republic together- she also raised two new regiments (rather than resurrecting the old ones, again prob OOC thing) that were the Reg (Northwind Fusiliers) & Green (Republican Guards) regiments for MWDA.  When the Fortress walls went up, Northwind & 1st Kearny was behind the walls . . . and was part of the RAF re-organization.  The name & colors were retired as the surviving troops were used to fill the new regiments with experience . . . which left the Highlander battalion with the Remnant as the only possible remains of the legacy though it was a composite and I doubt it had any 1st Kearny formation IIRC.  Possibly that battalion is all that remained from Northwind, Terra, Skye and other battlefields since before & after the Wall went up.

So yeah, the Republic's Northwind Highlanders are different- different units, no continuous existence (60+ years from disband to Gray Monday), different unit crests and even the Northwind Highlander's logo has changed.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: nckestrel on 10 October 2019, 14:37:30
They are still from Northwind. And still Highlanders.  Rest is just details :).
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wolf72 on 10 October 2019, 18:28:40
Preach on!

To all those video goons ...

[Vader] I find your lack of basic literary skills disturbing [/Vader] *unrestrained force choke*

If the TPTB for the Kickstarter typed out a script or at least talking points first then made their video updates, that'd be cool.  They cold go and edit it later as needed.

(not sure how much extra work that'd be on top of a long day, but it would be appreciated by us who would like to read more than listen)

*ewww, so many unclan-like contractions.  long day for me, too)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wolf72 on 10 October 2019, 19:19:52
WAIT, WAIT!!!

Sub titles.  Abeit, still have to wait/watch the whole video.  But I could do it with very little sound, or when something else is making noise *cough-kids-cough-wife-cough-dumb-cat-cough*
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wrangler on 11 October 2019, 08:22:43
Not to distract too much from the Kickstart about the Highlanders.

The Highlanders barely surviving as just "Highlanders Battlalion" in the Field Manual: 3145, they aren't terrible jumping around or detailing what the non-name Highlanders are  lead by Major Terrence MacGregor, but its also suppose to be  under command of Countess Tara Campbell (soup?).  Supposedly, the 12th Hastati Sentinels which was raised behind the Fortress Walls, has strong connections to the old Highlanders, since their based on Northwind, the Academy on Northwind was repaired after the Steel Wolves trashed it, has Highlanders with exRAF officers teaching cadets to rebuild the Republic's forces. 12th also absorbed the First Kearny, which was made of mostly of personal from older Unit.

In fact Highlanders in the Remnant attacked the Republic forces who landed in Callison when Levin tried reclaimed the Republic troops, but the Highlanders and the 7 Hastati Sentinels remain under Campbell's control.

With nasty fight in 3149 when all the remaining affiliated Highlanders came defend against both the Capellans and Draconis Combine's forces.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 11 October 2019, 09:50:42
Actually the 12th's description does not having them absorb the 1st Kearny, really that a majority share of the Highlander related RAF form the basis of the unit.  The 12th was assigned to Northwind as part of the PR like getting a bunch of Highlander affiliated troops into the same (12th) unit.  The Remnant's Highlander battalion parts could be deduced from Surrender Your Dreams why they lay out the forces given to Redburn.

Getting PM news today?

It will give my group a lot to talk about tonight, our Agent is running a grinder for a charity gaming night that goes 24 hours.  I am not sure how late into the night we will be playing.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkSpade on 11 October 2019, 21:06:14
I love everything about the new Nova but the weapons.   Honestly though, no idea how you'd make that many lasers on the arms look better.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: .RL on 11 October 2019, 21:13:33
just to make sure I haven't completely missed it... has there been any update on when pledge manager will be released? i did see update #40 and #41.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Adrian Gideon on 11 October 2019, 21:24:05
No.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Frabby on 12 October 2019, 06:30:19
So happy Kevin Killiany is going to write more stuff for BT. So far every last one of his works was very good or outright excellent.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: carlisimo on 12 October 2019, 14:11:22
When it comes to the legendary mechs… what color was Natasha Kerensky’s Dire Wolf?  Camospecs has it in black, not the tan-over-gray of Clan Wolf’s Beta Galaxy.  Different time?  Or if she kept the black scheme, would it have applied to her entire star?  And why wouldn’t she have been in the Silver Keshik?

It’s probably the most difficult of the hero mechs to repurpose as a generic one, so I’m considering going with the actual unit and colors.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: truetanker on 12 October 2019, 15:10:28
I want to say all Widowmaker assets were confiscated by Clan Wolf, hence were Wolf's Dragoons got their older Star League equipment and colors from. Like her famous black and red hourglass symbol.

TT
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 12 October 2019, 15:31:03
Widowmaker can be repurposed as a generic mech quite easily.  All you have to do is claim that it's someone else using that loadout.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 12 October 2019, 15:37:43
It’s probably the most difficult of the hero mechs to repurpose as a generic one, so I’m considering going with the actual unit and colors.

Dire Wolf H. Just cut off and magnetize the gun.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: marauder648 on 12 October 2019, 15:38:35
Widowmaker can be repurposed as a generic mech quite easily.  All you have to do is claim that it's someone else using that loadout.

Although don't break out the Widowmaker config too often, its a hugely optimized machine and repeated fielding of it would probably be a good way to loose friends.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 12 October 2019, 15:41:34
That is true.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cache on 12 October 2019, 16:21:05
Widowmaker can be repurposed as a generic mech quite easily.  All you have to do is claim that it's someone else using that loadout.
Or just call it a proxy and paint it any which way, like most people will do for the prime. It's not like there's a lot that will modify one for each variant.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 12 October 2019, 16:26:04
Natasha led Alpha Galaxy, Refusal War materials were pretty wonky on Wolf organization.  I Am Jade Falcon even puts her in a A rather than the Widowmaker for the final battle on Twycross but . . . I think later Op Audacity says its the black & red, which is how they figured out why the mech was left where it fell.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: carlisimo on 12 October 2019, 17:05:47
Using it as a Dire Wolf H sounds pretty good, actually. I’m new enough to this era of tech to fool myself into thinking a pulse laser can be rotary. That frees me from Clan Wolf.

What kind of clusters, if any, mixed omnimechs with IICs or Star League-era mechs?  Command clusters in garrison units?  Was there always a clear distinction between first- and second-line galaxies?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 12 October 2019, 17:34:58
Depends on the Clan really . . . Invaders put most of their best into the IS, so finding any SL mechs initially was unlikely except in one case.  Wolves would have had some Orion IICs probably, but you are more likely to find other than Omnis post-Tukayyid.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: plastic_slug on 12 October 2019, 18:57:22
Got to get some more posts in, so I don't have to answer the silly questions every time... I swung through the local Barnes & Noble again today. I picked up a copy of the Battletech Beginner box to add to my collection. I now own 2 Beginners and 2 AGOAC sets. Mostly for the minis and maps...I now own 4 plastic Wolverines, but only 2 Griffins. My closest actual game store with any Battletech maybe in stock is a 2 hour+ drive away :-\, if you're wondering why I bought there.

I did a more thorough sweep of the store. For those not in the know, B&N has two spots gaming stuff is usually in - the toy and game area, which had the Beginner box. And the regular scifi book section, which has RPG and other game books, too. Sad to say, no other Catalyst titles in sight, whether Battletech/Shadowrun/etc. I was able to pick up a copy of Gaslands Refueled, at least, though.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 12 October 2019, 21:37:31
Natasha led Alpha Galaxy, Refusal War materials were pretty wonky on Wolf organization.  I Am Jade Falcon even puts her in a A rather than the Widowmaker for the final battle on Twycross but . . . I think later Op Audacity says its the black & red, which is how they figured out why the mech was left where it fell.

In the fiction, the Daishi A got used an awful lot when a Daishi showed up as more than a background mech, even by characters who allegedly had their own custom configurations, like Natasha and Victor.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 12 October 2019, 22:55:13
If 27 mechs from packs in addition to the Invasion Box, which is the way the way it sounds . . . it also leaves off the Urbie?

So is it . . .
1st Clan Box/5
1st IS Box/4
2nd Clan Box/5
2nd IS Box/4
Legends Box/4
3rd Clan Box/5

Plus Urbie single box- which is not a pack?- so . . . a total of 33 mechs in the 1st wave?

Might mean Warhawk, Nova Cat, Cougar, Kit Fox, and Fire Moth early!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 12 October 2019, 23:51:34
getting about a third of the minis into the first wave would surpass my expectations
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: carlisimo on 13 October 2019, 00:21:34
I interpreted it less optimistically, not that I'm complaining.

Clan Invasion box (5)
Clan Command Star (5)
Clan Heavy Striker Star (5)
IS Command Lance (5)
IS Battle Lance (5)
Elementals (1)
UrbanMech (1)

I wouldn't really call the Legendaries "new designs" - they're in wave 1 specifically because they didn't require new designs, just tweaks.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 13 October 2019, 01:28:36
Your count is off . . . they said packs, so the Elementals while in the box do not count- and said mechs- also, the IS Lance packs are 4 not 5.

Which is why I included the Legends pack instead of saying the 3rd IS lance, plus it was in the pictures of what Anthony said he was pretty sure would be done for Wave 1.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Adrian Gideon on 13 October 2019, 01:45:26
When it comes to the legendary mechs… what color was Natasha Kerensky’s Dire Wolf?  Camospecs has it in black, not the tan-over-gray of Clan Wolf’s Beta Galaxy.
black, red trim.

If 27 mechs from packs in addition to the Invasion Box
If that’s what was stated, it’s a miscommunication. It should be 27 (28) total, including the Clan Invasion Box set.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: I am Belch II on 13 October 2019, 06:09:49
black, red trim.
If that’s what was stated, it’s a miscommunication. It should be 27 (28) total, including the Clan Invasion Box set.

Neat seeing the process of how a mech goes from drawing, to 3d, to plastic mini.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 13 October 2019, 06:14:10
*snip*
If that’s what was stated, it’s a miscommunication. It should be 27 (28) total, including the Clan Invasion Box set.
One more reason for text updates...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkSpade on 13 October 2019, 09:20:41
Are the packs going to look similar to the shadowrun minis that were at gencon?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Scotty on 13 October 2019, 11:19:43
One more reason for text updates...

"To a total of 27" in wave 1 was in the text summary for the video.  I don't think this being a text update would have dampened the natural tendency on this board to launch into fevered speculation with incomplete information.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 13 October 2019, 14:09:38
Yeah, on the actual update I was counting off including the Invasion box but someone pointed out it said packs which the box is technically not a pack . . . so yeah, its exactly what Scroggins showed.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: victor_shaw on 13 October 2019, 14:38:40
This is not really As big a load as they seem to be claiming

Clan Invasion box (5)- To the best of my knowledge where already done and displayed in completed form at the beginning of the KS
Clan Command Star (5), Clan Heavy Striker Star (5)- one seemed close to completion near the start of the KS
IS Command Lance (4), IS Battle Lance (4)- again both where close to completion near the start of the KS
Legendary Lance (4)- One slight adjustment and 3 slight repositionings.
Elementals (1)
UrbanMech (1)

So they only seem to have completed 7 new mechs not counting the Elementals and Legendary-(5 from the Heavy Star, the Wasp from the Battle lance, and the Urbanmech)
So I'm not really seeing what has been accomplished so far on the Mini front.
It just seems they are throwing out undefined numbers to make is appear that they are getting somewhere.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 13 October 2019, 14:44:28
This is not really As big a load as they seem to be claiming

Clan Invasion box (5)- To the best of my knowledge where already done and displayed in completed form at the beginning of the KS
Clan Command Star (5), Clan Heavy Striker Star (5)- one seemed close to completion near the start of the KS
IS Command Lance (4), IS Battle Lance (4)- again both where close to completion near the start of the KS
Legendary Lance (4)- One slight adjustment and 3 slight repositionings.
Elementals (1)
UrbanMech (1)

So they only seem to have completed 7 new mechs not counting the Elementals and Legendary-(5 from the Heavy Star, the Wasp from the Battle lance, and the Urbanmech)
So I'm not really seeing what has been accomplished so far on the Mini front.
It just seems they are throwing out undefined numbers to make is appear that they are getting somewhere.

Ah, you are back.
They aren't claiming anything. They said from the start how many Mech packs they expect to have for Wave 1, they are within the range they said they would hit.
What exactly is your problem?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Scotty on 13 October 2019, 14:45:22
Having 3D models is not "completed".  It is a major step, yes, but it's one of several such major steps for production.

CGL's updates indicate that current progress matches reasonably well with the expectation during the KS.  "Not significantly exceeding expectations" is not failure or something to be disappointed by, my dude.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: victor_shaw on 13 October 2019, 14:58:05
Ah, you are back.
They aren't claiming anything. They said from the start how many Mech packs they expect to have for Wave 1, they are within the range they said they would hit.
What exactly is your problem?

My Problem is that I answered one of the backers questions awhile back about what to expect in the first wave, telling them to expect almost exactly the amount of mechs listed here, and was told by Anthony not to comment on it because they where moving along nicely and I was under cutting what they would have done.
Well it seems that I was right and don't appreciate being called out as wrong when I was pretty much on the mark for my estimate.
Mind you that was before the Legendary lance, but since they turned out to be for the most part to be just realignments of the 3D models I have no sympathy.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 13 October 2019, 14:59:41
You are wrong when answering as someone who would know.  We were told to expect this, and until the pledge manager is up nothing is for certain.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: victor_shaw on 13 October 2019, 15:01:40
You are wrong when answering as someone who would know.  We were told to expect this, and until the pledge manager is up nothing is for certain.

I did not answer as someone who would know, as one I did not pretend to be from CGL, and two I made a prediction and did not present it as fact.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 13 October 2019, 15:09:09
I made a prediction and did not present it as fact.

Have you met the Battletech fandom? The two above are the exact same thing, for practical purposes. I'm not exaggerating. When folks crack down on fans posting unofficial predictions, they've got very real reasons to do so.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: carlisimo on 13 October 2019, 23:44:50
He's not exactly wrong.  The Clan Heavy Striker Star, Elementals, and UrbanMech are new, and the Legendaries are somewhere in between; we've seen prototypes of the IS lances for a while and prototypes of the first two Clan stars more recently.

Most of us are happy with that - I initially expected Wave 1 to consist only of things that were already fully prepared, including packaging and pilot cards.  Then expectations built up and I was hoping the Atlas/Crusader/Orion lance and the Clan star with three lights and the Warhawk squeeze in.  But no big deal if they don't.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 14 October 2019, 04:07:38
He's not exactly wrong.  The Clan Heavy Striker Star, Elementals, and UrbanMech are new, and the Legendaries are somewhere in between; we've seen prototypes of the IS lances for a while and prototypes of the first two Clan stars more recently.

Most of us are happy with that - I initially expected Wave 1 to consist only of things that were already fully prepared, including packaging and pilot cards.  Then expectations built up and I was hoping the Atlas/Crusader/Orion lance and the Clan star with three lights and the Warhawk squeeze in.  But no big deal if they don't.

The problem is, the way he is talking about it, he makes it look like CGL promised more or shortchanged him and the other backers, while the truth is, that they delivered exactly what was promised. Which is actually a good sign that shows, they are aware of their capabilities and not just throwing around big numbers to attract more backers/money.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: victor_shaw on 14 October 2019, 04:45:49
The problem is, the way he is talking about it, he makes it look like CGL promised more or shortchanged him and the other backers, while the truth is, that they delivered exactly what was promised. Which is actually a good sign that shows, they are aware of their capabilities and not just throwing around big numbers to attract more backers/money.
So does it make you feel good about yourself to miss quote me.
I never said they promised more, and was very clear I my problem with them.
IF you don't find it a problem that's fine, but do claim I said thing I never did.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 14 October 2019, 05:05:13
So does it make you feel good about yourself to miss quote me.
I never said they promised more, and was very clear I my problem with them.
IF you don't find it a problem that's fine, but do claim I said thing I never did.

I never said you claimed, I said you make it look like. And you do. Wether intentionally or not ... At this point, I assume it's your intent, but even if it's unintentional, it still is.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: ActionButler on 14 October 2019, 05:26:26
**MOD NOTICE**

Drop the back-and-forth about who-claimed-what or take it to PMs.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: KhanPhelanWard on 14 October 2019, 07:37:00
Well, if I am not wrong, they said that the box and two lances and two stars were going to be ready to be sent in March.

What dislike me is some of the packs, I think they said that the stars were going to be the Clan Command Star and the Fire one, with the Warhawk. Instead we get the Heavy Strike one that only has one mini that I really like, the Gargoyle.

And they said that they were trying to bring us the Direct Fire lance, but, instead we get the Legendary pack.

I was going to buy the Legendary pack for sure, but, after seeing it, I will never buy it. The reposing and the modifications are minimun. I prefer to buy the original packs.

But all this things are personal tastes. You cannot say they are under what was said.

Regards
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 14 October 2019, 08:46:59
Well, if I am not wrong, they said that the box and two lances and two stars were going to be ready to be sent in March.

What dislike me is some of the packs, I think they said that the stars were going to be the Clan Command Star and the Fire one, with the Warhawk. Instead we get the Heavy Strike one that only has one mini that I really like, the Gargoyle.

And they said that they were trying to bring us the Direct Fire lance, but, instead we get the Legendary pack.
..
well they were always going by the order of the packs as introduced (for Clan/IS respectively) so heavy striker before fire star.
the legendary had to be moved up front as (nearly) everyone is getting one from them.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 14 October 2019, 09:19:02
Yeah, Legendary got moved up b/c just like the salvage boxes only coming from the first 2 Clan Star Packs, everyone above whatever level is getting a Legend single just like the Urbie.

STILL . . . while we are told that is the case, until the pledge manager is up it could change.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 14 October 2019, 10:02:15
..
STILL . . . while we are told that is the case, until the pledge manager is up it could change.
that is true, which makes a lot of the discussions here fun but speculative. ;)
the advantage, once the PM is up we have a definite line up and irrespective of the snapshot of current progress we will know what will be in wave 1 or 2.
(we just won't know when they are going to happen ... :) )
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wolf72 on 14 October 2019, 15:17:38
If they are able to include more items in wave 1, would they go ahead and do it anyway? 

Or would they stick with what the PM brings out?

OR would they open things back up to redistribute the waves (that just sends shivers of administrative fear all over imo, but everything is online and theoretically should be able to change with a keystroke or two)?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 14 October 2019, 15:38:32
I would imagine once we see it in the PM, its locked in place- it does not matter if Anthony Scroggins & his whole team fall into a pocket universe where time runs faster and while 5 minutes passed here they spent a year there perfecting the remaining mechs so they are ready to be produced before that pocket universe expels them.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wolf72 on 14 October 2019, 16:10:49
I would imagine once we see it in the PM, its locked in place- it does not matter if Anthony Scroggins & his whole team fall into a pocket universe where time runs faster and while 5 minutes passed here they spent a year there perfecting the remaining mechs so they are ready to be produced before that pocket universe expels them.

[HomerSimpson] Stoo-pid pocket universes![/HomerSimpson]  xp
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 14 October 2019, 17:31:06
If they are able to include more items in wave 1, would they go ahead and do it anyway? 

Or would they stick with what the PM brings out?

OR would they open things back up to redistribute the waves (that just sends shivers of administrative fear all over imo, but everything is online and theoretically should be able to change with a keystroke or two)?
as the PM contains wave specific shipping costs per item, I doubt a change would be possible later on.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 16 October 2019, 09:15:20
(https://ksr-ugc.imgix.net/assets/026/679/520/602245a4c8c09424cb263655c4a5f6fe_original.jpg?ixlib=rb-2.1.0&w=700&fit=max&v=1569951699&auto=format&gif-q=50&q=92&s=91f97c97405526a7edbab360d50e609f)

This image from the producer in China is great . . . as I Wolf player I have never put a Executioner on table top (BV is usually a problem) but with this . . . I am going to have to try (besides the new variant I want to play with . . . ) it looks outstanding.

With that said . . . we are coming up on 2 months since the close of the KS campaign.  Despite the mix up in the tags for the fundraising levels, it will have been 2 months since the Founding of the Clans 1 was supposed to be released with no clear answer- FotC II coming in December and III's writing is being finished, got it.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Adrian Gideon on 16 October 2019, 10:27:49
If they are able to include more items in wave 1, would they go ahead and do it
No. this is an argument I’ve already fought (against) behind the scenes. Add just one more mini, and it causes a cascading effect across products and production. We know what’s in wave 1 internally, and we’ve working hard to get that done in a timely manner. While everyone wants more, sooner, production pipeline and deadlines are what it’s all about.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Jaim Magnus on 16 October 2019, 10:41:49
No. this is an argument I’ve already fought (against) behind the scenes. Add just one more mini, and it causes a cascading effect across products and production. We know what’s in wave 1 internally, and we’ve working hard to get that done in a timely manner. While everyone wants more, sooner, production pipeline and deadlines are what it’s all about.

It's the old speed versus quality argument. I for one am willing to wait. I'd rather it be done right, not fast.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Insaniac99 on 16 October 2019, 13:49:07
No. this is an argument I’ve already fought (against) behind the scenes. Add just one more mini, and it causes a cascading effect across products and production. We know what’s in wave 1 internally, and we’ve working hard to get that done in a timely manner. While everyone wants more, sooner, production pipeline and deadlines are what it’s all about.

Thank you.

Better to under promise and over deliver than the reverse.  by setting your wave 1 sights low and refusing to change then, you keep the safety margin you likely budgeted for and make an on-time release more likely.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 16 October 2019, 14:22:16
So if CGL gets the production equivalent of a royal flush, we just get our minis a bit early?

Makes sense. Things going well are usually just Murphy making you overconfident for later.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: SteelRaven on 16 October 2019, 14:24:56
I appreciate CGL's commitment to quality.
   
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wolf72 on 16 October 2019, 17:17:59
Add just one more mini, and it causes a cascading effect across products and production.

Thanks for the answer.

totally understandable.

What was that quote from The Meaning of Life ... "Finally Monsieur a mint ... it's wafer thin" (close to it)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: carlisimo on 18 October 2019, 21:37:11
These semiweekly insights into game development is something they should consider sharing outside of the Kickstarter.  They’re fun… but they’re not really updates, are they? 
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: LightGuard on 18 October 2019, 21:42:59
Just looked at the latest Backer update. Of all the development images, the biggest surprise was dat Mist Lynx. Unf.

Still never going to use it on purpose  :D, but visually it is stunning. ^-^
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 18 October 2019, 22:49:45
Just looked at the latest Backer update. Of all the development images, the biggest surprise was dat Mist Lynx. Unf.

Still never going to use it on purpose  :D, but visually it is stunning. ^-^

You say that . . . and then you need something fast with ECM and BAP with not a lot of BV . . .
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 19 October 2019, 02:50:08
These semiweekly insights into game development is something they should consider sharing outside of the Kickstarter.  They’re fun… but they’re not really updates, are they? 

Depends on what you see as update.
They are insights into the development process and we now also know they are off to the next step in the production process. That would be the "update". But with the policy of 2 per week, it was always a given that the amount of information we can get in each one will be limited. They are forgoing big updates with all the images at once to keep engagement up with smaller insights.
Fine by me, but if you expect more "update" like posts, they need to be a lot rarer.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: StoryReader on 19 October 2019, 03:28:24
These semiweekly insights into game development is something they should consider sharing outside of the Kickstarter.  They’re fun… but they’re not really updates, are they?

This is my first kickstarter (so I have no idea what is a "normal" communication level), but to be honest, I think 2 communications per week is more than is necessary (I'd be good with something every couple of weeks).  I seriously don't expect earthshaking revelations twice every seven days.

Pretty sweet looking minis though!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 19 October 2019, 03:34:37
This is my first kickstarter (so I have no idea what is a "normal" communication level), but to be honest, I think 2 communications per week is more than is necessary (I'd be good with something every couple of weeks).  I seriously don't expect earthshaking revelations twice every seven days.

Pretty sweet looking minis though!

way more communication that normal. One per month isn't unusual, baring milestones, and then you always gets the one that goes dark for half a year before sending a 'shipping happening' update.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: truetanker on 19 October 2019, 11:35:09
I just want to throw money to pay for these already...just itching so much!

Can't wait much longer, it's like a bad dentist visit for a triple root canal procedure and you have a very hot date later on!

TT
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pixelgeek on 19 October 2019, 11:45:25
way more communication that normal. One per month isn't unusual, baring milestones, and then you always gets the one that goes dark for half a year before sending a 'shipping happening' update.

They have a lot of things to talk about at the moment. I suspect that it will die down once they are in the 'the boat just left china' phase of the Kickstarter
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: StoryReader on 19 October 2019, 15:27:33
way more communication that normal. One per month isn't unusual, baring milestones, and then you always gets the one that goes dark for half a year before sending a 'shipping happening' update.

Ok, that's neat to know.  It is fun to get these ongoing miniature images!

They have a lot of things to talk about at the moment. I suspect that it will die down once they are in the 'the boat just left china' phase of the Kickstarter

"The boxes are currently becalmed in mid-ocean, awaiting even the slightest of breezes to grace the mainsail"
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 19 October 2019, 15:31:57
"The boxes are currently becalmed in mid-ocean, awaiting even the slightest of breezes to grace the mainsail"

I see somebody has tried tracking things when Fantasy Flight does a restock...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: psionics313 on 19 October 2019, 23:06:53
I see somebody has tried tracking things when Fantasy Flight does a restock...

So much waiting for ffg. Never disappointed though with the end results
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: I am Belch II on 20 October 2019, 03:56:14
With all the money thrown at the kickstarter....maybe produce them in the States??
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 20 October 2019, 04:42:24
With all the money thrown at the kickstarter....maybe produce them in the States??

Not a hope. Look up heavy gear's first kickstarter to figure out why. https://www.kickstarter.com/projects/heavygearblitz/heavy-gear-blitz-war-for-terra-nova-starter-set/posts. search in some previous kickstarter threads for a summery, I can't be bothered to try.

Than add in assembly at North American pay rates (Yes, they have to be assembled, they sell much better that way.)

North American production would jack prices out of this market. Unfortunate, but welcome to the modern screwed up economy.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: victor_shaw on 20 October 2019, 08:28:08
After to many issues with the staff of CGL.

I would like to withdraw my support for this Kickstarter.

How would I go about doing that.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkSpade on 20 October 2019, 08:40:59
If you mean get your money back, I believe that's not possible once the kickstarter ends.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: victor_shaw on 20 October 2019, 08:42:22
If you mean get your money back, I believe that's not possible once the kickstarter ends.

It has already been done before by another backer so is should be possible.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Syzyx on 20 October 2019, 09:11:41
If that is your pursuit I would recommend contacting CGL via Kickstarter. Here is mostly for fan venting, not Kickstarter business.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pixelgeek on 20 October 2019, 09:32:56
Than add in assembly at North American pay rates (Yes, they have to be assembled, they sell much better that way.)

North American production would jack prices out of this market. Unfortunate, but welcome to the modern screwed up economy.

I think this is a common assumption based on little to no actual evidence. It also speaks to the fact that, if true, out hobby is based on the exploitive labour of others. Not a happy fact

I think that the bigger issue is that since western governments have allowed business to outsource most manufacturing to places like China it has meant that there is not really any North American companies around to do this sort of work at the scale that is required.

We’ve also missed out on the development of ancillary businesses. A local designer gets his neoprene gaming mats produced in China because there is no-one available locally to do this sort of work at the smaller scale he needs. Lots of places in China do since there are small businesses there that have sprung up to handle work required from larger gaming companies.

It’s not so much an issue of cost but that this outsourcing of manufacturing has also allowed China to develop a wide range of associated businesses to do other work required.

Also, anyone who doesn’t think that we can’t get cheap labour in North America to exploit just needs to do a google search for conditions in warehouses like Amazons and other similar companies.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 20 October 2019, 09:43:12
I think this is a common assumption based on little to no actual evidence. It also speaks to the fact that, if true, out hobby is based on the exploitive labour of others. Not a happy fact

I think that the bigger issue is that since western governments have allowed business to outsource most manufacturing to places like China it has meant that there is not really any North American companies around to do this sort of work at the scale that is required.

We’ve also missed out on the development of ancillary businesses. A local designer gets his neoprene gaming mats produced in China because there is no-one available locally to do this sort of work at the smaller scale he needs. Lots of places in China do since there are small businesses there that have sprung up to handle work required from larger gaming companies.

It’s not so much an issue of cost but that this outsourcing of manufacturing has also allowed China to develop a wide range of associated businesses to do other work required.

Also, anyone who doesn’t think that we can’t get cheap labour in North America to exploit just needs to do a google search for conditions in warehouses like Amazons and other similar companies.

It's both, actually. There are only a few comlanies left in the Western hemisphere doing work like this and they are more expensive. Which does not necessarily mean, workers in China are exploited, but that the living costs might be lower, which means they can get lower wages and still live a "normal live".

Edit:
An example to show just what I mean: a friend of mine moved to Munich recently. There he will earn 10k per year more (roughly) than he would have earned at. And you know what? For his living standard, Munich wasn't any better than the job around here, because rent and food is just that much more expensive in Munich. 8t takes away most of the higher salary
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Bedwyr on 20 October 2019, 09:47:48
++MOD NOTICE++

Discussion of the logistics and business models is understandable, but discussion of subjects like public policy and working rights isn't a subject for these forums.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: kinwolf on 20 October 2019, 14:43:12
Actually, if I remember correctly, at least the initial Heavy Gear KS minis were injected in the USA.(I didn't follow the 2 or 3 after that)

Dream Pod 9 , a Canadian company, had the molds made in China, using German steel, and then shipped to a company in the USA were the injection took place.  I don't think you can be more international than that  ^-^
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wolf72 on 20 October 2019, 15:18:12
Actually, if I remember correctly, at least the initial Heavy Gear KS minis were injected in the USA.(I didn't follow the 2 or 3 after that)

Dream Pod 9 , a Canadian company, had the molds made in China, using German steel, and then shipped to a company in the USA were the injection took place.  I don't think you can be more international than that  ^-^

Wait, W-a-a-a-i-t a second here.  So a FedCom company had CapCon make a product using League resources only to be returned to the FedCom for 'mass' production?

I'm sure you could reword that a bunch, but essentially it's gone around and around.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: I am Belch II on 20 October 2019, 15:23:40
I'm sorry with that topic being brought up. With shipping delays and quality issues sometimes coming from overseas. Just thought it would be easy for the stuff to be made in the states.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ruger on 20 October 2019, 15:32:13
I'm sorry with that topic being brought up. With shipping delays and quality issues sometimes coming from overseas. Just thought it would be easy for the stuff to be made in the states.

Easier in some cases with some things. Rarely cheaper anymore, especially when certain things are factored in.

Ruger
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 20 October 2019, 19:20:50
All ship progress will be communicated in solar units per Jovian half year
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 20 October 2019, 19:22:01
Even that communication would be better than none...  ^-^
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 20 October 2019, 19:24:58
I would do it just to see how long it took the KS backer forum to produce a browser-based conversion plugin
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 20 October 2019, 19:31:13
I'd give them a day or so...  ;D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: carlisimo on 21 October 2019, 13:34:49
I know a couple of people who’ve tried to get plastic 6mm minis made for another wargame, one in the US and in the UK, and they were only able to find people who could cast bases at a cost customers could stomach.  They didn’t have the tooling or expertise for more detail than that - it’s lostech here, even if we have the means to figure out how to do it again.
 
Under the current climate you might consider looking at other countries if you’re starting from scratch, but CGL already has manufacturing relationships and they seem to be working well.  It’s not just the plastic and mech assembly – China’s taken over a lot of specialized packaging production.  In the US you might be stuck with a long, inefficient truck route between those different stages.  Shipping from China minimizes truck trips; boats are cheap, and they arrive in cities with good rail networks.  You can do that from parts of the US, but not all of it.
 
On a separate note, I should clarify my complaint about the updates.  I just get the feeling that we’re seeing work that was done prior to the campaign – work that the Kickstarter campaign could put onto an accelerated schedule but would’ve happened regardless.  It’s great stuff, but I was hoping for updates about work generated by the campaign itself.  We feel more “ownership” of those items (probably not the best word for it, sorry), and the story about the pledge manager suffering under the weight of SKUs felt like the first part of a 1960s’ Batman episode – we all want to see what happens next time.   
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Bedwyr on 21 October 2019, 13:39:50
On a separate note, I should clarify my complaint about the updates.  I just get the feeling that we’re seeing work that was done prior to the campaign – work that the Kickstarter campaign could put onto an accelerated schedule but would’ve happened regardless.  It’s great stuff, but I was hoping for updates about work generated by the campaign itself.  We feel more “ownership” of those items (probably not the best word for it, sorry), and the story about the pledge manager suffering under the weight of SKUs felt like the first part of a 1960s’ Batman episode – we all want to see what happens next time.   

My perception is that we're seeing the bones of the KS pipeline being built using the accelerated process from the baseline KS promises. So yes, things were coming together previously perhaps, but the contract writers, sculptors, and artists are coalescing into a reliable process that can spin out the rest of the sculpts and waves in a steady process. A process that we're seeing with more than usual transparency to supporters.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 21 October 2019, 13:58:50
My perception is that we're seeing the bones of the KS pipeline being built using the accelerated process from the baseline KS promises. So yes, things were coming together previously perhaps, but the contract writers, sculptors, and artists are coalescing into a reliable process that can spin out the rest of the sculpts and waves in a steady process. A process that we're seeing with more than usual transparency to supporters.

Yep. Getting everything in place and the processes worked out is important.
I'm currently coordinating an anthology in my own SciFi universe. First time I'm not just a writer writing for myself or another company, but actually coordinating different people for different parts of the project. It's a smaller project than a single novel, but it seems to take forever, because my process for doing something like that was nonexistent before I started the project.
Next one will be a lot better and streamlined, but seriously ... getting this first one out the door and going ... just shoot me. It's such a mess.

So, if CGL takes its time to get its ducks in a row and do stuff on a schedule that works afterwards ... More power to them. It will help tremendously. Having no clue what the heck you are doing ... that can kill a project far faster than I could have imagined. I'm pretty sure they will be able to go from scratch to a finished production line for a mini far faster by now than when the KS finished.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkSpade on 21 October 2019, 17:06:37
I always like how Reaper and CAV handle their updates.  You get a promise of one a month.  If they got enough for more, then they do more, but if not, then just one a month.   Why so few?  Because really, there isn't that much to bring up.   That doesn't mean nothing is happening during that month, but "still waiting on the boat," and "had another phone call with china," isn't that interesting to most backers.   

Catalyst has a huge kickstarter here and is likely to have delays(all kickstarters do).  If they really want to have weekly updates, then it's smart of them to ration what they show.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 21 October 2019, 21:01:07
I always like how Reaper and CAV handle their updates.  You get a promise of one a month.  If they got enough for more, then they do more, but if not, then just one a month.   Why so few?  Because really, there isn't that much to bring up.   That doesn't mean nothing is happening during that month, but "still waiting on the boat," and "had another phone call with china," isn't that interesting to most backers.   

Catalyst has a huge kickstarter here and is likely to have delays(all kickstarters do).  If they really want to have weekly updates, then it's smart of them to ration what they show.

I think the lack of communication from the Shadowrun kickstarter and the problems they had with that kickstarters and others made it necissary
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Euphonium on 22 October 2019, 15:38:13
I think the lack of communication from the Shadowrun kickstarter and the problems they had with that kickstarters and others made it necissary


10,000 times this!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 22 October 2019, 17:14:15
I think the lack of communication from the Shadowrun kickstarter and the problems they had with that kickstarters and others made it necissary
Problem is that making them could be a large investment in manhours per week. Figure maybe as much as 10% of a 40 hr work-week on the upper end.

I'd rather that goes into salable product, like the combat manuals.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 22 October 2019, 18:56:21
I think the weekly updates are designed for the time up to the pm to provide the most information, when people have to make decisions.
Otherwise, I would bet they switch to something more monthly, which is totally fine from a frequency and volume of information perspective.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 22 October 2019, 19:42:20
Problem is that making them could be a large investment in manhours per week. Figure maybe as much as 10% of a 40 hr work-week on the upper end.

I'd rather that goes into salable product, like the combat manuals.

Except that if you changed now you would be breaking a promise you made to backers.  With Cat's history with Kickstarters that would not be good.   In truth it doesn't look good that they don't post on there Shadowrun kickstarter.  But I think that is what Lynnder was brought in for.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 22 October 2019, 20:10:32
New update with the other box set maps is up
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 22 October 2019, 20:49:10
I forget, did they mention earlier that they'd gotten Kat Wylder to do these maps? That's awesome!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 22 October 2019, 20:59:32
I forget, did they mention earlier that they'd gotten Kat Wylder to do these maps? That's awesome!

Does anyone know what format the maps on her patreon come in? Big JPG, PDF, or other?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 22 October 2019, 22:09:33
The maps will help greatly for finishing off my Pofadder's Gully MM map set.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: NeonKnight on 23 October 2019, 07:42:10
Does anyone know what format the maps on her patreon come in? Big JPG, PDF, or other?

DTF.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 23 October 2019, 08:16:37
The only ones of hers I've got were from before she went with Patreon. Those were pdfs.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: KhanPhelanWard on 23 October 2019, 09:34:20
We are heading to November and still nothing about the Pledge Manager...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cache on 23 October 2019, 10:39:55
We are heading to November and still nothing about the Pledge Manager...
Not accurate, IMO. We've heard about it. We just don't have it.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 23 October 2019, 10:51:00
Coming Soon™
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: SteelRaven on 23 October 2019, 11:43:09
Most of the updates have been about how dynamic and demanding the logistics for the pledge manager is so it should be no surprise this is the first thing to run into a delay, especially after all the complaints how the distribution of the Shadowrun KS got screwed up.

 
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Pat Payne on 23 October 2019, 11:58:46
Most of the updates have been about how dynamic and demanding the logistics for the pledge manager is so it should be no surprise this is the first thing to run into a delay, especially after all the complaints how the distribution of the Shadowrun KS got screwed up.

 

Quoted for the ever-lovin' truth. Measure twice and cut once. it'll get here when it gets here, and I'd rather have one that works than one that's fast.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 23 October 2019, 12:59:51
Purely personal, but I just hope that the pledge manager is open in mid-November, or into the New Year, as that's my overtime/holiday actually-having-money season. :)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkSpade on 23 October 2019, 13:06:23
As long as the pledge manager development isn't delaying actual product development yet, I'm not bothered by the wait.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: I am Belch II on 23 October 2019, 13:48:30
Im seeing a bunch of updates for the kickstarter. Am I missing something??
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 23 October 2019, 14:25:09
Its on Update 48, two new desert-ish maps.  You might be getting emails of folks responding to your topics.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ursus Maior on 23 October 2019, 14:37:39
Purely personal, but I just hope that the pledge manager is open in mid-November, or into the New Year, as that's my overtime/holiday actually-having-money season. :)
So be it, my bonus payment is due end of November.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 23 October 2019, 14:48:47
Purely personal, but I just hope that the pledge manager is open in mid-November, or into the New Year, as that's my overtime/holiday actually-having-money season. :)
I think mid November is almost a given at this point.
personally I hope it isn't open into the new year as that would mean almost certainly a notable delay in production.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: RazorclawXLS on 23 October 2019, 15:04:10
Since they are using a chinese factory, best outcome would be to have miniatures manufactured and ready for packing before the Chinese New Year.

Factories there completely stop working for 2-3 weeks and catching up with backlog takes some time, so return to standard mode of operation for these factories takes another 2 weeks. We are talking about a possible month of delay only because of Chinese New Year.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cubby on 23 October 2019, 15:16:48
Problem is that making them could be a large investment in manhours per week. Figure maybe as much as 10% of a 40 hr work-week on the upper end.

I'd rather that goes into salable product, like the combat manuals.

As long as the pledge manager development isn't delaying actual product development yet, I'm not bothered by the wait.

For the most part, different personnel involved.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 23 October 2019, 15:19:39
yeah, if you really want to make a march date, you would need to finish production in January and have the stuff on ship to QML before the new year hits.
I don't know how long the pure production run takes, but if you want to keep up the PM at least for a month or two, there isn't too much leeway.
I wouldn't make a bet on making that date. ;)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 23 October 2019, 15:30:56
Kickstarters are almost always late. If this one joins them, it should surprise or dismay exactly nobody.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 23 October 2019, 15:44:48
true, and personally, whether something is 6 month or 9 month in the future is not that much of a difference.
I mean, I'm not expectantly standing at the mail box right now. ;)
and it is always better to take the time to do it right, as in the end, a rush job where you have to fix stuff for a lot of people is more costly in terms of money and time.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 23 October 2019, 16:45:05
true, and personally, whether something is 6 month or 9 month in the future is not that much of a difference.
I mean, I'm not expectantly standing at the mail box right now. ;)
and it is always better to take the time to do it right, as in the end, a rush job where you have to fix stuff for a lot of people is more costly in terms of money and time.

Oh, if standing at the mailbox made it appear, I would SO be standing at the mailbox . . .

We know, because of the Executioner, the production is already getting the prototypes worked out to prepare for mass production.  So like its mentioned before, PM not being out does not seem to be slowing down the production yet.  On top of that they know they have to do X number of Clan Invasion Boxes, so depending on timing those can start production while the PM is still open.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 23 October 2019, 17:07:01
I forget, did they mention earlier that they'd gotten Kat Wylder to do these maps? That's awesome!

(https://c10.patreonusercontent.com/3/eyJ3Ijo2MjB9/patreon-media/p/post/29318635/f116d684a9bf4950b63aa5c713c4ec84/1.jpg?token-time=1572998400&token-hash=uhFRCBf2lQlSZi3MU1nixq9sD5-PyE9DxkT0fIWFk0U%3D)

look at what is in front of below the monitor.

one of us, one of us...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkSpade on 23 October 2019, 17:16:56
For the most part, different personnel involved.

See, no reason to worry yet.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 23 October 2019, 17:21:18
Oh, if standing at the mailbox made it appear, I would SO be standing at the mailbox . . .

We know, because of the Executioner, the production is already getting the prototypes worked out to prepare for mass production.  So like its mentioned before, PM not being out does not seem to be slowing down the production yet.  On top of that they know they have to do X number of Clan Invasion Boxes, so depending on timing those can start production while the PM is still open.
there is a difference between masters/prototypes/samples and the actual production run, which I was referring to.
For the first you don't need the PM closed or even up, for the last you need actual numbers - at least usually when using a specific logistical distributor. That makes it hard to judge from the outside.
For example they don't know yet how many Clan Invasion boxes they actually need in the end.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 23 October 2019, 17:44:58
there is a difference between masters/prototypes/samples and the actual production run, which I was referring to.
For the first you don't need the PM closed or even up, for the last you need actual numbers - at least usually when using a specific logistical distributor. That makes it hard to judge from the outside.
For example they don't know yet how many Clan Invasion boxes they actually need in the end.

And that could be what cuts down the time the Pledge Manager can stay open. It cannot stay open until March. It has to close down a lot sooner. So ... the longer it takes to fix things, the shorter the actual PM period, at least if they want to keep the original distribution date.
So, while the problems won't have an effect on the production side of things, they will shortened our time to select stuff. I think that's fine, but people should keep that in mind and be realistic about their expectations. The original 60 - 90 days period may no longer be realistic.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 23 October 2019, 22:32:30
Then again, who exactly needs 60 to 90 days?

Most of us already know exactly what we're going to click on the day it does go live.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 23 October 2019, 22:57:14
I'd imagine that the majority of us had a fairly solid idea before the Kickstarter ended.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: truetanker on 23 October 2019, 23:02:52
Yep, 'twas the Urbie Plushie for me!

TT
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 24 October 2019, 00:03:24
Then again, who exactly needs 60 to 90 days?

Most of us already know exactly what we're going to click on the day it does go live.

Knowing what we want is one thing. 60-90 days of paychecks is another thing entirely when it comes to actually accomplishing it. I'm married, so simply forgoing toilet paper in favor of pine cones isn't a viable financial strategy, unlike some folks.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Liam's Ghost on 24 October 2019, 00:17:44
(https://c10.patreonusercontent.com/3/eyJ3Ijo2MjB9/patreon-media/p/post/29318635/f116d684a9bf4950b63aa5c713c4ec84/1.jpg?token-time=1572998400&token-hash=uhFRCBf2lQlSZi3MU1nixq9sD5-PyE9DxkT0fIWFk0U%3D)

look at what is in front of the monitor.

one of us, one of us...

Yeah, cats are awesome. :P
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Scotty on 24 October 2019, 00:30:00
Knowing what we want is one thing. 60-90 days of paychecks is another thing entirely when it comes to actually accomplishing it. I'm married, so simply forgoing toilet paper in favor of pine cones isn't a viable financial strategy, unlike some folks.

The amount of time between when the pledge manager closes and now is constantly decreasing whether the pledge manager is open or not.  You are allowed to save up for it before it opens. :P
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: truetanker on 24 October 2019, 00:31:22
Yeah, cats are awesome. :P

Really?

Mine just stares at me when his food bowl is full, like he's saying it isn't, when it is.

TT
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: carlisimo on 24 October 2019, 01:35:22
I'd imagine that the majority of us had a fairly solid idea before the Kickstarter ended.

My list's grown a little bit since then.  It's probably healthier for me if the pledge manager comes and ends sooner than later =p.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 24 October 2019, 01:45:55
I think I can keep myself to a vanilla star colonel.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: worktroll on 24 October 2019, 02:20:11
Trading vinyl maps for more loot is appealing ...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cache on 24 October 2019, 06:57:53
I'm married, so simply forgoing toilet paper in favor of pine cones isn't a viable financial strategy, unlike some folks.
Start with the pine cones yourself now. Store the paper you would normally use. When it comes time, let your spouse use your stash of paper while you continue to use cones.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 24 October 2019, 07:22:25
Trading vinyl maps for more loot is appealing ...

I'd still like to be able to trade that dropship for something else.

I'm sooooo hoping that IWM says they can't produce it in the numbers needed and we get the option not to take it.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 24 October 2019, 07:41:39
I'd still like to be able to trade that dropship for something else.

I'm sooooo hoping that IWM says they can't produce it in the numbers needed and we get the option not to take it.
well, you can take 2x star colonel instead of the galaxy commander and get more mechs/$ in the process.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 24 October 2019, 08:43:18
You are allowed to save

The world you live in sounds absolutely heavenly. Got any immigration forms?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Scotty on 24 October 2019, 10:07:36
The world you live in sounds absolutely heavenly. Got any immigration forms?

The same one you do, where the pledge manager opening is not going to meaningfully affect how much my job pays me.  If you can't save now, I don't see why the pledge manager being open for longer is going to suddenly make that possible.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 24 October 2019, 10:38:49
Expenses are gaseous, in that they always expand to completely fill any available budget. The only way to get side spending in there is to introduce it at the very beginning of the cycle along with everything else.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 24 October 2019, 18:25:45
So are they going to throw us a bone and drop a scenario or some fiction anytime soon?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Adrian Gideon on 24 October 2019, 21:59:49
Working on it.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 25 October 2019, 00:17:28
Yeah, Founding of the Clans I is 2 months overdue . . .
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Foxx Ital on 25 October 2019, 04:21:26
Yeah, Founding of the Clans I is 2 months overdue . . .

  Silly wolf, have the patience of a ghost bear ;). I'm going to assume they have to scan the pages individually,which sounds tedious.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 25 October 2019, 04:46:23
  Silly wolf, have the patience of a ghost bear ;). I'm going to assume they have to scan the pages individually,which sounds tedious.

Actually, I think it has to go through a little rewrite and fact checking (not part of it, so I have no actual clue, just guessing here), because it is no longer certain everything fits with what was written later, since the novel was no ressource later writers had access to when Golden Century (for example) was written.
Might be that that caused the delay.
Reminder: just guessing here.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 25 October 2019, 09:12:40
Actually, I think it has to go through a little rewrite and fact checking (not part of it, so I have no actual clue, just guessing here), because it is no longer certain everything fits with what was written later, since the novel was no ressource later writers had access to when Golden Century (for example) was written.
Might be that that caused the delay.
Reminder: just guessing here.

Except for that whole part of 'delivered by the end of the campaign,' signals that may have been done as prep.  And since Founding 1 was a BC release, then the later sourcebooks would have been checked against it.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Adrian Gideon on 25 October 2019, 10:43:08
Not necessarily, all counts.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 25 October 2019, 11:04:33
Not necessarily, all counts.

oh . . . *squints* kay . . . I think I understand.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: mooonmagic on 26 October 2019, 15:59:54
Latest update is all about the delicious new elementals 💚

Sadly, the visual balance of the point all together is too good so now I'm not sure I want to split them up 🙃
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Valkerie on 26 October 2019, 17:27:24
Yeah, those elementals look pretty damn awesome.  Good work guys! :thumbsup: 8)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 26 October 2019, 18:12:18
Those look kinda fragile. Not as bad as some GW minis, but something I might have busted when I was 12.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 26 October 2019, 18:16:00
Don't like it.   You just wouldn't have one Toad with no launcher.  They fire as a point.  Either all would have the launcher or none.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkSpade on 26 October 2019, 18:52:29
"Prepare to fire!"

"FIRING!"

"Damn it Larry!"
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 26 October 2019, 19:26:51
"Prepare to fire!"

"FIRING!"

"Damn it Larry!"
;D ;D ;D ;D :)) :))
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Vaaish on 26 October 2019, 20:07:43
"Prepare to fire!"

"FIRING!"

"Damn it Larry!"

Don't you mean LEEROY?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wolf72 on 26 October 2019, 20:29:35
remember as kids, there was always that last friend who had to stop and tie his shoes (me, usually) ... that's the last Elemental there.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 26 October 2019, 20:53:52
Don't you mean LEEROY?

Leroy is leading the point 300 meters ahead that’s engaging an entire mech company
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 26 October 2019, 20:56:32
Heh... you should check out HISHE's latest use of that particular meme... I thought it was pretty amusing...  ^-^
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 27 October 2019, 02:12:06
Don't like it.   You just wouldn't have one Toad with no launcher.  They fire as a point.  Either all would have the launcher or none.

Remember a single turn is 10 seconds.  So this is second 5, the lead guy has shot, the others are still lining up their shots and will be done in the next 2 or 3 seconds.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: JadeHellbringer on 27 October 2019, 11:25:00
Remember a single turn is 10 seconds.  So this is second 5, the lead guy has shot, the others are still lining up their shots and will be done in the next 2 or 3 seconds.

...I dig it. Also can help explain the jumping vs. not-jumping guys.

Or, alternatively, one can just accept 'looks cool' as an option and move forward with something that will look great and eye-catching on a table.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 27 October 2019, 11:41:35
Oh yeah, I am really happy with the jumping Elementals.  Its a look we have never had with BA afaik and offers a great canvas to painters.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Bedwyr on 27 October 2019, 11:54:18
...I dig it. Also can help explain the jumping vs. not-jumping guys.

Or, alternatively, one can just accept 'looks cool' as an option and move forward with something that will look great and eye-catching on a table.

This other possibility is that the maneuver depicted is of a ripple jump under cover fire. So the forward point keeps up the cover fire while the rear BA units fly and then the forward units fly one-by-one as they depart their position.

While I'm ignorant of how fire teams work, intuitively I would assume they don't work in formation like Civil War musket lines.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 27 October 2019, 12:07:42
This other possibility is that the maneuver depicted is of a ripple jump under cover fire. So the forward point keeps up the cover fire while the rear BA units fly and then the forward units fly one-by-one as they depart their position.

While I'm ignorant of how fire teams work, intuitively I would assume they don't work in formation like Civil War musket lines.

That is actually how Elementals moved in the Mech Commander games
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 27 October 2019, 12:39:32
Remember a single turn is 10 seconds.  So this is second 5, the lead guy has shot, the others are still lining up their shots and will be done in the next 2 or 3 seconds.

I get that.  Which is why I didn't say anything about the Jumpers. I just don't like one not having a jump pack...If they all didn't have the jump pack I would be cool with it.  I just don't like that look.   I mean with them doing 96 new sculpts I can't expect to love everthing.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cache on 27 October 2019, 12:45:11
With the original metal Elementals, you bought a quantity that allowed you to sort them as you please. Metal came in 10 sprues of 3: 1ea flamer, MG, and SL. You had the choice to sort them out or not.  Same thing with the plastic. Buy 5 points, separate each elemental from the base, sort them as you choose.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 27 October 2019, 12:46:13
I get that.  Which is why I didn't say anything about the Jumpers. I just don't like one not having a jump pack...If they all didn't have the jump pack I would be cool with it.  I just don't like that look.   I mean with them doing 96 new sculpts I can't expect to love everthing.

It's not the jump pack mising, but the missile pack. A move well established within canon, to up their mobility. But yeah, I agree they look cooler with the missile pack.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 27 October 2019, 12:51:52
It's not the jump pack mising, but the missile pack. A move well established within canon, to up their mobility. But yeah, I agree they look cooler with the missile pack.

I didn't say it wasn't established in canon.   The problem I have is you wouldn't have just one Toad missing the rack they all would be missing the pack.  It looks funny just having one.    Again just my opinion..   I wouldn't mind having a whole point missing them though.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 27 October 2019, 12:57:53
I didn't say it wasn't established in canon.   The problem I have is you wouldn't have just one Toad missing the rack they all would be missing the pack.  It looks funny just having one.    Again just my opinion..   I wouldn't mind having a whole point missing them though.

The 10 second turn situation is the reason, only one is missing the pack. The others are gonna dump it in a second.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 27 October 2019, 13:00:16
The 10 second turn situation is the reason, only one is missing the pack. The others are gonna dump it in a second.

Do not like it...That is ok...Saves me some money.  I already have a ton of power armor.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 27 October 2019, 13:08:04
Do not like it...That is ok...Saves me some money.  I already have a ton of power armor.

Me, too. Which is why I probably won't buy additional Elementals, even though I like them.
I also prefer single troopers on a one Cent coin, because then you can easily put them alongside other units on a hex.
I also didn't want to convince you to like them, that's totally up to your personal preference, but to give an in-universe reason for the situation :)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 27 October 2019, 13:15:59
Do not like it...That is ok...Saves me some money.  I already have a ton of power armor.

Yeah, same. The point strikes me more as a museum scale display piece than something for play. But I’m also in the one suit per penny crowd
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkSpade on 27 October 2019, 13:46:16
The 10 second turn situation is the reason, only one is missing the pack. The others are gonna dump it in a second.

Stop making excuses for Larry.  He'll never learn if you keep coddling him like that.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Maingunnery on 27 October 2019, 14:35:11
That Elemental without the launcher is great material for modding, an easy conversion to headhunter or even custom stuff.

I just want to know how much effort it would take to switch the elementals around to get all the headhunters on one base.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Bedwyr on 27 October 2019, 14:48:48
That Elemental without the launcher is great material for modding, an easy conversion to headhunter or even custom stuff.

I just want to know how much effort it would take to switch the elementals around to get all the headhunters on one base.

Like the material? The plastic they've used is quite snappy and cuts pretty cleanly with a good blade. An Xacto knife should work well.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 27 October 2019, 14:51:16
Just one more reason for BattleTech to remain non-WYSIWYG... Not really seeing a downside here.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pixelgeek on 27 October 2019, 15:00:33
Or, alternatively, one can just accept 'looks cool' as an option and move forward with something that will look great and eye-catching on a table.

Quit with the crazy talk
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Scotty on 27 October 2019, 15:12:34
I'm going to end up with at least 7-10 of these new bases and I'm definitely happy that the poses are varied.  It makes it very simple to mix and match for unique stands that you can tell apart at tabletop distance without having to invent arbitrary identifiers at the table.

Being able to describe each stand as "all jump", "2 jump", "1 jump", "no jump", and "no missile packs" is much easier.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Foxx Ital on 27 October 2019, 15:29:45
Totally digging the battle armor. I wasn't planning g on it but now I want a star of them...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: truetanker on 27 October 2019, 15:52:55
Sad we can't get other weapon options like the MG and Flamer... I have a custom weapons effect that would makes these killer in diorama form.

TT
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Deadborder on 27 October 2019, 16:47:36
...I need so many Toads now, because those look fantastic
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 27 October 2019, 16:58:30
Sad we can't get other weapon options like the MG and Flamer... I have a custom weapons effect that would makes these killer in diorama form.

TT

The problem with that is the scale.   Those minis are going to loss a ton of detail at game scale.    However I could see IWM doing a 28mm version of it were that would be a more realistic option.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: JadeHellbringer on 27 October 2019, 17:33:08
Quit with the crazy talk

I don't get keep my admin badge unless I say something batshit-insane at least every other week. It's in my contract.

I'll show you. Gnomes are better than Golems. FIGHT ME.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Scotty on 27 October 2019, 17:53:54
I'll show you. Gnomes are better than Golems. FIGHT ME.

I would, but part of me still feels like it's wrong to beat up someone with a self-handicap. :D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: truetanker on 27 October 2019, 18:23:06
I don't know...

I've been known to use Points of Rock Golems supporting RR Gnomes to great effects before...

TT
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cache on 27 October 2019, 19:35:54
The problem with that is the scale.   Those minis are going to loss a ton of detail at game scale.    However I could see IWM doing a 28mm version of it were that would be a more realistic option.
You mean a 28mm version based on this artwork? They've got a 25mm and 28mm Elemental already. I suppose it's possible but I'd much rather they cover the rest of the BA first.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: truetanker on 27 October 2019, 19:48:29
Well I see they have a " strip " running down all the sides that one could paint as a MG variant.

But I miss the " flute " design for the Flamer really.

Example:
(https://ironwindmetals.com/store/images/btbattlearmor/BT-160.jpg)

The one in the middle...

TT]
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wrangler on 28 October 2019, 10:44:44
One on the left looks bit tipsy...Too many fusionaries.  He forgot his backpack too!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: I am Belch II on 28 October 2019, 10:47:22
Those Elementals look great!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Deadborder on 28 October 2019, 15:53:11
I'd love to see a similar update of the poor old IS Standard myself
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 28 October 2019, 16:32:58
I'd love to see a similar update of the poor old IS Standard myself

Part of the reason I like the MWDA IS Std stand, they look pretty nice.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: worktroll on 29 October 2019, 00:01:30
MWDA Elementals are my gold standard - much prefer them over the skinnier IWM ones. Luckily, we'll have new plastic ones just as I ran out!

Most MWDA BA work really well. Not the Fa Shih though.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 29 October 2019, 00:52:08
how did you run out of elementals? breakage of plastic? (Is it just me, or is the stuff going brittle?)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: worktroll on 29 October 2019, 03:14:56
Used up all the MWDA Elemental bases I was able to collect/buy. As mentioned, I find the metal ones skinny, and am really looking forward to these ones.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 29 October 2019, 03:24:30
I use gnomes for metal elementals, when I don't just pull out the MWDA; the stuff I got had all the elies picked out, so medium battle armor it is.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cyc on 29 October 2019, 05:21:00
Part of the reason I like the MWDA IS Std stand, they look pretty nice.

THIS. I love the TRO:3058U Plog Standard and makes me sad that the MWDA is the only physical representation to use the same look.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Deadborder on 29 October 2019, 16:47:44
I use MWDA Battle Armour pieces in my TT games. They've done me proud.

I'd love to see the IS Standard get an update though. The Plog version (Which IIRC is based on the Clantroops art) looks great, but it's also getting a bit old.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 30 October 2019, 09:27:53
Well, my decision to get a Legends lance pack as a add-on has been confirmed.  It was not in much doubt, need that Widowmaker, but the different poses will be nice but the question now is . . . do the other three get painted to represent the Legends?  Whatever comes in the box I will give to my toddler for his collection.

I hope we can get a update on the Plushy soon.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: JadeHellbringer on 30 October 2019, 10:26:52
Used up all the MWDA Elemental bases I was able to collect/buy. As mentioned, I find the metal ones skinny, and am really looking forward to these ones.

Did you ever pick up the resculpt?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 30 October 2019, 11:44:18
Well, my decision to get a Legends lance pack as a add-on has been confirmed.  It was not in much doubt, need that Widowmaker, but the different poses will be nice but the question now is . . . do the other three get painted to represent the Legends?  Whatever comes in the box I will give to my toddler for his collection.

I hope we can get a update on the Plushy soon.

Yeah, Widowmaker is a sexy beast.  Not sold on the pose on Grayson's Marauder, but I like the way Morgan's Archer looks.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: glitterboy2098 on 30 October 2019, 11:51:30
will the legends pack be available as part of the standard picks for reward levels, or add-on only?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Apocal on 30 October 2019, 11:57:07
Is it still considered lame to bring a Widowmaker Dire Wolf to the table?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Maingunnery on 30 October 2019, 12:04:51
Is it still considered lame to bring a Widowmaker Dire Wolf to the table?
That depends if they are bringing more than one.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Jaim Magnus on 30 October 2019, 12:05:43
Is it still considered lame to bring a Widowmaker Dire Wolf to the table?

Only if you don't plan on making any widows/widowers.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 30 October 2019, 12:11:54
Well, some new images on the KS page- did not notice when they had appeared.  As far as the Legends, I thought it was add-on only for the Lance Pack but it does not say that in the description but it only has '$20- IS Lance Pack' in the add-on portion where it breaks everything down.  It says you can pick one of 8 Lance Packs but . . . there are 9 . . ?

Ah, found why I thought that- it shows up on Hayoo's visual layout as 'Add-On Only' like the Retaliation packs.

Quick question, is the Chaos Campaign:  Battle for Tukayyid going to be a revamp of the old SB into the new Chaos format or will it be new material?  Its nice to see some new art popping in there . . . or at least I think its new.  Two of the deck pictures look like new art while one is a re-color of Forever Faithful's Timberwolf?

Considering the Widowmaker is no longer the 'max damage potential mech' nah . . . I am using one in my group's tournament b/c that mini was painted up nearly 20 years ago and never put on the table.  Considering giving it a appropriate pilot took up nearly the full allotment of BV addition for that round with a appropriate pilot, I am rep'ing the Invasion 13th Wolf Guards, its been either hammered on or ignored.  Also, the Refusal War scenario book gives you the option to put Natasha on the table- I forget what the Falcons get instead.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cubby on 30 October 2019, 12:30:38
Quick question, is the Chaos Campaign:  Battle for Tukayyid going to be a revamp of the old SB into the new Chaos format or will it be new material? 

Both?  ???

It's a bit hard to say, since we haven't taken a close look at it yet, but I'm pretty sure that "revamping" the book would mean largely new material by default.

The Chaos Campaign system is substantially different than the old FASA style scenarios. It's not like we can take the old book, slap a new title and cover art on it, find/replace a few words, and call it done.

That said, the entire Tukayyid battle is based around engagements at set locales between already-defined units, (e.g., Clan Wolf vs. 9th and 10th Armies, CSJ versus 5th Army), so those would still be the underlying structure--no surprise. In that sense, I guess there'll be a bit of "revamp" of the old book, but only in broad strokes.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 30 October 2019, 13:05:25
Lol, pretty sure that cover is actually the one from the old book.

Thanks, that mostly answered my question . . . while the forces are set, I was wondering if it would change any of the set battles or add to it- you know, pitting a different Beta cluster in the Racice Delta against a different division than the original BoT listed.  Heck, rather than the Wolf section completely following Natasha & Phelan it might be interesting to see Conal's prideful push against the ComGuards that burned through ammo stocks.  I hope it will still list the Cluster and trinary/binary engaged in each scenario for those who have the old phonebooks and wish to use them for re-enacting the battles.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 30 October 2019, 13:19:56
Is it still considered lame to bring a Widowmaker Dire Wolf to the table?

Only if your opponent did NOT bring an IndustrialMech. >:D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cubby on 30 October 2019, 13:58:09
Lol, pretty sure that cover is actually the one from the old book.

If it's final. I have no idea whether it is.

Quote
Thanks, that mostly answered my question . . . while the forces are set, I was wondering if it would change any of the set battles or add to it- you know, pitting a different Beta cluster in the Racice Delta against a different division than the original BoT listed.  Heck, rather than the Wolf section completely following Natasha & Phelan it might be interesting to see Conal's prideful push against the ComGuards that burned through ammo stocks.  I hope it will still list the Cluster and trinary/binary engaged in each scenario for those who have the old phonebooks and wish to use them for re-enacting the battles.

(shrug) I guess any of that is possible, but I'd just be speculating - we haven't gotten into development on the product yet. But remember, the Chaos Campaign is built to allow for flexible force selection, contrary to the old FASA scenarios which list each and every precise unit and MechWarrior. All I was getting at is that while we're not beholden to recreate each and every original scenario in CC style, there are still some guardrails as to who the combatants are and where they're fighting.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Shin_Fenris on 30 October 2019, 14:02:20
Makes sense, Cubby. Not like you can just go "el oh el, what if we replaced Diamond Shark with Blood Spirit?"

Not whilst still adhering to previously established canon, anyway.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: nckestrel on 30 October 2019, 14:15:57
*kicks down the guardrails*

That was fun.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: SteelRaven on 30 October 2019, 14:20:39
Lol, pretty sure that cover is actually the one from the old book.

The Fasa era Tukayyid book featured a unseen Stine Rhino so I'm guessing not.

It looks like the SW: CC cover being used as a place holder:
https://www.deviantart.com/spooky777/art/CGL-Chaos-Campaign-Succession-Wars-cover-803269307
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Adrian Gideon on 30 October 2019, 14:35:02
It’s a new book altogether.

*kicks down the guardrails*
yup. A little of that.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 30 October 2019, 15:02:04
*kicks down the guardrails*

That was fun.

(https://i.imgur.com/sVRw851.gif)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 30 October 2019, 15:14:23
will the legends pack be available as part of the standard picks for reward levels, or add-on only?

I think it's add-on only, though everyone who backed at the $50 level and higher gets a free single box containing a random Legendary mech.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 30 October 2019, 15:14:46
Awesome, more scenarios to go along with the previous ones!

Cubby, no I understand the forces were not going to be spelled out in detail but saying stuff like 'Elements of 37th Striker Cluster' or even 'Trinary Supernova Alpha, 4th Wolf Guards' was what I was looking for so that IF players wanted to use what was exactly in the phonebooks rather than rolling up random forces it would be possible.  Then again Tukayyid would IMO encourage a player force to pick one cluster from a Clan for that mini-campaign; IE selecting to play through as the 6th Jaguar Dragoons in Alpha Galaxy for the 3 or 4 tracks that cover Alpha's involvement . . . meanwhile you pick a Bear cluster for that mini-campaign and try not to get burned taking . . . Spanc?

SteelRaven, the KS Book add-on section has the old Tukayyid cover with new letters on it.


ugh Sartis, its funny but I recently had a friend have that happen to her while horseback riding . . . smart tough woman was out on the mountain for a day & half with a broken leg dragging herself back down the trail when they found her.  She had bailed off the horse once the tumble started but all survival gear and cellphone where in saddlebags that ended up down the ravine.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: nckestrel on 30 October 2019, 15:16:50
(https://i.imgur.com/sVRw851.gif)

Looks like another ComStar trick.  Fake guard rails on the Dinju Pass!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: SteelRaven on 30 October 2019, 15:35:41

SteelRaven, the KS Book add-on section has the old Tukayyid cover with new letters on it.


Couldn't find a image other than the tiny one on the pledge level diagram. Been scrolling through the updates but haven't seen any other art, sorry if I missed something.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 30 October 2019, 15:42:48
Scroll all the way down where they list the books.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: SteelRaven on 30 October 2019, 15:54:50
Scroll all the way down where they list the books.

Oh yeah. Missed that all together, thanks.

Be a pleasant surprise if it ends up being the final cover with unseen artwork.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: glitterboy2098 on 30 October 2019, 18:19:51
Awesome, more scenarios to go along with the previous ones!

Cubby, no I understand the forces were not going to be spelled out in detail but saying stuff like 'Elements of 37th Striker Cluster' or even 'Trinary Supernova Alpha, 4th Wolf Guards' was what I was looking for so that IF players wanted to use what was exactly in the phonebooks rather than rolling up random forces it would be possible.  Then again Tukayyid would IMO encourage a player force to pick one cluster from a Clan for that mini-campaign; IE selecting to play through as the 6th Jaguar Dragoons in Alpha Galaxy for the 3 or 4 tracks that cover Alpha's involvement . . . meanwhile you pick a Bear cluster for that mini-campaign and try not to get burned taking . . . Spanc?

SteelRaven, the KS Book add-on section has the old Tukayyid cover with new letters on it.


ugh Sartis, its funny but I recently had a friend have that happen to her while horseback riding . . . smart tough woman was out on the mountain for a day & half with a broken leg dragging herself back down the trail when they found her.  She had bailed off the horse once the tumble started but all survival gear and cellphone where in saddlebags that ended up down the ravine.

i'd rather see the missions be faction generic, with a seperate section giving an overview of the forces involved in the conflict, the locations the different clans were fighting in, and how the conflict played out officially. basically give enough framework to let the group decide which clan they want to fight as in their campaign, rather than tie them into recreating specific events.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: JadeHellbringer on 30 October 2019, 20:37:09
(https://i.imgur.com/sVRw851.gif)

Well. THAT'S ****** terrifying.  ;D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: truetanker on 30 October 2019, 21:30:57
So your saying you where driving said truck, JH?

TT
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 30 October 2019, 21:38:49
i'd rather see the missions be faction generic, with a seperate section giving an overview of the forces involved in the conflict, the locations the different clans were fighting in, and how the conflict played out officially. basically give enough framework to let the group decide which clan they want to fight as in their campaign, rather than tie them into recreating specific events.

Did you look at the ER3052 Chaos track set?  They had generic ones for basic/generic scenarios then they had specific set ups- like the Falcons encountering the GDL, or other notable events.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: nckestrel on 30 October 2019, 22:10:20
The sourcebook historical section should give the details of what happened historically, and in that sense will be very similar to the old Tukayyid sourcebook. I don’t want people to have to have a second book (the original Tukayyid sourcebook) to know what happened.
But the campaign itself is planned to be map-based and more sandbox.  The objective of the Clan player will be to win their clan’s objectives, not to merely do well while following the scripted campaign results.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 30 October 2019, 22:25:44
So your saying you where driving said truck, JH?

No. If he'd been driving there would have been an avalanche once it hit bottom.

Then a landslide.

Then three other trucks (one a gasoline tanker, one carrying explosives, and one carrying toxic waste) would have also run off the road and landed on him.

Then a meteor would hit that exact spot.

Then a sinkhole would open up directly beneath him.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: truetanker on 30 October 2019, 22:33:11
Would he continue to fall until he hit China's underground territory and thru it, all the way up into outer orbit?

TT
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 30 October 2019, 22:35:25
And into deep space and sucked into a black hole.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 31 October 2019, 06:41:45
The phrase 'infinitesmal drop in the bucket' comes to mind, and that's assuming the total number of minis made breaks a million.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BairdEC on 01 November 2019, 18:32:39
I'm eagerly awaiting the moment Soon becomes Now.  Mr. Coffee and Mr. Radar are losing their ability to distract.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: truetanker on 02 November 2019, 12:20:44
It could be all that Strawberry Jam leaking from your console!

TT
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Crimson Dawn on 02 November 2019, 13:24:32
(https://i.imgflip.com/u3jqz.jpg)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wolf72 on 02 November 2019, 18:49:14
(https://i.imgflip.com/u3jqz.jpg)

a bit later ... "What does that make me [us]?"

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 02 November 2019, 18:58:14
Surrounded by Weirdo.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 03 November 2019, 00:17:42
So nice enough, producer renders are in for the Legends?

(https://ksr-ugc.imgix.net/assets/027/044/748/87a57a4ac2b3270eebbba58fdf21b46c_original.JPG?ixlib=rb-2.1.0&w=700&fit=max&v=1572537112&auto=format&gif-q=50&q=92&s=72be10292849781eec3b09e5c90f2581)

Put up the Marauder because . . . Marauder.

But you can see the JJ exhaust on the back of the Timber Wolf Pryde for all those that were wondering.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 03 November 2019, 00:23:17
Surrounded by Weirdo.

(https://i.gifer.com/IhyW.gif)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Crimson Dawn on 03 November 2019, 00:58:52
I am surrounded by Weirdos...KEEP FIRING WEIRDOS!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: SteelRaven on 03 November 2019, 02:19:28
I am surrounded by Weirdos...KEEP FIRING WEIRDOS!

*continues to miss at point blank range, dice and cursing heard in the background*
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: ANS Kamas P81 on 03 November 2019, 03:24:38
*continues to miss at point blank range, dice and cursing heard in the background*
Well, Stormtroopers are clones...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 03 November 2019, 03:33:21
I thought that by A New Hope the clones had been retired and replaced with actual people?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 03 November 2019, 09:43:39
The galactic empire: finding the most inept soldiers in the galaxy. And hiring them
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Maingunnery on 03 November 2019, 09:53:27
deleted
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 03 November 2019, 10:40:16
Stormtroopers are actually pretty accurate as long as they're not trying to shoot a named character.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Failure16 on 03 November 2019, 10:54:15
Oh. I get it. In death, we have a name. And his name is...

Er, never mind.

In other news, I'm digging the reposed Marauder and Archer.  Of course, I am guaranteed to get either the Pryde or Widowmaker as an extra, but a guy can hope. I'll be getting the whole pack even if I want just the two BattleMechs in any event.

In short, great job on all the work thus far. The new designs are truly evocative and make one want to put some heavy-duty plastic on a table and get down to business.

Bonus point if they can include the old Desert Mountain map; it is probably one of the least-known maps in BattleTech and would look great in the new palette.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: NeonKnight on 03 November 2019, 11:47:52
IGNORE
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Doom on 03 November 2019, 11:49:45
Why is that a fan theory? Leia outright said, "They let us go. It's the only explanation for the ease of our escape."
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: SteelRaven on 03 November 2019, 13:31:41
... this is still a Battletech forum, right?

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 03 November 2019, 13:33:24
And a BattleTech thread to boot... WHILE there's a ban on Star Wars threads... Let's please keep the discussion focused on BattleTech, eh?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Moonsword on 03 November 2019, 13:49:52
===MOD NOTICE===


I'd like to remind people of two things:

1. This is a thread about a BattleTech Kickstarter.
2. As Daryk noted, there's a ban on Star Wars discussions.  I am unamused at seeing another one crop up to derail the Kickstarter thread.

Knock it off.  More comments about stormtroopers, Leia Organa, Darth Vader, clones, etc., and people are going to be getting warnings.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: SteelRaven on 03 November 2019, 14:55:52
So, how about that Dire Wolf! :thumbsup:
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 03 November 2019, 15:13:18
So, how about that Dire Wolf! :thumbsup:

It looks great. I love it :)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Euphonium on 03 November 2019, 15:37:43
So, how about that Dire Wolf! :thumbsup:

[gollum]
I wants it. I wants it, my precious!
[/gollum]
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wolf72 on 03 November 2019, 18:50:18
It is Sunday, between Kids, Yard work, DLST ending, making dinner ... my brain has shut down.

The Legends Pack will be in Wave 1, yes?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Failure16 on 03 November 2019, 20:13:24
Wow; its like we are living the same life in broad strokes at least.  So far as I know, it is indeed a Wave One product.



You know, after the crashing debacle of another game involving giant manned machines, I actually dislike thinking in terms of product waves.  But I shall bravely let that line of thought go and not mention it again.

And this company and this product/universe, is too good to let that type of thing happen anyways.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: mooonmagic on 03 November 2019, 22:30:14
I really like the color of the test prints. Idk why, it seems almost candy-like to me. Marauder is my fav, but also enjoy the Timber Wolf cuz it's just hitting my brain with nostalgia (but also it is like the platonic form of the Timber Wolf).

They are all good though.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Lorcan Nagle on 04 November 2019, 04:46:53
I really like the color of the test prints. Idk why, it seems almost candy-like to me. Marauder is my fav, but also enjoy the Timber Wolf cuz it's just hitting my brain with nostalgia (but also it is like the platonic form of the Timber Wolf).

They are all good though.

They remind me a lot of the little soft plastic toys that are making a comeback recently like MUSCLE
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 04 November 2019, 07:53:28
Wow; its like we are living the same life in broad strokes at least.  So far as I know, it is indeed a Wave One product.
I think they confirmed that, on the other hand I don't think they had any other option as through the legendary salvage boxes everyone would get 2 wave shipping by default and all their other splits would have been null and void.

Quote
You know, after the crashing debacle of another game involving giant manned machines, I actually dislike thinking in terms of product waves.  But I shall bravely let that line of thought go and not mention it again.
...
The main disadvantage of multiple waves is that you can be wrong with your delivery estimates multiple times . ;)

Personally, I think what may bite them in this context is, that the way they are setting up the PM you can actually choose to have just one big wave at the end.
While before the idea was that you could indirectly choose the wave shipping by choosing what to take, you now have a choice of shipping method with financial consequences - basically making the two wave method a premium choice to get stuff earlier.
And that implies that the relative distance between wave 1 and 2 becomes relevant as something where people put money in for.
That adds time factor that works out rarely - waves may shift so that the time gain between them may be negligible.

Just something that people should consider when deciding on their shipping option.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 04 November 2019, 10:35:24
I doubt they will move Wave 1 any closer to Wave 2 than they absolutely have to, because of production delays. They are trying very hard to show that they can stay in contact and deliver stuff. So moving Wave 1 any more than it has to, because the announced  products didn't make it in time, 8s not gonna happen. Because 8f it happens, the fans are pretty much gonna hang them out to dry.
No one wants that.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 04 November 2019, 12:35:43
Oh, I am sure they don't want to, but things happen and it's not that unusual or inherently worrisome.

When the PM goes live and they announce how long it will stay open, we can make a first estimate if the targeted date for first wave 1 is reachable.

My personal bet is, if the PM opens and closes before the end of December (my guess for finishing the production run in January before Chinese New Year) it is still possible, otherwise you might be looking at least at one or two months delay.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkSpade on 04 November 2019, 14:04:20
And a month or two delay for a kickstarter is basically on time,  if not early.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: jimdigris on 04 November 2019, 16:46:24
I'm just a bit annoyed that we have to buy entire sets.  I'd love to be able to get a company each of Griffins, Marauders, and Locusts.  Right now, it only looks like we can do that with Urbanmechs.  I'll only get a lance or two of those. :)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 04 November 2019, 16:52:56
That's not really a surprise, given that we've known for a long time that CGL is only allowed to sell plastics as part of boxed sets, never individually.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: jimdigris on 04 November 2019, 17:07:59
I wasn't aware of that, but why are they able to sell Urbanmechs as singles?  Another thought: Could they do "sets on demand", where the customer specifies which mechs will go into sets?  For example, a lance of Marauders or a star of Warhawks.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: truetanker on 04 November 2019, 17:13:48
Do you really, really, really want to pay more than extra for that premium box of Marauders and Warhawks?

I'd say IF they did sell it, more like a minimum of three per pack at a full retail price of what it costs for a four mech Lance pack today.

TT
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: jimdigris on 04 November 2019, 17:21:13
It's doable.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 04 November 2019, 17:28:28
I wasn't aware of that, but why are they able to sell Urbanmechs as singles?  Another thought: Could they do "sets on demand", where the customer specifies which mechs will go into sets?  For example, a lance of Marauders or a star of Warhawks.
I doubt that workaround would work - I mean, it's less of a "set" and more just a "shopping cart".
unless of course your are willing to commit to custom boxing, making it probably a costly affair. ;)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 04 November 2019, 17:36:09
The Urbies are all in different poses IIRC?

You want a company of Griffins, unfortunately you will have to wait for IWM and get them in metal.

While I would LOVE to see a 3D POD for minis, I do not think the business model has been developed outside of pirates.  I want to say I saw sci-fi settings introducing books- novels, reference guides, etc- as POD 10-15 years ago so . . . in time it might happen.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: carlisimo on 04 November 2019, 18:04:08
No, there’s only one Urbie pose.  There was a picture showing several UrbanMechs from different angles and some viewers interpreted them as being in different poses but that wasn’t the case. 

Are we sure that CGL’s agreement with IWM precludes selling individual mechs?  I mean, it sounds totally believable to me, and if it’s more of a handshake deal than a formal agreement then I’d imagine CGL would still want to follow it to keep their relationship with IWM strong.  But then how will the UrbanMech make it to retail?  (Also, random clan mechs would have made nice impulse buys.) 

Speaking of IWM… what are their plans?  These aren’t questions anyone owes us answers to, but I’d love to know if they’re timing any releases to match the Kickstarter (variant parts, whole variants, the mechs that didn’t make it into the campaign), whether they sold enough old 3025 mechs to be badly impacted by the campaign, how many people buy Jihad or Dark Age-era mechs (presumably less affected), and whether they’ll focus on “current” eras or go back to older ones. 
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 04 November 2019, 18:37:48
Hmmm... IWM already outsources production of the Fortress DropShip, so maybe the UrbanMech makes it to retail via IWM's store, even if it's "made" by Catalyst...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: klarg1 on 04 November 2019, 19:22:36
I wasn't aware of that, but why are they able to sell Urbanmechs as singles?  Another thought: Could they do "sets on demand", where the customer specifies which mechs will go into sets?  For example, a lance of Marauders or a star of Warhawks.

That might be allowed, but it won't work in retail distribution and adds a lot of logistical overhead to direct orders and inventory management.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 04 November 2019, 19:48:39
It would be nice if IWM could sell the plastics as singles. Would be simple for CGL to handle production while IWM handles the distribution.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Scotty on 04 November 2019, 19:56:19
"Simple" is not the right word for that, I promise you.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wolf72 on 04 November 2019, 20:25:34
"Simple" is not the right word for that, I promise you.

+1  :thumbsup:
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: jimdigris on 04 November 2019, 20:54:30
I had forgotten the effect that CGL getting into the minis side could have on IWM. I hope that IWM gets to do the classic sculpts as well.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Valkerie on 04 November 2019, 21:59:53
I had forgotten the effect that CGL getting into the minis side could have on IWM. I hope that IWM gets to do the classic sculpts as well.
They have a few already, like the Shadow Hawk.  Whatever is in store, I doubt CGL would want to burn any bridges with IWM.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 04 November 2019, 22:08:51
Yeah, this topic comes up frequently along with the few offended folks would ever buy anything but metal.

IWM's going to make the KS designs at some point.  IWM is the only way you are ever going to see most designs ever hit the shelves.  IWM is the only way you are going to see any variants to the KS designs outside of the 'Legends' unless something really really weird happens.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Valkerie on 04 November 2019, 22:11:37
IWM's going to make the KS designs at some point.  IWM is the only way you are ever going to see most designs ever hit the shelves.  IWM is the only way you are going to see any variants to the KS designs outside of the 'Legends' unless something really really weird happens.
Also highlighted by the Shadow Hawk.  IWM has four different versions of the new classic available now.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: nckestrel on 04 November 2019, 22:19:00
Yeah, this topic comes up frequently along with the few offended folks would ever buy anything but metal.

IWM's going to make the KS designs at some point.  IWM is the only way you are ever going to see most designs ever hit the shelves.  IWM is the only way you are going to see any variants to the KS designs outside of the 'Legends' unless something really really weird happens.

Disagree on hitting the shelves.  The AS lance pack hit the shelves, and the box sets, especially the beginner set, are hitting the shelves like IWM hasn’t done in decades?

Variants, I think you are on track there.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 04 November 2019, 23:16:05
It's the way we'll see these figures hit the shelves individually, at least.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 04 November 2019, 23:42:18
No, I was meaning generally any mech.  CGL is only going to make the packs for things that will get a draw- a LOT of the mechs in the packs were the more identifiable designs.  For example, the Berserker, Firestarter Omni?, and others ended up cut out.  We are not likely to see a KS in 10 years for the Dark Age that will include say a plastic Hawkwolf.  But its present in metal, which is why I said 'most designs' rather than what was presented in the KS- after all the had a merchant option!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Scotty on 04 November 2019, 23:50:05
10 years ago I'd have said you'd never see a Kickstarter for dozens of plastic BattleTech minis regardless of era, either, so we may not want to declare prematurely what is and is not happening in the future.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 04 November 2019, 23:55:04
No, if its successful I expect we will get there . . . but like the Invasion era had a lot of mechs from '55, '58 and '60 that did not make it into plastic, we will still have a majority of mechs from each era that will not.  The Hawkwolf was the most obscure/niche design I could think off while looking at my shelves.  I would expect to see a Dark Ages Kickstarter have Laments, Juliano, Wulfen, Quasimodo, Savage Wolf, etc and not something like the ICE engine Raider or Hawkwolf.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ursus Maior on 05 November 2019, 04:53:24
Disagree on hitting the shelves.  The AS lance pack hit the shelves, and the box sets, especially the beginner set, are hitting the shelves like IWM hasn’t done in decades?
Then again, I talked to Catalyst at the Essen games fair and they very openly told me that the AS lance packs were a complete flop as they didn't sell at all. Well, at least not outside of Germany, I guess, because here they were rather rare and in consequence over-priced. My buddy and I basically bought every copy we could find.

Now that the new models are available and the lance packs are still hard to come by, however, that will stop. They were okay in quality, but are completely outmatched by the new range of plastic miniatures.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 05 November 2019, 05:22:05
Then again, I talked to Catalyst at the Essen games fair and they very openly told me that the AS lance packs were a complete flop as they didn't sell at all. Well, at least not outside of Germany, I guess, because here they were rather rare and in consequence over-priced. My buddy and I basically bought every copy we could find.

Now that the new models are available and the lance packs are still hard to come by, however, that will stop. They were okay in quality, but are completely outmatched by the new range of plastic miniatures.

I really hope they sell well. With the two boxes getting sold like hell, there might be a market. But there is also the risk of the market being mostly satiated with the Kickstarter.
Time will tell.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: nckestrel on 05 November 2019, 06:35:45
Then again, I talked to Catalyst at the Essen games fair and they very openly told me that the AS lance packs were a complete flop as they didn't sell at all. Well, at least not outside of Germany, I guess, because here they were rather rare and in consequence over-priced. My buddy and I basically bought every copy we could find.

Now that the new models are available and the lance packs are still hard to come by, however, that will stop. They were okay in quality, but are completely outmatched by the new range of plastic miniatures.

My point was that Catalyst is certainly capable of putting them on the shelves, IWM isn’t necessary for that.
But Colt’s point about individually is a good one. Catalyst is (past performance based at least), not going to put out individual mechs.  But IWM is even more unlikely (IMO) to pit out plastic. So trying to guess whether or not IWM could do plastic, individually, on shelves doesn’t have much evidence to base a guess on.  Metal from
IWM would almost certainly be available or individually.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 05 November 2019, 07:00:47
of course there is always the one option to buy single mechs - buy a box resell 4. ;)
depending on the 2nd hand market that could work out well.

alternate uses for unneeded mechs:
so many options. ;)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 05 November 2019, 08:26:37
Before the last HG lawsuit IWM had already told us they were going to release 12 or so of the unseen. So far they did the Wasp and Shadow Hawk with the Valkyrie being nearly released before HG happened. With the KS done it will only be a matter of time before the rest are released in metal, probably a year after the lance packs hit retail I think. Who knows though as originally the metal was coming out before the plastic for some of the designs.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pixelgeek on 05 November 2019, 09:04:49
Then again, I talked to Catalyst at the Essen games fair and they very openly told me that the AS lance packs were a complete flop as they didn't sell at all.

What? They continually sold out at my local store. Every single pack.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ursus Maior on 05 November 2019, 09:17:29
I really hope they sell well. With the two boxes getting sold like hell, there might be a market. But there is also the risk of the market being mostly satiated with the Kickstarter.
Time will tell.
I have had the same fears already. Indeed, some fans who did not back, might buy the boxes in retail. Or backers might stock up in a year or so. But the question remains, what capacity will the market show in 18-24 months to soak up larger quantities of these products. This capacity will determine the future of the new lance boxes.

I do not see a continued high demand, the player base presumably is much smaller than for market leader games and their miniatures. This is why I still think the KS was the right way to go. I financed a huge load of miniatures and their possible future production. If that is not going to happen, no harm will be done to CGL and the backers win, because they get awesome miniatures.

On the other hand, if a small market does indeed exist for the foreseeable future, CGL might be interested in reshuffling the boxes, e. g. offering boxes like "Unseen Inner Sphere - Definite Edition Company Box", "3052 Clan Invasion - Definite Binary Edition Box" or something of that kind. Those could come with new pilot cards for some additional value to original backers or they could just be reshuffled, larger boxes.

One thing is clear: Never in the last 25 years was there such a huge opportunity on the table for BT to soar. All it takes, is our money. ;)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ursus Maior on 05 November 2019, 09:39:48
What? They continually sold out at my local store. Every single pack.
I told them the same, they were adamant about it and stated that they might have to destroy their remaining cache for tax reduction (I'm not American, not sure how this works).
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: nckestrel on 05 November 2019, 09:53:52
What? They continually sold out at my local store. Every single pack.

Your store clearly isn’t big enough to maintain a plastic miniatures line by itself then.
There was one production run of the AS lance packs. They had to half the price years after that run in order to clear out the inventory that was still sitting there.
Compare to the box sets, which have had to be reprinted every couple months to a year.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: rooneg on 05 November 2019, 09:59:40
I told them the same, they were adamant about it and stated that they might have to destroy their remaining cache for tax reduction (I'm not American, not sure how this works).

Selling out at an individual store doesn't mean that Catalyst didn't take a bath on this stuff. For it to be good for Catalyst distributors need to keep buying the stuff, which means enough stores need to keep ordering it from the distributors. From everything we've heard Catalyst had huge piles of these things sitting in their warehouse for years, which means tax liabilities and money they put into their initial order that they didn't get back.

Now there are plenty of potential reasons that the Alpha Strike stuff didn't sell well. It had a less well known name on the box (Alpha Strike vs Battletech or Mechwarrior), the mechs had overlap with what people already had from the boxed set (which itself was a loss leader), the sculpts on the mechs themselves were not to everyone's taste, etc. None of that seems to have been replicated with the new stuff they're doing, so there's definitely room for hope that this stuff will be a success post-kickstarter.

As for the tax liability issue, my understanding is that if you have this stuff sitting in your warehouse it's an asset, and its value is priced as if you were going to be able to someday sell it. So at some point companies will actually toss stuff they don't think they'll ever sell because it'll cost more in taxes to keep it around. The RPG company Evil Hat has been doing a sale recently to get stuff like this out of their warehouse before they pulp it, for precisely this reason.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 05 November 2019, 10:59:30
rooneg is right on a lot of his points.

The biggest problem as I understand it with the AS Lance Packs was not the sales so much as the velocity of sales.  Nearly all wholesalers let alone retailers practice what is called 'just in time ordering' that you can thank localities finding a 'new' way to tax businesses.  Where I am companies are taxed on their inventories on a monthly basis, so the business goal is to have your warehouse empty by the end of the month with the restock arriving the 1st or 2nd.  Retailers do the same thing, its why you hear that stat about grocery stores only carrying 2 or 3 days of food in the store when you get disaster hype.  The current product paradigm is that you want something that cycles off your shelves quickly- it does not matter how often you have to order it or restock your shelves, you want something that is gone by the end of the month.  Its why you go to WalMart for example and see pallets in the isles after 2200, b/c they are restocking after the daily trucks from the distribution center arrived . . . with a resupply order based on what their POS system says walked out the door the previous day.  Does anyone still (if they ever did) ask if a store has X 'in the back' if you do not see it on the shelf?

While we never got numbers, the AS Lance Packs sold but not at the rate (velocity) CGL wanted or even needed- the production runs (b/c we had two different waves IIRC) did not turn over and left CGL with a LOT of money tied up in the physical product . . . which meant it delayed further products b/c the capital was tied up in something that was selling but not as fast as they needed.  Lots of theories about why, some of which rooneg mentioned about branding.  Heck, I want to say there was a post at the beginning of this year where someone was asking if the AS Lance packs were compatible with TW hex play.

I think its also interesting to note that for all the complaints about how they gathered input (vote off the KS! but not voting to retain) that we saw some of the same mechs from the fast selling lance packs duplicated with KS while others were not.

CGL now seems to have a measuring stick for getting profitable print runs that will meet their velocity of sales needs.  Hopefully it works, and I plan sometime late next year or the year after to buy my boy a few packs from my FLGS when he gets old enough to pick out what he likes to help finish out his battalion.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Adrian Gideon on 05 November 2019, 11:05:59
Sales velocity was an issue with the HexPacks.
The Lance packs sold so poorly that “poor sales velocity” is just an irrelevant understatement.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ursus Maior on 05 November 2019, 12:16:06
Sales velocity was an issue with the HexPacks.
The Lance packs sold so poorly that “poor sales velocity” is just an irrelevant understatement.
Very sad to hear. I quite liked them and certainly did my part. On the other hand, the new lance boxes are much more attractive.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 05 November 2019, 12:28:35
Lots of branding pluses in the new boxes-

Labeled with Battletech
look close to current video game models
Classic sales pitch (not seen like this in over 20 years!)
Clan Invasion event is a easy sell

My wife asked me for a Christmas list, I had to explain why I wanted a Visa gift card.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Adrian Gideon on 05 November 2019, 12:41:03
“Classic sales pitch?”
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: rooneg on 05 November 2019, 12:42:07
“Classic sales pitch?”
I suspect that means "We're selling you sculpts of formerly Unseen Mechs".
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 05 November 2019, 12:51:28
“Classic sales pitch?”

"like many 19th century health products, narcotics are included"
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 05 November 2019, 13:04:24
Yeah, sorry its why I put the comment in parenthesis- I understand the place of Project Phoenix looks and even the Primitive refresh but discussing between players its really easy to say the new models look like a update of designs that have not been seen in over 20 years.  Looks are always subjective, but I have heard a lot of people say most of the Phoenix designs do not look like the originals . . . however the redesigns do.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: rooneg on 05 November 2019, 13:14:22
Yeah, sorry its why I put the comment in parenthesis- I understand the place of Project Phoenix looks and even the Primitive refresh but discussing between players its really easy to say the new models look like a update of designs that have not been seen in over 20 years.  Looks are always subjective, but I have heard a lot of people say most of the Phoenix designs do not look like the originals . . . however the redesigns do.
It is 100% the case that I bought in to the kickstarter due to the presence of versions of the Unseen mechs that are more true to the originals than the Phoenix or Primitive ones were.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Coriendal on 05 November 2019, 14:04:54
I think part of the problem with the AS packs was that two mechs were from the box set and only two were original.  When you want that firestarter but don’t need more of the other mechs you just don’t buy them.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: nckestrel on 05 November 2019, 14:11:47
Yet before they came out, every was “why don’t you sell the box set minis separately?”
Now it’s “only half of them were new, so nobody would buy them.”
And you hear it again now.  “Why aren’t the AGoAC minis available separately? We would buy them like crazy.”  It was hardly unique to that box set.  Having two unique should have, based on the majority of feedback I heard before the AS pack releases, have made them sell even more than crazy, not have been “not enough new”.  But what people really meant was, I want them cheaper.  Which really doesn’t tell anybody much they don’t already know.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Maingunnery on 05 November 2019, 14:16:02

My opinion: Packs sell better than single minis.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: rooneg on 05 November 2019, 14:27:07
What prevents people from cracking AGoAC/BB boxes and selling singles? People do this for D&D/Pathfinder blind box prepaints all the time. I know Aries has the singles on their store, but the fact that only Wolverines are available (which approximately nobody needs more of) doesn't make me overly optimistic about the viability of this product. Is it lack of ability to purchase the boxes in sufficient quantity from distribution? Lack of people trying to buy the singles? Uneven interest requiring you to skew the price on the popular mechs too high to compensate for how low you need to price the Wolverines to move them?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Insaniac99 on 05 November 2019, 14:46:30
What prevents people from cracking AGoAC/BB boxes and selling singles? People do this for D&D/Pathfinder blind box prepaints all the time. I know Aries has the singles on their store, but the fact that only Wolverines are available (which approximately nobody needs more of) doesn't make me overly optimistic about the viability of this product. Is it lack of ability to purchase the boxes in sufficient quantity from distribution? Lack of people trying to buy the singles? Uneven interest requiring you to skew the price on the popular mechs too high to compensate for how low you need to price the Wolverines to move them?

I'd say that only one mini being still in stock is a sign of a successful model for Aries, and power to them.  Why don't others do it?  Why doesn't CGL sell them individually?

There are many reasons and only those in charge truly have the real answer, but here are some:

Packaging and Distribution cost.  If you sell them for retail, they need to be packaged appropriately and 8 small boxes usually cost more than 1 bigger box.  Same thing for shipping them

Shelf Space and number of SKUs. Singles work great for special or limited editions, they don't work as well for stores trying to keep stock.  Unless you have a huge draw and customers who buy it regularly it's a headache that many store might not want.

Some minis are way more popular than others.  Some Assets are more popular than others.  By bundling and shipping the various assets as one, you don't need to balance the desire for people to have a company of locusts, but only one Shadow Hawk.  It helps the popular stuff pay for the unpopular stuff (that people would often throw a fit over if it wasn't also made), and helps CGL be able to look only at one box and know they need more.  Bundles also often create the perception of a better value among consumers and do better than individuals
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: rooneg on 05 November 2019, 14:52:06
I'd say that only one mini being still in stock is a sign of a successful model for Aries, and power to them.
Oh clearly, almost selling through is a good sign and more power to them, but from the point of view of someone who actually wants to buy non-Wolverine miniatures today the model isn't currently very successful. I presume there's some reason that they're down to just Wolverines and haven't cracked some more boxes, that's what I mean by not successful, successful here means as an ongoing thing their business does. It looks like it either wasn't profitable enough to keep doing or there's something else (like not being able to actually acquire AGoAC boxes on a regular basis) preventing them from continuing to do it.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 05 November 2019, 15:01:19
They're probably cast as Lance's from a single mould. If one proves more or less popular than the others, what are you going to do? Toss the excess back in the stock hopper?

No, you can't have them in individual moulds, it would jack both the individual and set up costs too much

Also, reducing the number of SKUs distributors have to deal with is a goal; very few companies can get away with having too many

Besides the bane of battletech, legal issues, there is simple economics.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 05 November 2019, 15:04:34
Well . . . consider this-

The Wolverine is the only mini duplicated between the two boxes.  So folks who were ok with a 2nd Wolverine as long as they got a Griffin too for the trio would have already bought a Beginner box.  He is selling the Griffins to the small subset of folks who wanted a Griffin but did not want to spend for a whole box to get that mech, two mechs @ $10 each never mind the rest like maps still has a good value IMO.

He started the activity after the KS came out . . . lots more nifty plastic in the pipeline dings demand a bit, see again the above about folks buying both boxes.

They are people who obviously do not understand the power of Wolverine.
(https://www.bing.com/th?id=OIP.AqaO606A2XcLvjLHoAZeBgHaHa&pid=Api&rs=1)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pixelgeek on 05 November 2019, 15:17:12
I told them the same, they were adamant about it and stated that they might have to destroy their remaining cache for tax reduction (I'm not American, not sure how this works).

Business is a crazy thing
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pixelgeek on 05 November 2019, 15:19:51
Your store clearly isn’t big enough to maintain a plastic miniatures line by itself then.

OMG. You have no clue. Ask a question before making an assumption as in this case you've clearly made the wrong one. My FLGS is possibly the biggest on the planet in terms of stock carried.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 05 November 2019, 15:34:11
Your statement does not contradict his.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Bedwyr on 05 November 2019, 15:35:07
Mod intervention: calm down, back off the rhetoric, and start over please.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pixelgeek on 05 November 2019, 15:38:06
Nearly all wholesalers let alone retailers practice what is called 'just in time ordering' that you can thank localities finding a 'new' way to tax businesses. 

There are a lot of reasons why companies moved to JIT processes. Taxation is one of many.

Where I am companies are taxed on their inventories on a monthly basis, so the business goal is to have your warehouse empty by the end of the month with the restock arriving the 1st or 2nd.

So you think that Universal or Diamond have empty warehouses at the end of the month? If you want to say that they want to have low inventory levels then you are more correct but product flows in and out of a distributor every day. They sure as heck don't want product sitting around but an empty distribution hub is probably just as bad as an overfull one.

I also understand that there is all this talk about 'sales velocity' but I have been in the hobby and in the business end of it for long enough to know what low sales looks like at the retail level. It means stock still on the shelf or warehoused someplace. It looks like product selling for a fraction of retail online.

If I see a product line that stores couldn't keep in stock and that sells at full retail or higher online then I begin to think that the issue isn't demand but some disconnect between distribution and production.

Product can still sell well and not be at the 'correct' velocity for the producer. There are a lot of reasons why that can be the case. Hell I have seen products sell out their initial run and still be cut by a producer. But none of those issues relate directly to retail sales and are more a product of the intricacies of the producers financials.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 05 November 2019, 15:47:40
I said the ideal from a tax perspective . . . but its not quite from a service perspective either which generally means its a meeting of reasons- first, inventory as low as possible to avoid taxes; second, enough inventory to deal with sales the first week or so of the month in case of a problem with the order getting in- or spike of sales; third, maintaining inventory/sales as required by contract with supplier/distributors; fourth, seasonal demand- for example WalMart starts stocking up for their shelf turnover in . . October IIRC?  They have obviously decided paying the higher taxes for several months is worth having stock on hand to instantly reload shelves even if replacement order does not arrive in time; and more.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Kit deSummersville on 05 November 2019, 15:55:55
OMG. You have no clue. Ask a question before making an assumption as in this case you've clearly made the wrong one. My FLGS is possibly the biggest on the planet in terms of stock carried.

I'll ask the question. What percentage of CGL sales did/does this FLGS sell? Particularly miniatures.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 05 November 2019, 16:09:00
*pre-emptively sprays Kit with fire *******
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Bedwyr on 05 November 2019, 16:11:38
Well, again, the preference would be to belay the fire ****** and simply direct the conversation into rational disinterested discussion instead of heated arguments. <pointed mod looks>
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: nckestrel on 05 November 2019, 16:53:36
OMG. You have no clue. Ask a question before making an assumption as in this case you've clearly made the wrong one. My FLGS is possibly the biggest on the planet in terms of stock carried.

I did not mean it to imply your store was small.  I merely meant that if X was selling tons of Y, and Y had poor sales, X must be a small subset of X. 
Ie. You can be entirely correct about what happened at your store and AS lance packs could still have sold atrociously overall.  As somebody else said, one does not contradict the other.

The question is why, because presumably we all want more BT plastic miniatures, and the Kickstarter was a huge success, so clearly it’s possible.  At effectively the same price point in most cases as the original AS lance pack prices that they didn’t sell at ($5/mini).  I think the artistic merits are what separates them.  But there are other differences as well.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Crimson Dawn on 05 November 2019, 17:08:03
One thing I can say is that I never did see these boxes in almost any stores.  I cannot say on the whole on the macro level that this held true but I did not know they existed until last year when I went into the one local store that had some of these after moving to a new part of Cleveland.  I had gone to many other stores in several states over the time period that these packs were sold and do not recall seeing them and I would have loved to see mech miniatures.  Same is true for battletech stuff in general.

I would imagine that local stores were even more important back then than they are even now.  Is it possible that there just was not enough visibility on the products for it to sell well enough?  I got lucky going to Origins and finding the battletech booth and my wife pressing me to buy the box set without that I may still not have any battletech products outside of TROs and novels.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BirdofPrey on 05 November 2019, 17:12:54
Sales velocity was an issue with the HexPacks.
The Lance packs sold so poorly that “poor sales velocity” is just an irrelevant understatement.
Wasn't the main issue with Hex packs an increase in the cost of cardboard?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 05 November 2019, 18:58:44
Sales velocity was an issue with the HexPacks.
The Lance packs sold so poorly that “poor sales velocity” is just an irrelevant understatement.
I've said this before, and I'll say it again: I stopped looking at Lance Packs after the words "Alpha Strike".  You want to sell those packs in your warehouse?  Slap a "BattleTech" sticker over the "Alpha Strike" branding, and make sure the list of included 'mechs is still visible.  I mean absolutely no disrespect to those fans who like Alpha Strike.  I simply observe that there aren't enough of them to support branding miniatures that way.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Adrian Gideon on 05 November 2019, 19:36:48
Considering the sales of the Alpha Strike rulebooks, I’d have to disagree that it was a branding issue.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Scotty on 05 November 2019, 19:39:02
Has there been any word on the new printing of the Commander's Edition in the wild?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Adrian Gideon on 05 November 2019, 19:41:13
There are several products ready to be reprinted once the KS pledge manager is live, as that may affect the next production runs.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 05 November 2019, 19:44:16
Considering the sales of the Alpha Strike rulebooks, I’d have to disagree that it was a branding issue.
My money would be on the rule books appealing to those who already have a lot of 'mechs.  Newer and returning players are much less likely to recognize "Alpha Strike" than "BattleTech".
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pixelgeek on 05 November 2019, 19:55:43
What percentage of CGL sales did/does this FLGS sell?

Not sure I understand the question. Percentage of their total sales?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pixelgeek on 05 November 2019, 19:57:14
Considering the sales of the Alpha Strike rulebooks, I’d have to disagree that it was a branding issue.

I didn't even see the Alpha Strike branding on them when I bought them but I get excited in a game store.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 05 November 2019, 20:00:31
Has there been any word on the new printing of the Commander's Edition in the wild?

Saw it at my local game store last week.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: nckestrel on 05 November 2019, 20:02:38
Not sure I understand the question. Percentage of their total sales?

It’s an inside joke. Do not take Kit seriously, it’s hazardous to your health.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pixelgeek on 05 November 2019, 20:05:57
I did not mean it to imply your store was small.  I merely meant that if X was selling tons of Y, and Y had poor sales, X must be a small subset of X.

That is an entirely different approach  :)

Aside from D&D books almost everything is a small subset of their total sales.  :) They do a pretty huge volume though.

At the time those packs were available I would be surprised if Battletech was a single percent of their total sales.

Whatever that percentage was though, the store sold through what they could get their hands on.

But reading some other comments here about Alpha Strike branding maybe that was the determining factor. I didn't really notice it as I just wanted more plastic mechs but I will say that the store certainly sold through Battletech starter sets (the last iterations) far faster.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: carlisimo on 05 November 2019, 20:24:49
The Alpha Strike branding certainly confused me, but I wasn’t playing at the time.  I tried to look into Battletech, and the sculpts and casting quality scared me away.  There’s still a lance pack at my local game store… it’s been sitting there for years. 

The new boxes sell well there, and get a much more prominent spot in the store. 

I think the Clan Invasion box will do well, too.  Some of the more obscure star/lance packs might have some issues, since their biggest fans will have already gotten them through the KS campaign.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 06 November 2019, 02:34:26
More artwork.  Honestly, I like the pose of the stock Marauder better than Grayson's.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Geont on 06 November 2019, 02:48:39
I feel like everyone expects that every KS backer gets everything that he wants through KS. I am not getting every lance I want through KS. The things that I am getting are mainly CI box and few lances (one is Legendary Mechwarriors) and some KS swag (medals and dices of favourite factions). I will buy lance packs as they will be released into retail. I hope there more of us that goes this way. Let's hope that with these new sculpts we get resurge of people interested in our favourite miniature/board game.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 06 November 2019, 05:06:00
I really think the main reason the lance packs did poorly was the miniatures themselves. Half (in all but one) of the lance pack minis were already in the intro box. Who wants a ton of duplicates of a mediocre sculpt? Now the new box sets... I wouldn't care how many were duplicates because every last one of those designs I want duplicates of to begin with.

I just hope enough of the lance packs from the KS get a large enough print run (or multiple) so I can get many copies of them beyond what I am getting in the KS. Just wish I could have an easier time getting more Locust, Thud, Griffin, Wolverine, Shadow Hawk, etc.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 06 November 2019, 05:12:43
Speaking of lances... the Inner Sphere Command Lance just dropped as a KS update, and it's GORGEOUS!  :thumbsup:
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Stormy on 06 November 2019, 15:02:28
Alpha Strike Commander's Edition in the wild here. Also, it keeps picking up friends (so I grabbed a Total Warfare to backfill my collection as a happy accident) -- which is unusual for this particular location.

I certainly can't afford to get every miniature I want with the KS -- but given the opportunity, I will be incrementally building over time based on whatever I can track down.

Hell, I can't afford all of the faction swag I /want/ in the KS, even if its my only practice opportunity to get it...

Edit: yes, the IS Command Lance is absolutely beautiful, and I can see Valkyrie singles in my future if I don't just give in an get 4 Lances at some point...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Crimson Dawn on 06 November 2019, 15:10:27
I really think the main reason the lance packs did poorly was the miniatures themselves. Half (in all but one) of the lance pack minis were already in the intro box. Who wants a ton of duplicates of a mediocre sculpt? Now the new box sets... I wouldn't care how many were duplicates because every last one of those designs I want duplicates of to begin with.

I just hope enough of the lance packs from the KS get a large enough print run (or multiple) so I can get many copies of them beyond what I am getting in the KS. Just wish I could have an easier time getting more Locust, Thud, Griffin, Wolverine, Shadow Hawk, etc.

I can relate to that as the last lance pack I bought recently was the one with a dragon, panther, quickdraw, and guillotine.   Only the guillotine was new but since I like that mech I eventually bought it anyway.   
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wrangler on 06 November 2019, 15:22:06
What was in those lance packs was my main issue as well.

New Command Lance looking good, but i'm confused on the decision to include couple light mechs in a command lance.  Is it suppose to be a mix scout command?  Seems weight wise lopsided.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: nckestrel on 06 November 2019, 15:24:59
What was in those lance packs was my main issue as well.

New Command Lance looking good, but i'm confused on the decision to include couple light mechs in a command lance.  Is it suppose to be a mix scout command?  Seems weight wise lopsided.

One is a messenger/runner.  The other is the bugler.  With the lord and champion figure, you have a command lance.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 06 November 2019, 15:33:34
Command Lances are more than just assault lances with a VIP in one chair. The Valkyrie and Stinger are recon assets the commander will always have access to, and who know their boss well enough to know exactly how they like their intel. Also, light units in a command lance means that any headhunter that goes after the boss will always have to worry about a flanking threat.

Take a look at the requirements for a Command Lance in CampOps. It's possible to build a legal Command Lance that contains no Scouts, Strikers, or Skirmishers...but you have to work pretty hard to achieve it. The intent is very clear that Command Lances are meant to be flexible formations, more than just a single commander plus a bunch of bodyguards.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Insaniac99 on 06 November 2019, 16:38:23
I wouldn't go that far.  the requirement is 50% from Sniper, Missile Boat, Skirmisher or Juggernaut, then one additional Brawler, Striker, or Scout.

Strikers and Scouts pretty much require lighter mechs, but the Thug is just one of many assault weight brawlers.

It's very easy to make a command lance that is nothing but assaults or assaults and heavies.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 06 November 2019, 16:50:54
Yeah, but why would you want to? ??? There's no fun in a force that's nothing but boring old guns and armor.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: jimdigris on 06 November 2019, 17:00:39
A command lance should be fairly fast so that the commander should be able to get where he needs to.  Also, so that he can run really fast when the opposition realizes that it is the command lance. :D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkSpade on 06 November 2019, 18:12:52
Command Lances are more than just assault lances with a VIP in one chair. The Valkyrie and Stinger are recon assets the commander will always have access to, and who know their boss well enough to know exactly how they like their intel. Also, light units in a command lance means that any headhunter that goes after the boss will always have to worry about a flanking threat.

You sold me on the light mechs, but why a fire support mech?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 06 November 2019, 18:14:52
A command lance should be fairly fast so that the commander should be able to get where he needs to.  Also, so that he can run really fast when the opposition realizes that it is the command lance. :D

(http://giphygifs.s3.amazonaws.com/media/isZzxzZLmgEvu/giphy.gif)

You sold me on the light mechs, but why a fire support mech?

hijinx. mines. smoke. flares. more mines.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: nckestrel on 06 November 2019, 19:09:18
You sold me on the light mechs, but why a fire support mech?

If I remember correctly, the Command Lance started as a simple “could be a mix of anything”, to defining and requiring a mix.

Defining a separate “Striker Command” might be interesting.  It’s about the only type of Command Lance that is really restricted?  An assault command, fire command or battle command can be fairly well constructed with the command lance as is (or close approximation of those at least).
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Adrian Gideon on 06 November 2019, 21:44:15
You sold me on the light mechs, but why a fire support mech?
Maybe he’s the commander.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 06 November 2019, 23:36:45
You sold me on the light mechs, but why a fire support mech?

To provide fire support. A lance that can deliver zero firepower in a given range bracket is a lance that is begging to be taken apart from that range.

hijinx. mines. smoke. flares. more mines.

Pretty much. There's so many ways for a missile mech to protect a commander or cover a retreat, I'm surprised they're not absolutely mandatory.

Maybe he’s the commander.

There is that. How do we know the Archer and Marauder aren't the bodyguards?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: SteelRaven on 07 November 2019, 00:28:29
You sold me on the light mechs, but why a fire support mech?

If you are referring to the Archer, you may want to ask Morgan Kell and Jamie Wolf.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Bosefius on 07 November 2019, 03:50:09
If you are referring to the Archer, you may want to ask Morgan Kell and Jamie Wolf.

I found it interesting that the two, arguably, most famous mercenary commanders both used Archers. Of the 3025 mechs available, even early on, it seems the Thunderbolt (ok, I'm biased), Crusader or even Marauder, would have been better choices.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: rebs on 07 November 2019, 04:06:30
It always made me wonder what kind of 'mech Wolf quallified in during his Trial of Position.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Mendrugo on 07 November 2019, 04:42:14
Being a freeborn warrior, I wouldn't be surprised if he had to use SLDF-surplus equipment against a Trueborn in an Omni for his Trial.  If he qualified thusly in an Archer, I can see his attachment to the design.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Liam's Ghost on 07 November 2019, 05:44:27
Being a freeborn warrior, I wouldn't be surprised if he had to use SLDF-surplus equipment against a Trueborn in an Omni for his Trial.  If he qualified thusly in an Archer, I can see his attachment to the design.

He did indeed pilot an Archer in his trial of position, according to Historical: Brush Wars. He later captured a Summoner to pilot, and I don't think its a coincidence that the Archer 2W looks an awful lot like someone wanted to put a Summoner B on an old Archer frame.

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Gus on 07 November 2019, 05:46:31
It always made me wonder what kind of 'mech Wolf quallified in during his Trial of Position.

According to his entry in Brush Wars, he piloted an Archer and defeated a Black Hawk.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Church14 on 08 November 2019, 08:25:44
Huh. I never took the command lance pack from the KS as something meant to be a cohesive unit. I took it as 4 mechs commonly used as a force commander’s mech.

It would not surprise me to see that a heavy lance’s commander is in the back with a marauder/archer, keeping an eye on where extra fire is needed.

Valkyries were supposed to be common command mechs for light units for the same reason.

The stinger seems the odd mech out. I never took it as commanding anything but trainees
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: nckestrel on 08 November 2019, 08:50:33
The packs match the requirements for the formations (lances/stars/level iis) as used in Campaign Operations (and Alpha Strike).  You can use them any way you’d like, but they are intended to be able to be used, as is, with the formation rules.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 08 November 2019, 09:29:44
The stinger seems the odd mech out. I never took it as commanding anything but trainees

You have inspired me. I now want to put together a bottom-tier unit composed mostly of MilitiaMechs and SecurityMechs, with the Commander in a Stinger due to its maneuverability, multipurpose weapons load, and military-grade comms.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 08 November 2019, 10:19:03
Ooo, fun idea . . . I suggest . . . the Payvand Hero Institute, the most decrepit of the Hero campuses, would be able to promote them having a 'mech training battalion.'  Stinger 6S to capitalize on speed, lots of Pacifiers, Inquisitors, and other trash . . .
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 08 November 2019, 11:57:31
The stinger seems the odd mech out. I never took it as commanding anything but trainees

besides "get the classics in," yeah. i'd slot the ostscout there

You have inspired me. I now want to put together a bottom-tier unit composed mostly of MilitiaMechs and SecurityMechs, with the Commander in a Stinger due to its maneuverability, multipurpose weapons load, and military-grade comms.

i ran a one-off of anton's attack on the Allison Institute on new olympia where the player force was almost entirely stingers with some chameleons and commander mechs sprinkled in. wild game.

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Doom on 08 November 2019, 12:07:07
There's another potential mechanism at work to consider. It's possible that a battalion command lance, for example, is not a static formation, but simply includes the battalion commander, and the three company commanders. Not every command has dedicated command lances, and it's conceivable (esp. for mercenaries) that an ad hoc "formation" of the individual commanders is represented by this particular group of miniatures.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ghaz on 08 November 2019, 18:54:32
You have inspired me. I now want to put together a bottom-tier unit composed mostly of MilitiaMechs and SecurityMechs, with the Commander in a Stinger due to its maneuverability, multipurpose weapons load, and military-grade comms.

You could always replay one of Mercer Ravannion (https://www.sarna.net/wiki/Mercer_Ravannion)'s infamous battles during the Fourth Succession War  :o
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 08 November 2019, 20:48:23
Nah, that's all military stuff. Too swanky.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: YingJanshi on 09 November 2019, 03:20:31
Looks like we might get the pledge manager this coming week...maybe...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 09 November 2019, 11:19:48
Looks like we might get the pledge manager this coming week...maybe...

Looks like it.  Unless the Full Kerensky's break it.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 09 November 2019, 11:22:34
If anything  can shatter our hopes and dreams, it’s an order that large
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: mooonmagic on 09 November 2019, 11:51:54
*extremely jock jams voice* Let's get ready to rumble go broke!!

In all seriousness I am so excited 🎶
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 09 November 2019, 11:55:33
The Full Kerensky's are definitely a good stress test, and there are few enough of them that they can be manually corrected if necessary.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 09 November 2019, 12:00:10
And also produce the least community angst if something breaks
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Insaniac99 on 09 November 2019, 12:35:17
I personally would have advocated FKs, then Khans, then floodgates.

Simply because quite a few khans have talked about how they went khan and multiple pledges to get way more than FKs do for less and the group is still small enough to easily handle issues that 18 people might not find.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 09 November 2019, 13:16:28
I think it would be easy enough to plead the need for "more testing" after the Full Kerensky's before opening the floodgates.  The Khans are the next logical step.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ursus Maior on 11 November 2019, 07:50:41
I personally would have advocated FKs, then Khans, then floodgates.
If red flags are raised during the Full Kerenskys soft launch, the Khans might very well get to be wave two of the soft launch.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Insaniac99 on 11 November 2019, 12:11:13
If red flags are raised during the Full Kerenskys soft launch, the Khans might very well get to be wave two of the soft launch.

Agreed. Though I have spoken to a Full Kerensky that is getting multiple pledges, so I'm hopeful that he will be about as complex as a Khan
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wolf72 on 11 November 2019, 14:09:09
Knocks on giant plas-steel window installed on dam floodgates ... *waves*
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 11 November 2019, 14:22:03
Agreed. Though I have spoken to a Full Kerensky that is getting multiple pledges, so I'm hopeful that he will be about as complex as a Khan

I would assume: once you can go Full Kwrensky, money is no longer any kind of issue, anyway.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Precentor Scorpio on 11 November 2019, 14:33:16
Can someone please re-post the spreadsheet which lists what every pledge level should receive, etc etc.

Or tell me what page it is on the vol 3 kickstarter discussion.

thank you
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Insaniac99 on 11 November 2019, 15:18:28
I would assume: once you can go Full Kwrensky, money is no longer any kind of issue, anyway.

You'd be surprised.  I've spoken to 2-3 of Full Kerensky's that are extremely focused on the cost-effectiveness and that it's the only thing they need to buy to get everything.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: SteveRestless on 11 November 2019, 18:02:34
The packs match the requirements for the formations (lances/stars/level iis) as used in Campaign Operations (and Alpha Strike).  You can use them any way you’d like, but they are intended to be able to be used, as is, with the formation rules.

Are you telling me that there is someone out there that feels that this

Quote from: Clan Ad Hoc Star
Kodiak, Fire Falcon, Hellion, Howler, Pack Hunter

is an organic and likely force composition?  :P

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 11 November 2019, 18:09:31
Your answer is in the Star's name.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 11 November 2019, 19:11:03
That's the stuff that was booted, and that people were most vocal about wanting back.

it didn't fit any definition, so yeah, ad-hoc. Personally, it's one I'm getting. Four good (Howler)-to-excellent clan lights and a budget-breaking assault that is very thematic for one faction.

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: SteveRestless on 11 November 2019, 19:28:28
it Obviously is the leftovers star. Ad Hoc is definitely its nature. I'm just curious if that's ALL it is, or if someone of official status also views it as anything more than leftovers.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 11 November 2019, 19:56:54
I'm just hoping that once the pledge manager goes live that they can concentrate on getting the fiction and scenarios out again.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: marauder648 on 12 November 2019, 09:16:41
My deepest sadness about the kickstarter is that the Berzerker got taken off of the list. It is in DIRE need of a re-do as the original art and model are not very good.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 12 November 2019, 09:21:52
My advice would an offering to the underworld ruler of your choice, in hopes that this whole thing is enough of a success that in a couple years they follow it up with a kickstarter for a Civil War box.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Mendrugo on 12 November 2019, 11:55:57
I’d kick for a Civil War box and a Jihad box.   Of course, I’d kick for an Age of War box, too, so my proclivities probably aren’t mainstream.  (Unleash the Firebee swarm!!!!)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 12 November 2019, 12:53:00
If there's a box after Clan Invasion, let it be set post IlClan.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cache on 12 November 2019, 13:24:07
My deepest sadness about the kickstarter is that the Berzerker got taken off of the list. It is in DIRE need of a re-do as the original art and model are not very good.
The Upgrade art is great (cover and TRO entry). We just need a mini to match.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 12 November 2019, 13:31:23
If there's a box after Clan Invasion, let it be set post IlClan.


... Yeah, that's an interesting option. Problem is that we've had so little movement for so long that I'm not sure enough people will be interested in it immediately. My vote would be a split, like this one was split between clan and classics. 3055/58s update and 3250 new builts in about even numbers.

The mech in this kickstarter that gets to me is the nightstar. Great mech, but we've got the marauder, marauder II, and marauder IIC also coming - finding a proxy for the marauder(super) won't be hard once the boxes come out. The berzerker that was in that slot is a very fun (if not notably effective) machine that is, as noted above, in desperate need of a makeover.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 12 November 2019, 13:36:57
If there's a box after Clan Invasion, let it be set post IlClan.

I do not see that happening . . .

First, they have been doing (for all of 2 boxes!) IRL introduction dates for the eras- 3025 and Clan Invasion.

Second, in Clan Invasion one of the criteria for selecting mechs was appeal/familiarity- its why we saw some of the '55 & '58 mechs (Berserker) thrown out for 3025 designs (Cataphract) while the two boxes of picks went to 3025 mechs not in the previous box (Victor, Thug, Enforcer, Hunchback, Dragon, etc).  Heck, its a CLAN Invasion and the IS even got both the pick boxes . . . though as a consolation, the Clans got another Star later.

Third, it again comes down to appeal/familiarity.  Lots of folks played MW4 & MC2 which let them be involved in the FCCW- or played MW3 & MCG, so this is the 'next' story for them to go back to living/playing in their youth . . . cause yeah, those games are pushing 20 years old.

Fourth, its logical for the 'next' compilation TRO to be TRO Civil War- 3145/3150 are still in print, '67 not so much though it would be interesting to see if any post 3059 mechs make it into that TRO.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Church14 on 12 November 2019, 13:47:49
I’d be game for either a FedCom Civil War box or an ilClan box.

I get the familiarity argument. I can understand it. It isn’t like CGL can’t work a bit of magic to make the ilClan box less foreign.

So put out the era report and TRO for new ilClan era mechs. When they do the kickstarter, include 5 new mechs in the core, then include several lance/star packs of new designs, then include boxes with FC civil war, Jihad, and Dark ages designs that have survived. Also, include a “refits” box or two for some 3025/3050 era designs that have been up fitted with the current tech.

Maybe you don’t get the same level of success as the Clan Invasion KS, but no eras will net that same success.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 12 November 2019, 15:23:15
From a gameplay perspective, a Civil War boxset makes zero sense.

The Invasion box will take the rules up to Total Warfare tournament legal. A Civil War box would take the rules to the exact same place.

It isn't until after the Jihad that we have previously experimental/advanced stuff becoming tournament legal. So set the next box in the current timeline. That way we have a progression:

A Game of Armored Combat: beginner
Clan Invasion: intermediate
Current Timeline: advanced
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Doom on 12 November 2019, 15:30:22
I think a Jihad box set would make more sense than an FCCW box set. The Jihad involved *everyone* and had lots of new units show up. Whether people would be as interested in getting minis for them as they were for older fare? That's debatable.

However, they could re-release all the Jihad books, either directly or by combining two or more into single compilations (which they already did once), with new branding. Since that material's already written, it would not require as much effort as brand new source material. (I wish they would either complete the Combat Manual series or perhaps revamp the 20-Year Update to support the Clan Invasion box set.)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Scotty on 12 November 2019, 15:40:41
From a gameplay perspective, a Civil War boxset makes zero sense.

The Invasion box will take the rules up to Total Warfare tournament legal. A Civil War box would take the rules to the exact same place.

It isn't until after the Jihad that we have previously experimental/advanced stuff becoming tournament legal. So set the next box in the current timeline. That way we have a progression:

A Game of Armored Combat: beginner
Clan Invasion: intermediate
Current Timeline: advanced

Light, Heavy, and Snub-nose PPCs
Plasma Cannons and Rifles
Rotary Autocannons
ATMs
HAGs
(arguably) Heavy Lasers
Stealth Armor
Light and Heavy Ferro-Fibrous Armor
Light and Compact Engines
XL, Compact, and Heavy-Duty Gyros
Light and Heavy Machine Guns
Machine Gun Arrays
Improved Jump Jets

That's a list of tournament legal tech that debuts post-3060.  The only exception above is Heavy Lasers, which are a 3059 Homeworld clan development.

EDIT: of that list, the only thing that debuts post-FCCW is Improved Jump Jets, Plasma Rifles and Cannons, and HAGs.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 12 November 2019, 15:48:17
Do you really think they're not going to put the rules for those in the Invasion box, especially when there's 'Mechs in Record Sheets Succession Wars that use that stuff?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Scotty on 12 November 2019, 15:52:08
Yes.  Until I have the book in my hands I'm not assuming anything post-Invasion is in it.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 12 November 2019, 15:58:26
You may be right, but if I was asked to put money on either 3050 stuff only or full up Total Warfare I'd go for the latter.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 12 November 2019, 16:03:01
Heavy gauss, IS ER s&m lasers, IS streak 4&6, IS tarcomp, IS ultra 2,10,20, IS lb/x 2,5,20, light gauss.

also multi-missile launchers going into the Jihad

I'd give 50/50 odds of the post-early-invasion stuff being in the invasion box. I think it should be, as anything else is just dragging it out. But I can understand why they'd leave it out, to encourage people to buy TW and BMM.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Scotty on 12 November 2019, 16:05:38
The Clan Invasion era is up to early '61, seems like a likely place to cut off.  The FCCW is also far and away the next well known setting.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 12 November 2019, 16:06:50
And just doing a quick flip through, TRO Clan Invasion has lots of that stuff.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Scotty on 12 November 2019, 16:10:03
I don't expect the rules in the Invasion box to match what's in TRO: CI any more than I expected the rules in A Game of Armored Combat to include everything from Succession Wars.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 12 November 2019, 16:22:08
I would expect the CI box rules to be more or less cover what was seen in Compendium: Rules of Warfare with a few extra items like the IS lasers and autocannons that weren’t SL tech
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: carlisimo on 12 November 2019, 17:51:10
I’d be a little surprised if the Clan Invasion box rules covered the weapons that Scotty listed.  It’s still along the lines of a starter set - they usually try to be concise rather than covering extra material.  In the context of a Kickstarter campaign, sure, give us more, but as a box on the shelves of a gaming store, or maybe even Target, less coverage makes for a stronger product.

As for the future… I expect they’ll still be busy with this campaign through all of next year.  I wouldn’t blame them if they waited another year to do another one.  Personally, I’d jump to 3250 - it’s probably been ages since a lot of Battletech players all played in the same era, let alone new ones.  I’d make a box with a star of nu-SLDF mechs serving as the 33rd-century oppressors, with rules in it for how to use your A Game of Armored Combat or Clan Invasion box mechs against each other in the arena or to start a gladiatorial revolt.

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: JadeHellbringer on 12 November 2019, 18:04:15
My advice would an offering to the underworld ruler of your choice, in hopes that this whole thing is enough of a success that in a couple years they follow it up with a kickstarter for a Civil War box.

...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea.  ;D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 12 November 2019, 18:15:40
Wonder how the soft launch is going?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 12 November 2019, 19:46:55
...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea.  ;D

Had a JadeHellbringer moment?(http://i1184.photobucket.com/albums/z335/HikageMaru/Battletech/HellbieDice-Dakka2.png)

for some reason I can't see that banner anymore.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: AnejoDave on 12 November 2019, 20:00:05
If there's a box after Clan Invasion, let it be set post IlClan.
I love this post *SO MUCH*
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 12 November 2019, 23:27:33
re: new update

kinda want to see that wasp from different angles. any chance of a turntable GIF?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 12 November 2019, 23:50:40
...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea.  ;D

Welp, time to see what I need to delete from my sig in order to cram that in there...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 13 November 2019, 00:39:22
That is a sweet looking lance.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 13 November 2019, 02:49:54
re: new update

kinda want to see that wasp from different angles. any chance of a turntable GIF?

Should be the same as the Wasp IWM released a few years ago. If thats the case there should be pics in the Minis section of the forum.

Well, not the same sculpt, but the overall look should be roughly the same.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 13 November 2019, 02:54:42
Did that Wasp actually get released?  I thought they just unveiled the prototype before the issues with Harmony Gold happened and it never actually went up for sale.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 13 November 2019, 03:13:14
It was on the store for a bit before getting pulled without explanation. I have one to show for it
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 13 November 2019, 04:22:40
I picked up 4. Had some other money sucking things pop up then went to buy 8 more and they were nowhere to be found.

iirc the Wasp did get another production run for Gencon. Valkyrie too I think?

Did that Wasp actually get released?  I thought they just unveiled the prototype before the issues with Harmony Gold happened and it never actually went up for sale.
You may be thinking of the Valkyrie. It was set to be released but nothing happened and later we learned about HG.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 13 November 2019, 04:33:11
I got one of the Valks at this year's gencon.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 13 November 2019, 07:36:23
Anthony posted the detailed 3D model of the Atlas for his patreon supporters. It’s not quite as bulky as the plastech atlas but it’s definitely beefier than the current tall boy IWM sculpts
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: carlisimo on 13 November 2019, 13:18:35
Why does it have an LRM-5?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cache on 13 November 2019, 13:25:23
Why does it have an LRM-5?
It's an LRM20. Original fluff text says it fires 4 quick salvos of 5. It's neat flavor.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: SteelRaven on 13 November 2019, 14:35:07
Why does it have an LRM-5?
It's an LRM20. Original fluff text says it fires 4 quick salvos of 5. It's neat flavor.
(https://cfw.sarna.net/wiki/images/thumb/3/3a/3025_Atlas1.jpg/364px-qdwf0q4w8e4sa9ifbv08c7d56eef4pn.png?timestamp=20130421090726)
While I like the post 3050 Atlas for the fact you can tell the LRM 20 is a LRM 20, it's cool that the original art and fluff is still being recognized.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cache on 13 November 2019, 15:31:46
While I like the post 3050 Atlas for the fact you can tell the LRM 20 is a LRM 20...
Except you can't. It looks like an LRM10 in each side torso. You have to rely on fluff text explaining it for it to make sense, just like the D.  ;)

The MWO AS7-D concept art matches the 3050+ layout, but the in-game model has a 10-tube launcher for the LRM20 in the left chest. That's essentially the same concept as the original, double-sized, but still only half as large as the actual launcher.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wrangler on 13 November 2019, 15:39:23
The 3050 Upgrade was clever when they made the new art, Brent Evans. With pop out doors where the hidden weapons (not seen in the older art) is located.  Frankly it makes more sense, since real work machines have protective missile doors as well.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 13 November 2019, 16:00:59
did anyone else get Update #55 seven times?  ;D

oh also it's the pledge manager walk-through
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: ArchonDan on 13 November 2019, 16:04:21
I did as well, guess they wanted to make sure we knew the Pledge Manager is almost here!  ;D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cache on 13 November 2019, 16:06:19
Only 5 times so far. I feel left out.  :D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 13 November 2019, 16:33:45
Another 7-times here . . . WOW, big Update but that makes a lot of sense.  So . . . Thursday or Friday, we will see when it opens up.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Empyrus on 13 November 2019, 16:45:22
4 times.

How long will the pledge manage stay up?
Don't have money this month...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ruger on 13 November 2019, 16:45:47
Only 4 times so far for me.

Ruger
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 13 November 2019, 17:04:55
Only once for me.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: NeonKnight on 13 November 2019, 17:16:54
6 for me...and a Pledge confirmation email???

So for Galaxy Commanders it's Live I'm guessing :D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Lorcan Nagle on 13 November 2019, 17:22:13
3 for me, no email with a URL, and the request feature on the BT Crowdox page doesn't seem to work yet.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 13 November 2019, 17:27:12
Any idea when we are going to get Founding of the Clans 1 which is about 3 months after the end of the campaign now?  And since 2 comes out sometime next month?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MarauderD on 13 November 2019, 17:40:05
Just did my GC pledge on Crowdox.  2 urbie plushies later......
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 13 November 2019, 17:43:27
How much is the UrbanPlush?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: worktroll on 13 November 2019, 17:49:59
Lowly SCol still waiting ... but sensible to do it this way.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 13 November 2019, 17:52:42
How much is the UrbanPlush?

Thought it was $20-25 USD . . . I just want to see what it looks like.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: NeonKnight on 13 November 2019, 18:02:38
How much is the UrbanPlush?

Says $40
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: jimdigris on 13 November 2019, 18:05:24
I only got 5 emails.  My pledge is in, and the process was a little bewildering.  For the Khan level, were we supposed to provide information for the cannon character, or does that come later?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: NeonKnight on 13 November 2019, 18:11:36
I only got 5 emails.  My pledge is in, and the process was a little bewildering.  For the Khan level, were we supposed to provide information for the cannon character, or does that come later?

Later I'm guessing, as I as well get the Cannon Character at Galaxy Commander
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wolf72 on 13 November 2019, 20:59:24
So to be sure ... all of those emails are the same, right? ... Don't want to accidentally delete an important one.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 13 November 2019, 20:59:37
Hmmm... only one e-mail for me, and I'm guessing my lowly pledge will have to wait a while before I get the confirmation with the link...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wolf72 on 13 November 2019, 21:08:41
Hmmm... only one e-mail for me, and I'm guessing my lowly pledge will have to wait a while before I get the confirmation with the link...

lowly? not! ... I have to wait until Friday (probably) as well
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Bedwyr on 13 November 2019, 21:17:02
Hmm. I'm mildly concerned I got zero emails.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 13 November 2019, 21:17:12
Heh... I'm one of the insurgents that only pledged at the Warrior level so I could get all the IS 'mechs and none of the clan ones...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Tangoforone on 13 November 2019, 22:01:55
Looking through this, it would have been nice if they would have showed what happens when you want to add on stuff, and have the extra money to do so, or at least made a statement about it.  I imagine what will happen is that you will select all of the rewards you want in the 'add-ons' section, and each reward you add deducts the product amount out of your total fund.  At the end, whatever is left goes towards shipping, then you take out your wallet again to make up the difference, cause let us be real; I imagine everyone is spending more than what they initially invested  :D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: nckestrel on 13 November 2019, 22:09:23
That’s what they did with the FM SLDF and one other product?  Those were extras beyond their original pledge.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BairdEC on 13 November 2019, 23:24:15
Are the neoprene Strana Mechty maps no longer included with the Galaxy Commander (or Star Colonel) level?  I don't see it in the list of rewards, but it is shown on the campaign page graphics.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 13 November 2019, 23:30:00
wow, addons got ridiculous. i had to say goodbye to a few items (dice bags, among others). other stuff i'll wait for retail like the tacops reprints, the MW legends standard edition, and destiny. I only went $75 over what i projected in my pledge without sacrificing anything essential so i'll call that a win.

one thing i noticed - there is going to be a Reinforcements retail box (a la the old Reinforcements standee boxes of old). you can get it as an addon

two wave shipping for me in the US was $55 (projected weight ~30 pounds). All as wave 2 would have been $39.

Are the neoprene Strana Mechty maps no longer included with the Galaxy Commander (or Star Colonel) level?  I don't see it in the list of rewards, but it is shown on the campaign page graphics.

it was removed and the value of the pledge level reduced accordingly. you can do it as an addon... or buy another addon instead
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: shivanwurm on 14 November 2019, 00:18:50

it was removed and the value of the pledge level reduced accordingly. you can do it as an addon... or buy another addon instead

Wait, what? I know they said there was an option to take the neoprene out for a credit. But if I understand what your saying, its gone by default now and the pledge levels are lower because of it? I believe it was valued at 30?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: nckestrel on 14 November 2019, 00:22:41
They made the option by making it opt-in.
By default your pledge is reduced by the cost of the neoprene map and reinforcements (?), of your pledge came with them.  You then can opt-in (adding them back as add-one) to get to getting them and paying the original pledge level cost.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: shivanwurm on 14 November 2019, 00:34:38
I was planning to opt out of the maps and use the credit for more dice. I can just pay the same amount I was planning to and get the same stuff it sounds like, just more hoops in different categories.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 14 November 2019, 04:28:52
Hmm. I'm mildly concerned I got zero emails.

I got 4 and none of them included my maps or minis... I thought getting them via email would be cheaper!!!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 14 November 2019, 07:18:41
I was planning to opt out of the maps and use the credit for more dice. I can just pay the same amount I was planning to and get the same stuff it sounds like, just more hoops in different categories.

Correct. The amount you pledged stays the same but the “cost” of your pledge category has gone down so it’s like if you put in $30 extra dollars - it can be spent on anything
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: KhanPhelanWard on 14 November 2019, 07:33:27
I am a Bloodname and for me the pledge is still close.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 14 November 2019, 07:48:20
I am a Bloodname and for me the pledge is still close.

Star Colonels were announced for this morning.  Meaning, in roughly 5 or 6 hours, I would guess. Once CrowdOx is back in the offices and the PM didn't go all bananas over night.
Bloodname should be after that. Or the Merchant Caste, they are both 150.
Probably at noon or in the evening. My bet would be evening, because SC is the largest crowd (so far) that will jump on the Pledge Manager.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 14 November 2019, 08:01:31
I don't mind the slow roll out
a) it makes it easier to spot and correct errors
b) stretches out the load on the server
c) given the length it is supposed to be open it has no practical disadvantage if I get the invite a day or two later
d) I need some quiet time to peruse that thing anyway - so the weekend is just fine ;)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: NeonKnight on 14 November 2019, 08:12:56
The worst part is this folks; I suggest you take the time NOW to figure out what you want.

I'm still contemplating adding in the full dice AFTER I finished the selection process, but now I have the following attachment conundrum. And I made the final payment.

So, now I need to contact Crowd-Ox to see what happens if I make a change, and I have already been charged extra money.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 14 November 2019, 08:16:01
CrowdOx should know you have already paid the extra amount and it should be added to your funds. But yeah, I have heard in the past, that some Pledge Managers have problems with that. So, an email sounds like a good idea.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: NeonKnight on 14 November 2019, 08:18:10
CrowdOx should know you have already paid the extra amount and it should be added to your funds. But yeah, I have heard in the past, that some Pledge Managers have problems with that. So, an email sounds like a good idea.

Let me be you Guinea Pig!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: KhanPhelanWard on 14 November 2019, 08:20:29
Star Colonels were announced for this morning.  Meaning, in roughly 5 or 6 hours, I would guess. Once CrowdOx is back in the offices and the PM didn't go all bananas over night.
Bloodname should be after that. Or the Merchant Caste, they are both 150.
Probably at noon or in the evening. My bet would be evening, because SC is the largest crowd (so far) that will jump on the Pledge Manager.

Thanks
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 14 November 2019, 09:53:40
Is it just me, or is the Clan Support star missing from the options?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: NeonKnight on 14 November 2019, 10:07:25
Is it just me, or is the Clan Support star missing from the options?

Nope - it's been renamed to Pursuit Star
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 14 November 2019, 10:12:15
Any idea when we are going to get a look at the UbanPlush?

Also seeing some comment discussion on KS of the add-on value of Neo/Reinforcements vs what was deducted so CGL might want to clear that up- personally, I think its pretty simple as a difference between the discounted value as part of the pledge bundle vs the add-on MSRP value.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 14 November 2019, 10:22:42
Nope - it's been renamed to Pursuit Star

Because the Night Gyr is renowned for it's speed.  ::)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: NeonKnight on 14 November 2019, 10:24:38
Because the Night Gyr is renowned for it's speed.  ::)

never said I was the one who renamed ;)

But yeah, I had a spread sheet with all the mechs lances/stars, and I was scratching my head trying to find the Support Star as well ;)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 14 November 2019, 10:27:11
Because the Night Gyr is renowned for it's speed.  ::)

Sure . . . when its falling from a dropship that got popped by Wolf fighters over a high-gravity world.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Ursus Maior on 14 November 2019, 11:41:49
Wow, this looks somewhat frightening gigantic... :o
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Adrian Gideon on 14 November 2019, 12:03:02
Nope - it's been renamed to Pursuit Star
Incorrectly.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 14 November 2019, 12:07:50
Wow, this looks somewhat frightening gigantic... :o

Yeah I had to reacquaint myself with what was included at my pledge level
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 14 November 2019, 12:24:41
So just to be sure:

When the Pledge Manager opens for my level, I'll go in, confirm my pledge level, and select the various options that are included in that level(Star boxes, coins, etc). Then I'll select any add-ons that I intended to get when I pledged more money than the actual pledge level. Then I'll check out, select my shipping wave options, and pay my shipping. In theory, at this point I am finished and can settle in for a nice few months of obsessively refreshing my email until a shipping notice shows up.

However, if I at some point scrape together some more cash and decide to select a few more add-ons, I will have to remember to reselect every option I chose the first time around in addition to the new add-ons, though I will only have to pay more money for the new stuff. I can repeat this process as many times as I wish, up until the Pledge Manager closes.

Is that correct?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 14 November 2019, 12:55:20
The worst part is this folks; I suggest you take the time NOW to figure out what you want.

I'm still contemplating adding in the full dice AFTER I finished the selection process, but now I have the following attachment conundrum. And I made the final payment.

So, now I need to contact Crowd-Ox to see what happens if I make a change, and I have already been charged extra money.
that warning looks to me like, unlike the usual case, that if you want to add something in a second round they open all previous selections for change. Basically an undo and you can make then the complete selection you like.
probably because all the 2 wave shipping calculations don't work with the usual additive approach.

...

However, if I at some point scrape together some more cash and decide to select a few more add-ons, I will have to remember to reselect every option I chose the first time around in addition to the new add-ons, though I will only have to pay more money for the new stuff. I can repeat this process as many times as I wish, up until the Pledge Manager closes.

Is that correct?
I think you won't be actually charged anything until the PM officially closes.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: NeonKnight on 14 November 2019, 12:56:14
Is it just me, or is the Clan Support star missing from the options?
Nope - it's been renamed to Pursuit Star
Incorrectly.

I bow to you. Was just answering why can't find the Support Star
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: NeonKnight on 14 November 2019, 12:59:01
So just to be sure:

When the Pledge Manager opens for my level, I'll go in, confirm my pledge level, and select the various options that are included in that level(Star boxes, coins, etc). Then I'll select any add-ons that I intended to get when I pledged more money than the actual pledge level. Then I'll check out, select my shipping wave options, and pay my shipping. In theory, at this point I am finished and can settle in for a nice few months of obsessively refreshing my email until a shipping notice shows up.

However, if I at some point scrape together some more cash and decide to select a few more add-ons, I will have to remember to reselect every option I chose the first time around in addition to the new add-ons, though I will only have to pay more money for the new stuff. I can repeat this process as many times as I wish, up until the Pledge Manager closes.

Is that correct?

It looks that way based on the warning I get. I do have an email in to Crowd ox for confirmation of 'what' happens, and I will let everyone here know once I receive an answer
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 14 November 2019, 13:03:02
I think you won't be actually charged anything until the PM officially closes.

it definitely makes you pay the balance if you go over your pledge
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 14 November 2019, 13:10:29
it definitely makes you pay the balance if you go over your pledge
I think you can gather the info and charge later though - if I remember correctly at least some PM did that where I got the charge on the closing announcement long after my completion.
Not sure on that point and until I get an invite that is all guesswork anyhow. ;)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 14 November 2019, 13:13:12
I think you can gather the info and charge later though

oh sure, that makes sense. i didn't think of it that way - it definitely saves your selections

now if you want to pay in chunks, you have to pay and reopen your order
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 14 November 2019, 13:16:04
around next week we should know for sure  - when the first charges appeared or didn't. :)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 14 November 2019, 13:19:27
it already posted to my credit card
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 14 November 2019, 13:37:26
If you haven't done it yet, be careful and take your time.

I'm glad I didn't give into the temptation to do this last night when I got home and had a few beers in me.

This morning, even taking my time I had to go back and fix things I had misclicked on three different times before confirming payment.

First I wound up with two of the Jaguar Tukayyid mats and no Falcon one. Then I had two Striker lances and no heavy lance. Then I had two Champions of the Inner Sphere decks and no Warriors of Kerensky II.

Then after confirming payment, I caught that I accidentally chose all at once shipping. Fortunately it let me go back and change that and pay the additional $15.10 difference

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 14 November 2019, 13:59:51
Adrian, has the Battle of Tukayyid pilot card deck replaced The Defense of Luthien?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: norge71 on 14 November 2019, 14:36:37
Wasn't the Elemental Star an add-on only? I'm showing I can take it as a pledge choice now.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 14 November 2019, 14:47:06
Wasn't the Elemental Star an add-on only? I'm showing I can take it as a pledge choice now.
I think I read in a comment that elementals and legendaries are also made available as pledge choice.


found the quote:
Quote
btw... for those who asked about the Elemental and Legendary packs being included in the ForcePack reward options... they are! We were able to make that work out.

I don't think that ever hit an Update, but it will.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: norge71 on 14 November 2019, 14:49:36
Awesome!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Maingunnery on 14 November 2019, 15:27:07
What are the real measurements for the T-Shirt sizes?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 14 November 2019, 15:35:23
Star Colonels are live now, btw.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Adrian Gideon on 14 November 2019, 15:36:32
Adrian, has the Battle of Tukayyid pilot card deck replaced The Defense of Luthien?
No, that’s a separate pack, at the 1,000,000 stretch goal.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Cubby on 14 November 2019, 15:40:11
Here's the "official" announcement I just posted across the CGL/BT platforms.

Clan Invasion Kickstarter Pledge Manager is Live!

We’re pleased to announce that the pledge manager for the BattleTech: Clan Invasion Kickstarter campaign is soft launching now!

Backers should have received an e-mail with a link to the pledge manager. If you haven’t received yours, you will in the next day or so as the soft launch continues. If you’ve not received anything through the weekend, feel free to Private Message us via Kickstarter we’ll get the link to you.

The pledge manager will remain open for the next several months, at which time your order will be finalized for production and shipping!

We appreciate everyone’s patience while we worked with our partners at CrowdOx to tackle the challenges of such a complex and hugely successful Kickstarter campaign. With their help, we’re confident that the pledge manager will provide you with accurate shipping at the lowest possible cost.

For those who have not backed a Kickstarter campaign before or need a basic refresher on what the pledge manager does, we’ve assembled a brief FAQ to assist you. For specifics on using the pledge manager and placing your order, please see our very detailed Update #55  (https://www.kickstarter.com/projects/450703636/battletech-clan-invasion/posts/2682192)which went out via Kickstarter.

What is a pledge manager?

A pledge manager is an app which helps organize each backer’s pledged funds into specific orders for production and shipping. Through this tool, backers can alter their pledges, choose additional items, personalize what they bought, and provide us with their shipping address.

What happens to the money I pledged during the campaign?

When you access the pledge manager, the funds you previously pledged during the month-long BattleTech: Clan Invasion Kickstarter will appear as a credit to your account. You can apply this credit to any backer level (i.e., Star Captain, Star Colonel, etc.) and to any add-on products you would like.

Can I pledge additional funds in the pledge manager to buy more product or cover shipping costs?

Absolutely! We realize that the Clan Invasion campaign included many terrific add-on products, and shipping costs will vary depending on each backer’s order and geographic location. You can increase your pledged amount to cover these costs.

Once I’ve submitted my order, can I make changes?

Once you submit your order, digital items cannot be changed, because those will post to your email shortly with redemption codes and links. You can come back and change your mind on physical items later, but not anything digital that you've been emailed. However, you can change physical product details and orders until the pledge manager closes, as well as add more products and funds, make a different selection for products which have multiple options (i.e., selecting a different faction for your faction pack), or change anything else about your pledge (though you cannot lower your pledge level).

How will shipping work?

Shipping for the BattleTech: Clan Invasion Kickstarter will be accomplished in two waves, to allow for design, production, and transportation of the various products. Backers have the choice to either:

•   pay shipping costs for their products from each wave separately,
•   or combine shipping costs by deferring the shipment of all their product until the end of Wave 2. (Important: Deferring shipment in this manner means backers may see Wave 1 product in retail stores before receiving their own product!)

The pledge manager will calculate shipping costs for each option based on the products selected and the backer’s geographic location. Along with our fulfillment partners at Quartermaster Logistics, we have worked hard to keep shipping costs as low as possible worldwide.

I have additional questions, who should I contact?

Feel free to Private Message us via Kickstarter and we’ll continue to answer all questions posted there.

(https://i.ibb.co/cQ5qXj5/BT-Kickstarter-Banner-Graphic-small.jpg) (https://ibb.co/Pgpkzdp)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: worktroll on 14 November 2019, 16:03:18
Well, I just pledge managed at Star Colonel.

I'm really glad I had it all worked out beforehand in an Excel spreadsheet; this made it very easy to go through and pick the correct selections at each point.

And very happy with the shipping cost to Australia, even counting split shipping. Roll on fulfilment!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Maingunnery on 14 November 2019, 16:14:38

For as complex this KS was, the CrowdOx site was quite easy to use, very nice work.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: marauder648 on 14 November 2019, 16:14:43
Really nicely laid out page, simply to use even for a moron such as myself. They did a bang up job :)

even if it was a case of

https://www.youtube.com/watch?v=uAjuEGoWCWk

When starting, its really well laid out :)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 14 November 2019, 16:18:59
What are the real measurements for the T-Shirt sizes?

THIS!  I remember the question coming up, but it would nice to know the brand or whatever so we can actually try to judge how well they fit.  I got the Red Duke shirt and the cut on the shoulder area was different than most t-shirts, I would have increase the size for a bit more room.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 14 November 2019, 16:20:33
are card pack 1&2 the same as warriors of kerensky 1 and inner sphere champions?

As for t-shirts, I'm usually a large, so I put in for XL; I'm OK with baggy.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: monbvol on 14 November 2019, 16:22:26
Got mine in.  Almost missed the Urbanmech plushy option I was skimming too fast.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: nckestrel on 14 November 2019, 16:28:49
The t-shirts day they are Gildan.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Lorcan Nagle on 14 November 2019, 16:29:27
I recall a note that the free map tubes were going to be limit 1 per pledge, regardless of how many mats you ordered, but that doesn't seem to be the case any more? Can we get confirmation on that?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: I am Belch II on 14 November 2019, 17:01:07
SOme good news. Nice updates.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 14 November 2019, 17:11:39
I recall a note that the free map tubes were going to be limit 1 per pledge, regardless of how many mats you ordered, but that doesn't seem to be the case any more? Can we get confirmation on that?

It seems you get a free map case with every map bundle (unless there was some fine print I missed in the PM) you order but I only got one so I don’t know for sure
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: kinwolf on 14 November 2019, 17:20:10
I finally receive the Star Colonel email asking me to confirm my pledge of.. I PLEDGED THAT MUCH?!?  :o  After verification, yup, I pledged that much, but I had time to forget since then.  Now if only I can remember what the extras was for...  xp
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: casperionx on 14 November 2019, 18:11:51
Something that has been raised on one of the BT FB pages I've just noticed is that the Comstar level ii's are mixed up!! I really want my exterminator, so I chose the battle level II as it had it listed. Can we get some clarification on this ASAP so we can correct if need be please?!!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: ArchonDan on 14 November 2019, 18:19:23
Completed my Star Colonel pledge, had most of it worked out before hand but still came down to a few a spur of the decision. Couldn’t decide if I wanted to add the TactOps books, but I’ll just wait till they are released on the store.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 14 November 2019, 18:21:08
Whew, got my pledge in.  Thought about spending a little extra since it's been a couple months but decided to just stick with the add-ons I originally wanted.  I can get the other stuff later.

I did notice on the confirmation screen that some of my stuff had been mixed up, like it listed me as getting Wolf's Dragoons dice instead of the FRR dice I'd selected.

So everybody, make sure to double-check your order before hitting confirm.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkSpade on 14 November 2019, 18:34:15
Think I'm going to wait a little bit before I do this.  Just in case.   What's the due date?

Also, does it calculate shipping as you go?  I put an extra $200 on my pledge during the kickstarter and I'd like to take as small a hit to my current wallet as I can.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pixelgeek on 14 November 2019, 18:37:12
Shipping for my pledge came in at less than I estimated based on the post-KS comments so I was quite happy.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wolf72 on 14 November 2019, 18:42:55
I am a Bloodname and for me the pledge is still close.

Probably already posted, but as of 6:30pm EST ... Bloodnamed getting emails to confirm!  :thumbsup:
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Liam's Ghost on 14 November 2019, 18:59:25
Got mine done. I made the difficult decision to reduce the number of lance packs and extra urbanmechs I'd get in favor of getting the Urbanmech plush.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: qc mech3 on 14 November 2019, 19:46:11
So, I presume Star Captain and lower are up tomorrownow.  :drool: :drool: :drool:

What's the end date on the PM? I want to make sure I don't get a call from my bank/credit card company because I busted my budget!  ;D ;D ;D ;D

Edited: Got my e-mail  ;D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Hawhaw on 14 November 2019, 19:46:44
Anyone know when the deadline to confirm your pledge as a late backer is? Hoping I can still do this on Monday.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wolf72 on 14 November 2019, 19:51:57
Got mine done. I made the difficult decision to reduce the number of lance packs and extra urbanmechs I'd get in favor of getting the Urbanmech plush.

Am I going blind, or can I not just find where the plushie is?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 14 November 2019, 19:59:31
Am I going blind, or can I not just find where the plushie is?

In the "Extras" tab. Just press CTRL + F and type plush ;)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Liam's Ghost on 14 November 2019, 20:01:54
In the "Extras" tab. Just press CTRL + F and type plush ;)

This is what I had to do to find it.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 14 November 2019, 20:02:20
So many choices...It is so hard  :thumbsup:
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wolf72 on 14 November 2019, 20:08:18
In the "Extras" tab. Just press CTRL + F and type plush ;)

Yup, going blind! ... trying to focus on computer while kids arguing did not help.  Both in bed, tears, no dessert.  Situation normal.

[edit] After 4 or 5 reviews, I think I finally have it all set ... couple of mini packs changed names, and I didn't catch the switch. added plushie (thanks again for help DarkISI). changed shirt size, flip-flopped on some ... done.

now going to sit and wait ...

... and wait some more.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 14 November 2019, 20:15:59
I can't remember guys did they confirm that they are going to open pledge manager up between wave 1 and 2
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 14 November 2019, 20:23:41
I finally receive the Star Colonel email asking me to confirm my pledge of.. I PLEDGED THAT MUCH?!?  :o  After verification, yup, I pledged that much, but I had time to forget since then.  Now if only I can remember what the extras was for...  xp
And that's one of the reasons for my insurgency thread...  ^-^

qc mech3: I don't know about "lower" than Star Captain... I pledged ~$300 at Warrior level, and haven't seen an e-mail yet...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 14 November 2019, 20:33:12
I went in at Bloodname and got mine hours ago.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: qc mech3 on 14 November 2019, 20:33:31
Got my email for Ristar level after I wrote my comment.  ::)

2 things that I'm not sure now:
- Did we get a second digital scenario? the last one, ''Last Stand'' is not described as ''when completed'' like the first three.
- Do I have to buy the legendary salvage even if I put 50$ of add-on over the 30$ of the Ristar Level? It doesn't show has a free item added at that point (has stated in the KS).

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: The Wayfarer on 14 November 2019, 20:36:30
Was looking at the pledge manager and I have a question on the digital assets.  I received the Diminishing Returns scenario.  Did they release “Last Stand”?  It’s missing the [When Finished] tag on the manager but I don’t see it in the last Dropbox link I have.

Mike
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Charlie 6 on 14 November 2019, 21:32:47
Quick question, what happened to the $200 Canon Character Add-on?  I can't find it on the pledge manager.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Tangoforone on 14 November 2019, 21:32:55
Well, I just finished confirming everything.  I have to say it was fairly simple, though I think CrowdOx could have made tabs for all the digital content similar to what they did when you were choosing a lance pack.  Perhaps the coding or layout does not allow for such a process.

In any case, it was a fairly smooth process and I only owed an additional $17.  Hard to complain about that.  I'm also liking that they are going to try and have Wave 2 shipped out late 2020.  It might be an aggressive goal, but I think they can accomplish it if they stay on track with the designs, renders, and manufacturing company.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 14 November 2019, 21:37:46
I think the add-ons would have been easier if it could have been divided into multiple pages instead of having everything on one huge page.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 14 November 2019, 21:42:04
that was indeed formidable
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Charlie 6 on 14 November 2019, 21:58:47
I'm thinking I may have to close it and think on some things before finalizing.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 14 November 2019, 22:07:05
Looks like my e-mail came in while I was catching up here in the forum (about 15-20 minutes ago).  It's much too late to embark on something that complicated, so either tomorrow night or over the weekend (more likely), I'll enter my add-ons of IS 'mechs...  :thumbsup:
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Reldn on 14 November 2019, 22:20:32
Ooof...Got mine finalized at last. So many choices! May have to re-open it sometime down the line and add-on some more Dice and/or Faction Shirts, though. :drool:
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: General308 on 14 November 2019, 22:49:08
And that's one of the reasons for my insurgency thread...  ^-^

qc mech3: I don't know about "lower" than Star Captain... I pledged ~$300 at Warrior level, and haven't seen an e-mail yet...

You know with that Star Colonel being 260 now be sure to double check your math.  I know you don't care about those salvage boxes.  But I am not sure if your savings works out anymore
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Greatclub on 14 November 2019, 23:08:58
out of general curiosity, where are retailers in the queue?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Stackmouse on 15 November 2019, 00:09:53
Uh... Has anyone figured out what to do to select addons for COMSTAR MONITORING STATION level? I took that level because I only want a bunch of mech packs and nothing else, and now I don't see the way to add them.

Extras-tab says "There are no extras available at the COMSTAR MONITORING STATION level." Do I really have to change the pledge level?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: marauder648 on 15 November 2019, 00:10:15
Quick question. Can we add more to the pledge manager later or once its done and paid for is that it?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Reldn on 15 November 2019, 00:57:27
Quick question. Can we add more to the pledge manager later or once its done and paid for is that it?

From what I understand, you can. When I finished up my pledge, there was a section at the bottom of the page with a link noting that if you need to change anything or add something else, you can re-open your selections.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: marauder648 on 15 November 2019, 01:00:59
Ahh nice, need to add my Urban Plush :D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: SteelRaven on 15 November 2019, 01:15:05
Got the Proliferation Cycle, thank you CGL :thumbsup:
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: StoryReader on 15 November 2019, 01:22:12
Is the $360,000 stretch goal ("Honor and Glory (IV) A new chapter-serial fiction story...") that had no restrictions during the campaign really only included for the FULL KERENSKY pledge level folks (of whom there are < 20 on Terra)?  It's listed at $9.99 for everyone else in the extras...could be I missing something?

Aside from that, it's worked very well for me - I'm impressed!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: shivanwurm on 15 November 2019, 01:44:12
Do we have set images or list of colors for the dice? Some of the logos that pop up when selected don't match the renders on the KS page.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: H.B.M.C. on 15 November 2019, 02:02:00
Boy... that took a while to go through. Biggest pledge manager I've ever seen.

I only added a bit more to my original pledge (Initiative Deck, 2 other packs of cards, and, of course, the Urbie Plushie!).

Shipping to Oz at around $50 is pretty reasonable.

BYE
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Dak on 15 November 2019, 02:59:38
Do we have set images or list of colors for the dice? Some of the logos that pop up when selected don't match the renders on the KS page.

The colors shown in the dice images are what the dice will use (how they appear in semi-transparent plastic may still differ a bit). The rendered images in the campaign were only mock-ups. The developers chose more official colors after the campaign ended.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Foxx Ital on 15 November 2019, 03:02:27
Will the pledge manager open up again before wave 2 ships?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 15 November 2019, 07:13:46
Unsure if it’s ever been officially addressed
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Geont on 15 November 2019, 08:10:16
Will there be digital version of recognition poster? I don't want to get anything from Wave 2 besides Recognition Poster but 15$ increase in cost due the poster is too much for me.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: BlCharger on 15 November 2019, 09:14:51
I'm dreading opening up the PM. My initial pledge (Galaxy Cmdr) was a large one and I want to get a 2nd pledge level plus add ons. Sounds like I need to budget an afternoon to complete it.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Weirdo on 15 November 2019, 09:19:23
Getting close to fifty pages, so can I request that the next thread have a shorter title, please? The current one wraps around on my screen, causing me to accidentally go to Bosefius's profile at least once or twice a day.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Charlie 6 on 15 November 2019, 10:07:44
Getting close to fifty pages, so can I request that the next thread have a shorter title, please? The current one wraps around on my screen, causing me to accidentally go to Bosefius's profile at least once or twice a day.
Hear, hear.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 15 November 2019, 10:23:16
so . . . BT: Invasion KS Disc, V5- From the Periphery?

Wow, Star Colonel . . . 50 items in the bundle outside of the Lance/Star selections.  To be fair, some of this as digital content has already been delivered but its still something like 20 physical items in the bundle shipping in Wave 1.  I am doing my selections when the toddler is in bed so I can focus.

Can we get a look at the plushie some time soon?  Trying to decide between one for the toddler and getting a additional one for my collection.

Anyone whose FLGS bought in planning a release party?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: ActionButler on 15 November 2019, 10:31:36
As a first time kickstarter, the pledge manager is surprisingly easy to navigate.

I will say, though, I'm a bit disappointed that I can't stick with my Comstar $1 pledge and just add extras to that without bumping up to Warrior level. I clearly misunderstood how that is meant to work.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Scotty on 15 November 2019, 10:39:05
Everyone having issues with the ComStar Monitoring Station level should PM Catalyst through Kickstarter about it because that's very clearly not how it's supposed to work.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: ActionButler on 15 November 2019, 12:02:27
Cheers, Scotty.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: RazorclawXLS on 15 November 2019, 12:27:45
As a first time kickstarter, the pledge manager is surprisingly easy to navigate.

I will say, though, I'm a bit disappointed that I can't stick with my Comstar $1 pledge and just add extras to that without bumping up to Warrior level. I clearly misunderstood how that is meant to work.

You didn't misunderstood. Comstar level should have been able to order add-ons.

EDIT: Scotty beat me to it.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 15 November 2019, 12:28:05
As a first time kickstarter, the pledge manager is surprisingly easy to navigate.

I will say, though, I'm a bit disappointed that I can't stick with my Comstar $1 pledge and just add extras to that without bumping up to Warrior level. I clearly misunderstood how that is meant to work.
depending what you are looking for, it still might be worth bumping up the pledge - at least if it is at all mech related.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: ActionButler on 15 November 2019, 12:37:44
depending what you are looking for, it still might be worth bumping up the pledge - at least if it is at all mech related.

Dice and the cardboard mech standees.  Beautiful as they are, I have absolutely no need for more minis that I don't have time to paint or extra copies of the rules.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 15 November 2019, 12:39:42
Dice and the cardboard mech standees.  Beautiful as they are, I have absolutely no need for more minis that I don't have time to paint or extra copies of the rules.
hehe, don't remind me about unpainted stuff. ;)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Bedwyr on 15 November 2019, 12:44:39
<cough>airbrush</cough>

Either that or some really good army batch painting skills will need to be researched to make it all work.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Euphonium on 15 November 2019, 13:12:38
What exactly is the the Initiative Deck? I know I'm probably missing something obvious, but I can't find a decent description
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Insaniac99 on 15 November 2019, 13:17:04
For those who need speed painting tips, Vince Venturella has a great educational video on it where he painted 40 units in a week.  He did this for and age of sigmar army, but the techniques carry over to Battletech: https://www.youtube.com/watch?v=ct4yViEEzyg

What exactly is the the Initiative Deck? I know I'm probably missing something obvious, but I can't find a decent description

The demo team sometimes uses cards for individual initiative instead of rolling dice.  This deck takes that idea, but gives people who lose initiative special abilities for that turn to provide an opportunity for better tactics to prevail.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: ActionButler on 15 November 2019, 13:39:28
If you guys are going to start giving out speed painting tips, you're also going to need to start giving out extremely compact storage tips so that ActionWife doesn't murder me.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: NeonKnight on 15 November 2019, 13:42:45
What exactly is the the Initiative Deck? I know I'm probably missing something obvious, but I can't find a decent description

Nothing concrete except the following from the KS Campaign.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 15 November 2019, 13:44:59
If you guys are going to start giving out speed painting tips, you're also going to need to start giving out extremely compact storage tips so that ActionWife doesn't murder me.
I always thought that a "Voucher for one Divorce Lawyer" would be an addon that would sell well on those big ks projects. ;)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Insaniac99 on 15 November 2019, 14:01:13
If you guys are going to start giving out speed painting tips, you're also going to need to start giving out extremely compact storage tips so that ActionWife doesn't murder me.

In a Word, Magnets.

So there's the expensive way, and the cheap way.  Expensive way is Battlefoam, Cheap way is some scrap wood and cheap sheet metal or ferrous cookie sheets.

You build racks with slots for the cookie sheets or sheet metal 2.5"-3" apart.

Glue Neodymium magnets to the bottom of the minis.

You can now set the minis on the metal and pack them literally as tight as the models allow and they won't be moving from the tray.  A 13W x 10.75L" piece can hold (10x8) 80 minis.  Make your holder a foot tall, and that's 4 trays at 80 minis each for 320 minis.  A Full three regiments in little over a 1 foot cube.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Bedwyr on 15 November 2019, 14:04:05
For me it's just to invest in proper foam tray carriers from a reputable manufacturer. It's not on display, but you can get a lot of safe vertical storage in a pretty compact carrier. I ended up going with Game Plus. Maybe one could keep a selection of minis on display on a shelf and keep the rest in storage, for example.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Insaniac99 on 15 November 2019, 14:10:06
For me it's just to invest in proper foam tray carriers from a reputable manufacturer. It's not on display, but you can get a lot of safe vertical storage in a pretty compact carrier. I ended up going with Game Plus. Maybe one could keep a selection of minis on display on a shelf and keep the rest in storage, for example.

Foam is good too, magnets let you store more densely and there are magnetic travel solutions beyond Battlefoam, that is just the only one I have experience enough that I'll vouch for.

Foam over Magnet is also a personal choice.  I prefer it because it is easier to find an grab the specific model I want, and Foam has been known to ruin some paint jobs in the past due to friction.  With a strong enough magnet and a hard outer shell, I don't think there is an appreciable difference in terms of protection.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Bedwyr on 15 November 2019, 14:15:05
No disagreement from me. It's what works best for each person. For me the foam carrier works really well as it creates a soft cubic form that can go into a closet with less fuss and less loud visual blaring of "HEY, GAMERZ LIVE HERE HOW BOUT THAT" which can be one source of marital discontent over home aesthetics. Not that said spouse doesn't like the gameage, just the in-your-face part of the aesthetics.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 15 November 2019, 15:17:15
I was very pleasantly surprised with how cheap shipping was. I budgeted $100 of my initial pledge for shipping, knowing I'd probably have to add more once the pledge manager opened.

Well, I'm a Galaxy Commander with one of every force pack and a bunch of add-ons (including 5 neoprenes and the map tube) with split shipping and it only cost $50.85.

Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Bosefius on 15 November 2019, 15:29:43
Getting close to fifty pages, so can I request that the next thread have a shorter title, please? The current one wraps around on my screen, causing me to accidentally go to Bosefius's profile at least once or twice a day.

You lucky guy you.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Euphonium on 15 November 2019, 15:59:16
Nothing concrete except the following from the KS Campaign.

The demo team sometimes uses cards for individual initiative instead of rolling dice.  This deck takes that idea, but gives people who lose initiative special abilities for that turn to provide an opportunity for better tactics to prevail.

Thank you both.
I've done card-cased initiative for large games in the past, using my own custom-printed cards, so I was wondering what the official deck would look like. I might hold off on finalizing my order for a bit in the hopes that CGL get as far as publishing some pics of what their version looks like.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Speedbump on 15 November 2019, 18:01:58
I've already sent a message to Catalyst on Kickstarter, but am I the only one seeing the Star Commander pledge level as being $5 dollars cheaper on the pledge manager than on the Kickstarter page?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkSpade on 15 November 2019, 18:57:25
Keep this in mind.  Until the minis are painted, they can easily be stored in a plastic tub!  :thumbsup:


I just got a reminder e-mail that I haven't close my pledge yet.  It hasn't been a week, chill.  ??? Are we running really short on time or something?  I haven't seen any mention of a deadline yet.  I'd like to wait a little while before I do my 54 choices(holy crap!) just to make sure the kinks are all out.

Also, anyone know if the shipping is calculated as you go?  I want to make sure I leave enough of my original pledge so as little comes out of my current wallet as possible.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Charlie 6 on 15 November 2019, 19:20:15
I'm going to ask again, here at least, has anyone found where in the pledge manager the $200 Canon Character add-on is?  That add-on is the "as long as you name it after your the kids and me," thumbs up on my bid from the spouse check.  Any help would be appreciated.

Thanks
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Kilderkin on 15 November 2019, 19:23:57
I'm going to ask again, here at least, has anyone found where in the pledge manager the $200 Canon Character add-on is?  That add-on is the "as long as you name it after your the kids and me," thumbs up on my bid from the spouse check.  Any help would be appreciated.

Thanks

Came to forums to see if this had been mentioned. I can’t find any mention of the canon character on the pledge manager. Considering that’s why I went to the level I did is a bit concerning.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: NeonKnight on 15 November 2019, 19:24:55
Came to forums to see if this had been mentioned. I can’t find any mention of the canon character on the pledge manager. Considering that’s why I went to the level I did is a bit concerning.

You and me and a LOT of others!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 15 November 2019, 19:29:34
Oh man that IS a big omission

It affects what 2000+ backers?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Reldn on 15 November 2019, 19:37:19
Wow, Star Colonel . . . 50 items in the bundle outside of the Lance/Star selections.  To be fair, some of this as digital content has already been delivered but its still something like 20 physical items in the bundle shipping in Wave 1.  I am doing my selections when the toddler is in bed so I can focus.

That did indeed get formidable. I lost my mind and added on for a second Star Colonel Pledge....That definitely turned into a bit of a headache to sort through.  xp
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 15 November 2019, 19:53:23
Keep this in mind.  Until the minis are painted, they can easily be stored in a plastic tub!  :thumbsup:


I would only try that with one-piece molds. Otherwise you risk a lot of bent, separated, or outright broken pieces.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 15 November 2019, 19:55:43
My goac minis have suffered no such fate in a quart bag in a tub with their their plastic brethren from the past 30 years
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: MoneyLovinOgre4Hire on 15 November 2019, 19:57:48
Oh, right. You can do that with plastic minis. Was thinking of pewter.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Lorcan Nagle on 15 November 2019, 20:07:05
I've already sent a message to Catalyst on Kickstarter, but am I the only one seeing the Star Commander pledge level as being $5 dollars cheaper on the pledge manager than on the Kickstarter page?

They removed the wave 2 standees and record sheets from the pledge levels, so people who only wanted lance and star packs from Wave 1 wouldn't have to choose between waiting for Wave 2 or paying extra to get some small items shipped later.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkSpade on 15 November 2019, 20:12:16
Oh, right. You can do that with plastic minis. Was thinking of pewter.

Oh hell, I'd never do that with pewter! :o  That's all either in pluck foam trays or cluttering my desks.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: carlisimo on 15 November 2019, 20:14:05
I've already sent a message to Catalyst on Kickstarter, but am I the only one seeing the Star Commander pledge level as being $5 dollars cheaper on the pledge manager than on the Kickstarter page?

Lorcan Nagle covered it, but I’ll add that the pledge manager says something to this effect (except in less detail) in the pledge level’s description (at least the ones I saw).  That’s how I found out about the change.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Valkerie on 15 November 2019, 20:25:52
Finished my selections today.  I wouldn't say it was difficult, but it was a lot of loot to keep straight.  Thankfully I wrote most everything down ahead of time.  Should there be another BT Kickstarter, please trim the selections just a bit. ;)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Wolf72 on 15 November 2019, 20:27:34
I think the add-ons would have been easier if it could have been divided into multiple pages instead of having everything on one huge page.

That was my feeling, too.  Those two pages were looooooong.  I had to wait until someone posted here to find the plushie, it blended in so well with all of the other add-ons in its section.  Splitting the pages into comparable products would have been nice ... I think, I don't design this stuff.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Colt Ward on 15 November 2019, 21:38:01
Finished my selections today.  I wouldn't say it was difficult, but it was a lot of loot to keep straight.  Thankfully I wrote most everything down ahead of time.  Should there be another BT Kickstarter, please trim the selections just a bit. ;)

Yeah, they sort of went Oprah on us . . .
(https://media.giphy.com/media/xT0BKqB8KIOuqJemVW/giphy.gif)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 15 November 2019, 21:40:37
Today was rough for me at work, so I'll probably do my selections tomorrow...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Bedwyr on 15 November 2019, 21:43:48
Yeah, they sort of went Oprah on us . . .

I think you mean:

(https://media.giphy.com/media/LZHt0BmSkLLtS/giphy.gif)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Valkerie on 15 November 2019, 21:56:51
I think you mean:(https://media.giphy.com/media/LZHt0BmSkLLtS/giphy.gif)
:toofunny: Thanks for the brown ale out the nose.  :beer:
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Fat Guy on 15 November 2019, 22:21:53
They removed the wave 2 standees and record sheets from the pledge levels, so people who only wanted lance and star packs from Wave 1 wouldn't have to choose between waiting for Wave 2 or paying extra to get some small items shipped later.

Thank you for posting this!

Now off I go to add those...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Bosefius on 15 November 2019, 23:50:51
I'm going to ask again, here at least, has anyone found where in the pledge manager the $200 Canon Character add-on is?  That add-on is the "as long as you name it after your the kids and me," thumbs up on my bid from the spouse check.  Any help would be appreciated.

Thanks

Because it's neither a digital or physical reward, the canon character is being handled separately. It's been requested they publish an update regarding the canon character option and how it's handled.

For now, I would leave your Pledge Manager open.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 16 November 2019, 02:45:23
Because it's neither a digital or physical reward, the canon character is being handled separately. It's been requested they publish an update regarding the canon character option and how it's handled.

For now, I would leave your Pledge Manager open.
well technically, since they had an addon for an additional canon character on their campaign page they made it a digital product at least, not just a side effect of any pledge level.
It's interesting to see that this is missing from the PM. My guess would be that the idea of additional chars has been dropped or that you can add one in that separate way of dealing with chars. I just hope for CG that they don't get too many complaints from people who already added money for that during the campaign. ;)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Eisenwolf on 16 November 2019, 04:23:53
In the Pledge Manager scenario # 5 Last Stand is not listed as "when finished". Have we gotten this one allready? 'Cause I can not find it anywhere.  :-\
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Charlie 6 on 16 November 2019, 07:14:50
Because it's neither a digital or physical reward, the canon character is being handled separately. It's been requested they publish an update regarding the canon character option and how it's handled.

For now, I would leave your Pledge Manager open.
Thanks, makes sense.  Nice quote from 3CL in your bio that I too keep clicking into.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: ActionButler on 16 November 2019, 07:21:20
I always thought that a "Voucher for one Divorce Lawyer" would be an addon that would sell well on those big ks projects. ;)

In a Word, Magnets.

So there's the expensive way, and the cheap way.  Expensive way is Battlefoam, Cheap way is some scrap wood and cheap sheet metal or ferrous cookie sheets.

For me it's just to invest in proper foam tray carriers from a reputable manufacturer.

Keep this in mind.  Until the minis are painted, they can easily be stored in a plastic tub!  :thumbsup:


It’s almost like you guys aren’t even TRYING to be a good influence on my spending habits.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Charlie 6 on 16 November 2019, 07:45:06

It’s almost like you guys aren’t even TRYING to be a good influence on my spending habits.
You could always claim to be spending against next year's budget. It would be true if the PM stays open that long.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Asgo on 16 November 2019, 08:22:37

It’s almost like you guys aren’t even TRYING to be a good influence on my spending habits.
in my case that has nothing to do with your spending habits - I'm just a bad influence in general. ;)
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 16 November 2019, 08:36:00
Heh... I was within $3.70 with my shipping estimate.  So I picked up digital copies of Decision at Thunder Rift and Mercenary's Star for an extra $0.28.  I was originally going to go for a ComStar coin, but the black and gold combination really only left me one option: the Federated Suns.  ^-^
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 16 November 2019, 08:44:39
Ack... just got the e-mail on how to redeem my digital rewards.  Could it be any more user unfriendly?  Seriously, only one redemption code per checkout??

Quote
Codes may be use only once, and due to security limitations only one code for a free item may be used at a time. Please complete the entire process before you click the next link.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Daryk on 16 November 2019, 08:51:06
Dang it... the e-mail also didn't include Decision at Thunder Rift (though it did have Mercenary's Star).  Weird... off to the KS page...

OK, I see what they did... instead of grouping the two add ons together in the list, they split them up...  ::)

Still a pain to redeem, though...
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: SteveRestless on 16 November 2019, 14:08:08
Because it's neither a digital or physical reward, the canon character is being handled separately. It's been requested they publish an update regarding the canon character option and how it's handled.

For now, I would leave your Pledge Manager open.

is that "Leave it open if you're already due one" or "Leave it open if you want to add one on" ?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: I am Belch II on 16 November 2019, 15:20:09
Time to go shopping!
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 16 November 2019, 15:44:42
Time to go shopping!

proceed with caution. you don't see how far you've blasted past your budget until after you select everything  ;D
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 16 November 2019, 17:39:43
proceed with caution. you don't see how far you've blasted past your budget until after you select everything  ;D

Actually, if you keep scrolling to the bottom of the Extras tab, you do. But then you have to scroll back up again ...  :o
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Sartris on 16 November 2019, 19:07:50
That’s how they get you
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: .RL on 16 November 2019, 19:58:09
Sorry if I missed it...

Have the revealed what the Strana Mechty maps will be like? I read in the past that the circle of equals would only be half, and that if you got 2 maps, you would then have a full circle of equals. 

Does anyone know if this is still the case?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: kinwolf on 16 November 2019, 20:12:10
What is the "Reinforcement Pack Standees" that was removed from the star colonel pledge level?  I can't find it anywhere.
Found it, it's with the record sheet.

Also, wasn't there supposed to be a shipping friendly option for neoprene maps?  Or is it the free shipping if we select only one wave 1 map?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: pheonixstorm on 16 November 2019, 23:39:09
Another 50 page party!

Any updated on canon character names?
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: DarkISI on 17 November 2019, 02:30:45
What is the "Reinforcement Pack Standees" that was removed from the star colonel pledge level?  I can't find it anywhere.
Found it, it's with the record sheet.

Also, wasn't there supposed to be a shipping friendly option for neoprene maps?  Or is it the free shipping if we select only one wave 1 map?

The shipping friendly option is the removal of the maps from any standard pledges. The neoprene maps themselves are never shipping friendly, because the are too long.
Title: Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 4, The Madness Begins
Post by: Bedwyr on 17 November 2019, 06:20:34
And 50 pages it is. Continue here: https://bg.battletech.com/forums/index.php?topic=67553.msg1562588#new