Love that Blue Thunder. I had a big one as a kid--the GI Joe helos were way out of our price range--that soldiered on an on (sans rotor blades) for years. Good times, and thanks for the memories,
Kamas.
That was FASCINATING! :)
Seriously, I LOVE combined arms down to the Company level! :D
It's a way to life, for sure.
If the Russians could ever follow their own doctrine, they notionally had ways of doing it down to the platoon-level (at least in their Combat Recon Platoons (see Attachment 1 below)). Incidentally, you can read all about it
here, which is a pretty neat
site.
Soooo...trailers. I'll be pushing out a revised
Tankreator with buildable trailers, but they won't be pretty, and they won't have the breadth of accuracy the rest of the program has. There are a
lot of trailers in the world, and they all weigh different proportions of their gross-weight. Tankreator works because there are so many variable there can be a minimal amount of cheating that gets you where you want or need to be, and it's unnoticeable on a gamebord.
Trailers, well, there is nothing to cheat. It's a frame, wheels, and a load-weight. That is it. I shall not be trying to parse out axles, tongue-design, or even if it has a ramp, etc. After two-plus days of wrapping myself around those scanty axles, I had to face up to the fact that trailers are--almost unarguably--a niche feature of the program, and there are more important things to do, like wrap up Fire Support, add in the last infantry-support weapons, look into aircraft and tighten up helos and their own load-carrying capabilities.
There are two types of trailers, now: Utility and Combat. The Utility trailers adhere closely to the percentages I could find after sifting through a dozen websites to get trailer-weights, load-capacity, and correlating them. The combat trailers I have not messed with yet other than to allow them to be made. As asked-for, they used Tracked structural requirements/fundamental data (but the program doesn't say that; I will assume all trailers are Wheeled, for convenience's sake; if one wanted a Tracked Trailer, just make it with improved Mobility and move onwards).
Oh, field artillery/towed guns: they probably won't work out perfectly (okay, at all, yet). So far, they seem to be 1-2 tonnes heavy, but the real problem is the system weights. It is hard to make an M777 (which has an all-up weight of 4.2 tonnes) when the gun in
Tankreator is already 6. Sigh. And no, the answer is not to change the system weights, because they seem to work with everything else. I have toyed around with a modifier for towed guns where the systems weigh appreciably less...
The Record Sheet gained an extra row--the first time it has changed in size in years! It should not invalidate any previous RS's because nothing will show other than the Trailer Hitch under the Systems block. Speaking of which: if you build a tractor-unit, you put the pull-weight (using the Trailer Hitch line under Systems) you want as part of your Design's Overall Mass, and that mass will be accounted for throughout the process (including the plussed-up engine)...but subtracted from the "Free Mass". That way, we can have 11.9 tonne MT-LB that can pull a 6.5 tonne load, but not have to look like it is 18.4 tonnes on the Record Sheet.
To recap,
Tankreator is still awesome, and the additions of trailer-specific data to the RS went better than expected. Now, if only I could be as ecstatic about the trailers themselves. Grumble, grumble.
EDIT: One can see the massaging one can do with an AFV: the MT-LB came in very slightly light. I had originally just upped the MMG ammo, but decided to give it some proper Russian flair.