Greetings all, first post. Just decided to get back into BT after a ~17 year hiatus. I started with the 2nd Edition boxed set, but eventually big stompy robots + FASAnomics turned me off. Now for whatever reason I'm looking back into the game/universe and I'm seeing much more realism, combined arms, and a more mature setting compared to WH40k (also quit 40k about 7 years back) or really anywhere for a TTG.
I was trying to design some foot infantry and the C-Bill cost formula which looks so simple is driving me nuts.
Base Trooper = 2000 * sqrt(weapons)So I fired up the
Infantry Platoon Creation Sheet ( ) which is kinda wonky because I'm on Linux using LibreOffice. I tried to read the macro formula there but still got results I didn't believe So then I fired up MegaMekLab....
Add 1 Foot Infantryman with autorifle. ~16,000 C-Bills
Add a 2nd grunt with autorifle...... + ~16,0000 C-Bills
And a 3rd grunt with automatic grenade launcher support weapon...... +~
60,000 C-Bills :o The weapon costs ~1000 C-Bills but adds 34x that to the unit price? Whiskey. Tango. Foxtrot.
So I think I KINDA understand the actual formula is correct but the cost of your grunts explodes with even modest equipment.
My platoon of 4x10-man squads with autorifle + 1 AGL per squad comes out to ~900,000 C-Bills. (MegaMek won't let me design platoons >30 so here is a 2x10 sub-platoon:
New Infantry
IS experimental
BV: 50 Cost: 444,000 C-bills
Movement: 1/1 Men: 20 (10/2) Armor: 1.0
Primary Weapon: Infantry Auto Rifle
Secondary Weapon: Infantry Auto Grenade Launcher (1)
Damage per trooper: 0.617
If I add ablative flak armor, which doesn't even provide damage reduction in BT if I'm reading the rules correctly, the cost of the 40-man platoon shoots up to ~2.5MCB.
These are just dudes with rifles, flak vests that don't stop flak, and the 32nd-century equivalent of an
AGS-30. No infrared laser sights. No night vision goggles. No thermite grenades or other demo. Definitely no "anti-Mech training".
But they cost more than a
Locust, which has a fusion engine inside. Hell, they cost almost as much as a 65-ton
Rommel tank.
I thought I was gonna sit down and, with Interstellar Operations and Strategic Operations as a focus, design a military from the ground up for my Deep Periphery state. I was trying to be as "realistic" as possible and focusing on making a combined-arms force light on mechs that can defend ~30 worlds with a budget of about 1 Billion C-Bills/planet, and still have high-quality forces available to conduct expeditionary operations. Instead I'm just sitting here foaming at the mouth again.
Here's the wheeled IFV I designed to carry them, meant to mimic a real-world
Chinese ZBL-08 IFV:
ZBL -08 IFV
IS experimental
25 tons
BV: 257
Cost: 305,813 C-bills
Movement: 4/6 (Wheeled)
Engine: 80 ICE
Internal: 15
Armor: 59 (Heavy Ferro-Fibrous)
Internal Armor
--------------------------------------
Front 3 14
Right 3 11
Left 3 11
Rear 3 9
Turret 3 14
Weapon Loc Heat
----------------------------------------
AC/2 TU 1
Machine Gun TU 0
SRM 2 TU 2
Ammo Loc Shots
----------------------------------------
AC/2 Ammo BD 45
SRM 2 Ammo BD 50
Half Machine Gun Ammo BD 100
Carrying Capacity:
Troops - 2.0 tons
My wheeled APC costs 25% of the 20-man squishies it carries (if I add infantry armor, not the unarmored cost shown). How is it cheaper to manufacture/procure a fusion-powered myomer-muscled battlemech than it is to give a group of kids 3-months of boot camp and a few small arms? Someone please tell me I'm looking at the numbers wrong.