Author Topic: Design Challenge: The SecurityMech Treaty of 2613  (Read 799 times)

Izzy193

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Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #30 on: 29 April 2024, 02:42:56 »
a Federated Commonwealth coporate securitymech the doubles as a militiamech based upon the hatchetman battlemech, lacking Jumpjets compensates for hacing as much heavy industrial armor as possible for a mech of it's tonnage. the Hatchet was ruled as being dual use as it could be used as either a anti-mech weapon or for logging. one of the base designs medium lasers and AC/10 were swapped out for more legal SRM-4 with smoke ammo and two machine guns firing mainly rubber bullets but can fire live rounds in the event it runs into hostile infantry. the remaining two Medium lasers are retained for Anti-vehicle work.

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Logman LM-451
Base Tech Level: Advanced (IS)
Level                Era                                                                             
-----------------------------------------------------------------------------------------------------
Experimental         3010-3024 (Late Succession Wars - LosTech to Late Succession Wars - Renaissance)
Advanced             3025+ (Late Succession Wars - Renaissance -)                                   
Standard             -                                                                               
Tech Rating: D/X-F-E-D

Weight: 45 tons
BV: 747
Cost: 2,141,368 C-bills
Source: (Unknown)
Role: Brawler

Movement: 4/6
Engine: 180 Fusion
Heat Sinks: 10
Cockpit: Industrial Cockpit (Adv. FCS)
Gyro: Standard Gyro

Internal: 75 Industrial
Armor: 153/153 (Heavy Industrial)
                     Internal  Armor   
----------------------------------------
Head                     3       9     
Center Torso            14       21     
Center Torso (rear)              7     
Right Torso             11       17     
Right Torso (rear)               5     
Left Torso              11       17     
Left Torso (rear)                5     
Right Arm                7       14     
Left Arm                 7       14     
Right Leg               11       22     
Left Leg                11       22     

Weapons         Loc      Heat   
---------------------------------
SRM 4            LT        3     
Medium Laser     RA        3     
Machine Gun      RA        0     
Machine Gun      RA        0     
Medium Laser     RA        3     

Ammo                     Loc  Shots 
-------------------------------------
Machine Gun Ammo [Half]   RT   100   
SRM 4 Smoke Ammo          RT    25   

Equipment                     Loc 
-----------------------------------
Environmental Sealing (Mech)   *   
Hatchet                        LA 

Hazard Pay

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Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #31 on: 29 April 2024, 22:18:27 »
The Haber is an uncommon yet feared site amongst the worlds of the Jade Falcon Occupation Zone. Named so for Fritz Haber "The Father of Chemical Warfare", the Haber makes use of dual clan-grade SRM-6s loaded with a ton each of "Crowd Dispersal Irritants" and a ton of more conventional munitions split between the launchers in case protestors and demonstrators didn't get the memo the first go around.

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Haber

Mass: 30 tons
Chassis: Industrial Industrial Biped
Power Plant: 90 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
     2 Machine Gun
     2 SRM 6
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-D
Cost: 1,281,454 C-bills

Type: Haber
Technology Base: Mixed (Advanced)
Tonnage: 30
Battle Value: 483

Equipment                                          Mass
Internal Structure            Industrial              6
Engine                        90 Fusion               3
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  1
Cockpit                                               3
Armor Factor (Heavy Industrial)104                   6.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            10        15   
     Center Torso (rear)               4     
     R/L Torso               7         10   
     R/L Torso (rear)                  4     
     R/L Arm                 5         10   
     R/L Leg                 7         14   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                 Location  Critical   Heat    Tonnage
Heat Sink                   LL        1        -       1.0   
Searchlight                 CT        1        -       0.5   
3 Heat Sink                 RT        3        -       3.0   
Machine Gun Ammo (100)      RT        1        -       0.5   
SRM 6 Ammo (15)             RT        1        -       1.0   
Machine Gun                 RT        1        0       0.25 
SRM 6                       LA        1        4       1.5   
SRM 6 Smoke Ammo (15)       LA        1        -       1.0   
2 Heat Sink                 LT        2        -       2.0   
Machine Gun                 LT        1        0       0.25 
Heat Sink                   RL        1        -       1.0   
Environmental Sealing  HD/CT/RT/LT/RA/LA/RL/LL1/1/1/1/1/1/1/1    -       3.0   
SRM 6                       RA        1        4       1.5   
SRM 6 Smoke Ammo (15)       RA        1        -       1.0   



Hellraiser

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Re: Design Challenge: The SecurityMech Treaty of 2613
« Reply #32 on: 30 April 2024, 01:10:54 »
It'd take some tweaking, and you might need to reduce the jump, but that should be easy to rework as a SecurityMech.
I suppose I could arm it like a Stinger instead of a Double-Stinger, that would pay for the IMIS.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo