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91
I've wanted this mini for a while, but I've been focusing on a different project, but here's Alpha Galaxy's newest Gargoyle C. I'm experimenting with inks for shading, and was going for a more dramatic contrast between dark and light on this mini. I think it looks less clean, but I like the effect at tabletop distance.

92
If your concern is losing Warriors to wash out, you're still better served just letting them do another TOP.  Protos solved a problem for Smoke Jaguar and continue to solve a problem for the Horses and Ravens; that problem doesn't exist for the Falcons.  The only "problem" that Protos would solve for the Falcons is a cultural one for which the answer is not exclusively (or at all given their current state of zero infrastructure) protos.
93
Just to point out, Protos are for Aerospace phenotypes.

It's not about material resources but losing warriors to failing out. Mechwarriors and Elementals can become tankers and standard infantry, something Aerospace phenotypes are a little less cut out for.

I'm not dying on this hill. I don't think it's likely. I even thought of other reasons against it. I just think it's a possibility because it does give him bodies on the field which he needs.

sure but there's no reason to bother, they have more ASFs then they have crew, rather then build protos, the falcons proably would benifit more from temporarily relaxing training standards
94
There's also nothing that states that aerospace phenotype warriors can't pilot mechs.  And on top of everything else it isn't even certain if Jiyi has any aerospace phenotypes in his forces.  The sibko program on Sudeten was disrupted by Malvina's tantrum on the planet, and he wasn't going to get any in the Bear cadets he absconded with because the Bears never bothered adopting that phenotype.
95

Aerospace trueborns can just become helicopter or jet pilots no problem


96
Woooow, what a nice story. Well done @monbvol and @Cannonshop. Also well done for the editing @Daryk!  :smilie_happy_clapping:

:smilie_happy_thumbup:
97
BattleMechs / How about a 4/6/7 Penetrator
« Last post by Isokrates on 12 May 2024, 16:17:57 »
Code: [Select]
Penetrator PTR-12D

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-E
Production Year: 3132
Dry Cost: 18.410.000 C-Bills
Total Cost: 18.410.000 C-Bills
Battle Value: 2.280

Chassis: Cruics G Standard
Power Plant: Vlar 300 Fusion XL Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: Anderson
    Jump Capacity: 180 meters (210 meters)
Armor: Duralex Reactive
Armament:
    2 Magna Flarestar Snub-Nose PPCs
    4 Sutel Precision Line Medium Pulse Lasers
Manufacturer: Kallon Industries
    Primary Factory: Talon
Communications System: Dalban Micronics
Targeting and Tracking System: Matabushi Sentinel

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7,50
Engine:             XL Fusion Engine             300                       9,50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 6 (7) Improved
    Jump Jet Locations: 2 LT, 2 RT, 1 LL, 1 RL                            12,00
Heat Sinks:         Double Heat Sink             10(23)                    0,00
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Reactive                     AV - 231                 14,50
    Armor Locations: 1 CT, 1 LT, 1 RT, 6 LA, 5 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           35       
                                 Center Torso (rear)                  11       
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           24       
                                             L/R Leg     16           32       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           RA        4         1         2,00
Snub-Nose PPC                                RA        10        2         6,00
Medium Pulse Laser                           LA        4         1         2,00
Snub-Nose PPC                                LA        10        2         6,00
Partial Wing                                 LT/RT     -         4/4       5,50
Medium Pulse Laser                           CT        4         1         2,00
Medium Pulse Laser                           HD        4         1         2,00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 23
4/7j       4       3       0       0      3     1   Structure:  3
Special Abilities: ENE, SRCH, ES, SEAL, SOA

98
Protos are a stopgap for mech- and resource-poor Clans.  The Falcons are the exact opposite of that right now, there's genuinely no point in developing down that line for the current Falcons.

You'd be better off offering second chance TOPs for MechWarriors.

Just to point out, Protos are for Aerospace phenotypes.

It's not about material resources but losing warriors to failing out. Mechwarriors and Elementals can become tankers and standard infantry, something Aerospace phenotypes are a little less cut out for.

I'm not dying on this hill. I don't think it's likely. I even thought of other reasons against it. I just think it's a possibility because it does give him bodies on the field which he needs.
99
Aerospace Combat / Re: FC Naval Command Decision
« Last post by Minemech on 12 May 2024, 16:03:37 »
 The DCA's doctrine was very easy to figure out, they planned their force to be anchored around a Battleship that never came into fruition; in this scenario that ship exists. The Kirishima was to be an escort hunter-killer, whilst the Inazuma was for fleet recon. The surveillance state aspect feared the DCA becoming a total power and intentionally undermined its ships.

 The Free Worlds League defensive fleets were to be anchored around the Theras, but we do not know of their plans for their offensive fleets. The Agamemnon was the only asset of the offensive fleet that was produced and is a curiosity for it not only has lower SI than the Eagle, but for both having lower armor than the Impavido. Wierdo provided an explanation in another thread as to the likely origin of this incongruity, and it would be good if the ships were upgraded to fit in with the current ruleset. 
100
Off Topic / Re: Naval Pictures X: Underway on Nuclear Power
« Last post by glitterboy2098 on 12 May 2024, 15:59:53 »
tumblehome hullforms usually do. but i'd say get used to it, since that is one of the easiest ways to cut down a radar cross section without resorting to fancy materials. which means that the odds are high that every military will be adopting it going forward. civilian ships have started using the flat vertical or backwards sloped prow's because they're wave piercing, which reduces the amount of spitch the ship experiences from rough seas. kinda an important feature when you have that many passengers.
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