Author Topic: (Answered) Minimum Range  (Read 1606 times)

btp2k2

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(Answered) Minimum Range
« on: 01 March 2020, 20:03:04 »
Hey guys,

I'm coming back into the game after a little hiatus and I can't quite wrap my head around the minimum range rules. Can someone please explain to me in plain english how minimum range modifiers work?

Thank you
« Last Edit: 02 March 2020, 19:40:23 by Xotl »

Paul

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Re: Minimum Range
« Reply #1 on: 02 March 2020, 12:49:18 »
Its a penalty. Lets take the LRM for example. Minimum range of 6.
Start counting hexes between your mech and the target. The hex next to you is 6. Count down for each hex closer to the target, including the target hex. Whatever number you are at in the target hex is your minimum range penalty.

Example: you are in 1205 shooting a Dervish with an LRM15. The Dervish is in hex 1209.  Thats 4 hexes away.
Using the above method: 1206 is “6”. 1207 is “5”. 1208 is “4”. And 1209 is “3”.
This means the penalty is 3.

Another way: take the minimum range, add 1. Subtract the distance in hexes from it. Whats left is the penalty.
6+1 is 7. A unit in 1207 is only 2 hexes away. The minimum range penalty is 7-2=5.

The solution is just ignore Paul.