Author Topic: (Answered) WiGE with vehicle jump jet effect?  (Read 1045 times)

Cyk0

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(Answered) WiGE with vehicle jump jet effect?
« on: 27 January 2020, 17:36:06 »
WiGEs can have vehicle jump jets, and the rules state they use Jumping MP in the same manner as suitably equipped BattleMech. (With motive damage each time and terrain restrictions)

How does that actually work with the Altitude:

Can I land?

Does it have to land if the jump is shorter than 5 or does the jump jets allow it to "hover" after landing?

Can I target any hex height I want as long as it is not above my jumping MP from where i started? (does it float down to altitude 1 automatically or can it say higher?)
« Last Edit: 19 April 2020, 11:31:52 by Hammer »

Hammer

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Re: (Answered) WiGE with vehicle jump jet effect?
« Reply #1 on: 19 April 2020, 11:32:24 »
A WiGE may use either Jump MP or normal movement MP in a turn, never both. 

If a WiGE uses Jump MP, the starting elevation level for the jump is considered to be the WiGE's current elevation (I.E. a WiGE with 5 Jump that starts the turn at Elevation 2 may cross a level 7 obstacle). 

At the end of the Jump, the WiGE is considered to have landed, and must spend 5 MP the next turn to take off again.
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