Inspired by a conversation with Weirdo up in Ground Combat (in
this thread), I present the SPA below. More may follow...
Sergeant in Motion (Infantry) "They say a sergeant in motion outranks a lieutenant that doesn't know what's going on..." Prerequisites: [Skills] Levels of Acrobatics/Free Fall and Acrobatics/Gymnastics totaling 8+, Leadership 5+; [Abilities] Foot Cavalry Ability
XP Cost: 100
The Sergeant in Motion Ability is only effective with foot or jump infantry squads being carried by a separate vehicle. Sergeants in Motion have trained themselves how to fearlessly leap from moving vehicles and land in one piece, and have shared this specialized training with their troops. Squads led by Sergeants in Motion may debark a carrying unit at any point in that unit's movement vice only the last hex. Only jump infantry or paratroops may debark flying vehicles in this manner (zip lines require a unit to hover, i.e., in the last hex of their movement). As only one squad may debark per hex, this ability only applies when Squad Deployment rules (Tactical Operations, page 27) are in effect.
EDIT: And indeed, more have followed! I'm going to put an index here in the first post:
Sergeant in Motion (100 XP, this post): Deploy squads at any point in carrier movement.
Fire as She Bears (100 XP, post #7): Ignore +1 to hit for support weapons at 0-hex range.
Whites of Their Eyes (50 XP, post #8): Ignore +1 to hit for Point Blank Weapons.
From the Hip (100 XP, post #9): Fire while debarking a carrier (platoons with a penalty).
Pull it IN (100 XP, post #10): Fire while embarking a carrier (platoons with a penalty).
Fix Bayonets! (100 XP, post #17): +1 MP and +1d6 Anti-Infantry damage with bayonets fixed, but -1 to hit at any range beyond 0.
Hit the Dirt! (50 XP, post #28): "Hitting the Deck" (TO:AR page 106) only costs 1 MP for Foot, Jump or Motorized squads.
Happy Few (150 XP, post #29): Units that take casualties fight harder.
Fluid Movement (50 XP, post #29): Units pay 1 less MP for difficult terrain.
Pathfinder (100 XP, post #29): Units following Pathfinder squads pay 1 less MP for difficult terrain and other benefits.