BattleTech - The Board Game of Armored Combat
BattleTech Player Boards => Fan Designs and Rules => BattleMechs => Topic started by: Breetai on 19 April 2024, 01:49:32
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Banshee BNC-8Z
Mass: 95 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F
Production Year: 3067
Cost: 13,618,053 C-Bills
Battle Value: 2,171
Chassis: Unknown Endo-Steel
Power Plant: Unknown 380 Fusion Engine
Walking Speed: 43.2 km/h (54.0 km/h)
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Light Ferro-Fibrous
Armament:
2 Snub-Nose PPCs
1 ER Medium Laser
1 Medium Pulse Laser
1 Medium Laser
1 Hatchet
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 145 points 5.00
Internal Locations: 9 LT, 5 RT
Engine: Fusion Engine 380 41.00
Walking MP: 4 (5)
Running MP: 6 (8)
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
TSM Locations: 1 LA, 1 RA, 2 LL, 2 RL
Armor: Light Ferro-Fibrous AV - 293 17.50
Armor Locations: 7 LA
Internal Armor
Structure Factor
Head 3 9
Center Torso 30 45
Center Torso (rear) 15
L/R Torso 20 30
L/R Torso (rear) 10
L/R Arm 16 32
L/R Leg 20 40
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Equipment Location Heat Critical Mass
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Hatchet RA - 7 7.00
Snub-Nose PPC RT 10 2 6.00
Snub-Nose PPC LT 10 2 6.00
Medium Laser LT 3 1 1.00
ER Medium Laser CT 5 1 1.00
Medium Pulse Laser CT 4 1 2.00
Small Laser HD 1 1 0.50
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 22
4 3 3 0 0 4 0 Structure: 8
Special Abilities: TSM, MEL, ENE, SRCH, ES, SEAL, SOA
It can take 2 Gauss Rifle shots to any location (3 to the centre torso), moves 4(5)/6(8) without an XL Engine, has multiple pathways to TSM activation, hits you for 38 damage in a singe location, and hammers you with a couple of PPCs while closing.
RUN.
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Just test ran it. Second round, pristine opponent:
Physical attacks for Banshee BNC-8Z (Breetai)
Hatchet attack on Rifleman RFL-3N (Princess); needs 5, rolls 9 : hits CT
Rifleman RFL-3N (Princess) takes 38 damage to CT.
Armor destroyed, 4 Internal Structure remaining
Critical hit on CT. Roll is 12; 3 locations.
CRITICAL HIT on Standard Gyro.
CRITICAL HIT on Engine.
CRITICAL HIT on AC/5 Ammo (17).
*** AC/5 Ammo EXPLODES! 85 DAMAGE! *** >Rifleman RFL-3N (Princess) suffers catastrophic damage, but the autoeject system was engaged.
Rifleman RFL-3N (Princess) must make a piloting skill check (landing in clear terrain).
Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 7 : succeeds. The pilot ejects safely!
*** Rifleman RFL-3N (Princess) DESTROYED by ejection! ***
Rifleman RFL-3N (Princess) takes 85 damage to CT.
SECTION DESTROYED,
Rifleman RFL-3N (Princess) has taken 6 engine hits this phase.
Checking for engine explosion on 10, roll is 7.
Engine safety systems remain in place.
Critical hit on CT. Roll is 7; no effect.
Edit: Round 3 :bruce6sg::
Physical attacks for Banshee BNC-8Z (Breetai)
Hatchet attack on JagerMech JM6-S (Princess); needs 1, rolls 2 : hits (using Rear table) CTR
JagerMech JM6-S (Princess) takes 38 damage to CTR.
SECTION DESTROYED,
JagerMech JM6-S (Princess) has taken 6 engine hits this phase.
Checking for engine explosion on 10, roll is 5.
Engine safety systems remain in place.
*** JagerMech JM6-S (Princess) DESTROYED by damage! ***
*** MechWarrior Sam Wilson (Princess) was trapped in the wreckage. ***
Critical hit on CT. Roll is 5; no effect.
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Does it drink radioactive fruit punch from a can?
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A standard counter to TSM monsters is heat-causing weapons. If you max out the +15 from external heat (fairly easy via inferno SRMs), then the heat rises to 24 reducing move to 1/2 with an 8+ shutdown avoid and a +4 modifier to fire.
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Despite being an early fan I think that hatchets are a waste of tonnage. You could easily add a ppc or just a third snubbie, for more power on the way to hand to hand,
It will still be 2-19 point punches, or a 38 point kick
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The Scout doesn't kick! /s
I don't think OP is going for optimal, I think he's going for a theme.
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A standard counter to TSM monsters is heat-causing weapons. If you max out the +15 from external heat (fairly easy via inferno SRMs), then the heat rises to 24 reducing move to 1/2 with an 8+ shutdown avoid and a +4 modifier to fire.
*BONK*
Despite being an early fan I think that hatchets are a waste of tonnage. You could easily add a ppc or just a third snubbie, for more power on the way to hand to hand,
It will still be 2-19 point punches, or a 38 point kick
*BONK*
The Scout doesn't kick! /s
I don't think OP is going for optimal, I think he's going for a theme.
:smilie_party_cheers:
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Just pickup a girder as needed
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BONK
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Despite being an early fan I think that hatchets are a waste of tonnage. You could easily add a ppc or just a third snubbie, for more power on the way to hand to hand,
It will still be 2-19 point punches, or a 38 point kick
Hatchets can hit the Head when a Kick cannot.
Hatchets also generate no Heat while PPCs add considerable amounts.
Hatchets also have really low BV, making it easier to fit in to lists.
It can take 2 Gauss Rifle shots to any location (3 to the centre torso), moves 4(5)/6(8) without an XL Engine, has multiple pathways to TSM activation, hits you for 38 damage in a singe location, and hammers you with a couple of PPCs while closing.
RUN.
My biggest concern would just be the lack of Jump Jets. That ability to maneuver (as well as generate more Heat while moving) is important for a Melee Monster to catch its prey.
And I'm saying this as one who made his own bonk-monster, and didn't listen to this advice.
(https://lh3.googleusercontent.com/pw/AP1GczOXPfb0uQKh3CSXg2mrrkePs2Ru-vWonFeL-16W2Na2MHXJQsTWTu3cDqVdcKTi3QBk09O3euVaBbAdVS-ems0fYmOr_WgpanVKP0cBASPRgK2ULJkdrPirLJuOv9RkMeqdoqXzCOb1CwA222zNlf88=w366-h450-s-no-gm?authuser=0)
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Does it drink radioactive fruit punch from a can?
POWERTHIRST!
*ahem*
*cough*
Sorry
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Ooooh, you could also do a "Sandman" subvariant which mounts a TSEMP.