So a Heavy Woods reduced to anywhere from 49-1 TF becomes a Light Woods; upon reaching 0 TF it becomes Rough. It doesn't expressly say "make an exception for Rough and 0 damage instead of -1 damage", but IMO it's kind of screamingly obvious that you should do so and the table shows that as occurring besides.
My problem with the above argument is that the table in question suggests that Light Woods get reduced to Rough at 0 TF only as much as it suggests, that Heavy Woods get reduced to Light Woods at 50 TF. What you seem to say is that in one of the above cases I should stick to the literal interpretation of the rules, but in the other I should make exception towards what intuition says is "screamingly obvious" only because otherwise I would end up with a threshold that is a negative number. Why is it not equally "screamingly obvious" from the table, that Heavy Woods are not reduced to Light Woods at 50 instead 49 TF? It does not seem like an internally consistent approach. Either the rule should be applied literally or not.
I agree that it seems natural that just bringing terrain to 0 TF should be sufficient to reduce it to rough (or whatever is the final "utterly destroyed" state for a given hex), but since this entire rule looks to me as if somebody just originally planned to write "Regardless of a woods hex’s current Terrain Factor, its type does not change until the TF falls
to or below the value of the reduced hex.", and later (possibly in a later edition of the rules) somebody else saw that people have a problem following this rule as it was written (because let's face it if somebody sees in the table that Light Woods has TF 50 and Rough has TF 0, they are going to assume that as soon as a Heavy Woods hex has 50 TF left it should be treated as a Light Woods hex, and as soon as any Woods hex has 0 TF left it should be treated as Rough), and added the example about 35 + 6 damage needed to change Heavy Woods to Light Woods to drive it home that that the rule as written says that you need to be
below, not
at or below TF of the reduced terrain. Which would mean that the example in question may be a result of someone noticing what was in fact a simple error in the rule and instead of correcting the rule, thinking that people just get it wrong because it seems more intuitive that way.
Maybe it is just me. I guess it is not obvious to me that the Woods are reduced to Rough terrain at 0 TF (as opposed to -1 TF), because I find this whole rule counter-intuitive not just for the 0 TF case, but for all cases when you reach TF of a new terrain type. My instincts just keep telling me that it really should work not as it is written, but as I described above, and when I run into a rule that works differently then I expect it to do, I try to interpret the rule in the most literal way possible, without any presumptions to see if it is at least internally consistent, and in this case the fact that Woods turn into Rough at 0 TF is spelled out in TO, but seems like a presumption on TW/BMM, where at least to me it seems, that literal interpretation of the rules results at reduction to Rough only at -1 TF or lower.
It may even be since there are so many weapons (especially long range ones) with damage divisible by 5 or even 10 that someone could have decided that having Heavy Woods reduced to Light Woods after taking exactly 4 PPC shoots for example is a little too easy for a pair of Warhammers or something like that, and the rules should require one extra point of damage accomplish it - hence the current rule.
The reason I checked that old Polish rulebook was to see if there was an identical rule, but without the example which in my opinion would make my theory that there is an error in the TW rule more likely, since if the example appeared later then the rule, it could have been written by a different person, who could have misinterpreted the intent of the rule's author. It was quite a surprise to see that the rule itself was so different then.
Whether my theory is right or wrong I don't plan to post anything more in this thread, as I am probably overthinking this entire topic and just wasting both my and your time. A one point difference in such rarely used rule will rarely come to play anyway. I brought to your attention what I thought (and still think) can be a rule requiring an errata and explained why as well as I could. It is for you to decide what the official rules should be, and if I disagree with your decision, I can always modify the rules for my own games.
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As for me being Polish, and you not noticing it - I often post at strange hours (like 1 to 5 in the morning), so you could have an impression that I post from a time zone that has nothing to do with Europe.
Sorry about the commas. I'll try to do better in the future although I can't promise to always get it right, since I always had problems with following punctuation rules, and on top of it some of those rules are a bit different in Polish than in English - especially the ones governing use of commas in complex and compound sentences. Looks like I need a refresher on those, since I probably fell into a trap of memorising which conjunctions are usually preceded by commas, and which don't (and memorising them incorrectly in case of English conjunctions) instead of doing it the hard by correct way - that is consciously thinking where clauses in my sentences are exactly, and which of them should be separated with commas.