Author Topic: Coming Soon to MegaMek  (Read 268037 times)

krazzyharry

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Re: Coming Soon to MegaMek
« Reply #150 on: 20 August 2018, 23:08:48 »
Once again, thanks for all the hard work you guys put into this.  Two quick questions, is the ability to do mass awards going to be added and how can I modify the names of the awards or do I need to make a request for this?  It gets a little time consuming adding combat actions ribbons to entire infantry platoons.

Thanks,
KH

Hammer

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Re: Coming Soon to MegaMek
« Reply #151 on: 20 August 2018, 23:14:54 »
Once again, thanks for all the hard work you guys put into this.  Two quick questions, is the ability to do mass awards going to be added and how can I modify the names of the awards or do I need to make a request for this?  It gets a little time consuming adding combat actions ribbons to entire infantry platoons.

Thanks,
KH

The ability to mass award is being looked at be the contributor that coded the awards.  He is aware of the request and looking into it.  The ribbons we shipped are an intro bunch and we've got some players working on ribbon packs.  The ribbons them selves are set up in XML files, and looking at the Default Set.xml in the awards folders should give you some ideas to create your own.
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TS_Hawk

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Re: Coming Soon to MegaMek
« Reply #152 on: 20 August 2018, 23:27:41 »
The best would be Deadborder, what he's posted a tutorial on making sprites -

https://bg.battletech.com/forums/index.php?topic=44613.msg1027818#msg1027818

Ah yes I remember that Hammer but not sure of my talents even with the tutorial and I will have to download Gimp

Thank you Hikage
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krazzyharry

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Re: Coming Soon to MegaMek
« Reply #153 on: 21 August 2018, 21:53:31 »
The ability to mass award is being looked at be the contributor that coded the awards.  He is aware of the request and looking into it.  The ribbons we shipped are an intro bunch and we've got some players working on ribbon packs.  The ribbons them selves are set up in XML files, and looking at the Default Set.xml in the awards folders should give you some ideas to create your own.
I might be able to help a little with the ribbon packs, at least pulling from existing military ribbons and medals in a few weeks after I finish my Master's.

BLOODWOLF

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Re: Coming Soon to MegaMek
« Reply #154 on: 21 August 2018, 22:32:36 »
I might be able to help a little with the ribbon packs, at least pulling from existing military ribbons and medals in a few weeks after I finish my Master's.

I have all the currently authorized as of 2018 medals and ribbons for wear pulled, resized, and saved in my pack.  Just working on creating the variant images for multiple awards and the other devices.  Just have to finish the images for every award up to x6 and then create award for all the factions, also am pulling the rank insignia, service stripes, badges, all that stuff to be misc awards and fill out all the xmls for each US military branch and BT faction so it's going to take about 2 months probably.  But, users are more than welcome to create their own packs and submit them to go up on the megamek.org website for download as a outside of HQ pack (copyright reasons).

Schugger

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Re: Coming Soon to MegaMek
« Reply #155 on: 24 August 2018, 05:27:32 »
I must say that I am very satisfied with the last stable release.
I'll stick to it until a version with medals, ribbons and other shiny glitter stuff comes out.
"Shit!"
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Hammer

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Re: Coming Soon to MegaMek
« Reply #156 on: 10 September 2018, 15:20:57 »
One of these things is not like the other.

  ------->         

Also on deck improvements in how units get cut and pasted.
Code: [Select]
Commando COM-1D

Mass: 25 tons
Chassis: Standard Biped
Power Plant: 150 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     1 SRM 6
     1 Large Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2480
Tech Rating/Availability: D/C-E-D-D
Cost: 1,845,000 C-bills

Overview
 The Lyran's attempt at a scout mech, the Commando was viewed as a reasonable alternative to the Wasp and Stinger due to it's superior firepower despite the lack of jump jets.

Capabilities
 The armor protection of the Commando is considered weak but the firepower that the Commando brings to bear with any of it's variants ensures that it is an opponent to be respected.

Deployment
 The Commando has earned a distinction in Lyran forces as the Lyrans have a special commendation for scout pilots that go above and beyond the call of duty and Commando pilots feature prominantly on this list.

Type: Commando
Technology Base: Inner Sphere (Introductory)
Tonnage: 25
Battle Value: 558

Equipment                                          Mass
Internal Structure                                  2.5
Engine                        150 Fusion            5.5
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  2
Cockpit                                               3
Armor Factor                  48                      3

                          Internal   Armor   
                          Structure  Value   
     Head                    3         6     
     Center Torso            8         6     
     Center Torso (rear)               2     
     R/L Torso               6         5     
     R/L Torso (rear)                  2     
     R/L Arm                 4         4     
     R/L Leg                 6         6     


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                        Location  Critical   Heat    Tonnage
SRM 6                              CT        2        4       3.0   
2 Heat Sinks                       RT        2        -       2.0   
2 Heat Sinks                       LT        2        -       2.0   
SRM 6 Ammo (15)                    LT        1        -       1.0   
Large Laser                        RA        2        8       5.0   

We also got improvements to printing to HTML in the pipe as well.


                                                                             

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Taharqa

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Re: Coming Soon to MegaMek
« Reply #157 on: 10 September 2018, 16:36:56 »
Planet-based acquisitions:

short version


verbose TMI version
MegaMek Dev and Bug Creator

The Flaming Devil Monkeys - The adventures of a band of misfit gladiators turned mercenary mechwarriors during the Word of Blake Jihad.
The Free Company of Oriente - No longer bound by the politics of the great houses, the Free Company of Oriente seeks its fate and fortune among the stars.
Ronin Cat Avengers - Fleeing the destruction of their Clan across an Inner Sphere at war, the Ronin Cat Avengers seek a new home ... and vengeance.

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Dr. Banzai

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Re: Coming Soon to MegaMek
« Reply #158 on: 12 September 2018, 21:58:36 »
MegaStrike has been talked about, and some basic hooks have been built into the software but it's years away.  The really challenge is Megamek already speeds up play considerably. We regularly have players who handle Battalion v Battalion engagements in a night.  So making MegaStrike is a low priority.
Heck, I've done Regiment v Regiment in about a week...  :thumbsup:

I am not the Dr. Banzai from Facebook/Youtube. That person is a hateful person that does not represent the spirit of Buckaroo Banzai nor its fandom.

Dr. Banzai

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Re: Coming Soon to MegaMek
« Reply #159 on: 12 September 2018, 22:00:14 »
I have all the currently authorized as of 2018 medals and ribbons for wear pulled, resized, and saved in my pack.  Just working on creating the variant images for multiple awards and the other devices.  Just have to finish the images for every award up to x6 and then create award for all the factions, also am pulling the rank insignia, service stripes, badges, all that stuff to be misc awards and fill out all the xmls for each US military branch and BT faction so it's going to take about 2 months probably.  But, users are more than welcome to create their own packs and submit them to go up on the megamek.org website for download as a outside of HQ pack (copyright reasons).
I put together a bunch of medals/ribbons for Team Banzai. I also loved the MISC folder to create ranks and Founder's pins.

I am not the Dr. Banzai from Facebook/Youtube. That person is a hateful person that does not represent the spirit of Buckaroo Banzai nor its fandom.

Hammer

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Re: Coming Soon to MegaMek
« Reply #160 on: 03 October 2018, 08:44:22 »
Coming soon'ish



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neoancient

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Re: Coming Soon to MegaMek
« Reply #161 on: 03 October 2018, 21:35:33 »
That was the very first test of the layout. It's come much farther in the 24 houes since that screenshot.

BairdEC

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Re: Coming Soon to MegaMek
« Reply #162 on: 03 October 2018, 22:40:39 »
Neat.  I always wanted to play around with protomechs.

BATTLEMASTER

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Re: Coming Soon to MegaMek
« Reply #163 on: 04 October 2018, 18:14:18 »
I used to use a freeware program called the Protomech Construction Utility.  I'm looking forward to a more-updated functionality from MML :)
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NickAragua

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Re: Coming Soon to MegaMek
« Reply #164 on: 08 October 2018, 21:27:14 »
In retrospect, Sorenson's Sabres should have probably deployed aerospace fighters, rather than battlemechs.


dragonkid11

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Re: Coming Soon to MegaMek
« Reply #165 on: 09 October 2018, 03:22:05 »
Working ASF bot?

Yesssss.
On behalf of the Berserker,
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

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Hammer

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Re: Coming Soon to MegaMek
« Reply #166 on: 13 October 2018, 14:47:45 »
For our Protomek fans...

 
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Hammer

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Re: Coming Soon to MegaMek
« Reply #167 on: 14 December 2018, 21:57:44 »
This was posted on our Slack by one of our Devs

"I'm working down the path of randomized factions for new hires (as described in the AtB rules). To start I've created the ability to set an origin faction for a person and connected that to the GM RAT roller. This can also help with the RPG aspect as well. Any other thoughts are appreciated."

https://github.com/MegaMek/mekhq/pull/996#discussion_r241636946

Any feedback either here or their appreciated.
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Shin Ji

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Re: Coming Soon to MegaMek
« Reply #168 on: 15 December 2018, 11:11:42 »
Looks pretty solid to me! It would help a lot with getting new companies rolled up.

Sir Chaos

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Re: Coming Soon to MegaMek
« Reply #169 on: 15 December 2018, 13:34:20 »
Awesome addition.

Although... I would like the option to either turn this off, or to automatically set the origin faction to the campaign faction - for house or clan unit campaigns where everyone is from the same faction.
"Artillery adds dignity to what would otherwise be a vulgar brawl."
-Frederick the Great

"Ultima Ratio Regis" ("The Last Resort of the King")
- Inscription on cannon barrel, 18th century

tunkeymicket

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Re: Coming Soon to MegaMek
« Reply #170 on: 15 December 2018, 14:50:56 »
It defaults to the campaign faction.

I can also gate showing it behind a campaign option.

Hammer

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Re: Coming Soon to MegaMek
« Reply #171 on: 17 December 2018, 10:08:48 »
<evil laugh>



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Stormforge

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Re: Coming Soon to MegaMek
« Reply #172 on: 17 December 2018, 10:50:52 »
<evil laugh>



Oh sweet maker it has begun.  xp
If the enemy is in range most likely so are you.

Aimen

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Re: Coming Soon to MegaMek
« Reply #173 on: 17 December 2018, 11:10:20 »
<evil laugh>



Yeeeeeeeeeessssssssssss.  >:D

MoleMan

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Re: Coming Soon to MegaMek
« Reply #174 on: 17 December 2018, 11:45:09 »
This was posted on our Slack by one of our Devs

"I'm working down the path of randomized factions for new hires (as described in the AtB rules). To start I've created the ability to set an origin faction for a person and connected that to the GM RAT roller. This can also help with the RPG aspect as well. Any other thoughts are appreciated."

https://github.com/MegaMek/mekhq/pull/996#discussion_r241636946

Any feedback either here or their appreciated.

This looks great! I also second PJFarland's comment about the Class, education and career to add more personality to the pilots, they can always be edited in the 'GM Edit' function I assume. I already do this stuff manually with the tool I made ages ago, but if this works more like the pilot info that we get in the HBS Battletech game I'm all for it!

MoleMan

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Re: Coming Soon to MegaMek
« Reply #175 on: 17 December 2018, 11:47:29 »
The only other thing I'd like to see would be planet faction ownership changes popping up in the news feed. What are the chances?

Not trying to be pushy or anything, you guys do a fantastic job and MMHQ is actually probably my most played game :D

Hammer

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Re: Coming Soon to MegaMek
« Reply #176 on: 17 December 2018, 13:05:36 »
The only other thing I'd like to see would be planet faction ownership changes popping up in the news feed. What are the chances?

Not trying to be pushy or anything, you guys do a fantastic job and MMHQ is actually probably my most played game :D

I think it's a good idea, but best to open a request for it on the MekHQ tracker.
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Simon Landmine

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Re: Coming Soon to MegaMek
« Reply #177 on: 19 January 2019, 17:56:39 »
<evil laugh>



Ohhh yes! A new way to become one with the landscape!

(If Princess has learnt to lob artillery at me, does that mean that Princess is also learning about Indirect Fire for LRMs?)
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

NickAragua

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Re: Coming Soon to MegaMek
« Reply #178 on: 19 January 2019, 19:20:06 »
(If Princess has learnt to lob artillery at me, does that mean that Princess is also learning about Indirect Fire for LRMs?)

Sorry, no indirect LRM fire yet. That requires teaching the bot to coordinate spotting, due to all the possible penalties that can arise from firing weapons and moving.

On the plus side, I've been able to teach her to unjam weapons and turrets (and am hopeful about RACs):



Incidentally, this showcases the only good use I've found for the Charger CGR-1A1 variant: disabling but not destroying vehicles.

Iceweb

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Re: Coming Soon to MegaMek
« Reply #179 on: 20 January 2019, 00:35:34 »
When Princess learned to use Artillery, did she also learn anything about using TAG? 

It seems like teaching Princess to TAG and then indirecting LRMs from there is a much smaller decision tree.

 

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