Recent Posts

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Okay, I play Alpha Strike, so the assaults are CAR4/5/6, not more.

My favourite for Inner Sphere squads is the Manteuffel  D. Two squads inside, one (not necessarily assault) on the outside. Talk about armoured! Useful support armament (LPPC & LRM10), but won't tempt the tank into combat. The Main Gauche IFV is a faster alternative, albeit for one squad; usefully tough, and the plasma cannon is a great equaliser. The Bandit H carries two squads inside, optional on the outside.

For WoB, you're spoiled for choice - the Trajan, Bolla, and Magi UICV. Bolla gets the double-play option too.
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The uber quirks on the ballistic arms of the Black Hawk-KU allow for some rather insane DPS using ultra autocannons. This thing can probably kill you pretty fast before its XL becomes an issue. lol
I think that the old Clan Black Hawk has still its uses, even without those ridiculous quirks:



Knowing where exactly you should apply the force is sometimes as good as running some overquirked 'Mech. I got the same number of kills as somebody who bought the 'Mech of the Month, even without spamming damage left and right.

And I survived until the end.  :smiley:
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Thinking from a Clanner’s perspective, are there any options with a 10-ton or larger infantry compartment or cargo bay besides the Aithon, Cardinal, and Saladin (Clan Cargo)?  (Unless the Clan unit steals some Spheroid transport design.)  None of those those really light my fire.

In terms of 5-ton infantry compartment options, I’ve always been partial to the Eldingar.  The ATMs and SRMs have a decent close-range punch during BA deployment, and the ATMs can still hit from a safe distance after BA deployment.  Better close-range punch and more armor than the Tyr.  Svantovit is marginally faster, but under gunner and grossly underarmored.  The Bandit (Clan) C is worthy of mention for its trio of pulse mediums.

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Results inconclusive. There were often other teammates to account for. :tongue:

I'd love to see what happens in a one-on-one duel, though. lol
Nobody honors the sacred ritual of zellbrigen these days.  :smiley:

I suspect the Black Hawk-KU will win more often than not in that setting, if for no other reason than the Inner Sphere tech base has better dueling tools at its disposal these days (ironically enough) but I might be surprised that the matchup is more even than it looks. Despite the side torso quirks, an Inner Sphere XL is still an Inner Sphere XL, so that vulnerability might be an equalizer here.
Well, the Black Hawk-KU is 60-tonner, and that means more armor and more internal structure. On the other hand, the Clan Omni runs Clan XLE and that is a serious advantage, even if the 'Mech itself sports less armor.
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Did they ever correct the scaling / size issues with the Premium Phoenix Hawk and Rifleman?
They corrected the Premium Rifleman before they posted on the webstore, the currently available version is the same size as the BattleTech Essentials Rifleman. They said they fixed some of the problems with the Phoenix Hawk before the webstore release but I don't know the specifics.
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Welp… a little over a month later, I’ve finished with the final season of The Expanse. My only regret is that I didn’t find the show sooner. I’m clearly going to have to track down the books to take care of the dangling plots, but it sounds like most fans of the series suggest starting from the first books

You can just jump from the show to book 7, they worked pretty hard to get the changes and plotlines original to the show to a point where there's minimal disruption.  Like, you should read all the books because they're great but you don't have to.
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you kidding? even today i get case of giggles when i see those stereo types...one would think one would grow out of those but character and story wise i still like wb cartoons 1930 circa 1970 and btw disney was no better either or mgm ...then it is history we may not like it but have to accept it.

Accepting that something exists isn't the same as wanting to watch it.
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Ground Combat / Re: Elemental (Fire) or Elemental III?
« Last post by MoneyLovinOgre4Hire on Today at 01:30:25 »
Long Toms too ;)

Those are good for squishing battle armor, but they don't have the effect of "you are automatically dead, regardless of how much armor you have."
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Don't be talking smack about our national hero, Texas Mack! He's the rootingest, tootingest Mechasaurus puncher West of the Pecos!

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Ground Combat / Re: Elemental (Fire) or Elemental III?
« Last post by Scotty on Today at 01:15:03 »
Fire-Resistant Armor shouldn't exist and stealth armor is much more interesting on top of being more fun.  Elemental IIIs 100%.
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