Author Topic: Chariot class Combat Support Jumpship  (Read 842 times)

Hellraiser

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Chariot class Combat Support Jumpship
« on: 01 February 2020, 22:41:10 »
I made this one up as part of a design contest on the forums but I thought I'd share.

I really like this one as the JS you attach to your WS fleets for those extra flotillas of DS used in 3050+ Navies.


Code: [Select]
Chariot Jumpship
Mass: 300,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3085
Mass: 300,000
Battle Value: 3,848
Tech Rating/Availability: E/X-X-E-F
Cost: 1,835,576,500 C-bills

Fuel: 300 tons (750)
Safe Thrust: 0
Maximum Thrust: 0
Sail Integrity: 5
KF Drive Integrity: 6
Heat Sinks: 129
Structural Integrity: 1

Armor     
Nose: 16     
Fore Sides: 17/17     
Aft Sides: 17/17     
Aft: 15

Cargo

Bay 1:
Small Craft (4)
2 Doors

Bay 2:
Cargo (702.0 tons)
2 Doors

Dropship Capacity: 3
Grav Decks: 1 (45 m)
Escape Pods: 0
Life Boats: 6

Crew: 6 officers, 16 enlisted/non-rated, 8 gunners, 20 bay personnel, 4 BA marines

Ammunition: 720 rounds of Anti-Missile System [IS] ammunition (60 tons)

Notes: Equipped with lithium-fusion battery system and 165 tons of improved ferro-aluminum armor.


Weapons:

Capital Attack Values (Standard)

Arc (Heat)
Heat
SRV
MRV
LRV
ERV
Class
Nose (40 Heat)
5 Anti-Missile System, Anti-Missile System Ammo [IS] (1440 shots)
5
2(15)
0(0)
0(0)
0(0)
AMS
7 ER Medium Laser
35
4(35)
4(35)
0(0)
0(0)
Laser
FRS/FLS (40 Heat)
5 Anti-Missile System, Anti-Missile System Ammo [IS] (1440 shots)
5
2(15)
0(0)
0(0)
0(0)
AMS
7 ER Medium Laser
35
4(35)
4(35)
0(0)
0(0)
Laser
ARS/ALS (40 Heat)
5 Anti-Missile System, Anti-Missile System Ammo [IS] (1440 shots)
5
2(15)
0(0)
0(0)
0(0)
AMS
7 ER Medium Laser
35
4(35)
4(35)
0(0)
0(0)
Laser
Aft (40 Heat)
5 Anti-Missile System, Anti-Missile System Ammo [IS] (1440 shots)
5
2(15)
0(0)
0(0)
0(0)
AMS
7 ER Medium Laser
35
4(35)
4(35)
0(0)
0(0)
Laser
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

 

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