Author Topic: Coming Soon to MegaMek  (Read 266647 times)

Hammer

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Re: Coming Soon to MegaMek
« Reply #1050 on: 31 March 2024, 16:13:24 »
Coming Soon to MegaMek.

Improvements to client settings for report colors.
  • add client settings for report colors
  • for warning text use Main -> Warning Color
  • Report tab - add Success Color, Miss Color, and Info Color
  • use Report Link Color for the ToHit and Roll Tooltip link color




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dgorsman

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Re: Coming Soon to MegaMek
« Reply #1051 on: 31 March 2024, 16:39:40 »
Oh man, so much good stuff being added.  I just hope the 49.19 release has enough fixes for the previous additions to make it worth while.
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Hammer

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Re: Coming Soon to MegaMek
« Reply #1052 on: 31 March 2024, 17:04:08 »
Coming Soon to MegaMek.

Sprite Swap Over.

For years, Deadborder has been the primary creator of sprites for MegaMek, he's infused each unit with exceptional detail and distinctness. Traditionally, MegaMek used an external shading script to add depth to these units, which created an additional step in the sprite making process. While the shaded sprites gained the illusion of depth it came at the cost of detail.

We've been able to now integrated a programmatic drop shadow feature for units when they are not airborne. This dynamic shadow, designed to reflect a unit's height, aligns with the shadows cast by terrain, adding a more realistic touch. While keeping more of the original detail.

Over the years we've had players ask for the ability to toggle between shaded and unshaded sprites. This setting has been added with this update and will be found under View -> Client Settings -> Game Board, titled "Show terrain, building, and unit sprite shadows," located midway through the menu. One downside is it will disable ALL shading for terrain and buildings as they share the same code.

Below is a screenshot of the sprites running with the shading code.

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Bedwyr

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Re: Coming Soon to MegaMek
« Reply #1053 on: 02 April 2024, 15:58:48 »
If nothing else it will help readability a treat.
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Hammer

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Re: Coming Soon to MegaMek
« Reply #1054 on: 04 April 2024, 09:48:13 »
In Development for MekHQ.

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Daryk

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Re: Coming Soon to MegaMek
« Reply #1055 on: 04 April 2024, 18:09:37 »
Definitely still in development! ;D

BATTLEMASTER

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Re: Coming Soon to MegaMek
« Reply #1056 on: 04 April 2024, 18:29:56 »
Can you make this work for merit increases at my job?  I really like this!   :laugh:

This will make it a lot easier to fluff out my staff in MekHQ :)
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Wrangler

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Re: Coming Soon to MegaMek
« Reply #1057 on: 07 April 2024, 08:30:46 »
Be able have a simple toggle switch turn off/on the ECM bubbles shading would be nice while in game.  I know it's tall order, some players are as intuitive or have friends being introduced to the game may find it's easier click switch briefly turn off to see other hex colors like heavy smoke that disappears with the ECM is turned on which is useful.
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TriplerSDMB

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Re: Coming Soon to MegaMek
« Reply #1058 on: 07 April 2024, 09:57:40 »
I see there are images for portraits, medals, and decorations, but has there been discussion about adding images for rank insignia?

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Sleet01

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Re: Coming Soon to MegaMek
« Reply #1059 on: 07 April 2024, 16:53:54 »
Be able have a simple toggle switch turn off/on the ECM bubbles shading would be nice while in game.  I know it's tall order, some players are as intuitive or have friends being introduced to the game may find it's easier click switch briefly turn off to see other hex colors like heavy smoke that disappears with the ECM is turned on which is useful.

As of right now your best option is to set the ECM bubble transparency in client options, although somewhat counterintuitively it's "0" transparency that makes it fully transparent iirc.
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Hammer

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Re: Coming Soon to MegaMek
« Reply #1060 on: 10 April 2024, 20:20:57 »
FOR IMMEDIATE RELEASE

"Princess," the Renegade MechWarrior, Hones Skills at Blackjack School

The Blackjack School of Conflict welcomes "Princess," a MechWarrior famed for her impulsive combat style, for specialized training in weapons handling. Known for turning battlefields into explosive masterpieces, she's set to master the correct application of multi-ammo weaponry.

This royal with a penchant for devastation joins the ranks, ready to refine her approach under the school's unique curriculum. "A warrior princess with a love for ordnance? We're all in," says the school's representative. Her course focuses on leveraging the versatility of weapons that accommodate multiple ammunition types, promising to add precision to her natural ferocity.

With "Princess's" enrollment, the academy braces for a term of high-octane learning. Peers are intrigued, if a bit wary, of training alongside a royal known for her battlefield prowess. Her presence signals thrilling times ahead for the Blackjack School, where every lesson is a step closer to mastery.

About the Blackjack School of Conflict:
A haven for the galaxy's most promising warriors, the Blackjack School specializes in unconventional warfare techniques, preparing students to outmaneuver and outblast opponents across the cosmos.

Contact:
Public Relations Officer
Blackjack School of Conflict



Princess has been working on learning preferred weapon load outs. You do need to watch her closely.



10 pages later



For those curious what this means.

https://github.com/MegaMek/megamek/pull/5340
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BATTLEMASTER

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Re: Coming Soon to MegaMek
« Reply #1061 on: 11 April 2024, 07:54:14 »
I love this!  It will make it a ton easier to set ammo for a bot opfor and for big forces instead of configuring ammo for 50+ units manually!
BATTLEMASTER
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Hammer

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Re: Coming Soon to MegaMek
« Reply #1062 on: 17 April 2024, 17:37:48 »
For anyone interested in Auto Awards we have the code in development up.

This is still a good ways off but feedback is always appreciated. Best place for feedback is in the Auto Award channel of our Discord.

https://github.com/MegaMek/mekhq/pull/4008
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Hammer

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Re: Coming Soon to MegaMek
« Reply #1063 on: 29 April 2024, 19:03:03 »
This is one of thee most ELECTRIFYING things we've added to MegaMek.

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Daryk

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Re: Coming Soon to MegaMek
« Reply #1064 on: 29 April 2024, 19:11:27 »
Heh... I understood that reference! :D

monbvol

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Re: Coming Soon to MegaMek
« Reply #1065 on: 29 April 2024, 21:41:07 »
It's all fun and games until the Grasshopper starts going off about not wanting to be disassembled..

 

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