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Ground Combat / Re: Elemental (Fire) or Elemental III?
« Last post by Scotty on Today at 01:15:03 »
Fire-Resistant Armor shouldn't exist and stealth armor is much more interesting on top of being more fun.  Elemental IIIs 100%.
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From the stats it looks like the ML/SRM are untouched & the AC v/s LL "could be" minimal.  Not sure if we ever saw a Shadow-2K in art w/ the PPC.

The LA ML is probably same as the RA one.  The LRM to SRM however could be different a lot.
The OG Hawk w/ its Drum launcher would be very changed.  Probably like the Head Launcher but turned sideways so its a Side-By-Side instead of Over/Under.
The new Hawk Art has it in the chest IIRC, so would likely just be reduced tubes.

Yeah, but the weapons are mostly concealed, and the armor's been revamped to look like a knight's suit of armor.
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Bumped up to a 100-rating fusion engine, same as a Hornet, Gùn, or Crow scout helo.  Set it with four ambulance bays, each with one set of paramedic equipment assigned.  Figure you can use it to evac four patients with four separate paramedic crews.  Each bay not in use for medical relief can carry six passengers.

If you're sending this out to something like a rescue site, you're going to need to pair it with something that can handle moving wreckage around.  I figure that's something the Chaffee would shine at.


Rescue Ant KIC-4B

Mass: 20 tons
Chassis: Industrial Industrial Quad
Power Plant: 100 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Commercial
Armament:
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: D/X-X-X-D
Cost: 774,725 C-bills

Type: Rescue Ant
Technology Base: Inner Sphere (Standard)
Tonnage: 20
Battle Value: 150

Equipment                                          Mass
Internal Structure            Industrial              4
Engine                        100 Fusion              3
   Walking MP: 5
   Running MP: 8
   Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  1
Cockpit                                               3
Armor Factor (Commercial)     48                      2

                          Internal   Armor   
                          Structure  Value   
     Head                    3         8     
     Center Torso            6         8     
     Center Torso (rear)               2     
     R/L Torso               5         7     
     R/L Torso (rear)                  2     
     FR/L Leg                4         3     
     RR/L Leg                4         3     

Weapons
and Ammo                Location  Critical   Heat    Tonnage   
Heat Sink                 FRL        1        -       1.0   
Heat Sink                  RT        1        -       1.0   
2 Paramedic Equipment      RT        2        -       0.5   
2 Cargo (1 ton)            RT        4        -       2.0   
Heat Sink                 RLL        1        -       1.0   
Heat Sink                 FLL        1        -       1.0   
Heat Sink                  LT        1        -       1.0   
2 Paramedic Equipment      LT        2        -       0.5   
2 Cargo (1 ton)            LT        4        -       2.0   
Environmental Sealing HD/CT/RT/LT/FRL/FLL/RRL/RLL1/1/1/1/1/1/1/1    -       2.0   
Heat Sink                 RRL        1        -       1.0   
   
Features the following design quirks: Easy to Maintain, Easy to Pilot, Searchlight, Stable, Poor Performance
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All of the small support vees in TRO Irregulars got full stats and record sheets.
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They're from TRO Irregulars.
are they stated out??  or just fluffed out as an infanty type?
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Tried Mazinger Edition Z.

I forgot how bad the racist caricatures could be in some of those old animes.
you kidding? even today i get case of giggles when i see those stereo types...one would think one would grow out of those but character and story wise i still like wb cartoons 1930 circa 1970 and btw disney was no better either or mgm ...then it is history we may not like it but have to accept it. oth that time gave us the greats chuck jones tex avery hana barbera and men and women that did the voices...
the era inspired a lot of japaniese anime we do so enjoy today
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Ground Combat / Re: Elemental (Fire) or Elemental III?
« Last post by worktroll on Today at 00:55:20 »
Long Toms too ;)
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I like this because these are family of vehicles designs.  :grin:
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Looks like I made another mistake in formatting my Tau Wraith request. Forgot the link. Sorry.

Tau Wraith: http://masterunitlist.info/Unit/Details/3166/tau-wraith
Tau Wraith is missing the LPRB and RCN abilities it should have from the Multi-Modal Cybernetic Eyes (Sensory Implants) listed on pg.207 of TRO: 3085 that describe a 2 Hex active-probe ability. Multi-Modal Sensory Implants grant LPRB and RCN per pg. 147 of Alpha Strike Commander's Edition.

Fix:
Add LPRB and RCN to Tau Wraith. Recalculate PV if necessary. The MUL already has the C3I ability from the Boosted Communications Implant.
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Did they ever correct the scaling / size issues with the Premium Phoenix Hawk and Rifleman?

Not that I've heard.  Same goes for the other issues with the Rifleman.
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