Author Topic: Fighter of the Week, Issue #102 - KOS-1A Koroshiya  (Read 14958 times)

Trace Coburn

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Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« on: 05 June 2013, 08:20:12 »
KOS-1A Koroshiya - 95t, TRO3145:DCMS

  All proposed fan-variants should be posted in the corresponding “FotW Workshop” thread.


  The name Koroshiya — ‘Killer’ — suggests that the KOS-1A is the heir-apparent to the DCA’s stalwart heavy, the SL-15 Slayer, and there are aspects of the design that make it quite worthy of that distinction.  Ninety-five tons of surly disposition wrapped around a 380XLFE, the Koroshiya is a well-considered example of what you can do with some of the cute techs introduced in TacOps.  The core elements would be recognisable to anyone who served in the Jihad era, and indeed may have been set by lessons from that wide-ranging conflict.  All of the armament is nose-mounted, simplifying fire-control: twin HPPCs punch big, nasty holes in anything not mounting reflective armour itself (more on that in a moment), and an Apollo-enhanced MRM40 with two tons of ammunition follows up with a fearful number of five-point clusters to exploit those breaches, or ‘TAC out’ lighter-armoured designs.  Twenty-one double heat-sinks cover the heat-burden of its entire armament, making it clear that the engineers at Wakazashi Enterprises still do not regard ‘alpha-baby’ as an insult when it comes to their fighter-designs.  Five tons of fuel are the ‘SLDF standard’ for aerospace designs, so there are no surprises there.  The Angel ECM housed in the tail-section makes life extremely difficult for the people who try to get a clear bead on the ship.   And the final, most crucial element of making the KOS-1A truly nasty lies in the armour: eighteen-point-five tons of armour, reflective armour no less, wraps it up in a 103/71/51 pattern that just on its thickness would be immune to ML TACs across all aspects, and leave an LL hoping for stern-shots.
  I say ‘just on its thickness’ because the nature of that armour is key.  For those of you who haven’t picked up Tactical Operations yet, reflective armour reduces the damage of all energy weapons which strike it by half, rounding down — and the combination of low mass, decent throw-weight, good range and no ammunition requirements mean that the overwhelming majority of ASFs rely on energy weapons for most or all of their armament.  That means that the usual rules of ‘what thresholds this bird?’ don’t apply; at an effective damage of a mere 2 points, the usual ‘ML metrestick’ is meaningless (unless you break out the ‘re-engineered’ models the Davions have developed), and even Clan ERPPCs can’t crack any point on the Koroshiya but the stern.  Large lasers?  Forget it.  Basically, reflec-armour is a revolution in fighter design, and the Koroshiya is here to a] prove it and b] make everyone else hate life in the process.

  There are fighters that appeal to the technically-minded pilot/player, the folks who prefer to think their way around corners.
  At first blush, the Koroshiya is not one of them.
  The TRO entry’s fluff calls the craft a ‘battering ram’, and there’s a powerful temptation to use it in that fashion.  The battle of Palmyra demonstrates the perils of succumbing: a unit of AFFS Cutlasses that found themselves turned into a non-revertor force by the destruction of their carrier put their Gauss Rifles to good use, destroying a number of Koroshiyas and their parent DropShips before dying like true sons of the Suns, ramming and killing a Taihou.
  Against energy-heavy fighters, the arrogance and ‘blunt-instrument approach’ bred by flying a Koroshiya are well-founded: you can sneer at almost anything they can dish out, then deal out a horrific punch in return.  Missile-heavy designs are in the same boat: even though the KOS-1A lacks AMS, it doesn’t need it in most circumstances, since most normal-style missile-racks are limited to five-point clusters and they can’t get any more TACs than the beams against a ship with baseline thresholds of 6 and above.  However, either you or that attitude will die suddenly and brutally as soon as you come across something with a decent ballistic armament — like the afore-mentioned Cutlass and its Gauss Rifle, or even an AoW-era Vulcan with its twin AC/10s or an Ack-20-packing Lightning.
  I don’t know if the newly resurgent DCMS/DCA will want to use the KOS-1A in air-to-mud work, since it would be ‘interfering’ in the ‘honourable battles’ its ‘samurai’ are fighting.  (Note the air-quotes.  Do me a favour....  ::))  Nonetheless, a Strike from a Koroshiya will ring the bell of even an Assault ’Mech: twin HPPCs are very likely to punch holes in the armour of most non-RA’d ground-units, and a salvo of forty MRMs will both peel off huge sheets of what armour is left and reach inside to wreck critical components.  Moreover, while a full load of external ordnance will drop the ship’s movement to a waddling 2/3, nineteen points of bombs will finish the job of ruining the target’s day for you.

  As those brave martyrs proved at Palmyra, you can kill the Koroshiya with a sufficient supply of guts, though big-enough ballistic weapons or Thunderbolt-style missiles would be a great help.  The counter-fighters named above would be a good place to start, as would the usual check-list of useful tips and guidelines, but I’d also recommend looking into Air-to-Air Arrow Missiles (AAAMs), especially for fighters too light to mount ballistic weapons or T-Bolts in the 10-or-higher range.  They may not kill a ‘Killer’ outright, but a twenty-point hit from an HE warhead will sure-as-hell remind the bastards that a sharp-enough sword can hurt a Dragon.

  Again, no Workshop from me.  Not only is this a little soon to ‘fix’ a ship we’ve only just met, frankly I’m still trying to get my head around the wider range of toys the new era offers. :-\  For everyone else:

  All proposed fan-variants belong in the corresponding “FotW Workshop” thread: http://bg.battletech.com/forums/index.php/topic,30090.0.html

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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #1 on: 05 June 2013, 08:38:34 »
  I don’t know if the newly resurgent DCMS/DCA will want to use the KOS-1A in air-to-mud work, since it would be ‘interfering’ in the ‘honourable battles’ its ‘samurai’ are fighting.

As the Koroshiya's text tells us, not all of the Dragon's soldiers are Samurai...I wonder...if you got a decent TAGger into place, how much laser-guided pain could a Koroshiya or two drop on a Destrier? >:D
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Moonsword

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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #2 on: 05 June 2013, 11:02:05 »
I'm surprised you didn't compare these things to the EST-R3 Eisensturm.  Considering that both fighters use exactly the same engine (the GM 380 XL), I'd say it's a safe bet that this, like the Striga, is influenced by the Lyrans' heavy super-fighter.  Twin headcappers, too, but the armor appears to be aimed at the Davions' love of energy- and missile-heavy fighter designs.  It makes you wonder if the Cutlass was an intentional counter.  I'd also note that the Bears' Ostrogoth is frequently not carrying the right tools to punch one of these monsters out.

Ironically, an Eisensturm R3, Prime, or the HGR config are all spectacular responses.

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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #3 on: 05 June 2013, 11:34:03 »
I viewed the 6/9 speed profile as proof of an intention to carry obscene amounts of air-to-ground ordnance rather than actually meaning to replace/supplant the venerable Slayer in the DCA's fleet.

Then again, the TRO did mention how the Panther is suddenly on the way out rather than being upgraded, and the Dragon got a Mark II rather than a linear upgrade.  So I suppose it's feasible that the iconic Slayer is meant to be replaced by the Koroshiya, too.

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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #4 on: 05 June 2013, 11:46:26 »
I viewed the 6/9 speed profile as proof of an intention to carry obscene amounts of air-to-ground ordnance rather than actually meaning to replace/supplant the venerable Slayer in the DCA's fleet.

Not quite.  The Slayer is increasingly outclassed in the heavy dogfighter area as the 3060s go on.  This isn't even the first replacement to roll off the lines, that was the Suzaku.  The Slayer's remaining cards to play are that it's cheap and has a lot of gas.  Those have their place in the DCA's roster but they don't leave it a serious contender in a race increasingly populated by XLFE-powered super-fighters.
« Last Edit: 05 June 2013, 11:47:58 by Moonsword »

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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #5 on: 05 June 2013, 12:24:22 »
Well the Slayer was never meant to compete with things like Stukas or Chippewas... it was more of a 80 ton 'medium' dogfighter... a 'zombie-fighter' adjunct to Shilones and its true peers were things like Corsairs and Lightnings.   The DCA used Reivers as its dropship popper/super fighter.

If the Koroshiya is meant to be a super-dogfighter rather than high-thrust heavy bomber, what's with the 'not meant for samurai' fluff?

Neither here nor there, however.  Whatever the Koroshiya is, it's a beast :)

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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #6 on: 05 June 2013, 14:58:13 »
I'm surprised you didn't compare these things to the EST-R3 Eisensturm.  Considering that both fighters use exactly the same engine (the GM 380 XL), I'd say it's a safe bet that this, like the Striga, is influenced by the Lyrans' heavy super-fighter.  Twin headcappers, too, but the armor appears to be aimed at the Davions' love of energy- and missile-heavy fighter designs.  It makes you wonder if the Cutlass was an intentional counter.  I'd also note that the Bears' Ostrogoth is frequently not carrying the right tools to punch one of these monsters out.

Ironically, an Eisensturm R3, Prime, or the HGR config are all spectacular responses.

My first thought when I saw this thing in the TRO was literally "******, the Dracs got an Eisensturm".

Moonsword

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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #7 on: 05 June 2013, 15:53:54 »
Well the Slayer was never meant to compete with things like Stukas or Chippewas... it was more of a 80 ton 'medium' dogfighter... a 'zombie-fighter' adjunct to Shilones and its true peers were things like Corsairs and Lightnings.

I'm well aware of that, although the fact that you're saying its true peers are fighters 30 tons lighter doesn't say much for your opinion of the fighter, now does it? O:-)  I wouldn't be as opposed to using it against Stingrays or as a bully against the Lucifer, which turns into an interesting match of Lyran firepower against Drac maneuverability and endurance.  Eagles and Rapiers start getting more, um, unpleasant for the Slayer.

However, the Slayer is showing its age pretty badly and has been since the early 3050s.  The CSR-V14 Corsair or F-92 Stingray is a significantly more competitive match for an SL-15K than their older variants were for the SL-15, both because of the greater reach of the ERLLs and the fact that the Slayer isn't able to reply as effectively.  It may have a slight edge in total firepower but it can't force threshold checks - SL-15s could, and they could do it at comparable ranges to the other fighters' primary guns.  This dynamic changes a little with optional thresholds reduced by armor but it's still not a fun day to be in the Slayer.

If you really want to understand how bad this is, consider that the SL-15K I'm comparing them to was introduced 15 years after the Corsair in question and 16 years after the Stingray.  The DCA's initial response just removed the AC/10.  That wasn't helpful in some ways - LB 10-Xs are more accurate but because of the way fighter damage works, not really great in the air-to-air role unless you manage to use them to lawn dart someone.

The DCA used Reivers as its dropship popper/super fighter.

You're not understanding what I mean by "super fighter".  I'm talking about the Eisensturm-like heavy fighters that mix a dogfighter's speed with firepower on par with what a classic heavy strike bird like a Riever or Stuka might be able to bring to bear on a target.  It's not a distinct role, it's a general term for the sort of really high end heavy dogfighters that are flying around these days.  Slayers are in the heavy dogfighter role for the DCA because until the Suzaku and then the Koroshiya, they didn't have anything else to throw into that role.  These "super fighters" are increasingly dominant in the heavy dogfighter role although there are some respectable SFE-powered Standard rules contenders that are carving out the budget alternative niche for themselves.

If the Koroshiya is meant to be a super-dogfighter rather than high-thrust heavy bomber, what's with the 'not meant for samurai' fluff?

Artistic license on the part of the writer?  A reliance on a whole pile of reflective armor instead of a samurai's maneuvering capability to see it through?  A commentary on the tactics preferred by the DCA's traditionalist samurai pilots more than it is the capability of the fighter?  Take your pick.  Personally, I don't really read that as a commentary on how the DCA uses the "Killer", just how the DCA's pilot corps thinks of it.

I'd also note that the Slayer is not in a hugely disadvantageous position to the Koroshiya as a heavy bomb sled, potentially actually better depending on what you're doing.  If you like maintaining 3/5 for whatever reason, they're exactly the same, and if you're maintaining one in the air to put iron on target in a hurry, the Slayer's fuel is a tremendous boon.

All of that is why I'm calling the Koroshiya one part of putting the Slayer out to pasture.  I can't speak for Trace's opinions, of course.
« Last Edit: 05 June 2013, 15:55:43 by Moonsword »

CloaknDagger

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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #8 on: 05 June 2013, 16:17:54 »
The Koroshiya does have a major weakness IMO.

More of itself.

It's HPPCs are effected by its own laser reflective armor.

Why not just go with an HPPC/Gauss combo instead? It ensures that no matter the target, something is getting hit for 15 points of damage.

Plus, the Gauss can be afforded easily by removing heat sinks, and it has longer range the the PPC.

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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #9 on: 05 June 2013, 16:32:10 »
That's what the MRM rack is for.
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CloaknDagger

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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #10 on: 05 June 2013, 16:43:44 »
That's what the MRM rack is for.

Many aeros have AMS. Does it not work on MRMs in space?

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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #11 on: 05 June 2013, 16:52:31 »
It does. Fortunately, the Koroshiya is not the only fighter the DCMS fields, so they can accompany it with something else, like a Tastu or something. Nobody is claiming the Koroshiya to be the be-all end-all of aerospace combat or to do everything with no flaws.

Also, how many canon fighter designs out there have reflective armor, AMS covering the aft(fore and aft is better, but I'll settle), and relies on a non-energy armament powerful enough to get through that much armor? Remember, just because reflec doesn't reduce the damage of ballistic or missile weapons doesn't mean they do extra, and that's still a LOT of armor to chew through.
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Jellico

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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #12 on: 05 June 2013, 17:09:02 »
I tend to work on Reflective being worth 1.25 the strength of standard plate for ASF. Higher energy users than 'Mechs. So roughly equivilant to Clan FF.

Ironically, an Eisensturm R3, Prime, or the HGR config are all spectacular responses.

Maybe.
Thrust is the same.
About a third of most Eisensturm's firepower comes from energy weapons. The 0A for example is half.
296 vs 349 points of armor. Remarkably close if 1/6th of the damage the Eisensturm is throwing is being negated. Worse with the ECM in play.
The Koroshiya throws 54 points of damage at combat ranges. The Eisensturm 0 46 and the 0A maybe 40 given heat limitations.

In other examples the Cutlass is going to have to hope for crits. It's a battle of raw damage vs critting and the Koroshiya has a lot more protection.
The Bear birds are going to struggle, as one would expect of fighters 15-20 tons lighter. Luckily they both have a LRM variant, and and a surprising number of ballistic options in their more eclectic variants.


I would remember Reflective armour when looking ahead to future TROs. There are some future configurations that would be considered wasteful if it wasn't for this paradigm shift. God help light fighters.

CloaknDagger

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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #13 on: 05 June 2013, 17:19:20 »
Also, how many canon fighter designs out there have reflective armor, AMS covering the aft(fore and aft is better, but I'll settle), and relies on a non-energy armament powerful enough to get through that much armor? Remember, just because reflec doesn't reduce the damage of ballistic or missile weapons doesn't mean they do extra, and that's still a LOT of armor to chew through.

I forget, do Arty cannons work in space? What're the rules for doing damage with them?

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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #14 on: 05 June 2013, 18:27:53 »
I forget, do Arty cannons work in space? What're the rules for doing damage with them?

IIRC, no. However there was one ASF using an artillery cannon in TRO Prototypes... Hm...

@Jellico: I'm so hoping for an upgraded Eisensturm in TRO 3145 LyrCom :)

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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #15 on: 05 June 2013, 19:10:20 »
Well, given Davion has Relasers (I still haven't seen any stats for them, maybe I just bought the wrong books), maybe the armour is a little late.
The fighter isself seems pretty awesome, though.
Massive armour, good maneuverability, strong frontal punch (And with vectored thrust, thats punch in any direction).
But with HAGs, SB Gauss, AAAMs, and a bunch of other things around (Do Arrows count as Artillery in this case?), Ground Strikes aren't what I'd risk those fighters for.
Probably rather take the new reinforced for that.
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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #16 on: 06 June 2013, 00:38:16 »
I'm well aware of that, although the fact that you're saying its true peers are fighters 30 tons lighter doesn't say much for your opinion of the fighter, now does it? O:-)
Oh, I quite like the Slayer.  Its problem, ruleswise, is it was designed back in the 80s under 80s rules.  It was to be a zombie back when you had to pay for thrust via heat AND fuel.  Since the rules changed where you do neither, its design that was even then over-sinked and over-fuelled became simply ridiculous by modern rules.

Those grandfathered-in 'design flaws' is why the Slayer, at 80 tons, is a peer for fighters 2/3 its mass.  Between the wasted fuel and heatsinks, it's forfeiting about 15 tons in tonnage making it really more of an apples-to-apples comparison with a 65 or 70 ton fighter.   One could design a credible heavy-class Slayer successor just by making modern design choices with that mass.. and that's before factoring in a possible XL engine.

Besides being the ultimate zombie ASF, what the Slayer does do exceptionally well is carry a LOT of ordnance for air-to-ground missions.  This is the only arena the Koroshiya feels like a Slayer successor to me.

It's not just the 'not meant for samurai' fluff that makes the Koroshiya sound like a unit not designed for dogfighting.  It may have ECM but a fighter with that much mass and no aft armament at all makes it a pure attack craft.  It's meant for attack runs on dropships, not turning and burning with dogfighters.   Its speed, as described in fluff, is meant to make it harder to intercept.  And as I interpreted, allow it to carry more air-to-ground ordnance :)
« Last Edit: 06 June 2013, 01:00:26 by Tai Dai Cultist »

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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #17 on: 06 June 2013, 02:57:51 »
Using this for air to mud equals a big no, the sort of weapons that can really hurt the Koroshiya are far more common, and artillery attacks (which deal double damage against reflec) WORK, Air Defense Arrow deals 20 points, which doubles to 40 (That's a +2 on control roles)

Artillery Cannons actually work in space, their big AC's and would deal double damage for area effect, I don't know about Air-to-Air Arrow Missiles but (Do they count as artillery?)

Your best option for forcing the Koroshiya to get big enough clusters are Follow the Leader Missile (LRM ammo type) and Thunderbolt Missiles

UnLimiTeD

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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #18 on: 06 June 2013, 06:24:07 »
Are those ammunitions allowed in space?
If so, I'd go for TC Missiles and AP rounds.
I'd do that anyways.
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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #19 on: 06 June 2013, 07:00:36 »
Hm, now that you mention it I don't think that alternate ammo works in space, or at least not all of them

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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #20 on: 06 June 2013, 07:21:46 »
Hm, now that you mention it I don't think that alternate ammo works in space, or at least not all of them

Total Warfare p. 238. "Aerospace units may not use special munitions."

Now obviously there are some quiet unspoken exceptions to that, otherwise instead of being limited to it aero-mounted LB-X autocannons couldn't fire cluster shot at all and any Artemis systems on fighters et al. would be completely useless. But by and large I do believe that rule still holds.

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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #21 on: 06 June 2013, 07:35:53 »
But with HAGs, SB Gauss, AAAMs, and a bunch of other things around (Do Arrows count as Artillery in this case?), Ground Strikes aren't what I'd risk those fighters for.

I am not sure that I get the fear of ballistic weapons. Almost universally ballistics and missiles are not as mass efficient as lasers. Forcing an enemy to use them is effectively forcing an enemy to reduce his firepower.

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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #22 on: 06 June 2013, 07:53:04 »
The main issue I'd see with reflective armor on aerospace units is that it also takes extra damage from a number of simple badly-executed maneuvers, like a bungled takeoff or landing or atmospheric reentry attempt. Other than that, pretty much the only weapon that would seem to constitute a real extra-damage threat is flak artillery because that's about the only area-effect attack likely to ever hit them. (The extra armor-piercing effects from some special ammo types and 'Mech tasers I'd consider largely irrelevant; how often is anyone going to load AP ammo for flak duty?)

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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #23 on: 06 June 2013, 07:59:10 »
I am not sure that I get the fear of ballistic weapons. Almost universally ballistics and missiles are not as mass efficient as lasers. Forcing an enemy to use them is effectively forcing an enemy to reduce his firepower.
Well, it really depends.
A lot of vehicles frequently used for Flak Duty don't have heatsinks, and even on mechs there's only so many.
If I compare an HPPC with a Gauss Rifle, The Gauss Rifle certainly wins past the first ten sinks.
Also, AAAMs will deal double damage, sure they are not everywhere to be found, but 40 damage hits hurt.
But mostly it's the meta comparison.
Ground AA is often done by cheap units with ACs, see the above vehicle remark.
In this case, Reflex isn't to be compared with Standard Armour, but with HFA.
Given the expense of both the fighters and the armour, it's not just a question of them being effective at it, but also cost efficiency.
There are cheaper designs to do a similar job with comparable efficiency.
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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #24 on: 06 June 2013, 08:26:55 »
Neither Air-to-Air Arrows nor the Air Defense version actually cause area effect damage, and I don't believe there's anything else saying that they should specifically inflict double damage against reflective armor, either. So by my reading...it seems they actually don't.

Weirdo

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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #25 on: 06 June 2013, 08:31:45 »
He's right. ADAs are Flak only, with no AE, and AAMs and LAAMs are strictly M, again with no AE code in their stats.

(Interestingly, ADAs are not M, and thus AMS will not protect against them.)

You want to hit a Koroshiya with AE, you've gotta use standard arty rounds, or artillery cannons.
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chanman

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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #26 on: 06 June 2013, 08:51:04 »
Interestingly to me, the Lyrans have several designs that can at least trade blows with the Koroshiya, althought both sides will obviously be thresholding each other. The Eisensturm Prime/R3, Eisensturm A, iHGR Morgenstern, all Rapiers, and the Lightning will all at least be able to damage Koroshiyas without abrading all the armour first. I haven't seen the Cutlass yet, but the traditional AFFS fighters are extremely laser-heavy. The only non-energy weapon that does more than 5 damage that comes to mind initially is the Dagger B's LB-10x.

Designers haven't done themselves any favours with their overuse of RAC/5s on Feddie ASFs under TW rules (The LTN-G16D and STU-D7 come to mind). Going to be some long days for Corsair pilots, I tell ya what.

Also, I notice the Combine itself would be hard-pressed to knock down any rogue Koroshiya units. I think you're limited to stern shots with another Koroshiya or Suzaku's HPPC or PPC w/Capacitator, the Tatsu's LB-10x, and the Slayer.
« Last Edit: 06 June 2013, 08:57:42 by chanman »

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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #27 on: 06 June 2013, 08:55:28 »
Probably a good thing for the Combine pilots that the Ronin Wars didn't take place in 3067 or later. Huscarls often pack the big ballistics that would tear this thing apart.
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Jellico

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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #28 on: 06 June 2013, 18:32:08 »
At the end of the day the Koroshiya has 300 points of armour. There is no such thing as tearing it up.

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Re: Fighter of the Week, Issue #102 - KOS-1A Koroshiya
« Reply #29 on: 06 June 2013, 23:09:41 »
[tries to chose between Jagatai E and Scytha E]
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