BSP were intentionally set at a very high cost to add additional BSP.
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That said, you may find they are still imbalanced. But they are not _that_ (2:1) imbalanced.
Thanks for the reply.
It's clear the rules are there to stop the spamming of BSP, and so there's a high cost to covert PV to BSP for the reasons you mentioned. I only used that math to illustrate to the previous poster what I was trying to say in that the conversion isn't a good idea.
I guess my question is if the BoT Battlefield support rules can even be used in Alpha Strike play, or are we limited to only using the rules found in AS:CE?
I would try balancing this first by making ComStar pay for vehicles to be included in the Force like normal, but also make the Clan pay for their skill increases.
Yeah, this is going to be my temporary work around with the additional rules added that the vehicles added this way don't need to be maintained nor purchased before hand. However, using this method means we can't use any Battlefield support like aerostrikes because that's unaccounted for.
For instance, if the expected track size is 400 PV, you'll get 24 BSP. If the Clans bring an ACTUAL PV total of 490 because of their skill buff, ComStar can EITHER take 24 BSP, OR 90 free PV in vehicle points.
Because there's no conversion rules, there's no official way to take X strafe runs and Y free vehicles.