Wrong again: The damage/10 divisor is rounded up, so anything above over 10 points will penetrate the FL rotor's, so something like a Blazer will penetrate fine with no issue. Depending on the options you run with, even 10 point weapons can penetrate the rotor with a good shot(Something like Tac Ops Direct Blow rules), otherwise regular clan ER PPCs and standard Gauss Rifles can penetrate the rotor.
And no, it's not doing "effectively nothing". A Yellowjacket-like vehicle with 6/9 movement will drop to 4/6 on 2 rotor hits, regardless if it has F-L armor or not. The canon Yellowjacket has will die in a maximum of 5 rotor hits, a modified F-L Yellowjacket will simply drop to 0 MP and crash in a maximum of 6 rotor hits, which is virtually the same thing. In practice, the F-L merely delays the rotor degradation, strengthening it such that it has less chances to instantly fail after the 2nd pellet. Still fragile in practice, even if it's not blowing up instantly from a LB-X's evil eye like you'd hope.
On light 'Mechs and Hovercraft: This also doesn't happen in practice. (Well, light mechs are somewhat arguable since they're expensive compared to vehicles and just aren't durable enough for front-line duty in the first place, but that's an argument for another time). VTOLs fly, and since they fly AA weapons including regular ACs with flak ammo, HAGs, and especially the LB-X Series and the Silver Bullet Gauss Rifle get nasty to-hit bonuses and hit with hit with several pellets when they do hit, which means several chances to hit the rotor. In practice, cluster firing is still a great way to de-mobilize a L-F chopper as its resilience is not immunity and can simply be overcome by brute force. If you play with quirks this doubles with the AA targeting quirk, in which case you'll consistently get THNs of 4s, 5s, and 6s against VTOLs that are at their maximum to-hit number with modest gunners. But you don't get those THNs against similar Battlemechs or Hovercraft since they don't fly.
Our group has introduced custom VTOLs with F-L armor without the effects you describe. At most it means Mi-24 and AH-64 type concepts can actually work well and that Daishi actually has to be concerned about the flying gnats and the other side brings actual AA assets, which means under-used Aesirs, Partisans, and even Riflemen and Jagermechs get a spot in the limelight. These VTOLs have ultimately resulted in more variety in our standard play, not less.
On rules conflicts: Also hasn't happened w/ my group. The rules are fairly clear in that regards.
You're free to have your opinion of the unit, but I think among the two of us, the one who has extensive experience fighting with and against similar units may have a stronger judgement to make a judgement call, no?
except by your own admission, it takes HOW MANY hits? Oh right...they don't do any
damage.
which means you have to get a motive system crit every hit to do what you're describing if you're NOT playing with "Quirks".
Effectively, you're in a group that's selected the optional rules you want, then applied that selection to the general community as if it were assumed.
second thing to keep in mind? You can down an Apache or Hind with a
bolt action rifle (and not one of the big 50s either). it's one of those strange coincidences where the Compendium/rules of war/master rules rulesets were actually MORE realistic than their replacements. Helicopters rely on speed and terrain screening to achieve surprise in order to do their jobs, because they're characterized by their fundamentally necessary
fragility (this in turn necessitates a different tactical style on employment than you use with main battle tanks, or, in the case of a wargame, 'mechs).
you can back check this with the american experience in Vietnam, soviet experience in Afghanistan, or any of the current crop of brushfire wars that are going on currently. the Munchtek rules (maximum Tech) were cobbled together specifically to make slow VTOLs viable in the game, since there's a whole collection in the community that wants everything to take as long as a battlemech to kill, without requiring them to shift from their standard paradigm of lining heavies up at medium range, parking, and firing.
(yeah, I'm a grognard, get off my lawn.)
there was a while, when Ral Partha N. America was down and their replacement wasn't up yet, that you could get Hawk Moth and Yellowjacket castings for about half the price of a blister of Warrior H-7's-
because the H-7's worked, and the newer designs didn't. everything at that time was secondary market and back-stocks, and a lot of stores thought Battletech Was Dead (Fanpro was just getting rolling).
why did the lighter, lower-tech, statistically weaker design sell for more? because more people wanted it, because unlike the heavier, more advanced, slower designs,
they worked.
which is kind of opposite-world from Battlemechs, where bigger and heavier with bigger guns
is necessarily better.
further, the "Hind equivalent" in terms of canon birds, is the Pinto, which is actually pretty good, or the H-10 (infantry version of the H-8).
thing is, these
don't require edge-case rules to be effective, you can run them out of TacOps, (Book one of the multivolume "core rules" published in colorfully arted hardback), no extra books needed..
well, unless you're building customs, then you can run tech manual with it.
last I checked, that's a forty dollar difference at the gaming store, and a couple pounds less to lug around (leaving room for things like minis, and snacks, and dice, and dice boxes...)
and while the layout is...well...really not user friendly if you're not using a PDF on a laptop, it's still less shit to keep track of, and fewer gentleman's agreements to periodically review.
(though to be fair, you DO lose some options, like artillery, certain special munitions, primitive unit rules, Flak ammo, minefields and fire).
the fundamental problem is one of approach. I tend to dislike having to memorize a host of exceptions or explain a host of exceptions to someone new to the game, particularly when they probably don't already own the rulebook those exceptions are detailed in, much less have it memorized.
in simple terms, we're looking at two different games here, both with the same name. the configuration of 'canon' optional rules is as good as running 'house rules', because it's only going to apply within your group, and only so long as your group agrees to use
those specific rules in a specific interpretation.which is local to your particular gaming group.
I tend to look at a broader range of potential players-particularly new players, the friends/girlfriends/random con-goers and the like, who may have enough grasp of gaming in total to handle the broader range of rules quickly, but aren't so invested that they have every book and table memorized (correctly or incorrectly), and certainly aren't party to my specific locale's chosen options.
you know, the 'casuals' that used to be the lifeblood of this game, not the obsessive experts that have become something of a majority of the vocal community.
basically, when you're bringing in the new kid, showing off a godmode chopper that's covered in exceptionite armor isn't the right way to introduce it, espl. if you're hoping he's going to stick with the game and evangelize to his friends, because the next group he hits, may not share that specific configuration of allowed optional rules.
because they might not even HAVE those books, or there might be ONE copy in the whole area, and it's owned by a guy who only shows up once or twice in a blue moon.
my final point is thus;
wrap a 3026 Warrior H-7 (the 10/15 one that's over 20 years old, not the 9/14 nerfed one out of the 3039 book) in Ferro Lamellor, and fly it with a load of AP rounds for the AC/2 into one of your games..see if the other players throw their dice at you. (or precision rounds, either one). for extra shits and giggles, toss something 'special' from the same rulebook into the SRM-4's ammo bin, but fly it like it's not benefitting from edge case rules. (Oh, and load it with all the positive quirks your'e using to make your F/L "Hinds" work.)
you might have to do the math by hand, I don't know if the current crop of approved generator programs can do the math for you on that...
but just try it.
the edge-cases your'e using to make those slow beasts viable, makes an actually GOOD design
brutal. (when handled correctly)