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If the BA had C3, I’d say he was using their telemetry, but alas…
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The comments got me to looking at my designs again and I realized that I forgot long endurance harasser units so I present three harasser units 2 built on previously listed frames. All three units have similar weapons loadouts an AC-2 with a ton of flak and one of standard. All units are intended to be used at max range in groups of 10 or more focus firing on one target. Elite units have AP instead of standard AC-2.

Lupus Light Tank- Built on the Bradley frame removes infantry compartment. Crew compartment is moved to where the infantry compartment was to make space for larger engine and one more ton of ammo, less armor. Slowest of the three units but least vulnerable to motive hits.
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Lupus Light Tank

Mass: 30 tons
Movement Type: Tracked
Power Plant: 150 ICE
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Standard
Armament:
     1 AC/2
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3075
Tech Rating/Availability: E/X-X-F-E
Cost: 334,750 C-bills

Type: Lupus Light Tank
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 30
Battle Value: 369

Equipment                                          Mass
Internal Structure                                    3
Engine                        150 ICE                11
Cruising MP: 5
Flank MP: 8
Heat Sinks:                   0                       0
Control Equipment:                                  1.5
Power Amplifier:                                    0.0
Turret:                                             1.0
Armor Factor                  88                    5.5

                          Internal   Armor   
                          Structure  Value   
     Front                   3         18   
     R/L Side               3/3      18/18   
     Rear                    3         16   
     Turret                  3         18   


Weapons
and Ammo              Location    Tonnage   
AC/2                   Turret       6.0     
AC/2 Ammo (45)          Body        1.0     
Flak AC/2 Ammo (45)     Body        1.0     
Remus Light Hovertank- A small hover tank decent speed better armor than Lupus. More vulnerable to motive hits and has terrain limitations.
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Remus Light Hover Tank

Mass: 29 tons
Movement Type: Hover
Power Plant: 75 ICE
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Armor: Standard
Armament:
     1 AC/2
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3075
Tech Rating/Availability: E/X-X-F-E
Cost: 456,225 C-bills

Type: Remus Light Hover Tank
Technology Base: Inner Sphere (Standard)
Movement Type: Hover
Tonnage: 29
Battle Value: 385

Equipment                                          Mass
Internal Structure                                    3
Engine                        75 ICE                  6
Cruising MP: 7
Flank MP: 11
Heat Sinks:                   0                       0
Control Equipment:                                  1.5
Lift Equipment:                                     3.0
Power Amplifier:                                    0.0
Turret:                                             1.0
Armor Factor                  104                   6.5

                          Internal   Armor   
                          Structure  Value   
     Front                   3         24   
     R/L Side               3/3      20/20   
     Rear                    3         20   
     Turret                  3         20   


Weapons
and Ammo              Location    Tonnage   
AC/2                   Turret       6.0     
AC/2 Ammo (45)          Body        1.0     
Flak AC/2 Ammo (45)     Body        1.0     
Hwacha Harasser Heli- Built on the "Attack Heli Budget Flak Export Varriant" frame the only difference is a slightly downrated engine freeing up 2 tons for standard ammo at the cost of 1 MP otherwise total parts compatibility.
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Hwacha Harasser VTOL

Mass: 25 tons
Movement Type: VTOL
Power Plant: 85 ICE
Cruising Speed: 97.2 kph
Maximum Speed: 151.2 kph
Armor: Standard
Armament:
     1 AC/2
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3075
Tech Rating/Availability: E/X-X-F-E
Cost: 548,014 C-bills

Type: Hwacha Harasser VTOL
Technology Base: Inner Sphere (Standard)
Movement Type: VTOL
Tonnage: 25
Battle Value: 352

Equipment                                          Mass
Internal Structure                                  2.5
Engine                        85 ICE                  5
Cruising MP: 9
Flank MP: 14
Heat Sinks:                   0                       0
Control Equipment:                                  1.5
Lift Equipment:                                     2.5
Power Amplifier:                                    0.0
Armor Factor                  72                    4.5

                          Internal   Armor   
                          Structure  Value   
     Front                   3         18   
     R/L Side               3/3      17/17   
     Rear                    3         18   
     Rotor                   3         2     


Weapons
and Ammo              Location    Tonnage   
AC/2                   Front        6.0     
AC/2 Ammo (90)          Body        2.0     
Flak AC/2 Ammo (45)     Body        1.0     
So just asking have I missed any other necessary capabilities that aren't space based as that exceeds tech limits.
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An additional +1 for the Goblin from me.

The Vedette is too much a sniper in its base consideration, with nothing to back it up.  It's basically a heavier Scorpion.

The Goblin still carries a gun that can punch holes in its main SW configuration, then has 2 more that can fill it up even more depending on if you want it from downtown or up in the grill.  While the Armor isn't amazing, it's still pretty good for its weight.  Toss in a few sassy squads of Infantry to be spotters or ambush harassers, and you have a decent medium tank.

Of course, this is coming from someone who hasn't actually deployed any, yet.  I will be deploying a Lance-worth this next Friday as part of a Clan campaign OpFor, along with a few other tanks for them to blow up.  I searched up and down what was available to figure out what to consider, and these look like the best option.
4
Meanwhile WT mentioned the Mantef-D above which is a beast & I love it, but, I also don't own the mini & would find some issue with justifying my cheapo mercs having access to them with their "new" (for the CI/CW eras) production limited house access & pricey XL engine when those mercs can use ICE powered cheapo Maxims/Karnovs that are more effective than the Heavy APC lines but also not touching the XL-HeavyOmni pricetag either.

All my Manteuffels are MW:DA minis, which are reasonably sized enough for use, especially with Alpha Strike.



The Ds each carry 2 squads of Kopis internally, and each tank carries a Kopi squad on the outside. Kopis converted from MW:DA Centaurs.
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BattleTech Game Errata / Re: Record Sheets: 3150
« Last post by MoneyLovinOgre4Hire on Today at 23:32:50 »
Lucifer III C

Problem: Damage value and heat for the ER PPC (Clan) w/ Capacitor is listed as 15 at all ranges.
Solution: Change damage value and heat to 20 each to account for the extra 5 heat and damage added by the Capacitor.
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MechWarrior Hall / Re: Word Association 36: SAY WHAT AGAIN!!!
« Last post by Wrangler on Today at 23:01:01 »
source
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Lmao.  This is the kind of answer that's why CGL can't shake their image as a fly-by-night bunch of amateurs.

Seems like a perfectly sensible answer given the minis are produced by two different groups?
8
Off Topic / Re: Anyone else remember Hypernauts?
« Last post by Daemion on Today at 22:57:08 »
It is too bad that it didn't get more optioned out of it.  Having watched it all the way through, now, it is much better and less hokey than Power Rangers of the time.  And there is a great Mech battle during the first half of the two-part finale.

9
"Lucius, use the Force..."
10
Nah, it effectively reduces the water game to rocket tag between quasi Savannah Master expies (and as an accidental side effect means the existing canon submarine designs, from the Manta & Moray to the Neptune, nonsensible in retrospect

Brown and green water warfare feels very one-note since it ends up boiling down to who has more Submarine Masters with few other tactical considerations.  I tried to rectify this with navy-themed equipment years ago, and while it helped a bit with variety it still fell short (Submarine Master Superiority remained). 
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