I have three problems with LAMs. I don't like that the hybrid airmech mode dominates their use, I don't like that they are incompetent as ASF, and I don't like that the way they scale or don't scale with advanced tech.
I would like airmech mode to be niche and preferably not require using the rules for a relatively new and rare vehicle type. Ideally I'd like them to operate under modified mech rules.
I would like a Star League LAM to be as good as a primitive ASF. As an example of how it isn't, Currently it is impossible to duplicate the SB-26 Sabre as a LAM without using composite structure, improved jumpjets, a small cockpit, and Clantech ERSL to substitute for the original's medium lasers. And it still comes up with half the fuel. That's two non-SL IS techs and a Clan tech. Duplicating the S-2 Star Dagger requires composite structure, improved jumpjets, and a compact gyro and for the LAM to be allowed to carry additional fuel on a ton for ton basis. If forced to use internal bomb bays for drop pods it has to also use a small cockpit. That's three non-SL IS techs. And in either case you have to get into Wobbie cybernetics or Clan eugenics to get around or offset the small cockpit piloting penalty, which is a bigger deal for ASFs than mechs. Without Jihad tech current LAMs cannot even approach the capabilities of primitive ASF.
LAMs can benefit from Jihad tech in the form of improved jumpjets, but not from the advanced tech available when they were originally developed. With 3025 tech surviving LAMs are peers to mechs around 3/4 their weight and I feel this should extend to other eras. I believe LAMs should have more access to Star League advanced tech and not be so reliant on munchkining Jihad era tech.
The four principal difficulties for LAMs as ASF are mass spent on stuff an ASF wouldn't need(1), getting at best (barring IJJ) conventional fighter performance per engine rating(2), having fuel issues in vacuum (3) (IIRC they were first used in an asteroid field so this is also a lore problem), and having a lack of critical slots in sections that map to the nose or aft arcs (4).
With those complaints and that break down the LAM as ASF issues as a premise here's my brainstorming.
- LAMs may not mount components across multiple locations, but may split crits for internal structure and armor. This mitigates ASF issue 1 and the inapplicability of Star League era advanced tech.
- LAMs may not mount components across multiple locations, but may split crits for internal structure and armor but may not use ferro-whatever armor because ground and aerospace ferro-whatever armor are not interchangeable. This mitigates ASF issue 1 and the inapplicability of Star League era advanced tech.
- The limitation on splitting components on LAMs only applies to weapons. This mitigates ASF issue 1 and makes all Star League tech applicable.
- LAMs use their jump+2 as their safe thrust. This directly addresses ASF issue 2.
- LAMs receive free gyroscopic thrust per turn equal to half (as a first guess; could be a third) their walk speed as mechs. These gyroscopic thrust points may only be used for facing changes and do not consume fuel. This partially addresses issue 1 by giving the gyro a role in ASF mode and issue 3 by reducing fuel needs.
- LAMs may mount fuel tanks at a crit per ton. This directly addresses ASF issue 3.
- LAMs do not mount a gyro. Instead they use ther verniers for stability even in mech mode, expending a point of fuel every time they make a piloting check to avoid falling, but having no chance of failure. This partially adresses ASF issue 1 and requires issue 3 be addressed.
- LAM conversion equipment is massless but they receive no free fuel and consume fuel in atmosphere as ASF. This addresses ASF issue 1 while attempting to impose the same problem on mech mode to make up for removing a mass penalty that applied to both modes.
- The weight of trimodal and bimodal LAM conversion equipment is switched. This addresses my not liking the airmech mode dominating LAM use by making it cost instead of nerfing it.
- The arms of a LAM in ASF mode fold into positions where their weapons fire in the nose arc. This addresses ASF issue 4.
- LAM center torsos have an additional 6 critical slots extending the usual method for simulating 1d12 with 2d6 to simulate 1d18. This addresses ASF issue 4.
- LAMs may mount external ordnance as an ASF if launched as an ASF but must use or jettisoning it before transforming. This kind of addresses ASF issue 3 indirectly.
- LAMs cannot mount jumpjets. They receive jump MP equal to their walk MP for free. This partially addresses ASF issue 1 and denies Jihad era IJJ munchkinry.
- LAMs in airmech mode function as mechs with 2/3 of their walk MP, no torso twist, and jump MP equal to their normal jump MP plus 2.
- LAMs in airmech mode function as mechs with 2/3 of their walk MP, no torso twist, and jump MP equal to 150% of their normal jump MP.
- LAMs in airmech mode function as mechs with 2/3 of their walk MP and no torso twist. As an alternative to normal jumping movement they may instead jump without turning as if they had mechanical jump boosters with movement equal to twice (or possibly 2.5x or 3x) their normal jumping movement.
- LAMs in airmech mode function as mechs with 2/3 of their walk MP and no torso twist or as vtols with cruise MP equal to their jump MP.