Author Topic: Are Boat Mechs really overpowered?  (Read 22414 times)

RifleMech

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Re: Are Boat Mechs really overpowered?
« Reply #180 on: 20 May 2020, 19:47:21 »
green as in the color green! I was like "an inexperienced mechwarrior? really, but ok" -- kid got me up early, still having trouble focusing!

As in the color green. Maybe some black on top of the head, and some shorts painted on.


Having at least one of the jumping Atlas minis in existence painted up in this manner is the entire point of this fandom.


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Wolf72

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Re: Are Boat Mechs really overpowered?
« Reply #181 on: 20 May 2020, 19:50:16 »
Puny Mech!
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RifleMech

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Re: Are Boat Mechs really overpowered?
« Reply #182 on: 20 May 2020, 19:59:37 »

SteelRaven

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Re: Are Boat Mechs really overpowered?
« Reply #183 on: 20 May 2020, 19:59:49 »
Puny Mech!

... after the Atlas smashes a Loki
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Wolf72

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Re: Are Boat Mechs really overpowered?
« Reply #184 on: 20 May 2020, 22:00:46 »
... after the Atlas smashes a Loki

YES!
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Hellraiser

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Re: Are Boat Mechs really overpowered?
« Reply #185 on: 21 May 2020, 13:39:58 »
Hmmm,  How to mod an Atlas-8D to add JJ's.............
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MoneyLovinOgre4Hire

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Re: Are Boat Mechs really overpowered?
« Reply #186 on: 21 May 2020, 13:42:39 »
It might be easier to mod a Jumping Atlas mini to resemble an 8D.
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Hellraiser

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Re: Are Boat Mechs really overpowered?
« Reply #187 on: 21 May 2020, 22:08:47 »
Oh no, I don't mean the mini,  I mean, what would I remove to get the tonnage for JJs
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Wolf72

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Re: Are Boat Mechs really overpowered?
« Reply #188 on: 21 May 2020, 22:30:05 »
Standard Atlas has AC-20, LRM-20 ... SRM-6?

down grade LRM to 10, AC to 10: that gets you 7 tons ... Assault JJ are 2 each, so there's 3.  Extra ton for ... MG w. 5 tons of ammo!
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MoneyLovinOgre4Hire

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Re: Are Boat Mechs really overpowered?
« Reply #189 on: 21 May 2020, 22:58:59 »
The AS7-K3 has jump jets built in.  It downgrades the twin SSRM6s to a single SSRM 4 for the tonnage (and adds armor).
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Re: Are Boat Mechs really overpowered?
« Reply #190 on: 22 May 2020, 08:18:33 »
I think he really wants that TSM.
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SteelRaven

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Re: Are Boat Mechs really overpowered?
« Reply #191 on: 22 May 2020, 08:37:00 »
I think he really wants that TSM.

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Colt Ward

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Re: Are Boat Mechs really overpowered?
« Reply #192 on: 22 May 2020, 10:08:59 »
Is there a WoB mech that has two horns?
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elf25s

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Re: Are Boat Mechs really overpowered?
« Reply #193 on: 22 May 2020, 17:09:54 »
tbh i foind the boat mechs not over powered but over specilized in one area ...most are long range platforms with weak or thin armor and most of the time need an escort.
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Imperium

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Re: Are Boat Mechs really overpowered?
« Reply #194 on: 27 May 2020, 22:14:44 »
tbh i foind the boat mechs not over powered but over specilized in one area ...most are long range platforms with weak or thin armor and most of the time need an escort.

Couldn't you just pair them with an SRM Carrier, Hunchback, King Crab or something else for area denial?
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guardiandashi

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Re: Are Boat Mechs really overpowered?
« Reply #195 on: 28 May 2020, 00:47:27 »
Couldn't you just pair them with an SRM Carrier, Hunchback, King Crab or something else for area denial?
to be honest not totally necessary, have a lance of fire support mechs (like archers) and proper maneuvering and formations can significantly blunt the effects of range limitations especially minimum range.

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Re: Are Boat Mechs really overpowered?
« Reply #196 on: 28 May 2020, 11:45:34 »
Couldn't you just pair them with an SRM Carrier, Hunchback, King Crab or something else for area denial?

That's pretty much what he means by escort. It's common sense in larger games, but in a lance-sized fight you probably want more well-rounded machines, since an escort that didn't have any enemies close with its charge is 20-25% of your force doing very little to contribute to the fight. Even SRM Carriers aren't cheap enough for it to be acceptable for one to sit idle in a small-unit fight.
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Getz

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Re: Are Boat Mechs really overpowered?
« Reply #197 on: 28 May 2020, 15:10:18 »
That's pretty much what he means by escort. It's common sense in larger games, but in a lance-sized fight you probably want more well-rounded machines, since an escort that didn't have any enemies close with its charge is 20-25% of your force doing very little to contribute to the fight. Even SRM Carriers aren't cheap enough for it to be acceptable for one to sit idle in a small-unit fight.

This is why I like the escort mech or vehicle to have at least some token long ranged capability.  For example, I prefer to Ontos to the Demolisher for escorting LRM Carriers because it can add a little more throw weight to the LRM barrage when it's not melting things with it's lasers.

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Imperium

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Re: Are Boat Mechs really overpowered?
« Reply #198 on: 31 May 2020, 21:21:38 »
That's pretty much what he means by escort. It's common sense in larger games, but in a lance-sized fight you probably want more well-rounded machines, since an escort that didn't have any enemies close with its charge is 20-25% of your force doing very little to contribute to the fight. Even SRM Carriers aren't cheap enough for it to be acceptable for one to sit idle in a small-unit fight.

Yeah there is fallacy of division and composition. The larger the scale of battle, the more specialists win the war. Especially since in such a situation, redundancy matters ( "Oh you took out my Command Mech, well I only have three more left. " ) also because such wars acquire a more Industrial quality. I mean yeah, if I only have four Mechs, and I have no idea of what I am facing for an extended mission, I might want generalists more as the Lance Commander. Heck, I might want that anyways, Grand Strategy be darned.

Also circumstances matter. If it is a long-term mission where you fight a lot of medium vees and infantry, you might not want a King Crab due to limited ammunition. Heck if it is urban combat, you might not want Field Units at all.
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