*snip*This strikes me as a 99,999 ton-sized loophole... ^-^
Jump capable vessels smaller than this mass, regardless of the jump core used, are not regulated by the treaty.
*snip*
This strikes me as a 99,999 ton-sized loophole... ^-^
Do thunderbolts still get a crit chance?
New Dropship
Type: Military Spheriod
Mass: 100,000 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3080
Mass: 100,000
Battle Value: 5,920
Tech Rating/Availability: E/X-X-E-D
Cost: 1,272,544,000 C-bills
Fuel: 5,000 tons (50,000)
Safe Thrust: 3
Maximum Thrust: 5
Heat Sinks: 0 (0)
Structural Integrity: 75
Armor
Nose: 678
Sides: 577/577
Aft: 476
Cargo
Bay 1: Fighter (150) 8 Doors
Bay 2: Cargo (36697.0 tons) 1 Door
Ammunition:
None
Escape Pods: 0
Life Boats: 0
Crew: 5 officers, 19 enlisted/non-rated, 300 bay personnel
Notes: Mounts 270 tons of heavy ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
None
Conveyor
Mass: 300,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3081
Mass: 300,000
Battle Value: 1,497
Tech Rating/Availability: E/X-X-E-F
Cost: 2,429,610,500 C-bills
Fuel: 100 tons (250)
Safe Thrust: 0
Maximum Thrust: 0
Sail Integrity: 5
KF Drive Integrity: 6
Heat Sinks: 0
Structural Integrity: 1
Armor
Nose: 2
Fore Sides: 2/2
Aft Sides: 1/1
Aft: 2
Cargo
Bay 1: Small Craft (1) 1 Door
Bay 2: Cargo (45.0 tons) 1 Door
Ammunition:
420 rounds of Anti-Missile System [IS] ammunition (6 tons)
Dropship Capacity: 5
Grav Decks: 1 (100 m)
Escape Pods: 0
Life Boats: 4
Crew: 5 officers, 16 enlisted/non-rated, 2 gunners, 5 bay personnel
Notes: Equipped with
lithium-fusion battery system
25 tons of standard aerospace armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (17 Heat)
5 Anti-Missile System 5 2(15) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (720 shots)
1 ER Large Laser 12 1(8) 1(8) 1(8) 0(0) Laser
FRS/FLS (17 Heat)
5 Anti-Missile System 5 2(15) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (1440 shots)
1 ER Large Laser 12 1(8) 1(8) 1(8) 0(0) Laser
ARS/ALS (17 Heat)
5 Anti-Missile System 5 2(15) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (720 shots)
1 ER Large Laser 12 1(8) 1(8) 1(8) 0(0) Laser
Aft (17 Heat)
5 Anti-Missile System 5 2(15) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (720 shots)
1 ER Large Laser 12 1(8) 1(8) 1(8) 0(0) Laser
???
No more than any other standard scale weapon of their damage class?
Beat me to it Lagrange, though I would sacrifice a little bit of cargo for AMSYep, that was just a quickie.
Class/Model/Name: Hammer
Tech: Inner Sphere
Ship Cost: $8,900,328,000.00
Magazine Cost: $5,400,000.00
BV2: 93,849
Mass: 225,000
K-F Drive System: Compact with L-F Battery
Power Plant: Maneuvering Drive
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Lamellor Ferro-Carbide
Armament:
1 Naval Gauss Rifle Light
56 AMS (IS)
23 Screen Launcher
198 PPC ER+Cap (IS)
32 Laser Large Variable Speed
2 Naval Laser 55
Class/Model/Name: Hammer
Mass: 225,000
Equipment: Mass
Drive: 67,500.00
Thrust
Safe: 5
Maximum: 8
Controls: 563.00
K-F Hyperdrive: Compact with L-F Battery (7 Integrity) 104,063.00
Jump Sail: (4 Integrity) 42.00
Structural Integrity: 95 21,375.00
Total Heat Sinks: 2373(4746) Double 1,961.00
Fuel & Fuel Pumps: 12500 points 2,550.00
Fire Control Computers: 1,267.50
Armor: 572 pts Lamellor Ferro-Carbide 427.00
Fore: 95
Fore-Left/Right: 96/96
Aft-Left/Right: 95/95
Aft: 95
Dropship Capacity: 0 0.00
Grav Decks:
Small: 1 50.00
Escape Pods: 25 175.00
Life Boats: 25 175.00
Crew And Passengers:
28 Officers in 1st Class Quarters 280.00
62 Crew in 2nd Class Quarters 434.00
77 Gunners and Others in 2nd Class Quarters 539.00
162 Bay Personnel 0.00
162 Steerage Passengers 810.00
Associated Craft:
20x Aerospace bays (5 doors)
10x Smallcraft bays (3 doors)
48x Battle Armor (12 points) marines
1290 tons standard cargo (1 door)
# Weapons Loc Heat Damage Range Mass
1 Naval Gauss Rifle Light Nose 9 150 (15-C) Extreme-C 4,500.00
7x 2 AMS (IS) Nose 14 42 (4.2-C) 7.00
5x 1 Screen Launcher Nose 50 75 (7.5-C) 200.00
10x 9 PPC ER+Cap (IS) FL 1800 1350 (135-C) 720.00
4x 2 Laser Large Variable Speed FL 80 80 (8-C) 72.00
10x 9 PPC ER+Cap (IS) FR 1800 1350 (135-C) 720.00
4x 2 Laser Large Variable Speed FR 80 80 (8-C) 72.00
7x 2 AMS (IS) LBS 14 42 (4.2-C) 7.00
6x 1 Screen Launcher LBS 60 90 (9-C) 240.00
7x 2 AMS (IS) RBS 14 42 (4.2-C) 7.00
6x 1 Screen Launcher RBS 60 90 (9-C) 240.00
1 Naval Laser 55 AL 85 55 (5.5-C) 1,100.00
4x 2 Laser Large Variable Speed AL 80 80 (8-C) 72.00
9 PPC ER+Cap (IS) AL 180 135 (13.5-C) 72.00
1 Naval Laser 55 AR 85 55 (5.5-C) 1,100.00
4x 2 Laser Large Variable Speed AR 80 80 (8-C) 72.00
9 PPC ER+Cap (IS) AR 180 135 (13.5-C) 72.00
7x 2 AMS (IS) Aft 14 42 (4.2-C) 7.00
6x 1 Screen Launcher Aft 60 90 (9-C) 240.00
Ammo Rounds Mass
AMS (IS) Ammo 19200 1,600.00
Screen Launcher Ammo 240 2,400.00
Naval Gauss Rifle Light Ammo 600 120.00
Eyespy Dropshuttle
Type: Military Spheriod
Mass: 400 tons
Technology Base: Inner Sphere (Experimental)
Introduced: 3080
Mass: 400
Battle Value: 5,506
Tech Rating/Availability: F/X-X-F-E
Cost: 191,943,416 C-bills
Fuel: 5.5 tons (385)
Safe Thrust: 9
Maximum Thrust: 14
Heat Sinks: 35
Structural Integrity: 29
Armor
Nose: 648
Sides: 545/545
Aft: 441
Cargo
Bay 1: Cargo (0.5 tons) 1 Door
Ammunition:
None
Escape Pods: 0
Life Boats: 0
Crew: 4 enlisted/non-rated
Notes: Mounts 104 tons of heavy ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
None
Warmother Dropship
Type: Military Spheriod
Mass: 100,000 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3080
Mass: 100,000
Battle Value: 19,349
Tech Rating/Availability: F/X-X-F-E
Cost: 2,176,675,200 C-bills
Fuel: 600 tons (6,000)
Safe Thrust: 5
Maximum Thrust: 8
Heat Sinks: 470 (940)
Structural Integrity: 75
Armor
Nose: 678
Sides: 577/577
Aft: 476
Cargo
Bay 1: Fighter (72) 3 Doors
Bay 2: Small Craft (72) 3 Doors
Bay 3: Mech (48) 2 Doors
Bay 4: Cargo (5505.0 tons) 1 Door
Escape Pods: 8
Life Boats: 8
Crew: 16 officers, 33 enlisted/non-rated, 30 gunners, 600 bay personnel
Ammunition: 5,760 rounds of Anti-Missile System [IS] ammunition (480 tons),
240 rounds of Screen Launcher ammunition (2,400 tons)
Notes: Mounts 270 tons of heavy ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (90 Heat)
5 Anti-Missile System 5 2(15) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (11520 shots)
4 Screen Launcher 40 6(60) 0(0) 0(0) 0(0) Screen Launcher
Screen Launcher Ammo (40 shots)
3 ER PPC 45 3(30) 3(30) 3(30) 0(0) PPC
RS/LS Fwd (90 Heat)
5 Anti-Missile System 5 2(15) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (11520 shots)
4 Screen Launcher 40 6(60) 0(0) 0(0) 0(0) Screen Launcher
Screen Launcher Ammo (40 shots)
3 ER PPC 45 3(30) 3(30) 3(30) 0(0) PPC
RS/LS Aft (90 Heat)
5 Anti-Missile System 5 2(15) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (11520 shots)
4 Screen Launcher 40 6(60) 0(0) 0(0) 0(0) Screen Launcher
Screen Launcher Ammo (40 shots)
3 ER PPC 45 3(30) 3(30) 3(30) 0(0) PPC
Aft (141 Heat)
5 Anti-Missile System 5 2(15) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (11520 shots)
3 Sub-Capital Laser (SCL/3) 96 9(90) 9(90) 0(0) 0(0) Sub-Capital Laser
4 Screen Launcher 40 6(60) 0(0) 0(0) 0(0) Screen Launcher
Screen Launcher Ammo (40 shots)
Class/Model/Name: Crown
Tech: Inner Sphere
Ship Cost: $10,159,842,000.00
Magazine Cost: $5,400,000.00
BV2: 99,749
Mass: 425,000
K-F Drive System: Compact with L-F Battery
Power Plant: Maneuvering Drive
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Lamellor Ferro-Carbide
Armament:
1 Naval Gauss Rifle Light
56 AMS (IS)
23 Screen Launcher
198 PPC ER+Cap (IS)
32 Laser Large Variable Speed
2 Naval Laser 55
Class/Model/Name: Crown
Mass: 425,000
Equipment: Mass
Drive: 127,500.00
Thrust
Safe: 5
Maximum: 8
Controls: 1,063.00
K-F Hyperdrive: Compact with L-F Battery (10 Integrity) 196,563.00
Jump Sail: (4 Integrity) 52.00
Structural Integrity: 95 40,375.00
Total Heat Sinks: 2549(5098) Double 2,000.00
Fuel & Fuel Pumps: 12500 points 5,100.00
Fire Control Computers: 1,267.50
Armor: 867 pts Lamellor Ferro-Carbide 807.00
Fore: 145
Fore-Left/Right: 144/144
Aft-Left/Right: 145/145
Aft: 144
Dropship Capacity: 0.00
Grav Decks:
Small: 0 0.00
Medium: 1 100.00
Large: 0.00
Escape Pods: 60 420.00
Life Boats: 60 420.00
Associated Craft:
120x Aerospace bays (9 doors)
30x Smallcraft bays (3 doors)
48x Battle Armor (12 points) marines
2970 tons standard cargo (1 door)
Crew And Passengers:
35 Officers in 1st Class Quarters 350.00
95 Crew in 2nd Class Quarters 665.00
77 Gunners and Others in 2nd Class Quarters 539.00
462 Bay Personnel 0.00
462 Steerage Passengers 2,310.00
# Weapons Loc Heat Damage Range Mass
1 Naval Gauss Rifle Light Nose 9 150 (15-C) Extreme-C 4,500.00
7x 2 AMS (IS) Nose 14 42 (4.2-C) 7.00
5x 1 Screen Launcher Nose 50 75 (7.5-C) 200.00
10x 9 PPC ER+Cap (IS) FL 1800 1350 (135-C) 720.00
4x 2 Laser Large Variable Speed FL 80 80 (8-C) 72.00
10x 9 PPC ER+Cap (IS) FR 1800 1350 (135-C) 720.00
4x 2 Laser Large Variable Speed FR 80 80 (8-C) 72.00
7x 2 AMS (IS) LBS 14 42 (4.2-C) 7.00
6x 1 Screen Launcher LBS 60 90 (9-C) 240.00
7x 2 AMS (IS) RBS 14 42 (4.2-C) 7.00
6x 1 Screen Launcher RBS 60 90 (9-C) 240.00
1 Naval Laser 55 AL 85 55 (5.5-C) 1,100.00
4x 2 Laser Large Variable Speed AL 80 80 (8-C) 72.00
9 PPC ER+Cap (IS) AL 180 135 (13.5-C) 72.00
1 Naval Laser 55 AR 85 55 (5.5-C) 1,100.00
4x 2 Laser Large Variable Speed AR 80 80 (8-C) 72.00
9 PPC ER+Cap (IS) AR 180 135 (13.5-C) 72.00
7x 2 AMS (IS) Aft 14 42 (4.2-C) 7.00
6x 1 Screen Launcher Aft 60 90 (9-C) 240.00
Ammo Rounds Mass
AMS (IS) Ammo 19200 1,600.00
Screen Launcher Ammo 240 2,400.00
Naval Gauss Rifle Light Ammo 600 120.00
Equipment Mass
Naval C3 4,250.00
NCSS Large 500.00
Imager Hyperspectral 7.50
Imager Infrared 5.00
Class/Model/Name: Anvil
Tech: Inner Sphere
Ship Cost: $14,460,446,000.00
Magazine Cost: $50,400,000.00
BV2: 276,464
Mass: 735,000
K-F Drive System: Compact with L-F Battery
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-Carbide
Armament:
1 Naval Gauss Rifle Light
15 Naval Gauss Rifle Medium
58 AMS (IS)
684 PPC ER+Cap (IS)
21 Screen Launcher
48 Laser Large Variable Speed
Class/Model/Name: Anvil
Mass: 735,000
Equipment: Mass
Drive: 132,300.00
Thrust
Safe: 3
Maximum: 5
Controls: 1,838.00
K-F Hyperdrive: Compact with L-F Battery (16 Integrity) 339,938.00
Jump Sail: (5 Integrity) 67.00
Structural Integrity: 150 110,250.00
Total Heat Sinks: 7331(14662) Double 6,772.00
Fuel & Fuel Pumps: 12500 points 5,100.00
Fire Control Computers: 7,988.50
Armor: 2295 pts Lamellor Ferro-Carbide 2,205.00
Fore: 745
Fore-Left/Right: 325/325
Aft-Left/Right: 300/300
Aft: 300
Dropship Capacity: 0.00
Grav Decks:
Medium: 1 100.00
Escape Pods: 60 420.00
Life Boats: 60 420.00
Crew And Passengers:
61 Officers in 1st Class Quarters 610.00
131 Crew in 2nd Class Quarters 917.00
171 Gunners and Others in 2nd Class Quarters 1,197.00
330 Bay Personnel 0.00
330 Steerage Passengers 1,650.00
Associated craft:
40x Aerospace bays
20x Smallcraft bays
100x Battle Armor (25 points)
2472 tons cargo
# Weapons Loc Heat Damage Range Mass
1 Naval Gauss Rifle Light Nose 9 150 (15-C) Extreme-C 4,500.00
7x 2 + 1x 1 Naval Gauss Rifle Medium Nose 225 3750 (375-C) 82,500.00
2x 2 AMS (IS) Nose 4 12 (1.2-C) 2.00
16x 9 PPC ER+Cap (IS) FL 2880 2160 (216-C) 1,152.00
3x 1 Screen Launcher FL 30 45 (4.5-C) 120.00
6x 2 Laser Large Variable Speed FL 120 120 (12-C) 108.00
16x 9 PPC ER+Cap (IS) FR 2880 2160 (216-C) 1,152.00
3x 1 Screen Launcher FR 30 45 (4.5-C) 120.00
6x 2 Laser Large Variable Speed FR 120 120 (12-C) 108.00
9x 2 AMS (IS) LBS 18 54 (5.4-C) 9.00
5x 1 Screen Launcher LBS 50 75 (7.5-C) 200.00
4x 9 PPC ER+Cap (IS) LBS 720 540 (54-C) 288.00
9x 2 AMS (IS) RBS 18 54 (5.4-C) 9.00
5x 1 Screen Launcher RBS 50 75 (7.5-C) 200.00
4x 9 PPC ER+Cap (IS) RBS 720 540 (54-C) 288.00
16x 9 PPC ER+Cap (IS) AL 2880 2160 (216-C) 1,152.00
6x 2 Laser Large Variable Speed AL 120 120 (12-C) 108.00
16x 9 PPC ER+Cap (IS) AR 2880 2160 (216-C) 1,152.00
6x 2 Laser Large Variable Speed AR 120 120 (12-C) 108.00
9x 2 AMS (IS) Aft 18 54 (5.4-C) 9.00
5x 1 Screen Launcher Aft 50 75 (7.5-C) 200.00
4x 9 PPC ER+Cap (IS) Aft 720 540 (54-C) 288.00
Ammo Rounds Mass
Naval Gauss Rifle Medium Ammo 1500 600.00
AMS (IS) Ammo 60000 5,000.00
Naval Gauss Rifle Light Ammo 600 120.00
Screen Launcher Ammo 320 3,200.00
Equipment Mass
Naval C3 7,350.00
NCSS Large 500.00
Imager Hyperspectral 7.50
Imager Infrared 5.00
Class/Model/Name: Overwatch
Tech: Inner Sphere
Ship Cost: $3,438,957,250.00
Magazine Cost: $0.00
BV2: 4,649
Mass: 300,000
K-F Drive System: Standard with L-F Battery
Power Plant: Station-Keeping Drive
Safe Thrust:
Maximum Thrust: 0
Armor Type: Standard
Armament:
36 AMS (IS)
6 Laser Large ER (IS)
Class/Model/Name: Overwatch
Mass: 300,000
Equipment: Mass
Drive: 3,600.00
Thrust
Safe:
Maximum: 0
Controls: 750.00
K-F Hyperdrive: Standard with L-F Battery (6 Integrity) 288,000.00
Jump Sail: (5 Integrity) 70.00
Structural Integrity: 1 2,000.00
Total Heat Sinks: 129(258) Double 0.00
Fuel & Fuel Pumps: 1100 points 449.00
Fire Control Computers: 0.00
Armor: 166 pts Lamellor Ferro-Carbide 166.00
Fore: 27
Fore-Left/Right: 28/28
Aft-Left/Right: 28/28
Aft: 27
Dropship Capacity: 4 4,000.00
Grav Decks:
Medium: 4 400.00
Escape Pods: 0.00
Life Boats: 6 42.00
Crew And Passengers:
6 Officers in 1st Class Quarters 60.00
15 Crew in 2nd Class Quarters 105.00
11 Gunners and Others in 2nd Class Quarters 77.00
6 Bay Personnel 0.00
6 2nd Class Passengers 42.00
# Weapons Loc Heat Damage Range Mass
6 AMS (IS) Nose 6 18 (1.8-C) PDS 3.00
6 AMS (IS) FL 6 18 (1.8-C) 3.00
6 AMS (IS) FR 6 18 (1.8-C) 3.00
6 AMS (IS) AL 6 18 (1.8-C) 3.00
6 AMS (IS) AR 6 18 (1.8-C) 3.00
6 AMS (IS) Aft 6 18 (1.8-C) 3.00
1 Laser Large ER (IS) Nose 12 8 (0.8-C) 5.00
1 Laser Large ER (IS) FL 12 8 (0.8-C) 5.00
1 Laser Large ER (IS) FR 12 8 (0.8-C) 5.00
1 Laser Large ER (IS) AL 12 8 (0.8-C) 5.00
1 Laser Large ER (IS) AR 12 8 (0.8-C) 5.00
1 Laser Large ER (IS) Aft 12 8 (0.8-C) 5.00
Ammo Rounds Mass
AMS (IS) Ammo 540 45.00
Equipment Mass
Mobile HPG 50.00
Lagrange, why do you have artillery on your warship??? The Anvil.The Long Tom Cannons are experimental tech direct fire AE weapons (see here (https://www.sarna.net/wiki/Long_Tom_Cannon)). In space, they are large damage weapons (good for fire control tonnage minimization) that deal double damage against ASF with reflective armor.
*snip*Yep! >:D
Also, primitive jumpships under 100 kilotons are unregulated?
Just for clarification, a carrier warship is defined only by designation and not a limitation on any physical characteristic? Which means someone can build a battleship and call it a carrier?
Also, primitive jumpships under 100 kilotons are unregulated?
EDIT: Finally, would you classify armed, non-transport dropshuttles in the same class as combat dropships?
Warspite Battleship
Mass: 1,500,000 tons
Technology Base: Inner Sphere (Experimental)
Introduced: 3081
Mass: 1,500,000
Battle Value: 140,002
Tech Rating/Availability: F/X-X-F-F
Cost: 30,979,676,000 C-bills
Fuel: 6,000 tons (15,000)
Safe Thrust: 2
Maximum Thrust: 3
Sail Integrity: 7
KF Drive Integrity: 30
Heat Sinks: 4565 (9130)
Structural Integrity: 90
Armor
Nose: 459
Fore Sides: 459/459
Aft Sides: 459/459
Aft: 459
Cargo
Bay 1: Fighter (20) 1 Door
Bay 2: Fighter (20) 1 Door
Bay 3: Fighter (20) 1 Door
Bay 4: Small Craft (5) 1 Door
Bay 5: Cargo (315706.0 tons) 1 Door
Ammunition:
2,016 rounds of Anti-Missile System [IS] ammunition (4 tons),
2,048 rounds of Silver Bullet Gauss Rifle ammunition (4 tons),
80 rounds of NAC/35 ammunition (4 tons)
Dropship Capacity: 6
Grav Decks: 2 (100 m, 100 m)
Escape Pods: 0
Life Boats: 104
Crew: 75 officers, 280 enlisted/non-rated, 147 gunners, 145 bay personnel, 20 BA marines
Notes: Equipped with
lithium-fusion battery system
1 Mobile Hyperpulse Generators (Mobile HPG)
1 Naval Comm-Scanner Suite (Large)
2,700 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (30 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (6048 shots)
16 Silver Bullet Gauss Rifle 16 14(144) 14(144) 14(144) 0(0) LBX AC
Silver Bullet Gauss Rifle Ammo (4096 shots)
FRS/FLS (2,225 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
2 Naval Autocannon (NAC/35) 240 70(700) 70(700) 0(0) 0(0) Capital AC
NAC/35 Ammo (20 shots)
7 Naval Laser 55 1085 70(700) 70(700) 70(700) 70(700) Capital Laser
7 Naval Laser 45
RBS/LBS (30 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (6048 shots)
16 Silver Bullet Gauss Rifle 16 14(144) 14(144) 14(144) 0(0) LBX AC
Silver Bullet Gauss Rifle Ammo (4096 shots)
ARS/ALS (2,225 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
2 Naval Autocannon (NAC/35) 240 70(700) 70(700) 0(0) 0(0) Capital AC
NAC/35 Ammo (20 shots)
7 Naval Laser 55 1085 70(700) 70(700) 70(700) 70(700) Capital Laser
7 Naval Laser 45
Aft (30 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (6048 shots)
16 Silver Bullet Gauss Rifle 16 14(144) 14(144) 14(144) 0(0) LBX AC
Silver Bullet Gauss Rifle Ammo (4096 shots)
Vanguard Cruiser
Mass: 750,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3081
Mass: 750,000
Battle Value: 108,213
Tech Rating/Availability: F/X-X-F-F
Cost: 22,400,418,000 C-bills
Fuel: 6,000 tons (15,000)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 5
KF Drive Integrity: 16
Heat Sinks: 1313 (2626)
Structural Integrity: 150
Armor
Nose: 390
Fore Sides: 390/390
Aft Sides: 390/390
Aft: 390
Cargo
Bay 1: Fighter (20) 1 Door
Bay 2: Fighter (20) 1 Door
Bay 3: Cargo (20050.0 tons) 1 Door
Ammunition:
3,072 rounds of Anti-Missile System [IS] ammunition (4 tons),
80 rounds of Kraken (Tele-Operated) ammunition (400 tons),
800 rounds of LB 5-X Cluster ammunition (4 tons)
Dropship Capacity: 4
Grav Decks: 2 (50 m, 50 m)
Escape Pods: 0
Life Boats: 62
Crew: 47 officers, 158 enlisted/non-rated, 74 gunners, 80 bay personnel, 12 BA marines
Notes: Equipped with
lithium-fusion battery system
1 Mobile Hyperpulse Generators (Mobile HPG)
1 Naval Comm-Scanner Suite (Large)
2,250 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (86 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (9216 shots)
6 ER Large Laser 72 5(48) 5(48) 5(48) 0(0) Laser
FRS/FLS (1,189 Heat)
7 Naval Laser 55 1085 70(700) 70(700) 70(700) 70(700) Capital Laser
7 Naval Laser 45
2 Tele-operated Missile (Kraken T) 100 20(200) 20(200) 20(200) 20(200) Tele-Operated Capital Missile
Kraken (Tele-Operated) Ammo (20 shots)
4 LB 5-X AC 4 2(20) 2(20) 2(20) 0(0) LBX AC
LB 5-X Cluster Ammo (4000 shots)
RBS/LBS (86 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (9216 shots)
6 ER Large Laser 72 5(48) 5(48) 5(48) 0(0) Laser
ARS/ALS (1,189 Heat)
7 Naval Laser 55 1085 70(700) 70(700) 70(700) 70(700) Capital Laser
7 Naval Laser 45
2 Tele-operated Missile (Kraken T) 100 20(200) 20(200) 20(200) 20(200) Tele-Operated Capital Missile
Kraken (Tele-Operated) Ammo (20 shots)
4 LB 5-X AC 4 2(20) 2(20) 2(20) 0(0) LBX AC
LB 5-X Cluster Ammo (4000 shots)
Aft (86 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (9216 shots)
6 ER Large Laser 72 5(48) 5(48) 5(48) 0(0) Laser
Speedy Destroyer
Mass: 500,000 tons
Technology Base: Inner Sphere (Experimental)
Introduced: 3081
Mass: 500,000
Battle Value: 63,418
Tech Rating/Availability: F/X-X-F-F
Cost: 9,402,194,000 C-bills
Fuel: 6,000 tons (15,000)
Safe Thrust: 6
Maximum Thrust: 9
Sail Integrity: 4
KF Drive Integrity: 12
Heat Sinks: 645 (1290)
Structural Integrity: 87
Armor
Nose: 169
Fore Sides: 151/151
Aft Sides: 151/151
Aft: 151
Cargo
Bay 1: Small Craft (10) 1 Door
Bay 2: Cargo (19405.0 tons) 1 Door
Ammunition:
1,280 rounds of Silver Bullet Gauss Rifle ammunition (4 tons),
1,280 rounds of Light Gauss Rifle ammunition (4 tons),
20 rounds of Kraken (Tele-Operated) ammunition (100 tons),
20 rounds of Screen Launcher ammunition (10 tons)
Dropship Capacity: 0
Grav Decks: 2 (50 m, 50 m)
Escape Pods: 0
Life Boats: 43
Crew: 32 officers, 123 enlisted/non-rated, 36 gunners, 50 bay personnel, 16 BA marines
Notes: Equipped with
lithium-fusion battery system
1 Naval Comm-Scanner Suite (Large)
870 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (478 Heat)
14 Laser AMS 98 4(42) 0(0) 0(0) 0(0) AMS
2 Tele-operated Missile (Kraken T) 100 20(200) 20(200) 20(200) 20(200) Tele-Operated Capital Missile
Kraken (Tele-Operated) Ammo (20 shots)
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
FRS/FLS (160 Heat)
5 Light Gauss Rifle 5 4(40) 4(40) 4(40) 4(40) AC
Light Gauss Rifle Ammo (5120 shots)
5 Silver Bullet Gauss Rifle 5 5(45) 5(45) 5(45) 0(0) LBX AC
Silver Bullet Gauss Rifle Ammo (2560 shots)
10 ER PPC+PPC Capacitor 150 10(100) 10(100) 10(100) 0(0) PPC
RBS/LBS (226 Heat)
14 Laser AMS 98 4(42) 0(0) 0(0) 0(0) AMS
4 Sub-Capital Laser (SCL/3) 128 12(120) 12(120) 0(0) 0(0) Sub-Capital Laser
ARS/ALS (160 Heat)
5 Light Gauss Rifle 5 4(40) 4(40) 4(40) 4(40) AC
Light Gauss Rifle Ammo (5120 shots)
5 Silver Bullet Gauss Rifle 5 5(45) 5(45) 5(45) 0(0) LBX AC
Silver Bullet Gauss Rifle Ammo (2560 shots)
10 ER PPC+PPC Capacitor 150 10(100) 10(100) 10(100) 0(0) PPC
Aft (398 Heat)
14 Laser AMS 98 4(42) 0(0) 0(0) 0(0) AMS
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
2 Screen Launcher 20 3(30) 0(0) 0(0) 0(0) Screen Launcher
Screen Launcher Ammo (20 shots)
Resolute Frigate
Mass: 500,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3081
Mass: 500,000
Battle Value: 74,242
Tech Rating/Availability: F/X-X-F-F
Cost: 16,209,106,000 C-bills
Fuel: 6,000 tons (15,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 12
Heat Sinks: 1253 (2506)
Structural Integrity: 150
Armor
Nose: 265
Fore Sides: 265/265
Aft Sides: 265/265
Aft: 265
Cargo
Bay 1: Fighter (20) 1 Door
Bay 2: Cargo (25532.0 tons) 1 Door
Ammunition:
3,072 rounds of Anti-Missile System [IS] ammunition (4 tons),
1,152 rounds of Light Gauss Rifle ammunition (4 tons)
Dropship Capacity: 2
Grav Decks: 2 (50 m, 50 m)
Escape Pods: 0
Life Boats: 56
Crew: 48 officers, 117 enlisted/non-rated, 120 gunners, 40 bay personnel, 12 BA marines
Notes: Equipped with
lithium-fusion battery system
1 Mobile Hyperpulse Generators (Mobile HPG)
1 Naval Comm-Scanner Suite (Large)
1,500 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (20 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (9216 shots)
6 Light Gauss Rifle 6 5(48) 5(48) 5(48) 5(48) AC
Light Gauss Rifle Ammo (4608 shots)
FRS/FLS (1,229 Heat)
7 Naval Laser 55 1085 70(700) 70(700) 70(700) 70(700) Capital Laser
7 Naval Laser 45
6 Sub-Capital Laser (SCL/1) 144 6(60) 6(60) 6(60) 0(0) Sub-Capital Laser
RBS/LBS (20 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (9216 shots)
6 Light Gauss Rifle 6 5(48) 5(48) 5(48) 5(48) AC
Light Gauss Rifle Ammo (4608 shots)
ARS/ALS (1,229 Heat)
7 Naval Laser 55 1085 70(700) 70(700) 70(700) 70(700) Capital Laser
7 Naval Laser 45
6 Sub-Capital Laser (SCL/1) 144 6(60) 6(60) 6(60) 0(0) Sub-Capital Laser
Aft (20 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (9216 shots)
6 Light Gauss Rifle 6 5(48) 5(48) 5(48) 5(48) AC
Light Gauss Rifle Ammo (4608 shots)
Glorious Carrier
Mass: 500,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3081
Mass: 500,000
Battle Value: 49,178
Tech Rating/Availability: F/X-X-F-F
Cost: 16,125,408,000 C-bills
Fuel: 10,000 tons (25,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 12
Heat Sinks: 1253 (2506)
Structural Integrity: 150
Armor
Nose: 265
Fore Sides: 265/265
Aft Sides: 265/265
Aft: 265
Cargo
Bay 1: Fighter (20) 1 Door
Bay 2: Fighter (20) 1 Door
Bay 3: Fighter (20) 1 Door
Bay 4: Fighter (20) 1 Door
Bay 5: Fighter (20) 1 Door
Bay 6: Fighter (20) 1 Door
Bay 7: Cargo (52924.0 tons) 1 Door
Ammunition:
3,072 rounds of Anti-Missile System [IS] ammunition (4 tons),
1,152 rounds of Light Gauss Rifle ammunition (4 tons)
Dropship Capacity: 2
Grav Decks: 2 (50 m, 50 m)
Escape Pods: 0
Life Boats: 108
Crew: 46 officers, 109 enlisted/non-rated, 120 gunners, 240 bay personnel, 120 passengers, 12 BA marines
Notes: Equipped with
lithium-fusion battery system
1 Mobile Hyperpulse Generators (Mobile HPG)
1 Naval Comm-Scanner Suite (Large)
1,500 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (20 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (9216 shots)
6 Light Gauss Rifle 6 5(48) 5(48) 5(48) 5(48) AC
Light Gauss Rifle Ammo (4608 shots)
FRS/FLS (480 Heat)
20 Sub-Capital Laser (SCL/1) 480 20(200) 20(200) 20(200) 0(0) Sub-Capital Laser
RBS/LBS (20 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (9216 shots)
6 Light Gauss Rifle 6 5(48) 5(48) 5(48) 5(48) AC
Light Gauss Rifle Ammo (4608 shots)
ARS/ALS (480 Heat)
20 Sub-Capital Laser (SCL/1) 480 20(200) 20(200) 20(200) 0(0) Sub-Capital Laser
Aft (20 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (9216 shots)
6 Light Gauss Rifle 6 5(48) 5(48) 5(48) 5(48) AC
Light Gauss Rifle Ammo (4608 shots)
Squirrel Corvette
Mass: 250,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3081
Mass: 250,000
Battle Value: 25,701
Tech Rating/Availability: F/X-X-F-F
Cost: 14,805,248,000 C-bills
Fuel: 6,000 tons (15,000)
Safe Thrust: 6
Maximum Thrust: 9
Sail Integrity: 4
KF Drive Integrity: 7
Heat Sinks: 469
Structural Integrity: 48
Armor
Nose: 45
Fore Sides: 45/45
Aft Sides: 45/45
Aft: 45
Cargo
Bay 1: Small Craft (5) 1 Door
Bay 2: Fighter (6) 1 Door
Bay 3: Cargo (10030.0 tons) 1 Door
Ammunition:
3,072 rounds of Anti-Missile System [IS] ammunition (256 tons),
80 rounds of Screen Launcher ammunition (800 tons)
Dropship Capacity: 2
Grav Decks: 2 (50 m, 50 m)
Escape Pods: 0
Life Boats: 34
Crew: 23 officers, 115 enlisted/non-rated, 30 gunners, 37 bay personnel, 28 marines, 20 BA marines
Notes: Equipped with
lithium-fusion battery system
1 Mobile Hyperpulse Generators (Mobile HPG)
1 Naval Comm-Scanner Suite (Large)
240 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (294 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (9216 shots)
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
FRS/FLS (240 Heat)
20 ER Large Laser 240 16(160) 16(160) 16(160) 0(0) Laser
RBS/LBS (54 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (9216 shots)
4 Screen Launcher 40 6(60) 0(0) 0(0) 0(0) Screen Launcher
Screen Launcher Ammo (40 shots)
ARS/ALS (240 Heat)
20 ER Large Laser 240 16(160) 16(160) 16(160) 0(0) Laser
Aft (294 Heat)
14 Anti-Missile System 14 4(42) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (9216 shots)
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
Hecatoncheir PWS
Type: Military Aerodyne
Mass: 15,000 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3081
Mass: 15,000
Battle Value: 9,628
Tech Rating/Availability: E/X-X-F-E
Cost: 2,559,470,400 C-bills
Fuel: 600 tons (18,000)
Safe Thrust: 6
Maximum Thrust: 9
Heat Sinks: 292 (584)
Structural Integrity: 16
Armor
Nose: 284
Sides: 239/239
Aft: 194
Cargo
Bay 1: Fighter (20) 1 Door
Bay 2: Cargo (2739.0 tons) 1 Door
Ammunition:
None
Escape Pods: 0
Life Boats: 10
Crew: 4 officers, 3 enlisted/non-rated, 11 gunners, 40 bay personnel
Notes: Mounts 71 tons of heavy ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (224 Heat)
4 Sub-Capital Laser (SCL/3) 128 12(120) 12(120) 0(0) 0(0) Sub-Capital Laser
8 ER Large Laser 96 6(64) 6(64) 6(64) 0(0) Laser
RW/LW (57 Heat)
10 ER Medium Laser 50 5(50) 5(50) 0(0) 0(0) Laser
1 Laser AMS 7 0(3) 0(0) 0(0) 0(0) AMS
RW/LW Aft (7 Heat)
1 Laser AMS 7 0(3) 0(0) 0(0) 0(0) AMS
Aft (96 Heat)
8 ER Large Laser 96 6(64) 6(64) 6(64) 0(0) Laser
Shieldbearer PWS
Type: Military Spheriod
Mass: 15,000 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3081
Mass: 15,000
Battle Value: 31,922
Tech Rating/Availability: F/X-X-F-E
Cost: 656,712,000 C-bills
Fuel: 500 tons (15,000)
Safe Thrust: 7
Maximum Thrust: 11
Heat Sinks: 215 (430)
Structural Integrity: 20
Armor
Nose: 394
Sides: 333/333
Aft: 269
Cargo
Bay 1: Small Craft (2) 1 Door
Bay 2: Cargo (1082.0 tons) 1 Door
Ammunition:
60 rounds of Screen Launcher ammunition (600 tons),
100 rounds of Piranha ammunition (1,000 tons)
Escape Pods: 0
Life Boats: 6
Crew: 6 officers, 26 gunners, 10 bay personnel
Notes: Mounts 71 tons of heavy ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (312 Heat)
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
1 Screen Launcher 10 2(15) 0(0) 0(0) 0(0) Screen Launcher
Screen Launcher Ammo (10 shots)
9 Sub-Capital Laser (SCL/3) 288 27(270) 27(270) 0(0) 0(0) Sub-Capital Laser
RS/LS Fwd (69 Heat)
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
1 Screen Launcher 10 2(15) 0(0) 0(0) 0(0) Screen Launcher
Screen Launcher Ammo (10 shots)
5 Sub-Capital Missile Launcher (Piranha) 45 15(150) 15(150) 15(150) 0(0) Sub-Capital Missile
Piranha Ammo (50 shots)
RS/LS Aft (24 Heat)
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
1 Screen Launcher 10 2(15) 0(0) 0(0) 0(0) Screen Launcher
Screen Launcher Ammo (10 shots)
Aft (24 Heat)
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
1 Screen Launcher 10 2(15) 0(0) 0(0) 0(0) Screen Launcher
Screen Launcher Ammo (10 shots)
I updated MML partway through writing the post because it wouldn't export dropships and there was something about warship pricing in the changelog.I noticed something buggy in MML warship pricing as well---hence using the spreadsheet.
AMS rounds normally, so 12 is sufficient to take out a killer whale.Having a bit more could make sense for robustness against battle damage.
Basic Setting: "...and the rise of the Heirs of Steiner-Davion..." This is an alternate setting where Hanse Davion won the Succession Wars and the Inner Sphere was unified under the banner of First Lord Victor Steiner-Davion by 3067. Explaining how that came about would take more bandwidth than the specifics of the challenge itself, so I'll just leave it at this. Everything came up Hanse, the Draconis Combine has become one of the First Lord's most ardent supporters, the Federated Suns (under Katherine) has become one of his most ardent opponents, the Capellan Confederation is under military occupation for rebelling again, it's 3081, and the Star League council has just ratified a naval treaty to prevent an arms race that might bring it all crashing down.
Your mission, should you choose to accept it, is to build a navy compliant with the treaty specifications described below for one of the Star League's member states. (Federated Suns, Lyran Commonwealth, Draconis Combine, Free Worlds League, technically the Capellan Confederation I suppose, also the Free Rasalhague Republic and Magistracy of Canopus as minor powers, and the Star League Defense Force as itself). You can assume that this state starts with the fleet it had at roughly the modern height of its naval power in the canon timeline (so just before the jihad for most, or before the Fedcom civil war for the Suns and the Commonwealth, with adjustments where appropriate). The Star League Defense Force has inherited Comstar's entire navy (ten warships, that's all, we swear. What would we be doing with a large fleet?) and received the cruiser Covenant from the Draconis Combine, but beyond that, they're starting with a blank slate.
1. By "everything" comes up Hanse, can we assume the 4SW & 39 war happened but with results favored towards the FC side?
2. How is Kathrine in charge of the FS half of the FC?
3. Would the SLDF have also absorbed the CC Fleet ships from their "rebellion" ? So they have those few Destroyers & the Cruisers (Phoenix transated?)
This is mostly for the fluff history I'm giving to each of my designs, which are almost all based on existing FC designs.
The key turning point was the War of 3039, where instead of flinching at Theodore's counter attack, Hanse ordered his forces to push on. This allowed Theodore to cause some chaos in the rear, but in the end, he couldn't sustain his operation, the Combine kept losing worlds, and the war ended in an unambiguous defeat for them. It all snowballs from there. Without the humbling affect of not winning the war of 3039 and with the Combine on the back foot, Hanse pressures Candace Liao into usurping her sister or watching the Fedcom annex the Capellan Confederation. With Theodore's methods discredited by the loss of the War of 3039, the DCMS actually becomes more traditional and hidebound, which, combined with the damage from the last war they still hadn't recovered from, sees them get beaten again in the war of 3050. This time they are so badly beaten that Hohiro Kurita (whose dad and granddad are lost in the fighting) formally surrenders in 3057 and acknowledges Victor Steiner Davion as First Lord of the Star League, sealing the compact by marrying his sister Omi to Victor. At this point, the Free Worlds League decides it's better to recognize his claim than try to fight everybody else.Is there a post of this alt-universe's history?
This was actually the original intention of the Fedcom alliance, with Katherine being regent of the Fed Suns and Peter being Regent of the Commonwealth while Victor ruled over the whole thing. It's why Katherine was raised primarily on New Avalon. Keep in mind that she's still Katherine, just a Katherine whose parents were around a bit longer, giving their children more time to grow, mature, and get experience before they had to rule. So her machinations are more subtle, more refined, but her goals are the same.
Yes, though because they were mostly used for Terrorism during the last rebellion and thus have bad PR, the SLDF prefers to keep them in reserve.
Neat. I look forward to it.
Maxed Collars won't happen per his rules.
There is a 2-4-6 limit based on tonnage.
Canopus-class Cruiser Warship
Mass: 720,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 720,000
Battle Value: 128,273
Tech Rating/Availability: E/X-X-X-F
Cost: 19,621,492,000 C-bills
Fuel: 5,000 tons (12,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 16
Heat Sinks: 4,000
Structural Integrity: 75
Armor
Nose: 180
Fore Sides: 130/130
Aft Sides: 130/130
Aft: 160
Cargo
Bay 1: Small Craft (4) 1 Door
Bay 2: Small Craft (4) 1 Door
Bay 3: Fighter (16) 3 Doors
Bay 4: Fighter (16) 3 Doors
Bay 5: Cargo (91164.0 tons) 1 Door
Ammunition:
960 rounds of Anti-Missile System [IS] ammunition (80 tons),
100 rounds of White Shark ammunition (4,000 tons),
240 rounds of NAC/30 ammunition (192 tons)
Dropship Capacity: 4
Grav Decks: 3 (100 m, 100 m, 100 m)
Escape Pods: 35
Life Boats: 35
Crew: 80 officers, 237 enlisted/non-rated, 60 gunners, 104 bay personnel
Notes: Equipped with
lithium-fusion battery system
1,015 tons of ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (620 Heat)
4 Naval PPC (Medium) 540 36(360) 36(360) 36(360) 36(360) Capital PPC
2 Capital Missile Launcher (White Shark) 30 6(60) 6(60) 6(60) 6(60) Capital Missile
White Shark Ammo (20 shots)
4 ER Large Laser 48 3(32) 3(32) 3(32) 0(0) Laser
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (1440 shots)
FRS/FLS (350 Heat)
2 Naval PPC (Medium) 270 18(180) 18(180) 18(180) 18(180) Capital PPC
2 Capital Missile Launcher (White Shark) 30 6(60) 6(60) 6(60) 6(60) Capital Missile
White Shark Ammo (20 shots)
4 ER Large Laser 48 3(32) 3(32) 3(32) 0(0) Laser
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (1440 shots)
RBS/LBS (1,260 Heat)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (60 shots)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (90 shots)
3 Naval PPC (Medium) 405 27(270) 27(270) 27(270) 27(270) Capital PPC
3 Naval PPC (Medium) 405 27(270) 27(270) 27(270) 27(270) Capital PPC
4 ER Large Laser 48 3(32) 3(32) 3(32) 0(0) Laser
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (1440 shots)
ARS/ALS (335 Heat)
2 Capital Missile Launcher (White Shark) 30 6(60) 6(60) 6(60) 6(60) Capital Missile
White Shark Ammo (20 shots)
3 Naval Laser 55 255 17(165) 17(165) 17(165) 17(165) Capital Laser
4 ER Large Laser 48 3(32) 3(32) 3(32) 0(0) Laser
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (1440 shots)
Aft (845 Heat)
4 Naval PPC (Medium) 540 36(360) 36(360) 36(360) 36(360) Capital PPC
3 Naval Laser 55 255 17(165) 17(165) 17(165) 17(165) Capital Laser
4 ER Large Laser 48 3(32) 3(32) 3(32) 0(0) Laser
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (1440 shots)
Amazon-Class Carrier Warship
Mass: 600,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 600,000
Battle Value: 49,808
Tech Rating/Availability: E/X-X-X-F
Cost: 18,833,683,000 C-bills
Fuel: 5,000 tons (12,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 13
Heat Sinks: 4,000
Structural Integrity: 65
Armor
Nose: 120
Fore Sides: 100/100
Aft Sides: 100/100
Aft: 120
Cargo
Bay 1: Fighter (24) 2 Doors
Bay 2: Fighter (24) 2 Doors
Bay 3: Fighter (24) 2 Doors
Bay 4: Fighter (24) 2 Doors
Bay 5: Small Craft (4) 1 Door
Bay 6: Small Craft (4) 1 Door
Bay 7: Cargo (91073.0 tons) 1 Door
Ammunition:
1,920 rounds of Anti-Missile System [IS] ammunition (160 tons),
80 rounds of White Shark ammunition (3,200 tons)
Dropship Capacity: 4
Grav Decks: 3 (100 m, 100 m, 100 m)
Escape Pods: 35
Life Boats: 35
Crew: 54 officers, 126 enlisted/non-rated, 60 gunners, 232 bay personnel
Notes: Equipped with
lithium-fusion battery system
747.5 tons of ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (592 Heat)
4 Naval PPC (Medium) 540 36(360) 36(360) 36(360) 36(360) Capital PPC
4 Anti-Missile System 4 1(12) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (2880 shots)
4 ER Large Laser 48 3(32) 3(32) 3(32) 0(0) Laser
FRS/FLS (422 Heat)
2 Capital Missile Launcher (White Shark) 30 6(60) 6(60) 6(60) 6(60) Capital Missile
White Shark Ammo (20 shots)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
4 Anti-Missile System 4 1(12) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (2880 shots)
4 ER Large Laser 48 3(32) 3(32) 3(32) 0(0) Laser
RBS/LBS (592 Heat)
4 Naval PPC (Medium) 540 36(360) 36(360) 36(360) 36(360) Capital PPC
4 Anti-Missile System 4 1(12) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (2880 shots)
4 ER Large Laser 48 3(32) 3(32) 3(32) 0(0) Laser
ARS/ALS (422 Heat)
2 Capital Missile Launcher (White Shark) 30 6(60) 6(60) 6(60) 6(60) Capital Missile
White Shark Ammo (20 shots)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
4 Anti-Missile System 4 1(12) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (2880 shots)
4 ER Large Laser 48 3(32) 3(32) 3(32) 0(0) Laser
Aft (592 Heat)
4 Naval PPC (Medium) 540 36(360) 36(360) 36(360) 36(360) Capital PPC
4 Anti-Missile System 4 1(12) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (2880 shots)
4 ER Large Laser 48 3(32) 3(32) 3(32) 0(0) Laser
Bellona-Class Light Cruiser Warship
Mass: 600,000 tons
Technology Base: Inner Sphere (Experimental)
Introduced: 3145
Mass: 600,000
Battle Value: 121,896
Tech Rating/Availability: E/X-X-X-F
Cost: 19,048,649,000 C-bills
Fuel: 6,000 tons (15,000)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 13
Heat Sinks: 0
Structural Integrity: 65
Armor
Nose: 110
Fore Sides: 90/90
Aft Sides: 90/90
Aft: 110
Cargo
Bay 1: Fighter (16) 3 Doors
Bay 2: Fighter (16) 3 Doors
Bay 3: Small Craft (4) 1 Door
Bay 4: Small Craft (4) 1 Door
Bay 5: Cargo (30000.0 tons) 1 Door
Ammunition:
960 rounds of Anti-Missile System [IS] ammunition (8 tons),
240 rounds of NAC/25 ammunition (2.4 tons),
60 rounds of White Shark ammunition (120 tons)
Dropship Capacity: 4
Grav Decks: 3 (100 m, 100 m, 100 m)
Escape Pods: 35
Life Boats: 35
Crew: 70 officers, 238 enlisted/non-rated, 60 gunners, 104 bay personnel
Notes: Equipped with
lithium-fusion battery system
673 tons of ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (572 Heat)
4 Naval PPC (Medium) 540 36(360) 36(360) 36(360) 36(360) Capital PPC
2 Capital Missile Launcher (White Shark) 30 6(60) 6(60) 6(60) 6(60) Capital Missile
White Shark Ammo (20 shots)
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (1440 shots)
FRS/FLS (437 Heat)
3 Naval PPC (Medium) 405 27(270) 27(270) 27(270) 27(270) Capital PPC
2 Capital Missile Launcher (White Shark) 30 6(60) 6(60) 6(60) 6(60) Capital Missile
White Shark Ammo (20 shots)
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (1440 shots)
RBS/LBS (1,152 Heat)
6 Naval PPC (Medium) 810 54(540) 54(540) 54(540) 54(540) Capital PPC
2 Naval Autocannon (NAC/25) 170 50(500) 50(500) 50(500) 0(0) Capital AC
NAC/25 Ammo (60 shots)
2 Naval Autocannon (NAC/25) 170 50(500) 50(500) 50(500) 0(0) Capital AC
NAC/25 Ammo (60 shots)
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (1440 shots)
ARS/ALS (342 Heat)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (1440 shots)
Aft (612 Heat)
2 Naval PPC (Medium) 270 18(180) 18(180) 18(180) 18(180) Capital PPC
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (1440 shots)
Artemis-class Destroyer Warship
Mass: 480,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 480,000
Battle Value: 116,331
Tech Rating/Availability: E/X-X-X-F
Cost: 18,397,083,000 C-bills
Fuel: 5,000 tons (12,500)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 11
Heat Sinks: 4,000
Structural Integrity: 65
Armor
Nose: 110
Fore Sides: 85/85
Aft Sides: 85/85
Aft: 90
Cargo
Bay 1: Fighter (16) 4 Doors
Bay 2: Small Craft (4) 2 Doors
Bay 3: Cargo (31225.0 tons) 1 Door
Ammunition:
960 rounds of Anti-Missile System [IS] ammunition (8 tons),
240 rounds of NAC/25 ammunition (2.4 tons),
100 rounds of White Shark ammunition (200 tons),
120 rounds of NAC/30 ammunition (2.4 tons)
Dropship Capacity: 2
Grav Decks: 2 (85 m, 85 m)
Escape Pods: 25
Life Boats: 25
Crew: 55 officers, 145 enlisted/non-rated, 60 gunners, 52 bay personnel
Notes: Equipped with
lithium-fusion battery system
623 tons of ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (280 Heat)
2 Capital Missile Launcher (White Shark) 30 6(60) 6(60) 6(60) 6(60) Capital Missile
White Shark Ammo (20 shots)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (60 shots)
4 ER Large Laser 48 3(32) 3(32) 3(32) 0(0) Laser
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (1440 shots)
FRS/FLS (390 Heat)
2 Capital Missile Launcher (White Shark) 30 6(60) 6(60) 6(60) 6(60) Capital Missile
White Shark Ammo (20 shots)
1 Naval Autocannon (NAC/30) 100 30(300) 30(300) 30(300) 0(0) Capital AC
NAC/30 Ammo (30 shots)
2 Naval PPC (Light) 210 14(140) 14(140) 14(140) 0(0) Capital PPC
4 ER Large Laser 48 3(32) 3(32) 3(32) 0(0) Laser
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (1440 shots)
RBS/LBS (390 Heat)
2 Naval Autocannon (NAC/25) 170 50(500) 50(500) 50(500) 0(0) Capital AC
NAC/25 Ammo (60 shots)
2 Naval Autocannon (NAC/25) 170 50(500) 50(500) 50(500) 0(0) Capital AC
NAC/25 Ammo (60 shots)
4 ER Large Laser 48 3(32) 3(32) 3(32) 0(0) Laser
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (1440 shots)
ARS/ALS (375 Heat)
2 Capital Missile Launcher (White Shark) 30 6(60) 6(60) 6(60) 6(60) Capital Missile
White Shark Ammo (20 shots)
2 Naval PPC (Light) 210 14(140) 14(140) 14(140) 0(0) Capital PPC
1 Naval Laser 55 85 6(55) 6(55) 6(55) 6(55) Capital Laser
4 ER Large Laser 48 3(32) 3(32) 3(32) 0(0) Laser
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (1440 shots)
Aft (600 Heat)
2 Naval PPC (Light) 210 14(140) 14(140) 14(140) 0(0) Capital PPC
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
4 ER Large Laser 48 3(32) 3(32) 3(32) 0(0) Laser
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (1440 shots)
Vixen-class Corvette Warship
Mass: 200,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 200,000
Battle Value: 48,547
Tech Rating/Availability: E/X-X-X-F
Cost: 12,031,326,000 C-bills
Fuel: 3,000 tons (15,000)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 3
KF Drive Integrity: 6
Heat Sinks: 2,000
Structural Integrity: 65
Armor
Nose: 60
Fore Sides: 45/45
Aft Sides: 45/45
Aft: 60
Cargo
Bay 1: Fighter (8) 4 Doors
Bay 2: Small Craft (2) 2 Doors
Bay 3: Cargo (8540.0 tons) 1 Door
Ammunition:
960 rounds of Anti-Missile System [IS] ammunition (80 tons),
60 rounds of NAC/20 ammunition (24 tons),
80 rounds of Barracuda ammunition (2,400 tons)
Dropship Capacity: 2
Grav Decks: 2 (85 m, 85 m)
Escape Pods: 18
Life Boats: 18
Crew: 34 officers, 66 enlisted/non-rated, 50 gunners, 26 bay personnel
Notes: Equipped with
lithium-fusion battery system
258 tons of ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (268 Heat)
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (20 shots)
2 Naval PPC (Light) 210 14(140) 14(140) 14(140) 0(0) Capital PPC
3 ER Large Laser 36 2(24) 2(24) 2(24) 0(0) Laser
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (1440 shots)
FRS/FLS (110 Heat)
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (20 shots)
1 Naval Laser 35 52 4(35) 4(35) 4(35) 0(0) Capital Laser
3 ER Large Laser 36 2(24) 2(24) 2(24) 0(0) Laser
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (1440 shots)
RBS/LBS (368 Heat)
2 Naval Autocannon (NAC/20) 120 40(400) 40(400) 40(400) 0(0) Capital AC
NAC/20 Ammo (30 shots)
2 Naval PPC (Light) 210 14(140) 14(140) 14(140) 0(0) Capital PPC
3 ER Large Laser 36 2(24) 2(24) 2(24) 0(0) Laser
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (1440 shots)
ARS/ALS (142 Heat)
2 Naval Laser 35 104 7(70) 7(70) 7(70) 0(0) Capital Laser
3 ER Large Laser 36 2(24) 2(24) 2(24) 0(0) Laser
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (1440 shots)
Aft (162 Heat)
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (20 shots)
2 Naval Laser 35 104 7(70) 7(70) 7(70) 0(0) Capital Laser
3 ER Large Laser 36 2(24) 2(24) 2(24) 0(0) Laser
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (1440 shots)
Right, max per treaty - every ship should probably have that treaty max of 2 (or 4, or 6) - as we are mass and hull-count limited, but not C-Bill Limited.
The Buri class was laid down to provide the core of the anticipated LCN Task Forces. Though officially a
treaty limit Battleship, rumors and leaks of design documents indicated that there was something unusual
about her K-F Core, with excessive cooling and power leads into and out of it. This lead to a tail-chase of
rumors exploring the idea that the Lyrans were experimenting with some kind of 'superjump' system or
other unknown capacity, and in an unusual fit of competence, the Lyran Intelligence services encouraged
them to jump down this rabbit hole, eventually 'revealing' that the Naval Architects of the LCN had tried for
something special, failed, and ended up with an overdesigned, inefficient FTL Drive for their flagship class.
The truth was, as usual, somewhat more prosaic. Too many cooks had their hands in the stew, and by the
time the first hull was nearing completion, it was realized that she was somewhat over designed mass (thus
requiring the KF Core refit). Rather than rebuild from ground zero, her flight decks were intentionally under-
equipped with fighter service bays, and large sections of her cargo bays were consigned to 'dead space' in
the hull, unused and unaccounted for. While this requires the LCN to be somewhat cagey about how close it
lets other powers to her hull and design specs, for fear of sanctions from the Star League, it does allow them
to quickly install the additional fighter capacity and open the doors on her cargo space, expanding the short
ranged defensive BB into a reasonable cruiser BBV as an 'instant breakout', if another navy is found to be
violating the treaty.
Even in her peacetime configuration, Buri is a solid, if somewhat uninspired, treaty battleship. With the
usual treaty-maximum parasite craft, she focuses on maximizing armored resilience and long range
firepower. With the same extreme range firepower (and better broadside fire) than the venerable McKenna
(so often a yardstick for Battleship design), coupled with over three times the armored protection, the Buri
are designed to operate in squadrons, using massed fires from their bracketed, C3-Enabled PPC Batteries to
deliver decisive fires from outside enemy engagement ranges.
((Out of character note - the Buri is a tip of my hat to both my beloved and unused design from the old warship
design race challenge, and also to the very real tendency of every naval power to 'game' naval treaties - arguments
about how ships are to be weighed, at what load, as well as deception, lies, overbuilding, and the like, along with
claimed violations, escalator clauses.. the gamesmanship that went on around the IRL Washington Treaties is really
interesting if your the sort of person that cares about such things))
Buri Class Battleship
Mass: 1,550,000 (1,500,000 Official)
Technology Base: Inner Sphere
Introduced: 3083
Battle Value: 283366
Tech Rating/Availability: F/X-X-F-F
Cost: Ȼ 41,905,542,000
Fuel: 5,000 tons (12,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 7
KF Drive Integrity: 31
Heat Sinks: 8480 (16,960)
Structural Integrity: 150
Armor
Nose: 570
Fore Sides: 900/900
Aft Sides: 900/900
Aft: 570
Cargo
Bay 1: LBS, 10 Doors
60 Fighters (Offically 30)
15 Small Craft
Bay 2: RBS, 10 Doors
60 Fighters (Offically 30)
15 Small Craft
Bay 3: Nose, 1 Door
96 Battle Armor Marines (2 Companies)
Bay 4: Aft, 3 Doors
Cargo: 43,937 Tons (Offically 5,000 Tons)
Ammunition:
800 Tons AMS
800 Tons LGR
800 Tons ELRM/20
Dropship Capacity: 6
Grav Decks: 2 (120 m)
Escape Pods: 200
Life Boats: 200
Crew: 96 officers, 385 enlisted/non-rated, 240 bay personnel, 96 BA marines, 120 Passengers
Notes:
Lithium-fusion battery system
Mobile Hyperpulse Generators (Mobile HPG)
Naval Comm-Scanner Suite (Large)
Naval C3
All Personnel in at least 2nd Class Quarters, all Officers in 1st Class Quarters
Quirks:
Difficult to Maintain
Hard to Pilot
Poor Targeting (Short)
Improved Targeting (Long)
Weapons:
Arc
Nose, AFT, LBS, RBS:
20 ER PPC (Capacitor Equipped)
20 ELRM/20 (800 Rnds)
20 LGR (3,200 Rnds)
20 AMS (2,400 Rnds)
FL, FR, AL, AR
20 HNPPC in 5 bays of 4
As the first Buri keel was being laid, the design work for the follow on Cruiser class, Tyr, was being completed.
Realizing that Buri was destined to be overweight, Tyr sacrified her intended NGauss armament for a lighter array of
NAC and NL mounts. Though this cost her some of her combat range, it allowed her to maintain firepower while
ensuring the final design was, if only slightly, UNDER the maximum mass allowed by treaty, with some room for
growth. Intended to serve as support for the heavier Buri as well as capable of independent cruising operations, Tyr
shared the point-defense suite of her larger predecessor at a 1:1 ratio, as well as matching all of Buri's extensive
electronics suite. Unlike her larger sister, she is a more balanced combatant, mounting 6 triple NAC/20 turrets on
each flank, supported by a pair of quad NL/55s intended to strengthen her anti-fighter array as well as giving her a
bit more reach. The NACs allow Tyr to retain most of Buri's throw weight at only a moderate cost in range and
accuracy, whilst still out-reaching the NAC/30 mounts common on most vessels.
Tyr Class Heavy Cruiser
Mass: 980,000
Technology Base: Inner Sphere
Introduced: 3084
Tech Rating/Availability: F/X-X-F-F
Cost: Ȼ 32,308,302,000
Fuel: 5,000 tons (12,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 20
Heat Sinks: 7440 (14880)
Structural Integrity: 150
Armor
Nose: 530
Fore Sides: 500/500
Aft Sides: 500/500
Aft: 500
Cargo
Bay 1: LBS, 6 Doors
20 Fighters
10 Small Craft
Bay 2: RBS, 6 Doors
20 Fighters
10 Small Craft
Bay 3: Nose, 1 Door
48 Battle Armor Marines (1 Company)
Bay 4: Aft, 3 Doors
Cargo: 25,662
Ammunition:
800 Tons AMS
800 Tons LGR
800 Tons ELRM/20
1,440 Tons NAC/20
Dropship Capacity: 4
Grav Decks: 3 (90 m)
Escape Pods: 80
Life Boats: 80
Crew: 74 officers, 297 enlisted/non-rated, 120 bay personnel, 48 BA marines, 20 Passengers
Notes:
Lithium-fusion battery system
Mobile Hyperpulse Generators (Mobile HPG)
Naval Comm-Scanner Suite (Large)
Naval C3
All Personnel in at least 2nd Class Quarters, all Officers in 1st Class Quarters
Quirks:
Poor Targeting (Short)
Easy to Maintain
Docking Arms
Weapons:
Arc
Nose, AFT, LBS, RBS:
20 ER PPC (Capacitor Equipped)
20 ELRM/20 (800 Rnds)
20 LGR (3,200 Rnds)
20 AMS (2,400 Rnds)
FL, FR, AL, AR
9 NAC/20 in 3 bays of 3 (900 Rnds)
8 NL/55 in 2 bays of 4
The Ullr Class of Light Cruisers grew out of a design study for a large, fast cruiser, focusing on naval lasers and PPCs
to engage opposing vessels from outside the range of effective reply - as well as carrying sufficient thrust to enable
them to maintain that range. Whilst the Heavy Cruiser design space was eventually given over to the Tyr class and
its focus on heavy armor and battleline support, designers recognized the value of a fast, tough, long-ranging light
cruiser to serve as a picket and patrol vessel for the navy, as well as providing the core of any light force squadrons.
It carries the now-standard layered anti-aircraft arsenal typical of the Lyran naval Services. This was questioned by
some officers as extravagant and overly expensive, given the ever smaller vessels it is fitted with, but the cost in
both mass and resources was low, particularly because the standard AAA package has evolved over the years into a
single set of 'plug and play' modules that slot into standard fittings on the ships that carry them. Anti-ship
armament is light for a vessel of its size, but unlike her larger sisters, Ullr is not meant to involve herself in knock-
down fights with other capital ships. The continued presence of lavish C&C facilities, including sensors,
communications, battlecomputers, and the exorbitantly expensive Mobile HPG was also questions, but eventually
justified given the ships role as squadron leaders and scouts. As always on modern Lyran vessels, cargo is light and
lithium fusion batteries are standard, but it is the policy of the navy that it is cheaper in both c-bills and combat
power to carry supplies on dropships, and cheaper to have ships that can cover more space more quickly via their
LF-Batteries, especially given the lavish outlays of recharge stations being produced to multiply the mobility of
lithium-fusion ships.
Ullr Class Light Cruiser
Mass: 510,000
Technology Base: Inner Sphere
Introduced: 3085
Tech Rating/Availability: F/X-X-F-F
Cost: Ȼ 28,510,102,000
Fuel: 5,000 tons (12,500)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 12
Heat Sinks: 4640 (9280)
Structural Integrity: 120
Armor
Nose: 200
Fore Sides: 220/220
Aft Sides: 220/220
Aft: 200
Cargo
Bay 1: LBS, 6 Doors
20 Fighters
10 Small Craft
Bay 2: RBS, 6 Doors
20 Fighters
10 Small Craft
Bay 3: Nose, 1 Door
48 Battle Armor Marines (1 Company)
Bay 4: Aft, 3 Doors
Cargo: 14,766
Ammunition:
800 Tons AMS
800 Tons LGR
800 Tons ELRM/20
Dropship Capacity: 4
Grav Decks: 2 (90 m)
Escape Pods: 40
Life Boats: 40
Crew: 48 officers, 193 enlisted/non-rated, 120 bay personnel, 48 BA marines, 20 Passengers
Notes:
Lithium-fusion battery system
Mobile Hyperpulse Generators (Mobile HPG)
Naval Comm-Scanner Suite (Large)
Naval C3
All Personnel in at least 2nd Class Quarters, all Officers in 1st Class Quarters
Quirks:
Poor Targeting (Short)
Easy to Maintain
Docking Arms
Weapons:
Arc
Nose, AFT, LBS, RBS:
20 ER PPC (Capacitor Equipped)
20 ELRM/20 (800 Rnds)
20 LGR (3,200 Rnds)
20 AMS (2,400 Rnds)
FL, FR, AL, AR
8 NL/55 in 2 bays of 4
Though officially an FF, the Heimdaller would more properly be described as a Corvette, or perhaps a support ship.
Blazingly fast, lightly armored (for a Lyran vessel) and almost unarmed by the standards of capital ships, the
Hiemdaller is a fast scout and raider. With no capital weapons, and with the ELRMs and Light Gauss Rifles of the
'LCN Standard' AAA fit withdrawn to save mass, she presents only a limited threat to all but the lightest of hostile
warships. Even so, a broadside of 40 Capacitor-Fed ERPPCs is sufficient to chew up fighter squadrons and
overwhelm most 'pocket' warships, but those are not her purpose - her purpose is her combination of speed,
sensors, and strategic mobility. Though cargo carriage is light, her own small size and ability to potentially carry
twice her mass again in cargo-focused dropships allows her potentially unmatched endurance. In such a profile, the
Heimdallr would jump into hostile systems outside of the standard points, leaving her cargo tonnage behind, hidden
in the darkness, while she conducts high speed recon, security, or raiding missions within the system. Lacking the
LNCSS and Mobile HPG of the larger Lyran warships somewhat detracts from her mission in this regard, but looking
at the cost of those systems on vessels of such a small size, the budget analysts of the Commonwealth finally put
their feet down.
Heimdallr Class Frigate
Mass: 100,000
Technology Base: Inner Sphere
Introduced: 3085
Tech Rating/Availability: F/X-X-F-F
Cost: Ȼ 11,680,000,000
Fuel: 2,000 tons (20,000)
Safe Thrust: 5
Maximum Thrust: 8
Sail Integrity: 3
KF Drive Integrity: 4
Heat Sinks: 1680 (3360)
Structural Integrity: 90
Armor
Nose: 50
Fore Sides: 50/50
Aft Sides: 50/50
Aft: 50
Cargo
Bay 1: LBS, 3 Doors
10 Fighters
5 Small Craft
Bay 2: RBS, 3 Doors
10 Fighters
5 Small Craft
Bay 3: Nose, 1 Door
16 Battle Armor Marines (1 Squad)
Bay 4: Aft, 2 Doors
Cargo: 2,007 Tons
Ammunition:
160 Tons AMS
Dropship Capacity: 2
Grav Decks: 2 (50 m)
Escape Pods: 20
Life Boats: 20
Crew: 17 officers, 68 enlisted/non-rated, 60 bay personnel, 16 BA marines
Notes:
Lithium-fusion battery system
Naval Comm-Scanner Suite (Small)
All Personnel in at least 2nd Class Quarters, all Officers in 1st Class Quarters
Quirks:
Poor Targeting (Short)
Easy to Maintain
Docking Arms
Weapons:
Arc
Nose, AFT, LBS, RBS:
20 ER PPC (Capacitor Equipped)
20 AMS (480 Rnds)
Wotan Class Battleship
Mass: 2,400,000
Technology Base: Inner Sphere
Introduced: 3090
Tech Rating/Availability: F/X-X-F-F
Cost: Ȼ 20,852,412,000
Fuel: 10,000 tons (25,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 9
KF Drive Integrity: 46
Heat Sinks: 11,680 (23,360)
Structural Integrity: 100
Armor
Nose: 700
Fore Sides: 865/865
Aft Sides: 865/865
Aft: 700
Cargo
Bay 1: FR, 8 Doors
90 Fighters
5000 Tons Cargo
Bay 2: FL, 8 Doors
90 Fighters
5,000 Tons Cargo
Bay 3: LBS, 6 Doors
60 Small Craft
108 Light Vehicles
108 Heavy Vehicles
24 Battle Armor Marines
648 Battle Armor Troops
5,000 Tons Cargo
Bay 4: RBS, 6 Doors
60 Small Craft
108 Light Vehicles
108 Battlemechs
24 Battle Armor Marines
648 Battle Armor Troops
5,000 Tons Cargo
Bay 5: Aft Left, 2 Doors
71,864 Tons Cargo
Bay 6: Aft Right, 2 Doors
71,864 Tons Cargo
Ammunition:
4000 Tons Screen Launcher
8000 Tons Piranaha
800 Tons AMS
800 Tons LGR
800 Tons ELRM/20
800 Tons SB Gauss Rifle
800 Tons Long Tom Cannon
Dropship Capacity: 0
Grav Decks: 3 (200 m)
Escape Pods: 1000
Life Boats: 1000
Crew: 161 officers, 643 enlisted/non-rated, 2388 bay personnel, 48 BA marines, 2,592 Troops
Notes:
Lithium-Fusion Battery
Naval Comm-Scanner Suite (Large)
All Personnel in at least 2nd Class Quarters, all Officers in 1st Class Quarters
Weapons:
Arc
Nose, AFT, LBS, RBS:
20 Pirana Sub-Capital Missile (200 Rnds)
20 ER PPC (Capacitor Equipped)
20 ELRM/20 (800 Rnds)
20 Long Tom Cannon (1,000 Rnds)
20 LGR (3,200 Rnds)
20 SB Gauss Rifle (1,600 Rnds)
20 AMS (2,400 Rnds)
10 Screen Launchers (100 Rnds)
FL, FR, AL, AR
20 HNPPC in 5 bays of 4
Canopus Cruiser | Amazon Carrier | Bellona Light Cruiser | Artemis Destroyer | Vixen Corvette | |
Chosen Arc | 264(261) | 163(160) | 232(232) | 198(195) | 111(108) |
Average Arc | 195(192) | 146(143) | 168(167) | 158(155) | 76(73) |
Cost (B) | 19.6 | 18.8 | 19 | 18.4 | 12 |
Count | 4 | 2 | 4 | 4 | 6 |
Tonnage | 720K | 600K | 600K | 480K | 200K |
Thrust | 3/5 | 3/5 | 4/6 | 4/6 | 4/6 |
Max Range | 52 | 52 | 52 | 52 | 44 |
Carrier |
Anvil "Pocket Battleship" | Crown Carrier | Hammer Raider/Destroyer | |
Chosen Arc | 842(752) Nose | 191(83) Broadside | 170(75) Broadside |
Average Arc | 537(251) | 150(61) | 134(55) |
Cost (B) | 14.5 | 10.2 | 8.9 |
Count | 10 | 2 | 8 |
Tonnage | 735K | 425K | 225K |
Thrust | 3/5 | 5/8 | 5/8 |
Max Range | 56 | 56 | 56 |
Battle Armor | 100 | 48 | 48 |
Missile Immune | Missile Immune | ||
Kinetic | Carrier |
Cerberus Carrier | Elias Heavy Cruiser | Alpheratz Destroyer | Pulsar Corvette | |
Chosen Arc | 257(254) | 360(357) | 160(158) | 125(123) |
Average Arc | 208(205) | 279(276) | 108(105) | 97(96) |
Cost (B) | 21.1 | 21.7 | 19 | 12.7 |
Count | 2 | 2 | 4 | 12 |
Tonnage | 960K | 960K | 510K | 320K |
Thrust | 3/5 | 3/5 | 4/6 | 4/6 |
Max Range | 44 | 48 | 52 | 44 |
Marines | 128 | 64 | 64 | 64 |
LNCSS, Carrier | LNCSS | LNCSS | SNCSS |
Buri Battleship | Tyr Heavy Cruiser | Ullr Light Cruiser | Heimdaller Frigate | |
Chosen Arc | 1142(1122) | 721(701) | 210(173) | 61(0) |
Average Arc | 800(780) | 567(544) | 174(132) | 60(0) |
Cost (B) | 41.9 | 32.3 | 28.5 | 11.7 |
Count | 6 | 12 | 12 | 30 |
Tonnage | 1550K | 900K | 510K | 100K |
Thrust | 3/5 | 3/5 | 4/6 | 5/8 |
Max Range | 52 | 52 | 52 | 23 |
Battle Armor | 96 | 48 | 48 | 16 |
Naval C3 HPG LNCSS | Naval C3 HPG LNCSS | Naval C3 HPG LNCSS | SNCSS | |
Kinetic |
Nagato Battleship | Atago Heavy Cruiser | Fubuki Destroyer | |
Preferred Arc | 670 (670) | 552 (552) | 168 (165) |
Average Arc | 538(538) | 429(429) | 138(134) |
Cost (B) | 30.4 | 23.2 | 14.7 |
Count | 5 | 15 | 30 |
Tonnage | 1200K | 900K | 350K |
Thrust | 3/5 | 3/5 | 3/5 |
Max Range | 52 | 52 | 48 |
Marines | 100 | 100 | 50 |
Screen Launchers, Kinetic | Screen Launchers |
Fox II | Durendal Destroyer/Escort | Avalon II Cruiser | Avalon III Carrier | Mjolnir II Battleship | |
Chosen Arc | 147 (139) | 172 (166) | 297 (290) | 297 (290) | 574 (561) |
Average Arc | 118 (109) | 136 (129) | 243 (236) | 243 (236) | 457 (449) |
Cost (B) | 12.2 | 13.2 | 20 | 20 | 28.4 |
Count | 30 | 8 | 6 | 8 | 6 |
Tonnage | 240K | 430K | 770K | 770K | 1350K |
Thrust | 3/5 | 4/6 | 4/6 | 4/6 | 4/6 |
Max Range | 48 | 52 | 48 | 48 | 52 |
Battle Armor | 28 Marines | 16 | 64 | 64 | 64+336 Marines |
Kinetic | Kinetic | Kinetic | Carrier | Kinetic |
Warspite Battleship | Vanguard Cruiser | Speedy Destroyer | Resolute Frigate | Glorious Carrier | Squirrel Corvette | |
Chosen Arc | 608(602) Broadside | 385(382) Broadside | 111(87) Broadside | 348(345) Broadside | 158(152) Broadside | 62(53) Nose/Aft |
Average Arc | 469(462) | 299(295) | 104(65) | 271(268) | 125(117) | 57(35) |
Cost (B) | 31 | 22.4 | 9.4 | 16.2 | 16.1 | 14.8 |
Count | 20 | 8 | 40 | 8 | 10 | 8 |
Tonnage | 1500K | 750K | 500K | 500K | 500K | 150K |
Thrust | 2/3 | 4/6 | 6/9 | 3/5 | 3/5 | 6/9 |
Max Range | 52 | 52 | 48 | 52 | 36 | 48 |
Battle Armor | 20 | 12 | 16 | 12 | 12 | 20 |
HPG | HPG | Screen Launchers, no dropships | HPG | Carrier HPG | HPG |
Class/Model/Name: Nagato
Tech: Inner Sphere
Ship Cost: $30,416,973,604.00
Magazine Cost: $14,400,000.00
BV2: 172,097
Mass: 1,200,000
K-F Drive System: Compact with L-F Battery
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-Carbide
Armament:
15 Naval AC 20
30 Naval PPC Heavy
24 Naval Laser 45
42 AMS (IS)
Class/Model/Name: Nagato
Mass: 1,200,000
Equipment: Mass
Drive: 216,000.00
Thrust
Safe: 3
Maximum: 5
Controls: 3,000.00
K-F Hyperdrive: Compact with L-F Battery (25 Integrity) 555,000.00
Jump Sail: (6 Integrity) 90.00
Structural Integrity: 140 168,000.00
Total Heat Sinks: 4686(9372) Double 3,984.00
Fuel & Fuel Pumps: 12500 points 5,100.00
Fire Control Computers: 0.00
Armor: 3444 pts Lamellor Ferro-Carbide 3,360.00
Fore: 574
Fore-Left/Right: 574/574
Aft-Left/Right: 574/574
Aft: 574
Dropship Capacity: 6 6,000.00
Grav Decks:
Small: 2 100.00
Medium: 0.00
Large: 0.00
Escape Pods: 30 210.00
Life Boats: 30 210.00
Crew And Passengers:
62 Officers in 1st Class Quarters 620.00
223 Crew in 2nd Class Quarters 1,561.00
81 Gunners and Others in 2nd Class Quarters 567.00
150 Bay Personnel 0.00
20 1st Class Passengers 200.00
60 2nd Class Passengers 420.00
100 Steerage Marines 500.00
Bay #1 - Fighters (60) - 5 Doors
Bay #2 - Small Craft (6) - 1 Door
Bay #3 - Cargo (62,597 Tons) - 2 Doors
Large NCSS
Naval C3
Naval AC 20 Ammo (600 Rounds/40 per gun)
AMS Ammo (10 tons per gun)
Nose:
2x3 Heavy NPPC - 45 Dmg/turret - 675 Heat/turret
1x3 Naval AC/20 - 60 Dmg/turret - 180 Heat/turret
7 AMS - 21 Std Dmg - 7 Heat
Fore Left/Right:
1x3 Heavy NPPC - 45 Dmg/turret - 675 Heat/turret
1x3 Naval AC/20 - 60 Dmg/turret - 180 Heat/turret
1x3 Naval Laser/45 - 13.5 Dmg/turret - 210 Heat/turret
7 AMS - 21 Std Dmg - 7 Heat
Broadside:
2x3 Heavy NPPC - 45 Dmg/turret - 675 Heat/turret
1x3 Naval Laser/45 - 13.5 Dmg/turret - 210 Heat/turret
Aft Left/Right:
1x3 Heavy NPPC - 45 Dmg/turret - 675 Heat/turret
1x3 Naval AC/20 - 60 Dmg/turret - 180 Heat/turret
1x3 Naval Laser/45 - 13.5 Dmg/turret - 210 Heat/turret
7 AMS - 21 Std Dmg - 7 Heat
Aft:
2x3 Naval Laser/45 - 13.5 Dmg/turret - 210 Heat/turret
7 AMS - 21 Std Dmg - 7 Heat
Class/Model/Name: Atago
Tech: Inner Sphere
Ship Cost: $23,164,381,604.00
Magazine Cost: $21,360,000.00
BV2: 128,956
Mass: 900,000
K-F Drive System: Compact with L-F Battery
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-Carbide
Armament:
21 Naval AC 20
33 Naval Laser 45
12 Naval PPC Heavy
6 Screen Launcher
42 AMS (IS)
Class/Model/Name: Atago
Mass: 900,000
Equipment: Mass
Drive: 162,000.00
Thrust
Safe: 3
Maximum: 5
Controls: 2,250.00
K-F Hyperdrive: Compact with L-F Battery (19 Integrity) 416,250.00
Jump Sail: (5 Integrity) 75.00
Structural Integrity: 130 117,000.00
Total Heat Sinks: 3186(6372) Double 2,572.00
Fuel & Fuel Pumps: 12500 points 5,100.00
Fire Control Computers: 0.00
Armor: 2418 pts Lamellor Ferro-Carbide 2,340.00
Fore: 402
Fore-Left/Right: 404/404
Aft-Left/Right: 404/404
Aft: 400
Dropship Capacity: 4 4,000.00
Grav Decks:
Small: 2 100.00
Medium: 0.00
Large: 0.00
Escape Pods: 30 210.00
Life Boats: 30 210.00
Crew And Passengers:
51 Officers in 1st Class Quarters 510.00
174 Crew in 2nd Class Quarters 1,218.00
78 Gunners and Others in 2nd Class Quarters 546.00
140 Bay Personnel 0.00
20 1st Class Passengers 200.00
60 2nd Class Passengers 420.00
100 Steerage Marines 500.00
Bay #1 - Fighters (40) - 4 Doors
Bay #2 - Small Craft (6) - 1 Door
Bay #3 - Cargo (47337 Tons) - 2 Doors
Large NCSS
Naval C3
Naval AC/20 Ammo (840 Rounds/40 per gun)
AMS Ammo (10 Tons per gun)
Screen Launcher Ammo (120 Rounds/20 per gun)
Nose:
2x3 Naval Laser/45 - 13.5 Dmg/turret - 210 Heat/turret
1x3 Naval AC/20 - 60 Dmg/turret - 180 Heat/turret
2x1 Screen launchers - 3 Dmg - 10 Heat
7 AMS - 21 Std Dmg - 7 Heat
Fore Left/Right:
1x3 Heavy NPPC - 45 Dmg/turret - 675 Heat/turret
1x3 Naval AC/20 - 60 Dmg/turret - 180 Heat/turret
1x3 Naval Laser/45 - 13.5 Dmg/turret - 210 Heat/turret
7 AMS - 21 Std Dmg - 7 Heat
Broadside:
2x3 Naval Laser/45 - 13.5 Dmg/turret - 210 Heat/turret
1x3 Naval AC/20 - 60 Dmg/turret - 180 Heat/turret
2x1 Screen Launchers - 3 Dmg - 10 Heat
Aft Left/Right:
1x3 Heavy NPPC - 45 Dmg/turret - 675 Heat/turret
1x3 Naval AC/20 - 60 Dmg/turret - 180 Heat/turret
1x3 Naval Laser/45 - 13.5 Dmg/turret - 210 Heat/turret
7 AMS - 21 Std Dmg - 7 Heat
Aft:
1x3 Naval Laser/45 - 13.5 Dmg/turret - 210 Heat/turret
7 AMS - 21 Std Dmg - 7 Heat
Class/Model/Name: Fubuki
Tech: Inner Sphere
Ship Cost: $14,657,139,604.00
Magazine Cost: $18,100,000.00
BV2: 52,087
Mass: 350,000
K-F Drive System: Compact with L-F Battery
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-Carbide
Armament:
9 Screen Launcher
45 Naval Laser 45
54 LRM 20 (IS)
42 AMS (IS)
54 Laser Large Pulse (IS)
8 Capital Launcher Killer Whale
Class/Model/Name: Fubuki
Mass: 350,000
Equipment: Mass
Drive: 63,000.00
Thrust
Safe: 3
Maximum: 5
Controls: 875.00
K-F Hyperdrive: Compact with L-F Battery (9 Integrity) 161,875.00
Jump Sail: (4 Integrity) 48.00
Structural Integrity: 80 28,000.00
Total Heat Sinks: 2161(4322) Double 1,762.00
Fuel & Fuel Pumps: 12500 points 5,100.00
Fire Control Computers: 6,155.20
Armor: 608 pts Lamellor Ferro-Carbide 560.00
Fore: 100
Fore-Left/Right: 102/102
Aft-Left/Right: 102/102
Aft: 100
Dropship Capacity: 2 2,000.00
Grav Decks:
Small: 2 100.00
Medium: 0.00
Large: 0.00
Escape Pods: 20 140.00
Life Boats: 20 140.00
Crew And Passengers:
36 Officers in 1st Class Quarters 360.00
79 Crew in 2nd Class Quarters 553.00
93 Gunners and Others in 2nd Class Quarters 651.00
70 Bay Personnel 0.00
1st Class Passengers 0.00
2nd Class Passengers 0.00
50 Steerage Marines 250.00
Bay #1 - Fighters (20) - 4 Doors
Bay #2 - Small Craft (6) - 1 Door
Bay #3 - Cargo (19590 Tons) - 1 Door
Large NCSS
Naval C3
Killer Whale Ammo (80 Missiles)
Screen Launcher Ammo (30 Per Gun)
LRM 20 Ammo (10 Tons per Gun)
AMS Ammo (10 Tons per Gun)
Nose:
2x3 Naval Laser/45 - 13.5 Dmg/turret - 210 Heat/turret
3x1 Screen Launcher - 3 Dmg/gun - 10 Heat/gun
3x3 LRM 20 - 6 Dmg/turret - 18 Heat/turret
3x3 Large Pulse Laser - 2.7 Dmg/turret - 30 Heat/turret
1x7 AMS - 21 PD Dmg - 7 Heat
Fore Left/Right:
2x3 Naval Laser/45 - 13.5 Dmg/turret - 210 Heat/turret
3x3 LRM 20 - 6 Dmg/turret - 18 Heat/turret
3x3 Large Pulse Laser - 2.7 Dmg/turret - 30 Heat/turret
1x7 AMS - 21 PD Dmg - 7 Heat
Broadside:
2x3 Naval Laser/45 - 13.5 Dmg/turret - 210 Heat/turret
3x1 Screen Launcher - 3 Dmg/gun - 10 Heat/gun
4x1 Killer Whale Launchers - 4 Dmg/tube - 20 Heat/tube
Aft Left/Right:
2x3 Naval Laser/45 - 13.5 Dmg/turret - 210 Heat/turret
3x3 LRM 20 - 6 Dmg/turret - 18 Heat/turret
3x3 Large Pulse Laser - 2.7 Dmg/turret - 30 Heat/turret
1x7 AMS - 21 PD Dmg - 7 Heat
Aft:
1x3 Naval Laser/45 - 13.5 Dmg/turret - 210 Heat/turret
3x3 LRM 20 - 6 Dmg/turret - 18 Heat/turret
3x3 Large Pulse Laser - 2.7 Dmg/turret - 30 Heat/turret
1x7 AMS - 21 PD Dmg - 7 Heat
Updated. What are the aft turrets of the Atago and Nagato? It's a little ambiguous.
Don't forget fire control tonnage... that acts as something of a brake on non-capital weapons...
The treaty further breaks down WarShips into the broad categories of battleships, massing no more than 1,500,000 tons; cruisers, massing no more than 1,000,000 tons, and lesser vessels, massing no more than 500,000 tons. An additional subcategory of carrier warships is also included.
Warships have additional restrictions on their supporting units based on their classification. Battleships may not mount more than six docking collar, nor have hangar space for more than sixty aerofighters and thirty small craft. Cruisers may not mount more than four docking collars, nor may they have hangar space for more than forty aerofighters or twenty small craft. Lesser vessels are limited to two docking collars, twenty fighters, and ten small craft.
A carrier warship has the same docking collar limitation as its size category, however it may carry up to 120 aerospace fighters and thirty small craft.
In addition, all warships, dropships, and jumpships of all types are limited to a maximum battery of ten capital or subcapital missile launchers, with no more than ten missiles in the ready magazine per launcher.
WarShips currently in service with signatory powers that violate these treaty restrictions receive a five year grace period, at the end of which they must either be brought to compliance through modification or removed from service (the collar limitation will get lots of guys, but the flight deck limitation will make a Thera cry).
*Standard Jumpships are regulated by the treaty only by setting the maxiumum mass of any future designs at 300,000 tons. Any standard jumpships larger than this currently in service may be retained, and any such ships currently under construction at the time of the treaty's ratification may be completed.
Treaty limitations on fleet size:
Each major power may operate up to sixty total warships (as defined above), massing no more than 30,000,000 tons in total. In addition, each major power may field no more than ten battleship and thirty cruiser class ships, and they are entitled to six carrier class vessels from among this total.
Minor powers may operate a fleet of up to twenty total warships, massing a total of ten million tons, of which half may be cruiser class vessels and two may be carriers.
Fox-II
Mass: 240,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3085
Mass: 240,000
Battle Value: 44,071
Tech Rating/Availability: F/X-X-E-F
Cost: 12,237,937,360 C-bills
Fuel: 5,920 tons (29,600)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 7
Heat Sinks: 838 (1676)
Structural Integrity: 100
Armor
Nose: 85
Fore Sides: 81/81
Aft Sides: 81/81
Aft: 81
Cargo
Bay 1: Fighter (18) 6 Doors
Bay 2: Cargo (12000.0 tons) 1 Door
Bay 3: Small Craft (6) 2 Doors
Bay 4: Cargo (10317.0 tons) 1 Door
Dropship Capacity: 2
Grav Decks: 1 (112 m)
Escape Pods: 10
Life Boats: 20
Crew: 23 officers, 72 enlisted/non-rated, 40 gunners, 66 bay personnel, 28 marines
Ammunition: 18 rounds of AR10 Killer Whale ammunition (900 tons), 2,208 rounds of Anti-Missile System [IS] ammunition (184 tons), 18 rounds of AR10 Barracuda ammunition (540 tons), 24 rounds of AR10 White Shark ammunition (960 tons), 200 rounds of NAC/20 ammunition (80 tons), 40 rounds of Screen Launcher ammunition (400 tons)
Notes: Equipped with lithium-fusion battery system and 430 tons of ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (113 Heat)
1 Screen Launcher, Screen Launcher Ammo (20 shots) 10 2(15) 0(0) 0(0) 0(0) Screen Launcher
9 Anti-Missile System, Anti-Missile System Ammo [IS] (6624 shots) 9 3(27) 0(0) 0(0) 0(0) AMS
7 ER Large Laser, 2 ER Medium Laser 94 7(66) 7(66) 6(56) 0(0) Laser
FRS/FLS (284 Heat)
2 Naval Autocannon (NAC/20), NAC/20 Ammo (100 shots) 120 40(400) 40(400) 40(400) 0(0) Capital AC
7 ER Large Laser, 6 ER Medium Laser 114 9(86) 9(86) 6(56) 0(0) Laser
5 Large Pulse Laser 50 5(45) 5(45) 0(0) 0(0) Pulse Laser
RBS/LBS (93 Heat)
9 Anti-Missile System, Anti-Missile System Ammo [IS] (6624 shots) 9 3(27) 0(0) 0(0) 0(0) AMS
2 ER Large Laser, 2 ER Medium Laser 34 3(26) 3(26) 2(16) 0(0) Laser
5 Large Pulse Laser 50 5(45) 5(45) 0(0) 0(0) Pulse Laser
ARS/ALS (544 Heat)
3 Capital Missile Launcher (AR10 Launcher), AR10 White Shark Ammo (12 shots), AR10 Killer Whale Ammo (9 shots), AR10 Barracuda Ammo (9 shots) 60 6(60) 6(60) 6(60) 6(60) AR10
5 Naval Laser 45 350 23(225) 23(225) 23(225) 23(225) Capital Laser
7 ER Large Laser 84 6(56) 6(56) 6(56) 0(0) Laser
5 Large Pulse Laser 50 5(45) 5(45) 0(0) 0(0) Pulse Laser
Aft (113 Heat)
1 Screen Launcher, Screen Launcher Ammo (20 shots) 10 2(15) 0(0) 0(0) 0(0) Screen Launcher
9 Anti-Missile System, Anti-Missile System Ammo [IS] (6624 shots) 9 3(27) 0(0) 0(0) 0(0) AMS
7 ER Large Laser, 2 ER Medium Laser 94 7(66) 7(66) 6(56) 0(0) Laser
Chariot Jumpship
Mass: 300,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3085
Mass: 300,000
Battle Value: 3,848
Tech Rating/Availability: E/X-X-E-F
Cost: 1,835,445,250 C-bills
Fuel: 300 tons (750)
Safe Thrust: 0
Maximum Thrust: 0
Sail Integrity: 5
KF Drive Integrity: 6
Heat Sinks: 129
Structural Integrity: 1
Armor
Nose: 16
Fore Sides: 17/17
Aft Sides: 17/17
Aft: 15
Cargo
Bay 1: Small Craft (4) 2 Doors
Bay 2: Cargo (747.0 tons) 2 Doors
Dropship Capacity: 3
Grav Decks: 1 (45 m)
Escape Pods: 0
Life Boats: 6
Crew: 5 officers, 17 enlisted/non-rated, 8 gunners, 20 bay personnel, 4 BA marines
Ammunition: 720 rounds of Anti-Missile System [IS] ammunition (60 tons)
Notes: Equipped with lithium-fusion battery system and 165 tons of improved ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (40 Heat)
5 Anti-Missile System, Anti-Missile System Ammo [IS] (1440 shots) 5 2(15) 0(0) 0(0) 0(0) AMS
7 ER Medium Laser 35 4(35) 4(35) 0(0) 0(0) Laser
FRS/FLS (40 Heat)
5 Anti-Missile System, Anti-Missile System Ammo [IS] (1440 shots) 5 2(15) 0(0) 0(0) 0(0) AMS
7 ER Medium Laser 35 4(35) 4(35) 0(0) 0(0) Laser
ARS/ALS (40 Heat)
5 Anti-Missile System, Anti-Missile System Ammo [IS] (1440 shots) 5 2(15) 0(0) 0(0) 0(0) AMS
7 ER Medium Laser 35 4(35) 4(35) 0(0) 0(0) Laser
Aft (40 Heat)
5 Anti-Missile System, Anti-Missile System Ammo [IS] (1440 shots) 5 2(15) 0(0) 0(0) 0(0) AMS
7 ER Medium Laser 35 4(35) 4(35) 0(0) 0(0) Laser
Durendal class Destroyer/Escort
Mass: 430,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3085
Mass: 430,000
Battle Value: 61,433
Tech Rating/Availability: F/X-X-E-F
Cost: 13,209,365,400 C-bills
Fuel: 4,300 tons (10,750)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 10
Heat Sinks: 1,999
Structural Integrity: 80
Armor
Nose: 82
Fore Sides: 101/101
Aft Sides: 101/101
Aft: 72
Cargo
Bay 1: Fighter (18) 6 Doors
Bay 2: Small Craft (10) 4 Doors
Bay 3: Cargo (21500.0 tons) 1 Door
Bay 4: Cargo (21502.5 tons) 1 Door
Dropship Capacity: 2
Grav Decks: 2 (95 m, 95 m)
Escape Pods: 20
Life Boats: 20
Crew: 30 officers, 105 enlisted/non-rated, 45 gunners, 86 bay personnel, 84 marines, 16 BA marines
Ammunition: 18 rounds of AR10 Killer Whale ammunition (900 tons), 2,160 rounds of Anti-Missile System [IS] ammunition (4 tons), 18 rounds of AR10 Barracuda ammunition (540 tons), 24 rounds of AR10 White Shark ammunition (960 tons), 300 rounds of NAC/20 ammunition (120 tons), 40 rounds of Screen Launcher ammunition (400 tons)
Notes: Equipped with lithium-fusion battery system and 637.5 tons of ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (198 Heat)
1 Screen Launcher, Screen Launcher Ammo (20 shots) 10 2(15) 0(0) 0(0) 0(0) Screen Launcher
1 Naval Laser 55 85 6(55) 6(55) 6(55) 6(55) Capital Laser
9 Anti-Missile System, Anti-Missile System Ammo [IS] (6480 shots) 9 3(27) 0(0) 0(0) 0(0) AMS
7 ER Large Laser, 2 ER Medium Laser 94 7(66) 7(66) 6(56) 0(0) Laser
FRS/FLS (294 Heat)
3 Naval Autocannon (NAC/20), NAC/20 Ammo (150 shots) 180 60(600) 60(600) 60(600) 0(0) Capital AC
2 ER Large Laser, 8 ER Medium Laser 64 6(56) 6(56) 2(16) 0(0) Laser
5 Large Pulse Laser 50 5(45) 5(45) 0(0) 0(0) Pulse Laser
RBS/LBS (93 Heat)
9 Anti-Missile System, Anti-Missile System Ammo [IS] (6480 shots) 9 3(27) 0(0) 0(0) 0(0) AMS
2 ER Large Laser, 2 ER Medium Laser 34 3(26) 3(26) 2(16) 0(0) Laser
5 Large Pulse Laser 50 5(45) 5(45) 0(0) 0(0) Pulse Laser
ARS/ALS (619 Heat)
3 Capital Missile Launcher (AR10 Launcher), AR10 White Shark Ammo (12 shots), AR10 Killer Whale Ammo (9 shots), AR10 Barracuda Ammo (9 shots) 60 6(60) 6(60) 6(60) 6(60) AR10
5 Naval Laser 55 425 28(275) 28(275) 28(275) 28(275) Capital Laser
7 ER Large Laser 84 6(56) 6(56) 6(56) 0(0) Laser
5 Large Pulse Laser 50 5(45) 5(45) 0(0) 0(0) Pulse Laser
Aft (198 Heat)
1 Screen Launcher, Screen Launcher Ammo (20 shots) 10 2(15) 0(0) 0(0) 0(0) Screen Launcher
1 Naval Laser 55 85 6(55) 6(55) 6(55) 6(55) Capital Laser
9 Anti-Missile System, Anti-Missile System Ammo [IS] (6480 shots) 9 3(27) 0(0) 0(0) 0(0) AMS
7 ER Large Laser, 2 ER Medium Laser 94 7(66) 7(66) 6(56) 0(0) Laser
Avalon-II Cruiser
Mass: 770,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3085
Mass: 770,000
Battle Value: 100,702
Tech Rating/Availability: F/X-X-E-F
Cost: 20,023,582,000 C-bills
Fuel: 10,000 tons (25,000)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 5
KF Drive Integrity: 16
Heat Sinks: 1652 (3304)
Structural Integrity: 120
Armor
Nose: 345
Fore Sides: 310/310
Aft Sides: 302/302
Aft: 291
Cargo
Bay 1: Fighter (18) 6 Doors
Bay 2: Small Craft (18) 2 Doors
Bay 3: Fighter (18) 6 Doors
Bay 4: Cargo (30800.0 tons) 1 Door
Bay 5: Cargo (22301.0 tons) 1 Door
Dropship Capacity: 4
Grav Decks: 2 (145 m, 210 m)
Escape Pods: 30
Life Boats: 30
Crew: 50 officers, 150 enlisted/non-rated, 50 gunners, 162 bay personnel, 20 passengers, 112 marines, 64 BA marines
Ammunition: 30 rounds of AR10 Killer Whale ammunition (1,500 tons), 2,160 rounds of Anti-Missile System [IS] ammunition (180 tons), 30 rounds of AR10 Barracuda ammunition (900 tons), 40 rounds of AR10 White Shark ammunition (1,600 tons), 40 rounds of Screen Launcher ammunition (400 tons), 720 rounds of LRM 20 Artemis-capable ammunition (120 tons), 200 rounds of NAC/30 ammunition (160 tons)
Notes: Equipped with lithium-fusion battery system and 1,788 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (248 Heat)
1 Screen Launcher, Screen Launcher Ammo (20 shots) 10 2(15) 0(0) 0(0) 0(0) Screen Launcher
1 Naval PPC (Medium) 135 9(90) 9(90) 9(90) 9(90) Capital PPC
9 Anti-Missile System, Anti-Missile System Ammo [IS] (6480 shots) 9 3(27) 0(0) 0(0) 0(0) AMS
7 ER Large Laser, 2 ER Medium Laser 94 7(66) 7(66) 6(56) 0(0) Laser
FRS/FLS (370 Heat)
2 Naval Autocannon (NAC/30), NAC/30 Ammo (100 shots) 200 60(600) 60(600) 60(600) 0(0) Capital AC
7 ER Large Laser 84 6(56) 6(56) 6(56) 0(0) Laser
6 LRM 20+Artemis IV, LRM 20 Artemis-capable Ammo (1080 shots) 36 7(72) 7(72) 7(72) 0(0) LRM
5 Large Pulse Laser 50 5(45) 5(45) 0(0) 0(0) Pulse Laser
RBS/LBS (93 Heat)
9 Anti-Missile System, Anti-Missile System Ammo [IS] (6480 shots) 9 3(27) 0(0) 0(0) 0(0) AMS
2 ER Large Laser, 2 ER Medium Laser 34 3(26) 3(26) 2(16) 0(0) Laser
5 Large Pulse Laser 50 5(45) 5(45) 0(0) 0(0) Pulse Laser
ARS/ALS (1,081 Heat)
5 Capital Missile Launcher (AR10 Launcher), AR10 White Shark Ammo (20 shots), AR10 Killer Whale Ammo (15 shots), AR10 Barracuda Ammo (15 shots) 100 10(100) 10(100) 10(100) 10(100) AR10
7 Naval PPC (Medium) 945 63(630) 63(630) 63(630) 63(630) Capital PPC
6 LRM 20+Artemis IV, LRM 20 Artemis-capable Ammo (1080 shots) 36 7(72) 7(72) 7(72) 0(0) LRM
Aft (248 Heat)
1 Screen Launcher, Screen Launcher Ammo (20 shots) 10 2(15) 0(0) 0(0) 0(0) Screen Launcher
1 Naval PPC (Medium) 135 9(90) 9(90) 9(90) 9(90) Capital PPC
9 Anti-Missile System, Anti-Missile System Ammo [IS] (6480 shots) 9 3(27) 0(0) 0(0) 0(0) AMS
7 ER Large Laser, 2 ER Medium Laser 94 7(66) 7(66) 6(56) 0(0) Laser
Avalon-III Carrier
Mass: 770,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3085
Mass: 770,000
Battle Value: 100,702
Tech Rating/Availability: F/X-X-E-F
Cost: 20,028,502,000 C-bills
Fuel: 10,000 tons (25,000)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 5
KF Drive Integrity: 16
Heat Sinks: 1652 (3304)
Structural Integrity: 120
Armor
Nose: 345
Fore Sides: 310/310
Aft Sides: 302/302
Aft: 291
Cargo
Bay 1: Fighter (54) 6 Doors
Bay 2: Fighter (54) 6 Doors
Bay 3: Small Craft (36) 2 Doors
Bay 4: Cargo (23100.0 tons) 1 Door
Bay 5: Cargo (15215.0 tons) 1 Door
Dropship Capacity: 4
Grav Decks: 2 (145 m, 210 m)
Escape Pods: 30
Life Boats: 30
Crew: 50 officers, 150 enlisted/non-rated, 50 gunners, 396 bay personnel, 20 passengers, 64 BA marines
Ammunition: 30 rounds of AR10 Killer Whale ammunition (1,500 tons), 2,160 rounds of Anti-Missile System [IS] ammunition (180 tons), 30 rounds of AR10 Barracuda ammunition (900 tons), 40 rounds of AR10 White Shark ammunition (1,600 tons), 40 rounds of Screen Launcher ammunition (400 tons), 720 rounds of LRM 20 Artemis-capable ammunition (120 tons), 200 rounds of NAC/30 ammunition (160 tons)
Notes: Equipped with lithium-fusion battery system and 1,788 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (248 Heat)
1 Screen Launcher, Screen Launcher Ammo (20 shots) 10 2(15) 0(0) 0(0) 0(0) Screen Launcher
1 Naval PPC (Medium) 135 9(90) 9(90) 9(90) 9(90) Capital PPC
9 Anti-Missile System, Anti-Missile System Ammo [IS] (6480 shots) 9 3(27) 0(0) 0(0) 0(0) AMS
7 ER Large Laser, 2 ER Medium Laser 94 7(66) 7(66) 6(56) 0(0) Laser
FRS/FLS (370 Heat)
2 Naval Autocannon (NAC/30), NAC/30 Ammo (100 shots) 200 60(600) 60(600) 60(600) 0(0) Capital AC
7 ER Large Laser 84 6(56) 6(56) 6(56) 0(0) Laser
6 LRM 20+Artemis IV, LRM 20 Artemis-capable Ammo (1080 shots) 36 7(72) 7(72) 7(72) 0(0) LRM
5 Large Pulse Laser 50 5(45) 5(45) 0(0) 0(0) Pulse Laser
RBS/LBS (93 Heat)
9 Anti-Missile System, Anti-Missile System Ammo [IS] (6480 shots) 9 3(27) 0(0) 0(0) 0(0) AMS
2 ER Large Laser, 2 ER Medium Laser 34 3(26) 3(26) 2(16) 0(0) Laser
5 Large Pulse Laser 50 5(45) 5(45) 0(0) 0(0) Pulse Laser
ARS/ALS (1,081 Heat)
5 Capital Missile Launcher (AR10 Launcher), AR10 White Shark Ammo (20 shots), AR10 Killer Whale Ammo (15 shots), AR10 Barracuda Ammo (15 shots) 100 10(100) 10(100) 10(100) 10(100) AR10
7 Naval PPC (Medium) 945 63(630) 63(630) 63(630) 63(630) Capital PPC
6 LRM 20+Artemis IV, LRM 20 Artemis-capable Ammo (1080 shots) 36 7(72) 7(72) 7(72) 0(0) LRM
Aft (248 Heat)
1 Screen Launcher, Screen Launcher Ammo (20 shots) 10 2(15) 0(0) 0(0) 0(0) Screen Launcher
1 Naval PPC (Medium) 135 9(90) 9(90) 9(90) 9(90) Capital PPC
9 Anti-Missile System, Anti-Missile System Ammo [IS] (6480 shots) 9 3(27) 0(0) 0(0) 0(0) AMS
7 ER Large Laser, 2 ER Medium Laser 94 7(66) 7(66) 6(56) 0(0) Laser
Mjolnir-II Battleship
Mass: 1,350,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3085
Mass: 1,350,000
Battle Value: 203,978
Tech Rating/Availability: F/X-X-E-X
Cost: 28,397,594,408 C-bills
Fuel: 2,376 tons (5,940)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 6
KF Drive Integrity: 27
Heat Sinks: 2849 (5698)
Structural Integrity: 140
Armor
Nose: 527
Fore Sides: 504/504
Aft Sides: 501/501
Aft: 501
Cargo
Bay 1: Cargo (13500.0 tons) 1 Door
Bay 2: Cargo (20830.5 tons) 1 Door
Bay 3: Fighter (18) 4 Doors
Bay 4: Fighter (18) 4 Doors
Bay 5: Fighter (18) 4 Doors
Bay 6: Small Craft (18) 2 Doors
Bay 7: Small Craft (18) 2 Doors
Dropship Capacity: 6
Grav Decks: 1 (135 m)
Escape Pods: 75
Life Boats: 60
Crew: 65 officers, 250 enlisted/non-rated, 75 gunners, 288 bay personnel, 336 marines, 64 BA marines
Ammunition: 400 rounds of Gauss Rifle [IS] ammunition (50 tons), 400 rounds of NAC/10 ammunition (80 tons), 60 rounds of AR10 Killer Whale ammunition (3,000 tons), 4,104 rounds of Anti-Missile System [IS] ammunition (342 tons), 200 rounds of Medium N-Gauss ammunition (80 tons), 60 rounds of AR10 Barracuda ammunition (1,800 tons), 80 rounds of AR10 White Shark ammunition (3,200 tons), 400 rounds of NAC/35 ammunition (400 tons), 40 rounds of Screen Launcher ammunition (400 tons), 720 rounds of LRM 20 Artemis-capable ammunition (120 tons)
Notes: Equipped with lithium-fusion battery system and 3,692.5 tons of ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (338 Heat)
1 Screen Launcher, Screen Launcher Ammo (20 shots) 10 2(15) 0(0) 0(0) 0(0) Screen Launcher
1 Naval PPC (Heavy) 225 15(150) 15(150) 15(150) 15(150) Capital PPC
9 Anti-Missile System, Anti-Missile System Ammo [IS] (6480 shots) 9 3(27) 0(0) 0(0) 0(0) AMS
7 ER Large Laser, 2 ER Medium Laser 94 7(66) 7(66) 6(56) 0(0) Laser
FRS/FLS (1,514 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
2 Naval Autocannon (NAC/35), NAC/35 Ammo (100 shots) 240 70(700) 70(700) 0(0) 0(0) Capital AC
2 Naval Autocannon (NAC/35), NAC/35 Ammo (100 shots) 240 70(700) 70(700) 0(0) 0(0) Capital AC
7 ER Large Laser 84 6(56) 6(56) 6(56) 0(0) Laser
5 Large Pulse Laser 50 5(45) 5(45) 0(0) 0(0) Pulse Laser
RBS/LBS (329 Heat)
18 Anti-Missile System, Anti-Missile System Ammo [IS] (18144 shots) 18 5(54) 0(0) 0(0) 0(0) AMS
12 LRM 20+Artemis IV, LRM 20 Artemis-capable Ammo (2160 shots) 72 14(144) 14(144) 14(144) 0(0) LRM
5 Gauss Rifle, Gauss Rifle Ammo [IS] (1600 shots) 5 8(75) 8(75) 8(75) 0(0) AC
7 ER Large Laser 84 6(56) 6(56) 6(56) 0(0) Laser
15 Large Pulse Laser 150 14(135) 14(135) 0(0) 0(0) Pulse Laser
ARS/ALS (1,200 Heat)
5 Capital Missile Launcher (AR10 Launcher), AR10 Killer Whale Ammo (30 shots), AR10 White Shark Ammo (40 shots), AR10 Barracuda Ammo (30 shots) 100 10(100) 10(100) 10(100) 10(100) AR10
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
2 Naval Gauss (Medium), Medium N-Gauss Ammo (100 shots) 30 50(500) 50(500) 50(500) 50(500) Capital Gauss
4 Naval Autocannon (NAC/10), NAC/10 Ammo (200 shots) 120 40(400) 40(400) 40(400) 0(0) Capital AC
5 Large Pulse Laser 50 5(45) 5(45) 0(0) 0(0) Pulse Laser
Aft (338 Heat)
1 Screen Launcher, Screen Launcher Ammo (20 shots) 10 2(15) 0(0) 0(0) 0(0) Screen Launcher
1 Naval PPC (Heavy) 225 15(150) 15(150) 15(150) 15(150) Capital PPC
9 Anti-Missile System, Anti-Missile System Ammo [IS] (6480 shots) 9 3(27) 0(0) 0(0) 0(0) AMS
7 ER Large Laser, 2 ER Medium Laser 94 7(66) 7(66) 6(56) 0(0) Laser
Each major navy is just shy of 1 Trillion, except the LCN which is notably more.
Cerberus-class Carrier Warship
Mass: 960,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 960,000
Battle Value: 90,081
Tech Rating/Availability: E/X-X-X-F
Cost: 21,133,445,600 C-bills
Fuel: 5,000 tons (12,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 20
Heat Sinks: 4,000
Structural Integrity: 75
Armor
Nose: 210
Fore Sides: 180/180
Aft Sides: 180/180
Aft: 210
Cargo
Bay 1: Fighter (30) 2 Doors
Bay 2: Fighter (30) 2 Doors
Bay 3: Fighter (30) 2 Doors
Bay 4: Fighter (30) 2 Doors
Bay 5: Small Craft (4) 1 Door
Bay 6: Small Craft (4) 1 Door
Bay 7: Cargo (Liquid) (75000.0 tons)1 Door
Bay 8: Cargo (91716.0 tons) 1 Door
Ammunition:
1,728 rounds of Anti-Missile System [IS] ammunition (144 tons),
300 rounds of NAC/20 ammunition (120 tons),
512 rounds of LRM 15 ammunition (64 tons),
80 rounds of Barracuda ammunition (2,400 tons)
Dropship Capacity: 4
Grav Decks: 3 (125 m, 125 m, 125 m)
Escape Pods: 45
Life Boats: 45
Crew: 66 officers, 171 enlisted/non-rated, 60 gunners, 280 bay personnel, 12 passengers, 128 marines
Notes: Equipped with
lithium-fusion battery system
1 Naval Comm-Scanner Suite (Large)
1,365 tons of ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (421 Heat)
3 Naval PPC (Light) 315 21(210) 21(210) 21(210) 0(0) Capital PPC
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (20 shots)
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
6 Anti-Missile System 6 2(18) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (2592 shots)
FRS/FLS (266 Heat)
3 Naval Autocannon (NAC/20) 180 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/20 Ammo (75 shots)
6 Large Pulse Laser 60 5(54) 5(54) 0(0) 0(0) Pulse Laser
6 Anti-Missile System 6 2(18) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (2592 shots)
4 LRM 15 20 4(36) 4(36) 4(36) 0(0) LRM
LRM 15 Ammo (1024 shots)
RBS/LBS (611 Heat)
5 Naval PPC (Light) 525 35(350) 35(350) 35(350) 0(0) Capital PPC
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (20 shots)
6 Large Pulse Laser 60 5(54) 5(54) 0(0) 0(0) Pulse Laser
6 Anti-Missile System 6 2(18) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (2592 shots)
ARS/ALS (266 Heat)
3 Naval Autocannon (NAC/20) 180 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/20 Ammo (75 shots)
6 Large Pulse Laser 60 5(54) 5(54) 0(0) 0(0) Pulse Laser
6 Anti-Missile System 6 2(18) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (2592 shots)
4 LRM 15 20 4(36) 4(36) 4(36) 0(0) LRM
LRM 15 Ammo (1024 shots)
Aft (421 Heat)
3 Naval PPC (Light) 315 21(210) 21(210) 21(210) 0(0) Capital PPC
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (20 shots)
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
6 Anti-Missile System 6 2(18) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (2592 shots)
Elias Pitcairn-class Heavy Cruiser Warship
Mass: 960,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 960,000
Battle Value: 191,478
Tech Rating/Availability: E/X-X-X-F
Cost: 21,690,150,800 C-bills
Fuel: 5,000 tons (12,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 20
Heat Sinks: 4,000
Structural Integrity: 75
Armor
Nose: 210
Fore Sides: 180/180
Aft Sides: 180/180
Aft: 210
Cargo
Bay 1: Small Craft (4) 1 Door
Bay 2: Small Craft (4) 1 Door
Bay 3: Fighter (14) 3 Doors
Bay 4: Fighter (12) 3 Doors
Bay 5: Cargo (Liquid) (15000.0 tons)1 Door
Bay 6: Cargo (85428.0 tons) 1 Door
Ammunition:
1,728 rounds of Anti-Missile System [IS] ammunition (144 tons),
100 rounds of Killer Whale ammunition (5,000 tons),
600 rounds of NAC/35 ammunition (600 tons)
Dropship Capacity: 4
Grav Decks: 3 (125 m, 125 m, 100 m)
Escape Pods: 45
Life Boats: 45
Crew: 116 officers, 309 enlisted/non-rated, 80 gunners, 92 bay personnel, 64 marines
Notes: Equipped with
lithium-fusion battery system
1 Naval Comm-Scanner Suite (Large)
1,365 tons of ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (636 Heat)
6 Anti-Missile System 6 2(18) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (2592 shots)
2 Naval PPC (Medium) 270 18(180) 18(180) 18(180) 18(180) Capital PPC
2 Naval Autocannon (NAC/35) 240 70(700) 70(700) 0(0) 0(0) Capital AC
NAC/35 Ammo (60 shots)
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
2 Capital Missile Launcher (Killer Whale) 40 8(80) 8(80) 8(80) 8(80) Capital Missile
Killer Whale Ammo (20 shots)
FRS/FLS (916 Heat)
6 Large Pulse Laser 60 5(54) 5(54) 0(0) 0(0) Pulse Laser
6 Anti-Missile System 6 2(18) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (2592 shots)
6 Naval PPC (Medium) 810 54(540) 54(540) 54(540) 54(540) Capital PPC
2 Capital Missile Launcher (Killer Whale) 40 8(80) 8(80) 8(80) 8(80) Capital Missile
Killer Whale Ammo (20 shots)
RBS/LBS (1,026 Heat)
6 Large Pulse Laser 60 5(54) 5(54) 0(0) 0(0) Pulse Laser
6 Anti-Missile System 6 2(18) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (2592 shots)
2 Naval Autocannon (NAC/35) 240 70(700) 70(700) 0(0) 0(0) Capital AC
NAC/35 Ammo (60 shots)
2 Naval Autocannon (NAC/35) 240 70(700) 70(700) 0(0) 0(0) Capital AC
NAC/35 Ammo (60 shots)
2 Naval Autocannon (NAC/35) 240 70(700) 70(700) 0(0) 0(0) Capital AC
NAC/35 Ammo (60 shots)
2 Naval Autocannon (NAC/35) 240 70(700) 70(700) 0(0) 0(0) Capital AC
NAC/35 Ammo (60 shots)
ARS/ALS (916 Heat)
6 Large Pulse Laser 60 5(54) 5(54) 0(0) 0(0) Pulse Laser
6 Anti-Missile System 6 2(18) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (2592 shots)
6 Naval PPC (Medium) 810 54(540) 54(540) 54(540) 54(540) Capital PPC
2 Capital Missile Launcher (Killer Whale) 40 8(80) 8(80) 8(80) 8(80) Capital Missile
Killer Whale Ammo (20 shots)
Aft (866 Heat)
8 Large Pulse Laser 80 7(72) 7(72) 0(0) 0(0) Pulse Laser
6 Anti-Missile System 6 2(18) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (2592 shots)
4 Naval PPC (Medium) 540 36(360) 36(360) 36(360) 36(360) Capital PPC
2 Naval Autocannon (NAC/35) 240 70(700) 70(700) 0(0) 0(0) Capital AC
NAC/35 Ammo (60 shots)
Alpheratz-class Destroyer Warship
Mass: 510,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 510,000
Battle Value: 93,607
Tech Rating/Availability: E/X-X-X-F
Cost: 19,055,028,000 C-bills
Fuel: 5,000 tons (12,500)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 12
Heat Sinks: 2,000
Structural Integrity: 60
Armor
Nose: 100
Fore Sides: 80/80
Aft Sides: 75/75
Aft: 90
Cargo
Bay 1: Fighter (20) 4 Doors
Bay 2: Small Craft (4) 2 Doors
Bay 3: Cargo (Liquid) (10000.0 tons)1 Door
Bay 4: Cargo (39123.5 tons) 1 Door
Ammunition:
1,536 rounds of Anti-Missile System [IS] ammunition (128 tons),
80 rounds of Killer Whale ammunition (4,000 tons),
200 rounds of NAC/35 ammunition (200 tons)
Dropship Capacity: 4
Grav Decks: 2 (100 m, 100 m)
Escape Pods: 30
Life Boats: 30
Crew: 60 officers, 140 enlisted/non-rated, 80 gunners, 60 bay personnel, 64 marines
Notes: Equipped with
lithium-fusion battery system
1 Naval Comm-Scanner Suite (Large)
580 tons of ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (270 Heat)
2 Capital Missile Launcher (Killer Whale) 40 8(80) 8(80) 8(80) 8(80) Capital Missile
Killer Whale Ammo (20 shots)
2 Naval Laser 55 170 11(110) 11(110) 11(110) 11(110) Capital Laser
4 Large Pulse Laser 56 6(60) 4(36) 0(0) 0(0) Pulse Laser
4 Medium Pulse Laser
4 Anti-Missile System 4 1(12) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (2304 shots)
FRS/FLS (100 Heat)
2 Capital Missile Launcher (Killer Whale) 40 8(80) 8(80) 8(80) 8(80) Capital Missile
Killer Whale Ammo (20 shots)
4 Large Pulse Laser 56 6(60) 4(36) 0(0) 0(0) Pulse Laser
4 Medium Pulse Laser
4 Anti-Missile System 4 1(12) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (2304 shots)
RBS/LBS (540 Heat)
2 Naval Autocannon (NAC/35) 240 70(700) 70(700) 0(0) 0(0) Capital AC
NAC/35 Ammo (50 shots)
2 Naval Autocannon (NAC/35) 240 70(700) 70(700) 0(0) 0(0) Capital AC
NAC/35 Ammo (50 shots)
4 Large Pulse Laser 56 6(60) 4(36) 0(0) 0(0) Pulse Laser
4 Medium Pulse Laser
4 Anti-Missile System 4 1(12) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (2304 shots)
ARS/ALS (315 Heat)
3 Naval Laser 55 255 17(165) 17(165) 17(165) 17(165) Capital Laser
4 Large Pulse Laser 56 6(60) 4(36) 0(0) 0(0) Pulse Laser
4 Medium Pulse Laser
4 Anti-Missile System 4 1(12) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (2304 shots)
Aft (440 Heat)
2 Capital Missile Launcher (Killer Whale) 40 8(80) 8(80) 8(80) 8(80) Capital Missile
Killer Whale Ammo (20 shots)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
4 Large Pulse Laser 56 6(60) 4(36) 0(0) 0(0) Pulse Laser
4 Medium Pulse Laser
4 Anti-Missile System 4 1(12) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (2304 shots)
Pulsar-class Corvette Warship
Mass: 320,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 320,000
Battle Value: 61,556
Tech Rating/Availability: E/X-X-X-F
Cost: 12,739,038,000 C-bills
Fuel: 5,000 tons (12,500)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 8
Heat Sinks: 2,000
Structural Integrity: 75
Armor
Nose: 60
Fore Sides: 50/50
Aft Sides: 50/50
Aft: 60
Cargo
Bay 1: Fighter (20) 4 Doors
Bay 2: Small Craft (4) 2 Doors
Bay 3: Cargo (Liquid) (10000.0 tons)1 Door
Bay 4: Cargo (10004.5 tons) 1 Door
Ammunition:
576 rounds of Anti-Missile System [IS] ammunition (48 tons),
160 rounds of NAC/20 ammunition (64 tons),
100 rounds of Barracuda ammunition (3,000 tons)
Dropship Capacity: 2
Grav Decks: 2 (75 m, 75 m)
Escape Pods: 30
Life Boats: 30
Crew: 54 officers, 186 enlisted/non-rated, 150 gunners, 60 bay personnel, 64 marines
Notes: Equipped with
lithium-fusion battery system
1 Naval Comm-Scanner Suite (Small)
340 tons of ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (178 Heat)
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (20 shots)
2 Naval Autocannon (NAC/20) 120 40(400) 40(400) 40(400) 0(0) Capital AC
NAC/20 Ammo (40 shots)
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (864 shots)
2 Large Pulse Laser 36 4(42) 2(18) 0(0) 0(0) Pulse Laser
4 Medium Pulse Laser
FRS/FLS (162 Heat)
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (20 shots)
2 Naval Laser 35 104 7(70) 7(70) 7(70) 0(0) Capital Laser
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (864 shots)
2 Large Pulse Laser 36 4(42) 2(18) 0(0) 0(0) Pulse Laser
4 Medium Pulse Laser
RBS/LBS (218 Heat)
3 Naval Autocannon (NAC/20) 180 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/20 Ammo (60 shots)
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (864 shots)
2 Large Pulse Laser 36 4(42) 2(18) 0(0) 0(0) Pulse Laser
4 Medium Pulse Laser
ARS/ALS (162 Heat)
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (20 shots)
2 Naval Laser 35 104 7(70) 7(70) 7(70) 0(0) Capital Laser
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (864 shots)
2 Large Pulse Laser 36 4(42) 2(18) 0(0) 0(0) Pulse Laser
4 Medium Pulse Laser
Aft (246 Heat)
4 Naval Laser 35 208 14(140) 14(140) 14(140) 0(0) Capital Laser
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (864 shots)
2 Large Pulse Laser 36 4(42) 2(18) 0(0) 0(0) Pulse Laser
4 Medium Pulse Laser
Its the heavy allocation of HPGs + NC3. Rationale was the peacetime, treaty-compliant navy is mass limited (hull-count as well, but thats not the pressing limitation) but not C-Bill limited (though I dont know what national budgets are, these navy limits seem quite small compare to historic hull counts).I like the cut of your jib... 8)
Based on that, it seemed to make sense to cram as much capability as possible into the peacetime hulls, and then use them as flagships/support capabilities for cheap and cheerful wartime hulls that lack the expensive (collar, HPG,NC3) systems.
Added the Outworld's Alliance as well as my understanding of the counts and costs for each ship.
I think the LCN overspending on a navy is fairly reasonable :)
W.r.t. thrust 3/5 lock-in, the screen launcher might change the equation somewhat since you can approach to short range without taking fire. This makes a 4/6 design with short range / high power weapons potentially a viable alternative.
Another variation on the "standard" broadside approach is using a nose mounted weapon (as per the Anvil), which I'm a bit enchanted with at the moment. Having twice as many weapons and a worse critical table may be worth the drawback of giving the enemy a bonus of 1 to hit.
I would go so far to say that screen launchers would effectively render any non-point-blank strategy near trivial, though Id have to push minis around a table, with custom designs, to be sure.It's a little tricky. Assume the 'slow' design is half armor/half weapons load and consider the next faster design having the same armor. Then:
NacNose/Lasertail likely dominates.The fire control becomes an issue at battleship scales, particularly with Naval C3. If a navy committed to only such designs, then they might have some vulnerability to a (more) maneuverable extreme range opponent.
W.r.t. thrust 3/5 lock-in, the screen launcher might change the equation somewhat since you can approach to short range without taking fire. This makes a 4/6 design with short range / high power weapons potentially a viable alternative.